
MARIOKART WORLD Mario Kart World NINTENDO SWITCH
A person who is recreating the SFC course.
Heyho Carnival Master, perhaps?
I’m sorry, it was really hard, I never want to do it again.
>>2If I can somehow manage to run on the walls of the houses along the way, it should be alright…
>>8In the end, I gave up on running along the wall right after the rope and forcibly cleared it from the lower route…
In the end, it’s possible to come in first in 150cc, but getting first in all courses is really tough!
I’m being beaten up too much by items!
>>3It’s good to go ahead while holding strong items after initially placing 18th.
>>5Stolen with Teresa…!
>>6Well, if it’s stolen, it’s stolen.
There are definitely some missions where I completely don’t understand the solution at all.
I want ghosts that show the correct answer or NPCs that give hints to be placed.
It’s fun to hop on container trucks and big mobiles and go for a wild ride.
Is there no hair today…?
The Mario Kart staff was also surprised; Course 1 felt like I couldn’t do it at all, and in the end, I didn’t understand why I succeeded.
>>12As long as we can maintain the altitude, the rest is pretty much straightforward.
I’m aiming to win the entire 150cc course, but it’s really tough…
Even if I get beaten up badly in player versus player matches, I can laugh it off, but against the CPU, it gets frustrating.
>>14The hell of unreasonable items is just stress when facing the CPU, isn’t it?
>>17It’s hard to completely hate it when you see it getting beaten up by a Thwomp even when the CPU is in a first-place runaway state.
Please make it so that stickers acquired from missions or medals can also be viewed in detail later…!
Where is Irohazaka?
I like the flashy and easy one from the tornado in the wilderness.
Durability races are generally crap.
It’s unnecessarily long!
>>21Even though it’s long, the CPUs are throwing red shells properly, so it’s frustrating!
I wonder if there’s a way to see the list or locations of cleared P switches.
I think it’s more stable to be in 2nd place during the race and overtake just before the finish line.
>>24(A three-red shell coming from behind)
I don’t dislike the fact that the blue switch challenge you see immediately after completing the incredibly classic shortcut mission on Mario Circuit feels like a one-hit wonder with quarter pipes, fitting for this game.
Survival 150cc Star 3 isn’t too difficult, is it…?
It’s especially difficult to take first place in the first lap.
Aim for the hot springs!
…This hot spring is full of fishbones! It better not have strong acid mixed in, right!?
I like P-Switch races because they don’t have a ranking, so it feels like participating in a race as a madman right from the start.
This time it’s designed to make things like Teresa and Thunder spit out items, isn’t it?
It really feels like it’s not going to let me run ahead with the strong item.
Keep the coins in the front when Teresa is in first place.
I feel like red triples are appearing quite casually compared to previous works.
>>33Honestly, I don’t really need it much.
>>33That’s for wall running.
The mission race has a pretty tight time limit.
It’s tough that I can’t clear it at all because I’m relentlessly obstructed by the CPU, it’s really bad luck…
>>34You can bring in mushrooms and stars, so you’ll get supplies from just any item box.
But the CPU doesn’t shoot with a gap, so it hits while one of the triple shells is being hit, which is better.
A person hits three shots at the timing when the invincibility from being hit is lost.
Since I can’t do wall running or any quick maneuvers, it becomes a tight race and I can’t use it effectively!
I hear the interference is tremendous, but there are also many ways to avoid it.
I don’t really understand, so I honestly get beaten up.
If you’re currently on the optimal path like rails, you can really break through significantly with this specification.
The feeling of congestion in the midfield is unlike anything before! I wanted to bounce off this with a killer in 8DX… but instead, it’s satisfying to stomp on it with a giant mushroom.
I like how the course gradually changes in the Grand Prix.
It’s more like a gradient of scenery.
I wanted swimsuits for everyone.
>>44I really wanted Mario’s nipple costume.
>>44Did you want Wario’s swimsuit that much…
If attacked in the rail or walls, it will lead to a catastrophic situation!
It feels amazing to run over mid-tier dumplings while driving in Mario Kart on a big mushroom.
If you shoot a green shell on the rail, the shell will move along the rail too, so you can hit it easily!
The mission seems to take a few minutes like a race.
It’s rough when just a small mistake makes it impossible to achieve.
I was dissatisfied that there were only baby characters where you could see their pants, but as I watch Baby Rosetta, I’m starting to feel like this is good in its own way.
>>49Being completely nude is probably the most common.
>>51What I want to see is your underwear.
The Kameen sticker obtained from the shipwreck mission near the Hey Ho Carnival is intimidating, so I put it on and I’m doing a Wi-Fi race.
The effect is probably none.
Rosetta’s armpit is a relief.
Some missions can be cleared even if you skip several rings, while others will end if you miss just one, creating a huge difference in difficulty!
That’s because the thread image has its breasts fully exposed.
Donkey, with only one outfit, clearly seems to be waiting for an update.
Baby Mario doesn’t have nipples, and automaton won’t allow that.
Since Pauline is in first place and neither Diddy nor Funky is around, I wonder if they’ll do something like a Bananza collaboration.
Just the cow running ahead is appealing to me while looking this way, and it’s already making my stomach hurt.
Before I started, I was leaning towards Rosetta, but after trying it, I found myself drawn to Daisy.
>>62When I was a baby, I liked Rosetta, but after growing up, I like Daisy.
I’m practicing with 50cc because it’s my first time playing Mario Kart.
Please tell me the tips for doing a great start dash!
>>63Learn from the Jugem at the bottom of the menu screen.
Adjust to 2.
It’s good to press the start dash about 0.2 seconds later than the beep of 2.
>>67I feel like it would be better to match the screen display.
Bee beep (buuun) – beep!
When I fall and return, being hooked by Jugemu.
Does the game teach you that you can dash by pressing the accelerator at the moment of landing?
Isn’t this a must-have technique?
>>70It feels like there are techniques that have been around for a long time but have never been taught.
>>70Unknown.
That
It tends to explode if you press it with the feeling of 8DX.
As soon as you see the 2 clearly, it’s generally good to rev the engine.
Rather than timing it in my head and pressing it at the same time as “2”
I imagine pressing it immediately when 2 is displayed.
There are also quiet big successes and successful ones in start-ups.
Well, there isn’t much difference made in this work.
>>75The match has a decisive advantage.
Wild Lifton
Deka
Well, to be honest, whether the start dash is successful or not doesn’t matter.
The competition is in the second half of the race.
I’ve done TA a lot, so my starting now is the fastest and most stable.
There are manta rays in the sea that look like Lift-on goggles, but I wonder if they are characters from any of the games.
Speaking of which, does the early start with the barrel cannon on some stages have any significance?
There are quite a few techniques that are not mentioned in the in-game explanation.
Maybe it’s because I want to avoid bracing myself before I start.
I’m really not good at missions where I have to touch the pole at the end.
In other words, I’m generally bad at flying-related activities.
The wild ones are all big.
Even Yoshi is big.
When you get on the cart, everyone becomes small.
I was quite surprised that modern games don’t have tutorials.
I quietly started with a 50cc.
I don’t understand the bridge stunt at all.
I flew first, rode the rail, did a steep slope stunt, and when I got back on the rail, time was already up.
Am I overlooking something?
>>88If you send me a screenshot, I might understand.
I feel like it’s the first time that Marika doesn’t have a tutorial, and there’s not even a screen with the controls written for the controller.
Both stray and freelance are generally over 100CC.
The 50 has become something that can only be experienced at the Grand Prix.
>>90Because it’s slow, I couldn’t create a shortcut that would normally be possible, and this is quite difficult in its own way.
Isn’t the tracking ability of the red shell too high, especially after Wii? I feel like if I get hit by a red shell in the middle of the knockout stream on the course that goes to the sky islands, I’ll be so frustrated because it will count as a fall.
>>91Become super strong at 8 and fly through the sky.
Since I’ve been able to use walls in the world, I’ve become a bit weaker.
The P-Switch challenge sometimes has intentions that I just don’t understand at all… What am I supposed to do…
Stop repeatedly saying “Choose crab and be gentle.”
I never thought there would be no element of conversing with NPCs in an open world.
I wonder if I can learn various techniques and information about courses from casual conversations.
>>97The operability of running with a cart and
Isn’t it a bad match for a system that stops and listens to every little thing?
Could it be that there are about 200 P switches?
That’s definitely Knock Up Stream… and the destination is Sky Island.
Supermarket rice and bread also don’t have instructions on how to eat them.
Public buses and trains also don’t provide instructions on how to ride.
Once something becomes a common understanding to a certain extent, explanations might no longer be necessary.
>>100I wanted at least an explanation of wall running.
Three Baby Mario outfits
Baby Luigi outfit 2 pieces
Four baby peach outfits.
Baby Daisy clothing 4 pieces
Four Baby Rosetta outfits
Professor, what on earth is this?
>>101Results tailored to demand
In a corner that feels like it’s going to fall, a slipstream is created.
It’s really troubling to be forced off the course like that.
There are a lot of Kogesso in the current environment.
>>104As long as the course chosen is random.
Maneuverability and acceleration are important.
>>110It doesn’t have to be a Kogesso, right? There are other options with the same performance…
The feeling of frustration when I pulled a boomerang around 15th place!
Didn’t someone say something like you can run on walls?
In the initial basic operation explanation section.
What effect does the coin block have?
The method for the technique is written in the menu screen items.
A style that says “look at this if you want to know.”
Blowing with the thunder’s ababababa feel.
Baby + Kogesso is highly recommended.
>>113I choose Baby Rosetta because of its great performance…
I never have any guilty feelings.
There are so many people that if you’re not at the bottom, there’s no way to warm up.
Actually, being around 10th place and causing a commotion might be the most interesting state.
>>114I totally understand this.
Kogesso seems to be chosen because it has good balance.
It seems likely that there will be changes as various figures and information become clear in the future.
The red octopus isn’t strong anymore.
Because there are 24 people, you know?
“I tripped the last two or three people, so what?”
When I finished 4th in the survival race, Jugem praised me.
This time, the overall reactions are very comic book-like, aren’t they?
>>119KABOOOOM
>>119In the article where I asked the developer, it was written that “playfulness” is the concept.
>>119Because the theme is a sense of mischief…
I read through the techniques carefully at first, but I didn’t notice that I could check behind me with X at all, and I also completely missed that I could see the map with Y during free running.
The more we get into the second half of survival, the less ambiguity there is, and it becomes impossible to stop.
>>121When there are many people, making a breakthrough all at once in the final stage is incredibly strong.
When the number of people decreases, we can’t do that anymore.
The survival CPU is too strong, isn’t it?
Did these guys slack off at the Grand Prix?
>>123Since the spiky enemies fly away at a ridiculous frequency, the strategy becomes to seize first place while the CPU is busy hitting the CPU.
Isn’t it the same if you put heavy things on something lightweight, even if it’s not a weight + Kogesso?
It’s so good to use a Thunder just after passing the item zone up ahead.
I love the motion of throwing the Spiny.
>>129You’re throwing with a lot of tension, aren’t you?
Well, the course is the same as the Gold Shell.
Wait! What will happen if we lower beings fight each other!
The gap with the top is increasingly…!
>>131I don’t care about the relationship, I just want to fight.
>>131An enemy ran right in front of me…
>>131(Squash by growing larger)
I managed to come in second in survival, but I can’t achieve first place without solid technique.
Few people know that there are differences in performance even within the Baby series.
I want to play with a few hundred people online as a freelancer.
I want to see where you’re doing missions and practicing techniques.
It’s a lot more chaotic than Smash Bros, and it’s funny.
>>141I wanted to say exactly the same thing.
I know it won’t be beneficial to me.
But I want to get back at the ones who attacked me.
Some combinations only have a speed of about 0.5, which makes me laugh.
There are still characters whose costumes I haven’t fully unlocked, but does this relate to the food genre?
>>145The basics depend on the genre of food.
But there is also stage dependence.
>>148There’s even a stage! I’m going to check out various things.
>>145I have it.
Baby Rosetta + Kogesso has a stable ranking and is quite a favorite of mine.
Survival is difficult, but it’s super fun to be chaotic online.
It’s nice that retrying is easy.
I’m scared when I’m using shortcuts that aren’t meant for the CPU.
Kamek isn’t coming at all…
I’m not trying to be greedy, but I hope they add as many new courses as they did for 8DX.
>>152If you add one course,
There will be 2 to 3 more routes to get there!
I haven’t done wall runs at all, or rather, I can’t do them suddenly!
Driving on the highway as a freelancer is pretty fun.
The rate of getting mushrooms x3 is super high, and I hardly get Thunder and Killer at all.
>>157If it has the same specifications as 8, then the further the distance from the top, the more likely Thunder Killer should appear.
>>157What am I supposed to do with just mushrooms from here on out… it happens often.
Is there any meaning to Kamek? If it’s just changing the character, then it’s a miss.
>>158You get the character, so it’s the biggest win.
Will the DLC add another continent or something?
Somehow, Daisy looks super cute this time…