
CAPCOM eSports @CAPCOM_eSports · 8 hours ago 🏆 CAPCOM Pro Tour 2025 📜 Tournament Rule Update 📍CAPCOM CUP 12 Prize Money 💰 📍Participate with Nintendo Switch 2 🔥 👇 Here are the rules sf.esports.capcom.com/cpt/jp/rules/ #StreetFighter6 #CAPCOMCUP12 CAPCOM PRO TOUR 2025 RULE UPDATE “Nintendo Switch 2” Tournament Approved – CAPCOM eSports @CAPCOM_eSports 【Notice】 Please participate in online tournaments while being connected to the internet with a “wired” connection. *If you are participating with a Nintendo Switch 2, please connect to the Nintendo Switch 2 dock with a wired LAN cable. 15:29 · 2025/06/09 · 130,000 views
A declaration that officially only allows wired connections?
Well, it’s to be expected at a tournament.
Isn’t the penalty quite severe?
>>3Originally, it would be execution by crucifixion.
It’s so sad for Street Fighter 6 players starting on Switch2…
>>5Since you can connect to the dock with a LAN connection from the organic EL version, go ahead and connect it.
Huh? Didn’t the anonymous person just say that the current wireless is more stable than wired due to technological advancements?
>>8I think it’s contradictory…
>>8Do you believe what a nameless person says?
>>8I’m mixing it up with the story about the controller.
Because controllers and mouse keyboards do not require a large amount of data, they are focused on stability.
Wireless LAN prioritizes communication speed, so the stability decreases as the new bandwidth increases.
>>8With J-COM, even though it’s wired with fiber, it’s really unstable!
>>36If you’re weak even with a wired connection, just go home!
I mean, I’m pretty sure they also say to try to play Smash Bros. with a wired connection as much as possible.
There’s no way the wireless would be stable.
If you have the motivation to participate in the tournament, I think you would have been playing Street Fighter 6 even before the Switch 2.
In fighting games, wireless connections have no rights.
Skrikn said to play Smash Bros. over a wired connection too.
There were already laggy ones even before the Switch version was released.
Can you determine whether I’m using wired or wireless?
I remember someone who was furious here saying, “What’s wrong with wireless?” when the Switch version of Smash Bros was released.
>>17That’s why they say that fighting games died because the casual players left due to discrimination.Aren’t you going to die again?
Trends come and go, as is common in the world.
>>45Fighting games repeat that kind of rhythm.
It might be a common occurrence in competitive games.
Wi-Fi 7 should be good, right?
Everyone using wireless in competitive games should perish.
I told you to stop, so just stop already.
In fighting games, especially competitive ones, using wireless is a severe punishment.
It’s not a game because it’s warping.
Those slaves tied to the line…
When using the Switch, I had to buy peripheral devices to connect it wired.
I don’t need Switch2.
Since the game can detect whether it’s wireless or not, it would just be better to have an option to disable it.
I think it’s fine to play wireless, but if that’s the case, then announce that they shouldn’t buy wireless.
It’s sad for the child who bought it without knowing.
>>27What kind of tournament will the child who buys without knowing participate in?
>>33Once you get better, won’t you be able to produce things like WW?
>>27It seems like they think they can say anything as long as they have an ignorant and innocent child as a shield.
I’m truly sorry that Kuma-Zo had such a short life.
I want to set it up so that it does not automatically match with the wireless connection when I take a step forward.
It’s normal for shooters to be able to toggle cross-match ON and OFF.
A bunch of indistinguishable things.
Wired and wireless
I sometimes see people saying “It’s wired!” while connecting to a mobile carrier’s home router.
If you’re using MIMO with Wi-Fi 6, it’s stable, but there are probably many homes where the router doesn’t support it.
What kind of behavior will it have when combined with the wireless one?
>>39The behavior doesn’t change much, but there will definitely come a moment when it suddenly freezes.
>>39Putting aside the fact that it’s an outrageous level to become underwater combat,
Suddenly and without context, it jerks or warps for a moment.
Fatal in fighting games.
Well, I can usually hit with ping because of my terrible connection.
I can put pressure on my opponent, and it’s fine to use wireless except for banned tournaments.
>>41In competitive games, it’s all about making your opponent feel stressed…
If it’s a child who wants to do e-sports, they would probably look it up themselves and connect the lines.
Having a laggy wired connection and the fact that wireless is not allowed are two different matters.
The problematic thing about wireless is that it’s hard for the person using it to realize what is wrong.
>>47Is there a way to identify if the other party is using a wireless connection or a poor line from our side?
>>52You can tell whether it’s wireless or wired by the icon.
>>54In the end, I can only understand the part that connects to the main unit, so it’s not perfect.
If there’s a wireless signal somewhere, it won’t be possible to distinguish it.
>>75Sometimes you think it’s a wired connection, but it behaves like a wireless one—this is what it’s like…
But with 5G, gaming is smooth too…
The speed of the connection being fast and the connection becoming unstable are completely different matters.
Wireless still can’t do full-duplex communication, right?
As long as you don’t participate in the tournament, there’s no restriction on playing casually, so it’s all good.
>>55I want it to automatically avoid regulation.
Well, there probably aren’t many people playing Street Fighter 6 on the Switch 2 anyway.
The problem with wireless is that the variation is too large depending on the environment.
I can’t believe there would be someone reckless enough to participate in a tournament with a wireless Switch 2 at this late stage.
If I have to say whether they exist or not, they might exist, so it’s better to say that it’s no good.
Indeed, there are really a lot of wireless players in Street Fighter 6.
When I participated in a disco competition, I got a little flustered as about a quarter of it was wireless.
Sometimes you need a wireless symbol on the PC too, right?
Did someone participate wirelessly in a tournament organized by a proper gaming company?
As long as you’re just playing normally, you might be disliked, but as long as it exists as a function, you can be free even with wireless.
But official tournaments are not allowed.
I want the people involved in wireless to experience the terror of wireless by holding a wireless-only tournament.
They don’t realize they’re warping and such…
Capcom, fix your terrible net code before criticizing the customers’ environment.
>>68The dislike for wireless is not limited to fighting games…
Isn’t it a bit cruel to force children to do it through a wired connection?
>>69Well, kids who can only use wireless are probably not aiming for CPT anyway.
>>69It doesn’t matter whether someone is a child or not.
If you want to participate in the tournament, use a wired connection.
It seems that it’s not so bad if you rank up, but the low tiers are really filled with wireless connections in Street Fighter 6.
To the extent that the line settings do not work.
Do you have any recommended hubs?
If it’s a competition, then that makes sense.
Because I slack off in the preliminaries.
It’s not like I can specify an environment that consistently delivers over XX Mbps.
>>79It’s better to specify that it’s wired only rather than indirectly specifying latency and excluding wireless.
>>81There might also be cases where a wireless device is connected with a wired connection.
I think that if the ping exceeds the standard value by more than a certain percentage over time, it should be treated as an automatic defeat.
Even DCG can be quite annoying when it comes to wireless.
A game with action is absolutely insane.
>>80It really gets annoying when the connection keeps getting interrupted, doesn’t it…
Because the sub-unit function is connected via wire from the wireless LAN, it is wired.
Once you start getting particular about vendors and regions, there’s no end to it, so the point is to at least create as good an environment as possible inside the house.
It’s important to clarify it because there was someone who committed unsportsmanlike conduct at the recent large charity event, claiming it was not against the rules.
>>85I want to say no to that kind of thing.
It’s a life hack to send a signal wirelessly to a relay station and connect it with a wired connection, so it’s better to learn it as it can be useful in life.
>>86What good is it…?
Even in Exvs, the wired spoofing became popular.
No matter how much you disguise it, it will end up underwater, so there won’t be a next time.
>>87I didn’t know that existed…
If you have the knowledge and ability to do that, just go to the local electronics store and buy a LAN cable, okay!?
I wonder if someone who participates in competitions would play on Switch2… the lag is also significant.
All the Switch players should just get eliminated.
>>90I think everyone except for the Switch is using a wired connection, you idealistic person.
>>92Even Tekken’s Harada revealed that by last year, even half of the connections on PS4/5 are wireless, which is quite hellish.
>>105It became even better to battle each other wirelessly.
>>105If half of them are there, it would be okay to add an option to disable wireless matching. Yeah.
It’s the type of person who keeps interpreting the rules of the tournament in a conveniently broad manner, making it impossible to manage the situation.
Now that it can connect a LAN cable with version 2.
>>94Wasn’t it possible to stab even without 2…?
>>99The first generation required a separate wired LAN adapter.
>>102The organic EL model comes standard equipped.
Even if it’s an underwater spinning man, whether it’s intentional or unintentional, it’s at a level where you can’t complain about being exposed…
It seems like we already had a default loss by wireless, didn’t we?
It’s hard to express anything other than calling someone a moron who plays online in competitive games.
It’s not just the thread image; those using a terrible connection can’t play the game properly, you know!
Well, I think you should hurry up and get your environment ready over there…
The game has been accurately detecting wireless connections lately, so it’s quite impressive.
It’s wired.
There is an adapter for converting wired connections to wireless for hotels with slightly outdated facilities.
I guess there are some twisted individuals who force a wired connection using this.
Can you use cheats in offline tournaments?
Why are people making a fuss about it now when wireless was never allowed in online tournaments?
I wonder if they will get angry if the wired connection is slow and laggy.
>>112Well, that’s true, but since speed is hardly required, it can be said that it’s not necessary.
>>113Jr’s university dormitory…
It’s said that you don’t really need that much speed for fighting games.
As expected, ADSL level isn’t going to cut it…
What’s up with the people who don’t vote for a no contest even when it’s so laggy that it’s almost frame-by-frame?
I really hope you appreciate the current trend where playing games casually with wireless connections is totally acceptable.
Many people do not understand that the key indicator of connection quality during online matches is the PING value.
It’s not so much that there are many, but rather that 90% don’t understand.
Everyone is playing as they like.
>>117Moreover, what I want isn’t the instantaneous Ping value, but rather the Jitter value and packet loss value.
>>134The official LoL or something was gathering detailed data around there.
Please add a feature that allows us to check whether we are using a wired or wireless connection on the match screen, and if it’s wireless, we should be able to refuse the match.
>>120“Are you an air player of Street Fighter 6?”
>>120We don’t need compatibility indicators, so this should be made mandatory for all games as soon as possible.
I’m really grateful that Street Fighter 6 is continuously implementing features necessary for online play, but I hope they don’t just focus on getting patents and instead spread the technology to various games.
>>124Patents are extremely important.
Important
>>124The ability to check wireless and wired connections before a match was only finally implemented in Street Fighter 6, so compared to other fighting games, it’s actually on the slower side.
I would like them to display the opponent’s disconnection rate before the match, just like in Tekken.
The effort of making a match confirmation and going out of the way to break the wireless is really meaningless.
Sometimes I accidentally start a match and it really frustrates me.
Enable automatic rejection.
I wonder if the people using wireless connections don’t mind the terrible lag on their side.
>>126The game progresses at the pace of the slower player, so those using wireless don’t notice the lag at all.
>>133Seriously…?
Well, it’s no wonder they don’t have any awareness of the problem on the wireless side…
>>133Evil!
It just means I was told I can’t participate in the online cpt tournament called “Wireless Bye.”
Switch 2: “But” please refrain from participating in tournaments wirelessly! That’s why.
There are a considerable number of people who are playing SF6 on their PS5 by connecting to the online via smartphone tethering without even having a fixed-line connection.
The situation where users are in a position to arrogantly discriminate based on connections is not only continuing, but it is also worsening.
As can be seen from the dramatic decrease in fixed-line contract numbers, the increase in the wireless population will accelerate…
>>129What position is this person speaking from?
>>129From what perspective are you looking at this?
>>129No way…?
“The wireless population is increasing, so don’t discriminate, okay?”
Die.
>>135Because of the increase in such people, the fighting game market has declined.
We must not forget that the manufacturers worked hard to increase the population, even if it was through wireless means, resulting in the current revival.
>>157But the manufacturers don’t want the wireless to compete in the tournament.
>>162I want to increase the population, even if it’s through wireless means!
Please provide the Japanese text you’d like me to translate.
All the new customers who came are wireless.
Please provide the Japanese text you would like me to translate.
We will restrict wireless users from participating in the tournament.
I can’t help but feel that the manufacturer is at fault in this flow.
>>165Where is this information from?
I’m new, but I’m wired.
>>157Delusion
Delusion
It’s not about the speed with Wifi 6.
Since communication is half-duplex, it results in “get out.”
With Wifi7, it seems to be full duplex, but I don’t know if it actually works well.
Because it’s wireless, if I don’t realize I’m being rejected from the match, I would continue playing wirelessly.
If we leave it alone, the number of fixed lines will decrease, so that’s why we need to keep saying that if you’re going to play competitive games, you should use a wired connection.
The reason radio is discriminated against is not because wired is acting superior.
It’s because the wireless is a selfish piece of trash that doesn’t think about its opponent.
>>144The personality of the person using it doesn’t matter.
It’s simply because it’s not fair.
What is it with the activists insisting on allowing wireless in competitive games?
Aggressive remarks tend to provoke a backlash.
Guide it more gently and through a wired connection.
>>147When I hear “wired guidance,” I think it might be a missile?
>>147In the fighting game community, morals and ethics do not apply.
If you’re using wireless, I think you shouldn’t use lag as an excuse.
The cutting rate is seriously wanted.
I don’t understand the meaning of having a wireless display function to specifically allow for rejection, yet not making it possible to block in the settings.
That time is too wasted.
Jitter and packet loss indicators were done by Melty Blood in fighting games.
Before Switch2 was released, there was someone who lost in a tournament because of wireless issues.
In the end, what was that talk about having few delays?
>>154Totoro
>>154Isn’t it just that there’s a stable delay?
Isn’t it true that the weakness to external factors hasn’t changed?
I get that wireless makes sense for consoles, but what’s up with people using wireless in a gaming environment on PC?
>>155…It might be that kind of strategy.
The wireless one is probably too far from the router.
If I match with wireless, I’m already out.
When will you understand that the dislike for wireless isn’t limited to fighting games?
>>164There might be people who hate it, but I’ve never seen anyone speak so harshly about wireless communication outside of fighting games.
>>173Don’t you know about Gundam EXVS?
>>182That’s a type of fighting game, right?
>>184It’s a type of fighting game, or rather, it’s fighting games themselves.
>>184If you’re considering that as a fighting game, then OW and LoL could also be classified as fighting games.
>>173Huh? I’ve been told to die in both the FPS and TPS communities.
>>193It’s often said, but shooters are based on being online, so they’re not as tough as fighting games.
Technology to accommodate such network disparities has also developed.
To put it bluntly, in a fighting game, it’s like all members of our team are wired while all members of the opposing team are wireless, leading to severe delays; this situation tends to increase hate towards the game.
If it’s a game played in teams, it’s normal for everyone to mix together, and the trash-talking happens even more intensely due to the results than just comparing wired and wireless connections.
>>196You don’t know history.
>>216An old man is getting involved and it’s creepy.
They may have underestimated the fact that people who are using wireless will eventually transition to wired as they become more invested.
>>166I thought the same thing.
But it’s drawn in even those who don’t have the money to get a fixed-line connection.
Shouldn’t you have factored in that risk from the beginning?
It’s a shortcoming on the game’s side that it’s set up to be played wirelessly.
If I wanted to, I could shut you out.
Well, it means they prioritized wired connections at the tournament!
>>169Executed by beheading and displayed at the city gate.
It’s not about whether it’s wireless or not, but there are too many requirements like movement, combos, and commands that make it difficult for beginners, so I think the manufacturers simplified it to make it more approachable, like in modern versions.
The decline of fighting games happened before online battles became widespread, right?
>>171The decline of arcades also led to the decline of fighting games, but an environment for online battles has been established with consoles and PCs.
In order to revitalize fighting games once again, the current resurgence is happening by broadening the base, right?
It’s been said that you shouldn’t come to the tournament, so it’s fine to use wireless for ranked matches; I don’t think it’s something to worry too much about.
If you recognize that matching with wireless is not a fair match to the extent of being excluded from the tournament, then please set a rejection option!
I feel like I’ve seen this thread image and thread text before…
Wireless isn’t just a privilege for game consoles!
There are a lot of users connected wirelessly even on PC!
This is due to the proliferation of laptops!
I once tried to intentionally cause frequent rollbacks using a low-spec PC with wireless and onboard graphics, and it was pretty terrible.
Both parties’ actions become a gamble, turning it into a complete game of chance.
There are signs that someone wanted to mess with the switch until midway through the thread.
>>187It seems that a new group of something has arrived.
>>246What do you want to do?
>>246When the topic came up about being able to play wireless, everyone braced themselves when the response specifically mentioned the Switch.
I thought Gundam was a genre that wasn’t too affected by lag.
I thought that the reason fighting games have developed with offline matches as a premise is that they have too high a demand for quality when it comes to online play.
>>190It feels like it’s being avoided even in online-based FPS games.
>>200I’m mainly playing as a shooter, but I feel it’s not as intense as fighting games.
Sorry for enjoying myself by connecting a LAN cable to the home router.
How about setting up a server specifically for ping measurement and only allowing participation for those with an average of XX ms or higher?
Since I’m not managing it, it will probably be a one-time thing.
Isn’t it simply to prevent problems caused by interference in the radio waves or something like that?
>>195It’s about the online qualifiers, so it doesn’t matter.
Those who play fighting games wirelessly probably gather near the entrance even though there are more open spaces in the middle of the train.