
When lined up, it’s all multiple people systems.
There seems to be a favorable environment for assist games to become popular.
I wanted Fighters 2, but it’s disappointing that it seems impossible because of the fighting spirit.
>>3I wanted a version that solves the problem of battles being too long.
Currently, what I am most looking forward to is 2XKO.
There were a lot more fighting games around 10 years ago.
>>5Was it the era of Street Fighter 4 ten years ago?
There was a time of the Super Famicom.
I can understand why the oversaturation of things like Miriasa and Dengeki or Tatsukapu feels trendy.
Is it the one that features an Iron Man that looks like a Gundam, which I’ve been seeing a lot of lately?
The problem of the number of fighting games not matching the player population.
Especially titles that seem to be aimed at otaku, like the one in the thread image.
Fighting games seem to keep coming out… in that sense, even during what is referred to as the dark period, they were still being released.
I wonder what happened that caused a wave of jump fighting games to flood the arcades.
The fighting game genre continues to release new titles regularly, regardless of any boom or not.
It seems that Marvel has teamed up with Arc instead of Capcom; times have changed.
>>16I think it was only natural or inevitable as a result of seeking “things that feel Japanese” and “the latest anime graphics.”
Population issues are the same in any game.
>>17As expected, major companies are different from B-class and lower.
I watched a Hunter x Hunter video, and it has a nostalgic feel to it.
>>20It feels like the quality from around the PS2 era.
It seems that Marvel Fighting Souls is about the only one that wouldn’t have a problem with the population in the thread image, right?
2XKO has appealing characters, but is too uncertain.
>>22It seems that Invincible is involved in the development of Killer Instinct, so it might be able to completely absorb that population.
I don’t know how many KI players there are…
>>22I felt pretty good about the test, and since it’s basically free, I think it’s more reliable than Doukon.
In other words, the fighting spirit is still an unknown factor.
>>22When I saw the beta test that was done before, it felt like there was something shining.
Invincible would be more interesting if it were turned into an action format like that PV, right?
>>23At first, I thought it was an action game based on the movie’s feel, but when I realized it was a fighting game, I was… surprised.
As expected, it’s more reasonable than Yu Yu Hakusho, right? Hunter x Hunter.
The generation that thrived in the era of virtual reality is now made up of old men.
It may not be the case, but is there a possibility of a younger generation influx?
>>25First, I laughed a lot at the idea that “not being able to use a PC properly” would be a barrier to entry.
It’s certainly understandable to say that in terms of Japanese-ness, Arc is more so than Capcom.
It’s just 4 vs 4, and I’m scared it might become an infinite combo game even more than Marvel vs. Capcom.
>>31It seems that one life is shared among four people, so I think the standards for combo damage and growth will be based on 1-on-1.
It seems like lolvs is going to become Marvel.
Nothing else stands out except for Hunter x Hunter.
>>35I think that in terms of fighting games, Nanpact is the least impressive title.
>>37Well, it’s the lowest budget after all.
2XKO is a tag battle game, yet it has only 10 initial characters.
I’m not very familiar with American comics, but is Invincible a well-known title to the point that it has its own standalone fighting game?
>>40It’s a popular work that also has anime on Amazon Prime, and when a new season comes out, threads are created here too.
If there are a lot of people at the start, Nempact will perform remarkably well, especially compared to jump games like BLEACH.
Fighting games should quickly implement extremely human-like AI.
It’s the type of AI that gets caught by feints and sends fan messages after winning.
Ark has hardly created any permanent objects.
Marvel vs. Capcom has never intended to maintain balance from the start, which is why it’s filled with infinites.
The original endgame mechanics are such that, in today’s era, aside from hardcore older players, “Virtua Fighter” and “Akira” have no brand value, which is similar to the necessity of starting the IP from scratch, making Virtua Fighter quite concerning overall.
The PV was incredibly exciting, but…
It might be more accurate to say it’s the Marvel version of Gonburofai rather than the Arc version of MvC.
I might also touch a bit on Hunter and Marvel.
I wonder when a beautiful girl fighting game will come out.
I want something that has a lot of cute girls.
>>47It doesn’t seem like it’s in the thread image…
It smells too bad that just by Leorio continuing to punch the ground, the opponent dies and the trap is set.
>>48That’s not really a setup.
The combo timing is set when you initiate, so if you don’t die, you can perform a recovery move.
That being said, it’s a rough game where you can casually build up your gauge during combos, and instant death can happen normally with delays or other factors.
Vanguard Princess!!
The one second from the bottom probably won’t be released in Japan due to its gore content.
I’m not very familiar with American comics, but is Invincible such a famous title that it could have its own fighting game made?I don’t know the actual popularity, but it seems to be buzzing quite often.
I only know it from fighting game videos of Hunter x Hunter, but it seemed like a game that would make professionals rage quit.
It’s not a matter of graphics…
Isn’t Invincible better than Mortal Kombat? It’s gruesome.
>>55Since there are fighting games like this, I wanted them to make the original one an action game through collaboration.
Seeing “virtual” spelled in English feels really strange…
Well, even though it’s called instant death, it’s only one-third.
Isn’t the virtual character getting too old…? It might just be Wolf, though.
2XKO suddenly has a big rival, I wonder what they’ll do.
>>60I wonder if there will be a gap in the high prize money tournament?
I think there’s one hurdle to gaining attention now since the characters in the virtual world are mostly like the simmered dishes that end up in the corners of everyone’s lunch boxes.
Not everyone is not cool.
To be honest, I only find charm in the visuals of Burcha, Jackie, and Takaarashi.
It’s about how much impact a huge IP and being fundamentally free will have, huh?
I think it’s a good thing to enhance the storyline of each character in Virtua, but first, I want to talk about Wolf.
Compared to people fighting sharks, a brainwashed sister and an older brother who wants to do something about it, or a father and daughter with a bad relationship in Chinese martial arts, I realized that I know quite a bit less about Wolf…
The setting of being friends with Akira was certainly there.
I wonder if Capcom will release a new JoJo game…
There hasn’t been much information released about the new Virtua, so announcing this seems a bit premature.
I was surprised that almost no information was released despite it being labeled as direct, Virtual.
It felt like Garou was neglecting the leads for newcomers and suddenly dropping a big advertisement, but I’m a bit scared that Virtua might end up doing the same.
To attract new players, I hope to see marketing efforts starting from the point that the Virtua Fighter series currently lacks recognition.
Isn’t it just that the fighting game generation has gained power and now wants to release more fighting games?
In the end, having V do it is probably the most popular choice, isn’t it?
I don’t know anything else.
Holding a high-prize money tournament attracts professionals for the prize money → I wonder if the intention is that more casual players are drawn in by the professionals.
It doesn’t seem like it will be very effective.
I wonder what the recognition of virtual characters is like among the generations that aren’t the current ones, like those from two generations ago.
>>74I’m 30, but I only know about DOA and Dengeki.
Well, fighting games have been released regularly since a long time ago.
Why do they charge money for something that’s free to play?
The gacha system that continues to enhance character abilities doesn’t seem suited for fighting games.
>>76It might be like a shooter, with character unlock rights and costumes, I guess.
To be honest, it seems like people will leave quickly no matter what.
I mean, it might be crazy from the start.
There have always been people who lament fighting games, but there are always a certain number of new releases.
In terms of arcade culture, STGs are definitely much more dead.
>>80That said, I think the evaluation criteria for fighting games and shooting games will become different since they have both exited the arcade scene.
In a 4vs4 match, there is concern about the number of characters in the fighting spirit.
>>81It was announced as the finale of the event, so I think it should be okay to some extent.
It seems like Sony is putting in money, so they must be putting in a lot of effort.
Well, the virtual fighting game Virtua Fighter 5, which is now releasing e-sports and REVO, was originally released 19 years ago.
When is that LOL thing coming out?
STG often feels more frustrating than fighting games because a single mistake can lead to failure, so it’s no wonder that you would die often.
>>84There are quite a few stamina-based STGs.
It’s 90% rubbish.
The number of games released is as usual, but whether each game becomes popular is a different matter.
It’s really foolish to worry about anything after Street Fighter 4.
It’s normal to fear tapering off if it were before that.
>>86The opening of online culture with Street Fighter 4 and BlazBlue really changed the world, didn’t it?
The fighting spirit is created by Arc, so the tropics will stabilize, so I’m not too worried about that.
STG is easy, so it gets occupied for a long time for 100 yen, which makes it a difficult content to continue at the arcade in the first place.
What really died was strip mahjong.
If anything, fighting games are a genre that sells better now than in the past.