
Game Scenario Introduction: From Basic Knowledge to Setting, Characters, Plot, and Text Techniques.
And magic.
From both a system and scenario perspective, you could use those as material to create a complete story.
But axes and spears are major, yet there’s none of that, right?
To be fair, it’s one thing if it’s a chain sickle.
I hope there will be more games that focus on polearms.
Having an axe as a key item is so lame…
>>1Master key (axe)
I don’t like it when a gun appears even though there’s a bow.
It feels kind of earthy…
It doesn’t really have a stylish appearance…
It has difficulties with portability.
>>5If it’s a story about fighting on the battlefield, then large weapons are fine.
It’s important for the size to be something that you can carry around every day, connected to everyday life in the city.
Hatchet…
It’s just my personal opinion, but…
Bows and spears are tools for hunting, while axes are tools for cutting wood.
A sword is a tool, or rather a weapon, meant for people to fight against each other.
I wonder if the difference as a symbol is significant.
There should be quite a few spears.
I want a club too.
It’s a hand axe, but it’s like Kratos’ Leviathan or something…
There is no spear fighting or axe fighting, so there are no experienced practitioners.
>>13The spear is just too practical…
As a technique of swordsmanship or martial arts, the spear is quite popular.
Thanks to the Spear of Longinus, you can create a story with just one holy spear.
Basically, Western games.
A game starring a muscle-bound bald guy.
I wonder if there’s a game specialized in lancer cavalry… Probably not…
>>17Omanze!
An axe is not a weapon; it’s a tool for Sunday activities, after all.
>>18Because there were people who used it as a weapon.
Vikings are famous and such.
It seems that Native American people also often used throwing axes.
Guts from Berserk was also handed a magical axe and said, “No… I have a great sword, so…” and rejected it.
After all, it’s just a farming tool.
I wish there was a heavy infantry musou game.
Is a game where you can charge at will interesting?
>>23The difficulty of handling the Mount of Blades made the feeling of a one-hit kill when it landed all the more exciting.
I don’t use it for everyday purposes.
I think an axe suits a Viking theme or a worldview that is wild and primitive.
I feel like there are games with two-handed spears or cavalry spears, but I haven’t seen many games with one-handed spears and shields.
An FPS game where you charge forward and break through enemy lines with a lance.
Dovahkiin is the image of a one-handed axe and shield.
>>28In a Nordic-style world, axes and shields really suit it, don’t they?
There are places where spears demonstrate their true value when used in groups.
If the protagonist is a firefighter, then an axe is the strongest equipment.
There are various ways to use and fight with a spear due to its broad range of lengths and shapes.
It’s quite difficult to categorize everything into one group.
It doesn’t really feel like a spear is something you carry around all the time for everyday use, more like it’s used in war.
>>33In modern times, it would be like walking around the city carrying an assault rifle.
I feel startled and scared when I see it.
>>35Since spears are dangerous, everyone carries swords for self-defense in the city, which is quite realistic…
>>39There were actually assembled spears and such too.
It was meant to be portable or for emergencies, after all.
If it’s a famous axe, there’s the Thor Hammer. When thrown, it always hits and automatically comes back to your hand.
If it’s a famous spear, there’s Gungnir, which hits its target every time and returns to your hand on its own.
>>34The type of activity where you throw something, crack your head, and come back is relatively common in various regions, so it’s a universal ultimate weapon! I wonder what it is.
>>34It means that projectile weapons are difficult to use as a main option without magical elements.
I haven’t played Assassin’s Creed Valhalla, but isn’t it about Vikings?
You carry an axe, right?
Using an axe on a human is overkill.
So, this Halbert
>>38Isn’t that usually treated as a spear in games?
In fantasy works, it feels like the mainstream is differentiated by weapons like spears and axes among swords.
I have also drawn it as a theme illustration because I don’t have a mythical axe.
Let’s go with the staff technique.
It would be great if it could be compact for everyday carry like a lightsaber and could be deployed instantly.
Weapons that come back when thrown are something I’ve heard about in various places, but the idea of them exploding inside the body and causing internal destruction feels a bit too modern in thought.
A weapon that can heal even when broken is already old.
A spear that increases as each one repairs itself when broken.
This!
>>48People who are simply engaged in the task of breaking spears…
It’s harder to find reasons not to use a sword than to find reasons to use a spear or an axe.
>>50If the refining technology is underdeveloped or there are no refining facilities, then swords cannot be adopted.
The difficulty of crafting spears and axes is lower.
>>50A spear is good because it has reach.
The axe can only differentiate itself from the sword by dealing significant damage.
I’ve played a few axe-swinging games, but…
In terms of game mechanics, swords and axes are not much different, so it often ends up being “Well, let’s just go with the cool sword…”
>>52There are differences, but trying to create differences for the sake of the game just becomes a hassle and isn’t fun as a game…
>>52If you’re going to differentiate, using a large battle axe would be difficult to handle.
The short spear looks cool, but it will end up looking like a staff technique.
>>53It tends to have the same motion anyway.
I think that in a system that pursues realism, the option of using an axe would come up more than that of a sword.
I like characters like Date Masamune and Taira no Masakado from Vagabond, so I hope to see more characters like that.
I’ve mostly been using Eugene in TOR, and my main characters in Musou are mostly spear characters too…
The problem of too many mythical weapons that fly off towards the enemy on their own and come back.
>>58If it could just fly off on its own, instantly kill, and come back, then it would be the strongest.
It’s all about things like Fengshen Yanyi.
If there is a profession like cavalry, then there should generally be spears, right?
Axes and spears are generally available in most games with weapon types, so it’s considered a fortunate classification.
>>60On the contrary, what would be a weapon category that is not well-endowed and has rare appearances?
It seems like it will turn into something like a large sickle that has little practicality.
>>63Whip
>>74The whip certainly doesn’t appear much when it comes to combat, and even when it does, it often serves more as a tool for trickery rather than a weapon.
It was normally strong in Elden.
The Banner Saga features a variety of weapons like swords, spears, axes, and bows, with a balanced array of users.
Well, in this game, allies die during conversations, so characters are inevitably replenished from time to time…
There aren’t many games where you can use a naginata…
>>64Isn’t it just considered part of a spear even if it exists?
I occasionally use axes in Souls-like games, but they’re not very fun because their reach is short…
In Granblue Fantasy, one-handed motions, regardless of appearance, are with swords, while two-handed motions are with axes, right?
Where would a halberd-like axe spear be categorized?
>>68If there is no halberd category, it feels like I’m being pushed into doing it.
>>68It depends on the game, but recently it’s often referred to as pole weapon (pole or polearm).
It feels like a weapon with a longer handle than a spear (the small one that can be used with one hand).
The axe cannot perform thrusting motions…
It seems plain, but there are quite a few weapon types available.
Halberd
>>71It’s well-known, after all.
The evil shuriken reminiscent of an African throwing knife is something I’ve only seen in the Breach series.
>>79There was something that seemed like it under the name “Buwakanif” in the nocturne under the moon.
The whip is fortunate just because a certain vampire hunter is super famous.
>>80There used to be Doctor Indy, but that’s an old movie now…
A whip is not a weapon, you know.
TES used to have spears back in the day…
I don’t see “clubs or maces being the strongest” either.
Bludgeons are easier to handle than sharp weapons.
Is it because it doesn’t look good after all?
>>83Isn’t it because it’s easy to handle that it won’t become the strongest in the early stages?
>>83Simply put, as a weapon, bladed instruments are stronger…
A person doesn’t easily die from being punched, but they can die from bleeding when cut with a knife.
In M&B, axes had a damage bonus against shields, which was interesting.
Assassin’s Creed has the image of picking up quite a few bizarre weapons.
Axe gun, etc.
In modern theater, metal bats and police batons might see the light of day.
>>89It’s a given that a club wielded by a person who has enhanced their body with something like Cthulhu would be stronger than a gun.
No, the mace just dies normally…
>>90If it’s a good hit, like on the head or something.
The reason why bladed weapons have been valued in this area for a long time is quite valid.
If the mace is strong, then the tip of the spear is also a mass of metal.
Regarding spears, there are things like spears and partisans, so depending on the case, the motion discrepancy can be quite significant.
>>91There are games where even swords swing things like thrusting swords, and it’s terrible.
>>100Because if I tried to recreate the motion of a thrusting sword, it would look really uncool to grapple and stab under the arm…
For some reason, Monster Hunter doesn’t implement a straight axe.
>>92I guess that’s how it turns out when you try to differentiate it from a great sword.
>>92Well, if you’re asking how to differentiate between a great sword, a one-handed sword, and twin swords in terms of their motions, then…
>>97In other words, the twin sword axe will eventually come.
>>113I feel like the dual swords that hold two axes were in a past Monster Hunter game.
I don’t know if it’s in Wiles.
The spiked mace is advantageous as it can also aim for bleeding.
It’s probably just incredibly heavy.
>>93If you’ve ever held a mochi pounding mallet, you would understand.
It’s tough to swing it around when the tip of the handle is heavy.
Soldiers’ equipment is usually just a spear and a sword…
If it’s true that there are few weaknesses in the striking attributes often mentioned in games, then I would be able to fit into that position.
>>99If you have amazing strength and physique and can swing a huge iron mass, then you would be stronger than a blade, I suppose.
Such people are extremely rare.
It generally seems better for most people to have swords or something like that.
>>105In terms of weight balance, an axe that can only be swung linearly might be inferior to a sword that can be swung with a wrist flick, especially for hand-to-hand combat.
If you’re fighting against gigantic and sturdy monsters, the power might come into value.
>>125Yeah, weapons that are top-heavy and require a lot of force to swing are difficult to handle.
That said, such differences are really a matter for master-level individuals.
In that case, a huge mace or axe might be more effective against such an opponent.
In Monster Hunter, there are two types of axes, which is quite fortunate even if it’s a strange weapon.
Even if there are many types of weapons in an RPG, they can’t be differentiated.
>>103It’s difficult to create systematic differences…
It tends to be about compatibility systems or granting special effects.
>>103Even if I create a lot of weapon types and attach mastery skills to each, there are so many types of swords and they are so mainstream that it ends up being okay anyway.
>>103The AD&D PC games had a wide variety of polearms, but sadly, the damage was the same for all of them.
I think it was because the original game grouped polearms together.
>>122In the first place, even if there is such intense differentiation in a TRPG done manually, it can’t be handled properly.
The large axe feels like it belongs to the great sword and hammer, while the hand axe is more like the one-handed and dual swords, kind of like in Monster Hunter.
The appearance of blood has a clear intimidating effect.
Even an idiot gets scared when blood comes out.
If it’s a blunt weapon, there’s nothing around here.
In tokusatsu, axes tend to have a lot of appearances because they can evade restrictions on toy swords.
>>107It’s also difficult to ensure strength with long, slender rod-like objects.
One reason swords tend to have wider blades is that it’s more noticeable when they are swung around.
>>107It looks good too.
There are many careless characters, but there are few who throw spears.
>>111If you throw it, the spear will be gone…
Carrying multiple spears looks bad, so it’s better to use a bow and arrows.
Getter Robo with an axe is amazing!
>>114It’s a work that predates the preconception of robots with swords.
I guess maybe I prefer 2D or text games that don’t focus on motion.
There are plenty of dual tomahawks and blue bear double axes; there are endless dual-wielding axes.
Boomerang! Boomerang!
Blunt weapons need to be swung back and struck down, after all.
With a sword, just pressing it against someone or messing around with the tip can cause a serious injury.
>>121According to that logic, if you don’t put some proper force behind your sword, you won’t be able to inflict any damage.
Create an RPG with spears, axes, and hammers.
Gundam Hammer!
There are axe-like weapons such as the Broadborne Axe and the Bazel Dual Blades.
Can you create motions to the extent that they can be made category-independent?
The javelin for throwing is short, so it doesn’t look good.
Kirby finally got a spear in the Wii version.
I can’t help but feel that ddd seems to want to use an axe or something like that.
I think there’s romance in the folding sword, but I’ve never actually seen one.
>>133There is romance in it, or rather, there is nothing but romance.
>>133It’s a fictional weapon, so it inevitably becomes minor since it doesn’t exist in reality.
>>133It’s difficult to use something that moves in a twisting manner.
>>133There are things like Bravo’s prepared staff and beast meat cutting, but that’s about it…
>>133Neptern, huh?
It feels almost like a whip.
You often see guards with spears, but it might indeed be better for them to stand there intimidatingly compared to other weapons.
Let the loli character wield a big axe.
>>137You seem to like dwarf girls.
I like it too.
When it comes to Gallian swords, it’s Signum.
The axe has low accuracy and high power, and it seems to serve a role like anti-armor when there are no striking weapons available.
In a game where spears don’t have a range concept, is it all about accuracy…?
>>142Isn’t it in between a sword and an axe?
>>149Indeed, it feels that way.
If there is a concept of numbers of movements or speed, it feels like yielding to the sword in that respect.
Doppelganger protagonist game!
Honestly, if that’s the main option or just one of the few choices, implementing motion for the accordion just for that would be unreasonable.
The machete inevitably turns into a horror game.
>>145Because Jason used it…
>>145There is certainly an impression of close-range weapons in FPS games.
Spearmen were the main melee force since BC…
Reality is not a rock-paper-scissors game of swords, spears, and axes!?
>>148If you do it with those three, the spear will be the strongest.
>>148In reality, if the skill level is about the same, in group battles, the spear is strong, but in one-on-one, the spear is also strong, I think.
>>148In reality, the difference is probably about a spear > sword > axe (based on standards of weapons for war).
>>148A terrible image like a spear stabbing a sword and axe from outside their reach!
I usually wear it as clothing.
As I shake, my clothes come off like unraveling yarn, increasing my exposure.
If you execute a combo, your exposure will increase rapidly.
If it’s a game with such a bellows sword, it will sell.
It’s like a star of close-combat weapons, but in reality, swords aren’t that strong…
>>157If a spear is like a rifle, then a sword occupies a position similar to that of a handgun.
That said, I still think there is a world of difference between having it and not having it, and it is a refined weapon.
Zaburaken… In Eushully’s game, it’s almost a standard member under the name of connected sword.
Generally, my strict older sister or the Flying Heaven Demon had it.
The sword is a ritual item.
Dodging a telephone spear that clearly shows a lack of experience.
Since a spear only requires the tip, it seems relatively economical when metal is valuable.
>>162It requires less than a sword, after all.
I didn’t expect the sword to consume so much metal.
>>164It seems that processing technology is also necessary.
That’s why it might have ironically become a symbol of power.
If you’re fighting alone, a shield and spear are too difficult to use.
I can’t do the dungeon either.
>>163In a dungeon, a flanged mace would be nice.
>>163If it were me, I’d definitely choose the spear…
Being able to attack from a distance where the opponent’s hands can’t reach is an incredibly strong advantage.
>>163In reality, shield bash is incredibly effective in player versus player combat.
>>179When a person is struck with a wooden plank (reinforced with metal), they flinch in pain.
The disengagement of Japanese heavy infantry.
>>165The samurai is a heavy infantryman.
>>169The heavy cavalry archer is a cheat class, just like a samurai.
What is that monster?
If the weapons are fixed for each character, I could make the motions more elaborate, but if they can be switched…
>>167In musou games, you can see various types of weapons for the sake of differentiation and fixed characters.
The spear is used as a harpoon for fish, so it’s a water special attack.
The axe cuts down trees, so it has a plant attack bonus.
The hammer crushes ore and shapes the sword, so it has metal attributes, along with sword special attack and fire resistance.
I thought about it casually.
>>170In that case, the sword would be a biological specialty.
Some undead and monsters are weak.
>>170A sickle is a grass-cutting tool, but it seems to have a high accident rate, so as a weapon, it might have curse effects like a human special attack.
Kukri knife!
Holding a shield and poking.
Shield raised, poking.
Are you angry?
Bracing the shield and poking…
Digging up lots of gear! Roguelike! Hack and slash!
In games like that, it can be a bit discouraging when there are few types of weapons to begin with.
The machete is quite excellent as a close-combat weapon.
Mobility, availability, and lethality…
>>177It’s an axe made to be as easy to use as a sword.
The drawback is the narrow range.
It’s lonely that magic is mostly focused on combat.
I want there to be magic that supports life, like fixing tools or simply making things brighter.
>>182Isn’t that the majority of those that depict such things in novels and the like?
>>182If there are too many convenient spells, why isn’t this world living a more comfortable life with just regular magic?
If the standard of living is that high, isn’t it a more cultured world?
It’s easy to end up next to each other…
I liked that The Lord of the Rings game had separate roles for axes, spears, and swords.
Axes are likely to deal high damage, while spears are more likely to inflict injury penalties.
If injuries accumulate, one will collapse and be on the verge of death, so against weak opponents, an axe is stronger, while against tougher enemies, a spear is easier to fight with.
The sword feels like a middle ground between the two.
Axes tend to have low accuracy in games, so when given to muscle characters they often miss, and when given to skill characters they don’t deal much damage, creating that kind of impression.
Black Myth… is a stick.
It seems that you can use a naginata in the upcoming Silent Hill, so I’m looking forward to it.
In Minecraft, the axe is strong against one opponent.
I am quite seriously referencing the portrayal of the axe user from episode one of Warubure for my work.
The Voltic Axe still had a role even after the Buit awakening, but its strength as an axe is lacking!
FE has times when swords are strong and times when axes are too strong, making balance adjustments difficult.
But it’s foolish to give Berserker a 30% crit rate.
No getters up to this point.
>>195At least try searching within the thread.
I feel that axes and spears are popular because reach is an important action.
Dark Souls and so on
It’s not good that they mostly use big, smelly ones, except for the rare loli characters.
The image of an axe is that of a power character, isn’t it…
I can understand works in the real genre, but most of the ones that come out have fantasy elements, and yet the scythe is always pointed out by otaku as being actually useless on the battlefield…
It’s obvious from the way the blade is attached that it’s not made for combat, and these days, no one would bother saying that.
>>201When a thread about sickles or sickle characters is posted on the bulletin board, it almost certainly gets a surprising amount of replies.
It may be because a nameless person isn’t a presence these days…
People who are genuinely blind or just those who want to show off their knowledge.
There are people in trouble… It’s best to leave that kind of thing alone.