
Is it Gafuriero?
>>1sai
rama
I’m going to create a realistic graphic action game…
Can you make it properly?
The biggest surprise is not the direction of the game itself, but that it’s on Xbox.
I’m at a loss for how to react…
BEAST OF REINCARNATION
A photorealistic 3D action game with a Japanese style.
Release in 2026 for Xbox, PS5, and PC (Steam).
>>8Not all models have multi-functionality, huh…
It’s so beautiful… what happened, Game Freak?
It’s the type of graphic that gets buried, you know?
I’ve heard that they have been increasing the number of employees in recent years.
I’m quitting the Pokémon shop.
>>12They’ve been slowly making games that aren’t Pokémon even though they haven’t hit it big.
Even without considering Pokémon, the colors of the past works that have been released are so different that it’s quite confusing.
I seriously only had the image of Pokémon and Solitaira horse.
I have never been able to expect proper craftsmanship from Game Freak.
When I said we were self-publishing, Gigarecker wasn’t that great…
I haven’t played Little Town Hero, so I’ll keep my evaluation to myself.
>>17Japanese-style robots are good…
I heard that if we don’t do 3D, employees feel anxious because they can’t see a vision for future skill development, as someone named Nameless said before.
>>18Credibility-negative source of information
I only knew about Solitaire Horse besides Pokémon.
Go with the Soliti horse route.
Small indie games have been coming out here and there on platforms like Steam for a while now.
Among those, the only one that hit was Soliti Uma.
It seems like Pokémon is completely becoming Nintendo’s second brand, but you guys actually had ambition, huh…
I can only think that it’s too much for Game Freak.
Are you finally taking action because you’ve heard so much about the need for technical skills?
I can’t help but have a bad feeling that the bald guy might use this as material.
Since Pokémon has a guaranteed safety net, it’s fine even if you stumble elsewhere, so let’s take on adventures! I want to do a lot of that.
In addition to the main story, GO, Sleep, and PokéPoké are also making a big profit.
Looks boring.
I wonder if Pokémon will evolve as well.
I hope it’s not an inconvenient UI like Pokémon and a super heavy map…
I don’t really know how much Pokémon gets in terms of profit from Game Freak.
It’s just about being a publisher like Square Enix, right?
In the first place, the thread image looks like a vagina and is erotic.
In the opening, there was a scene where a Metamon that fell from above, made of gold and silver, transformed into the thread image…
This is Ninja Ga.
Pokémon is controlled by the stock company.
We must ensure that we can compete with different IPs as well.
The graphics level seems like it’s from 10 years ago.
Soul-like?
It feels like a third work that won’t sell.
Since the release of “Click Medic” for PlayStation in 1999, there had been a long period during which no self-developed titles were released on platforms other than Nintendo. However, starting in the 2010s, self-developed titles have been released on platforms other than Nintendo, such as PlayStation and Xbox.
>>44It’s not like I haven’t produced anything at all, even though I haven’t really succeeded.
Games like Giga Wrecker and Little Town Hero were also released on platforms other than Nintendo hardware.
Solitare Horse RideOn is actually from Apple Arcade.
Is it like Sekiro?
I would say it’s more like Woron…
It looks like it’s going to be full of bugs.
I watched the video! I wonder what a FromSoftware-like game with a beautiful girl protagonist made by Game Freak will turn out to be… I can’t imagine…
I came up with an amazing idea, but wouldn’t it be interesting to release a Pokémon that looks like this?
It feels like Game Freak’s characters have mostly been comical until now.
It feels like it’s going to turn into a somewhat linear subtle action game.
>>51You’re talking too much based on speculation.
>>56It’s based on the experience of playing similar games…
Only running a Pokémon shop won’t develop skills, so it’s good to try various things.
Well, other than Solitary Horse, nothing really stands out…
>>53It’s like a game that sells even if the Pokémon are poorly done.
I heard that about 90% of people think Pokémon is made by Nintendo, and that’s what they were complaining about.
>>54It’s understandable since Pokémon has a lot of light users.
Because it’s a company that was doing Click Medic…
Look at the medical record, give an injection, choose a patient, take a break until tomorrow, close.
>>55“Choosing patients”
Thinking about it, there’s really no need to keep having Game Freak make Pokémon games.
Even Dragon Quest has changed quite a bit.
>>57DQ was originally planned by Enix, and the production was handled separately, so it’s a different story.
>>64The production of DQ 1 to 3 was done by Chunsoft, right?
To be honest, if there’s no hook from Game Freak, there’s not much to catch my interest…
It’s probably too early to say anything about the 1st trailer.
>>60There’s still almost no information, you know.
It seems like developing Pokémon alone would consume quite a bit of resources, yet they had the capacity to create other games as well.
Wasn’t it made by a British company by the time of Sword and Shield?
In the first place, there are very few people who care about who is making the game.
I’m making the worst guess, but isn’t it possible that they’re leaving all the new Pokémon games to dolphins?
The graphic of the dog that jumped out looks shabby, which makes me infer various things.
Well then, let’s have From make Pokémon.
As long as they have the hardware specs, Game Freak can make games properly.
>>70At this stage, I can’t tell if it’s functioning properly.
That said, I believe Game Freak is undoubtedly the most famous development company.
Seeing even third-party developers creating high-quality new titles at the recent Summer Game Fest is quite tough.
Despite creating globally popular games, Game Freak doesn’t really have a big company image, does it?
I only knew about the Pokémon games made here.
At least I need them to make the graphics surpass those of Lies of P.
Is there a Pokémon element as a bonus?
Can I clear my name by saying I sold well because it’s Pokémon?
If you can do something like this, couldn’t you have put more effort into the Diamond and Pearl remake…?
Well, it’s probably not such a simple story.
I always thought it was something incomprehensible when I was a child, but it turned out to be a G.
>>81I always thought it was a surfboard.
If you have the money and time to make something like this, put more effort into Pokémon instead.
>>82No matter how bad it is, it can sell just based on name value, so there’s no reason to put in extra effort.
Those fools who boasted that specs aren’t needed to create interesting games now that SV has become incredibly comfortable on Switch2 should reflect on their words…
>>83Monolith-kun was completed, right?
>>86Even that monolith is quite heavy for Xenoblade Chronicles, and Monster Hunter by Capcom was barely manageable too.
>>83It’s disappointing that with those graphics and game systems, couldn’t they have optimized it a bit more for the Switch to reduce the choppiness?
The lack of meaning behind making it an open world in the first place is a bad thing.
Has the quality of Pokémon declined over the past few years…?
It’s just been leaking everywhere…
Is this the first proper new game since Pulsarman, not just a mini-game?
Recently, they have been releasing things like Little Town Hero and Pandaland.
I used to make side-scrolling action games like Super Donkey Kong a while ago.
Speaking of which, the PV earlier was quite shaky, wasn’t it?
This manufacturer is probably not suited for 3D.
Who would buy a game from Game Freak that’s not a Pokémon game?
>>95I bought the Soliti horse, but…
I don’t understand why they let a company like Dolphin create a title that should have been made by top-tier engineers like Pokémon.
It’s not just the hardware, but the most important thing is probably the deadline.
Maybe they outsourced the Diamond and Pearl remake to create this.
It was released on PS a long time ago, so it’s too late now.
It might be due to the deadlines, but looking at the technical skills in Pokémon makes my expectations low.
There are suspicions that it’s only running in a development environment and hasn’t been tested on actual devices, considering how shaky Pokémon is.
I can’t help but feel that there are so many games with this kind of visual and this kind of action system overflowing everywhere…
Have you ever made an action game before? Is this your first challenge?
It’s just normal modern graphics and motion.
The graphics of Pokémon have always been lackluster…
Even if the deadline is tight, the lack of polish and the poor UI sense can clearly be seen from Pokémon, and that only makes me anxious.
It’s surprising for the company, but the game screen doesn’t have anything new, for better or worse.
Isn’t the production handled by a different company?
There is a surprise that goes into the fact that Game Freak is going out of their way to release that.
It’s often said that it’s good.
In a bad light, it’s said to lack individuality…
>>113Both turned out to be insults and it was no good.
I have the image that they’ve only been making cheap 3D Pokémon games, but I wonder if they can create high-graphic games for the next generation.
It seems that Game Freak is just a name and that they are actually being developed by a place called Private Division?
>>115I found the account, but it doesn’t specifically mention anything…
>>115Private Division only acts as a publisher, which means that it will be Game Freak that is actually creating it.
There are some parts where the movement feels a bit awkward, but the element of surprise that Game Freak is doing this makes it feel overlooked.
>>116I think it’s impressive for Game Freak, but when it comes to whether it looks fun as a game, I feel indifferent about it…
Do you feel that it doesn’t differ much from recent action games because they use similar materials and engines?
>>117It’s UE, right?
It can easily produce high quality, but if there’s no skill, it ends up looking like something you’ve seen somewhere else.
Well, it seems like there are quite a few people who would buy it from “Game Freak of Pokémon.”
I think they are planning to do publisher work.
If they can make use of this experience in Pokémon, then that’s fine.
Despite having such a grand name like Game Freak, they still don’t seem to be getting any better at making games.
>>122Stop it from spreading to other manufacturers.
>>127Japan’s best…
>>129Idea Factory…
>>127It’s funny how they pick fights with other places out of hatred for Game Freak.
What was that crappy graphics in Pokémon?
I was slacking off.
>>126Modeling Pokémon is quite challenging!
>>131There are too many individuals, so it seems like you are overwhelmed with that response.
>>131(I just made a few adjustments to the model from the 3DS era.)
>>131You’re making that with Creatures, right?
Are they doing it experimentally?
Were you alive, Guragagura?
Game Freak has been making Pokémon for many years, yet they haven’t been able to create a proper UI.
First, you should do something about that over there.
>>134The UI of Mario Kart Wii was also terrible, so I have concerns about Nintendo itself.
Game Freak also does publishing.
It seems that Anonymous is quite knowledgeable about the development environment.
I can understand that they probably aren’t keeping up with the variations in attack motions, but…
It seems like the move animations are more challenging than Pokémon itself.
For some reason, I’m redoing every work.
>>141I wonder why they decided to remake Sword and Shield, even though it was really good.
All of SV’s special move animations are lousy.
>>152It’s probably because it’s an open world.
The skill motions are also creatures.
I’m already used to the fact that it’s a biting technique but has a punching motion.
But do you really want to spend an AAA-class budget and time on a Pokémon game?
>>144I want to play if it’s a system like Arceus, not the main story.
Isn’t Game Freak a subsidiary of Nintendo…?
>>145That’s not the case, so it’s really annoying, and it stays at that level of quality no matter how long you wait…
It’s a strange situation that, despite Pokémon being an enormous franchise, the original games at its core are in such a sorry state.
>>146It is probably because it is content of a scale that does not rely on the quality of the game itself.
On the contrary, why is it that while they can create Pokémon, their other games are only so-so?
>>147Fundamentally, there are many Pokémon that are just difficult to describe in terms of quality.
According to the private division item of the milk shell, it seems that a developer is already working on Game Freak’s Project Bloom as of September last year.
Wasn’t it suicidal to have such terrible controls in an action game in SV?
The Pokémon UI resets both the good and bad points every time, and I really don’t understand the meaning of that.
We’re creating The Pokémon Company in collaboration with Nintendo, but Game Freak is making games separately as Game Freak.
In an open world, the lack of camera work makes the skills look less impressive, doesn’t it?
I can’t accept games that force map rotation on.
The enemies have a colorful atmosphere that seems interesting against the backdrop of the era setting or worldview.
If you’re going to make an interesting game with Pokémon, the mainline Pokémon games have too short of a development period.
It sounds troublesome since three companies hold the rights.
Why are you talking about Pokémon?
>>162It’s unreasonable to say not to talk about my representative works.
>>162It’s because of the topic of Game Freak’s new work…
>>162Is it really so unusual to talk about Pokémon in a Game Freak thread?
>>162There isn’t much information out yet; they just released a video saying that they’re making a game like this.
It’s often the case that when there’s слишком little information, the thread tends to just become a place where everyone says whatever they want.
The game is just a medium to announce the new Pokémon merchandise, so its quality can be mediocre.
When it comes to something like Gigarecker, the reputation is already terrible…
If you’re standing in a new image, that’s one thing, but if it’s the company logo, of course, you would talk about representative works.
I can honestly evaluate that they are producing a certain level of material over a certain span of time.
That said, I’ve always wanted to see more thoroughly developed Pokémon.
>>170I feel like those kinds of things are being done in derivative works, but they aren’t really taking off that much.
It looks like a Star Blade.
There’s not much to talk about since that’s all there is to the video.
Even if you put a lot of effort into it, it doesn’t necessarily mean it will be interesting, so I hope you release it at a reasonable pace.
The new work was properly cute with the girl. I’m glad.
Incredibly important.
Game Freak’s Pokémon isn’t something to talk about in terms of game quality; it’s a character game.
You can think of it like a Tamagotchi Petit Shop.
>>177Puchipuchi Omisecchi is interesting, isn’t it…?
>>179I’m sorry…
Even though Legends was good as an open world, why has the latest installment turned out that way?
Particularly the behavior when riding a ride Pokémon.
>>178Isn’t it different by development line?
What do you know about Puchipuchi Omisecchi?
Despite that lack of effort in SV, it still sold well.
I don’t think there will ever be a serious effort to create it with technology and funding.
Well, I’ll just think of it as a demo piece for technology verification.
I like exploring beautiful girl stories.
The development line and production period of Legends and the main series seem completely different.
I wonder what the obsession with UI resets is all about.
I thought during Night Rain, but I’m glad that even with realistic graphics, the characters are still cute.
>>187The good thing about Japanese games is this… Seriously, it really affects motivation, so I hope Western games can learn from this.
Where has the loyalty to Nintendo gone?
>>188I have been releasing games on other platforms since the PS1 era.
This type of game is too much!!!
Incredible Unreal Engine smell
In this type of game, just having a cute protagonist is enough to catch the eye.
It seems like they are going to try the complete edition commercial method again.
>>193Even Pokémon has DLC support, right?
>>195If it had CS support from the start, would there be no pattern of incomplete versions like GIGA WRECKER being released…?
Although it’s quite solid, since it’s still relying on one piece of content, it would definitely be better if multiple axes could be established…
I wanted them to create a Pokémon action game with that technology.
>>196Honestly, I don’t know if I’ll have the same impression even if I go out.
>>196The Pokémon rights are held by two other companies besides Game Freak, so it’s probably complicated.
>>196It will come out, Z-A.