
The Legend of Zelda: Breath of the Wild
There are some things I’ve forgotten about the controls and parry timing, but it’s definitely way more of a dying game than various other dying games!
Masumo can die easily because the enemies are ranked up and he doesn’t have resilience.
Hurry up and secure the fairy in Kakariko Village.
A balance of heart and effort at the initial value is good.
The days when I often died from falling…
As the equipment becomes more complete, it becomes an easy game, but the early stages are quite difficult, right?
Complaining that the hard mode is difficult is a bit…
Master mode honestly feels like masochism.
Speaking of that, I’m stuck at the sword trials in Master Mode…
Once I got used to it, the strategy itself was easy.
Masumo’s enemy automatic recovery is…
During the second and third weeks when I played the sword trial, it was already quite bothersome, so I used a wall hack, but I wonder if I can do it in Switch 2 as well.
Masmow’s lightning Ganon was tough.
Ganon himself has given up.
The tension I felt when that BGM I had gotten used to in Tears of the Kingdom played again.
It’s nice when a guardian adds delay to the beam.
I thought it was a bit excessive to increase the enemy’s rank in addition to the natural recovery.
>>13So it’s like, “Use the system to its full potential and fight,” right?
You can’t fight mindlessly for even a moment alongside weapon durability.
>>15On the contrary, there is no room for creativity and ingenuity.
Aren’t we left with either fleeing or becoming brain-dead and just following patterns?
>>13It’s fine to recover, but just wait a little longer!
Don’t heal while you’re on the defensive a little!!
I haven’t even tried the normal sword trial.
From the beginning, you can get strong weapons and it’s easy to make money, so I personally found Masumo easier.
If I fight seriously, I’ll die, so I’ll submerge it.
>>17The early game’s fan is seriously a divine weapon.
I enjoyed Master Mode, but to be honest, I thought the adjustments were rough.
It is said that, at least in the early stages, this game is tougher than Dark Souls.
Master mode is better compared to Lunatic in Three Houses.
If you’re not used to parasailing, you’ll quickly find yourself saying “Where am I going?” and it can be dangerous.
For now, I’ll start by figuring out the location of strong weapons and begin the collection process.
No matter what is said, how can I keep company with an enemy who is just stiff…?
>>25I only remember the royal two-handed sword stuck on top of the forest tower.
I want to go get that right away.
If you take care of it in one blow, it won’t recover.
But I really wanted a Masumo in Tears of the Kingdom…
The videos of people doing master mode without gear were very helpful.
Seeing that it wasn’t in Tierkin, I think there were quite a few honest opinions from the development side regarding this, Master.
>>30There was no DLC itself, right?
If you want to take on a high level of difficulty, you can just strip down and fight with a branch on your own.
Masumo was more troublesome than difficult, so I couldn’t clear it.
Do you need enemy health recovery?
>>33I’ve gotten used to it, so… I need it.
It’s because the usual just isn’t satisfying anymore.
I cleared it in master mode, but the automatic recovery is a bundle of stress…
Don’t introduce exclusive elements or gimmicks that can only be seen in the high difficulty version.
I played Tears of the Kingdom on normal difficulty and found it difficult, so I got stuck. Is Breath of the Wild also difficult?
I wonder if I’m just not suited for games in the first place…
>>36It might be slightly more difficult than Tears of the Kingdom.
In Breath of the Wild, it’s always a bomb festival from high places!
>>36If you can play Tears of the Kingdom, you can clear it. The hardest part is getting through the Great Sky Island, but once you pick up the fairies in Kakariko Village and buy the Shinobi gear, it becomes easy.
For now, let’s burn the strong enemies.
It’s satisfying to beat tough enemies with the Master Sword in its awakened form.
Facing them head-on, both Tears of the Kingdom and Breath of the Wild are difficult, aren’t they?
>>39There are too many nameless barbarians who go “Hyahha! It’s the enemy!” even though there’s no reason to fight from a cost perspective.
>>45They steal only meat and escape except at night.
>>39Any solution will drown you in a surprise attack.
I think it’s a game where you think about how far you can go with underhanded tactics as long as you win!
>>40It also depends on how much we can discard the mentality of wastefulness.
As long as it’s not against a Lynel, just being able to float a little in the air allows you to dominate the ground with bomb arrows.
I only know that there are almost stalemate points in the trial of Masumo’s sword.
I think Tears of the Kingdom is easier than Breath of the Wild.
If you face off as a swordsman in any situation, both aren’t that different, but Zonau’s techniques are too lawless.
After not playing for a while, I find that this type of game has an incredibly deep appeal.
People who are bad at action as well as those who are good at it can be accepted.
It really has a superb balance…
Therefore, it’s only natural that Princess Zelda is left alone.
>>47Please save the princess… my daughter…
If anything, you can die quite easily from the beginning even in normal mode until you get used to the controls.
The white monster is too troublesome to fight head-on.
In the first place, this green person is not a renowned swordsman…
There is no reason to complain even if I resort to cowardly methods.
>>53In the first place, it’s not green in Breath of the Wild.
>>53I don’t think a highly esteemed swordsman would eat rocks.
I love the crazy strategy for the notorious Masumo sword trial’s entry pier that doesn’t require surprise attacks.
Max Durian Overfishing
>>57Max Dorian Extinction
Even now, the trailer is so good that it puts me in a weird mood…
Tears of the Kingdom might be a bit more difficult.
That place is even more anything goes than Brewy.
You said you were a swordsman!
You said you were a swordsman!
>>61Shut up, if I really become a dragon, I’ll finish you off with my sword, right?
Once you get used to it, you can invade the castle from the early stages and take all the weapons to become the strongest.
The Lizard that doesn’t sleep and doesn’t drown is just too crazy as a weak enemy.
Also, when the white bump rides a horse, it suddenly becomes extremely strong.
>>64Not being white doesn’t mean I’m not strong.
I thought, “Seriously? A horse that usually doesn’t die is dead,” while escaping with a warp.
If anything, I usually keep it stuck on top of the princess’s head for the sake of the White Dragon material.
>>65A (return) → GUSA!
I imagined that.
Mipha is cute, isn’t she?
Tears of the Kingdom’s Sid’s girlfriend has a good personality, but her appearance is a bit lacking, right?
>>67Hey! Mind your words!
>>69(It’s probably just a tantrum from a dere-dream girl, so don’t worry about it.)
>>67Did you just call Yona a “muzuri girl”?
It was easier to repel the beam with a parry.
In a time when no one knows about Link, the Zora’s village is subject to strong winds from certain directions.
Well, it would be a problem if she looked too much like my sister…
I’ve gotten used to the combat system this time and it’s free, but it still feels a bit lacking in excitement. Just when I felt this way, the story introduces a divine beast challenge, which adds a nice accent.
Compared to others, I was sad that Revali wasn’t talked about much in Tears of the Kingdom.
It was hard that the Reibaru Tornado was gone.
The rocket shields were mass-produced at the shrine near Rito Village.
Isn’t the only hero mentioned in Tears of the Kingdom mostly Mipha?
Daruk and Urbosa are not being talked about either.
Mipha stands out in Tears of the Kingdom because of Sid, doesn’t she?
What is Mipha Park?
>>78It’s not just because of Sid; it’s simply that the Zora are the only ones from that time who are still living their lives as they did back then.
The large stone statue also reminds me of it whether I like it or not.
Rival Square…
While the sages in Teyvat are often a topic of discussion, the champions don’t seem to come up as much.
>>82Due to the excessive removal of elements from the previous work, there were many unnatural parts in Tears of the Kingdom.
The Zora live a long time, so it’s significant that the individuals from 100 years ago are still alive.
Therefore, it is somewhat understandable that there is a strong belief that Mipha’s death in battle is due to Hyrule.
Don’t make a nearly 50-year-old man parry, Chun-Tendo…
I think for a princess’s attendant swordsman, they have quite a clever understanding of battle…
I’m currently playing Tears of the Kingdom.
Breath of the Wild has a difficulty level selection.
>>90Aren’t you talking about the DLC’s Master Mode?
Basically, it’s for people who find normal play insufficient.
Reval is quite a bothersome person with his behavior.
There was a high difficulty mode added in the update, rather than a difficulty selection.
It’s a shame there wasn’t any DLC for Tears of the Kingdom.
I waited so long that I started to think about how old I would be when the next work is released.
I positively interpreted that the creators probably wanted to shift their focus to the next project as well.
This is terrible… but even with this, it’s like garbage compared to 100 years ago…
In terms of game balance, the normal mode is better designed.
Masumo really has a rough natural recovery for stamina, so it’s tough.
I didn’t realize until now, but Link is shorter than Princess Zelda or at best about the same height.
>>97If you try to take a picture with the same composition as the one the princess took, you’ll understand.
I need a step ladder.
Masumo’s main tactics will always be submersion and surprise attacks.
Gold Lizards are crap.
I finally bought and launched it after a long time, but I had no stamina or health, and I wasn’t making any progress at all.
I just started playing Tears of the Kingdom, but while exploring without obtaining a parachute-like item, I was abducted by an old lady in the sky and forced to jump off.