
The golden shell is enjoyable; everyone is flocking to it…
Isn’t it that in Mario Kart, higher positions get debuffed while lower positions get boosted?
>>2Was there such a specification?
>>3There isn’t any.
>>3If it’s just the item outcome, it’s actually affecting it.
So the top players carefully collect coins in the middle of the rankings until halfway through.
>>15Ah, I got beaten up badly and it’s become impossible to recover.
>>15It’s not good to be in the middle in this work…
>>15I got eaten by the Pakkun that came down or up!
People who only think about breakthrough have said the same thing about the previous works and the one before that.
Rather than pulling something ambiguous with a question mark by getting ahead in the start dash,
It’s better to overtake in a slipstream, isn’t it?
Isn’t it just a terrible game if there isn’t?
There isn’t any.
A thread for those who only raised acceleration.
If you don’t start early, everyone around you will, and you’ll fall behind and won’t be able to catch up.
I think it’s really unlikely to be late at the start precisely because the dumplings are too amazing.
Slipstream is the strongest! Slipstream is the best!
Isn’t it just that the tendency of items that appear differs between the higher and lower ranks?
It’s true that there is a difference in item duration at 8/8D.
The performance of the aircraft itself should not have changed based on its rank.
This time, I don’t know.
Unless we receive some kind of fatal attack, it’s faster to stick together in a clump, benefiting from the leftover mushrooms and slipstream, right?
The golden shell is a really well-made item in the sense that it naturally draws everyone towards the center.
By the way, regarding the wings that have been revived…
>>21It was on the tour.
As soon as you head out to sea, you lose track of the course…
The gold shell comes through the relatively safe center, so it’s sometimes scary.
I was crushed in Marika, and the world came to an end.
Isn’t this a result boost with the distance to the first place being made now?
The mid-tier group of dumplings attacks each other, causing coins to spill everywhere, so it’s easier to collect coins if you are in the mid to lower ranks.
In survival mode, it’s enough to eliminate four people each time at the end with the killer or golden mushroom, so it’s better to be in a lower position at the beginning of the course and keep spinning for items.
I quickly leave the room where there’s someone who is so skilled that they’re in a runaway first place.
>>26The mid-ranking group of dumplings attacks each other, causing coins to scatter, so it’s easier to collect coins when you are in the mid to lower ranks.Oh no, I dropped an item with Thunder!
It’s about 60% a game of luck, but…
>>26You can’t win against guys like that just with luck.
The recovery is so good that the gap doesn’t close at all, and while the mid-tier players are battling it out, the gap only widens further.
>>37It’s not about how to maximize my ranking, but there are incredibly many idiots who can only think about bumping their shells against the opponent in front of them.
Why are such skilled players mixed in with all these idiots at this rating? Please stop…
>>66It’s impossible to hit the guy in first place with a shell, so isn’t it best to hit the opponent in front of you to move up one rank?
>>76The best strategy is to stay behind and reduce your hits, then overtake with running ability.
I didn’t say I could do it.
>>81If you’re below mid-tier, wouldn’t it be better to just discard the shells and keep spinning for items?
>>99It seems that currently, in ranked play, if you can’t secure the first place, it’s most effective to drop down, pull strong items, and turn to breaking through after the Thunder falls.
>>76So I think it’s a common feature of the Mario Kart series that there are few effective attacks against the solo leader.
>>91Even though I was running ahead with speed, there are still some in first place getting hit by spiky balls everywhere…
It’s often said that Mario Kart is like a game of chance.
I’ve never been able to take first place even once.
Aren’t we all online quickly?
>>27I’m too bad at this, and I can’t catch up even if I fall; you can’t win just by luck.
Unless you hit a killer from start to finish.
However, even if you have the skill, you just tend to lose often due to bad luck.
Once you can frequently cry at the final thorns, you are considered an adult.
>>40I feel that relying on the killer is ultimately impossible because there are definitely points where the killer can be freed.
>>27I believe this game particularly emphasizes speed.
It just means that there are openings to take advantage of strong opponents due to luck.
An item called the Powerful Dash Mushroom, what a stupid thing!
In the end, being ahead is advantageous.
Just by memorizing shortcuts for about 200 types of course sections.
I can run away on my own.
Not having crashes or spins in a killer feels less powerful, but it seems to reduce the stress on the users.
Sometimes it can be a hassle because the drift gets canceled when you hit it.
Chaos is rushing in!
Personally, I think the mid section is the most dangerous.
Inferior but ridiculously strong items keep attacking in succession.
It’s been a while since I’ve played Mario Kart, but I guess I’ve been out of the loop for a long time…
Is there a Mario Kart where the mid-tier is strong?
This time, it feels like there are an unusually large number of gimmicks for accelerating with the R button.
If the opponent is someone who knows the course and doesn’t miss any items, I don’t feel like I can win no matter how lucky I get with items.
So, we need the spiky shell, huh?
Well, there are times when even a spiked shell can be rendered meaningless when it’s attached.
Even if you’re around 20th place, you can suddenly become 1st with an item.
Once it reaches around eight people in survival, if someone starts to run away with it, it’s already impossible.
The second place should send more triple red shells.
>>45It’s no good because it’s more unreasonable than the spiny shell.
The CPUs are unexpectedly fast, as if they are going through some shortcuts I don’t know about.
This time there seem to be joke-like shortcuts and many ways to avoid the thorns…
I feel that the range of 15 to 24 is already just a margin of error.
If we’re around 15th place, I would start to apply the brakes.
If you are being left behind, there is quite a significant difference in ability, so you can’t win first.
Well, since there is a rating, the skill gap matches will gradually decrease.
It’s fun to suddenly become number one just by taking a shortcut with a mushroom on a simple curve.
If the course has many fine curves, I can lead the race with my course placement and mini-turbos.
Has the effect of lightning become shorter? The feeling of harassment has decreased.
>>53A short time is clearly brief.
The pause when getting hit in return is long.
>>53That said, it’s really strong because it hits everyone and drops items.
>>60From this work onwards, it only hits in front of me.
>>60This time it has changed so that it won’t end up being in the lower ranks.
>>53Running out of items is the biggest annoyance…
Full of cows, the nipple appeal is intense.
If an acrobatic SC that looks like it’s soaring through the air gets hit, it would be disastrous, so in reality, it’s probably high risk, high reward.
>>55That’s for TA use.
In player-versus-player battles, it’s better to take the safest route in the shortest time possible.
>>55It’s fine if someone can definitely make a decision, but if the success rate is below 70%, even serious competitors usually settle for less and don’t use it regularly.
“If you can steadily get it in the upper half, that’s excellent.”
It doesn’t feel like being in the middle even at 12th place.
It seems like there was something where the CPU outside the screen accelerates and quickly catches up.
If I executed the acrobatics of the Hatena Shinden in actual combat, while I was finishing it on the third lap, the thorns came flying at me…
I’m trying hard to earn stars in the Grand Prix, but it’s frustrating when I get hit at the last moment and get overtaken!
I’m surprised that the CPU was suddenly right behind me.
Isn’t there a speed boost for just the CPU?
It gives the impression of “Brutally Kill Online.”
Fun!
Losing by being overtaken in the last stretch is tough.
The only means to prevent it is to hit it with a butt banana.
I’m quite happy that even the top item drops coins.
Isn’t it really strong to be guaranteed to get mushrooms even if you come in first with dash food, as a way to avoid spikes?
>>75Can you avoid thorns with dash food?
I’ve done it with mushrooms, but I failed when I tried it with food.
>>80Oh, the effect is different?!
Well, then I guess it’s impossible.
When compared to 8DX, it feels like I’m getting hit by Thunder every time.
I guess the probability of it raining simply doubles because there are more people.
>>77In the first place, there is a consecutive use due to a weakened state.
The person initiating the slip is also taking a gamble on whether they will be hit by a backslash or not…
Bananas are my number one best friend.
I don’t really understand how to use the wings, but can they be used for shortcuts if used properly?
Most of the takes from people doing time attack streams are failures.
The racing line that can be used consistently in online matches is a different matter.
Even if you have the item, it often disappears before you can use it in the midst of the melee.
It’s better to use it while you can.
Since you never know when a thunderstorm will come during the race, let’s avoid taking shortcuts outside the venue.
I jumped just like the course said, and I got knocked down by Thunder!
Coin… banana… speaker… green shell…
You four, huh…
In Mario Kart, if you start in a lower position, you have some money from the beginning, which increases your speed.
Items that expand will be automatically erased by bombs, boomerangs, and fire!
I’m glad to have been able to experience the fun in the cow room and enjoy it for a moment before it becomes a magical realm where the super delicious crowd dominates.
The first thing about Bowser’s Castle is already famous, isn’t it?
I think it would be better to run along the wall after crossing the lava over there.
I kept rewinding it, and the song has become so catchy that it’s turning into a habit.
But if the specifications don’t allow for a clear lead for the first place, it will end up being like the previous game’s Cheese Land throughout the entire game…
I came here for about an hour, but I went back to 8. It was comfortable and made me laugh, and maybe there are so many people online because everyone really came back to this?
>>94I can’t buy it.
>>94There are still too many people who haven’t bought it, so it’s too early to say that.
>>94You can still play online matches on the WiiU.
>>94On the Wii U!?
This is my first time buying Marika and I seriously don’t understand anything.
Do you not have to grind the stick while drifting?
>>96Just imitate the running style of good runners.
>>96Basically, since what accumulates is time, there’s no need to do that if the curve isn’t gentle.
Since there is no turbo value this time, everyone accumulates time equally.
The manual is included, but it seems like a complete beginner might not get it.
>>102I think that mini turbo has been difficult for people who are experiencing the series for the first time since long ago.
I think it might be better to research shortcut routes and strong movements, while I’m just playing online survival for the atmosphere.
It’s quick and fun to do.
8DX has taken quite a different direction.
There are quite a few players who are returning to 8DX since it doesn’t match with the world, and there’s also backward compatibility.
The main unit has not yet been distributed widely.
>>1048DX is still selling.
Playing simultaneously could be an option.
>>104To be clear, there isn’t any.
8 becomes depopulated.
I think the high risk of shortcuts on the course in World creates a good balance.
>>105The penalty for falling is really harsh (item confiscation + coin loss).
I don’t think you need to aim for shortcuts like time attack stunts.
>>117But in the end, the previous work’s mute NISC turned out to be necessary…
>>122That won’t fall down anyway.
>>126If that fails, you’ll get caught by Juge-mu due to biting the dirt or being judged out of course.
So it’s that by turning the steering wheel towards the corner while drifting, the mini turbo builds up faster, right?
In every race, it ultimately enters the lap course.
It would be better to study the circuit course rather than the road course.
In short, it’s a time attack…
There are too few means to take down the top position.
I wonder if practicing the course during the trip is something you do in a free run.
>>111If it’s a room vs, you can also choose the route.
Wall running and wall jumping are too fast for my brain to keep up.
It makes me incredibly happy when I can rarely succeed.
Well, we haven’t finalized the strategy yet, and opinions are divided on that matter…
I wonder if this will continue to be illegally built like number 8…
>>116For now, give me the free-running Woofoo Island.
It’s a dream I’ve had since I was 7.
It’s a simultaneous start for both the strong and the weak, and the people who can buy are limited.
Until the division of living spaces is finished, the chaotic state will continue, right?
I seriously don’t understand the surface of the water.
I feel like there are times when I can do JA with the waves and times when I can’t!
When I can’t do it, I’m probably not jumping much.
I really want Woofoo Island!
The staff mentioned in the interview that they feel they have fully achieved both quality and quantity with the round-based game in 8DX.
Originally, there’s a foundation of 8 + DLC, and from there, it has been further expanded.
8DX looked at rankings and distance differences to determine item distribution, but it seems that in World it’s just based on rankings.
>>125No, there’s a distance.
You’ll understand if you do the Kamek gacha.
I guess there will be DLC again this time.
Wufu Island is too wasteful to end as just a resort and fitness.
>>130Just in case, Pilotwings too…
Is there a reward for conquering the solo survival 150cc?
It’s so much of a luck-based game that it’s quite frustrating.
The acrobatic shortcut might be fairly lenient in terms of judgment, and it’s not as difficult as it looks.
If it weren’t for the unexpected thunder…
>>135The places targeting Otosan will start to circulate, so the competition will become quite intense.
The 150cc ⭐️3 has always been a game of chance with either many or few spikes.
Pilotwings Resort is
There is a possibility that even people who know the original and the 64 haven’t played it.
I played it for the first time when the 3DS stores closed down.
I thought this was just a game of luck! But when I watch skilled players, they consistently rank higher, so there must be some tricks to it.
>>139Since the DS era, practicing Time Attacks has been important for increasing win rates online, one way or another.
>>139– For now, just get into it and run faster overall.
If you can pick up money, then pick it up.
– Regularly look back to avoid being hit.
If you want to break through, use a strong item and deploy it in an effective situation.
– Above all, to dive deep into it.
The charge jump is too difficult…
Things are not going at all as I hoped…
The feeling that the rankings can change dramatically in a single survival challenge is fun!
Is there a difference in character?
I don’t want to use Waluigi.
>>143There is, but it feels like consideration has been given to create 4 to 6 characters with the same performance overlapping, and the character differences are minimal at 0.2 increments.
If it were Waluigi this time, his performance would be exactly the same as Wario’s.
Upon reflection, I think it’s not good that there was a hidden stat called turbo value.
>>145It wasn’t supposed to be hidden like Wii and other games in the past, but the fact that some things are hidden in 8DX is really not good.
I can’t get one more Mario costume…
The squid ink can come out more now since everyone doesn’t remember the course, so it’s strong.
>>147Because cars are coming from the front! I think it’s even stronger, so I want it to come out more.
>>157It’s nice that when you try to take the double item box in the left lane, you get hit by a hidden car…
It’s fun to shortcut through Mario Circuit with a feather, just like in the old days.
Hey, what’s up? We’re going to be caught up soon.
You said you abolished the drop-san, didn’t you?
You said that “Otosan” was discontinued, didn’t you?
>>149I won’t fall while gliding properly.
But without this, I can’t enjoy the feeling of a good team battle.
I unlocked the mirror, but even if I cleared it in Special before meeting the conditions for free run, I still have to clear it again.
Even if you assemble a scenario for a breakthrough, you’ll end up bankrupt due to Thunder.
As unreasonable as Mahjong.
Wario’s butt is just too bouncy…
I’m scared of interacting with people, so I’m quietly playing solo… Wow, the NPCs are surprisingly strong…
>>159This time, it seems the CPU is stronger to maintain the tension of survival, doesn’t it?
In the early version of the original 8, being in a tight group with a focus on distance made it difficult for Thunder to appear even in last place, so it didn’t receive very good reviews.
Balancing is difficult, isn’t it?
MUJI 8 has a bug technique called Sandori that is incredibly fast and essential, making it not beginner-friendly and not a game based on luck.
I’m playing with 50CC, but is the free run also set to 50CC?
I can’t balance well on the handrail.
>>165Let’s practice on the tracks.
This time, isn’t there a creepy scene where everyone stops in front of the item box and is selecting items?
>>166You only get low-quality items from the same box the second time.
The P Switch Challenge is tough, way too tough!!
I don’t know the timing for wall dashing, regardless of the handrails.
Isn’t this more like a previous game?
Thin paths of NISC that can only be reliably established during the previous time are being discovered one after another.
This is a fun fact, but riding the doshii wave allows you to enjoy your butt.
>>172It looks great, and I’m riding on a swim daisy.
Can you tell me about the Oketu Puripuri Machine and other things?
I want to say that 8 is more interesting quickly too.
With so many people in this random game, it’s actually more relaxing.
8 has the butt-shaking drift, you know…
Keep playing 8 continuously.
When riding a machine with high acceleration but low speed, the recovery is quick and stable until the middle, but it becomes quite tough once you are down to the last four.
The 8DX has a feature where it doesn’t come out for 30 seconds if it’s hit… so the number of times it can be used is definitely limited.
Thunder is good, but I wish there were a bit more restrictions on Spike Tops.
It’s flying at me so much!
>>182This time it’s hard to hit with the red shell, so I need to adjust with the Spike shell.
Speaking of which, there was Sandori.
For some reason, it was never corrected in Muji…
>>184I never wanted to see the sight of a group of ugly Mortons shaking their butts in a straight line again…
I was looking at the parameters, but since bendability and acceleration are important this time, I really recommend Toadette for beginners.
I think the most difficult part of MUJI 8 is that you could only carry one item.
>>187The red shell is really strong, but there’s no way to defend against it.
That was fun in its own way, but…
>>187I found the minimap pad display tough.
There are a lot of strange characters, but this is just a bonus implementation because there’s a gimmick where you can temporarily turn into an enemy using the obstacle item Juge-m.
>>188That’s Kamek.
What kind of debuffs are specifically applied here?
>>201Temporarily become a character with the same abilities after transformation.
After that, the characters in front will interfere.
>>201At least I won’t forgive this item because I fell from 1st place to being cut due to the slowdown during the change.
>>188Kamek!
>>188Kamek! It’s Kamek! Not Jugem!
I just thought, but the fact that Princess Peach is forcibly treated as a weak character and her movements become those of a weak character is definitely within the context of a special fetish, isn’t it?
What is a slipstream? I looked it up and realized that’s why I sometimes get a boost…
Write it in the game!
>>189Wasn’t it in the manual?
>>189Everyone has probably played Mario Kart, so we all know, right!? You’re skipping too much explanation with that attitude!
>>197Actually, Mario Kart basically has no tutorials.
>>189It should be written.
I heard that Solo’s spikes can be avoided with rewinding.
I can’t tell if it’s fast or not.
It’s nice to have fun even when you lose.
The difference between serious players and casual players in MariCar is simply too large.
Please try harder and ship more.
MUJI 8 was originally just one item, so it makes sense that it would be a previous game.