Home » Game » [MARIOKART] This game really makes the start dash meaningless!

[MARIOKART] This game really makes the start dash meaningless!

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1: Japan Otaku Reviews25/06/08(Sun)12:35

The golden shell is enjoyable; everyone is flocking to it…

2: Japan Otaku Reviews25/06/08(Sun)12:36Yeahx4

Isn’t it that in Mario Kart, higher positions get debuffed while lower positions get boosted?

3: Japan Otaku Reviews25/06/08(Sun)12:38Yeahx8

>>2Was there such a specification?

5: Japan Otaku Reviews25/06/08(Sun)12:38Yeahx27

>>3There isn’t any.

15: Japan Otaku Reviews25/06/08(Sun)12:43Yeahx4

>>3If it’s just the item outcome, it’s actually affecting it.
So the top players carefully collect coins in the middle of the rankings until halfway through.

17: Japan Otaku Reviews25/06/08(Sun)12:44Yeahx18

>>15Ah, I got beaten up badly and it’s become impossible to recover.

18: Japan Otaku Reviews25/06/08(Sun)12:44Yeahx14

>>15It’s not good to be in the middle in this work…

19: Japan Otaku Reviews25/06/08(Sun)12:45

>>15I got eaten by the Pakkun that came down or up!

4: Japan Otaku Reviews25/06/08(Sun)12:38Yeahx6

People who only think about breakthrough have said the same thing about the previous works and the one before that.

6: Japan Otaku Reviews25/06/08(Sun)12:39

Rather than pulling something ambiguous with a question mark by getting ahead in the start dash,
It’s better to overtake in a slipstream, isn’t it?

7: Japan Otaku Reviews25/06/08(Sun)12:39

Isn’t it just a terrible game if there isn’t?

8: Japan Otaku Reviews25/06/08(Sun)12:40

There isn’t any.

9: Japan Otaku Reviews25/06/08(Sun)12:40

A thread for those who only raised acceleration.

10: Japan Otaku Reviews25/06/08(Sun)12:41

If you don’t start early, everyone around you will, and you’ll fall behind and won’t be able to catch up.

11: Japan Otaku Reviews25/06/08(Sun)12:41

I think it’s really unlikely to be late at the start precisely because the dumplings are too amazing.

12: Japan Otaku Reviews25/06/08(Sun)12:42

Slipstream is the strongest! Slipstream is the best!

13: Japan Otaku Reviews25/06/08(Sun)12:42

Isn’t it just that the tendency of items that appear differs between the higher and lower ranks?

14: Japan Otaku Reviews25/06/08(Sun)12:43

It’s true that there is a difference in item duration at 8/8D.
The performance of the aircraft itself should not have changed based on its rank.
This time, I don’t know.

16: Japan Otaku Reviews25/06/08(Sun)12:43

Unless we receive some kind of fatal attack, it’s faster to stick together in a clump, benefiting from the leftover mushrooms and slipstream, right?

20: Japan Otaku Reviews25/06/08(Sun)12:45

The golden shell is a really well-made item in the sense that it naturally draws everyone towards the center.

21: Japan Otaku Reviews25/06/08(Sun)12:46

By the way, regarding the wings that have been revived…

28: Japan Otaku Reviews25/06/08(Sun)12:50

>>21It was on the tour.

22: Japan Otaku Reviews25/06/08(Sun)12:46

As soon as you head out to sea, you lose track of the course…

23: Japan Otaku Reviews25/06/08(Sun)12:47

The gold shell comes through the relatively safe center, so it’s sometimes scary.

24: Japan Otaku Reviews25/06/08(Sun)12:48

I was crushed in Marika, and the world came to an end.

25: Japan Otaku Reviews25/06/08(Sun)12:49

Isn’t this a result boost with the distance to the first place being made now?

26: Japan Otaku Reviews25/06/08(Sun)12:49

The mid-tier group of dumplings attacks each other, causing coins to spill everywhere, so it’s easier to collect coins if you are in the mid to lower ranks.
In survival mode, it’s enough to eliminate four people each time at the end with the killer or golden mushroom, so it’s better to be in a lower position at the beginning of the course and keep spinning for items.
I quickly leave the room where there’s someone who is so skilled that they’re in a runaway first place.

29: Japan Otaku Reviews25/06/08(Sun)12:50

>>26The mid-ranking group of dumplings attacks each other, causing coins to scatter, so it’s easier to collect coins when you are in the mid to lower ranks.Oh no, I dropped an item with Thunder!

37: Japan Otaku Reviews25/06/08(Sun)12:53

It’s about 60% a game of luck, but…
>>26You can’t win against guys like that just with luck.
The recovery is so good that the gap doesn’t close at all, and while the mid-tier players are battling it out, the gap only widens further.

66: Japan Otaku Reviews25/06/08(Sun)12:58

>>37It’s not about how to maximize my ranking, but there are incredibly many idiots who can only think about bumping their shells against the opponent in front of them.
Why are such skilled players mixed in with all these idiots at this rating? Please stop…

76: Japan Otaku Reviews25/06/08(Sun)13:00Yeahx4

>>66It’s impossible to hit the guy in first place with a shell, so isn’t it best to hit the opponent in front of you to move up one rank?

81: Japan Otaku Reviews25/06/08(Sun)13:01

>>76The best strategy is to stay behind and reduce your hits, then overtake with running ability.
I didn’t say I could do it.

99: Japan Otaku Reviews25/06/08(Sun)13:05Yeahx1

>>81If you’re below mid-tier, wouldn’t it be better to just discard the shells and keep spinning for items?

109: Japan Otaku Reviews25/06/08(Sun)13:07

>>99It seems that currently, in ranked play, if you can’t secure the first place, it’s most effective to drop down, pull strong items, and turn to breaking through after the Thunder falls.

91: Japan Otaku Reviews25/06/08(Sun)13:03Yeahx1

>>76So I think it’s a common feature of the Mario Kart series that there are few effective attacks against the solo leader.

95: Japan Otaku Reviews25/06/08(Sun)13:04

>>91Even though I was running ahead with speed, there are still some in first place getting hit by spiky balls everywhere…

27: Japan Otaku Reviews25/06/08(Sun)12:50

It’s often said that Mario Kart is like a game of chance.
I’ve never been able to take first place even once.
Aren’t we all online quickly?

40: Japan Otaku Reviews25/06/08(Sun)12:54

>>27I’m too bad at this, and I can’t catch up even if I fall; you can’t win just by luck.
Unless you hit a killer from start to finish.
However, even if you have the skill, you just tend to lose often due to bad luck.
Once you can frequently cry at the final thorns, you are considered an adult.

44: Japan Otaku Reviews25/06/08(Sun)12:55

>>40I feel that relying on the killer is ultimately impossible because there are definitely points where the killer can be freed.

52: Japan Otaku Reviews25/06/08(Sun)12:57

>>27I believe this game particularly emphasizes speed.

30: Japan Otaku Reviews25/06/08(Sun)12:51Yeahx12

It just means that there are openings to take advantage of strong opponents due to luck.

31: Japan Otaku Reviews25/06/08(Sun)12:51

An item called the Powerful Dash Mushroom, what a stupid thing!

32: Japan Otaku Reviews25/06/08(Sun)12:52

In the end, being ahead is advantageous.
Just by memorizing shortcuts for about 200 types of course sections.
I can run away on my own.

33: Japan Otaku Reviews25/06/08(Sun)12:52

Not having crashes or spins in a killer feels less powerful, but it seems to reduce the stress on the users.
Sometimes it can be a hassle because the drift gets canceled when you hit it.

34: Japan Otaku Reviews25/06/08(Sun)12:52

Chaos is rushing in!

35: Japan Otaku Reviews25/06/08(Sun)12:53

Personally, I think the mid section is the most dangerous.
Inferior but ridiculously strong items keep attacking in succession.

36: Japan Otaku Reviews25/06/08(Sun)12:53

It’s been a while since I’ve played Mario Kart, but I guess I’ve been out of the loop for a long time…

38: Japan Otaku Reviews25/06/08(Sun)12:53

Is there a Mario Kart where the mid-tier is strong?

39: Japan Otaku Reviews25/06/08(Sun)12:53

This time, it feels like there are an unusually large number of gimmicks for accelerating with the R button.
If the opponent is someone who knows the course and doesn’t miss any items, I don’t feel like I can win no matter how lucky I get with items.

41: Japan Otaku Reviews25/06/08(Sun)12:54

So, we need the spiky shell, huh?
Well, there are times when even a spiked shell can be rendered meaningless when it’s attached.

42: Japan Otaku Reviews25/06/08(Sun)12:55

Even if you’re around 20th place, you can suddenly become 1st with an item.

43: Japan Otaku Reviews25/06/08(Sun)12:55Yeahx2

Once it reaches around eight people in survival, if someone starts to run away with it, it’s already impossible.

45: Japan Otaku Reviews25/06/08(Sun)12:56

The second place should send more triple red shells.

56: Japan Otaku Reviews25/06/08(Sun)12:57Yeahx2

>>45It’s no good because it’s more unreasonable than the spiny shell.

46: Japan Otaku Reviews25/06/08(Sun)12:56Yeahx5

The CPUs are unexpectedly fast, as if they are going through some shortcuts I don’t know about.

47: Japan Otaku Reviews25/06/08(Sun)12:56

This time there seem to be joke-like shortcuts and many ways to avoid the thorns…

48: Japan Otaku Reviews25/06/08(Sun)12:56

I feel that the range of 15 to 24 is already just a margin of error.
If we’re around 15th place, I would start to apply the brakes.

49: Japan Otaku Reviews25/06/08(Sun)12:56

If you are being left behind, there is quite a significant difference in ability, so you can’t win first.
Well, since there is a rating, the skill gap matches will gradually decrease.

50: Japan Otaku Reviews25/06/08(Sun)12:56

It’s fun to suddenly become number one just by taking a shortcut with a mushroom on a simple curve.

51: Japan Otaku Reviews25/06/08(Sun)12:56

If the course has many fine curves, I can lead the race with my course placement and mini-turbos.

53: Japan Otaku Reviews25/06/08(Sun)12:57Yeahx2

Has the effect of lightning become shorter? The feeling of harassment has decreased.

58: Japan Otaku Reviews25/06/08(Sun)12:57

>>53A short time is clearly brief.
The pause when getting hit in return is long.

60: Japan Otaku Reviews25/06/08(Sun)12:58

>>53That said, it’s really strong because it hits everyone and drops items.

64: Japan Otaku Reviews25/06/08(Sun)12:58

>>60From this work onwards, it only hits in front of me.

69: Japan Otaku Reviews25/06/08(Sun)12:59

>>60This time it has changed so that it won’t end up being in the lower ranks.

61: Japan Otaku Reviews25/06/08(Sun)12:58Yeahx2

>>53Running out of items is the biggest annoyance…

54: Japan Otaku Reviews25/06/08(Sun)12:57

Full of cows, the nipple appeal is intense.

55: Japan Otaku Reviews25/06/08(Sun)12:57

If an acrobatic SC that looks like it’s soaring through the air gets hit, it would be disastrous, so in reality, it’s probably high risk, high reward.

57: Japan Otaku Reviews25/06/08(Sun)12:57

>>55That’s for TA use.
In player-versus-player battles, it’s better to take the safest route in the shortest time possible.

65: Japan Otaku Reviews25/06/08(Sun)12:58

>>55It’s fine if someone can definitely make a decision, but if the success rate is below 70%, even serious competitors usually settle for less and don’t use it regularly.

59: Japan Otaku Reviews25/06/08(Sun)12:57

“If you can steadily get it in the upper half, that’s excellent.”

62: Japan Otaku Reviews25/06/08(Sun)12:58

It doesn’t feel like being in the middle even at 12th place.

63: Japan Otaku Reviews25/06/08(Sun)12:58Yeahx1

It seems like there was something where the CPU outside the screen accelerates and quickly catches up.

67: Japan Otaku Reviews25/06/08(Sun)12:58

If I executed the acrobatics of the Hatena Shinden in actual combat, while I was finishing it on the third lap, the thorns came flying at me…

68: Japan Otaku Reviews25/06/08(Sun)12:59

I’m trying hard to earn stars in the Grand Prix, but it’s frustrating when I get hit at the last moment and get overtaken!

70: Japan Otaku Reviews25/06/08(Sun)12:59

I’m surprised that the CPU was suddenly right behind me.

71: Japan Otaku Reviews25/06/08(Sun)12:59Yeahx5

Isn’t there a speed boost for just the CPU?

72: Japan Otaku Reviews25/06/08(Sun)12:59

It gives the impression of “Brutally Kill Online.”
Fun!

73: Japan Otaku Reviews25/06/08(Sun)13:00

Losing by being overtaken in the last stretch is tough.
The only means to prevent it is to hit it with a butt banana.

74: Japan Otaku Reviews25/06/08(Sun)13:00

I’m quite happy that even the top item drops coins.

75: Japan Otaku Reviews25/06/08(Sun)13:00

Isn’t it really strong to be guaranteed to get mushrooms even if you come in first with dash food, as a way to avoid spikes?

80: Japan Otaku Reviews25/06/08(Sun)13:01

>>75Can you avoid thorns with dash food?
I’ve done it with mushrooms, but I failed when I tried it with food.

89: Japan Otaku Reviews25/06/08(Sun)13:03

>>80Oh, the effect is different?!
Well, then I guess it’s impossible.

77: Japan Otaku Reviews25/06/08(Sun)13:00

When compared to 8DX, it feels like I’m getting hit by Thunder every time.
I guess the probability of it raining simply doubles because there are more people.

177: Japan Otaku Reviews25/06/08(Sun)13:23

>>77In the first place, there is a consecutive use due to a weakened state.

78: Japan Otaku Reviews25/06/08(Sun)13:00

The person initiating the slip is also taking a gamble on whether they will be hit by a backslash or not…

79: Japan Otaku Reviews25/06/08(Sun)13:00

Bananas are my number one best friend.

82: Japan Otaku Reviews25/06/08(Sun)13:02

I don’t really understand how to use the wings, but can they be used for shortcuts if used properly?

83: Japan Otaku Reviews25/06/08(Sun)13:02

Most of the takes from people doing time attack streams are failures.
The racing line that can be used consistently in online matches is a different matter.

84: Japan Otaku Reviews25/06/08(Sun)13:02

Even if you have the item, it often disappears before you can use it in the midst of the melee.
It’s better to use it while you can.

85: Japan Otaku Reviews25/06/08(Sun)13:03

Since you never know when a thunderstorm will come during the race, let’s avoid taking shortcuts outside the venue.
I jumped just like the course said, and I got knocked down by Thunder!

86: Japan Otaku Reviews25/06/08(Sun)13:03Yeahx1

Coin… banana… speaker… green shell…
You four, huh…

87: Japan Otaku Reviews25/06/08(Sun)13:03

In Mario Kart, if you start in a lower position, you have some money from the beginning, which increases your speed.

88: Japan Otaku Reviews25/06/08(Sun)13:03

Items that expand will be automatically erased by bombs, boomerangs, and fire!

90: Japan Otaku Reviews25/06/08(Sun)13:03

I’m glad to have been able to experience the fun in the cow room and enjoy it for a moment before it becomes a magical realm where the super delicious crowd dominates.

92: Japan Otaku Reviews25/06/08(Sun)13:03

The first thing about Bowser’s Castle is already famous, isn’t it?
I think it would be better to run along the wall after crossing the lava over there.
I kept rewinding it, and the song has become so catchy that it’s turning into a habit.

93: Japan Otaku Reviews25/06/08(Sun)13:04Yeahx2

But if the specifications don’t allow for a clear lead for the first place, it will end up being like the previous game’s Cheese Land throughout the entire game…

94: Japan Otaku Reviews25/06/08(Sun)13:04

I came here for about an hour, but I went back to 8. It was comfortable and made me laugh, and maybe there are so many people online because everyone really came back to this?

97: Japan Otaku Reviews25/06/08(Sun)13:05Yeahx23

>>94I can’t buy it.

98: Japan Otaku Reviews25/06/08(Sun)13:05Yeahx4

>>94There are still too many people who haven’t bought it, so it’s too early to say that.

100: Japan Otaku Reviews25/06/08(Sun)13:05Yeahx6

>>94You can still play online matches on the WiiU.

134: Japan Otaku Reviews25/06/08(Sun)13:11

>>94On the Wii U!?

96: Japan Otaku Reviews25/06/08(Sun)13:05

This is my first time buying Marika and I seriously don’t understand anything.
Do you not have to grind the stick while drifting?

101: Japan Otaku Reviews25/06/08(Sun)13:05

>>96Just imitate the running style of good runners.

106: Japan Otaku Reviews25/06/08(Sun)13:06

>>96Basically, since what accumulates is time, there’s no need to do that if the curve isn’t gentle.
Since there is no turbo value this time, everyone accumulates time equally.

102: Japan Otaku Reviews25/06/08(Sun)13:06

The manual is included, but it seems like a complete beginner might not get it.

115: Japan Otaku Reviews25/06/08(Sun)13:07

>>102I think that mini turbo has been difficult for people who are experiencing the series for the first time since long ago.

103: Japan Otaku Reviews25/06/08(Sun)13:06

I think it might be better to research shortcut routes and strong movements, while I’m just playing online survival for the atmosphere.
It’s quick and fun to do.

104: Japan Otaku Reviews25/06/08(Sun)13:06

8DX has taken quite a different direction.
There are quite a few players who are returning to 8DX since it doesn’t match with the world, and there’s also backward compatibility.
The main unit has not yet been distributed widely.

114: Japan Otaku Reviews25/06/08(Sun)13:07

>>1048DX is still selling.
Playing simultaneously could be an option.

183: Japan Otaku Reviews25/06/08(Sun)13:24

>>104To be clear, there isn’t any.
8 becomes depopulated.

105: Japan Otaku Reviews25/06/08(Sun)13:06

I think the high risk of shortcuts on the course in World creates a good balance.

117: Japan Otaku Reviews25/06/08(Sun)13:08

>>105The penalty for falling is really harsh (item confiscation + coin loss).
I don’t think you need to aim for shortcuts like time attack stunts.

122: Japan Otaku Reviews25/06/08(Sun)13:09

>>117But in the end, the previous work’s mute NISC turned out to be necessary…

126: Japan Otaku Reviews25/06/08(Sun)13:10

>>122That won’t fall down anyway.

136: Japan Otaku Reviews25/06/08(Sun)13:11

>>126If that fails, you’ll get caught by Juge-mu due to biting the dirt or being judged out of course.

107: Japan Otaku Reviews25/06/08(Sun)13:06

So it’s that by turning the steering wheel towards the corner while drifting, the mini turbo builds up faster, right?

108: Japan Otaku Reviews25/06/08(Sun)13:06

In every race, it ultimately enters the lap course.
It would be better to study the circuit course rather than the road course.
In short, it’s a time attack…

110: Japan Otaku Reviews25/06/08(Sun)13:07

There are too few means to take down the top position.

111: Japan Otaku Reviews25/06/08(Sun)13:07

I wonder if practicing the course during the trip is something you do in a free run.

120: Japan Otaku Reviews25/06/08(Sun)13:08

>>111If it’s a room vs, you can also choose the route.

112: Japan Otaku Reviews25/06/08(Sun)13:07

Wall running and wall jumping are too fast for my brain to keep up.
It makes me incredibly happy when I can rarely succeed.

113: Japan Otaku Reviews25/06/08(Sun)13:07

Well, we haven’t finalized the strategy yet, and opinions are divided on that matter…

116: Japan Otaku Reviews25/06/08(Sun)13:08

I wonder if this will continue to be illegally built like number 8…

121: Japan Otaku Reviews25/06/08(Sun)13:09Yeahx4

>>116For now, give me the free-running Woofoo Island.
It’s a dream I’ve had since I was 7.

118: Japan Otaku Reviews25/06/08(Sun)13:08

It’s a simultaneous start for both the strong and the weak, and the people who can buy are limited.
Until the division of living spaces is finished, the chaotic state will continue, right?

119: Japan Otaku Reviews25/06/08(Sun)13:08

I seriously don’t understand the surface of the water.
I feel like there are times when I can do JA with the waves and times when I can’t!
When I can’t do it, I’m probably not jumping much.

123: Japan Otaku Reviews25/06/08(Sun)13:09

I really want Woofoo Island!

124: Japan Otaku Reviews25/06/08(Sun)13:09Yeahx1

The staff mentioned in the interview that they feel they have fully achieved both quality and quantity with the round-based game in 8DX.
Originally, there’s a foundation of 8 + DLC, and from there, it has been further expanded.

125: Japan Otaku Reviews25/06/08(Sun)13:10

8DX looked at rankings and distance differences to determine item distribution, but it seems that in World it’s just based on rankings.

131: Japan Otaku Reviews25/06/08(Sun)13:10

>>125No, there’s a distance.
You’ll understand if you do the Kamek gacha.

129: Japan Otaku Reviews25/06/08(Sun)13:10

I guess there will be DLC again this time.

130: Japan Otaku Reviews25/06/08(Sun)13:10

Wufu Island is too wasteful to end as just a resort and fitness.

133: Japan Otaku Reviews25/06/08(Sun)13:11

>>130Just in case, Pilotwings too…

132: Japan Otaku Reviews25/06/08(Sun)13:11

Is there a reward for conquering the solo survival 150cc?
It’s so much of a luck-based game that it’s quite frustrating.

135: Japan Otaku Reviews25/06/08(Sun)13:11

The acrobatic shortcut might be fairly lenient in terms of judgment, and it’s not as difficult as it looks.
If it weren’t for the unexpected thunder…

141: Japan Otaku Reviews25/06/08(Sun)13:13

>>135The places targeting Otosan will start to circulate, so the competition will become quite intense.

137: Japan Otaku Reviews25/06/08(Sun)13:12

The 150cc ⭐️3 has always been a game of chance with either many or few spikes.

138: Japan Otaku Reviews25/06/08(Sun)13:12

Pilotwings Resort is
There is a possibility that even people who know the original and the 64 haven’t played it.
I played it for the first time when the 3DS stores closed down.

139: Japan Otaku Reviews25/06/08(Sun)13:13

I thought this was just a game of luck! But when I watch skilled players, they consistently rank higher, so there must be some tricks to it.

144: Japan Otaku Reviews25/06/08(Sun)13:14

>>139Since the DS era, practicing Time Attacks has been important for increasing win rates online, one way or another.

151: Japan Otaku Reviews25/06/08(Sun)13:15

>>139– For now, just get into it and run faster overall.
If you can pick up money, then pick it up.
– Regularly look back to avoid being hit.
If you want to break through, use a strong item and deploy it in an effective situation.
– Above all, to dive deep into it.

140: Japan Otaku Reviews25/06/08(Sun)13:13

The charge jump is too difficult…
Things are not going at all as I hoped…

142: Japan Otaku Reviews25/06/08(Sun)13:13

The feeling that the rankings can change dramatically in a single survival challenge is fun!

143: Japan Otaku Reviews25/06/08(Sun)13:13

Is there a difference in character?
I don’t want to use Waluigi.

150: Japan Otaku Reviews25/06/08(Sun)13:15

>>143There is, but it feels like consideration has been given to create 4 to 6 characters with the same performance overlapping, and the character differences are minimal at 0.2 increments.
If it were Waluigi this time, his performance would be exactly the same as Wario’s.

145: Japan Otaku Reviews25/06/08(Sun)13:14Yeahx3

Upon reflection, I think it’s not good that there was a hidden stat called turbo value.

155: Japan Otaku Reviews25/06/08(Sun)13:16

>>145It wasn’t supposed to be hidden like Wii and other games in the past, but the fact that some things are hidden in 8DX is really not good.

146: Japan Otaku Reviews25/06/08(Sun)13:14

I can’t get one more Mario costume…

147: Japan Otaku Reviews25/06/08(Sun)13:15

The squid ink can come out more now since everyone doesn’t remember the course, so it’s strong.

157: Japan Otaku Reviews25/06/08(Sun)13:16

>>147Because cars are coming from the front! I think it’s even stronger, so I want it to come out more.

160: Japan Otaku Reviews25/06/08(Sun)13:17

>>157It’s nice that when you try to take the double item box in the left lane, you get hit by a hidden car…

148: Japan Otaku Reviews25/06/08(Sun)13:15

It’s fun to shortcut through Mario Circuit with a feather, just like in the old days.
Hey, what’s up? We’re going to be caught up soon.

149: Japan Otaku Reviews25/06/08(Sun)13:15

You said you abolished the drop-san, didn’t you?
You said that “Otosan” was discontinued, didn’t you?

152: Japan Otaku Reviews25/06/08(Sun)13:16

>>149I won’t fall while gliding properly.

153: Japan Otaku Reviews25/06/08(Sun)13:16

But without this, I can’t enjoy the feeling of a good team battle.

154: Japan Otaku Reviews25/06/08(Sun)13:16

I unlocked the mirror, but even if I cleared it in Special before meeting the conditions for free run, I still have to clear it again.

156: Japan Otaku Reviews25/06/08(Sun)13:16

Even if you assemble a scenario for a breakthrough, you’ll end up bankrupt due to Thunder.
As unreasonable as Mahjong.

158: Japan Otaku Reviews25/06/08(Sun)13:17Yeahx1

Wario’s butt is just too bouncy…

159: Japan Otaku Reviews25/06/08(Sun)13:17

I’m scared of interacting with people, so I’m quietly playing solo… Wow, the NPCs are surprisingly strong…

162: Japan Otaku Reviews25/06/08(Sun)13:18

>>159This time, it seems the CPU is stronger to maintain the tension of survival, doesn’t it?

161: Japan Otaku Reviews25/06/08(Sun)13:17

In the early version of the original 8, being in a tight group with a focus on distance made it difficult for Thunder to appear even in last place, so it didn’t receive very good reviews.
Balancing is difficult, isn’t it?

163: Japan Otaku Reviews25/06/08(Sun)13:18

MUJI 8 has a bug technique called Sandori that is incredibly fast and essential, making it not beginner-friendly and not a game based on luck.

164: Japan Otaku Reviews25/06/08(Sun)13:19

I’m playing with 50CC, but is the free run also set to 50CC?

165: Japan Otaku Reviews25/06/08(Sun)13:19

I can’t balance well on the handrail.

167: Japan Otaku Reviews25/06/08(Sun)13:20

>>165Let’s practice on the tracks.

166: Japan Otaku Reviews25/06/08(Sun)13:20

This time, isn’t there a creepy scene where everyone stops in front of the item box and is selecting items?

170: Japan Otaku Reviews25/06/08(Sun)13:20

>>166You only get low-quality items from the same box the second time.

168: Japan Otaku Reviews25/06/08(Sun)13:20Yeahx1

The P Switch Challenge is tough, way too tough!!

169: Japan Otaku Reviews25/06/08(Sun)13:20Yeahx2

I don’t know the timing for wall dashing, regardless of the handrails.

171: Japan Otaku Reviews25/06/08(Sun)13:20

Isn’t this more like a previous game?
Thin paths of NISC that can only be reliably established during the previous time are being discovered one after another.

172: Japan Otaku Reviews25/06/08(Sun)13:20

This is a fun fact, but riding the doshii wave allows you to enjoy your butt.

173: Japan Otaku Reviews25/06/08(Sun)13:21

>>172It looks great, and I’m riding on a swim daisy.

174: Japan Otaku Reviews25/06/08(Sun)13:22

Can you tell me about the Oketu Puripuri Machine and other things?

175: Japan Otaku Reviews25/06/08(Sun)13:22Yeahx2

I want to say that 8 is more interesting quickly too.

176: Japan Otaku Reviews25/06/08(Sun)13:22

With so many people in this random game, it’s actually more relaxing.

178: Japan Otaku Reviews25/06/08(Sun)13:23Yeahx1

8 has the butt-shaking drift, you know…

179: Japan Otaku Reviews25/06/08(Sun)13:23

Keep playing 8 continuously.

180: Japan Otaku Reviews25/06/08(Sun)13:23

When riding a machine with high acceleration but low speed, the recovery is quick and stable until the middle, but it becomes quite tough once you are down to the last four.

181: Japan Otaku Reviews25/06/08(Sun)13:24Yeahx1

The 8DX has a feature where it doesn’t come out for 30 seconds if it’s hit… so the number of times it can be used is definitely limited.

182: Japan Otaku Reviews25/06/08(Sun)13:24

Thunder is good, but I wish there were a bit more restrictions on Spike Tops.
It’s flying at me so much!

185: Japan Otaku Reviews25/06/08(Sun)13:25

>>182This time it’s hard to hit with the red shell, so I need to adjust with the Spike shell.

184: Japan Otaku Reviews25/06/08(Sun)13:25

Speaking of which, there was Sandori.
For some reason, it was never corrected in Muji…

196: Japan Otaku Reviews25/06/08(Sun)13:27Yeahx1

>>184I never wanted to see the sight of a group of ugly Mortons shaking their butts in a straight line again…

186: Japan Otaku Reviews25/06/08(Sun)13:25

I was looking at the parameters, but since bendability and acceleration are important this time, I really recommend Toadette for beginners.

187: Japan Otaku Reviews25/06/08(Sun)13:26

I think the most difficult part of MUJI 8 is that you could only carry one item.

195: Japan Otaku Reviews25/06/08(Sun)13:27

>>187The red shell is really strong, but there’s no way to defend against it.
That was fun in its own way, but…

206: Japan Otaku Reviews25/06/08(Sun)13:28Yeahx1

>>187I found the minimap pad display tough.

188: Japan Otaku Reviews25/06/08(Sun)13:26

There are a lot of strange characters, but this is just a bonus implementation because there’s a gimmick where you can temporarily turn into an enemy using the obstacle item Juge-m.

201: Japan Otaku Reviews25/06/08(Sun)13:27

>>188That’s Kamek.
What kind of debuffs are specifically applied here?

211: Japan Otaku Reviews25/06/08(Sun)13:29

>>201Temporarily become a character with the same abilities after transformation.
After that, the characters in front will interfere.

215: Japan Otaku Reviews25/06/08(Sun)13:30

>>201At least I won’t forgive this item because I fell from 1st place to being cut due to the slowdown during the change.

205: Japan Otaku Reviews25/06/08(Sun)13:28

>>188Kamek!

207: Japan Otaku Reviews25/06/08(Sun)13:28

>>188Kamek! It’s Kamek! Not Jugem!
I just thought, but the fact that Princess Peach is forcibly treated as a weak character and her movements become those of a weak character is definitely within the context of a special fetish, isn’t it?

189: Japan Otaku Reviews25/06/08(Sun)13:26Yeahx3

What is a slipstream? I looked it up and realized that’s why I sometimes get a boost…
Write it in the game!

194: Japan Otaku Reviews25/06/08(Sun)13:26

>>189Wasn’t it in the manual?

197: Japan Otaku Reviews25/06/08(Sun)13:27

>>189Everyone has probably played Mario Kart, so we all know, right!? You’re skipping too much explanation with that attitude!

203: Japan Otaku Reviews25/06/08(Sun)13:28Yeahx1

>>197Actually, Mario Kart basically has no tutorials.

198: Japan Otaku Reviews25/06/08(Sun)13:27

>>189It should be written.

214: Japan Otaku Reviews25/06/08(Sun)13:29

>>198At least it wasn’t included in the manual techniques.
>>198At least it wasn't included in the manual techniques.

Rocket start, drift, mini-turbo, jump action, spin turn, charge jump, rail slide, wall run, rewind. To get a start dash, hold down A (●) from the moment the countdown reaches “2.”

190: Japan Otaku Reviews25/06/08(Sun)13:26

I heard that Solo’s spikes can be avoided with rewinding.
I can’t tell if it’s fast or not.

191: Japan Otaku Reviews25/06/08(Sun)13:26

It’s nice to have fun even when you lose.

192: Japan Otaku Reviews25/06/08(Sun)13:26

The difference between serious players and casual players in MariCar is simply too large.
Please try harder and ship more.

193: Japan Otaku Reviews25/06/08(Sun)13:26

MUJI 8 was originally just one item, so it makes sense that it would be a previous game.

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