Home » Game » [MARIOKART] The strength of the Power Dash Mushroom is so amazing that even the series characters are surprised.

[MARIOKART] The strength of the Power Dash Mushroom is so amazing that even the series characters are surprised.

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1: Japan Otaku Reviews25/06/07(Sat)20:07

The BGM is really good, I’m happy about the arrangement of the nostalgic one…

2: Japan Otaku Reviews25/06/07(Sat)20:09

The chaotic atmosphere is irresistible, Mario Kart!

3: Japan Otaku Reviews25/06/07(Sat)20:11Yeahx4

The start dash doesn’t mean anything… that’s how it feels.

4: Japan Otaku Reviews25/06/07(Sat)20:12

It’s amazing how one item can cause such a big drop in ranking… Mario Kart is tough…

45: Japan Otaku Reviews25/06/07(Sat)20:57

>>4If you get hit once, you’ll probably get hit twice.

48: Japan Otaku Reviews25/06/07(Sat)20:59

>>45Since there are 24 people, it’s a nightmare combo that can happen, where the moment I get hit by lightning and return to speed 1, I get hit by a red shell right after respawning, and then a green shell that was thrown earlier hits me.

5: Japan Otaku Reviews25/06/07(Sat)20:13

To fall means that you can also rise up.

6: Japan Otaku Reviews25/06/07(Sat)20:13

I am trembling at the strength of the powerful dash mushroom…
You’ve had quite a few misses in the series, haven’t you…

7: Japan Otaku Reviews25/06/07(Sat)20:14

Watching skilled people running around walls makes me realize that I am just a beginner, slowly running along the course.

14: Japan Otaku Reviews25/06/07(Sat)20:21Yeahx4

>>7Isn’t everyone still supposed to be a beginner at this game?

8: Japan Otaku Reviews25/06/07(Sat)20:15

I’m running while hesitating whether to charge a jump in a straight line…

10: Japan Otaku Reviews25/06/07(Sat)20:17

>>8For now, when you jump on water, you can stack jump actions from the rise after landing.
I learned that I can jump on general passersby and stack jump actions.

9: Japan Otaku Reviews25/06/07(Sat)20:15

I want more survival rallies.
If you want to increase it, you can infinitely increase it, right?

11: Japan Otaku Reviews25/06/07(Sat)20:19

I can’t practice on the TOP 4 courses because I can’t rank higher in survival!

12: Japan Otaku Reviews25/06/07(Sat)20:20

This game is fun but tiring!

13: Japan Otaku Reviews25/06/07(Sat)20:21

It seems that increasingly bizarre routes are being researched…

15: Japan Otaku Reviews25/06/07(Sat)20:21

Is survival less dependent on luck than regular races?

17: Japan Otaku Reviews25/06/07(Sat)20:24

>>15Everything ends with being hit before the goal, so isn’t it more of a game of chance than a usual race?

19: Japan Otaku Reviews25/06/07(Sat)20:25

>>15In the early stages, if you pull a killer and fall back, you can definitely rise.

16: Japan Otaku Reviews25/06/07(Sat)20:24

Sometimes I wonder, “Huh? Can’t I run here?” since I can run up to the walls.

18: Japan Otaku Reviews25/06/07(Sat)20:25

I want to run in the center of the course, but I don’t want to run!

20: Japan Otaku Reviews25/06/07(Sat)20:26

I wonder if some kind of strategy will eventually be developed in survival.

21: Japan Otaku Reviews25/06/07(Sat)20:28

I’ll let you know that I’ll take the lead for first place without any relation!

22: Japan Otaku Reviews25/06/07(Sat)20:28Yeahx5

Keoooooooh!

24: Japan Otaku Reviews25/06/07(Sat)20:32

>>22It’s no good because it’s just a small fry.

23: Japan Otaku Reviews25/06/07(Sat)20:31

I couldn’t get my hands on Switch 2, but watching other people’s streams of the survival mode is quite interesting… It’s really difficult to get that final first place, and isn’t the CPU in this game pretty strong?

25: Japan Otaku Reviews25/06/07(Sat)20:33

I feel like the list is the most important it has ever been.
And because it will be three-listed, the butt banana is also important.

26: Japan Otaku Reviews25/06/07(Sat)20:35

It’s so much fun that I can’t even get into the TOP 4 at all…!

27: Japan Otaku Reviews25/06/07(Sat)20:36

The ice cup is spinning around here and there, making me dizzy.
It’s tough.

28: Japan Otaku Reviews25/06/07(Sat)20:37

When freelancing, you can easily lose sight of your position.
Where am I running right now…?

29: Japan Otaku Reviews25/06/07(Sat)20:37

Oh, the joy of being surrounded by golden shells…

30: Japan Otaku Reviews25/06/07(Sat)20:38

I wonder if the reason for the butt banana being mandatory this time is to make it easier to list.

31: Japan Otaku Reviews25/06/07(Sat)20:39

Stop throwing your shell while flying!

33: Japan Otaku Reviews25/06/07(Sat)20:40

>>31Got it! I’ll go with the horn!

35: Japan Otaku Reviews25/06/07(Sat)20:44

>>31⚡️
Car

32: Japan Otaku Reviews25/06/07(Sat)20:40

I finally got to touch it, but the controls feel quite different from 8!

40: Japan Otaku Reviews25/06/07(Sat)20:52

>>32I thought it was really different from the DS when I touched it, too.

41: Japan Otaku Reviews25/06/07(Sat)20:53

>>40Idiot!

34: Japan Otaku Reviews25/06/07(Sat)20:42

The transitions between courses and within the course are nicely blended, making it quite enjoyable.
I can create an original course depending on how I run.

36: Japan Otaku Reviews25/06/07(Sat)20:45Yeahx1

I’m paying attention because stepping on it probably slows me down the most.

37: Japan Otaku Reviews25/06/07(Sat)20:48

>>36The giant mushroom thing is scary, isn’t it…

39: Japan Otaku Reviews25/06/07(Sat)20:51

When it comes to getting 3 Grand Prix stars, it’s too much of a game where you pray that Spike won’t show up…

42: Japan Otaku Reviews25/06/07(Sat)20:54

A person who ignores P switches when found freelancing!

43: Japan Otaku Reviews25/06/07(Sat)20:56Yeahx1

The first trap in Mario Kart World is that the assist is turned on.

44: Japan Otaku Reviews25/06/07(Sat)20:56

>>43But this assist… doesn’t it feel good?

46: Japan Otaku Reviews25/06/07(Sat)20:57

>>44When I try to get into bed, it gets in the way…

47: Japan Otaku Reviews25/06/07(Sat)20:58

>>44Someday I’ll have to cut it off and run, but for now, the number of times I’m benefiting outweighs the times I’m losing…

49: Japan Otaku Reviews25/06/07(Sat)20:59

I got on the rails! I died!

50: Japan Otaku Reviews25/06/07(Sat)21:00

I don’t really understand the activation conditions for wall running!

52: Japan Otaku Reviews25/06/07(Sat)21:01

>>50Touch the wall when the jump action is successful.

51: Japan Otaku Reviews25/06/07(Sat)21:00

Getting hit once usually results in being hit repeatedly, so increasing the recovery speed was definitely the right choice.

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