
Character Data: Doo Murakami Combat Power: 2,859 Shooting Value: 453 Close Combat Value: 393 Awakening Value: 432 Defense Value: 485 Reaction Value: 569 SP: 15
Also, Kelly-san.
There can be as many support defense SSRs as needed.
I often see the black binary star.
>>2I feel lonely without Masha.
For now, let’s put the defensive character on the Quein Mansa…
(Shoo-chan being swapped into various Gundams)
>>4The Dragoon Strike is saying…
>>4Since there’s a sniping for Shu-chan, we can deploy it anytime.
Kerry was said to be strong from the moment the event started.
Kerry’s only flaw is Val Valo.
The current Valvarro has no good points…
It’s a large, bulky type that makes a good target for map weapons, and it doesn’t even have anti-beam coating for its abilities, making it really weak.
Karta Psycho is making a comeback again…
Doo-chan, Kelly-san, and Rakan-san too.
Throw it into the Queen Mansa!!
>>9I like that this feels like a contrast to the idea of putting both the defense and the married woman into an S Gundam for attack.
Fullburnians are said to be strong but have limited use.
>>10There are OP parts that increase attack percentage, and the beam rifle has high attack power!
Woah… Most of the strong enemies in the Universal Century have i-fields and their power decreases…
This game
There are SSR pilots that perform at the level of UR.
There are no SR pilots who perform as well as SSRs.
>>11The barrier of skill is high.
If the aircraft is going to be implemented as an SP in the future, they need to add skills as well; if only the parameters are strengthened, it won’t be usable…
>>11Katsu and Z Amuro are great! The Full Armor ZZ is an AEUG tag, so it gets a 5% boost to attack and defense, which means it can sometimes barely endure situations that other SSR pilots can’t handle.
I was told that there was no way to use “doo,” but did you find it?
>>12It’s more like it was found…
>>14Originally, it was said that the skills were strong.
>>12A mission has come up where all units must survive.
We warmly welcome highly durable pilots.
>>12Huh? Even just a defensive pilot is capable, and this easy-to-use character with loose tags is clear just by looking at their skills…?
>>148What I didn’t understand wasn’t how to use it, but its purpose, as was mentioned above.
The mission increased, so I was able to do it.
>>155There’s a way to use it, like how it was before the mission was added in Ethero X-P.
Are you the kind of person who says there’s no use for it because you’ve already cleared it?
>>208In the first place, Etero Expert is free to pilot, so there is no reason to be particular about the thread image, right?
>>214The advantage is that rather than being particular about it, everyone has it.
Support Defense +1 is extremely valuable!
The usage place has sprouted.
Despite having been killed just a few minutes after the battle started, is it specialized in durability…?
The least seen GQSSR in high difficulty strategies.
The theory of Nyan and Shii-ko.
>>21Nyann’s current aircraft specifications are too narrow…
>>28Machu… lend me your Jikax.
>>35So
Ride
>>35That is my place!!
>>21When using Barbatos with a dedicated machine restriction, Nyaan came up as an option.
Barbatos has left.
>>21At high difficulty, support and defense are important, you know…
I feel like Skau Gohita is stronger than a weak SSR.
How is Johnny Raiden doing?
The thread image sometimes looks like a memorial photo in the thumbnail.
I wonder if there will be roles for rigid defense characters like Kachua in future home versions.
Just keep blocking the enemy’s beams with Quinamza and Psycho Gundam.
I defeated the enemies with Zieg Ax and Casval Gundam.
Gates-kun… if only the rarity were high…
It’s nice that various mobile suits can be haphazardly equipped with mobile armor compatibility.
Kerry is strong just because she’s a character that distributes sway defense.
It’s painful that there aren’t many strong defensive units with the Zeon tag.
>>32Isn’t there something like Big Zam?
>>51Big Zam is not a defensive unit, and expecting a unit without a shield to defend is unrealistic; a shield is that important.
>>51Because there is no shield…
I felt like if I had skill with the Big Zam, I could wield a shield.
>>32Having sway and being able to hit without getting hurt is the most important, so I feel like affiliation buffs don’t really matter.
>>66Isn’t it important to endure with defensive support after hitting without taking damage?
In Zeon, there are hardly any defense units with a shield and a movement of 5 other than the prototype Qubeley.
Nyann might change if the story of Zeke Axes becomes more serious and the number of machines increases, but by that time, there will probably be more high-rarity Nyann as well…
As expected, it’s strong… Quinn Mantha!
>>39If it’s the Quinman SSR that Rakan is on, it might be the strongest.
If you’re going to use Jik Ax, there’s currently not much point in taking down Machu and putting up Nyaan.
>>40Inspiration is justice!
>>48It’s really important, you know…
It’s common for players to refer to it as a flash of inspiration rather than sway, isn’t it?
>>50The player base of G Generation and the player base of Super Robot Wars are likely to overlap quite a bit.
This gives us hope for the Alpa Ajeer too…
>>41Since alpha has no shield and no I-field, I think it would be garbage if it could only be a defensive unit.
My Glaze Eye…
Terrible range and terrible attack power…
You don’t need to recreate the anime to that extent…
>>42The range aside, the attack power hasn’t been reproduced, right?
He’s the kind of guy who can take out three in a second.
>>58Ultimately, is it that they are reproducing a kill score of 0 to create a frustrating level of attack power?
>>62That’s just the ridiculous complaint of an idiot.
>>70The foolish ones are the developers who set the attack power weakly, rather than the duel-specific greys!!
>>79It seems like they are connecting the cause and effect in a way that even though the aircraft is broken, the contents inside are not dead, resulting in low attack power.
The pilot is not subject to regulations.
Shuji and Doo are called out in both Alterna and Seed.
I feel like I was called a degraded sluggard, but is the percentage correction normally bigger?
Does the influence of the pilot really have that much effect?
I don’t really understand because I don’t know the formula…
>>49If I remove the debuff, I’ll have to start over, so I’ll use a guaranteed hit.
Both inspiration and acceleration depend on the pilot.
>>59I see…
I think the reason I can’t clear the expert level at all is that I’m not making good use of the defense units.
>>52It’s either that or simply a lack of firepower…
>>57If there’s no UR, then for now, let’s start by maxing out Casval’s special Gundam.
It’s the SP5 of Sway…
Isn’t the description of the thread image too harsh?
>>55Say it on the official site.
Nyaan is…
It would have been good if it had at least performance comparable to Mach.
Machu has excessively high specs as a Jikuax dedicated machine.
>>56It’s no surprise that it fits the barbarian style so well, given that it was created with the motif of the early Machu.
From now on, I will start when characters like Doo-chan and Puru, who are clearly young girls, appear.
Let me know when it’s implemented.
>>64You can get it for free even from now, so you’ll probably never start.
Graze Ain thinks of it only as material for Kimavida now.
I’m not being picky, so please distribute the Giffredo.
>>68I consider it an assault category.
It’s reassuring to have an increase in accuracy.
Since I’m a MA rider regardless of the work’s affiliation, I will be able to continue making use of my skills in the future.
I dislike MA riders!!
Experts misjudge the range of the enemy’s map weapon and say “That’s enough!”
>>75Gato’s bazooka is too strong.
Lock-On (ability) is something I want in high-difficulty stages.
I don’t usually have any use for it, but…
How much as enhanced human abilities?
Will you be riding on Hashmal and others in the future, Doo-chan?
Can you ride Hashmarl?
>>80It’s an unmanned aircraft, but the Graze Ein also didn’t have a cockpit, so it should be fine.
>>80It’s a game where people can ride on Virgo and Virgo II, so there’s no problem!
>>86If it were a manned vehicle converted into a radio, that would be one thing, but why is it unmanned from the beginning?
Shall I put a handle and saddle on it?
The gambling is too subtle…
Add a bit more.
Nyaan is a fighting character aimed at players with tension-based weapons, so there are definitely places to use it, but when it comes to things like Etaro Expa, well…
I wonder why my voice is coming through, leaving aside Nyann.
So, when will the married woman start following me?
>>84I thought Char would be included, so I figured the main characters would have it too.
Did Doo just speak!?
The reason why there are no complaints about the performance of the Graze Ein or the GN Armor Type E is frankly because they are treated as mere materials.
Nyaan has no aircraft to ride, so they’re playing around with SP Shining.
>>89Because I can use my spirit…
The Zeong is quite excellent.
>>90Everyone in space is performing quite well, isn’t it?
I like putting Doo-chan on Psycho III.
Even if the abilities are marginal, if the suitability for the aircraft is loose, there are places where it can be useful.
>>94This guy has strong skills too.
I really liked it when Machu shouted “Kira Kira!” right after the battle started.
Once my voice was added, it disappeared…
What is the best platform to use for development in the end?
Ultimate Gundam?
>>98The one that I can use the best is Psycho 3.
When it comes to being useful… I wonder what it could be?
>>98If you want to make use of the Mobile Armor tag, then the Psycho Gundam.
Devil Gundam is clearly garbage as a large mobile unit without three shields for defense.
>>110Yes…
Yes…
Perfect for mounting on the Psycho Mk-III.
Our cat is now a girl who shoots critical boost map weapons from a super aggressive state at the opening.
(Retry if a critical hit doesn’t occur)
But Nyan says she’s going to go for it!
The firepower of the Psycho Gundam is also unconvincing in this game!
>>104It’s normal for there to be character differences in social games.
I thought it might be good to put Shikibu on Graze Ein, but when I compared them, there was no reason to switch from Shikibu Ritter to Ein…
>>107If you’re looking for something easy to handle yet firm, the SP Kimatoru is also an option.
When you hit with an attack power decrease, the attacker will just be able to withstand one hit from the enemy’s attack! In that situation, the convenience of lock-on increases significantly.
It’s not essential, but…
Well, someday a UR attack Psycho will come out…
If it’s Fou, even UR will complain.
It’s probably intentional that Dou-chan’s optimization is Psycho Gundam.
>>113Yona’s mobile suit is also a Psycho Gundam.
>>117The Nita Research Institute is really the worst.
>>113What does Yona think?
>>121I’m going to become a psycho too!
If you don’t get a tension-limited skill on Ziegax, then Nyaan won’t…
I understand that Psyco Gundam is for defense, but I wanted Mk-3 to be for offense.
It’s a little interesting that while it was hard to say anything about the anime, the game reveals unexpected compatibility.
Isn’t Sandrock and Heavyarms the opposite?
Psycho 3 has no shield either…
The W team has no intention of providing support!
It’s Valvalo!!!
Send me Jifredo through distribution!
>>125I expect it will come after the main story ends.
Quin Mantha is not a mobile armor, so in that regard, it falls a bit short compared to the proper Psycho of the sleeve image.
The large and sturdy-looking mobile armor seems to be designed as a durability type for now.
It’s 47 Murasame…
Anyway, I want buffs for defense-type units.
I didn’t think it would be subtle even if it became SP.
Psycho Mark III doesn’t have corresponding work tags, so the mobile armor that Doo-chan can handle best is the one with the 3rd ability.
Jifredo looks so much like a bit machine that it doesn’t really fit with the distribution meow…
>>135I guess the awakened Zeon uniform will come later.
>>135Whether to make the face development with a morale limit on the bit an assault distribution or a UR gacha with a pilot suit.
In the Universal Century, I received help from Val Valo while clearing for the Zeon forces of Etaro…
Next week’s distribution candidates are Miguel, Exabe-kun, or Jifredo.
>>137Even if Miguel comes, it’s like, why did you bring someone like this, Maria Owens…?
>>137There is no distribution of the aircraft, and Poison Cake-kun is not even riding it, let alone fighting…
The development defense unit Tallgeese 2 has everything you could want in just the right amounts, making it quite convenient.
Lubrisul is pretty much the same, but making that one is a hassle.
I want to boost my ability without a shield.
The Chobham GP01 is limited, but it has good potential.
The shield is too strong, and the handling without it is really terrible.
>>141If anything, the worse part is the setting that makes this guy, who doesn’t even have a shield, a defense type.
Bring the shield, Mika!
>>143I’m expecting that the one that Olga from Development didn’t ride will be defensive!
>>143If I had a shield, it would have UR stats and be overwhelmingly the strongest defense.
An ability that reduces damage without attribute restrictions will probably be released someday…
Unlike characters that can be almost entirely implemented with just the materials and numbers from the official site, it’s impossible to implement machines that require combat animations in about two weeks or so.
It’s not often talked about, but what we often see in gacha SSRs is…
Def and Brother Odell
>>150Why isn’t Adin here!!
>>152It will come if you add a story.
Rather, it seems that characters currently appearing as main roles in gacha are less likely to have story implementation… which is quite sad.
>>150Speaking of deflation, I often feel like my brother’s name comes up as being outstanding.
>>154What is the power of that rifle?
This guy is actually strong…
Doo-chan, a level 3 enhanced human, is impressive.
>>156It’s really nice that the initial value is high for durability types since it’s hard to raise the tension.
I hope to see more mechs with insane defense like HWS and Full Cross in CS.
Upon reflection, the Ziek Axus faction has some ties to the original tag, but most of them are arguably closer to Z, right… ?
>>158The Zieg Axus faction also serves as a starter kit, so that is intentional.
Is there any other way to use it besides letting Doo-chan ride the Psycho Gundam that he likes?
Barbatos is good since it is tough against beam attacks.
Using it locally has a slight disadvantage, well, I guess.
I hope they set Barbatos to have a shield even from now on…
“Those with federal tags are justice.”
It’s good to put the Def in the G-3 Gundam or the S Gundam.
Odel brother… isn’t the power of that beam rifle from the Gemini Gundam insane?
For UR Mika, if there is a shield from any of the later-developed Shiden, I’ll turn that into SP!
Well, it seems that Mika and Barbatos are intended to be used for attack reduction by going all out…
Claim that you are a shield bearer because you use a mace as a shield.
Despite being quite excellent except for the lack of a shield and the red frame flight, the absence of a shield really makes it questionable.
Well, it’s convenient in a way with Z.
>>172Development Z features a hyper mega launcher that fits perfectly with support types!
Moreover, it’s helpful that it can be used even in a transformed state with a movement power of 5.
I want a warehouse for aircraft and pilots that I don’t plan to use soon.
It’s a hassle to search or look for things.
>>173Are you there?
>>179Whether it’s the machines I collect as a hobby or the pilots, I only use them at the start to progress the story, depending on the gacha, but I wonder if they become a nuisance when it involves multiple works…
The performance is, how should I put it, support, right, Doo-chan?
In reality, everyone in the story uses a mace as a shield, you know?
It’s a defense-type Valvalro without a shield!!
>>176An extra that came along with Kelly.
>>176What happened to the beam coating?
Honestly, there are almost no good things about being large.
I think the benefits are in the range of MAP weapons, but conversely, outside of that, it just feels like a nuisance.
There aren’t many MA with shields, are there?
Zamzaza doesn’t have much to expect in terms of abilities.
>>182I have Psycho and Mark II.
>>182The positron reflector is just trash…
Strange field holders are overwhelmingly strong in series that are not weapons with special attack attributes, so I would like them to be valued more than the presence or absence of shields. Balancing the game is likely to be difficult, though.
>>183Forbidden Gundam “Please let me through, it’s an SR.”
I’m happy to have found a place to use the cute Duu-chan for now, but what about you?
On the contrary, Saisalis has a stronger sense of being a bonus compared to Gato…
Well, the shooting value of 820 is really strong, though.
>>186Even the mark that’s said to be weak is being used normally, so I want the gateau too.
It’s not worth going out of my way to get it.
>>186Thanks to the cake, only the Zeon army was able to clear the mission, so I can’t speak ill of it…
Even with shields and special defenses, Destroy is still tough.
>>187Is there a map weapon for each of them, further transformed, this time as well?
I should probably head to the Expert Cosmic Century soon for the tickets… Should I raise Doo-chan?
Whether the Destroyer’s Sturm Faust will be certified as a shield.
Well, in the first place, there’s some doubt about whether that guy is even a defensive type.
The positron reflector faction already has an aura of decay wafting around it even before its full implementation; it’s truly amazing.
It would be great if you could come as an attacker at least for Destroy.
Having high rarity pilots is definitely not a problem, no matter how many there are.
Thanks to the shield, there’s an unusually hard impression of the old man EX.
>>197The HP is so amazing that it’s scary.
>>197Justice, known for its one-hit kill, is more popular, but since Lacus isn’t here, Uncle Yona is our strongest shield.
Common special defense devices in MA have subtle adaptation conditions and the timing for damage reduction occurs earlier, so they are less likely to achieve the effect of a shield that can cut damage by +20% at the final stage.