
Here’s the extracted text from the image: – Nintendo Switch – MARIOKART WORLD – Mario Kart World – CERO A
So this game is incredibly interesting, isn’t it?
Try exaggerating.
>>1Not just Mario Kart so far, but all previous games have become a thing of the past.
I think future games will use thread images as a standard.
I can’t win at this game at all.
>>3Honestly, everything is decided in the last 10 seconds every time.
Rainbow Road probably requires at least one route to obtain a 150cc star rank, so do your best!
After doing the Grand Prix, Survival, and Freerun, I realized the existence of the manual.
I didn’t know anything about charge jumps…
As long as I’m in the air, it seems like I can perform actions infinitely, but there are times when I don’t accelerate when landing, so could it be that spamming doesn’t have any effect?
Aren’t you saying too much?
>>7Well, I was told to exaggerate…
If you don’t jump at the moment of the protrusion, won’t you not accelerate?
If this remains on correction, could it be that I can’t run along walls?
>>9I don’t know about that, but I can’t finish the mini-turbo either.
>>11I guess there’s some kind of debuff going on.
But at the end of the race, whether it’s better to cut in or not in the tight competition is quite a tricky situation.
I’m not sure if using the charge jump actually makes you faster.
>>10I feel like the slowdown during the accumulation is balanced out.
Is it for wall running or something else?
>>12I think it can be used to avoid chaotic battles by falling back from the group.
Running on the walls of Hatenna Shrine is super fun!
The charge jump is likely used for running on special places like wall-running rails or hitting mystery blocks.
You can also avoid with your shell, right? I don’t think it’s something to aim for, though.
There’s no doubt that it’s extremely fun.
I just watched a video of dodging a spiked shell while backing up and couldn’t help but voice my reaction.
>>18Let’s watch videos that rewind time and help us avoid things.
>>24So that was an option!
…I wonder which one is faster.
>>25It’s super obvious that you haven’t played this.
If it’s possible to dodge a blue shell with a speed change before and after a charge jump, that would be quite a technique, but it’s probably impossible, right?
Maybe the racing part got mostly solidified in 8DX, turning into something like jellied broth, so it seems like they are aiming to introduce a new perspective. Plus, since they put in a lot of effort, they should really pay attention to the background, damn it! I think this is how the free run was born.
I feel like this game is interesting but has a small player base.
>>21Isn’t it mysterious?
This game isn’t played very much.
I’m using a cute Packun Flower on my scooter, but it’s a bit difficult to see ahead…
Nintendo has become too addicted to the rewind feature.
I get the illusion that I’m playing Breath of the Wild in Mario Kart.
It’s understandable that there are few people…
The refreshing feeling is amazing.
Roughly estimating, around one million players?
I’m just running around randomly and having fun, but what is this course like!?
Freelancing is not unenjoyable, but it’s becoming stressful because I feel like I don’t have a compass and I can’t go to the places I want to as much as I thought.
Climb the wall already!
If you can’t go outside the area, then please make the boundaries clear!
>>34Mario, get off the kart.
This will sell over 50 million copies in the future.
>>35I can easily imagine continuing to steadily sell well together with Switch2.
How much did 8 end up selling?
I want to do it quickly.
It will probably be more than a month away.
Freelan wants you to call Link.
It’s been about 64 since, but it’s fun because it’s a course where you run through instead of doing multiple laps on the same course.
>>40But I also want the traditional circuit Grand Prix…
I want about 30 more after the course…
>>47I want to differentiate from 8DX, and it seems like they are saying to change the approach, so I guess they’re implying to do that with 8DX.
I wonder if the inside line in wall riding just before the goal of a specific course will be corrected.
What are the conditions for running on the wall!?
>>42Wall running allows you to run along a wall if you stick to the left or right wall when performing a charge jump or jump action.
So the speed really does decrease when I charge the jump.
I was doing it on a long straight line, but I wonder how it is.
The second stage of charging feels too long, and I’m wondering when to use it.
I can’t win because the CPU in the Spike Beetle Rally is too fast.
Unlocking costumes is quite tedious.
Be careful when the shell starts spinning above your head just before the finish line.
>>48What should I do?!
I don’t think we needed 24 people.
Even at a lower level, items are flying around too much, and I can’t make sense of it.
Hah… hah… I’ve completely conquered the 50cc Grand Prix and Survival.
Even if you conquer survival, there’s really nothing special about it.
Does that mean I can just eat if I unlock the costume?
Most courses are designed to respond effectively with breakthroughs.
At 100cc, it really becomes a game of chance towards the end.
It feels like the spiky shell doesn’t come flying from 7 or 8.
150cc’s 3-star difficulty is tough.
It gives the impression that it’s quite neatly put together, surprisingly so given the high expectations.
But it’s also common for things like this to be overturned with updates, so I can’t let my guard down.
>>55There are only 30 types of courses.
There are patterns where the journey to that point becomes a race, so it’s actually a lot… I can’t remember it all…
We will be adding 64 courses over a period of 2 years with updates!!
How is the Modoreko function? Do you find it useful?
>>59There were people using the Spike Shell for evasion.
>>59It’s convenient for freelance panel and coin searching.
I have the impression that freelancing doesn’t go beyond being a mere bonus.
I think it would make a big difference if cleared challenges could be displayed on the map or if we could place pins or stamps.
Since Double Dash, is it possible to do a drift turbo without shaking the stick?!
If you want to play Mario Kart casually, this is a nicely balanced game that you should play the 8DX version.
The course will definitely double in size if we think about the number 8, regardless of the loop course…
>>65I want about 10 more races of survival.
Is there competitiveness?
>>66Surround and hit with the shell!
The world is fun… I can’t help but miss the courses from 8DX.
It’s really awful that you can’t easily tell whether the switch mission has been cleared or not.
Survival, do something like a race around the continent!!
>>71I want a durability race mode…
It’s fun, but…
I’ve been losing all the time and can’t win, so I’m starting to feel a bit frustrated.
I heard that existing games are also undergoing performance improvements.
It’s nice to play Pokémon when I’m really feeling down…
Some people say about the number of courses, but the courses are too long, and it takes time to memorize them, so it feels like we should be forgiven for something like this for now.
>>74The fact that Rainbow Road is longer than in 64 was just laughable.
Moreover, unlike 64, it’s not a circuit system; it starts directly with a straight map…
>>74First of all, I haven’t played all the courses yet.
Because the movement between courses is treated as part of the course.
Where does the original course start and end? It makes you wonder…
When you do a pattern that’s not the route of the Grand Prix or survival, it feels really fresh and new.
I want a random course for survival.
I wonder if there’s anything I can do about my right thumb hurting.
A holding it down is tough.
>>78You could enable auto-accel or set A on the back using the pro controller, right?
>>78Recommended button assignments for the pro controller.
I feel like there are a lot of jumping gimmick elements on the stage in a bad way.
>>83Well, I feel that this is a part where it’s okay to give up if you’re not part of the negotiating team.
>>83This also plays a significant role in the thorn shell advantage.
The Rainbow Road in this game is like a historical road tour.
>>85I cried while running alongside the train, even though I only played 64.
To be extravagant, I want to customize it like a ChoroQ.
I hope the character unlocks in Kamek get improved in an update…
Isn’t freelance background music great?
>>89Wow! That’s a BGM I’ve heard before! It makes running so much fun, I never get bored.
>>89How many arranged BGM tracks are there?
>>89Nintendo Rin is back to working on adding Mario Kart World to Nintendo Music! It’s your duty!
>>89Good
There’s no feature to choose and play your favorite music.
>>96If there was a jukebox feature, I might get completely soaked and fall in love.
While running on a course with many seas.
The phrase “Wave Race 64” crossed my mind.
I thought that the wave jumping action is so intense that it must be tough for people trying to pack in this area.
>>93From what I can see with the three consecutive jump steps on flat ground, it seems that there will be a noticeable difference in straight-line speed.
I don’t feel like I can aim for the waves, after all…
You can’t run Rainbow Road in free mode… That’s a shame; I really want to take my time looking at that.
>>97I guess I’m looking forward to the update.
Is there no mode for a regular 3 rounds in online matches?
>>100Sometimes random stages or islands come up as options, so it should be the traditional three-round system in that case.
>>100I don’t really understand since I’ve never been chosen by selection, but since you can choose the stage from anywhere, I feel like there is one for the first Grand Prix?
I remember Test Drive Unlimited…
>>103I was truly impressed on my first viewing.
In the first place, the course changes are increasing in survival… It’s incredible just by changing the order.
It will be interesting to see what kind of brutal fights unfold when 200CC is implemented!
How do you unlock Rainbow Road in Survival?
>>107I took all the money at 50cc, but there are no additional charges.
I think it might increase with updates or something like that.
I wonder if the position of the P switch in freelance work can’t be determined on the map.
I at least want to see those who have challenged it once.
The P mission crossing the sea struggled to use wave jumps effectively and got stuck quite a bit.
There was an article about unlocking the mirror mode with the P-Switch 40 for the Special Cup, but I don’t really understand the actual conditions.
Despite being pushed as a freelancer, it feels like it was made with quite a bit of carelessness.
The minimap is just plain shabby.
For now, I started with free running, but the sense of emptiness won out more than I expected.
Rainbow Road was better than I expected.
I tried running on Rainbow Road, but it was too long and I couldn’t handle it.
Peach Circuit → Rainbow Road is more fun than Rainbow Road alone.
The rewards for freelancing are pretty disappointing…
It feels like it’s because the number of stickers has increased.
I want to be tempted by rewards that are appealing but don’t affect the race, like increasing the number of songs in the jukebox or making Kussan more erotic.
>>120Well, to be honest, if the rewards are lackluster, there is a part of me that feels it’s okay not to be that motivated.
I feel like it might be a bit tough to buy it just for that purpose.
Isn’t this supposed to be a survival main mode?
>>122VS is fun too!
The Grand Prix is delicate.
I played with the nameless ones, and everyone was really good…
Still, it’s impressive how you can reach a certain rank with items in Mario Kart.
Freelancing feels like the main part is collecting outfits…
It was the same with Choro Q, but free runs are just one element.
On Survival, it’s too much of a luck game depending on the timing of the items flying in.
>>126So it’s just like before!
>>126Off survival is the same.
>>126I honestly think that survival should be like this.
It’s more of a luck-based game, so there’s no need to get too worked up about it.
If you can get off the machine and take action…
>>127I have a sense of déjà vu with the scene of beating someone in their physical state, so it’s no good.
Mario, add a bride costume!!
The one from Odyssey.
>>130Monsters and spirits.
I didn’t realize how much pressure I would be putting on my fingers when pressing the buttons while playing this game, and now they hurt…
>>132I gave up on playing in handheld mode with Joy-Cons because of the pain in my fingers and the weight.
It became very comfortable to play by docking it and using the pro controller.
You looked like a joke, thinking you could acquire costumes through freelance exploration.
I never expected that Donkey would only add one more costume.
Reproduction of Benz, Benz.
Items that can turn the game board upside down regardless of player skill are really pointless.
>>139If you don’t like that, you should stop playing Mario Kart.
>>139It’s been an opinion that’s been around since the SFC version…
It seems they decided to continue with it because if it were abolished, only the top players would be able to enjoy it, so it can’t be helped.
It’s tough when your rewards are taken as hostages…
I feel like it’s more important to know when to use it than to just spin items in this work.
It seems like they are having a one-on-one match without items on Final Destination in Smash Bros.
>>144No, there is no endpoint…
Isn’t it true that Mario Kart is all about the items?
I thought that each character had 3-4 outfits unified around their costumes, but I was surprised to find that it wasn’t the case at all.
Well, those who are really good will win even when Spiny Shells rain down…
I can’t save them because the items will be taken away!
What is so interesting about a game where as soon as you reach first place, red shells and spikes start flying at you…? There are times when I feel resentful about that.
>>151But what about when using it from the following?
>>156The spiked shell is annoying…
>>156From here, even if I throw thorns, I can’t turn things around… There are times when I feel sulky about it.
>>151So, it was necessary to wait until we could draw good items side by side.
>>158I drew a tile!
I lost everything in Thunder! What a waste!!
I mean, it’s not like we have to play Mario Kart if there are no items.
If there are no items, then it’s just better to play other racing games.
There was a rail! It looks like I can ride it! But I’m overtaken due to the delay when trying to get on…
It’s better that there aren’t continuous thunderstorms, I guess.
I can’t stand the combo of Spike and Thunder.
The advantage is that players will never be inconvenienced for life.
I can accept item spamming in multiplayer battles, but doing that in single-player mode is not the same, right? I’ve been saying this for nearly 20 years as a COM anti. Looking forward to battling with you!
In reality, it’s absolutely correct to go for the win from the final lap on the road course.
There is almost no meaning in running ahead during the journey.
>>162It seems like they might escape just like that.
This should be fine as the final work, I think.
I think the difficulty of completing Survival Star Level 3 is quite unreasonable.
Running on walls must feel amazing when you get really good at it.
>>169The route above is really comfortable.
I don’t need item loss.
It’s fun for the throwing side with the shell, but it can be a hassle that things like bombs or speakers make it difficult to turn the tables.
When I’m in 2nd place chasing the 1st place, I get the second angriest when I get attacked from 3rd place.
The speaker is a defensive item, you know…
It’s fun to bounce shells off with giant mushrooms or crush them from behind…
>>175It makes a good sound when you crush it, doesn’t it?
>>175
Why did they omit this BGM…
The course is long and straight, so the front is too hellish.
It seems better to learn from running along the wall rather than from the fine rail.
If you don’t distance yourself from the group, you’ll be beaten up with items.
Lower-tier powerful items can be stressful in the sense that they are ranked low enough to be dismissed as “things that come out at that rank.”
It’s a somewhat rare item, but the gold shell really makes you wonder what it’s all about!
>>181A fishing illustration for catching the trash that has gathered together.
I hate it when someone else benefits from my items.
This time I’m pulling background music from various places.
Are they really rearranging Wario Land 1-1 after all this time?
The way they scatter coins in the Hadena block is quite something.
>>186That’s better because I can also properly get it myself.
The thunder that is completely unavoidable with a full slip and item loss, without any warning at all, is absolutely not fun at all.
The moment I drew the game-changing item that would allow me to catch up to the leading group.
It’s shit that the lower-ranked guys’ Thunder activates and makes us lose everything!!
After playing since DS, I can’t even feel like I can survive in the game since I got a tie for first place even at 50CC.
>>188I’m also a returning player in DS, but I didn’t know you could get sparks without having to flick left and right during the drift…
>>197That was abused too much…
I’m happy to have a speaker that is well-balanced in both sound and performance.
>>190The honking horns in a cluster feel really good.
When you’re in a group finishing in 9th place or lower, you get battered by items, and when you get to the front, you get beaten up from behind.
I understand that making breakthroughs is stable, but it’s so much fun to pull ahead at the front.
Winning makes me happy, and even if I lose, I can brush it off because it’s just a game of chance, so I feel pretty relaxed.
The speaker can also prevent spikes, but there’s nothing that can be done about thunders, so it’s difficult to time when to cut.
I tried to imitate the breakthrough, but I lost both the Killer and the Gold Mushroom from falling, and ended up in last place…
There’s also the risk of Thunder if we’re not in last place, huh?
>>198So using the invincibility from the item box later is a sure thing.
If you get hit in front of the item box, you can recover.
Losing all items from a fall is just too harsh.
If you are in the lead, you can’t catch up, but if you are in the lead, you can be caught up.
It’s a simple game that can be completed with three buttons, so why is it this difficult?!
Could you let me know if someone draws Thunder?
>>203I’ll let you know right before Thunder is activated.
The straight line charges and performs a charged jump from a jump…
It feels quite difficult to win in single-player mode, as you deliberately have to lower your rank to obtain items that can defeat the incredibly strong rival NPCs.
>>205It’s easier to be in the lead than to follow.
>>208There’s no doubt that leading alone will secure the victory.
Thunder is something you predict the timing of when to shoot.
The most likely scenario is that the one holding the last item of the third week passes through.
I will become invincible around there.