Home » Game » [MARIOKART] Today, the Switch 2 finally arrived at my place, so I’m already playing the thread game.

[MARIOKART] Today, the Switch 2 finally arrived at my place, so I’m already playing the thread game.

Otaku Review Image

Here’s the extracted text from the image: – Nintendo Switch – MARIOKART WORLD – Mario Kart World – CERO A

Japan Otaku Reviews25/06/07(Sat)15:18Yeahx14

So this game is incredibly interesting, isn’t it?

1: Japan Otaku Reviews25/06/07(Sat)15:19

Try exaggerating.

2: Japan Otaku Reviews25/06/07(Sat)15:20Yeahx60

>>1Not just Mario Kart so far, but all previous games have become a thing of the past.
I think future games will use thread images as a standard.

3: Japan Otaku Reviews25/06/07(Sat)15:22

I can’t win at this game at all.

5: Japan Otaku Reviews25/06/07(Sat)15:23Yeahx9

>>3Honestly, everything is decided in the last 10 seconds every time.

4: Japan Otaku Reviews25/06/07(Sat)15:22

Rainbow Road probably requires at least one route to obtain a 150cc star rank, so do your best!

6: Japan Otaku Reviews25/06/07(Sat)15:23

After doing the Grand Prix, Survival, and Freerun, I realized the existence of the manual.
I didn’t know anything about charge jumps…
As long as I’m in the air, it seems like I can perform actions infinitely, but there are times when I don’t accelerate when landing, so could it be that spamming doesn’t have any effect?

7: Japan Otaku Reviews25/06/07(Sat)15:24Yeahx18

Aren’t you saying too much?

14: Japan Otaku Reviews25/06/07(Sat)15:29Yeahx48

>>7Well, I was told to exaggerate…

8: Japan Otaku Reviews25/06/07(Sat)15:24

If you don’t jump at the moment of the protrusion, won’t you not accelerate?

9: Japan Otaku Reviews25/06/07(Sat)15:25

If this remains on correction, could it be that I can’t run along walls?

11: Japan Otaku Reviews25/06/07(Sat)15:27

>>9I don’t know about that, but I can’t finish the mini-turbo either.

13: Japan Otaku Reviews25/06/07(Sat)15:29

>>11I guess there’s some kind of debuff going on.
But at the end of the race, whether it’s better to cut in or not in the tight competition is quite a tricky situation.

10: Japan Otaku Reviews25/06/07(Sat)15:26

I’m not sure if using the charge jump actually makes you faster.

12: Japan Otaku Reviews25/06/07(Sat)15:27

>>10I feel like the slowdown during the accumulation is balanced out.
Is it for wall running or something else?

57: Japan Otaku Reviews25/06/07(Sat)16:04

>>12I think it can be used to avoid chaotic battles by falling back from the group.

15: Japan Otaku Reviews25/06/07(Sat)15:31

Running on the walls of Hatenna Shrine is super fun!

16: Japan Otaku Reviews25/06/07(Sat)15:35

The charge jump is likely used for running on special places like wall-running rails or hitting mystery blocks.
You can also avoid with your shell, right? I don’t think it’s something to aim for, though.

17: Japan Otaku Reviews25/06/07(Sat)15:36Yeahx3

There’s no doubt that it’s extremely fun.

18: Japan Otaku Reviews25/06/07(Sat)15:36

I just watched a video of dodging a spiked shell while backing up and couldn’t help but voice my reaction.

24: Japan Otaku Reviews25/06/07(Sat)15:39

>>18Let’s watch videos that rewind time and help us avoid things.

25: Japan Otaku Reviews25/06/07(Sat)15:39

>>24So that was an option!
…I wonder which one is faster.

27: Japan Otaku Reviews25/06/07(Sat)15:40Yeahx3

>>25It’s super obvious that you haven’t played this.

19: Japan Otaku Reviews25/06/07(Sat)15:37

If it’s possible to dodge a blue shell with a speed change before and after a charge jump, that would be quite a technique, but it’s probably impossible, right?

20: Japan Otaku Reviews25/06/07(Sat)15:38

Maybe the racing part got mostly solidified in 8DX, turning into something like jellied broth, so it seems like they are aiming to introduce a new perspective. Plus, since they put in a lot of effort, they should really pay attention to the background, damn it! I think this is how the free run was born.

21: Japan Otaku Reviews25/06/07(Sat)15:38Yeahx2

I feel like this game is interesting but has a small player base.

22: Japan Otaku Reviews25/06/07(Sat)15:39Yeahx17

>>21Isn’t it mysterious?

23: Japan Otaku Reviews25/06/07(Sat)15:39Yeahx3

This game isn’t played very much.

26: Japan Otaku Reviews25/06/07(Sat)15:39

I’m using a cute Packun Flower on my scooter, but it’s a bit difficult to see ahead…

28: Japan Otaku Reviews25/06/07(Sat)15:41

Nintendo has become too addicted to the rewind feature.

29: Japan Otaku Reviews25/06/07(Sat)15:41Yeahx2

I get the illusion that I’m playing Breath of the Wild in Mario Kart.

30: Japan Otaku Reviews25/06/07(Sat)15:42Yeahx5

It’s understandable that there are few people…

31: Japan Otaku Reviews25/06/07(Sat)15:42

The refreshing feeling is amazing.

32: Japan Otaku Reviews25/06/07(Sat)15:43

Roughly estimating, around one million players?

33: Japan Otaku Reviews25/06/07(Sat)15:43

I’m just running around randomly and having fun, but what is this course like!?

34: Japan Otaku Reviews25/06/07(Sat)15:43Yeahx2

Freelancing is not unenjoyable, but it’s becoming stressful because I feel like I don’t have a compass and I can’t go to the places I want to as much as I thought.
Climb the wall already!
If you can’t go outside the area, then please make the boundaries clear!

38: Japan Otaku Reviews25/06/07(Sat)15:47

>>34Mario, get off the kart.

35: Japan Otaku Reviews25/06/07(Sat)15:45

This will sell over 50 million copies in the future.

37: Japan Otaku Reviews25/06/07(Sat)15:46Yeahx3

>>35I can easily imagine continuing to steadily sell well together with Switch2.
How much did 8 end up selling?

36: Japan Otaku Reviews25/06/07(Sat)15:45

I want to do it quickly.
It will probably be more than a month away.

39: Japan Otaku Reviews25/06/07(Sat)15:48

Freelan wants you to call Link.

40: Japan Otaku Reviews25/06/07(Sat)15:49Yeahx3

It’s been about 64 since, but it’s fun because it’s a course where you run through instead of doing multiple laps on the same course.

47: Japan Otaku Reviews25/06/07(Sat)16:00

>>40But I also want the traditional circuit Grand Prix…
I want about 30 more after the course…

56: Japan Otaku Reviews25/06/07(Sat)16:04

>>47I want to differentiate from 8DX, and it seems like they are saying to change the approach, so I guess they’re implying to do that with 8DX.

41: Japan Otaku Reviews25/06/07(Sat)15:50

I wonder if the inside line in wall riding just before the goal of a specific course will be corrected.

42: Japan Otaku Reviews25/06/07(Sat)15:58

What are the conditions for running on the wall!?

46: Japan Otaku Reviews25/06/07(Sat)16:00

>>42Wall running allows you to run along a wall if you stick to the left or right wall when performing a charge jump or jump action.

43: Japan Otaku Reviews25/06/07(Sat)15:58

So the speed really does decrease when I charge the jump.
I was doing it on a long straight line, but I wonder how it is.
The second stage of charging feels too long, and I’m wondering when to use it.

44: Japan Otaku Reviews25/06/07(Sat)15:59

I can’t win because the CPU in the Spike Beetle Rally is too fast.

45: Japan Otaku Reviews25/06/07(Sat)15:59

Unlocking costumes is quite tedious.

48: Japan Otaku Reviews25/06/07(Sat)16:01

Be careful when the shell starts spinning above your head just before the finish line.

192: Japan Otaku Reviews25/06/07(Sat)16:35

>>48What should I do?!

49: Japan Otaku Reviews25/06/07(Sat)16:01

I don’t think we needed 24 people.
Even at a lower level, items are flying around too much, and I can’t make sense of it.

50: Japan Otaku Reviews25/06/07(Sat)16:02

Hah… hah… I’ve completely conquered the 50cc Grand Prix and Survival.
Even if you conquer survival, there’s really nothing special about it.

51: Japan Otaku Reviews25/06/07(Sat)16:02Yeahx2

Does that mean I can just eat if I unlock the costume?

52: Japan Otaku Reviews25/06/07(Sat)16:03

Most courses are designed to respond effectively with breakthroughs.

53: Japan Otaku Reviews25/06/07(Sat)16:04

At 100cc, it really becomes a game of chance towards the end.
It feels like the spiky shell doesn’t come flying from 7 or 8.

54: Japan Otaku Reviews25/06/07(Sat)16:04Yeahx1

150cc’s 3-star difficulty is tough.

55: Japan Otaku Reviews25/06/07(Sat)16:04Yeahx2

It gives the impression that it’s quite neatly put together, surprisingly so given the high expectations.
But it’s also common for things like this to be overturned with updates, so I can’t let my guard down.

163: Japan Otaku Reviews25/06/07(Sat)16:29Yeahx3

>>55There are only 30 types of courses.
There are patterns where the journey to that point becomes a race, so it’s actually a lot… I can’t remember it all…

58: Japan Otaku Reviews25/06/07(Sat)16:05

We will be adding 64 courses over a period of 2 years with updates!!

59: Japan Otaku Reviews25/06/07(Sat)16:05

How is the Modoreko function? Do you find it useful?

61: Japan Otaku Reviews25/06/07(Sat)16:06

>>59There were people using the Spike Shell for evasion.

63: Japan Otaku Reviews25/06/07(Sat)16:06

>>59It’s convenient for freelance panel and coin searching.

60: Japan Otaku Reviews25/06/07(Sat)16:05

I have the impression that freelancing doesn’t go beyond being a mere bonus.
I think it would make a big difference if cleared challenges could be displayed on the map or if we could place pins or stamps.

62: Japan Otaku Reviews25/06/07(Sat)16:06

Since Double Dash, is it possible to do a drift turbo without shaking the stick?!

64: Japan Otaku Reviews25/06/07(Sat)16:07

If you want to play Mario Kart casually, this is a nicely balanced game that you should play the 8DX version.

65: Japan Otaku Reviews25/06/07(Sat)16:07Yeahx2

The course will definitely double in size if we think about the number 8, regardless of the loop course…

68: Japan Otaku Reviews25/06/07(Sat)16:08Yeahx1

>>65I want about 10 more races of survival.

66: Japan Otaku Reviews25/06/07(Sat)16:07

Is there competitiveness?

69: Japan Otaku Reviews25/06/07(Sat)16:08

>>66Surround and hit with the shell!

67: Japan Otaku Reviews25/06/07(Sat)16:08

The world is fun… I can’t help but miss the courses from 8DX.

70: Japan Otaku Reviews25/06/07(Sat)16:08

It’s really awful that you can’t easily tell whether the switch mission has been cleared or not.

71: Japan Otaku Reviews25/06/07(Sat)16:09

Survival, do something like a race around the continent!!

73: Japan Otaku Reviews25/06/07(Sat)16:09Yeahx2

>>71I want a durability race mode…

72: Japan Otaku Reviews25/06/07(Sat)16:09

It’s fun, but…
I’ve been losing all the time and can’t win, so I’m starting to feel a bit frustrated.
I heard that existing games are also undergoing performance improvements.
It’s nice to play Pokémon when I’m really feeling down…

74: Japan Otaku Reviews25/06/07(Sat)16:09Yeahx4

Some people say about the number of courses, but the courses are too long, and it takes time to memorize them, so it feels like we should be forgiven for something like this for now.

82: Japan Otaku Reviews25/06/07(Sat)16:11

>>74The fact that Rainbow Road is longer than in 64 was just laughable.
Moreover, unlike 64, it’s not a circuit system; it starts directly with a straight map…

84: Japan Otaku Reviews25/06/07(Sat)16:12Yeahx2

>>74First of all, I haven’t played all the courses yet.
Because the movement between courses is treated as part of the course.
Where does the original course start and end? It makes you wonder…

75: Japan Otaku Reviews25/06/07(Sat)16:10

When you do a pattern that’s not the route of the Grand Prix or survival, it feels really fresh and new.

77: Japan Otaku Reviews25/06/07(Sat)16:10

I want a random course for survival.

78: Japan Otaku Reviews25/06/07(Sat)16:10Yeahx2

I wonder if there’s anything I can do about my right thumb hurting.
A holding it down is tough.

79: Japan Otaku Reviews25/06/07(Sat)16:11

>>78You could enable auto-accel or set A on the back using the pro controller, right?

81: Japan Otaku Reviews25/06/07(Sat)16:11

>>78Recommended button assignments for the pro controller.

83: Japan Otaku Reviews25/06/07(Sat)16:12

I feel like there are a lot of jumping gimmick elements on the stage in a bad way.

88: Japan Otaku Reviews25/06/07(Sat)16:13Yeahx2

>>83Well, I feel that this is a part where it’s okay to give up if you’re not part of the negotiating team.

90: Japan Otaku Reviews25/06/07(Sat)16:13

>>83This also plays a significant role in the thorn shell advantage.

85: Japan Otaku Reviews25/06/07(Sat)16:12Yeahx2

The Rainbow Road in this game is like a historical road tour.

98: Japan Otaku Reviews25/06/07(Sat)16:15

>>85I cried while running alongside the train, even though I only played 64.

86: Japan Otaku Reviews25/06/07(Sat)16:12

To be extravagant, I want to customize it like a ChoroQ.

87: Japan Otaku Reviews25/06/07(Sat)16:12

I hope the character unlocks in Kamek get improved in an update…

89: Japan Otaku Reviews25/06/07(Sat)16:13Yeahx7

Isn’t freelance background music great?

92: Japan Otaku Reviews25/06/07(Sat)16:14

>>89Wow! That’s a BGM I’ve heard before! It makes running so much fun, I never get bored.

94: Japan Otaku Reviews25/06/07(Sat)16:14

>>89How many arranged BGM tracks are there?

95: Japan Otaku Reviews25/06/07(Sat)16:14

>>89Nintendo Rin is back to working on adding Mario Kart World to Nintendo Music! It’s your duty!

96: Japan Otaku Reviews25/06/07(Sat)16:14Yeahx2

>>89Good
There’s no feature to choose and play your favorite music.

99: Japan Otaku Reviews25/06/07(Sat)16:15

>>96If there was a jukebox feature, I might get completely soaked and fall in love.

91: Japan Otaku Reviews25/06/07(Sat)16:14

While running on a course with many seas.
The phrase “Wave Race 64” crossed my mind.

93: Japan Otaku Reviews25/06/07(Sat)16:14Yeahx1

I thought that the wave jumping action is so intense that it must be tough for people trying to pack in this area.

111: Japan Otaku Reviews25/06/07(Sat)16:20

>>93From what I can see with the three consecutive jump steps on flat ground, it seems that there will be a noticeable difference in straight-line speed.
I don’t feel like I can aim for the waves, after all…

97: Japan Otaku Reviews25/06/07(Sat)16:15Yeahx3

You can’t run Rainbow Road in free mode… That’s a shame; I really want to take my time looking at that.

102: Japan Otaku Reviews25/06/07(Sat)16:16

>>97I guess I’m looking forward to the update.

100: Japan Otaku Reviews25/06/07(Sat)16:15Yeahx1

Is there no mode for a regular 3 rounds in online matches?

109: Japan Otaku Reviews25/06/07(Sat)16:19Yeahx1

>>100Sometimes random stages or islands come up as options, so it should be the traditional three-round system in that case.

112: Japan Otaku Reviews25/06/07(Sat)16:20

>>100I don’t really understand since I’ve never been chosen by selection, but since you can choose the stage from anywhere, I feel like there is one for the first Grand Prix?

101: Japan Otaku Reviews25/06/07(Sat)16:16

I remember Test Drive Unlimited…

103: Japan Otaku Reviews25/06/07(Sat)16:16Yeahx6

It's really beautiful.
It’s really beautiful.

105: Japan Otaku Reviews25/06/07(Sat)16:17

>>103I was truly impressed on my first viewing.

104: Japan Otaku Reviews25/06/07(Sat)16:17

In the first place, the course changes are increasing in survival… It’s incredible just by changing the order.

106: Japan Otaku Reviews25/06/07(Sat)16:18

It will be interesting to see what kind of brutal fights unfold when 200CC is implemented!

107: Japan Otaku Reviews25/06/07(Sat)16:18

How do you unlock Rainbow Road in Survival?

108: Japan Otaku Reviews25/06/07(Sat)16:19

>>107I took all the money at 50cc, but there are no additional charges.
I think it might increase with updates or something like that.

110: Japan Otaku Reviews25/06/07(Sat)16:20Yeahx2

I wonder if the position of the P switch in freelance work can’t be determined on the map.
I at least want to see those who have challenged it once.

113: Japan Otaku Reviews25/06/07(Sat)16:21Yeahx1

The P mission crossing the sea struggled to use wave jumps effectively and got stuck quite a bit.

114: Japan Otaku Reviews25/06/07(Sat)16:21

There was an article about unlocking the mirror mode with the P-Switch 40 for the Special Cup, but I don’t really understand the actual conditions.

115: Japan Otaku Reviews25/06/07(Sat)16:21Yeahx3

Despite being pushed as a freelancer, it feels like it was made with quite a bit of carelessness.
The minimap is just plain shabby.

116: Japan Otaku Reviews25/06/07(Sat)16:21

For now, I started with free running, but the sense of emptiness won out more than I expected.

117: Japan Otaku Reviews25/06/07(Sat)16:22

Rainbow Road was better than I expected.

118: Japan Otaku Reviews25/06/07(Sat)16:22

I tried running on Rainbow Road, but it was too long and I couldn’t handle it.

119: Japan Otaku Reviews25/06/07(Sat)16:23Yeahx2

Peach Circuit → Rainbow Road is more fun than Rainbow Road alone.

120: Japan Otaku Reviews25/06/07(Sat)16:23

The rewards for freelancing are pretty disappointing…
It feels like it’s because the number of stickers has increased.
I want to be tempted by rewards that are appealing but don’t affect the race, like increasing the number of songs in the jukebox or making Kussan more erotic.

129: Japan Otaku Reviews25/06/07(Sat)16:24Yeahx3

>>120Well, to be honest, if the rewards are lackluster, there is a part of me that feels it’s okay not to be that motivated.

121: Japan Otaku Reviews25/06/07(Sat)16:23

I feel like it might be a bit tough to buy it just for that purpose.

122: Japan Otaku Reviews25/06/07(Sat)16:23Yeahx2

Isn’t this supposed to be a survival main mode?

131: Japan Otaku Reviews25/06/07(Sat)16:25

>>122VS is fun too!
The Grand Prix is delicate.

123: Japan Otaku Reviews25/06/07(Sat)16:24

I played with the nameless ones, and everyone was really good…
Still, it’s impressive how you can reach a certain rank with items in Mario Kart.

124: Japan Otaku Reviews25/06/07(Sat)16:24

Freelancing feels like the main part is collecting outfits…

125: Japan Otaku Reviews25/06/07(Sat)16:24Yeahx1

It was the same with Choro Q, but free runs are just one element.

126: Japan Otaku Reviews25/06/07(Sat)16:24

On Survival, it’s too much of a luck game depending on the timing of the items flying in.

128: Japan Otaku Reviews25/06/07(Sat)16:24Yeahx2

>>126So it’s just like before!

136: Japan Otaku Reviews25/06/07(Sat)16:25Yeahx1

>>126Off survival is the same.

138: Japan Otaku Reviews25/06/07(Sat)16:25Yeahx1

>>126I honestly think that survival should be like this.
It’s more of a luck-based game, so there’s no need to get too worked up about it.

127: Japan Otaku Reviews25/06/07(Sat)16:24Yeahx1

If you can get off the machine and take action…

134: Japan Otaku Reviews25/06/07(Sat)16:25Yeahx1

>>127I have a sense of déjà vu with the scene of beating someone in their physical state, so it’s no good.

130: Japan Otaku Reviews25/06/07(Sat)16:24

Mario, add a bride costume!!
The one from Odyssey.

142: Japan Otaku Reviews25/06/07(Sat)16:26

>>130Monsters and spirits.

132: Japan Otaku Reviews25/06/07(Sat)16:25Yeahx2

I didn’t realize how much pressure I would be putting on my fingers when pressing the buttons while playing this game, and now they hurt…

153: Japan Otaku Reviews25/06/07(Sat)16:28

>>132I gave up on playing in handheld mode with Joy-Cons because of the pain in my fingers and the weight.
It became very comfortable to play by docking it and using the pro controller.

133: Japan Otaku Reviews25/06/07(Sat)16:25Yeahx1

You looked like a joke, thinking you could acquire costumes through freelance exploration.

135: Japan Otaku Reviews25/06/07(Sat)16:25

I never expected that Donkey would only add one more costume.

137: Japan Otaku Reviews25/06/07(Sat)16:25

Reproduction of Benz, Benz.

139: Japan Otaku Reviews25/06/07(Sat)16:25

Items that can turn the game board upside down regardless of player skill are really pointless.

141: Japan Otaku Reviews25/06/07(Sat)16:26Yeahx8

>>139If you don’t like that, you should stop playing Mario Kart.

150: Japan Otaku Reviews25/06/07(Sat)16:27

>>139It’s been an opinion that’s been around since the SFC version…
It seems they decided to continue with it because if it were abolished, only the top players would be able to enjoy it, so it can’t be helped.

140: Japan Otaku Reviews25/06/07(Sat)16:26Yeahx1

It’s tough when your rewards are taken as hostages…

143: Japan Otaku Reviews25/06/07(Sat)16:27

I feel like it’s more important to know when to use it than to just spin items in this work.

144: Japan Otaku Reviews25/06/07(Sat)16:27Yeahx1

It seems like they are having a one-on-one match without items on Final Destination in Smash Bros.

149: Japan Otaku Reviews25/06/07(Sat)16:27Yeahx1

>>144No, there is no endpoint…

145: Japan Otaku Reviews25/06/07(Sat)16:27

Isn’t it true that Mario Kart is all about the items?

146: Japan Otaku Reviews25/06/07(Sat)16:27

I thought that each character had 3-4 outfits unified around their costumes, but I was surprised to find that it wasn’t the case at all.

147: Japan Otaku Reviews25/06/07(Sat)16:27

Well, those who are really good will win even when Spiny Shells rain down…

148: Japan Otaku Reviews25/06/07(Sat)16:27

I can’t save them because the items will be taken away!

151: Japan Otaku Reviews25/06/07(Sat)16:28Yeahx4

What is so interesting about a game where as soon as you reach first place, red shells and spikes start flying at you…? There are times when I feel resentful about that.

156: Japan Otaku Reviews25/06/07(Sat)16:28

>>151But what about when using it from the following?

161: Japan Otaku Reviews25/06/07(Sat)16:29Yeahx1

>>156The spiked shell is annoying…

164: Japan Otaku Reviews25/06/07(Sat)16:29Yeahx1

>>156From here, even if I throw thorns, I can’t turn things around… There are times when I feel sulky about it.

158: Japan Otaku Reviews25/06/07(Sat)16:28

>>151So, it was necessary to wait until we could draw good items side by side.

167: Japan Otaku Reviews25/06/07(Sat)16:30

>>158I drew a tile!
I lost everything in Thunder! What a waste!!

152: Japan Otaku Reviews25/06/07(Sat)16:28

I mean, it’s not like we have to play Mario Kart if there are no items.

154: Japan Otaku Reviews25/06/07(Sat)16:28

If there are no items, then it’s just better to play other racing games.

155: Japan Otaku Reviews25/06/07(Sat)16:28

There was a rail! It looks like I can ride it! But I’m overtaken due to the delay when trying to get on…

157: Japan Otaku Reviews25/06/07(Sat)16:28

It’s better that there aren’t continuous thunderstorms, I guess.
I can’t stand the combo of Spike and Thunder.

159: Japan Otaku Reviews25/06/07(Sat)16:29

The advantage is that players will never be inconvenienced for life.

160: Japan Otaku Reviews25/06/07(Sat)16:29

I can accept item spamming in multiplayer battles, but doing that in single-player mode is not the same, right? I’ve been saying this for nearly 20 years as a COM anti. Looking forward to battling with you!

162: Japan Otaku Reviews25/06/07(Sat)16:29

In reality, it’s absolutely correct to go for the win from the final lap on the road course.
There is almost no meaning in running ahead during the journey.

168: Japan Otaku Reviews25/06/07(Sat)16:30

>>162It seems like they might escape just like that.

165: Japan Otaku Reviews25/06/07(Sat)16:29

This should be fine as the final work, I think.

166: Japan Otaku Reviews25/06/07(Sat)16:29

I think the difficulty of completing Survival Star Level 3 is quite unreasonable.

169: Japan Otaku Reviews25/06/07(Sat)16:30

Running on walls must feel amazing when you get really good at it.

171: Japan Otaku Reviews25/06/07(Sat)16:30

>>169The route above is really comfortable.

170: Japan Otaku Reviews25/06/07(Sat)16:30

I don’t need item loss.

172: Japan Otaku Reviews25/06/07(Sat)16:30

It’s fun for the throwing side with the shell, but it can be a hassle that things like bombs or speakers make it difficult to turn the tables.

173: Japan Otaku Reviews25/06/07(Sat)16:31Yeahx1

When I’m in 2nd place chasing the 1st place, I get the second angriest when I get attacked from 3rd place.

174: Japan Otaku Reviews25/06/07(Sat)16:31

The speaker is a defensive item, you know…

175: Japan Otaku Reviews25/06/07(Sat)16:31

It’s fun to bounce shells off with giant mushrooms or crush them from behind…

176: Japan Otaku Reviews25/06/07(Sat)16:32

>>175It makes a good sound when you crush it, doesn’t it?

180: Japan Otaku Reviews25/06/07(Sat)16:33

>>175
Why did they omit this BGM…

177: Japan Otaku Reviews25/06/07(Sat)16:32

The course is long and straight, so the front is too hellish.

178: Japan Otaku Reviews25/06/07(Sat)16:32

It seems better to learn from running along the wall rather than from the fine rail.
If you don’t distance yourself from the group, you’ll be beaten up with items.

179: Japan Otaku Reviews25/06/07(Sat)16:32

Lower-tier powerful items can be stressful in the sense that they are ranked low enough to be dismissed as “things that come out at that rank.”

181: Japan Otaku Reviews25/06/07(Sat)16:33Yeahx1

It’s a somewhat rare item, but the gold shell really makes you wonder what it’s all about!

184: Japan Otaku Reviews25/06/07(Sat)16:34

>>181A fishing illustration for catching the trash that has gathered together.

182: Japan Otaku Reviews25/06/07(Sat)16:34Yeahx1

I hate it when someone else benefits from my items.

183: Japan Otaku Reviews25/06/07(Sat)16:34

This time I’m pulling background music from various places.
Are they really rearranging Wario Land 1-1 after all this time?

186: Japan Otaku Reviews25/06/07(Sat)16:34

The way they scatter coins in the Hadena block is quite something.

193: Japan Otaku Reviews25/06/07(Sat)16:35

>>186That’s better because I can also properly get it myself.

187: Japan Otaku Reviews25/06/07(Sat)16:34

The thunder that is completely unavoidable with a full slip and item loss, without any warning at all, is absolutely not fun at all.
The moment I drew the game-changing item that would allow me to catch up to the leading group.
It’s shit that the lower-ranked guys’ Thunder activates and makes us lose everything!!

188: Japan Otaku Reviews25/06/07(Sat)16:34

After playing since DS, I can’t even feel like I can survive in the game since I got a tie for first place even at 50CC.

197: Japan Otaku Reviews25/06/07(Sat)16:36Yeahx1

>>188I’m also a returning player in DS, but I didn’t know you could get sparks without having to flick left and right during the drift…

202: Japan Otaku Reviews25/06/07(Sat)16:36

>>197That was abused too much…

190: Japan Otaku Reviews25/06/07(Sat)16:35

I’m happy to have a speaker that is well-balanced in both sound and performance.

195: Japan Otaku Reviews25/06/07(Sat)16:35

>>190The honking horns in a cluster feel really good.

191: Japan Otaku Reviews25/06/07(Sat)16:35

When you’re in a group finishing in 9th place or lower, you get battered by items, and when you get to the front, you get beaten up from behind.
I understand that making breakthroughs is stable, but it’s so much fun to pull ahead at the front.

194: Japan Otaku Reviews25/06/07(Sat)16:35

Winning makes me happy, and even if I lose, I can brush it off because it’s just a game of chance, so I feel pretty relaxed.

196: Japan Otaku Reviews25/06/07(Sat)16:36

The speaker can also prevent spikes, but there’s nothing that can be done about thunders, so it’s difficult to time when to cut.

198: Japan Otaku Reviews25/06/07(Sat)16:36

I tried to imitate the breakthrough, but I lost both the Killer and the Gold Mushroom from falling, and ended up in last place…
There’s also the risk of Thunder if we’re not in last place, huh?

207: Japan Otaku Reviews25/06/07(Sat)16:37

>>198So using the invincibility from the item box later is a sure thing.
If you get hit in front of the item box, you can recover.

199: Japan Otaku Reviews25/06/07(Sat)16:36

Losing all items from a fall is just too harsh.

200: Japan Otaku Reviews25/06/07(Sat)16:36Yeahx2

If you are in the lead, you can’t catch up, but if you are in the lead, you can be caught up.

201: Japan Otaku Reviews25/06/07(Sat)16:36

It’s a simple game that can be completed with three buttons, so why is it this difficult?!

203: Japan Otaku Reviews25/06/07(Sat)16:37

Could you let me know if someone draws Thunder?

212: Japan Otaku Reviews25/06/07(Sat)16:39

>>203I’ll let you know right before Thunder is activated.

204: Japan Otaku Reviews25/06/07(Sat)16:37

The straight line charges and performs a charged jump from a jump…

205: Japan Otaku Reviews25/06/07(Sat)16:37

It feels quite difficult to win in single-player mode, as you deliberately have to lower your rank to obtain items that can defeat the incredibly strong rival NPCs.

208: Japan Otaku Reviews25/06/07(Sat)16:38Yeahx1

>>205It’s easier to be in the lead than to follow.

211: Japan Otaku Reviews25/06/07(Sat)16:39

>>208There’s no doubt that leading alone will secure the victory.

206: Japan Otaku Reviews25/06/07(Sat)16:37

Thunder is something you predict the timing of when to shoot.
The most likely scenario is that the one holding the last item of the third week passes through.
I will become invincible around there.

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