
WINNER GRADE: OFFENCE DFFENCE TECH EX POINT S++ SCORE: 22222222 RYU TO THE SPIRIT OF A FIGHTER TO BE THE BEST OF THE BEST THERE CAN BE ONLY ONE WINNER YOUR DESTINY IS OUT THERE …… WOW, FIGHT FOR THE FUTURE !!! Sometimes it’s good to be strong all of a sudden.
It was a little bit at least, right!
Is it suddenly the Dash era?
Twice as much is too much.
>>3It suddenly becomes fast, and that’s what’s good.
It seems I’m being engulfed by the wave of murderous intent again.
>>5“Gathering murderous intent just like focus.”
>>5Kage is looking this way, seeming to want to come inside…
Takashi has also grown older and his way of thinking has changed.
Shoot beams at the main house too.
That’s good.
It suddenly doubles.
That’s good.
If that’s the case, can’t I learn to shoot two Hadouken like my master?
Become stronger after building the foundation for support over two years.
That’s good.
Have you become stronger in your maneuvering?
>>12Incredible, you can now perform wake-up attacks from SA3!
Honestly, I don’t want to do this with him/her.
Money and strength are
It’s good to have as much as you can!
Next, it will likely be weakened by 100%, but the issue is to what extent it will go.
I hope it doesn’t reach a level where it becomes unusable.
>>16The electric blade vacuum wave punch is too fast, so I made the weak wave punch slower instead.
>>17Aren’t slow-projectile weapons strong?
>>22Can you still say he’s strong after seeing Guile’s weak Sonic?
>>23Super strong
>>27I think so too.
>>23As the main force…?
>>16I think you can tell that the magic time has passed.
The situation is tough to maneuver, and the conditions for high power output are strict, so it’s not strong enough to stand out.
It’s definitely fun with the silly electric blade setup, but it’s also a blast that the tornado kick is easier to execute and the strong dragon punch situation has improved!
The big ghost is effectively strengthened, and its movements are also consistently strong.
I like that instead of making Ryu’s previous combos weaker and changing the combos, other things are getting strengthened and the combos are changing because of that.
The speed of the rush is often talked about, but in the end, what matters more is whether it’s easier to apply pressure when rushing than just the speed itself.
Since the rush is slow, it’s fine if the bullet speed suddenly doubles, right?
It’s great that the Dragon users have been getting stronger little by little.
I wonder why, even though I’ve been producing results so far, I keep being criticized.
Should we make it a random speed in between?
Next, did they double the hit detection distance for the Shoryuken in the forward direction?
>>32It might be changed to zero3 specifications…
Let’s imitate Qigong and make the time it takes for the bullet to disappear faster.
It may seem that Ryu suddenly became stronger with this adjustment, but when looking back at Street Fighter 6 as a whole later on, it might be seen as the first step in gradually making Ryu stronger.
True! Rising Dragon Fist!!
That’s enough, don’t stand up!
It has been getting stronger every year, and the points of improvement are generally about the same.
Only the concentrated vacuum wave is bursting.
The usual techniques are inherently strong, and the foot kick is hardly getting jabbed anymore.
Yikes.
Slow bullets are certainly strong, but fast bullets are strong too.
What were those people saying like “There’s no way I’d concentrate to the point of giving up on wake-up pressure…”?
>>40It says in the patch notes that the value increased because it didn’t exist!
>>40Well, if you couldn’t hit until now, you wouldn’t have been able to get a return, right?
Now it has become possible to take returns from a distance, which has greatly increased its value.
>>40If you’re saying that now, it’s one thing, but it was said before the enhancement, so it’s only natural… You’ll end up being treated as the odd one out.
>>40It’s so foolish that it’s laughable.
No, I saw it even after the update…?
I mean, it’s been gradually getting stronger until now, hasn’t it?
If it’s a top-tier opponent, I don’t know, but since Jasp has become difficult, it’s okay to throw out random foot sweeps and heavy punches, but your positioning doesn’t change, so it’s still weak.
If I don’t pretend to be weak, I’ll have my toys taken away…
There is pressure to concentrate, but since what needs to be done hasn’t changed, it’s tough to navigate.
I’m not weak, I’m just a bit troublesome.
Never forget the spirit of pushing through in any situation.
I feel like I still haven’t really made the most of my double speed.
There are definitely many situations where it seems like it’s certain if you look at the opponent.
>>51You can basically forget about opponents who don’t have any ammo.
It’s a bullet counter instead of waiting to see a mid-level punch miss.
There are certainly tough combinations to deal with!
However, Ryu’s firepower has pressure.
There are many people who are just waiting, so it’s tough to do.
It’s Blanka.
>>54The vacuum wave is supposed to determine the big loli, right?
>>57The benefits of the increased bullet speed are quite impressive…
If you get hit by that big pan swinging around, there’s no weak element in your maneuvering.
Ryuu from Niconico is cute.
Ryuu’s maneuvering is strong now. I have come to realize that his normal moves weren’t as bad as I thought.
Having the pressure that if you get caught twice you’ll flip over is really strong, and it’s scary to be used against you…
Most pros look at the patch notes and laugh, saying “A 2x multiplier is not a good number to see in a fighting game.”
If you work hard starting from the edge of a big gap, you can reduce it by 7000.
That’s good.
Doubling the bullet speed is too arbitrary, though.
If you want to give meaning to concentration, then that level becomes a premise.
It looks fun to unleash wave palm strikes on invincible characters.