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[Street Fighter] It’s okay not to get stronger little by little.

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WINNER GRADE: OFFENCE DFFENCE TECH EX POINT S++ SCORE: 22222222 RYU TO THE SPIRIT OF A FIGHTER TO BE THE BEST OF THE BEST THERE CAN BE ONLY ONE WINNER YOUR DESTINY IS OUT THERE …… WOW, FIGHT FOR THE FUTURE !!! Sometimes it’s good to be strong all of a sudden.

1: Japan Otaku Reviews25/06/07(Sat)13:23Yeahx18

It was a little bit at least, right!

2: Japan Otaku Reviews25/06/07(Sat)13:24

Is it suddenly the Dash era?

3: Japan Otaku Reviews25/06/07(Sat)13:25

Twice as much is too much.

4: Japan Otaku Reviews25/06/07(Sat)13:26Yeahx18

>>3It suddenly becomes fast, and that’s what’s good.

5: Japan Otaku Reviews25/06/07(Sat)13:27

It seems I’m being engulfed by the wave of murderous intent again.

8: Japan Otaku Reviews25/06/07(Sat)13:28

>>5“Gathering murderous intent just like focus.”

21: Japan Otaku Reviews25/06/07(Sat)14:14

>>5Kage is looking this way, seeming to want to come inside…

6: Japan Otaku Reviews25/06/07(Sat)13:27

Takashi has also grown older and his way of thinking has changed.

7: Japan Otaku Reviews25/06/07(Sat)13:27

Shoot beams at the main house too.
That’s good.

9: Japan Otaku Reviews25/06/07(Sat)13:28

It suddenly doubles.
That’s good.

10: Japan Otaku Reviews25/06/07(Sat)13:38

If that’s the case, can’t I learn to shoot two Hadouken like my master?

11: Japan Otaku Reviews25/06/07(Sat)13:40Yeahx4

Become stronger after building the foundation for support over two years.
That’s good.

12: Japan Otaku Reviews25/06/07(Sat)13:58

Have you become stronger in your maneuvering?

15: Japan Otaku Reviews25/06/07(Sat)14:06

>>12Incredible, you can now perform wake-up attacks from SA3!

13: Japan Otaku Reviews25/06/07(Sat)14:05

Honestly, I don’t want to do this with him/her.

14: Japan Otaku Reviews25/06/07(Sat)14:06

Money and strength are
It’s good to have as much as you can!

16: Japan Otaku Reviews25/06/07(Sat)14:08

Next, it will likely be weakened by 100%, but the issue is to what extent it will go.
I hope it doesn’t reach a level where it becomes unusable.

17: Japan Otaku Reviews25/06/07(Sat)14:11

>>16The electric blade vacuum wave punch is too fast, so I made the weak wave punch slower instead.

22: Japan Otaku Reviews25/06/07(Sat)14:16

>>17Aren’t slow-projectile weapons strong?

23: Japan Otaku Reviews25/06/07(Sat)14:17

>>22Can you still say he’s strong after seeing Guile’s weak Sonic?

27: Japan Otaku Reviews25/06/07(Sat)14:19

>>23Super strong

30: Japan Otaku Reviews25/06/07(Sat)14:23Yeahx8

>>27I think so too.

28: Japan Otaku Reviews25/06/07(Sat)14:20

>>23As the main force…?

63: Japan Otaku Reviews25/06/07(Sat)14:58

>>16I think you can tell that the magic time has passed.
The situation is tough to maneuver, and the conditions for high power output are strict, so it’s not strong enough to stand out.

18: Japan Otaku Reviews25/06/07(Sat)14:12

It’s definitely fun with the silly electric blade setup, but it’s also a blast that the tornado kick is easier to execute and the strong dragon punch situation has improved!

19: Japan Otaku Reviews25/06/07(Sat)14:12

The big ghost is effectively strengthened, and its movements are also consistently strong.

20: Japan Otaku Reviews25/06/07(Sat)14:13

I like that instead of making Ryu’s previous combos weaker and changing the combos, other things are getting strengthened and the combos are changing because of that.

24: Japan Otaku Reviews25/06/07(Sat)14:18

The speed of the rush is often talked about, but in the end, what matters more is whether it’s easier to apply pressure when rushing than just the speed itself.

25: Japan Otaku Reviews25/06/07(Sat)14:19

Since the rush is slow, it’s fine if the bullet speed suddenly doubles, right?

26: Japan Otaku Reviews25/06/07(Sat)14:19Yeahx2

It’s great that the Dragon users have been getting stronger little by little.

29: Japan Otaku Reviews25/06/07(Sat)14:21Yeahx1

I wonder why, even though I’ve been producing results so far, I keep being criticized.

31: Japan Otaku Reviews25/06/07(Sat)14:26

Should we make it a random speed in between?

32: Japan Otaku Reviews25/06/07(Sat)14:27

Next, did they double the hit detection distance for the Shoryuken in the forward direction?

37: Japan Otaku Reviews25/06/07(Sat)14:41

>>32It might be changed to zero3 specifications…

33: Japan Otaku Reviews25/06/07(Sat)14:31

Let’s imitate Qigong and make the time it takes for the bullet to disappear faster.

34: Japan Otaku Reviews25/06/07(Sat)14:35

It may seem that Ryu suddenly became stronger with this adjustment, but when looking back at Street Fighter 6 as a whole later on, it might be seen as the first step in gradually making Ryu stronger.

35: Japan Otaku Reviews25/06/07(Sat)14:37

True! Rising Dragon Fist!!
That’s enough, don’t stand up!

36: Japan Otaku Reviews25/06/07(Sat)14:39

It has been getting stronger every year, and the points of improvement are generally about the same.
Only the concentrated vacuum wave is bursting.

38: Japan Otaku Reviews25/06/07(Sat)14:42

The usual techniques are inherently strong, and the foot kick is hardly getting jabbed anymore.
Yikes.

39: Japan Otaku Reviews25/06/07(Sat)14:44

Slow bullets are certainly strong, but fast bullets are strong too.

40: Japan Otaku Reviews25/06/07(Sat)14:44

What were those people saying like “There’s no way I’d concentrate to the point of giving up on wake-up pressure…”?

41: Japan Otaku Reviews25/06/07(Sat)14:46Yeahx2

>>40It says in the patch notes that the value increased because it didn’t exist!

42: Japan Otaku Reviews25/06/07(Sat)14:46Yeahx3

>>40Well, if you couldn’t hit until now, you wouldn’t have been able to get a return, right?
Now it has become possible to take returns from a distance, which has greatly increased its value.

44: Japan Otaku Reviews25/06/07(Sat)14:47Yeahx2

>>40If you’re saying that now, it’s one thing, but it was said before the enhancement, so it’s only natural… You’ll end up being treated as the odd one out.

48: Japan Otaku Reviews25/06/07(Sat)14:49

>>40It’s so foolish that it’s laughable.

43: Japan Otaku Reviews25/06/07(Sat)14:47

No, I saw it even after the update…?

45: Japan Otaku Reviews25/06/07(Sat)14:47

I mean, it’s been gradually getting stronger until now, hasn’t it?

46: Japan Otaku Reviews25/06/07(Sat)14:47

If it’s a top-tier opponent, I don’t know, but since Jasp has become difficult, it’s okay to throw out random foot sweeps and heavy punches, but your positioning doesn’t change, so it’s still weak.

47: Japan Otaku Reviews25/06/07(Sat)14:48

If I don’t pretend to be weak, I’ll have my toys taken away…

49: Japan Otaku Reviews25/06/07(Sat)14:49

There is pressure to concentrate, but since what needs to be done hasn’t changed, it’s tough to navigate.

50: Japan Otaku Reviews25/06/07(Sat)14:50

I’m not weak, I’m just a bit troublesome.
Never forget the spirit of pushing through in any situation.

51: Japan Otaku Reviews25/06/07(Sat)14:50

I feel like I still haven’t really made the most of my double speed.
There are definitely many situations where it seems like it’s certain if you look at the opponent.

52: Japan Otaku Reviews25/06/07(Sat)14:52

>>51You can basically forget about opponents who don’t have any ammo.
It’s a bullet counter instead of waiting to see a mid-level punch miss.

53: Japan Otaku Reviews25/06/07(Sat)14:54Yeahx1

There are certainly tough combinations to deal with!
However, Ryu’s firepower has pressure.

54: Japan Otaku Reviews25/06/07(Sat)14:55

There are many people who are just waiting, so it’s tough to do.
It’s Blanka.

57: Japan Otaku Reviews25/06/07(Sat)14:55

>>54The vacuum wave is supposed to determine the big loli, right?

58: Japan Otaku Reviews25/06/07(Sat)14:56

>>57The benefits of the increased bullet speed are quite impressive…

55: Japan Otaku Reviews25/06/07(Sat)14:55

If you get hit by that big pan swinging around, there’s no weak element in your maneuvering.

56: Japan Otaku Reviews25/06/07(Sat)14:55

Ryuu from Niconico is cute.

61: Japan Otaku Reviews25/06/07(Sat)14:57

>>56>>56Remember this.
Remember this.

59: Japan Otaku Reviews25/06/07(Sat)14:56

Ryuu’s maneuvering is strong now. I have come to realize that his normal moves weren’t as bad as I thought.
Having the pressure that if you get caught twice you’ll flip over is really strong, and it’s scary to be used against you…

60: Japan Otaku Reviews25/06/07(Sat)14:57

Most pros look at the patch notes and laugh, saying “A 2x multiplier is not a good number to see in a fighting game.”

62: Japan Otaku Reviews25/06/07(Sat)14:57

If you work hard starting from the edge of a big gap, you can reduce it by 7000.
That’s good.

64: Japan Otaku Reviews25/06/07(Sat)14:59

Doubling the bullet speed is too arbitrary, though.
If you want to give meaning to concentration, then that level becomes a premise.

65: Japan Otaku Reviews25/06/07(Sat)14:59

It looks fun to unleash wave palm strikes on invincible characters.

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