
You were alive…
It was a messy production from the first time.
I didn’t think there would be a sequel…
Is it going to come out…?
In other words, is there a possibility of Scarlet Nexus 2…?
I might be able to peek at the pants again.
There was demand.
I’m a little worried about the character design, but will it be okay!?
Can I expect great things from God Eater too?
The model is deteriorating.
What time period is it after 1?
Nioh 3 is coming out, and Code Vein 2 is coming out; the gaming industry is clearly trying to kill me!!!!
If Bloodborne 2 comes out after this, I’ll really die!!!!
Will I be able to see the clapping breasts again!?
It seems they are not the same protagonist…
I’m happy because I like everything except the Chapel of White Blood.
The Io-Pai frame has been turned into a flat chest!!
The revival trend is here, so it’s okay to be resurrected.
I want them to improve most of the skills and the vampiric attacks, as they were useless.
Was the God Eater collaboration happening because this was in motion?
Don’t make the difficulty based on those crappy Aragami from the DLC, okay?
You don’t have to forcefully connect it to God Eater.
>>21But whether it becomes a past arc or a future arc, we have no choice but to fight against Aragami, story-wise.
I’m glad there is a new release, but I didn’t realize Bandai Namco’s game development division was still alive.
I thought I died in Blue Protocol.
It’s turned into a type of graphic that I don’t really like…
Well, there have been quite a few more Souls-like games to reference since then, so the balance should be better now… probably.
How much longer will it be this time?
I’ve been looking forward to it, but I’m the type that wants to wait for reviews before buying.
There is definitely demand, but can it be provided…?
By the way, unrelated to that, what is this motorcycle?
The action has reduced the crispness of the Bandai Namco anime-style game, which feels good, but it makes me worry about the neck…
As I thought, it’s changed from modeling 1…
The neck is long, isn’t it…?
Isn’t your neck really long?
I feel the Heisei era in the treatment around my nose…
It seems like the girl used to be a bit cuter…
It would be nice if you could properly address the points of dissatisfaction…
My big breasts are being gouged out…
However, the thickness of the legs is wonderful.
But this is set in the same universe as God Eater, right?
Well, you see…
In-game parts make it hard to judge the face.
The part with the girl is pre-rendered, right?
But the candle design inside this face is nice!!
The long neck is really long, and I’m surprised.
I wonder if I can customize my character… I hope that male protagonist isn’t fixed.
The long neck is probably to make it look like a child and to accommodate things like costumes.
It’s a delusion, there’s no basis for it.
It’s blatantly inhuman, and regardless of the quality of the modeling, there’s a possibility that it’s simply long.
It came out in 2019, so it’s been like 7 years, you know.
The layers have completely been replaced.
If you look closely, isn’t the lower body’s volume excessive compared to the upper body?
I want you to bring it back to a more anime-like style.
Unlike back then, now Chinese games are strong in anime-style action, so I think it will be tough unless they can show some strength outside of the souls-like genre.
Isn’t it originally just a prequel to God Eater without having to force a connection?
>>48It would have been better if they did it completely new; I don’t understand why they connected it with God Eater, including the previous work.
What you want, Na-na, is a heroine with a sultry costume and proportions, right?
>>49Mr. Yakumo too
It feels like the character design is somewhat leaning towards what those people over there prefer.
You’re still alive, huh?!
It’s been around for quite a long time even overseas from the start.
I’m sure there was quite a demand for a sequel.
I remembered when GE2 was announced and I had to fix it after being asked about a strange model.
It’s almost like game footage, so I don’t really get it.
Show me the woman’s face rather than the action part.
It stood out in a good way among all the announcements of similar Western games.
I don’t like the fact that it’s somewhat half-heartedly influenced by overseas trends and a bit too flashy.
>>58If anything, the sound of the tide that just flowed was a more refined two-dimensional beautiful girl.
>>62It is interesting that design trends are almost split in half depending on the region.
>>58It might be like an old game where the pre-rendered images are ugly, but the in-game models are cute.
Isn’t the face weird?
Why isn’t it being released on Switch 2…?
By 2026, the main unit should be somewhat widely distributed, so it would be a perfect opportunity…
The unexpected deterioration of the art style.
Are you going to descend the stairs while looking at your sad past again?
>>64There’s only a sad past in terms of worldview!
>>64Walk slowly.
>>64Is there any exploration element?
Hey there.
>>64I’ll destroy everything.
>>64I…might have been a contributor to the queen’s defeat…
Connecting with GE was quite exciting, but because of the standard set by GE, the limits of the worldview and the strength of the protagonists have become apparent.
Yakumo had an incredible ability, like the potion that drastically reduces damage just once in Elden Ring, spamming it continuously.
Aren’t your breasts a little saggy?
At least, I want big breasts.
If a sequel is made, it would already be a God Eater, wouldn’t it?
It was a somewhat worrisome PV, but is it going to be okay!?
I wonder if we’ll take a mixed bath at the base again…
I don’t mean to be rude, but if the 3D models are bad, it takes away the good parts of Code Vein, so please do your best to fix them.
Since I’m not playing, I can’t make that judgment.
When I release a new work, it will be tough dealing with complaints related to GE.
It’s no good, they’re too much like the long-necked tribe for me to find them cute.
Farewell, Code Vein, which I used to love.
Please focus on expanding character customization down to the smallest details and enhancing the variety of clothing options.
It’s me, Yosh.
What is this model…?
Aren’t you being too pessimistic?
Did the art director give this a thumbs up?
Why is the graphics deteriorating so much? Seriously.
I was enjoying Nioh 3, and now there’s a new release here too?
This is not it.
Dissolution
Well, it’s next year, so I’ll probably make various adjustments from now on…
It doesn’t look like in-game footage at all, except for the second half.
Well, it’s not like it’s coming out immediately, so I’ll just look forward to it.
Doesn’t it feel like the worldview is different somehow?
>>88Isn’t it a story that isn’t a continuation? A parallel world?
Or perhaps in the bad ending route, the protagonist exhausts themselves and something abnormal occurs.
>>122Well, the story has quite a bit that was done, huh?
I’m looking forward to it.
Leave all the character modeling to Flight Plan or the units!
Bandai Namco games are a lost cause if you just expect too much.
I was thinking at least I should complain after a proper PV comes out, but it seems there are some strange kids around.
There are some overly enthusiastic haters of this game.
There has been a weird person constantly sticking around in the SGF thread, so everyone will just have to delete it themselves.
Clearly the neck is too long, but is that just the nature of the species?
It’s ridiculous that the 3D models are deteriorating in an important character game.
I feel like my neck is short.
I want it to be stretched more.
It seems that wearing masks is not mandatory.
The man looks good with a face that seems fitting for an in-game part.
Show me the woman’s face.
Since the anime style is the selling point, please develop that more.
I might have awakened as an Esper.
Let’s also go to GE and Skanek 2.
I mean, Skanek had the image of working hard for a change.
Aren’t you leaning too much towards Elden Ring?
>>102What is it…?
Please don’t make the action too clunky like the old Soul series…!
I wonder how many years it will take from this announcement to the release…
>>105They’re saying it’s being released in 2026.
There is demand.
Humanity is always hungry for anime-style character creation games.
Can you ride a motorcycle in Elden Ring?
>>108I’m stealing a bike from the Trent…
>>111There are games with vehicles that were a copy of Elden Ring…
>>111In other words, Elden Ring is a copy of Breath of the Wild…
Does it mean that they have prepared a field wide enough to utilize a motorcycle?
I wonder if Anor Londo has perished.
I want it to lean more towards Bloodborne rather than Dark Souls with its rolling mechanics, but I can’t judge just based on this footage.
I think there are some places where evaluations are dropping due to Anoron, so it would be troublesome if it doesn’t disappear.
There’s something that looks risky on my chest, but my legs are thick, so it’s okay…
2 more
I’m super happy!
If there is a big-breasted servant, I’ll buy it, and if not, I won’t.
The difficulty of the previous game was just right for me, who is not good at Souls-like games.
Please keep it a little understated this time.
There are many parts I want to complain about, but in the end, it was a game I was invested enough in to fully complete, so I’m feeling like, “It’s not just a fantasy, right…!?”
>>120That boring multiplayer game was really something.
>>123No… if it’s about collecting the tokens of affection needed for “Roaring Fame,” they can be gathered by solo clearing Tower of Trials I…
Changing direction is not the same.
>>121Because there’s nothing to do outside when it’s 1 o’clock.
Elden Ring!
Sleep trembling.
I want to be able to do character creation even for buddies.
>>125Let’s do it.
Freedom Wars and Dragon’s Dogma 2
>>145Even if you present something that is unfinished as a product…
>>148It sounds as if 1 was already completed.
>>151Whether it’s interesting or not aside, it’s properly completed, right?
>>145Um…
Hmm…
>>145It looks fun!
I’m going to play Sword Art Online: Fatal Bullet.
Isn’t the setting itself different like in Dark Souls 1 and 2?
At the point of 1, it was more like a dead end in terms of worldview, and there was no way to expand it further.
I think I’m the only one playing the Singularity game, but from the visuals, it seems like they’re reusing assets.
>>130Are you a shit gamer fanatic?
>>130Isn’t it likely that the development teams are different, so there are no Singularity elements?
>>130It was popular for about a month when it came out.
It would be the worst if it overlapped with Duskbringer’s release month.
>>132Nioh 3 is also here.
>>132What is PvPvE compared to?
>>132The game genre of Duskblood is completely different, right!
Since 1 is already out and finished, 2 must be something different.
I still don’t know, but maybe not making it a continuation is a lesson learned from GE2.
You’re lost.
Well, I don’t think there are many people who would play this now just for the purpose of a Souls game, so I hope the audience doesn’t overlap too much…
That stage is so narrow that human relationships can only be completed within that barrier.
What’s up with the graphics or character design…?
>>142It’s too degraded… I’m really disappointed.
>>142It’s still in development, so it’s set to release next year, but it’s still in development…
Since it was a slow but steady seller, we need a long-term perspective rather than focusing on next year.
It might have been better to stay at 1…
A ridiculously long neck and a thin upper body with a thick lower body.
For some reason, it feels nostalgic, this modeling.
Since the graphics in the first report of GE2 were pretty terrible, I guess if we complain about that, they will probably improve it.
It’s really got a sense of being contrived or affected.
I have poured all the know-how into it, so it should become a masterpiece that exceeds the first one.
I wondered what that team was making, and before I knew it, several years had passed, and they had actually created something?
There’s a weird kid over there…
The events in the map created in the latter half of Dogma 1 were sparse, but the story was already complete.
I saw the trailer, but the graphics aren’t that bad, are they?
>>162I think there are people who are concerned that the style has changed from the previous work.
>>162I’m expecting an anime style in Code Vein.
The footage in the first half is clearly from a movie, and I can’t figure out what’s going on there.
What’s going on with your breasts?
That’s an important part, you know?
Well, even if we dive into an anime-style now, there might be a can, right?
>>165If you don’t take the challenge, it’s like having zero elements to win!
>>165Personally, the fact that it’s an anime-style souls-like game with character creation is the most important aspect.
The “dedone” sound that plays when the area name from the previous work is displayed.
I laughed so hard that I’d really like to keep this.
It’s been six years since 1; the graphics should have improved by now.
The movie is strange, but the playable parts are not that bad, right?
There was a lack of refinement in the action parts, but I think the basic systems and story were actually quite well-developed.
I don’t have high expectations for the scenario, but I would like it to be a somewhat enjoyable soul-like game with naughty girls in it.
The level of followers has risen quite a bit, but can you catch up?
The first one had a crazy development period because of the graphics.
It’s not a graphics issue; it’s a character design problem.
So it’s not about making improvements or being under development; we have no choice but to change the character design person in charge.
If it were like this, political correctness would be better.
Anyway, the nameless ones were just saying “boobs, boobs,” while leaving the fighting to Yakumo, right?
>>177Ioppai is one of the strongest members in battle.
The game part seems to have high action and looks interesting.
It’s questionable whether it would sell if you just continued as is, so you changed it, right?
To sell overseas.
It’s different from what I’m looking for, but there isn’t even any information to complain about like that.
>>182Show your chest.
>>182I don’t want to feel anxious at this stage even though the release is next year.
Isn’t it good because it’s anime-related…?
Why was that long?
GE’s new work has been released too.
I can’t believe it’s a 2.
A code vein without erotic elements would lose 80% of its charm.
I don’t really understand what direction the female character’s graphics will take, so please show me gameplay footage.
Modeling usually doesn’t change much unless it’s really early in development…
>>191You can’t say anything until the in-game model appears, right…?
I’ll buy it if the breasts clap.
I never thought a sequel would come out… This time, please make the map properly!
>>193It must have turned out that way because they put so much effort into it!
>>199In the staff interview, they said, “Anoron went too far…”
Well, it’s not a series that would make me angry even if it turned to crap…
Excavate from the grave and dispose of it.
Indeed, this character graphic gives me a bad feeling.
If you’re going to create something that resembles Anoron, please keep it straightforward…
When an anime-style model is rendered with realistic lighting, it ends up looking like a creepy plastic mask found at a festival.
I think the fact that you’re not used to making pre-rendered graphics is causing the texture to look strange in the anime style.
The game-like visuals had a model similar to the previous work.
There are more games now that don’t differentiate between pre-rendered and in-game, so there may be many people who don’t understand that these days.
It’s strange that there are character customization options but no real-time movie scenes; they must just not have been released yet.
Is Anoron that cathedral, the place where the scenery never changes and you keep getting lost?
The correct answer is to divide the creation of Anolon between the snowy mountains and the main road of the headquarters a little!
Even though the goal is right in front of me, being forced to take a long detour through a crazy maze is really well-crafted in terms of the setting, but Anoron… that’s going too far!
The map being extraordinarily complex and difficult to understand has a meaningful purpose in its setting.
Think carefully about what would happen if you faithfully recreated that setting.
Please stop with the maps that only connect boxes with lines.
You were alive, huh…
I have to clear the part I gave up on in 1…
Seriously, scar.
The long hallway that just switches maps was too much, even considering the game’s convenience.
There were many places on the map after leaving the cathedral that felt like they were exhausted…
I’m happy about the Code Vein sequel, but somehow, isn’t it time to move on from God Eater…?