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[Pokémon] The map of the first-generation Pokémon was this small, huh…

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1: Japan Otaku Reviews25/06/07(Sat)01:45Yeahx1

It’s Pallet Town… Is it stylish?

2: Japan Otaku Reviews25/06/07(Sat)01:46Yeahx40

I used to have so much fun playing on such a small map…

3: Japan Otaku Reviews25/06/07(Sat)01:48Yeahx1

Yamabuki has good access, but it’s not that impressive…

4: Japan Otaku Reviews25/06/07(Sat)01:57Yeahx8

>>3The urban functions are paralyzed, you know.

5: Japan Otaku Reviews25/06/07(Sat)01:57Yeahx17

Since there are quite a few cave maps and dungeons, you’ll actually be walking a bit more.

6: Japan Otaku Reviews25/06/07(Sat)02:02Yeahx11

The route selection itself can be quite restrictive, but it’s nice that it gives a sense of freedom in adventure, which is one of the good points of the original.

62: Japan Otaku Reviews25/06/07(Sat)05:35Yeahx2

>>6I don’t really get told to do this or that much.

77: Japan Otaku Reviews25/06/07(Sat)06:34

>>62What was the point of the late-generation Pokémon being managed with flags and randomly blocked off, even though they had special moves?

81: Japan Otaku Reviews25/06/07(Sat)06:40

>>62You can stomp your feet in the grass over there and try to catch it.
It’s okay to hurry ahead with excitement, wondering what lies ahead.

7: Japan Otaku Reviews25/06/07(Sat)02:03Yeahx1

Hanada to Kuchiba, or Shion to Tamamushi, I think it was the underground passage that was skipped over, right?

8: Japan Otaku Reviews25/06/07(Sat)02:07Yeahx1

Unnecessarily long badge checkpoint.

9: Japan Otaku Reviews25/06/07(Sat)02:13Yeahx1

>>8What are those people doing inspecting underwater?
Moreover, there are two people.

21: Japan Otaku Reviews25/06/07(Sat)02:49Yeahx1

>>8It’s long, but the fact that it allows you to enter bushes step by step is an advantage not found in later works.

94: Japan Otaku Reviews25/06/07(Sat)07:25

>>8I want to go more every time I earn a badge.
I love it with excitement.

10: Japan Otaku Reviews25/06/07(Sat)02:16

I’ve seen the Gold and Silver version Kanto dots occasionally, but this is the first time I’ve seen this one.
I heard rumors that there are offsets on the cycling road, but it seems to fit normally…

11: Japan Otaku Reviews25/06/07(Sat)02:17

Diglett’s Cave is an amazing shortcut.

12: Japan Otaku Reviews25/06/07(Sat)02:17

Looking at it like this, doesn’t the Diglett’s Cave look amazing?

13: Japan Otaku Reviews25/06/07(Sat)02:18

Huh? How does the Saint Anne ship get out to the open sea?

14: Japan Otaku Reviews25/06/07(Sat)02:20

>>13The area around the cycling road might actually be some kind of bridge.

23: Japan Otaku Reviews25/06/07(Sat)02:53

>>14In the anime, it seems like the cycling road was a bridge.

15: Japan Otaku Reviews25/06/07(Sat)02:22

I didn’t think about it while I was playing, but Route 12 is long, and there aren’t even any decent detours.

16: Japan Otaku Reviews25/06/07(Sat)02:24

The timing for obtaining a good fishing rod is definitely strange.

17: Japan Otaku Reviews25/06/07(Sat)02:28

It seems that there were plans to create something around here originally, according to the developm...
It seems that there were plans to create something around here originally, according to the development documents.

18: Japan Otaku Reviews25/06/07(Sat)02:30

Hanada is smaller than my memory.

19: Japan Otaku Reviews25/06/07(Sat)02:34Yeahx2

It was fun even on such a small map.

20: Japan Otaku Reviews25/06/07(Sat)02:38Yeahx10

I don’t have the impression that it was cramped because I played it on the Game Boy screen.

22: Japan Otaku Reviews25/06/07(Sat)02:52Yeahx3

Yamabuki is in a good position, but because of that, it’s blocked off, so the movement lines are really messed up.

24: Japan Otaku Reviews25/06/07(Sat)02:55

I guess the Saint Anne won’t come out after all…

25: Japan Otaku Reviews25/06/07(Sat)02:59

The many facilities and houses make it feel more like a capital city, and it leaves a strong impression…

26: Japan Otaku Reviews25/06/07(Sat)03:12

Was there an area like this in the upper left…?

27: Japan Otaku Reviews25/06/07(Sat)03:15

It probably doesn’t leave much of an impression since it only happens once and there are no rival matches right before the league.

28: Japan Otaku Reviews25/06/07(Sat)03:17Yeahx6

The irrelevant parts are omitted, so it’s no wonder that it looks like Sainte-Anne can’t appear.
Basically, there are too few houses in the town.

29: Japan Otaku Reviews25/06/07(Sat)03:17

The town is smaller than my memories…

39: Japan Otaku Reviews25/06/07(Sat)04:03Yeahx1

>>29We have grown big.

53: Japan Otaku Reviews25/06/07(Sat)04:51Yeahx1

>>39It’s the climax of Stand By Me…

30: Japan Otaku Reviews25/06/07(Sat)03:19

I wonder why the cycling road for gold and silver (Tama Mushi side) didn’t make sense.

31: Japan Otaku Reviews25/06/07(Sat)03:24

The sense of freedom in travel isn’t diminished because I learn to fly in just the right timing.

32: Japan Otaku Reviews25/06/07(Sat)03:43Yeahx4

Just looking at this, I wouldn’t understand if someone told me this is the Kanto Plain.

33: Japan Otaku Reviews25/06/07(Sat)03:47

The sea between the Sekichiku Masara is much simpler than memory.
Actually, I encounter Menokurage quite often, so it feels pretty long.

34: Japan Otaku Reviews25/06/07(Sat)03:49

I don’t want to live in Masara Tokiwani Biglen.

35: Japan Otaku Reviews25/06/07(Sat)03:51

The graphic on the sign is somehow different.

38: Japan Otaku Reviews25/06/07(Sat)04:02Yeahx1

>>35The overseas versions of Red/Blue correspond to Japan’s Pokémon Red/Green, but the graphics (not all) are based on Japan’s Pokémon Blue.

36: Japan Otaku Reviews25/06/07(Sat)03:52

The ocean felt vast, perhaps because I got lost on Twin Island.

37: Japan Otaku Reviews25/06/07(Sat)03:54

This is about half in Chiba.

40: Japan Otaku Reviews25/06/07(Sat)04:05Yeahx2

It feels wider than I expected while walking in the game.

41: Japan Otaku Reviews25/06/07(Sat)04:05

When you actually play, it feels spacious compared to the number of spaces that can be displayed on the screen.

42: Japan Otaku Reviews25/06/07(Sat)04:05Yeahx6

The design of being able to surf north from Grentown and hear the BGM of Masara Town upon reaching land is truly impressive.

43: Japan Otaku Reviews25/06/07(Sat)04:07Yeahx1

I think the map quality was higher during the pixel era than in 3D.

51: Japan Otaku Reviews25/06/07(Sat)04:34Yeahx6

>>43It can also be said that it is just being supplemented by imagination.

44: Japan Otaku Reviews25/06/07(Sat)04:16Yeahx1

I’m not quite sure about the route we took after Hanada.
Go to Kuciba through Digda’s hole, return to Hanada, and go to Shion via Iwayama Tunnel.
Is it correct that I can go through Yamabuki, pass through the cycling road to Seikichiku, and use Surf to get to Garn Island?

46: Japan Otaku Reviews25/06/07(Sat)04:21

>>44It will probably be an underground passage from the Zion side to Tamamushi at first.

47: Japan Otaku Reviews25/06/07(Sat)04:22

>>44You can’t go through Yamabuki unless you buy a drink at Tamamushi.

45: Japan Otaku Reviews25/06/07(Sat)04:19

At that time, it felt like an incredibly vast world.

48: Japan Otaku Reviews25/06/07(Sat)04:23

An event to buy water for the security guard at the gate…

49: Japan Otaku Reviews25/06/07(Sat)04:27

You can skip the Iwayama Tunnel if you can get through it in the dark, as you’ll pass through Diglett’s Cave just to get Flash next to the building by Tokiwa Forest.

50: Japan Otaku Reviews25/06/07(Sat)04:28

Looking at it this way, the unmanned power plant feels completely like a hidden element.

52: Japan Otaku Reviews25/06/07(Sat)04:49Yeahx3

It was more than enough space for kids to play.

54: Japan Otaku Reviews25/06/07(Sat)05:02

I have to go now.

55: Japan Otaku Reviews25/06/07(Sat)05:12

Caves are long everywhere…

56: Japan Otaku Reviews25/06/07(Sat)05:15

Playing with bugs made it feel even broader.

57: Japan Otaku Reviews25/06/07(Sat)05:19

The secchiku is terrible no matter when you see it.

58: Japan Otaku Reviews25/06/07(Sat)05:22

When I look at it this way, the town seems smaller compared to the city.

59: Japan Otaku Reviews25/06/07(Sat)05:22

Just by considering the size of the characters alone, it’s already quite spacious, and in addition, each cave, gym, and house has its own map, making it quite vast.

61: Japan Otaku Reviews25/06/07(Sat)05:33

Because there are also dungeons.

63: Japan Otaku Reviews25/06/07(Sat)05:41

Isn’t the location of the Sekichiku gym and Pokémon Center pretty bad?

65: Japan Otaku Reviews25/06/07(Sat)05:50Yeahx2

Masara Town is Palette Town.
This one is good too.

67: Japan Otaku Reviews25/06/07(Sat)05:54Yeahx1

>>65It can be dyed any color.

66: Japan Otaku Reviews25/06/07(Sat)05:52

A wretched ship wandering aimlessly in Utsumi for a year.

68: Japan Otaku Reviews25/06/07(Sat)05:58Yeahx1

The Twin Islands were difficult, so I always went to Green Town by Surf from Masara.

69: Japan Otaku Reviews25/06/07(Sat)06:02

I couldn’t find the name Glentown, but I researched and found out it’s called Cinnabar Island.

70: Japan Otaku Reviews25/06/07(Sat)06:03

When I see the images in the thread, I really feel like playing the first game right from the beginning.
Is it just me?

71: Japan Otaku Reviews25/06/07(Sat)06:07

The area around Masara Tokiwa seems too rural, making it difficult to buy groceries and daily necessities.
I can’t live without Pokémon that can fly in the sky.

73: Japan Otaku Reviews25/06/07(Sat)06:15Yeahx1

>>71I want to believe that, although there are no mentions or depictions, there are certainly regular ferries and general stores.

76: Japan Otaku Reviews25/06/07(Sat)06:34Yeahx3

>>73Just because it’s not shown, it doesn’t mean there are no toilets or baths.

72: Japan Otaku Reviews25/06/07(Sat)06:12Yeahx1

Pewter City was quite simple too…
The size of the town, including the sea, is ridiculous!

74: Japan Otaku Reviews25/06/07(Sat)06:18

It’s like an outdoor dungeon, but a considerable portion is taken up by Masaki’s house area.

78: Japan Otaku Reviews25/06/07(Sat)06:36

In reality, when it comes to living there, the convenience of the roads is just awful…

79: Japan Otaku Reviews25/06/07(Sat)06:39

There was a person making a diorama, right?

80: Japan Otaku Reviews25/06/07(Sat)06:39

It was amusing to sneak past the person blocking the road with a ride jump in SV.
Also, trying to fly from the edge of the big hole at an extremely high altitude, I get shot down by the Star gang’s hideout far below.

82: Japan Otaku Reviews25/06/07(Sat)06:43

Thumbnail crappy property layout

84: Japan Otaku Reviews25/06/07(Sat)06:45

The road to Masaki’s house is in a terrible location.

85: Japan Otaku Reviews25/06/07(Sat)06:45

The checkpoint for badges has been unnecessarily long from the start…

88: Japan Otaku Reviews25/06/07(Sat)06:57

The place where water flows in Yamabuki City.
Is it really okay for a bribe to be just water to get past the roadblock, I wondered as a child?

89: Japan Otaku Reviews25/06/07(Sat)06:59

I really dislike sharing drinks.

90: Japan Otaku Reviews25/06/07(Sat)07:02

What’s up with that zone where they’ve placed statues like they’re just throwing them around before the league?

91: Japan Otaku Reviews25/06/07(Sat)07:03

>>90I wonder if it will let out some air…

92: Japan Otaku Reviews25/06/07(Sat)07:19

Palette Town was located in Odaiba.

93: Japan Otaku Reviews25/06/07(Sat)07:22

I barely remember spending much time in town, so it doesn’t really resonate with me when I see it in town.

95: Japan Otaku Reviews25/06/07(Sat)07:36

While progressing by battling wild trainers and wild Pokémon, the area displayed on the screen is narrow, so it takes a long time to reach the destination, making it feel quite expansive.

96: Japan Otaku Reviews25/06/07(Sat)07:40

While playing, you progress by acquiring hidden machines, so it’s almost a straight path.

97: Japan Otaku Reviews25/06/07(Sat)07:43

I want to go back to that time…

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