
Pokémon Scarlet Pokémon Violet
The scenario manipulation ride feature UI battle environment is the greatest masterpiece in Pokémon history, exclusively for Switch 2.
This is Pokémon SV.Yeah
Yeah×100
>>1Is this the ultimate masterpiece of UI!?
If you can’t play it, then it’s the same as if it doesn’t exist!
It’s seriously a different game, to the point where it could steal the spotlight from other launch titles.
Is the lake comfortable?
Isn’t there a Switch2 edition for SV?
Lake Oja is no longer a forbidden area beyond the zero entry zone for humans.
How is the UI…?
The number of enemies is high, so the charge of Migalusa won’t end.
Travel time from Paldea to Kitakami Buruberi
Switch 14 seconds
Switch2 3 seconds
>>9Was it a problem with the main unit’s performance?
I wonder if the bug where the background and Pokémon occasionally disappear in ranked matches, leaving only the HP gauge, has been fixed…
The problem is that selecting colors is easier with option 1.
>>11The layer that goes that far will buy another software.
>>16When it comes to immersing oneself in the Pokémon series, well, that’s how it goes…
What happens if you do a raid battle between Switch and Switch2?
Is there a bug where a Poké Ball gets stuck in the center of the battle screen and an Odoshishi icon stays on the screen all the time!?
The gentle gaze of Odoshishi-sama looking at me without a name… thank you…
Using encounter power for color selection is definitely stronger in Pokémon Sword and Shield, but with mass outbreaks in Switch 2, they can spawn outside of mass outbreaks, making it difficult.
When trying to aim for both proof and size at the same time…
Encounter power can’t be applied, you know…
The improved processing lag of Heirasha makes me want to go mad with Migalusa.
Can’t you just do the color selection with Muji?
I wonder what will happen in the second version when Marill evolves into Marillan after defeating the boss Pokémon, considering that Marill stays beside it.
>>22Is there such a thing…?
The evaluation right after the release starts with the story being divine.
Issues such as raids, lag, and box operations have been the norm for complaints, but…
When I tried to launch it, there were a lot of Pokémon far away, and they moved really smoothly.
It wasn’t even like a paid update for Zelda, so I was only half believing it…
Was this how it was in the development environment?
It has changed to the point where it feels like I’ve benefited the most.
I thought it might be good to start from scratch in this environment, but I guess I have to create a new account.
The efficiency of color selection using encounter power is definitely better at 2.
However, this excludes Todorokutsuki.
It’s almost impossible to color-select at that place in Area Zero.
Can we go if it’s a hands-off approach?
Speaking of which, how far do you need to progress in SV to connect with HOME?
>>30I have a memory of being able to use it once I enrolled.
I just dominated with Kitakami.
>>30I have a memory of being transported after the tutorial for capturing Grutton.
>>30When you go to the Pokémon Center in the first town with Nemo, raid updates and mysterious gifts will be unlocked, so you can definitely do it at that point before entering school.
If it’s just about throwing Pokémon into HOME, it might have been possible to do it earlier.
If you enter through Switch2, won’t you be able to see students sitting in the classroom and swinging their legs causing lag?
Is it possible to make money with Switch2Edition?
Is it really free?
>>33This is so bad that it’s fine to be free.
>>37Way of speaking!
Until now, only about 15 had spawned, but now nearly 40 are spawning…
>>35It seems that the issue of getting stuck in encounters due to the mass outbreak of Migalusa and Kentaros is worsening, but is it okay?
Not having a few seconds of no encounters after finishing a battle with wild Pokémon is fundamentally a flaw in the game…
If they spawn this much, I think they should make a sound when a shiny appears.
That’s Game Freak.
What was good about the previous work will disappear in the next one.
In ranked matches, there were times when battles started without moving from each other’s trainer card screens.
I feel that issues not dependent on the main body performance, especially in the UI like the Pokédex, have become more pronounced outside of encounters…
How does the raid operate?
>>45The waiting time has noticeably decreased, and the stiffness when terastalizing is obviously shorter.
The turnover rate is completely different…
When I dove into a narrow gap in the rocks during a mass outbreak of Gyarados at level 1, I thought, “Aren’t we trapped unless we wipe them all out…!?”
I want to see how places like that are in the second one.
Once again, I feel the urge to optimize! At the same time, it makes me wonder if they forcefully pushed software intended for Switch 2 onto this.
>>48It’s been three years, so I don’t think that’s the case.
It’s hard to believe that Switch2 has been left dormant for three years.
Since they went through the trouble of releasing Pokémon Let’s Go, Sword/Shield, and Arceus on Switch 1, they could have just used that format instead…
BDSP has the bugs 그대로 and loads quickly, so it’s said to be the best for RTA.
Honestly, there are too many wild Pokémon spawning.
I’ve started to feel that expanding the ocean for Pokémon and activities for Pokémon protection are ridiculous…
Isn’t it obvious that humans are in a crisis situation?
>>51It deviates a bit from SV, but it’s great that protecting certain species has led to an increase in Lapras… I think there are probably Pokémon like that in Paldea too.
>>51The density of Pokémon is higher than the population density…
The argument that Paldea has less solid land routes than other regions is incredibly persuasive due to the overwhelming number of Pokémon.
>>53It will also spring up in Kitakami.
You can just drive a light truck to the apple orchard in Kitakami, right?
>>57(A light truck being attacked by a horde of Arbok)
Even in DQ or FF, this many monsters don’t spawn.
When there’s this many people, it kind of ruins the atmosphere…
It’s already a Pokémon kingdom, but how crazy were Pepper’s parents to try and unleash ancient future Pokémon?
Just by watching the video, I was amazed at how different it is.
The UI is trash.
Even setting aside the response, the UI just can’t keep up with XY no matter what.
It’s not just the convenience of a dual screen; access to necessary areas has been considered as well.
>>65The bag is also much more inconvenient than BW for SV…
I’m seriously considering a replay.
If I start over from the beginning, will I have to repurchase the DLC?
>>67If you delete the save data or if it’s a child account, the DLC can still be used as is.
In short, as long as you use the purchased account, once you buy it, you can use it forever.
It feels like the way Pokémon spawn has been set to a state where it seems the limiter has been removed without any thought, so I think a readjustment will probably come.
For someone who returned after skipping several generations since Ruby and Sapphire, the UI might seem improved.
For those who have been following for a long time, SV is evaluated as having deteriorated.
>>71It feels like ORAS is at the top, SM is below, Sword and Shield are above, and Legends Arceus is below, with SV above.
Of course, the Sword and Shield UI is below that of SV.
In the first place, enemy symbols are elements with high levels of discomfort, so it would be troublesome if they were increased.
>>72The previous works that could be done without encounters using spray were more convenient for moving…
>>75It would have been nice if they had prepared items that allow a certain period without contact encounters, since you can start combat by throwing items.
I wonder if the table becoming invisible when we have a picnic will also go away?
I think the UI of the encyclopedia is one of the worst among all generations.
I wanted a tool for page turning.
Because it has specifications similar to SFC-era symbol encounter games that lack invincibility after encounters.