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[Pokémon] This is Pokémon SV.

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Japan Otaku Reviews25/06/06(Fri)20:44Yeahx3

The scenario manipulation ride feature UI battle environment is the greatest masterpiece in Pokémon history, exclusively for Switch 2.

1: Japan Otaku Reviews25/06/06(Fri)20:45Yeahx16

This is Pokémon SV.Yeah
Yeah×100

63: Japan Otaku Reviews25/06/06(Fri)21:31Yeahx5

>>1Is this the ultimate masterpiece of UI!?

2: Japan Otaku Reviews25/06/06(Fri)20:46

If you can’t play it, then it’s the same as if it doesn’t exist!

3: Japan Otaku Reviews25/06/06(Fri)20:46

It’s seriously a different game, to the point where it could steal the spotlight from other launch titles.

4: Japan Otaku Reviews25/06/06(Fri)20:47

Is the lake comfortable?

5: Japan Otaku Reviews25/06/06(Fri)20:48

Isn’t there a Switch2 edition for SV?

6: Japan Otaku Reviews25/06/06(Fri)20:48

Lake Oja is no longer a forbidden area beyond the zero entry zone for humans.

7: Japan Otaku Reviews25/06/06(Fri)20:49Yeahx9

How is the UI…?

8: Japan Otaku Reviews25/06/06(Fri)20:49

The number of enemies is high, so the charge of Migalusa won’t end.

9: Japan Otaku Reviews25/06/06(Fri)20:50

Travel time from Paldea to Kitakami Buruberi
Switch 14 seconds
Switch2 3 seconds

13: Japan Otaku Reviews25/06/06(Fri)20:51

>>9Was it a problem with the main unit’s performance?

10: Japan Otaku Reviews25/06/06(Fri)20:51

I wonder if the bug where the background and Pokémon occasionally disappear in ranked matches, leaving only the HP gauge, has been fixed…

11: Japan Otaku Reviews25/06/06(Fri)20:51Yeahx2

The problem is that selecting colors is easier with option 1.

16: Japan Otaku Reviews25/06/06(Fri)20:54Yeahx1

>>11The layer that goes that far will buy another software.

19: Japan Otaku Reviews25/06/06(Fri)20:56Yeahx3

>>16When it comes to immersing oneself in the Pokémon series, well, that’s how it goes…

12: Japan Otaku Reviews25/06/06(Fri)20:51

What happens if you do a raid battle between Switch and Switch2?

14: Japan Otaku Reviews25/06/06(Fri)20:52

Is there a bug where a Poké Ball gets stuck in the center of the battle screen and an Odoshishi icon stays on the screen all the time!?

15: Japan Otaku Reviews25/06/06(Fri)20:54

The gentle gaze of Odoshishi-sama looking at me without a name… thank you…

17: Japan Otaku Reviews25/06/06(Fri)20:54

Using encounter power for color selection is definitely stronger in Pokémon Sword and Shield, but with mass outbreaks in Switch 2, they can spawn outside of mass outbreaks, making it difficult.

18: Japan Otaku Reviews25/06/06(Fri)20:55

When trying to aim for both proof and size at the same time…
Encounter power can’t be applied, you know…

20: Japan Otaku Reviews25/06/06(Fri)20:57

The improved processing lag of Heirasha makes me want to go mad with Migalusa.

21: Japan Otaku Reviews25/06/06(Fri)20:58Yeahx3

Can’t you just do the color selection with Muji?

22: Japan Otaku Reviews25/06/06(Fri)20:59

I wonder what will happen in the second version when Marill evolves into Marillan after defeating the boss Pokémon, considering that Marill stays beside it.

47: Japan Otaku Reviews25/06/06(Fri)21:13

>>22Is there such a thing…?

23: Japan Otaku Reviews25/06/06(Fri)21:00

The evaluation right after the release starts with the story being divine.
Issues such as raids, lag, and box operations have been the norm for complaints, but…

24: Japan Otaku Reviews25/06/06(Fri)21:00Yeahx2

When I tried to launch it, there were a lot of Pokémon far away, and they moved really smoothly.
It wasn’t even like a paid update for Zelda, so I was only half believing it…

25: Japan Otaku Reviews25/06/06(Fri)21:01

Was this how it was in the development environment?

26: Japan Otaku Reviews25/06/06(Fri)21:01Yeahx1

It has changed to the point where it feels like I’ve benefited the most.

27: Japan Otaku Reviews25/06/06(Fri)21:01

I thought it might be good to start from scratch in this environment, but I guess I have to create a new account.

28: Japan Otaku Reviews25/06/06(Fri)21:02Yeahx1

The efficiency of color selection using encounter power is definitely better at 2.
However, this excludes Todorokutsuki.

29: Japan Otaku Reviews25/06/06(Fri)21:03

It’s almost impossible to color-select at that place in Area Zero.
Can we go if it’s a hands-off approach?

30: Japan Otaku Reviews25/06/06(Fri)21:03Yeahx1

Speaking of which, how far do you need to progress in SV to connect with HOME?

31: Japan Otaku Reviews25/06/06(Fri)21:04

>>30I have a memory of being able to use it once I enrolled.
I just dominated with Kitakami.

34: Japan Otaku Reviews25/06/06(Fri)21:05

>>30I have a memory of being transported after the tutorial for capturing Grutton.

36: Japan Otaku Reviews25/06/06(Fri)21:06

>>30When you go to the Pokémon Center in the first town with Nemo, raid updates and mysterious gifts will be unlocked, so you can definitely do it at that point before entering school.
If it’s just about throwing Pokémon into HOME, it might have been possible to do it earlier.

32: Japan Otaku Reviews25/06/06(Fri)21:05

If you enter through Switch2, won’t you be able to see students sitting in the classroom and swinging their legs causing lag?

33: Japan Otaku Reviews25/06/06(Fri)21:05

Is it possible to make money with Switch2Edition?
Is it really free?

37: Japan Otaku Reviews25/06/06(Fri)21:07Yeahx13

>>33This is so bad that it’s fine to be free.

38: Japan Otaku Reviews25/06/06(Fri)21:07Yeahx2

>>37Way of speaking!

35: Japan Otaku Reviews25/06/06(Fri)21:06

Until now, only about 15 had spawned, but now nearly 40 are spawning…

39: Japan Otaku Reviews25/06/06(Fri)21:08

>>35It seems that the issue of getting stuck in encounters due to the mass outbreak of Migalusa and Kentaros is worsening, but is it okay?

40: Japan Otaku Reviews25/06/06(Fri)21:09Yeahx2

Not having a few seconds of no encounters after finishing a battle with wild Pokémon is fundamentally a flaw in the game…

41: Japan Otaku Reviews25/06/06(Fri)21:10Yeahx2

If they spawn this much, I think they should make a sound when a shiny appears.

42: Japan Otaku Reviews25/06/06(Fri)21:11

That’s Game Freak.
What was good about the previous work will disappear in the next one.

43: Japan Otaku Reviews25/06/06(Fri)21:13

In ranked matches, there were times when battles started without moving from each other’s trainer card screens.

44: Japan Otaku Reviews25/06/06(Fri)21:13

I feel that issues not dependent on the main body performance, especially in the UI like the Pokédex, have become more pronounced outside of encounters…

45: Japan Otaku Reviews25/06/06(Fri)21:13

How does the raid operate?

77: Japan Otaku Reviews25/06/06(Fri)21:44Yeahx1

>>45The waiting time has noticeably decreased, and the stiffness when terastalizing is obviously shorter.
The turnover rate is completely different…

46: Japan Otaku Reviews25/06/06(Fri)21:13

When I dove into a narrow gap in the rocks during a mass outbreak of Gyarados at level 1, I thought, “Aren’t we trapped unless we wipe them all out…!?”
I want to see how places like that are in the second one.

48: Japan Otaku Reviews25/06/06(Fri)21:14

Once again, I feel the urge to optimize! At the same time, it makes me wonder if they forcefully pushed software intended for Switch 2 onto this.

55: Japan Otaku Reviews25/06/06(Fri)21:23

>>48It’s been three years, so I don’t think that’s the case.
It’s hard to believe that Switch2 has been left dormant for three years.

49: Japan Otaku Reviews25/06/06(Fri)21:14

Since they went through the trouble of releasing Pokémon Let’s Go, Sword/Shield, and Arceus on Switch 1, they could have just used that format instead…

50: Japan Otaku Reviews25/06/06(Fri)21:15

BDSP has the bugs 그대로 and loads quickly, so it’s said to be the best for RTA.

51: Japan Otaku Reviews25/06/06(Fri)21:17Yeahx2

Honestly, there are too many wild Pokémon spawning.
I’ve started to feel that expanding the ocean for Pokémon and activities for Pokémon protection are ridiculous…
Isn’t it obvious that humans are in a crisis situation?

52: Japan Otaku Reviews25/06/06(Fri)21:19Yeahx1

>>51It deviates a bit from SV, but it’s great that protecting certain species has led to an increase in Lapras… I think there are probably Pokémon like that in Paldea too.

56: Japan Otaku Reviews25/06/06(Fri)21:23

>>51The density of Pokémon is higher than the population density…

53: Japan Otaku Reviews25/06/06(Fri)21:21

The argument that Paldea has less solid land routes than other regions is incredibly persuasive due to the overwhelming number of Pokémon.

54: Japan Otaku Reviews25/06/06(Fri)21:21

>>53It will also spring up in Kitakami.

57: Japan Otaku Reviews25/06/06(Fri)21:24

You can just drive a light truck to the apple orchard in Kitakami, right?

59: Japan Otaku Reviews25/06/06(Fri)21:25

>>57(A light truck being attacked by a horde of Arbok)

60: Japan Otaku Reviews25/06/06(Fri)21:27Yeahx1

Even in DQ or FF, this many monsters don’t spawn.
When there’s this many people, it kind of ruins the atmosphere…

61: Japan Otaku Reviews25/06/06(Fri)21:29

It’s already a Pokémon kingdom, but how crazy were Pepper’s parents to try and unleash ancient future Pokémon?

62: Japan Otaku Reviews25/06/06(Fri)21:29Yeahx1

Just by watching the video, I was amazed at how different it is.

64: Japan Otaku Reviews25/06/06(Fri)21:32Yeahx2

The UI is trash.

65: Japan Otaku Reviews25/06/06(Fri)21:33

Even setting aside the response, the UI just can’t keep up with XY no matter what.
It’s not just the convenience of a dual screen; access to necessary areas has been considered as well.

68: Japan Otaku Reviews25/06/06(Fri)21:38

>>65The bag is also much more inconvenient than BW for SV…

66: Japan Otaku Reviews25/06/06(Fri)21:37

I’m seriously considering a replay.

67: Japan Otaku Reviews25/06/06(Fri)21:38

If I start over from the beginning, will I have to repurchase the DLC?

69: Japan Otaku Reviews25/06/06(Fri)21:40Yeahx1

>>67If you delete the save data or if it’s a child account, the DLC can still be used as is.
In short, as long as you use the purchased account, once you buy it, you can use it forever.

70: Japan Otaku Reviews25/06/06(Fri)21:41

It feels like the way Pokémon spawn has been set to a state where it seems the limiter has been removed without any thought, so I think a readjustment will probably come.

71: Japan Otaku Reviews25/06/06(Fri)21:42

For someone who returned after skipping several generations since Ruby and Sapphire, the UI might seem improved.
For those who have been following for a long time, SV is evaluated as having deteriorated.

79: Japan Otaku Reviews25/06/06(Fri)21:44

>>71It feels like ORAS is at the top, SM is below, Sword and Shield are above, and Legends Arceus is below, with SV above.
Of course, the Sword and Shield UI is below that of SV.

72: Japan Otaku Reviews25/06/06(Fri)21:42Yeahx3

In the first place, enemy symbols are elements with high levels of discomfort, so it would be troublesome if they were increased.

75: Japan Otaku Reviews25/06/06(Fri)21:43

>>72The previous works that could be done without encounters using spray were more convenient for moving…

80: Japan Otaku Reviews25/06/06(Fri)21:48

>>75It would have been nice if they had prepared items that allow a certain period without contact encounters, since you can start combat by throwing items.

73: Japan Otaku Reviews25/06/06(Fri)21:43

I wonder if the table becoming invisible when we have a picnic will also go away?

74: Japan Otaku Reviews25/06/06(Fri)21:43Yeahx3

I think the UI of the encyclopedia is one of the worst among all generations.

76: Japan Otaku Reviews25/06/06(Fri)21:44Yeahx2

I wanted a tool for page turning.

78: Japan Otaku Reviews25/06/06(Fri)21:44

Because it has specifications similar to SFC-era symbol encounter games that lack invincibility after encounters.

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