
It seems that the atmosphere is becoming such that the judgment of being overweight may not serve as a justification.
When we face each other, doesn’t it feel like the screw is too wide?
It’s a character that benefits from moves like the big foot’s defensive roll and rush low kick adjustments.
>>3It’s all characters from the former.
All characters have an advantage with low attacks during the latter rush.
Despite the benefits of 11,000, there is only a similar overall adjustment.
>>18It’s obvious that even with uniform adjustments for all characters, the impact will vary, but I’ll assume that they’re just being emotional and not lacking in understanding.
Like the previous Akuma, they were originally strong, but as others have fallen back, they stand out more.
Everyone’s correction has strengthened, so basically the damage output has decreased.
Just with that, Zangief, who has a lot of HP, will rise relatively.
Let’s weaken it and attach Vanishing Flat.
I feel that the gap between the screws is too wide while using it.
While Manon and Lily were adjusted to some extent, this guy is just completely out of control like this.
Are you working while doing meth?
>>8You weren’t a weak character at all either.
>>99Which number out of 25 characters?
The hell known as the Zangi JP environment.
You had beautiful eyes.
Because the muscles are shining.
The third year is crap.
You should be fine with 9000 stamina.
Waiting for six months like this is just too much.
I don’t feel like I’ve gained weight.
>>15When trying to counterattack with a high-hitting move while standing, it becomes easy to understand.
Before, the hit effect would appear in a position that absolutely wouldn’t reach.
Completely overshadowing the topic of Elena.
>>17It’s a weakness that deserves to be eaten like garbage.
What’s with the weakness of the projectile counter technique? It’s finally the same 8-frame projectile counter activation as Cammy’s EX Back Knuckle with OD Link Sync!
Normally, it’s only natural for link syncs to have a 11F frame for burst escape that makes it hard to escape.
>>526I thought a character that is strong against bullets finally came, but it turned out to be lacking again.
Chop
Chop
Chop
I just can’t manage to do a double rotation on the leverless.
I’ve gotten to the point where I can do a single rotation now.
>>21Since only Kawano can consistently perform two rotations, it’s seriously better to do it with the lever.
I feel like the feeling of “I can’t reach it!” has eased, but please lower the firepower.
It feels like the judgment is expanding for some reason, even though all the techniques that can be used to place have disappeared, balancing out with the expanded judgment.
Honestly, I think there are too many people who underestimate the impact of hitbox expansion and don’t really get it.
In short, while Zangi stepped forward, the hitbox for attacks other than the OD Screw was left behind at that one step forward.
It says in the patch notes that there is a relative reduction in reach, but I think it’s quite a drastic punishment to reduce the reach of almost all techniques.
>>25It’s only been a little over a day, so it can’t be helped.
It’s a weekday, and unless you’re a pro or a serious gamer, you probably haven’t played enough matches to really feel it.
>>26I think that’s true, but I feel like it’s better not to say anything too bold when you’re in such a confusing state…
Well, it’s something that happens every time there’s an adjustment, so if you’re told not to worry about it, that’s all there is to it.
>>25Well, unless it’s explained specifically with visualization or something, it’s probably an item that doesn’t really resonate.
Was this something that was hit before? Or is it thanks to this adjustment this time? I can’t tell on the first day.
>>25It’s a modification that’s hard to notice, so I think everyone won’t understand until the diagram comes out.
Is Japan Otaku Reviews for professionals or serious enthusiasts?
Wasn’t it strange for a throwing character to be strong even at mid-range in the first place…?
When looking at the reputation of overseas professionals, the true strongest character is probably really Ryu.
However, since this one cannot go to JP, the optimal solution is to prepare a character for JP.
The adjustments for Street Fighter 6 prioritize consistency.
>>32Is there even any validity in fighting games to begin with?
>>39Tell the one writing the patch notes.
The expansion of hit detection can’t be strategically utilized from the Gold rank, where there are many players, to the Diamond rank.
So hate will definitely not decrease, so I’ve decided to give up and live as a heel.
>>34To be honest, using a throw character means you’re already seen as a heel, so it’s unavoidable… If you can still use them with that awareness, then your soul is a throw character.
In the first place, I’m so used to the previous sense of distance that I don’t really understand it until it gets better.
You’re taking the elongation of the OD screw lightly, aren’t you?
>>36The hit detection has been extended, so it’s zero-sum.
>>50You were stupid.
Oh! It looks like the hit detection has gotten bigger!
There are more scenes where I’m like, “What the hell changed?”
I think it’s about that time when the weight gain starts to become apparent… and my mobility feels weak, doesn’t it?
Originally a villain, but
>>40Sugar Rush has come!
I think it’s crazy that JP just has corrections added to his medium kick and standing medium punch.
>>41It’s pretty painful to say the least.
Even taking that into account, I still think it’s seriously crazy.
It’s much clearer and will have a greater impact if the screw that didn’t reach arrives.
It’s a complete weakening of all skills.
The degree of nerf is different.
Even if you tell me it has all grown, I can’t really tell right away, that’s my current impression.
It’s fun to do modern one-button OD screws.
Simply put, it’s a type of adjustment that hasn’t been seen much in other fighting games before.
Even for fighting game enthusiasts, just looking at the text doesn’t allow them to imagine how much it actually affects real combat.
The expansion of the hitbox is so minimal that I’m really starting to wonder if it actually got larger.
It clearly seems like a level of nerf that is much easier to understand for characters when it comes to the crouching medium punch hitbox judgment.
It’s a heel wrestler costume in outfit 4.
>>52Th-this level…
The expanded throwing range is quite a bit larger, isn’t it?
The judgment size has increased, which is quite a significant nerf, but honestly, even while playing, it feels like, why?
Aside from Ryu, the adjustments were honestly quite boring, and overall it’s also rather plain, which makes Zangief’s damage seem less significant.
To be honest, I don’t really understand how much the spacing of the OD screw has changed.
I feel like there are a lot of people who are going all out because they say the distance has increased, so it seems like they are just complaining that it’s too strong because they’re getting hit more often!
It’s a nerf that makes you need to extend the screw and the double.
Jamie’s standing medium kick is obviously easy to hit, it’s clear as day.
It feels like the Zangi that didn’t hit before is now hitting, or it’s being hit early and getting crushed, but I’m not quite sure.
I can’t use the OD screw that often! It’s become quite uncomfortable because it’s hard to fit them together.
Unless it’s a character with long reach that has armor with a big punch.
I wish they could do something about the reach being so crazy that I miss the return.
If you can respond to the big K in dance, then…
Unlike frame and firepower, the weakened parts are too difficult to understand.
Maybe I’ve been throwing it in a way that it hasn’t hit until now, but I can’t tell that sensation.
>>60What is this?
Gonzalez?
>>65That’s certainly a Kaiser Knuckle air pot.
When going to place a big ghost with the experience dragon, the likelihood of getting sucked into the screw is high.
Since it also sucks in weak ones within the same range, the level of alertness doesn’t change.
Isn’t getting fat just a fix, not a nerf?
>>68No, it’s a nerf. What does it matter if it’s fixed?
The one that got fixed looks like during the rush.
>>71As usual, this guy doesn’t have any judgment in his head!
Those using Zangi understand it, but those on the receiving end find the nerf difficult to grasp, so they’ll probably continue to complain.
Well, even if the nerf to Zangief isn’t enough, you can rest assured that the righteous JP will eradicate them, just like in Zun1.
It’s not that the judgment of limbs for all techniques has become weaker or anything like that at all.
“Just the base”
🫳
🫳
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Is it the original edition?
>>76Commander Kobayan Zangief Classic
>>79This was quite interesting.
>>76💪😁😐
Overall, it feels like they have increased the hitbox size, so that’s fine, but it almost feels like they have given up on adjusting the hitbox for stun.
No joke, there’s definitely a chance for a strong contender.
>>78It’s impossible to say there’s only one strong character when there are clearly characters I struggle against.
I don’t think there is a clear top character because the bad matchups like JP and Dhalsim have become even worse for me since I gained weight.
Isn’t it okay to have an era of Zangi?
>>84Were you sleeping?
>>84There’s no way.
Don’t you think you have to do it with a combination of buffs and debuffs?
If you raise one thing by lowering another with a weak character, you’ll never become strong for life.
>>86Which character are you talking about?
>>88Manon
>>88Lily
>>86Zangi wasn’t a weak character even before the adjustments!
It seems that the next two opportunities will become even more fleeting than now.
Is it true that being judged as overweight is a common adjustment for the counterattack edition?
Fighting games are experiencing an unprecedented boom in large characters.
The era of Zangi has been shown several times in the past to bring unhappiness to the entire game, so I hope it stays cold forever.
It’s fine for this villain’s position to remain the same as in Season 1.
Is Manon receiving more punishment than Zangi?
You probably won’t see it often, so it’s still fine.
It was tough having Mai everywhere.
Mai is cute, after all.
Manon and Lily have had their most reliable striking character nerfed, and the throws, which are supposed to complement the strikes, haven’t been strengthened, so it’s an overall nerf.
If you were going to give Zangi a command throw buff, you could have given the same thing to him too.
>>101Zangief has had all his attacks weakened.
>>109It’s a lariat from above.
I never thought Manon would become weak…
>>102This is really true.
There’s no reason why a character who excels at command throws, which are unblockable moves, wouldn’t be disliked.
>>103You can use either invincible techniques or D-reversals as you like.
>>110I like this theory because it can make any crappy technique weak.
If someone says I’m going to use it too, I’ll just say that it was someone anonymous who said it.
>>113It seems there are people who complain about invincible moves that reduce 5000 to 6000 damage when guarded.
>>103Ken and Akuma were great characters, and everyone loved them.
Are you still strong?
🦵
🦵
🦵
Capcom-kun, do you still think it’s funny to hate throw characters?
It looks like the situation is unfavorable, Zangi-kun.
The weakening of Ed is the greatest enhancement.
I heard about Ed enhancement.
>>116Where, what, and how?
>>117But in Momochi’s thumbnail…
>>126Don’t take the Oonuki theory seriously!
>>126Don’t let your heart become a raccoon.
>>126It’s a dream, right?
If Manon had the same mid punch in this environment, it would have been way too strong! I feel like that would have been the case.
I don’t really understand anything except for the middle P.
No one is interested, so it’s not a topic of conversation, but due to the buff to AKI’s crouching medium punch, it has become quite significant.
>>119The buff from 8F to 7F on the crouching medium punch is way too strong, what is this?
>>119Even though the Big P has become a foolish technique, it doesn’t come up in conversation at all.
>>134It would have been different if I had breasts.
>>139Because of you, I looked like a fool.
>>134Huh, isn’t that bad?
I’ll spread it at school tomorrow!
It’s fine if Zangi is a close second for tire 1, isn’t it?
In your strong suit of Street Fighter 6, the system is powerful, so it’s time for the theory that there are no weak characters because everyone is strong.
There was a professional saying that it’s easier to substitute thanks to the judgment fat, but I think it’s just a placebo Totoro.
It hasn’t changed much compared to before.
>>121What kind of person is this anonymous individual who has practiced so much that they can feel they haven’t changed compared to professionals?
>>130It’s just that there is a normal previous version that can be compared…
In the first place, just by holding it up, it’s a full combo, you know?
There’s no reason not to take on an opponent who’s weak at hitting, right?
It feels like the attraction of the old Zangi.
The red cyclone has returned!
For the great Manon, who properly counters and stops the rush, it’s an enhancement for the standing medium punch.
>>125Huh? Are you doing a target combo by hitting with a medium punch after a parry?
>>125The exchange has been free of charge for medals from the start, so it’s not really an issue… While stopping the rush makes it free for medals, it strengthens things but doesn’t compensate enough for the weaknesses.
It seems that instead of actually shortening the reach itself uniformly through expanded hit detection, they couldn’t just shorten all the reach outright.
Although the OD screw may have a practical reach that remains unchanged, visually it definitely appears to have an extended reach, so it’s understandable that the level of acceptance is low.
Siberian enhancement is seriously incomprehensible.
Has Zangief become stronger again?
It’s just like a screw from the Street Fighter 2 era.
Return to the origin, huh?
Manon is benefiting from the major buff route that exists in modern.
>>137I thought it’s about time I ask for a big modern K too.
Is it okay that OD assault burst can no longer be done with Jasper Impact?
>>140I have been playing ranked matches for about two months at 1800 rank, but I’ve never done it even once before.
>>143It was lucky that it didn’t hit me.
I’ve played around 23,000 battles and I’m pretty sure I’ve done it twice.
Even if you say it’s a judgment, I don’t feel any positive impact from dealing with it…
It’s just a ridiculously overpowered character with 11,000 strength.
>>146Even if you say that, it’s unavoidable since I’ve definitely gotten better at hitting from half a step further in the current situation.
I can only say that you just lack real feeling.
>>146I feel like the Zangi side is misjudging the distance, and as a result, I’m getting hit by their placement moves a lot.
Before, it felt like there were no moves I could use when the opponent was out of the range of my crouching medium punch, but now it feels like I can hit from outside of that range.
I think it’s a good improvement that the weak Ranverso can now connect with the medium P counter.
Manon is said to weaken regular players while strengthening those who are doing well, so that’s what it is.
??? “In judo, losing the reading gives a D gauge as a gift, so deleting judo is a positive adjustment.”
I’m sorry if I misunderstood something.
Is there any free medal element in this update of Manon?
Zangi will undergo emergency adjustments in two months.
>>152I think the emergency slot is Ryuu’s firepower.
>>158I reduced the speed of the Vacuum Wave Fist to half.
>>158If you don’t concentrate, you won’t be able to produce results, so it’s not a problem.
Since it’s a major adjustment for the year, you should do more things.
If you don’t do it in the off-season, when will you do it?
>>153There are a few characters that are suitable for a major adjustment, though…
It may be easier to counterattack than before, but I think there are still characters that are difficult to counterattack when compared between characters.
It’s sad that those who will become active as Zangi users may also get criticized.
It doesn’t matter, but I heard there was a leak about a collaboration from MoneMon.
Is it the one where the Monki user couldn’t unleash the weak screw and is happy?
I’m happy.
It sounds impressive when you say “half step,” but…
It’s really short, right?
The original reach is way too long to begin with.
>>165Well, it’s really important, but…
What are you wandering around on the ground adjusting the distance for?
>>169Then please take off the reach.
>>172You’re really just making a fuss without understanding anything, huh…
>>200Why does it seem like the hitbox is being allowed just because the main character’s hit confirmation was done a little earlier?
I’m saying it’s better to take the risk when you press the button than to have that kind of crappy adjustment.
Ryuu, I’m sorry! I forgot to add the correction! It smells like something might happen.
It’s impossible to fully agree with the adjustments, so the term “justifiability” is unnecessary.
>>167It’s impressive how good they are at developing a term that sounds easy to understand, like “acceptability.”
Chun-Li also received a huge buff, but since there are no players left using her, she isn’t being talked about (Itabashi Zangeif).
>>168Super puffy?
The memorable day has come when we Chun-Li players are rewarded.
Ryuu is too stupid.
Fool fool fool fool
It’s really terrible that even after causing that much chaos, they hardly gained anything.
It doesn’t matter how weak the Zangief is.
I might have seen “we doubled it” in a fighting game patch note for the first time.
I don’t think anyone knows about AKI’s information, so I’ll write down the things that have improved.
Middle foot ch to bent middle POD whip
From a Rush crouching medium punch to a whip.
Poisonless rush from mid stance to crouching medium punch into whip.
Increased guard back with simple large P confirmation TC.
OD attack sudden Jasper impact impossible
When the edge middle POD’s vicious attack flies, it hits in mid-air and turns into a full combo.
The back throw frames have worsened, but if you throw to the corner, you can bury them with the fastest rush middle punch’s duration and can shimmy +5.
I thought the BO solidification had weakened, but I discovered another trap route.
This is whether it balances out with the additional correction of the metatarsal.
I want the other characters to have a 2x speed option as well.
Super headbutt speed and so on.
There’s no way there’s any credibility when we haven’t even manipulated the evaluation of the outstretched limbs.
Other characters’ illegal moves still have hitbox detection, making it easy to counterattack.
You should just honestly ask for your character to be the strongest.
Isn’t Moke coming back in spring?
I think M Haru is worse than Zangi.
In the year 2, it seems that the professional who showed no signs of transitioning to Zangi is just talking politics, no matter what they say…
>>184There weren’t any professionals transitioning to Ken, but it was a huge political victory.
>>184It’s not about God Middle Time, but I evaluate that the current Zangief is relatively stronger than the overall Y2.
It would be strange if Honda’s shoulder joint didn’t return to the concentration class.
>>185Combo damage can increase to around 200!
>>185I doubled the headbutt speed.
>>636I would like the occurrence of weak charge hand to be set to 5 frames.
>>672Actually, this time the adjustment was quite tough, so I want some toys, right?
The distance from the large ginkgo tree with a big slap is interesting, but…
>>674Coach Kubo also said that Honda’s fighting style hasn’t changed at all.
That said, I’m practicing new Jasper moves for you guys! I was laughing while doing headbutts and a hundred consecutive hits!
It’s AKI who’s really continuing to accelerate behind Ryu.
This guy’s frame is going to get really good…
>>186Since the middle P bubble’s unrest and destruction have disappeared~~~
Isn’t the suction in SA2 wider now?
I don’t understand why they won’t lower Zangief and JP, even though they were strong.
>>189I thought it was a bottom-up adjustment, but it seems like they’re mumbling about Riri Manon Honda, so I don’t really understand.