Home » Game » Street Fighter » [Street Fighter] A face surprised by the continuously rising strong評価 (evaluation) of Zangi.

[Street Fighter] A face surprised by the continuously rising strong評価 (evaluation) of Zangi.

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1: Japan Otaku Reviews25/06/06(Fri)00:43Yeahx5

It seems that the atmosphere is becoming such that the judgment of being overweight may not serve as a justification.

2: Japan Otaku Reviews25/06/06(Fri)00:43Yeahx1

When we face each other, doesn’t it feel like the screw is too wide?

3: Japan Otaku Reviews25/06/06(Fri)00:44Yeahx2

It’s a character that benefits from moves like the big foot’s defensive roll and rush low kick adjustments.

18: Japan Otaku Reviews25/06/06(Fri)00:53

>>3It’s all characters from the former.
All characters have an advantage with low attacks during the latter rush.
Despite the benefits of 11,000, there is only a similar overall adjustment.

22: Japan Otaku Reviews25/06/06(Fri)00:54Yeahx4

>>18It’s obvious that even with uniform adjustments for all characters, the impact will vary, but I’ll assume that they’re just being emotional and not lacking in understanding.

4: Japan Otaku Reviews25/06/06(Fri)00:45

Like the previous Akuma, they were originally strong, but as others have fallen back, they stand out more.

5: Japan Otaku Reviews25/06/06(Fri)00:45Yeahx13

Everyone’s correction has strengthened, so basically the damage output has decreased.
Just with that, Zangief, who has a lot of HP, will rise relatively.

6: Japan Otaku Reviews25/06/06(Fri)00:45Yeahx2

Let’s weaken it and attach Vanishing Flat.

7: Japan Otaku Reviews25/06/06(Fri)00:45

I feel that the gap between the screws is too wide while using it.

8: Japan Otaku Reviews25/06/06(Fri)00:46Yeahx9

While Manon and Lily were adjusted to some extent, this guy is just completely out of control like this.
Are you working while doing meth?

99: Japan Otaku Reviews25/06/06(Fri)01:14Yeahx9

>>8You weren’t a weak character at all either.

104: Japan Otaku Reviews25/06/06(Fri)01:15Yeahx6

>>99Which number out of 25 characters?

9: Japan Otaku Reviews25/06/06(Fri)00:46Yeahx28

The hell known as the Zangi JP environment.

10: Japan Otaku Reviews25/06/06(Fri)00:46Yeahx8

You had beautiful eyes.

11: Japan Otaku Reviews25/06/06(Fri)00:46

Because the muscles are shining.

12: Japan Otaku Reviews25/06/06(Fri)00:47

The third year is crap.

13: Japan Otaku Reviews25/06/06(Fri)00:48

You should be fine with 9000 stamina.

14: Japan Otaku Reviews25/06/06(Fri)00:48Yeahx8

Waiting for six months like this is just too much.

15: Japan Otaku Reviews25/06/06(Fri)00:48Yeahx4

I don’t feel like I’ve gained weight.

16: Japan Otaku Reviews25/06/06(Fri)00:51Yeahx1

>>15When trying to counterattack with a high-hitting move while standing, it becomes easy to understand.
Before, the hit effect would appear in a position that absolutely wouldn’t reach.

17: Japan Otaku Reviews25/06/06(Fri)00:52

Completely overshadowing the topic of Elena.

526: Japan Otaku Reviews25/06/06(Fri)02:49

>>17It’s a weakness that deserves to be eaten like garbage.
What’s with the weakness of the projectile counter technique? It’s finally the same 8-frame projectile counter activation as Cammy’s EX Back Knuckle with OD Link Sync!
Normally, it’s only natural for link syncs to have a 11F frame for burst escape that makes it hard to escape.

534: Japan Otaku Reviews25/06/06(Fri)02:52Yeahx1

>>526I thought a character that is strong against bullets finally came, but it turned out to be lacking again.

19: Japan Otaku Reviews25/06/06(Fri)00:53

Chop
Chop
Chop

21: Japan Otaku Reviews25/06/06(Fri)00:54

I just can’t manage to do a double rotation on the leverless.
I’ve gotten to the point where I can do a single rotation now.

709: Japan Otaku Reviews25/06/06(Fri)04:49

>>21Since only Kawano can consistently perform two rotations, it’s seriously better to do it with the lever.

23: Japan Otaku Reviews25/06/06(Fri)00:55

I feel like the feeling of “I can’t reach it!” has eased, but please lower the firepower.

24: Japan Otaku Reviews25/06/06(Fri)00:56

It feels like the judgment is expanding for some reason, even though all the techniques that can be used to place have disappeared, balancing out with the expanded judgment.

25: Japan Otaku Reviews25/06/06(Fri)00:57Yeahx10

Honestly, I think there are too many people who underestimate the impact of hitbox expansion and don’t really get it.
In short, while Zangi stepped forward, the hitbox for attacks other than the OD Screw was left behind at that one step forward.
It says in the patch notes that there is a relative reduction in reach, but I think it’s quite a drastic punishment to reduce the reach of almost all techniques.

26: Japan Otaku Reviews25/06/06(Fri)00:58Yeahx1

>>25It’s only been a little over a day, so it can’t be helped.
It’s a weekday, and unless you’re a pro or a serious gamer, you probably haven’t played enough matches to really feel it.

33: Japan Otaku Reviews25/06/06(Fri)01:01

>>26I think that’s true, but I feel like it’s better not to say anything too bold when you’re in such a confusing state…
Well, it’s something that happens every time there’s an adjustment, so if you’re told not to worry about it, that’s all there is to it.

30: Japan Otaku Reviews25/06/06(Fri)00:59Yeahx12

>>25Well, unless it’s explained specifically with visualization or something, it’s probably an item that doesn’t really resonate.
Was this something that was hit before? Or is it thanks to this adjustment this time? I can’t tell on the first day.

31: Japan Otaku Reviews25/06/06(Fri)00:59

>>25It’s a modification that’s hard to notice, so I think everyone won’t understand until the diagram comes out.

27: Japan Otaku Reviews25/06/06(Fri)00:59Yeahx1

Is Japan Otaku Reviews for professionals or serious enthusiasts?

28: Japan Otaku Reviews25/06/06(Fri)00:59

Wasn’t it strange for a throwing character to be strong even at mid-range in the first place…?

29: Japan Otaku Reviews25/06/06(Fri)00:59

When looking at the reputation of overseas professionals, the true strongest character is probably really Ryu.
However, since this one cannot go to JP, the optimal solution is to prepare a character for JP.

32: Japan Otaku Reviews25/06/06(Fri)01:00Yeahx3

The adjustments for Street Fighter 6 prioritize consistency.

39: Japan Otaku Reviews25/06/06(Fri)01:02

>>32Is there even any validity in fighting games to begin with?

51: Japan Otaku Reviews25/06/06(Fri)01:04

>>39Tell the one writing the patch notes.

34: Japan Otaku Reviews25/06/06(Fri)01:01Yeahx8

The expansion of hit detection can’t be strategically utilized from the Gold rank, where there are many players, to the Diamond rank.
So hate will definitely not decrease, so I’ve decided to give up and live as a heel.

56: Japan Otaku Reviews25/06/06(Fri)01:05

>>34To be honest, using a throw character means you’re already seen as a heel, so it’s unavoidable… If you can still use them with that awareness, then your soul is a throw character.

35: Japan Otaku Reviews25/06/06(Fri)01:01

In the first place, I’m so used to the previous sense of distance that I don’t really understand it until it gets better.

36: Japan Otaku Reviews25/06/06(Fri)01:02Yeahx3

You’re taking the elongation of the OD screw lightly, aren’t you?

50: Japan Otaku Reviews25/06/06(Fri)01:04

>>36The hit detection has been extended, so it’s zero-sum.

53: Japan Otaku Reviews25/06/06(Fri)01:04Yeahx1

>>50You were stupid.

37: Japan Otaku Reviews25/06/06(Fri)01:02Yeahx6

Oh! It looks like the hit detection has gotten bigger!
There are more scenes where I’m like, “What the hell changed?”

38: Japan Otaku Reviews25/06/06(Fri)01:02

I think it’s about that time when the weight gain starts to become apparent… and my mobility feels weak, doesn’t it?

40: Japan Otaku Reviews25/06/06(Fri)01:02

Originally a villain, but

44: Japan Otaku Reviews25/06/06(Fri)01:03Yeahx8

>>40Sugar Rush has come!

41: Japan Otaku Reviews25/06/06(Fri)01:02

I think it’s crazy that JP just has corrections added to his medium kick and standing medium punch.

54: Japan Otaku Reviews25/06/06(Fri)01:05

>>41It’s pretty painful to say the least.
Even taking that into account, I still think it’s seriously crazy.

42: Japan Otaku Reviews25/06/06(Fri)01:02Yeahx10

It’s much clearer and will have a greater impact if the screw that didn’t reach arrives.

43: Japan Otaku Reviews25/06/06(Fri)01:02

It’s a complete weakening of all skills.
The degree of nerf is different.

45: Japan Otaku Reviews25/06/06(Fri)01:03Yeahx7

Even if you tell me it has all grown, I can’t really tell right away, that’s my current impression.

46: Japan Otaku Reviews25/06/06(Fri)01:03

It’s fun to do modern one-button OD screws.

47: Japan Otaku Reviews25/06/06(Fri)01:03Yeahx2

Simply put, it’s a type of adjustment that hasn’t been seen much in other fighting games before.
Even for fighting game enthusiasts, just looking at the text doesn’t allow them to imagine how much it actually affects real combat.

48: Japan Otaku Reviews25/06/06(Fri)01:04Yeahx9

The expansion of the hitbox is so minimal that I’m really starting to wonder if it actually got larger.
It clearly seems like a level of nerf that is much easier to understand for characters when it comes to the crouching medium punch hitbox judgment.

49: Japan Otaku Reviews25/06/06(Fri)01:04

It’s a heel wrestler costume in outfit 4.

52: Japan Otaku Reviews25/06/06(Fri)01:04Yeahx2

This is how it looks just in terms of the N state.
This is how it looks just in terms of the N state.
This is how it looks just in terms of the N state.

59: Japan Otaku Reviews25/06/06(Fri)01:06Yeahx1

>>52Th-this level…
The expanded throwing range is quite a bit larger, isn’t it?

55: Japan Otaku Reviews25/06/06(Fri)01:05

The judgment size has increased, which is quite a significant nerf, but honestly, even while playing, it feels like, why?
Aside from Ryu, the adjustments were honestly quite boring, and overall it’s also rather plain, which makes Zangief’s damage seem less significant.

57: Japan Otaku Reviews25/06/06(Fri)01:06

To be honest, I don’t really understand how much the spacing of the OD screw has changed.
I feel like there are a lot of people who are going all out because they say the distance has increased, so it seems like they are just complaining that it’s too strong because they’re getting hit more often!

58: Japan Otaku Reviews25/06/06(Fri)01:06

It’s a nerf that makes you need to extend the screw and the double.

61: Japan Otaku Reviews25/06/06(Fri)01:06Yeahx3

Jamie’s standing medium kick is obviously easy to hit, it’s clear as day.
It feels like the Zangi that didn’t hit before is now hitting, or it’s being hit early and getting crushed, but I’m not quite sure.

62: Japan Otaku Reviews25/06/06(Fri)01:07

I can’t use the OD screw that often! It’s become quite uncomfortable because it’s hard to fit them together.

63: Japan Otaku Reviews25/06/06(Fri)01:07

Unless it’s a character with long reach that has armor with a big punch.
I wish they could do something about the reach being so crazy that I miss the return.
If you can respond to the big K in dance, then…

64: Japan Otaku Reviews25/06/06(Fri)01:07Yeahx1

Unlike frame and firepower, the weakened parts are too difficult to understand.
Maybe I’ve been throwing it in a way that it hasn’t hit until now, but I can’t tell that sensation.

65: Japan Otaku Reviews25/06/06(Fri)01:07

>>60What is this?
Gonzalez?

70: Japan Otaku Reviews25/06/06(Fri)01:08Yeahx1

>>65That’s certainly a Kaiser Knuckle air pot.

66: Japan Otaku Reviews25/06/06(Fri)01:07

When going to place a big ghost with the experience dragon, the likelihood of getting sucked into the screw is high.

67: Japan Otaku Reviews25/06/06(Fri)01:07

Since it also sucks in weak ones within the same range, the level of alertness doesn’t change.

68: Japan Otaku Reviews25/06/06(Fri)01:08

Isn’t getting fat just a fix, not a nerf?

71: Japan Otaku Reviews25/06/06(Fri)01:08

>>68No, it’s a nerf. What does it matter if it’s fixed?
The one that got fixed looks like during the rush.

72: Japan Otaku Reviews25/06/06(Fri)01:09

>>71As usual, this guy doesn’t have any judgment in his head!

69: Japan Otaku Reviews25/06/06(Fri)01:08Yeahx1

Those using Zangi understand it, but those on the receiving end find the nerf difficult to grasp, so they’ll probably continue to complain.

73: Japan Otaku Reviews25/06/06(Fri)01:09Yeahx1

Well, even if the nerf to Zangief isn’t enough, you can rest assured that the righteous JP will eradicate them, just like in Zun1.

74: Japan Otaku Reviews25/06/06(Fri)01:09Yeahx6

It’s not that the judgment of limbs for all techniques has become weaker or anything like that at all.
“Just the base”

75: Japan Otaku Reviews25/06/06(Fri)01:09Yeahx3

🫳
🫳
🫳

76: Japan Otaku Reviews25/06/06(Fri)01:09Yeahx2

Is it the original edition?

79: Japan Otaku Reviews25/06/06(Fri)01:10

>>76Commander Kobayan Zangief Classic

83: Japan Otaku Reviews25/06/06(Fri)01:11

>>79This was quite interesting.

80: Japan Otaku Reviews25/06/06(Fri)01:11

>>76💪😁😐

77: Japan Otaku Reviews25/06/06(Fri)01:10

Overall, it feels like they have increased the hitbox size, so that’s fine, but it almost feels like they have given up on adjusting the hitbox for stun.

78: Japan Otaku Reviews25/06/06(Fri)01:10Yeahx1

No joke, there’s definitely a chance for a strong contender.

81: Japan Otaku Reviews25/06/06(Fri)01:11

>>78It’s impossible to say there’s only one strong character when there are clearly characters I struggle against.

82: Japan Otaku Reviews25/06/06(Fri)01:11

I don’t think there is a clear top character because the bad matchups like JP and Dhalsim have become even worse for me since I gained weight.

84: Japan Otaku Reviews25/06/06(Fri)01:11Yeahx2

Isn’t it okay to have an era of Zangi?

85: Japan Otaku Reviews25/06/06(Fri)01:11Yeahx24

>>84Were you sleeping?

92: Japan Otaku Reviews25/06/06(Fri)01:12Yeahx8

>>84There’s no way.

86: Japan Otaku Reviews25/06/06(Fri)01:11Yeahx4

Don’t you think you have to do it with a combination of buffs and debuffs?
If you raise one thing by lowering another with a weak character, you’ll never become strong for life.

88: Japan Otaku Reviews25/06/06(Fri)01:12

>>86Which character are you talking about?

93: Japan Otaku Reviews25/06/06(Fri)01:12Yeahx2

>>88Manon

94: Japan Otaku Reviews25/06/06(Fri)01:13Yeahx4

>>88Lily

90: Japan Otaku Reviews25/06/06(Fri)01:12Yeahx5

>>86Zangi wasn’t a weak character even before the adjustments!

87: Japan Otaku Reviews25/06/06(Fri)01:11

It seems that the next two opportunities will become even more fleeting than now.

89: Japan Otaku Reviews25/06/06(Fri)01:12

Is it true that being judged as overweight is a common adjustment for the counterattack edition?

91: Japan Otaku Reviews25/06/06(Fri)01:12

Fighting games are experiencing an unprecedented boom in large characters.

95: Japan Otaku Reviews25/06/06(Fri)01:13Yeahx16

The era of Zangi has been shown several times in the past to bring unhappiness to the entire game, so I hope it stays cold forever.

96: Japan Otaku Reviews25/06/06(Fri)01:14

It’s fine for this villain’s position to remain the same as in Season 1.

97: Japan Otaku Reviews25/06/06(Fri)01:14Yeahx2

Is Manon receiving more punishment than Zangi?

98: Japan Otaku Reviews25/06/06(Fri)01:14

You probably won’t see it often, so it’s still fine.
It was tough having Mai everywhere.

100: Japan Otaku Reviews25/06/06(Fri)01:14

Mai is cute, after all.

101: Japan Otaku Reviews25/06/06(Fri)01:15Yeahx2

Manon and Lily have had their most reliable striking character nerfed, and the throws, which are supposed to complement the strikes, haven’t been strengthened, so it’s an overall nerf.
If you were going to give Zangi a command throw buff, you could have given the same thing to him too.

109: Japan Otaku Reviews25/06/06(Fri)01:16

>>101Zangief has had all his attacks weakened.

115: Japan Otaku Reviews25/06/06(Fri)01:17

>>109It’s a lariat from above.

102: Japan Otaku Reviews25/06/06(Fri)01:15Yeahx4

I never thought Manon would become weak…

106: Japan Otaku Reviews25/06/06(Fri)01:15

>>102This is really true.

103: Japan Otaku Reviews25/06/06(Fri)01:15

There’s no reason why a character who excels at command throws, which are unblockable moves, wouldn’t be disliked.

110: Japan Otaku Reviews25/06/06(Fri)01:16Yeahx2

>>103You can use either invincible techniques or D-reversals as you like.

113: Japan Otaku Reviews25/06/06(Fri)01:17Yeahx1

>>110I like this theory because it can make any crappy technique weak.
If someone says I’m going to use it too, I’ll just say that it was someone anonymous who said it.

123: Japan Otaku Reviews25/06/06(Fri)01:18Yeahx1

>>113It seems there are people who complain about invincible moves that reduce 5000 to 6000 damage when guarded.

111: Japan Otaku Reviews25/06/06(Fri)01:16

>>103Ken and Akuma were great characters, and everyone loved them.

105: Japan Otaku Reviews25/06/06(Fri)01:15

Are you still strong?

107: Japan Otaku Reviews25/06/06(Fri)01:15

🦵
🦵
🦵

108: Japan Otaku Reviews25/06/06(Fri)01:16

Capcom-kun, do you still think it’s funny to hate throw characters?

112: Japan Otaku Reviews25/06/06(Fri)01:17

It looks like the situation is unfavorable, Zangi-kun.

114: Japan Otaku Reviews25/06/06(Fri)01:17Yeahx3

The weakening of Ed is the greatest enhancement.

116: Japan Otaku Reviews25/06/06(Fri)01:17

I heard about Ed enhancement.

117: Japan Otaku Reviews25/06/06(Fri)01:18Yeahx4

>>116Where, what, and how?

126: Japan Otaku Reviews25/06/06(Fri)01:19

>>117But in Momochi’s thumbnail…

132: Japan Otaku Reviews25/06/06(Fri)01:20

>>126Don’t take the Oonuki theory seriously!

136: Japan Otaku Reviews25/06/06(Fri)01:20

>>126Don’t let your heart become a raccoon.

156: Japan Otaku Reviews25/06/06(Fri)01:25

>>126It’s a dream, right?

118: Japan Otaku Reviews25/06/06(Fri)01:18

If Manon had the same mid punch in this environment, it would have been way too strong! I feel like that would have been the case.
I don’t really understand anything except for the middle P.

119: Japan Otaku Reviews25/06/06(Fri)01:18

No one is interested, so it’s not a topic of conversation, but due to the buff to AKI’s crouching medium punch, it has become quite significant.

128: Japan Otaku Reviews25/06/06(Fri)01:19

>>119The buff from 8F to 7F on the crouching medium punch is way too strong, what is this?

134: Japan Otaku Reviews25/06/06(Fri)01:20

>>119Even though the Big P has become a foolish technique, it doesn’t come up in conversation at all.

139: Japan Otaku Reviews25/06/06(Fri)01:21

>>134It would have been different if I had breasts.

147: Japan Otaku Reviews25/06/06(Fri)01:23Yeahx2

>>139Because of you, I looked like a fool.

145: Japan Otaku Reviews25/06/06(Fri)01:22

>>134Huh, isn’t that bad?
I’ll spread it at school tomorrow!

120: Japan Otaku Reviews25/06/06(Fri)01:18Yeahx2

It’s fine if Zangi is a close second for tire 1, isn’t it?
In your strong suit of Street Fighter 6, the system is powerful, so it’s time for the theory that there are no weak characters because everyone is strong.

121: Japan Otaku Reviews25/06/06(Fri)01:18Yeahx2

There was a professional saying that it’s easier to substitute thanks to the judgment fat, but I think it’s just a placebo Totoro.
It hasn’t changed much compared to before.

130: Japan Otaku Reviews25/06/06(Fri)01:20Yeahx2

>>121What kind of person is this anonymous individual who has practiced so much that they can feel they haven’t changed compared to professionals?

604: Japan Otaku Reviews25/06/06(Fri)03:15

>>130It’s just that there is a normal previous version that can be compared…

122: Japan Otaku Reviews25/06/06(Fri)01:18

In the first place, just by holding it up, it’s a full combo, you know?
There’s no reason not to take on an opponent who’s weak at hitting, right?

124: Japan Otaku Reviews25/06/06(Fri)01:18

It feels like the attraction of the old Zangi.
The red cyclone has returned!

125: Japan Otaku Reviews25/06/06(Fri)01:19

For the great Manon, who properly counters and stops the rush, it’s an enhancement for the standing medium punch.

138: Japan Otaku Reviews25/06/06(Fri)01:20

>>125Huh? Are you doing a target combo by hitting with a medium punch after a parry?

142: Japan Otaku Reviews25/06/06(Fri)01:21

>>125The exchange has been free of charge for medals from the start, so it’s not really an issue… While stopping the rush makes it free for medals, it strengthens things but doesn’t compensate enough for the weaknesses.

127: Japan Otaku Reviews25/06/06(Fri)01:19Yeahx1

It seems that instead of actually shortening the reach itself uniformly through expanded hit detection, they couldn’t just shorten all the reach outright.
Although the OD screw may have a practical reach that remains unchanged, visually it definitely appears to have an extended reach, so it’s understandable that the level of acceptance is low.

129: Japan Otaku Reviews25/06/06(Fri)01:19

Siberian enhancement is seriously incomprehensible.

131: Japan Otaku Reviews25/06/06(Fri)01:20

Has Zangief become stronger again?

133: Japan Otaku Reviews25/06/06(Fri)01:20

It’s just like a screw from the Street Fighter 2 era.
Return to the origin, huh?

137: Japan Otaku Reviews25/06/06(Fri)01:20

Manon is benefiting from the major buff route that exists in modern.

141: Japan Otaku Reviews25/06/06(Fri)01:21

>>137I thought it’s about time I ask for a big modern K too.

140: Japan Otaku Reviews25/06/06(Fri)01:21

Is it okay that OD assault burst can no longer be done with Jasper Impact?

143: Japan Otaku Reviews25/06/06(Fri)01:21Yeahx1

>>140I have been playing ranked matches for about two months at 1800 rank, but I’ve never done it even once before.

144: Japan Otaku Reviews25/06/06(Fri)01:22

>>143It was lucky that it didn’t hit me.
I’ve played around 23,000 battles and I’m pretty sure I’ve done it twice.

146: Japan Otaku Reviews25/06/06(Fri)01:22

Even if you say it’s a judgment, I don’t feel any positive impact from dealing with it…
It’s just a ridiculously overpowered character with 11,000 strength.

159: Japan Otaku Reviews25/06/06(Fri)01:25Yeahx1

>>146Even if you say that, it’s unavoidable since I’ve definitely gotten better at hitting from half a step further in the current situation.
I can only say that you just lack real feeling.

163: Japan Otaku Reviews25/06/06(Fri)01:26

>>146I feel like the Zangi side is misjudging the distance, and as a result, I’m getting hit by their placement moves a lot.
Before, it felt like there were no moves I could use when the opponent was out of the range of my crouching medium punch, but now it feels like I can hit from outside of that range.

148: Japan Otaku Reviews25/06/06(Fri)01:23Yeahx1

I think it’s a good improvement that the weak Ranverso can now connect with the medium P counter.

149: Japan Otaku Reviews25/06/06(Fri)01:24Yeahx1

Manon is said to weaken regular players while strengthening those who are doing well, so that’s what it is.

150: Japan Otaku Reviews25/06/06(Fri)01:24

??? “In judo, losing the reading gives a D gauge as a gift, so deleting judo is a positive adjustment.”

151: Japan Otaku Reviews25/06/06(Fri)01:24

I’m sorry if I misunderstood something.
Is there any free medal element in this update of Manon?

152: Japan Otaku Reviews25/06/06(Fri)01:24

Zangi will undergo emergency adjustments in two months.

158: Japan Otaku Reviews25/06/06(Fri)01:25

>>152I think the emergency slot is Ryuu’s firepower.

162: Japan Otaku Reviews25/06/06(Fri)01:26

>>158I reduced the speed of the Vacuum Wave Fist to half.

164: Japan Otaku Reviews25/06/06(Fri)01:26Yeahx1

>>158If you don’t concentrate, you won’t be able to produce results, so it’s not a problem.

153: Japan Otaku Reviews25/06/06(Fri)01:25

Since it’s a major adjustment for the year, you should do more things.
If you don’t do it in the off-season, when will you do it?

161: Japan Otaku Reviews25/06/06(Fri)01:26

>>153There are a few characters that are suitable for a major adjustment, though…

154: Japan Otaku Reviews25/06/06(Fri)01:25

It may be easier to counterattack than before, but I think there are still characters that are difficult to counterattack when compared between characters.

155: Japan Otaku Reviews25/06/06(Fri)01:25

It’s sad that those who will become active as Zangi users may also get criticized.

157: Japan Otaku Reviews25/06/06(Fri)01:25Yeahx1

It doesn’t matter, but I heard there was a leak about a collaboration from MoneMon.

160: Japan Otaku Reviews25/06/06(Fri)01:26

Is it the one where the Monki user couldn’t unleash the weak screw and is happy?
I’m happy.

165: Japan Otaku Reviews25/06/06(Fri)01:26

It sounds impressive when you say “half step,” but…
It’s really short, right?
The original reach is way too long to begin with.

169: Japan Otaku Reviews25/06/06(Fri)01:27Yeahx8

>>165Well, it’s really important, but…
What are you wandering around on the ground adjusting the distance for?

172: Japan Otaku Reviews25/06/06(Fri)01:28

>>169Then please take off the reach.

200: Japan Otaku Reviews25/06/06(Fri)01:32Yeahx3

>>172You’re really just making a fuss without understanding anything, huh…

210: Japan Otaku Reviews25/06/06(Fri)01:34Yeahx1

>>200Why does it seem like the hitbox is being allowed just because the main character’s hit confirmation was done a little earlier?
I’m saying it’s better to take the risk when you press the button than to have that kind of crappy adjustment.

166: Japan Otaku Reviews25/06/06(Fri)01:26

Ryuu, I’m sorry! I forgot to add the correction! It smells like something might happen.

167: Japan Otaku Reviews25/06/06(Fri)01:26Yeahx2

It’s impossible to fully agree with the adjustments, so the term “justifiability” is unnecessary.

180: Japan Otaku Reviews25/06/06(Fri)01:29

>>167It’s impressive how good they are at developing a term that sounds easy to understand, like “acceptability.”

168: Japan Otaku Reviews25/06/06(Fri)01:26

Chun-Li also received a huge buff, but since there are no players left using her, she isn’t being talked about (Itabashi Zangeif).

177: Japan Otaku Reviews25/06/06(Fri)01:28Yeahx1

>>168Super puffy?

170: Japan Otaku Reviews25/06/06(Fri)01:27

The memorable day has come when we Chun-Li players are rewarded.

171: Japan Otaku Reviews25/06/06(Fri)01:28

Ryuu is too stupid.
Fool fool fool fool

173: Japan Otaku Reviews25/06/06(Fri)01:28

It’s really terrible that even after causing that much chaos, they hardly gained anything.

174: Japan Otaku Reviews25/06/06(Fri)01:28

It doesn’t matter how weak the Zangief is.

175: Japan Otaku Reviews25/06/06(Fri)01:28

I might have seen “we doubled it” in a fighting game patch note for the first time.

176: Japan Otaku Reviews25/06/06(Fri)01:28

I don’t think anyone knows about AKI’s information, so I’ll write down the things that have improved.
Middle foot ch to bent middle POD whip
From a Rush crouching medium punch to a whip.
Poisonless rush from mid stance to crouching medium punch into whip.
Increased guard back with simple large P confirmation TC.
OD attack sudden Jasper impact impossible
When the edge middle POD’s vicious attack flies, it hits in mid-air and turns into a full combo.
The back throw frames have worsened, but if you throw to the corner, you can bury them with the fastest rush middle punch’s duration and can shimmy +5.
I thought the BO solidification had weakened, but I discovered another trap route.
This is whether it balances out with the additional correction of the metatarsal.

178: Japan Otaku Reviews25/06/06(Fri)01:29Yeahx1

I want the other characters to have a 2x speed option as well.
Super headbutt speed and so on.

179: Japan Otaku Reviews25/06/06(Fri)01:29

There’s no way there’s any credibility when we haven’t even manipulated the evaluation of the outstretched limbs.
Other characters’ illegal moves still have hitbox detection, making it easy to counterattack.

181: Japan Otaku Reviews25/06/06(Fri)01:29Yeahx1

You should just honestly ask for your character to be the strongest.

182: Japan Otaku Reviews25/06/06(Fri)01:29

Isn’t Moke coming back in spring?

183: Japan Otaku Reviews25/06/06(Fri)01:29

I think M Haru is worse than Zangi.

184: Japan Otaku Reviews25/06/06(Fri)01:29Yeahx4

In the year 2, it seems that the professional who showed no signs of transitioning to Zangi is just talking politics, no matter what they say…

187: Japan Otaku Reviews25/06/06(Fri)01:30

>>184There weren’t any professionals transitioning to Ken, but it was a huge political victory.

196: Japan Otaku Reviews25/06/06(Fri)01:32

>>184It’s not about God Middle Time, but I evaluate that the current Zangief is relatively stronger than the overall Y2.

185: Japan Otaku Reviews25/06/06(Fri)01:30Yeahx1

It would be strange if Honda’s shoulder joint didn’t return to the concentration class.

197: Japan Otaku Reviews25/06/06(Fri)01:32

>>185Combo damage can increase to around 200!

636: Japan Otaku Reviews25/06/06(Fri)03:32

>>185I doubled the headbutt speed.

672: Japan Otaku Reviews25/06/06(Fri)03:44

>>636I would like the occurrence of weak charge hand to be set to 5 frames.

674: Japan Otaku Reviews25/06/06(Fri)03:45

>>672Actually, this time the adjustment was quite tough, so I want some toys, right?
The distance from the large ginkgo tree with a big slap is interesting, but…

683: Japan Otaku Reviews25/06/06(Fri)03:55

>>674Coach Kubo also said that Honda’s fighting style hasn’t changed at all.
That said, I’m practicing new Jasper moves for you guys! I was laughing while doing headbutts and a hundred consecutive hits!

186: Japan Otaku Reviews25/06/06(Fri)01:30

It’s AKI who’s really continuing to accelerate behind Ryu.
This guy’s frame is going to get really good…

194: Japan Otaku Reviews25/06/06(Fri)01:31

>>186Since the middle P bubble’s unrest and destruction have disappeared~~~

188: Japan Otaku Reviews25/06/06(Fri)01:30

Isn’t the suction in SA2 wider now?

189: Japan Otaku Reviews25/06/06(Fri)01:30

I don’t understand why they won’t lower Zangief and JP, even though they were strong.

193: Japan Otaku Reviews25/06/06(Fri)01:31

>>189I thought it was a bottom-up adjustment, but it seems like they’re mumbling about Riri Manon Honda, so I don’t really understand.

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