
The hammer has become nice.
I wonder if that’s true… it might be…
It has become bland.
You’re slipping.
The adjustment was successful.
Well, then you don’t need it anymore, right?
Since the test, I used the hammer for the first time in the final version after the adjustments, and while it was fun, I felt like, is this weapon supposed to lose sharpness like this?
The number of times I’ve seen hammers and flutes, even if they’re star 8 Gore, has really increased.
>>7It’s a game I don’t know.
The hammer itself has improved a lot.
The problem is not there.
It has become enjoyable.
Am I getting stronger… ?
A hammer that doesn’t have complex operability or gauge management is easy to handle and nice… that’s how I felt after trying it out.
I want to get better at the flute, but it’s too difficult compared to the hammer.
>>13Try it with one hand, it’s easier and stronger.
The hammer’s vertical three-way cancel and charge are kind of like a ritual.
Believers who are just happy that it returned to zero.
“I have been continuously abused since I was 4 and have completely gone crazy.”
>>14It’s not strange because it’s been somewhat unpopular all my life.
What isn’t said here is just something that’s been given up on.
I thought that when I looked at the revised wiki on pubic hair, the content was thin and despite the thread being unusually long, there aren’t as many anonymous users mentioned about hammers as one might think.
>>15Since it’s a family wiki, instead of complaining, just write it.
>>17How do you write this with the body of someone who is about to try using a hammer!?
If you’re bragging about the duration of your abuse, you can’t win against the Gunlance, so stop it.
>>16So I can expect the new Switch 2! I believe in it!
I started touching on the topic because it’s popular, but when it transitions from a vertical 3 upper to a fully charged uppercut…
Simultaneously pressing 3 buttons → I’m not used to the feeling of releasing the 3 buttons to avoid charging up to a slam.
In the first place, it’s not even a pubic hair wiki.
Just give it up already.
The thread is getting longer because the hammer thread has basically become a general complaint thread.
>>23Now is a good time to get a video repost response built with dual swords, right?
There are way too many people who think it’s great just because using a hammer has become fun!
That’s why it might get a rough adjustment.
>>24Isn’t it good if it’s fun?
>>24It’s because everyone decent has switched to different weapons since the ones who are too weak are left with only the weirdos.
I can say for sure that 90% of the people posting in the hammer thread have never used a hammer.
And also, 50% of it is based on airplay as well.
>>27sea urchin
>>27Well, there might be a few like that, but I think it’s at most one person out of fifty in the thread.
Isn’t having fun in a game the most important thing?
What are you playing the game for?
A hammer is something you strike with… that’s the kind of thread it is.
>>32I thought you just wanted to use a hammer as an excuse to criticize the game, but I somehow understand now.
>>37That’s not true.
Because there’s only broth besides the hammer…
It has decreased, but for a few days after the update, there were many pointless claims that heavy was dead from people who didn’t really know.
>>33Such a weapon that is strong no matter who uses it has not been alive from the beginning; no matter how much it’s nerfed, its position as the strongest remains unshakeable.
The mismatch with the eye socket wound system and various other elements being unpleasant was the problem, so if it’s enjoyable, that’s fine.
>>34This will absolutely not change, so it won’t become a strong weapon, right?
I’m only interested in targeting the veterans’ wounds, but with the addition of ★8, it’s becoming difficult to do that, and I guess future high-difficulty quests will be like this.
It would be great if I could teleport to the head and follow up after hitting the foot injury with a starting move like Akuma.
That’s not good because it doesn’t get affected by the softening of the tissue at the injury site.
It seems that there aren’t even many complaint videos being uploaded anymore.
I wonder what the loyal people are doing now.
It’s not like I want a weapon that causes wounds.
It’s a bit disappointing that I can’t clear the veteran battles solo…
I haven’t failed.
Just not enough.
Honestly, I don’t think they are weak enough to be overshadowed by dual blades and sword-and-shield anymore.
Is there dashi in the gunlance?
If we’re talking about past works, I could go on infinitely, but shall we start with the discussion about the heat gauge?
It’s fun to use, and it has decent strength too.
From now on, types like dual swords or switch axes that aren’t fun will bear the burden of the bashing threads, even if they can’t achieve stuns.
I wonder if the Hanakin thread is still up.
During the time of King Redau, they became quite rare to see.
>>48I’m normally standing on weekdays too.
>>48I’m standing up, just in case.
It is not bustling.
>>51Recently, I’ve been falling before reaching 50.
I wonder which is better: a fun but weak weapon, or a strong but not fun weapon.
>>49Even back in the Rise days of non-SB environments, the Switch Axe wasn’t that strong, but it was so much fun that everyone was going crazy.
Having fun definitely leads to happiness… but having a certain level of strength makes it easier to seek enjoyment.
If it’s not fun when you’re strong, then I won’t do it! Well, as long as I’m able to do that, but if I have to take certain actions to be strong, that would be a different story…
Even XX sometimes takes a while, so there’s no way that the latest work “Hana Kin” wouldn’t come out.
>>52What on earth is it that I’ve started seeing every night since Wiles’ TU1 patch…?
>>52Sunbre has completely stopped standing up.
>>64I’m standing every day.
The official version is also insufficient, so it has been specifically mentioned that there will be additional updates in the summer.
I don’t think the hammer is a weak weapon anymore.
If I say this, politicians will come to attack me, but…
First of all, the room is big enough for 16 people, so it’s sufficient for the lobby as well.
I don’t want to participate because there are outside kids mixed in…
>>56Is there really a child outside who is that easy to understand?
Well, it’s probably just that I haven’t noticed, not that I’m being provoked.
It seems that King Redau’s ranking has managed to eliminate quite a few cheaters?
As usual, the battles are still left unattended as completely out of the question.
The gunner being roasted like a booger was strong, but seemed truly bored.
I lost my motivation to participate after hearing that they are openly recruiting.
>>62Are you doing that now!?
>>69Because it’s lonely when there are no people around…
>>74I quickly checked the past logs and filtered by lobby ID, but there was nothing like that.
Even if it’s weak, as long as it’s enjoyable, there will be users.
You can tell by looking at the sword.
>>63It’s a singularity where there are still some people, even in a time that is weak to the point of being transparent and, on top of that, not fun at all.
Even if it’s not very strong, the SB Gunlance was fun.
The one that was strong but boring was probably SB Light.
It feels like neither exists in Wiles, and strong weapons are just plain fun as they are.
>>65The insect glaive is not that great, huh?
It’s a matter of preference, but it has become a “burst” type, and above all, it’s just too hard to operate.
>>73It’s funny that weapon skills have a duration enhancement.
I realize that the recognition hasn’t been updated even though it has ceased to be that kind of weapon.
>>65Well, being strong but not fun is quite a lot, isn’t it?
>>75The crossbow type is ultimately like this, so it’s understandable that it gets nerfed this much.
>>79Um… it’s like a divine adjustment that makes things even more boring…
For now, can you properly adjust the appropriate distance first?
Wiles’ sword is not fun since it just uses the same action repeatedly…
>>67Wasn’t it just a weapon that was either a countering helmet splitter or a brain-dead cherry blossom attack that has now become a weapon that does red blade while in a cutting stance?
Looking at the TA values alone, the Charge Blade and Insect Glaive are really strong.
Challenge Quest King Redau has reached around 5800.
I had heard about it, but I didn’t think the mind’s eye could be so strong until I actually used it and saw my time shrink significantly.
It’s luxurious to have added enhancements and new powerful moves as usual…
You can also pull back and draw your sword, right?
I think we would gather more if we recruited through H.
Hi is already…
If you’re saying you’re recruiting, you can prove it by showing a screenshot of the post, right?
Are you going multi-threaded with the thread and the pillars? That can’t be true, can it?
If it gets buried, I make sure to erase it, so I’m being careful not to leave a log.
>>86Will it be buried?
It’s a bit much to lie and put down the room when I could just say I don’t like it.
>>87That’s probably why you’re disliked with that kind of nature…
There have been haters in the room since the first day of release.
As far as I know, the haters have been around since the Rise days.
>>89I wonder if there are people who think, “There’s no way anything is open year-round…”
>>89I was even being clingy, but I was mostly ignored.
Even if the hammer and flute just got their provisional licenses now, it’s too late.
I played Akuma S, but what are you doing now?
I think that in terms of hammering at Wiles, they are doing what they can.
To fulfill all ideals, I think a substantial rewrite like World Sword is necessary.
>>94It was a good opportunity to renew, but I gave up when I saw the pre-release video showing that they had changed it to a landing and it ended up with a fall!
There is a specification that a certain number of outsiders will come in, but the idea that we’re recruiting outside is completely false…
Offsetting will be added later; the rest is that there are still scratches or insufficient parts.
Since around P2G to P3, I became personally attached.
A crazy person who was exposing hunters using CFW.
I’m not sure how to deal with the wounds, and honestly, I don’t need weapons that come with such injuries. What should I do?
>>102Of course it makes sense that you don’t need a wound, since it’s adjusted to be a weapon that is totally meaningless except for head injuries…
Have I become senile from being hit too much with a hammer?
As expected, the abolition of the cutting ability system…!
I am… Toshiaki…?
>>104Lose yourself even more.
>>105Zoccy…
Anonymous – Dian and Shiaaki
It has nothing to do with anything, but if you push out the attribute release for slacks…
I thought that if I could get sucked into the wound and stick to it, I would become a divine weapon.
What I sought in my dreams is nothing but a flower of longing.
The great sword is the only weapon that didn’t quite make it in time for the new system, but I thought it would be implemented little by little… only to find out that wasn’t the case at all.
>>110It seems that weapon types like the single-handed sword and bowgun could be ready in time for MR.
Compensating with one hand!?
I don’t think the Light Bowgun is motivated either.
One hand probably has perfect guard, sword-locking, and looks like it can perfectly evade a sliding attack too.
Countered with a crossbow!?
The current sword clash and parrying seem pretty impossible at first glance, and even if we consider countering, it’s too late now.
A one-handed shield would have been fine as a bonus.
When did you say you would release DLC equivalent to MR?
>>118Well, since the root is rotten, it’s fine to cancel the development…
>>124Aren’t you crossing the line?
Even though the sword is drawn and has the skill to read the opponent’s moves, will it still be canceled out?
I wonder what kind of motion it will be attached to if it comes to offset.
Is it really save and cut?
Isn’t iai more like a counter?
Counter has been implemented for all weapon types, right?
What do you mean by drawing a sword with a katana since earlier?
Is it a story about Iaido?
I just don’t want to be involved even though I don’t have to buy it.
When it comes to stopping development altogether, that’s something else.
Is the ultimate goal of the haters to end the series?
The firepower may not be enough, but it’s fun to use, so that’s good enough.
I just really don’t like the slope.
If you’re going to push the slope, I want you to do it with appropriate strength.
This thread doesn’t have any value.
I thought if they were going to purposely make the slope slippery, they would at least make it as strong as in the world, but that wasn’t the case.
The glide enhancement is also a series skill, so I wonder what they want.
You suddenly stopped replying, huh?
Right on the mark.
I hope you won’t try to connect the slope and the hammer.
That’s not something that should be dragged out as if it were a one-time, oddball element.
Isn’t the concept of series skills unnecessary?
>>136Remember the final IB environment.
>>137Almost everything was broken by the mirror.
>>136It’s fine to have it.
I don’t quite understand why things like skating and skills that were normal in past works have been turned into series skills.
As expected, it’s the skill system from before XX…
Without series skills, it honestly feels like anything goes, which is a bit concerning.
I simply think the full charge is really lame, so I wonder if it could be an alternate move option like in Rise.
The series skills could use a bit more excitement.
It feels like being scorched.
Introducing series skills! But there are also gems, so do your best to dig! The world I played was able to accumulate playtime.
Kuroshoku II really does make use of all four parts.
Bubble II is too heavy to use with four parts.
I understand that you’re shocked about using it alongside the Nushi series, but it’s just too lame…
I think qualities like determination and courage are good.
That’s a group, but…
Will MR continue to have weapon skills?
>>149Because it’s linked to the changeover, it won’t be abolished.
I don’t need adjustments that make it slide.
I mean, they should really get rid of the slopes and steps; I don’t want to ride on them.
The riding is so weak that it’s almost like a penalty itself, making it a garbage element.
It was fun to move even before the adjustments, so as long as you make some numerical tweaks, I have no complaints.
A complete overhaul of the specifications is more painful.
It’s not that my riding skills are weak.
That being said, it’s an unnecessary element.
The theory that there aren’t many players left who are passionate enough about the game to complain strongly, so there are fewer opinions.
I don’t know because I’m resting until the content is added.
I think I was just mindlessly hacking away, not knowing what to do without watching videos of skilled people riding.
>>155What should I do?
Are you talking about looking at the circle on the lower left?
It might be more interesting if you increase both the risks and returns.
If you don’t dodge properly, the monster will seriously slam you against the floor or walls, resulting in huge damage.
>>157I think the adjustment of the multi is too rough for riding.
Considering that you can hardly deal damage while mounted, I think the down time should be longer to maintain balance.
I think the worst part is that being forced to ride over slopes and steps is bad.
>>164The slinger added in IB was fast and convenient for wall hits…
Why did you delete it?
Some weapons gain enhancements when mounted, which is good, but others just get downgraded.
I feel bad when I ride in multi.
It’s frustrating when the ride moves on its own with hills and bumps.
We have no choice but to create a human-rights skill that increases attack power by 1.05 times instead of being unable to glide due to glide rejection skills.
>>160It’s no good because there are only advantages.
>>161In other words, does the production side also acknowledge that slopes are a disadvantage?
In the end, it feels like it will be the usual situation of not meshing well with the basic system.
I liked riding up to IB, and I felt lonely when I could no longer ride it with Rise.
I don’t need Wyles’ ride anyway.
>>165What do you mean you don’t want to ride in the Rise anymore?
To be frank, I would prefer that more focus be put on other aspects rather than weapon balance, so it’s fine if the weapon balance stays like this until Master Rank comes.
>>166Is it something that can be handled with a patch?
>>166It’s only valid to complain about things like the UI and core features when they are functioning properly.
>>166Well, honestly, there are plenty of things that need to be changed before that… For now, let’s reconsider the configuration that puts a load on the PC without installing MODs… and refresh the UI…
From now on, the voices of discontent will likely decrease.
With the new highly anticipated releases coming out one after another, the number of people will likely decrease.
Every day, you create threads complaining without getting tired… You could just play a different game until the update.
>>172Right after the update, there were 100,000, but in a week it decreased to 30,000.
I have to become someone who is 70% correct.
>>172It’s only natural to complain since there are many aspects that can’t be defended.
I don’t understand why someone who seems to immediately get angry at dissenting opinions and responds like that doesn’t just hide in a thread like that on a Friday night.
Well, it seems like the number of people has decreased to the point where they’re trying to recruit through DM, so I guess they want attention.
Well, I feel like the UI is already beyond the scope of what can be fixed with a patch.
There are many terrible specifications that need to be completely rebuilt from the ground up.
I received a survey, but I have so many complaints about the UI that it’s difficult to write them all down.
Riding a dragon and engaging in combat on it are completely different things.
>>176Since it’s derivative, that’s obviously a stretch.
I feel like dragon handling was designed with an assumption of its own stamina, so anything related to riding is quite difficult.
About 90% of the people who used to make a fuss with hammers have…
I feel like I’m drifting away from the hammer, or rather Wiles.
>>177After the update, it seems like a lot of people quietly left after trying it out and realizing it was just this level of quality as expected.
Looking at Hunter Pro Heel
>>177In the first place, it would be correct to say that 90% of the ones making a fuss weren’t doing Wilds in the first place.
>>181That is not correct.
I won’t know how weak I am unless I try.
I saw in the video that the hammer had incredible firepower.
The impact of sending out three-digit numbers is amazing in terms of its rush on the head.
I liked using a dragon taxi on non-target monsters while also beating up the target.
I will keep saying that the game I made casually is until it’s properly offset.
It’s impressive loyalty to think that critical opinions at this point are just from people who aren’t really engaged.
>>185That’s nice.
People who have played for hundreds of hours on Steam are leaving low-rated reviews.
I wouldn’t have been able to do it without the Rise’s Nushidia vs. Hammer or that Manipulative Dragon.
It is true that there are a decent number of bald comments that are just riding along, but there were also a certain number of anonymous users who got really angry and pointed out specific points in lengthy responses.
Calling someone 90% air-headed is just too much on the other side.
It’s over once you start talking about loyalty.
>>190Capcom is finished.
If everyone over there and here is just pretending, then who is actually doing it?
Because it sold extremely well, it has just created a foundation for a significant increase in criticism.
The environment required for playing is also the highest it’s ever been.
I couldn’t help but laugh at the person writing a typical airplay-like short critical review who has played for several hundred hours.
>>193When a stranger sees the reviews, they would think they are exaggerated and just randomly made up… it’s unbearable how many things are listed like that.
If it’s interesting, real players will sweep away the bald ones, so at this point, it’s just a proxy war for the bald.
The ride has enjoyable performance while suppressing excessive behavior with the Rise.
This time, it would be frustrating if it was too easy to trap with something boring and weak.
It’s unacceptable that they haven’t learned anything from past works.
>>198I’m learning to thoroughly eliminate the broken mechanics and elements.
Wow, I was shocked that Light can actually use the Slash Burst in Zero.
>>203It doesn’t get much attention, but the impact shell is kind of like a splintering shell, so in a way, it can be fired from all light bowguns!
>>209Who would use something that can only shoot one shot, has a ridiculously slow reload, a painfully slow gauge recovery, and pathetic firepower?
>>213It’s just like the explosive rounds that no one uses!
>>198I wonder what it is about series like Monster Hunter, and not just that one, that causes experiences to sometimes feel reset as they continue for a long time…
Even if I get better now, the three months that were worse than a game won’t come back, and during that time, I’ve already done most things to the point of emptiness.
It was the same with the world, but I have no idea what to do about Wiles’ ride at all.
Was there any explanation somewhere?
>>200I have no idea about avoiding chaos through movement since there’s nothing, or about getting hurt with knife or weapon attacks and then being able to finish with a weapon attack if I open a wound.
Most people think that their injuries will just end up being cut and broken by a knife.
It’s commendable that you’re enjoying something that was less than a game until you’ve fully explored it.
>>201It’s a volume that ends in an instant.
I’m playing Sunbreak, and it’s super fun!
It’s interesting, so it needs to be at least as good as the Hammer from the Iceborne era to be considered fine.