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[Street Fighter] (The vacuum wave fist flew at twice the speed…)

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1: Japan Otaku Reviews25/06/05(Thu)21:50Yeahx20

The face when it flew away at double the imagined speed.

2: Japan Otaku Reviews25/06/05(Thu)21:51Yeahx5

It’s quite a situation, isn’t it…

3: Japan Otaku Reviews25/06/05(Thu)21:52Yeahx2

That’s way too reckless!!

4: Japan Otaku Reviews25/06/05(Thu)21:52

Even Mai can light the flame and put on 2 gauges, and yet her invincibility runs out midway, what about you?

5: Japan Otaku Reviews25/06/05(Thu)21:53

Always stay focused!

6: Japan Otaku Reviews25/06/05(Thu)21:53

Have you not been focused until now?!

7: Japan Otaku Reviews25/06/05(Thu)21:55

I wanted other characters to have double items for anything.

8: Japan Otaku Reviews25/06/05(Thu)21:56Yeahx3

>>7The increase from +1F to +2F is also doubled.

9: Japan Otaku Reviews25/06/05(Thu)21:56

I can’t call him Takashi anymore.

10: Japan Otaku Reviews25/06/05(Thu)21:57

Getting stronger little by little…

11: Japan Otaku Reviews25/06/05(Thu)21:57

When I unleash a wave attack, the SA1 comes flying in while disappearing!
If Ryu uses a vertical jump with wave motion, he gets hit by SA1 during a jump hunt.

12: Japan Otaku Reviews25/06/05(Thu)21:58

The state achieved by a man whose only traits were his individuality and focus is the double-speed vacuum wave.

13: Japan Otaku Reviews25/06/05(Thu)22:00Yeahx1

(What…!?))
(What…!?)

14: Japan Otaku Reviews25/06/05(Thu)22:00

After two days, I’m really motivated because all the updates make a lot of sense.

18: Japan Otaku Reviews25/06/05(Thu)22:01Yeahx15

>>14The one that doubled has arrived…

15: Japan Otaku Reviews25/06/05(Thu)22:01

When you focus, all your skills will double in speed.

16: Japan Otaku Reviews25/06/05(Thu)22:01Yeahx2

When it comes to Ryu’s signature move, it’s the Hadouken.

17: Japan Otaku Reviews25/06/05(Thu)22:01Yeahx4

Many people have had their start correction from 10% to 20%.

19: Japan Otaku Reviews25/06/05(Thu)22:05

>>17I can’t accept the adjustments to Guile.

22: Japan Otaku Reviews25/06/05(Thu)22:09Yeahx6

>>19You were told not to switch places, right?

20: Japan Otaku Reviews25/06/05(Thu)22:06

Unlike the previous half-hearted attempts, it feels like there’s some real momentum towards transitioning to Ryu now.

21: Japan Otaku Reviews25/06/05(Thu)22:08

I wonder what would happen if Blaz switched to a stronger dragon.

23: Japan Otaku Reviews25/06/05(Thu)22:10

I don’t know about Akuma yet, but there will likely be many immigrants from Ken.
If I were to go, it would probably be in the order of Ryuuluke Terry.

24: Japan Otaku Reviews25/06/05(Thu)22:17

It seems difficult to transition from Ken.

25: Japan Otaku Reviews25/06/05(Thu)22:17Yeahx1

One day it suddenly doubles.
That’s good.

26: Japan Otaku Reviews25/06/05(Thu)22:18

Well… this bullet speed is a bit… is there any reason to accept this…?

29: Japan Otaku Reviews25/06/05(Thu)22:19

>>26The resource consumption from the OD wave rush heavy punch is more justified than from combos, right?

27: Japan Otaku Reviews25/06/05(Thu)22:19

When you think about the benefits of abandoning 1 gauge plus one wake-up pressure… well…

28: Japan Otaku Reviews25/06/05(Thu)22:19

It’s cold!
I suddenly became a Dragon Ball.

30: Japan Otaku Reviews25/06/05(Thu)22:19

Waves are a form of dependence, so I won’t shoot.

31: Japan Otaku Reviews25/06/05(Thu)22:20

Takamiyama

32: Japan Otaku Reviews25/06/05(Thu)22:21

Something incredible is about to happen all of a sudden.
That’s good.

33: Japan Otaku Reviews25/06/05(Thu)22:21

I think it’s more like the adjustment of Jasper is providing a tailwind for Ryu.

47: Japan Otaku Reviews25/06/05(Thu)22:29

>>33In the current environment, where many people are not yet accustomed to the specifications, could we not crush Big Wave Palm?

34: Japan Otaku Reviews25/06/05(Thu)22:21

I would like the OD turbolancer to have its projectile speed doubled…

35: Japan Otaku Reviews25/06/05(Thu)22:22

The moment you concentrate, a sense of tension arises at any distance.

36: Japan Otaku Reviews25/06/05(Thu)22:22

You’ve become like Chris from Resident Evil, not just a gorilla.

37: Japan Otaku Reviews25/06/05(Thu)22:22Yeahx5

Since the Shinkuu Hadouken wasn’t flashy, I made it look in line with Marvel vs. Capcom.

38: Japan Otaku Reviews25/06/05(Thu)22:24

I increased the pressure of focus because it has been said that even when I received enhancements, it was still very difficult to engage with.

39: Japan Otaku Reviews25/06/05(Thu)22:25Yeahx2

The speed of arrival is like Marvel, right?
There was also something called the Dragon Cry Wave Fist.

40: Japan Otaku Reviews25/06/05(Thu)22:26

One day, Ken’s score might suddenly double, or Lavushka’s number of pitches might suddenly double.

41: Japan Otaku Reviews25/06/05(Thu)22:26

Zangief’s health is doubled.

42: Japan Otaku Reviews25/06/05(Thu)22:27Yeahx1

Hey, isn’t this the Rising Dragon insane?

59: Japan Otaku Reviews25/06/05(Thu)22:33

>>42It seems that Cammy’s big shoryuken can also apply pressure during wake-up, huh?

81: Japan Otaku Reviews25/06/05(Thu)22:39

>>59Everyone was thinking that…

43: Japan Otaku Reviews25/06/05(Thu)22:28

The surroundings gradually become weaker.
That’s good.

44: Japan Otaku Reviews25/06/05(Thu)22:28

As usual, I focused and fired my vacuum wave fist…

45: Japan Otaku Reviews25/06/05(Thu)22:29

Someone stronger than me becomes weaker.

46: Japan Otaku Reviews25/06/05(Thu)22:29

I’m going to meet someone faster than me.

64: Japan Otaku Reviews25/06/05(Thu)22:34

>>46Shoot it out with Luke!

48: Japan Otaku Reviews25/06/05(Thu)22:30

Um… are AKI users on the enhancement side or the debuff side?
The main performance might have dropped, but how about considering the Jasper adjustment?

56: Japan Otaku Reviews25/06/05(Thu)22:32Yeahx1

>>48I think it’s good to strengthen it since we are starting to find quite suspicious information.

49: Japan Otaku Reviews25/06/05(Thu)22:30

It means that if you take one step at a time, before you know it, you’ve reached the top of the mountain.

50: Japan Otaku Reviews25/06/05(Thu)22:31

– Since everyone has been able to keep up with the bullet speed in JP, I doubled the bullet speed.

51: Japan Otaku Reviews25/06/05(Thu)22:31

Is it worth transitioning to Terry…?

52: Japan Otaku Reviews25/06/05(Thu)22:31

It felt like it was a bit of a leap…

53: Japan Otaku Reviews25/06/05(Thu)22:32

Gail’s Sonic can also be faster.

60: Japan Otaku Reviews25/06/05(Thu)22:33

>>53Let’s slow down the weak.

54: Japan Otaku Reviews25/06/05(Thu)22:32

While there are still aspects that are tough to navigate,
The value of using stocks has emerged even in the context of bullets, making it significant to focus on them, even if it means abandoning attacks.

55: Japan Otaku Reviews25/06/05(Thu)22:32Yeahx1

Everyone is laughing at the double speed, but I feel like it’s actually practical and I might get scolded later.

75: Japan Otaku Reviews25/06/05(Thu)22:37

>>55I wonder if it was abnormal that there was no pressure from long distances even though I have wave energy.

57: Japan Otaku Reviews25/06/05(Thu)22:32

Terry is convinced by the firepower.

58: Japan Otaku Reviews25/06/05(Thu)22:33

By the way, is the wave palm strike like a round wave and activates the dark attribute?

61: Japan Otaku Reviews25/06/05(Thu)22:33

I feel like this time there are quite a few changes that are difficult to notice at first glance, like the frames and flying effects, and I’m wondering if this is really okay…?

62: Japan Otaku Reviews25/06/05(Thu)22:33

I’ve heard that Hadouken has become faster, causing the usual combos to miss.

63: Japan Otaku Reviews25/06/05(Thu)22:34Yeahx1

It is abnormal for a shockwave that could normally hit a distant target to move slowly.

65: Japan Otaku Reviews25/06/05(Thu)22:34

Faster than me…?

66: Japan Otaku Reviews25/06/05(Thu)22:34

I never thought the day would come when I could see Ryu eagerly challenging the match from the start against JP. Is that really okay with you?

68: Japan Otaku Reviews25/06/05(Thu)22:35

>>66It should be cool.

71: Japan Otaku Reviews25/06/05(Thu)22:35Yeahx3

>>66Well… it’s only that I could barely manage if I concentrated, so I don’t want to find myself in that situation happily…

67: Japan Otaku Reviews25/06/05(Thu)22:35

Focus a bit before the battle starts!

69: Japan Otaku Reviews25/06/05(Thu)22:35

It’s my first time with Street Fighter 6, but I’ve always wanted to have hit confirmation for Hadouken and Electromagnetic Hadouken in every series.

70: Japan Otaku Reviews25/06/05(Thu)22:35

Certainly, there is the condition of concentration, but just by having one gauge, I can wave, while you can’t.

72: Japan Otaku Reviews25/06/05(Thu)22:35

Speaking of Ryu, it’s the Hadouken, so the direction of enhancement is reasonable.

82: Japan Otaku Reviews25/06/05(Thu)22:40

>>72Is this what I got after letting go of my murderous intent and various other things before I received any enhancements…?

73: Japan Otaku Reviews25/06/05(Thu)22:35

Next is the implementation of the True Hadoken and the Explosive Hadoken.

74: Japan Otaku Reviews25/06/05(Thu)22:36Yeahx2

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The movement speed of the Tatsumaki Senpu-kyaku has been doubled. The movement distance of the Shin Hashogeki has been doubled. The attack detection of the Shin Shoryuken has been doubled.

76: Japan Otaku Reviews25/06/05(Thu)22:38

Q. My rush is slow and I have a hard time getting close to my opponent. What should I do?
A. Let’s slowly approach while flashing super fast and strong bullets so that they can’t take any action.

77: Japan Otaku Reviews25/06/05(Thu)22:39Yeahx5

Since I’m using one SA gauge and focusing, I should be able to do at least this much.

78: Japan Otaku Reviews25/06/05(Thu)22:39

You can also double the Shadoken.

79: Japan Otaku Reviews25/06/05(Thu)22:39

EW was overly focused on concentration, perhaps anticipating this…

80: Japan Otaku Reviews25/06/05(Thu)22:39

Stop the giant serving challenge.

83: Japan Otaku Reviews25/06/05(Thu)22:40Yeahx1

The damage from normal waves ✝100 is quite significant, you know…

84: Japan Otaku Reviews25/06/05(Thu)22:40

Far away, far away.

85: Japan Otaku Reviews25/06/05(Thu)22:41Yeahx1

Whether doubling is the appropriate figure or not, I believe that focusing on increasing returns rather than reducing concentration risk is healthy and good.

86: Japan Otaku Reviews25/06/05(Thu)22:41

I want the Siberian to be faster.

87: Japan Otaku Reviews25/06/05(Thu)22:41

A face that wishes the damage would be doubled anyway.

88: Japan Otaku Reviews25/06/05(Thu)22:41Yeahx1

Everyone was saying that the rush speed is getting faster…

89: Japan Otaku Reviews25/06/05(Thu)22:42Yeahx1

Suddenly becoming strong.
That’s good.

90: Japan Otaku Reviews25/06/05(Thu)22:42

Going straight to double without increments like 1.25 or 1.5 is just too manly.

92: Japan Otaku Reviews25/06/05(Thu)22:42

It’s a face that seems to say it’s okay to go back to basics and make it a garfu.

93: Japan Otaku Reviews25/06/05(Thu)22:43Yeahx1

Take it easy, you fool.

94: Japan Otaku Reviews25/06/05(Thu)22:43

Let’s double the damage of Shin Shoryuken too.

95: Japan Otaku Reviews25/06/05(Thu)22:43Yeahx1

At Shoryuken, ordering a large serving means it doubles, which is a bit troublesome.

96: Japan Otaku Reviews25/06/05(Thu)22:43

When I’m focused, it’s amazing… How much do I usually let my guard down?

97: Japan Otaku Reviews25/06/05(Thu)22:43

I want all the so-called weak characters to get this kind of ridiculous buff.

98: Japan Otaku Reviews25/06/05(Thu)22:43

The doubling of bullet speed and the enhancement of the big rising dragon are incredibly noticeable, but the improvements in other areas are also quite impressive.

99: Japan Otaku Reviews25/06/05(Thu)22:43

Double the throwing distance of the screw!

100: Japan Otaku Reviews25/06/05(Thu)22:44

Could it be that mastering the fist is about the speed of the bullet?

101: Japan Otaku Reviews25/06/05(Thu)22:44

In the beginning, when I commented here to Ryu, “Get your killing intent back and use the Dragon Claw Kick,”
“I still remember being told, ‘With the current adjustments, even if Ryu gets the Dragon Claw Kick, it’s only going to be adjusted to a guard -5, that’s obvious.'”
Well… Yeah…

102: Japan Otaku Reviews25/06/05(Thu)22:44

You were mocking my focus, weren’t you?

106: Japan Otaku Reviews25/06/05(Thu)22:45

>>102I’m not goofing around… Here we go! (Jump dodge)

108: Japan Otaku Reviews25/06/05(Thu)22:45

>>106Did you fly? I’m going to have you step on the railgun.

103: Japan Otaku Reviews25/06/05(Thu)22:44

Is this connection happening as expected…? There are also a few routes that raise concerns, and I’m scared about the urgency.

104: Japan Otaku Reviews25/06/05(Thu)22:44

It’s funny that I became too strong and ended up not being able to hit the back jump anymore.

105: Japan Otaku Reviews25/06/05(Thu)22:45Yeahx1

I don’t feel like my maneuvering has become easier than I expected.
Shadow stitching is amazing, but

117: Japan Otaku Reviews25/06/05(Thu)22:48

>>105There are strengthened aspects related to maneuvering, but since the medium punch type has been weakened, it feels like the overall balance hasn’t changed that much.
It’s fun because those who were just casually parrying until now can focus more easily when they hit, right?

107: Japan Otaku Reviews25/06/05(Thu)22:45

Takashi can’t differentiate his shots when he’s concentrated… he can only use Wave Palm to bait a parry… and when he activates SA3, he completely abandons his wake-up pressure…

143: Japan Otaku Reviews25/06/05(Thu)22:55

>>107What is this?

152: Japan Otaku Reviews25/06/05(Thu)22:59

>>143It’s obviously Season 1 Takashi.

109: Japan Otaku Reviews25/06/05(Thu)22:46

Large serving challenge

110: Japan Otaku Reviews25/06/05(Thu)22:46

It feels easier to accumulate because there are bullets compared to sake and wind.

111: Japan Otaku Reviews25/06/05(Thu)22:47

Instead of making maneuvering easier, you’re increasing the pressure when touched, right?

113: Japan Otaku Reviews25/06/05(Thu)22:48

>>112It might be interesting to rush twice the distance.

114: Japan Otaku Reviews25/06/05(Thu)22:48

Well, adjustments that make things easier certainly provide satisfaction, but adjustments that make things more enjoyable tend to offer a higher sense of fulfillment.

115: Japan Otaku Reviews25/06/05(Thu)22:48

Ryuu itself isn’t that great in terms of movement.
When you focus, the bullet speed doubles, and it creates pressure that restricts the opponent’s movements.

116: Japan Otaku Reviews25/06/05(Thu)22:48

– The attack range of the zoom punch has been doubled.

118: Japan Otaku Reviews25/06/05(Thu)22:48

· The thickness of the forearm in the victory screen has been doubled.

119: Japan Otaku Reviews25/06/05(Thu)22:49

If we keep getting stronger little by little like this, by 2030, our speed will exceed the speed of light…!

120: Japan Otaku Reviews25/06/05(Thu)22:49

Has the pressure of concentration clearly increased, making it easier to move the opponent?

121: Japan Otaku Reviews25/06/05(Thu)22:49

It’s okay to have Dhalsim’s arms wrap around the Earth and come out from his back, right?

128: Japan Otaku Reviews25/06/05(Thu)22:51

>>121That means you’re shooting it the other way around.

130: Japan Otaku Reviews25/06/05(Thu)22:52

>>121Let’s make it so the throwing hitbox extends from the opponent’s back screen edge.

122: Japan Otaku Reviews25/06/05(Thu)22:49

I thought it was just that when I focus, my sandals start to slip a lot.
Twice, huh?

123: Japan Otaku Reviews25/06/05(Thu)22:50

I laughed at the double speed, but I think it’s good to have a return on concentration.
But I think it will be nerfed next.

124: Japan Otaku Reviews25/06/05(Thu)22:50

Well, to be honest, the Ryu side doesn’t want to use SA1 either.
It’s fine to be under pressure, and when you have the chance to secure something, you should take it.

125: Japan Otaku Reviews25/06/05(Thu)22:50

Next, I wonder if the concentrated OD wave will make it float vertically.

126: Japan Otaku Reviews25/06/05(Thu)22:51

It’s fine to double the breasts and butt of female characters.

127: Japan Otaku Reviews25/06/05(Thu)22:51

It’s too early to become someone who sees lethal.

129: Japan Otaku Reviews25/06/05(Thu)22:51

I doubled the number of Hadouken.

132: Japan Otaku Reviews25/06/05(Thu)22:52

>>129Stop Street Fighter 6 Rainbow.

131: Japan Otaku Reviews25/06/05(Thu)22:52

I increased the exposure level of the dance by two times.

133: Japan Otaku Reviews25/06/05(Thu)22:53

I thought it was really cool how the electric blade vacuum connects from the central OD tornado.

134: Japan Otaku Reviews25/06/05(Thu)22:53

You’ve finally become Ryu with the Hadouken.

135: Japan Otaku Reviews25/06/05(Thu)22:54

I think it would be good to halve the time for the Yoga Sunburst.

136: Japan Otaku Reviews25/06/05(Thu)22:54

It felt like Ryu and Ken were not differentiated at all, but this time they have been quite distinct.

137: Japan Otaku Reviews25/06/05(Thu)22:54

Even though I’ve been pinned down, it still seems like Akuma is stronger in terms of maneuverability.
That aside, it seems like there might be a completely different group of people using Ryu since it has further evolved into a gorilla.

138: Japan Otaku Reviews25/06/05(Thu)22:54

Luke’s SA1, Chun-Li’s OD Hyakuretsukyaku, Ryu’s Shankuu Hadou.
Isn’t it tough to be able to brace yourself like this while waiting in M?

139: Japan Otaku Reviews25/06/05(Thu)22:54

Differentiation is fine, but then what was the velocity until now?

141: Japan Otaku Reviews25/06/05(Thu)22:55

>>139Ryu was in training.

144: Japan Otaku Reviews25/06/05(Thu)22:55

>>139I didn’t know that Ryu-kun could shoot faster when he rides the lightning.
I was just shooting to create sparks and generate electric power.

147: Japan Otaku Reviews25/06/05(Thu)22:57

>>139It seems that Ryu’s rush has been getting faster with each patch, right?
Actually, I was practicing putting the rush’s inertia onto a vacuum wave.

140: Japan Otaku Reviews25/06/05(Thu)22:54

It was starting to be revealed that I was quite strong, but I received an obvious buff.
That’s good.

142: Japan Otaku Reviews25/06/05(Thu)22:55

It’s hidden in double shadows, but the speed increase of OD waves and normal vacuum is also helpful.

145: Japan Otaku Reviews25/06/05(Thu)22:57

I really think the damage from the Concentrated True Wave Shock is insane.

146: Japan Otaku Reviews25/06/05(Thu)22:57

It was unexpected that the already fast electric blade would become even faster.

148: Japan Otaku Reviews25/06/05(Thu)22:59

Honestly, no matter how much I enhance my concentration, it still takes effort to actually focus, so it’s fine.
The rising dragon’s wake-up attack is simply strong.

149: Japan Otaku Reviews25/06/05(Thu)22:59

Suddenly speeds up.
That’s good.

150: Japan Otaku Reviews25/06/05(Thu)22:59

Even so, there are times when due to the issue of rush speed, I can’t quite reach the itch.
That being said, we have reached a stage where we are no longer required to seek improvements in rush speed…

151: Japan Otaku Reviews25/06/05(Thu)22:59

Will we be able to take first place next month?
Will we be able to take first place next month?

“` STATS CHARACTER USAGE Character Usage Rate Excluded from Ranked Match Updates. 2025.04 Control Type ALL MODERN CLASSIC ALL ROOKIE IRON BRONZE SILVER GOLD PLATINUM DIAMOND MASTER PLATINUM 1 GOUKI 13.964 % 0.3 % 2 KEN 9.218 % 0 % 3 RYU 9.028 % 0 % 4 MAI 7.159 % 0 % 5 JURI 6.192 % 0 % DIAMOND 1 GOUKI 13.075 % 0.0 % 2 RYU 9.571 % 0.4 % 3 MAI 7.963 % 0.1 % 4 KEN 7.891 % 0.2 % 5 JURI 5.799 % 0.9 % MASTER 1 GOUKI 11.381 % 0.1 % 2 RYU 8.556 % 0 % 3 KEN 7.342 % 0 % 4 JURI 6.202 % 0 % 5 MAI 6.124 % 0 % “`

153: Japan Otaku Reviews25/06/05(Thu)23:00

Once he focused, Zun1 Ryu couldn’t even properly throw a Hadouken, which was already quite unusual.

154: Japan Otaku Reviews25/06/05(Thu)23:00

I’m not only focusing on waves, but I’m also putting a lot of effort into skipping the level of Wave Palm Strike to MAX.
I became a monster of a ramen shop.

155: Japan Otaku Reviews25/06/05(Thu)23:01

It’s good to use something that’s fun.
What’s important is that it’s fun.

156: Japan Otaku Reviews25/06/05(Thu)23:01

On the contrary, this could be an opportunity for all characters that shoot projectiles to have the same speed for their bullets, right?

157: Japan Otaku Reviews25/06/05(Thu)23:02

I think it’s quite amazing that the adjustments to Ryu starting from the second year make you want to try him out.

158: Japan Otaku Reviews25/06/05(Thu)23:02

A gorilla suddenly came carrying a railgun.

160: Japan Otaku Reviews25/06/05(Thu)23:02Yeahx2

>>158That just sounds like a biohazard.

159: Japan Otaku Reviews25/06/05(Thu)23:02

Even though the usage rate of Ryu is high.
It would be nice if they decided based on usage rates.

162: Japan Otaku Reviews25/06/05(Thu)23:03

>>159It’s correct to strengthen something that is weak despite having a high usage rate.

164: Japan Otaku Reviews25/06/05(Thu)23:03

>>159Whoa, Dhalsim is the strongest!!!

161: Japan Otaku Reviews25/06/05(Thu)23:03

It’s fun to be able to start an offensive after an anti-air big dragon.

163: Japan Otaku Reviews25/06/05(Thu)23:03Yeahx1

You were saying to take it one step at a time, so why are you skipping ahead?

165: Japan Otaku Reviews25/06/05(Thu)23:03

Since all the other gi had the bulletproof feature, Ryu also received it.
It’s more like penetration than just a bullet pass-through.

166: Japan Otaku Reviews25/06/05(Thu)23:04

It’s not because it’s weak yet has a high usage rate, making it easy to gather data and adjust, is it…?

167: Japan Otaku Reviews25/06/05(Thu)23:05

Just make everything twice as much already, even if the rush is really weak.

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