
Take out 3.
I thought the thumbnail smelled like garbage.
It doesn’t stink!
grass
My whole body smells like sewage. ♥️
No smells allowed below.
>>6It’s not that it looks smelly, but it actually smells.
Smell
The initial outfit of 2 seems so smelly that it can’t be wiped away, but the maid outfit and school uniform don’t seem that smelly.
Nipple-bulging woman
Well, saying it smells is cute as a joke, so I want the new release.
I want to fall into that huge space again.
Toyama… create a spiritual sequel in your own studio…
It’s cute, isn’t it?
I want to have sex.
But the smell that crows like…
But this game offers a one-of-a-kind experience.
>>15I want it to come out in VR.
>>18Get covered in vomit.
I wanted to spend my whole life searching for apples.
I want to fly around with Kitten-chan or Crow with the current specs.
First-person perspective is amazing!
Get drunk at lightning speed.
I like the steampunk-like Western-style streets of 1, and I also like the vibrant feel of 2, which is reminiscent of Southeast Asia. The BGM is Prejune.
>>21Prejuune is great, isn’t it?
It’s the first game that made me want to get the soundtrack.
I think it’s a game where you can experience Pretty Cure quite a bit.
Astrobot was just cosplay.
I wanted it as a mini-game because of its interesting gameplay.
I wonder if I can watch anime somewhere now.
>>25It’s normally available on the PS official site.
>>27Is it officially available?
It’s been a while since I last saw you.
It was really impressive to listen to something like an official commentary on Kohei Tanaka’s music.
Different.
It has a comforting smell.
A memory of being like “Whoa…” when searching for apples in the underground town.
Didn’t you say you were going to make a movie?
I want to be taken to a place like the steel beams beneath a deserted city with a gravity grab and hide there to have outdoor sex…
I feel like more than half of the playtime was spent on air strolling and searching for apples, rather than on the story.
You can change your outfits, so taking photos is so much fun!
I’m still looking for a game with this kind of feel.
I wonder if they’ll remaster it as a set of 1 and 2.
The time I played on Vita was the most fun.
You can take a walk freely with gravity manipulation, and the city is well-developed, so just walking around is fun.
I still occasionally boot it up and go for a walk.
I love the atmosphere and background music that feels like a holiday afternoon in Van Da Sentaliere.
A memory of the demo for 1 being too much of a self-negative campaign.
A tragically unfortunate heroine who is treated very poorly by SONY.
>>40I don’t feel any mistreatment at all, like being selected for the main visual of the concert or getting two slots in Astro…
I like Kitten-chan because she’s so cute.
It seems like if I said I’d feed them, they would eagerly follow me.
I’m disappointed that the apple hunting, which was the most interesting, ended online in just one year…
>>42It was surprisingly fun to think about the angles while photographing apples.
The tutorial stage of Jupiter 2 is ridiculous!
Could you possibly show me a 3 by some mistake…?
I feel like there was a costume that could only be obtained by searching for apples, but I wonder if it was relaxed when the online service ended.
Once it comes out, I’ve decided in my heart to buy a PS5, a PS6, or anything.
I wonder if they’ll release a remaster.
If it moves too smoothly, could it make you feel motion sickness?
>>47Rather, the intoxication decreases as the FPS increases.
I wonder if they will hold a concert for the anniversary or something.
I really liked the feeling of being able to control falling dreams as if they were lucid dreams.
I think it’s a pretty good treatment for a main character that ended after just two works.
Most of the main staff from the production is no longer there, right?
>>53Japan Studio itself was dissolved and restructured into Team ASOBI.
I really loved how the boss battle BGM from the previous Crow arc was heroically arranged to become the theme song!
In the first place, there’s no way the treatment is bad since they’ve remade a standalone Vita game for PS4 and even released a sequel.
I thought it smelled like a sewer.
Hey, switch places with the gorilla at the center right now.
The reason it was erased is probably because it was a game made by the Japanese side.
I definitely want to do 3, but I’m also quite satisfied with the ending of 2, which goes around the city from Crow’s perspective and doesn’t provide a clear depiction in the end… so I can forgive it with the remaster.
It seems like they might be saying the same thing about the arrangement of Smash Bros too.
I was happy when 2 was announced because it was uncertain whether it would even come out.
But I might have liked the UI of 1 better…
Were you saying that it’s treated poorly despite being featured visually just based on that one edit?
I want the smelly ones to disappear, especially those worse than Kitten-chan.
The fact that JAPAN studio is gone means that Kitten-chan and Bravo won’t be able to release sequels either…
There’s no problem at all because there’s ASOBI.
Even in the SIE 30th anniversary trailer, it’s being excluded, isn’t it?
Poor Kitten-chan.
The only thing that’s crap is the frisbee.
Is it not going to appear in Astro Bot?
It seems that the BGM for 2 has become an incredible number as a result of Tanaka Kohei’s enthusiasm.
The city of 2 is amazing, way too amazing!
But I can’t help but feel that the visuals in town one were more cohesive.
Is it the lunar mode?
It was nice that the one that can jump long distances was easy to use.
It was interesting, but managing Luna Tune and Jupiter Tune was really difficult, and it took a lot of time to get used to them.
Smell of the sewer or the barn.
The difficulty of the side quests in 2 is unnecessarily hard, which is a bit…
It’s nice to have a side quest where you can run on the rails.
Die
I thought it was a hat, but it’s hair… I finally understood.
It’s fun to use abilities freely and zoom around, but it’s unfortunate that they impose restrictions in side quests…
Since I’m a body double for an idol, it’s totally pointless to play this game if I’m banned from using gravity manipulation.
The feel of the game as a control experience was best in the original Vita.
It was easy to aim the gravity kick by tilting the main body.
It seems like a bad game based on the opinions of the anonymous ones.
The soundtrack might be my favorite part of the game.
Since everyone is going to die anyway.
The shock of having an open world on the first generation portable console was tremendous!
As a home console, it has become a regular game, for better or worse.
A game where you can’t use your abilities after eating things off the ground.
The movie shooting side quest was going so poorly that it almost drove me crazy…
Speaking of which, are they making a live-action movie?
There has never been such a crazy falling experience in an open world, both before and after.
A game where you can show nipples on PS4…
It’s nicely concluded in 2, after all.
If we were to forcefully create a third installment, it might be with a new protagonist, a senior gravity-controlling girl.
>>91I’ve already shown the bottom part of the world view, so it really seems like it can only be forced.
It’s amazing how it feels like the greatest common denominator of Asian tourist destinations that Jilgapalarao has never been to.
For now, the problems in this world have been resolved with two, so I guess we have no choice but to bring in the mastermind from the prince or another place.
Please release it on Steam.
Please.
Please.
Also, please give me the loungewear DLC.
Speaking of which, I remembered that I bought the limited edition of 2 but still haven’t watched the dubbed version of the anime.
Isn’t the online mode for 2 ending too soon?
A spiritual sequel at Toyama’s vocal studio seems more realistic than an official sequel, for various reasons.
I really love music that is extremely heroic.
I want a game with this kind of feel again…
The explosiveness of Luna Tune is one-of-a-kind.
If I may be greedy, I wished for Kitten-chan to have an enjoyable daily life even while being caught up in the commotion of the town, leading to a happy ending…
Only the album of 2 is available on subscription.
>>102With Spotify, there is 1 too.
I’ve only played the first one, but I love it. It’s an unforgettable game.
I want a game where I can fly around freely and lawlessly like this.
The most exciting part was the journey to Bōtunu in the first place, and the most difficult was the return trip, but what about you?
>>105You!?
I share the same opinion.
The moment 1 came to Free Play, I bought a Vita…
It was really fun except for the gravity slide…
If gravity slides, will citizens just normally get blown into the sky? Is that okay…?
>>108It seems that Dusty is making a rescue.
>>108That’s why gravity manipulators are disliked.
>>108Those who have fallen or been blown away should be helped by Dusty.
The structure of the towns in this world is too scary.
If you fall, there’s no rescue, and there are hardly any handrails.
It was fun to play, so I want to tell the story of Crow as the protagonist, leading up to the Kitten period at the end of Chapter 2.
🌪️🏠🌪️😺💦
Dusty, it’s too much…
I don’t think there’s any work that embodies the keyword “falling into the sky” this well.
Wasn’t the only time you could become Hyper Ultimate Kittun-chan at the very end of 2?
Aren’t the three gods being a bit too biased towards Kitten-chan’s side?
When Kittu-chan releases her abilities in free fall from a high altitude, she crashes hard into the ground, but Crow lands gracefully, and I really like that detail.
>>120I like how Crow’s flying style feels a bit cooler too.
I think it was a unique game in terms of its operation feel or world view, regardless of how to describe it.
Just flying around the city was interesting.
>>121It’s also a sightseeing game.
Can’t you really somehow release a third one?
Well, anyway, you’re a good kid, Kitten.
It’s really nice that there is no sarcasm.
Crow is quite the hardworking person, isn’t he?
It seems that a game similar to a compilation is going to be released.
I’m a little hopeful.
I think it has a good atmosphere, in a positive sense, with nice BGM and scenery.
The lolicrow was cute, but in the end, I didn’t understand what the story was about in the Crow chapter!
It feels like the time and space are distorted, as if something that should exist has been regenerated as a different entity and fixed in place.
“I want to be able to levitate water directly at 1 when it comes to 2!”
>>129This is fun, but is it really needed?
Gravity Grab is the strongest! Gravity Grab is the strongest! Gravity Grab is the strongest!
I love the comic book style of the first one.
I wonder if the fact that the finishing moves always go into a special move bank during boss battles is a conscious nod to Pretty Cure.
I liked feeling like I was in a game similar to Spider-Man.