Home » Game » Pokémon » [Pokémon] The rules for using legendary Pokémon are particularly impressive in double battles because the moves of legendary Pokémon often have area effects and their abilities are mostly weather-related, affecting both allies and opponents.

[Pokémon] The rules for using legendary Pokémon are particularly impressive in double battles because the moves of legendary Pokémon often have area effects and their abilities are mostly weather-related, affecting both allies and opponents.

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Japan Otaku Reviews25/06/04(Wed)23:50Yeahx6

The visuals are also like a giant monster battle.

1: Japan Otaku Reviews25/06/04(Wed)23:53

The weather characteristics of Gracai + its exclusive area move really feel like the perfect example of a double-use ace attacker.
Kyogre is strong even in singles, but

2: Japan Otaku Reviews25/06/04(Wed)23:55

In singles, the three slots for selection being filled with legends makes it even tighter.

3: Japan Otaku Reviews25/06/04(Wed)23:55

The direction of the strategy and the roles of the Pokémon in hand are easily defined.
Aside from the difficulty in obtaining certain Mythical Pokémon, this might be the easiest regulation for double beginners to get into.

6: Japan Otaku Reviews25/06/04(Wed)23:58Yeahx1

>>3You can’t get the fallen Badracks in SV…

4: Japan Otaku Reviews25/06/04(Wed)23:56

What is this Kyogre that is still being used a lot even now?
Ancient super Pokémon, huh?

5: Japan Otaku Reviews25/06/04(Wed)23:57

Isn’t it unfair that a strong move in singles becomes a team move in doubles?

7: Japan Otaku Reviews25/06/04(Wed)23:59

>>5It can be said that those who are causing climate change have tailored performance adjustments.

8: Japan Otaku Reviews25/06/05(Thu)00:00

Coramira, Black Bad, and Zamacian are easy-to-understand high-power, high-speed attackers that are strong in singles as well.

9: Japan Otaku Reviews25/06/05(Thu)00:01

It’s not an Asbiburan legend, but Golra.
I think these guys’ overall skills are terrible.

10: Japan Otaku Reviews25/06/05(Thu)00:01

It’s okay to feel a legendary level of influence.
So let me use Zerneas and Yveltal too ♥️

14: Japan Otaku Reviews25/06/05(Thu)00:11

>>10Zygarde seems to have quite a performance just by spamming Ground Terra Thousand Arrows.

11: Japan Otaku Reviews25/06/05(Thu)00:02

I like that in a legendary duo format, having only one restricted Pokémon in the ace slot allows versatile Pokémon like Lunala and Zamazenta to be used in the second slot, capable of skillfully supporting the team.

12: Japan Otaku Reviews25/06/05(Thu)00:05

I heard that Zamazenta has been used in unlimited regulations since the Sword and Shield era.

13: Japan Otaku Reviews25/06/05(Thu)00:08

Due to the increase in the number of Pokémon with wide guard, it’s quite important to check which Pokémon can learn it.

15: Japan Otaku Reviews25/06/05(Thu)00:14

It’s not that I don’t need regular Pokémon; rather, I think they are interesting and important.
Only those guys can provide flexible support with tricks like catfishing.

20: Japan Otaku Reviews25/06/05(Thu)00:26

>>15The previous Mega Gallade was actually a Mega slot that could serve that kind of role.

16: Japan Otaku Reviews25/06/05(Thu)00:15

I recently learned that the term GS rule is derived from HGSS.

17: Japan Otaku Reviews25/06/05(Thu)00:16

I wanted to hold a crazy power and bad move festival with Dark Aura & Pao or Eiyu…

18: Japan Otaku Reviews25/06/05(Thu)00:20

I don’t want to see the scene of legendary Pokémon being killed by Gliscor, and from the spectator’s side, doubles might be more entertaining to watch…

19: Japan Otaku Reviews25/06/05(Thu)00:23

I haven’t played Sword and Shield, but I hear that Yveltal has both Bark Out and Tailwind, and in GS rules, it seems to have been quite useful.

21: Japan Otaku Reviews25/06/05(Thu)00:32Yeahx1

Compared to Grakai, it doesn’t seem like it’s used much, but Rayquaza’s Air Lock functions properly as a deterrent against weather-reliant teams, so it’s definitely strong.

22: Japan Otaku Reviews25/06/05(Thu)00:35

>>21I feel like it might be better for me to use the weather myself rather than just meta on the weather.

23: Japan Otaku Reviews25/06/05(Thu)00:38

(Ancient group that rides on the drought)

24: Japan Otaku Reviews25/06/05(Thu)00:40

There are also Pokémon whose performance seems to have been adjusted with doubles in mind increasing every time.
Sharitatsu and Yabasochya are particularly sharp.

25: Japan Otaku Reviews25/06/05(Thu)00:47

Parties that depend on gimmicks or other elements, not just weather, have a hard time bouncing back when countered, so it’s best to set a meta against them.
I prepared a sunny day for Elfun and used Terrapagos.

26: Japan Otaku Reviews25/06/05(Thu)00:48

Is Ho-Oh being used in doubles too?
How is it being used?

32: Japan Otaku Reviews25/06/05(Thu)00:56

>>26You can use the tailwind and also blow away the opponent’s legendary meditation or sword dance by predicting them.
I think it has high consistency in flying and fire, and the holy fire is strong, making it a Pokémon that can be used as a legendary slot and supporter due to the restricted two legendary Pokémon rule.

27: Japan Otaku Reviews25/06/05(Thu)00:52

I’ve been really thinking that the legendary slots from the 4th to 5th generation are somewhat disappointing.

30: Japan Otaku Reviews25/06/05(Thu)00:55

>>27The fifth generation may or may not be strong, but it definitely has its strengths.
4 is hopeless.

28: Japan Otaku Reviews25/06/05(Thu)00:53

The only thing that’s truly hopeless is Zekrom.
Cross thunder and lightning are crying out.

31: Japan Otaku Reviews25/06/05(Thu)00:56

>>28Palkia is also quite dangerous, but if I’m going to use Zekrom, I might as well use Miraidon, so I’m in a bind.

29: Japan Otaku Reviews25/06/05(Thu)00:55

I wouldn’t say telepathy is bad, but whether it makes me happy is another story…

36: Japan Otaku Reviews25/06/05(Thu)01:00

>>29Before the release, the massive explosion was weakened, and in the first place, many of the forbidden legendary moves affect the entire opponent, so there are many that do not involve allies, resulting in a remarkably poor synergy.

33: Japan Otaku Reviews25/06/05(Thu)00:57

If you think using a sketchbook is enough, that’s not the case…

34: Japan Otaku Reviews25/06/05(Thu)00:57

Why did you overlap the types in Packet Delivery…?

35: Japan Otaku Reviews25/06/05(Thu)01:00

Giratina is well-loved in the current environment, and while Dialga and Reshiram don’t have particularly strong advantages, they can perform much better than people think.
It is necessary to be more proactive than it is thought.

37: Japan Otaku Reviews25/06/05(Thu)01:05

Those with the ability to bring about effects just by being present in the arena are usually strong.

38: Japan Otaku Reviews25/06/05(Thu)01:09

Physical Dragons tend to be a bit unfortunate in doubles, and since they overlap with Miraidon, physical Zekrom is even less likely to be used.
By the way, B-Kyurem overlaps with W-Kyurem.

39: Japan Otaku Reviews25/06/05(Thu)01:11

With the legendary Grakaia that does area attacks, along with Black and White Bado and Miridon Terapagosh, it’s clear that a Wiga slot is necessary… that’s how it is.
It can rot depending on the selection due to the reading involved, so its priority is lower than other interference options.

40: Japan Otaku Reviews25/06/05(Thu)01:17

Using this thread image makes me miss Cherimu.
I don’t know if it will work.

46: Japan Otaku Reviews25/06/05(Thu)01:28

>>40The combination with Coridon also seems to be amazing.
In other words, both Harem Start and Harem Ace have increased in SV…

41: Japan Otaku Reviews25/06/05(Thu)01:21

I can’t use Y because I haven’t played the Sword and Shield DLC.
But now it feels a bit awkward to buy the crown’s snowy plains.

43: Japan Otaku Reviews25/06/05(Thu)01:24

>>41Go fish at HOME.
If you want to use white, you have to resign yourself to it.

42: Japan Otaku Reviews25/06/05(Thu)01:22

The strategy I saw recently in a video, using feints and the scarfed Konoyazaru to protect against a desperate penetration, seems really strong for taking down weather control roles.
How to overwrite the weather? How to take advantage of it? It really works well on those who think that way.
The weather role of the weather Pokémon is something I want to bring out first to make the party work, but it’s surprisingly defenseless…

44: Japan Otaku Reviews25/06/05(Thu)01:26

You’re doing your best even though your type is that way.

45: Japan Otaku Reviews25/06/05(Thu)01:27

Except for Chiongen, that type is rather strong, right?

47: Japan Otaku Reviews25/06/05(Thu)01:29

Please give birth to an absolute snow shoveling ace quickly.

51: Japan Otaku Reviews25/06/05(Thu)01:33

>>47I was looking forward to it when the visuals of the humpback whale were released… the unfortunate tradition of whale base stats…

57: Japan Otaku Reviews25/06/05(Thu)01:37

>>47The fact that there is still no special snow shoveling ace shows that they are being overly cautious.

58: Japan Otaku Reviews25/06/05(Thu)01:39

>>57Humpback whale and…

60: Japan Otaku Reviews25/06/05(Thu)01:40

>>58Isn’t it physics?
Even so, it’s subtle.
Still, Wochildon was stronger.

48: Japan Otaku Reviews25/06/05(Thu)01:30Yeahx1

Let’s stop making the content acquisition process unnecessarily complicated, shall we?

52: Japan Otaku Reviews25/06/05(Thu)01:33

>>48The journey to get there is the essence of Pokémon…
That aside, I hope it will be resolved in the Champions and that we can handle it smoothly.
In other words, I have a feeling that’s the monetization element.

49: Japan Otaku Reviews25/06/05(Thu)01:31

Both ice and fire are strong types for offensive moves, while ground is a classic defensive type, and grass is a clever type for tricks.
Even if bad combinations are a premise, these guys are too lucky to get types suited for their roles…

50: Japan Otaku Reviews25/06/05(Thu)01:31

If you can advance, you can get it, right?

53: Japan Otaku Reviews25/06/05(Thu)01:34

Arokyu is strong, but I’m also starting to want a legendary-level Yukifurashi.

54: Japan Otaku Reviews25/06/05(Thu)01:35

>>53Is it going to happen… the weather legend of sand and snow…!

55: Japan Otaku Reviews25/06/05(Thu)01:36

A time will come when Bango feels lacking.

56: Japan Otaku Reviews25/06/05(Thu)01:37

Yeah, it’s a triple.

59: Japan Otaku Reviews25/06/05(Thu)01:39

Make sure to get at least one Urshifu in future generations through DLC.
It’s a must-have Pokémon for doubles.

61: Japan Otaku Reviews25/06/05(Thu)01:40

>>59Please ban me.

62: Japan Otaku Reviews25/06/05(Thu)01:43

The number of super-fast legendary Pokémon has increased significantly since Sword and Shield.
Even those that can secure durability without sacrificing speed are strong, and somehow the balance in the current environment is exquisite.

63: Japan Otaku Reviews25/06/05(Thu)01:44

The S-line lift certainly exists, but it’s not like it has collapsed or anything.

64: Japan Otaku Reviews25/06/05(Thu)01:49

It seems that the black badminton with extremely high consistency and ineffective catfishing stands out, but it’s actually Mirai Don that is being used…

65: Japan Otaku Reviews25/06/05(Thu)01:50

>>64Because the field is too impressive in various ways.

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