
The speed of the electric blade vacuum wave is really like a gag.
Blanka SA2 adjustment no merge?
Is this technique allowed?
I wonder what will happen to Jasper.
Jaspa needs to stand on this upper section as well.
What’s wrong! Get up! I wanted to see Ryu trying to go for a wake-up attack while saying that…
I was using Zangi as a disguise, but since AKI is also part of the overpowered buffed group, I can’t help but think it’s only natural for them to get nerfed.
>>6Aren’t Zangi and Aki not overlapping at all…?
>>6Isn’t this miter enhanced?
Togekiss
What happened to Odoshishi?
Dealing with powerful zoning techniques such as standing strong punch and double knee press will become even more difficult.Is it a joke that it says that but it’s a double no touch?
>>8If you weaken Dubney, that character will really have nothing to do.
Desperate Vacuum Wave Fist is interesting…
Cammy’s gum is so tasteless that it’s boring.
>>10You say that every year, don’t you?
>>17If you’re saying that what I’m saying is wrong, please point out exactly where and how it’s wrong.
If Mai gets scolded this much, I wonder why Vega, Ed, and Gouki were allowed to get away with it for so long… I mean, I understand that Mai can be unpleasant.
>>11The most amazing part about Big P is that they haven’t been scolded, so it’s safe.
Ah, Ken, great job!
Still strong.
Looking at the text alone, it seems to say that if you don’t align the guard direction, you won’t even get a just parry, but is the part about being able to take advantage frames with the non-darkening just parry mentioned in prior information a Totoro?
The electric blade vacuum wave is good at a speed that’s not very smart.
It’s fine to use “Ryu.”
The wave of Ryuu will eventually become too fast to see.
Is it -5 for a guarded Quick Wind? Well, you wouldn’t just throw it out there normally, right?
>>21Same as DJ SA1.
It’s different from Dhalsim.
>>21Ken has always had this kind of sly side to him.
>>21If you’re taken out of the group during BO, you lose a lot of health, and even if you don’t die from that, there’s no guarantee.
It seems that the lower-level thunderbolt derivative can no longer combo from a counter, but since it leads to a knockdown, the wake-up pressure remains unchanged after all.
>>22The fact that I can do wake-up pressure without having to incorporate a somewhat difficult combo like standing weak kick into the big dragon punch is actually an improvement, isn’t it?
>>153Is it really considered a difficult combo?
>>177You’re acting nasty.
Does that mean Ryu is saying “Stand up!” while rushing in with a low attack?
>>23It’s your fault for not getting up quickly.
This is the “Don’t Look Away Edition.”
What am I supposed to do even if I get a buff from AKI’s middle whip?
Are you telling me to engage the distant anti-air?
The purpose of the specification change is to emphasize increasing the level of understanding for the party that has been established as just parity.Either way, I won’t be satisfied, you know?
The usage rate of wearing a gi character is originally high.
It’s not a problem if everyone becomes Takashi, right?
Aki, aren’t you weaker than all that noise you’re making?
>>32The increase in startup correction is simply a slight decrease in power, so it’s okay, but not really okay; personally, I think the situation after a back throw has gotten really bad.
>>32Middle P trashification
Mid-foot ignition power ↓↓
Punishment increase for K Kudai.
It’s difficult to coordinate the Keri Keri during BO.
I can’t do anything after being thrown backward.
What else can you call this if not a nerf?
>>84It may be somewhat weaker, but it has also been strengthened, so isn’t it something to lament about?
>>226I’m an AKI user, but I’m lamenting a lot.
The enhancements to the medium punch and medium whip are completely unbalanced compared to the nerfs.
This is the Goki JP Edition of Zangi.
>>34The initial crappy parts of year1 and year2 haven’t changed at all.
>>34Noooooooo!
>>34Add Guile too.
It’s not Tekken, so I want it to be easier.
I just glanced at it, but I feel like Gouki and Zangief are still strong characters.
From the perspective of the one using it, I feel that Ken was quite accepted as well.
I want to lament because everyone is making a fuss.
>>39“I was fine with not touching the big and medium-sized shoes.”
I’m going to make a face that says “wow, this is tough.”
Akuma ↓ Mai ↓ Rashid ↓ Cammy ↓ Ed ↓ Ken ↓
It feels like the place where I was causing a commotion is basically a punishment, right?
>>42Bega! You weren’t forgiven, huh!
>>42Zangief: “I… I’ve been forgiven…”
>>176On the contrary, why are you being forgiven!?
Which way will Lily face tomorrow after losing her strong punch, strong punch on pull, and SA2?
>>44Moke-san… Are you satisfied with this…?
>>242I can’t forgive it, I got nerfed because of you.
>>44Hibiki “🤮”
The adjustment team loves Zangi too much.
Why is it that Manon Liri is not doing well, but Zangi is being protected?
I wonder if this is modern…
The operation has become incredibly complicated, hasn’t it?
>>47In the end, even in Smash Bros, the controls become complex, so that’s just how it is.
>>47It’s just that the usage so far remains the same, and it’s just become capable of doing more complex things, right?
>>47Modern is not a beginner’s mode; it’s a different control system from classic, right?
If you don’t crouch to avoid Zangi’s stomping, everyone below a high mass will be annihilated.
The electric blade vacuum was unbelievably fast and it was no good.
The incredible Tokido is already practicing Akuma.
>>51What does Umihara use?
>>67Isn’t that Akuma?
>>67It’s called Umeru.
>>67It’s Gouki.
>>67Rejevi
Hey… why did Kimberly’s medium kick correction increase from 15% to 20%…?
>>53Of course, are you mocking me?
>>53That’s because it’s an overall adjustment.
>>53The reason is written in the section about the parry adjustments.
>>53It means that it’s as strong as a foot cancel.
Really?
>>53I understand that strengthening the correction on middle foot rushes is reasonable, but making the correction strong even on cancelable middle foot attacks makes no sense at all…
>>82I wonder why there’s no adjustment for the mid-level during the rush in this direction…
>>82It’s written in the patch notes, isn’t it?
If you still don’t understand, all I can say is to deepen your understanding of the game.
>>53In encounters, it is easy to start with a dry brush strike.
The frequency of triggering a perfect parry from a sudden parry input has decreased, making it more difficult for the defending side to respond.
Considering this point, you can aim for combos from a dry brush or gain an advantage when guarded.
Mainly, we have set initiation correction for all crouching K moves that generally do not get canceled, which alleviates the intensity of attacks.
>>98Is this it~?
A big P hit confirm for 6000 with 2 bars, huh…
>>56Elena?
>>63Ryu’s electric blade SA2
>>72Thank you.
That’s just too crazy.
Isn’t this the JP edition?
AKI just lowered the overall firepower and eliminated the BO reinforcement.
That said, the enhancements have only made it a bit harder for combo parts to miss.
It seems like I could become a character that casually rushes in with OD attacks.
You can’t shoot bullets at a Ryuu holding a 1 gauge, are you stupid?
>>68It’s your fault for shooting at Ryu, who was focused with 1 gauge.
>>68Normally, SA1 doesn’t have that level of suppression power.
Can I just become a monkey that constantly spams low-altitude Hyakuretsukyaku with modern Chun-Li?
Manon is being scolded a little.
Aren’t you getting stronger?
>>71A rather difficult adjustment to convey.
If you’re going to add a correction to the 2中K, I want to say make it easier to use by enhancing its rush inertia more.
>>96I will not tamper with Rush no matter what!
>>149Inertia can be manipulated normally.
>>96That place is
Manon, who has a slower movement speed, stands firm and improves the situation when she successfully takes the initiative.I think it’s an adjustment as it is stated.
It seems like Ryu and others are closing in on the strong triangle of Zangief, Akuma, and JP.
It seems like Jamie will increase normally, huh?
Did Sako comment on AKI’s adjustments or anything?
It looks like Ryu has become ridiculously strong with the merge update, and it seems fun.
What’s wrong! Stand up! Ryuu’s opinion was accepted because the opponent stood up too quickly.
Isn’t this dance still capable of doing something after all?
>>87You won’t know until you actually try it.
In the end, I feel like after guarding against the saving manager, the lower area gets left unprotected.
Well, Kimberly’s medium kick is strong…
Zangi is the strongest.
This game is over.
>>91It was the same before, but it’s not over yet.
>>91The hit detection has increased by about 20%.
It seems tougher that the number of hits taken increases more than just a frame nerf.
>>163It was just way too sheer from the beginning.
>>163Are you serious!?
>>163“It’s fixed.”
Ryuu shouldn’t be concentrated, you know.
>>92You shouldn’t throw a pitch or hit the ball when Ryuu is focused.
The more you try to enhance modernity, the more complicated it becomes, and it was already evident.
This is a love call from Ryu to adjust Ume-chan, right?
>>95What Ume-san is looking for is a stronger, more solid approach.
Manon’s rush, which already has a terrible reach, became even weaker with the crouching medium punch. If that’s the case, then they should increase the rush inertia more…
Since Ryu started panicking, he’s been doing whatever he wants.
blaz Capcom Cup championship win single bet
>>102I’m betting on Endwalker.
If Zangi’s throw hitbox gets wider from now on, isn’t that really bad?
Is Jamie not forgiven?
>>106Rather, it is the side that has been strengthened.
>>111It was just unpleasant and weak.
>>123If it gets unpleasant and strong, isn’t that the worst?
>>134All strong characters in fighting games are like that…
>>106Rather, it has become quite strong, hasn’t it?
Seriously, they’re removing Guile’s knee bazooka swap!
>>107Could it be that the means of swapping has disappeared?
>>124It was natural since it was strange for someone with that character concept to have a swap ability.
In the end, will the dance’s heat haze accumulate even if I remove it?
>>108If you don’t get scolded after taking it off, it will accumulate, but well, that’s impossible.
Well, since I’m focusing on not doing wake-up attacks, that’s fine.
I strengthened Ryu because I want young people to thrive.
Dear Umehara,
Use Ryu or Guile, bald man.
I’m happy with the adjustments when using weak characters.
This time, let’s use the weakest character again.
Are you watching, Blaz-kun…?
>>114It’s a season of great joy for Blaz, EW, and KUSANAGI this time, isn’t it?
Don’t complain about the weakness of rush normal attacks while using a throw character.
Be grateful that you can use live rush.
Adjustments made with consideration for Blaz and EW.
Isn’t it going too far to roll even further from the Panic Can’s Big Foot Sword in SA2?
It seems like Ryu could become an unpleasant character.
>>119There is no dramatic enhancement of maneuvers that is so overwhelmingly unpleasant.
>>147Bullet enhancement is just an unpleasant element, isn’t it?
>>165Shall we play Virtua Fighter!
I don’t need bullets, so what the heck is with Ryu being strong with bullets?
I haven’t received any information about Elena at all.
>>122Breaking news, it’s erotic.
>>122Updating.
>>139The capacity is huge…
>>122No midfoot rush, so it’s not good.
Manon is definitely on the upper side, I thought, while Shaka is in despair.
I’m an Akuma user, but I endured.
It’s nerfed, but still really strong.
>>126That’s right.
Others are rather quite torn off.
Only you are satisfied with Lily’s adjustments, right?
I don’t understand the meaning of OD無影, but I’m happy that I can keep swinging because of the continuous hits.
Originally, Ryu is unpleasant, isn’t he?
>>132Who is the pleasant character?
>>169Not here? This game’s balance is good.
>>169Ken is refreshing.
Ryu is insidious.
>>186Is it good if you’re a VIP?
>>169Gaile
>>169Zangi! Because I’m using it.
It looks like Mena’s Blanca might not be able to stop, right?
I’m glad about the weakening of the powerful waves.
I wanted you to somehow address the unusual lack of openings.
All the professional streamers are using Ryu.
>>138Well, this adjustment seems to be the only interesting one this time…
At my level, there are many players who wait for Ryuu, so it’s really frustrating to become stronger.
It’s an easy-to-understand adjustment that Jamie has reduced mobility in exchange for increased edge power.
It’s good that the nerf edition goes up to characters like Cammy, Juri, and AKI, but…
Why is Gouki JP Guile being overlooked?
I like Sakoaki’s unique movements, but they can be tough to handle quickly.
Correction on a medium kick that cannot be canceled…?
Getting hit by Jamie’s mid-P outside of the center of the screen deals huge damage, it’s ridiculous.
At this rate, Ryuteri Jamie’s streamer will become the strongest.
Zangi looks really awesome.
I’m glad that Akuma’s 2 medium punches × 2 have become harder to land.
Did anyone agree with that?
In the end, is Street Fighter 6 going to turn into a low-damage wandering edition?
Does Capcom dislike Cammy?
>>166“Just go ahead and rub the hooligans, that’s the order.”
You just want to make this a BlazBlue edition, Capcom.
It seems that the lower round wave adjustment was made to address the issue of being more susceptible to being grabbed, rather than focusing on breaking and such.
Elena hasn’t achieved any results in the tournament yet, so I want her to get stronger!!!
This season is for the youth edition, that’s the reason.
Double the bullet speed.
Jamie seems to be more active overall and it looks quite troublesome to deal with.
The speed of Ryu’s Electric Blade Vacuum Wave is twice as fast, so it would definitely be touchable.
It’s an unprecedented adjustment.
>>175It’s not a gar.
Since I’m a ballet character, I don’t want to be heavyset.