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[Street Fighter] Deiya! Hunn! (Weaken)

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1: Japan Otaku Reviews25/06/04(Wed)11:42

The speed of the electric blade vacuum wave is really like a gag.

2: Japan Otaku Reviews25/06/04(Wed)11:42

Blanka SA2 adjustment no merge?
Is this technique allowed?

3: Japan Otaku Reviews25/06/04(Wed)11:42

I wonder what will happen to Jasper.

4: Japan Otaku Reviews25/06/04(Wed)11:43

Jaspa needs to stand on this upper section as well.

5: Japan Otaku Reviews25/06/04(Wed)11:43Yeahx11

What’s wrong! Get up! I wanted to see Ryu trying to go for a wake-up attack while saying that…

6: Japan Otaku Reviews25/06/04(Wed)11:43

I was using Zangi as a disguise, but since AKI is also part of the overpowered buffed group, I can’t help but think it’s only natural for them to get nerfed.

14: Japan Otaku Reviews25/06/04(Wed)11:44

>>6Aren’t Zangi and Aki not overlapping at all…?

24: Japan Otaku Reviews25/06/04(Wed)11:45Yeahx2

>>6Isn’t this miter enhanced?

7: Japan Otaku Reviews25/06/04(Wed)11:43

Togekiss
What happened to Odoshishi?

12: Japan Otaku Reviews25/06/04(Wed)11:44Yeahx7

>>7>>7

8: Japan Otaku Reviews25/06/04(Wed)11:44Yeahx9

Dealing with powerful zoning techniques such as standing strong punch and double knee press will become even more difficult.Is it a joke that it says that but it’s a double no touch?

35: Japan Otaku Reviews25/06/04(Wed)11:46

>>8If you weaken Dubney, that character will really have nothing to do.

9: Japan Otaku Reviews25/06/04(Wed)11:44

Desperate Vacuum Wave Fist is interesting…

10: Japan Otaku Reviews25/06/04(Wed)11:44Yeahx9

Cammy’s gum is so tasteless that it’s boring.

17: Japan Otaku Reviews25/06/04(Wed)11:44Yeahx13

>>10You say that every year, don’t you?

27: Japan Otaku Reviews25/06/04(Wed)11:45Yeahx35

>>17If you’re saying that what I’m saying is wrong, please point out exactly where and how it’s wrong.

11: Japan Otaku Reviews25/06/04(Wed)11:44

If Mai gets scolded this much, I wonder why Vega, Ed, and Gouki were allowed to get away with it for so long… I mean, I understand that Mai can be unpleasant.

36: Japan Otaku Reviews25/06/04(Wed)11:46

>>11The most amazing part about Big P is that they haven’t been scolded, so it’s safe.

13: Japan Otaku Reviews25/06/04(Wed)11:44

Ah, Ken, great job!

15: Japan Otaku Reviews25/06/04(Wed)11:44

Still strong.

16: Japan Otaku Reviews25/06/04(Wed)11:44

Looking at the text alone, it seems to say that if you don’t align the guard direction, you won’t even get a just parry, but is the part about being able to take advantage frames with the non-darkening just parry mentioned in prior information a Totoro?

18: Japan Otaku Reviews25/06/04(Wed)11:44

The electric blade vacuum wave is good at a speed that’s not very smart.

19: Japan Otaku Reviews25/06/04(Wed)11:44

It’s fine to use “Ryu.”

20: Japan Otaku Reviews25/06/04(Wed)11:45

The wave of Ryuu will eventually become too fast to see.

21: Japan Otaku Reviews25/06/04(Wed)11:45

Is it -5 for a guarded Quick Wind? Well, you wouldn’t just throw it out there normally, right?

25: Japan Otaku Reviews25/06/04(Wed)11:45

>>21Same as DJ SA1.
It’s different from Dhalsim.

30: Japan Otaku Reviews25/06/04(Wed)11:46

>>21Ken has always had this kind of sly side to him.

41: Japan Otaku Reviews25/06/04(Wed)11:46

>>21If you’re taken out of the group during BO, you lose a lot of health, and even if you don’t die from that, there’s no guarantee.

22: Japan Otaku Reviews25/06/04(Wed)11:45

It seems that the lower-level thunderbolt derivative can no longer combo from a counter, but since it leads to a knockdown, the wake-up pressure remains unchanged after all.

153: Japan Otaku Reviews25/06/04(Wed)11:52

>>22The fact that I can do wake-up pressure without having to incorporate a somewhat difficult combo like standing weak kick into the big dragon punch is actually an improvement, isn’t it?

177: Japan Otaku Reviews25/06/04(Wed)11:53Yeahx2

>>153Is it really considered a difficult combo?

193: Japan Otaku Reviews25/06/04(Wed)11:53

>>177You’re acting nasty.

23: Japan Otaku Reviews25/06/04(Wed)11:45

Does that mean Ryu is saying “Stand up!” while rushing in with a low attack?

60: Japan Otaku Reviews25/06/04(Wed)11:48

>>23It’s your fault for not getting up quickly.

26: Japan Otaku Reviews25/06/04(Wed)11:45Yeahx4

This is the “Don’t Look Away Edition.”

28: Japan Otaku Reviews25/06/04(Wed)11:45

What am I supposed to do even if I get a buff from AKI’s middle whip?
Are you telling me to engage the distant anti-air?

29: Japan Otaku Reviews25/06/04(Wed)11:46

The purpose of the specification change is to emphasize increasing the level of understanding for the party that has been established as just parity.Either way, I won’t be satisfied, you know?

31: Japan Otaku Reviews25/06/04(Wed)11:46

The usage rate of wearing a gi character is originally high.
It’s not a problem if everyone becomes Takashi, right?

32: Japan Otaku Reviews25/06/04(Wed)11:46Yeahx3

Aki, aren’t you weaker than all that noise you’re making?

61: Japan Otaku Reviews25/06/04(Wed)11:48Yeahx3

>>32The increase in startup correction is simply a slight decrease in power, so it’s okay, but not really okay; personally, I think the situation after a back throw has gotten really bad.

84: Japan Otaku Reviews25/06/04(Wed)11:49Yeahx7

>>32Middle P trashification
Mid-foot ignition power ↓↓
Punishment increase for K Kudai.
It’s difficult to coordinate the Keri Keri during BO.
I can’t do anything after being thrown backward.

What else can you call this if not a nerf?

226: Japan Otaku Reviews25/06/04(Wed)11:54Yeahx1

>>84It may be somewhat weaker, but it has also been strengthened, so isn’t it something to lament about?

288: Japan Otaku Reviews25/06/04(Wed)11:57Yeahx2

>>226I’m an AKI user, but I’m lamenting a lot.
The enhancements to the medium punch and medium whip are completely unbalanced compared to the nerfs.

34: Japan Otaku Reviews25/06/04(Wed)11:46Yeahx1

This is the Goki JP Edition of Zangi.

50: Japan Otaku Reviews25/06/04(Wed)11:47

>>34The initial crappy parts of year1 and year2 haven’t changed at all.

58: Japan Otaku Reviews25/06/04(Wed)11:48Yeahx3

>>34Noooooooo!

88: Japan Otaku Reviews25/06/04(Wed)11:49

>>34Add Guile too.

37: Japan Otaku Reviews25/06/04(Wed)11:46

It’s not Tekken, so I want it to be easier.

38: Japan Otaku Reviews25/06/04(Wed)11:46

I just glanced at it, but I feel like Gouki and Zangief are still strong characters.

39: Japan Otaku Reviews25/06/04(Wed)11:46Yeahx5

From the perspective of the one using it, I feel that Ken was quite accepted as well.
I want to lament because everyone is making a fuss.

81: Japan Otaku Reviews25/06/04(Wed)11:49

>>39“I was fine with not touching the big and medium-sized shoes.”
I’m going to make a face that says “wow, this is tough.”

42: Japan Otaku Reviews25/06/04(Wed)11:46

Akuma ↓ Mai ↓ Rashid ↓ Cammy ↓ Ed ↓ Ken ↓
It feels like the place where I was causing a commotion is basically a punishment, right?

150: Japan Otaku Reviews25/06/04(Wed)11:52

>>42Bega! You weren’t forgiven, huh!

176: Japan Otaku Reviews25/06/04(Wed)11:53

>>42Zangief: “I… I’ve been forgiven…”

192: Japan Otaku Reviews25/06/04(Wed)11:53Yeahx4

>>176On the contrary, why are you being forgiven!?

44: Japan Otaku Reviews25/06/04(Wed)11:47

Which way will Lily face tomorrow after losing her strong punch, strong punch on pull, and SA2?

242: Japan Otaku Reviews25/06/04(Wed)11:55Yeahx2

>>44Moke-san… Are you satisfied with this…?

263: Japan Otaku Reviews25/06/04(Wed)11:56

>>242I can’t forgive it, I got nerfed because of you.

307: Japan Otaku Reviews25/06/04(Wed)11:58Yeahx1

>>44Hibiki “🤮”

45: Japan Otaku Reviews25/06/04(Wed)11:47

The adjustment team loves Zangi too much.

46: Japan Otaku Reviews25/06/04(Wed)11:47Yeahx9

Why is it that Manon Liri is not doing well, but Zangi is being protected?

47: Japan Otaku Reviews25/06/04(Wed)11:47

I wonder if this is modern…
The operation has become incredibly complicated, hasn’t it?

64: Japan Otaku Reviews25/06/04(Wed)11:48

>>47In the end, even in Smash Bros, the controls become complex, so that’s just how it is.

93: Japan Otaku Reviews25/06/04(Wed)11:49Yeahx9

>>47It’s just that the usage so far remains the same, and it’s just become capable of doing more complex things, right?

104: Japan Otaku Reviews25/06/04(Wed)11:50Yeahx7

>>47Modern is not a beginner’s mode; it’s a different control system from classic, right?

48: Japan Otaku Reviews25/06/04(Wed)11:47Yeahx2

If you don’t crouch to avoid Zangi’s stomping, everyone below a high mass will be annihilated.

49: Japan Otaku Reviews25/06/04(Wed)11:47Yeahx3

The electric blade vacuum was unbelievably fast and it was no good.

51: Japan Otaku Reviews25/06/04(Wed)11:47

The incredible Tokido is already practicing Akuma.

67: Japan Otaku Reviews25/06/04(Wed)11:48

>>51What does Umihara use?

74: Japan Otaku Reviews25/06/04(Wed)11:48

>>67Isn’t that Akuma?

77: Japan Otaku Reviews25/06/04(Wed)11:48

>>67It’s called Umeru.

78: Japan Otaku Reviews25/06/04(Wed)11:48

>>67It’s Gouki.

86: Japan Otaku Reviews25/06/04(Wed)11:49

>>67Rejevi

53: Japan Otaku Reviews25/06/04(Wed)11:47

Hey… why did Kimberly’s medium kick correction increase from 15% to 20%…?

57: Japan Otaku Reviews25/06/04(Wed)11:48Yeahx8

>>53Of course, are you mocking me?

62: Japan Otaku Reviews25/06/04(Wed)11:48

>>53That’s because it’s an overall adjustment.

65: Japan Otaku Reviews25/06/04(Wed)11:48

>>53The reason is written in the section about the parry adjustments.

69: Japan Otaku Reviews25/06/04(Wed)11:48Yeahx1

>>53It means that it’s as strong as a foot cancel.
Really?

82: Japan Otaku Reviews25/06/04(Wed)11:49

>>53I understand that strengthening the correction on middle foot rushes is reasonable, but making the correction strong even on cancelable middle foot attacks makes no sense at all…

117: Japan Otaku Reviews25/06/04(Wed)11:50Yeahx2

>>82I wonder why there’s no adjustment for the mid-level during the rush in this direction…

143: Japan Otaku Reviews25/06/04(Wed)11:51Yeahx4

>>82It’s written in the patch notes, isn’t it?
If you still don’t understand, all I can say is to deepen your understanding of the game.

98: Japan Otaku Reviews25/06/04(Wed)11:49

>>53In encounters, it is easy to start with a dry brush strike.
The frequency of triggering a perfect parry from a sudden parry input has decreased, making it more difficult for the defending side to respond.
Considering this point, you can aim for combos from a dry brush or gain an advantage when guarded.
Mainly, we have set initiation correction for all crouching K moves that generally do not get canceled, which alleviates the intensity of attacks.

157: Japan Otaku Reviews25/06/04(Wed)11:52

>>98Is this it~?

56: Japan Otaku Reviews25/06/04(Wed)11:48

A big P hit confirm for 6000 with 2 bars, huh…

63: Japan Otaku Reviews25/06/04(Wed)11:48

>>56Elena?

72: Japan Otaku Reviews25/06/04(Wed)11:48

>>63Ryu’s electric blade SA2

85: Japan Otaku Reviews25/06/04(Wed)11:49

>>72Thank you.
That’s just too crazy.

59: Japan Otaku Reviews25/06/04(Wed)11:48

Isn’t this the JP edition?

66: Japan Otaku Reviews25/06/04(Wed)11:48

AKI just lowered the overall firepower and eliminated the BO reinforcement.
That said, the enhancements have only made it a bit harder for combo parts to miss.
It seems like I could become a character that casually rushes in with OD attacks.

68: Japan Otaku Reviews25/06/04(Wed)11:48

You can’t shoot bullets at a Ryuu holding a 1 gauge, are you stupid?

79: Japan Otaku Reviews25/06/04(Wed)11:48Yeahx20

>>68It’s your fault for shooting at Ryu, who was focused with 1 gauge.

89: Japan Otaku Reviews25/06/04(Wed)11:49Yeahx2

>>68Normally, SA1 doesn’t have that level of suppression power.

70: Japan Otaku Reviews25/06/04(Wed)11:48

Can I just become a monkey that constantly spams low-altitude Hyakuretsukyaku with modern Chun-Li?

71: Japan Otaku Reviews25/06/04(Wed)11:48

Manon is being scolded a little.
Aren’t you getting stronger?

96: Japan Otaku Reviews25/06/04(Wed)11:49Yeahx4

>>71A rather difficult adjustment to convey.
If you’re going to add a correction to the 2中K, I want to say make it easier to use by enhancing its rush inertia more.

149: Japan Otaku Reviews25/06/04(Wed)11:51

>>96I will not tamper with Rush no matter what!

167: Japan Otaku Reviews25/06/04(Wed)11:52Yeahx1

>>149Inertia can be manipulated normally.

161: Japan Otaku Reviews25/06/04(Wed)11:52

>>96That place is
Manon, who has a slower movement speed, stands firm and improves the situation when she successfully takes the initiative.I think it’s an adjustment as it is stated.

73: Japan Otaku Reviews25/06/04(Wed)11:48

It seems like Ryu and others are closing in on the strong triangle of Zangief, Akuma, and JP.

75: Japan Otaku Reviews25/06/04(Wed)11:48

It seems like Jamie will increase normally, huh?

76: Japan Otaku Reviews25/06/04(Wed)11:48

Did Sako comment on AKI’s adjustments or anything?

80: Japan Otaku Reviews25/06/04(Wed)11:49

It looks like Ryu has become ridiculously strong with the merge update, and it seems fun.

83: Japan Otaku Reviews25/06/04(Wed)11:49

What’s wrong! Stand up! Ryuu’s opinion was accepted because the opponent stood up too quickly.

87: Japan Otaku Reviews25/06/04(Wed)11:49

Isn’t this dance still capable of doing something after all?

103: Japan Otaku Reviews25/06/04(Wed)11:50

>>87You won’t know until you actually try it.
In the end, I feel like after guarding against the saving manager, the lower area gets left unprotected.

90: Japan Otaku Reviews25/06/04(Wed)11:49

Well, Kimberly’s medium kick is strong…

91: Japan Otaku Reviews25/06/04(Wed)11:49

Zangi is the strongest.
This game is over.

99: Japan Otaku Reviews25/06/04(Wed)11:49Yeahx2

>>91It was the same before, but it’s not over yet.

163: Japan Otaku Reviews25/06/04(Wed)11:52Yeahx2

>>91The hit detection has increased by about 20%.
It seems tougher that the number of hits taken increases more than just a frame nerf.

191: Japan Otaku Reviews25/06/04(Wed)11:53Yeahx4

>>163It was just way too sheer from the beginning.

194: Japan Otaku Reviews25/06/04(Wed)11:53

>>163Are you serious!?

208: Japan Otaku Reviews25/06/04(Wed)11:54Yeahx3

>>163“It’s fixed.”

92: Japan Otaku Reviews25/06/04(Wed)11:49

Ryuu shouldn’t be concentrated, you know.

100: Japan Otaku Reviews25/06/04(Wed)11:49

>>92You shouldn’t throw a pitch or hit the ball when Ryuu is focused.

94: Japan Otaku Reviews25/06/04(Wed)11:49

The more you try to enhance modernity, the more complicated it becomes, and it was already evident.

95: Japan Otaku Reviews25/06/04(Wed)11:49

This is a love call from Ryu to adjust Ume-chan, right?

129: Japan Otaku Reviews25/06/04(Wed)11:51

>>95What Ume-san is looking for is a stronger, more solid approach.

97: Japan Otaku Reviews25/06/04(Wed)11:49

Manon’s rush, which already has a terrible reach, became even weaker with the crouching medium punch. If that’s the case, then they should increase the rush inertia more…

101: Japan Otaku Reviews25/06/04(Wed)11:50

Since Ryu started panicking, he’s been doing whatever he wants.

102: Japan Otaku Reviews25/06/04(Wed)11:50

blaz Capcom Cup championship win single bet

135: Japan Otaku Reviews25/06/04(Wed)11:51

>>102I’m betting on Endwalker.

105: Japan Otaku Reviews25/06/04(Wed)11:50Yeahx6

If Zangi’s throw hitbox gets wider from now on, isn’t that really bad?

106: Japan Otaku Reviews25/06/04(Wed)11:50

Is Jamie not forgiven?

111: Japan Otaku Reviews25/06/04(Wed)11:50

>>106Rather, it is the side that has been strengthened.

123: Japan Otaku Reviews25/06/04(Wed)11:50

>>111It was just unpleasant and weak.

134: Japan Otaku Reviews25/06/04(Wed)11:51Yeahx7

>>123If it gets unpleasant and strong, isn’t that the worst?

148: Japan Otaku Reviews25/06/04(Wed)11:51

>>134All strong characters in fighting games are like that…

127: Japan Otaku Reviews25/06/04(Wed)11:51

>>106Rather, it has become quite strong, hasn’t it?

107: Japan Otaku Reviews25/06/04(Wed)11:50

Seriously, they’re removing Guile’s knee bazooka swap!

124: Japan Otaku Reviews25/06/04(Wed)11:50

>>107Could it be that the means of swapping has disappeared?

142: Japan Otaku Reviews25/06/04(Wed)11:51Yeahx11

>>124It was natural since it was strange for someone with that character concept to have a swap ability.

108: Japan Otaku Reviews25/06/04(Wed)11:50

In the end, will the dance’s heat haze accumulate even if I remove it?

120: Japan Otaku Reviews25/06/04(Wed)11:50

>>108If you don’t get scolded after taking it off, it will accumulate, but well, that’s impossible.

109: Japan Otaku Reviews25/06/04(Wed)11:50

Well, since I’m focusing on not doing wake-up attacks, that’s fine.

110: Japan Otaku Reviews25/06/04(Wed)11:50Yeahx2

I strengthened Ryu because I want young people to thrive.

112: Japan Otaku Reviews25/06/04(Wed)11:50

Dear Umehara,
Use Ryu or Guile, bald man.

113: Japan Otaku Reviews25/06/04(Wed)11:50

I’m happy with the adjustments when using weak characters.
This time, let’s use the weakest character again.

114: Japan Otaku Reviews25/06/04(Wed)11:50

Are you watching, Blaz-kun…?

128: Japan Otaku Reviews25/06/04(Wed)11:51

>>114It’s a season of great joy for Blaz, EW, and KUSANAGI this time, isn’t it?

115: Japan Otaku Reviews25/06/04(Wed)11:50

Don’t complain about the weakness of rush normal attacks while using a throw character.
Be grateful that you can use live rush.

116: Japan Otaku Reviews25/06/04(Wed)11:50

Adjustments made with consideration for Blaz and EW.

118: Japan Otaku Reviews25/06/04(Wed)11:50

Isn’t it going too far to roll even further from the Panic Can’s Big Foot Sword in SA2?

119: Japan Otaku Reviews25/06/04(Wed)11:50

It seems like Ryu could become an unpleasant character.

147: Japan Otaku Reviews25/06/04(Wed)11:51

>>119There is no dramatic enhancement of maneuvers that is so overwhelmingly unpleasant.

165: Japan Otaku Reviews25/06/04(Wed)11:52

>>147Bullet enhancement is just an unpleasant element, isn’t it?

199: Japan Otaku Reviews25/06/04(Wed)11:53

>>165Shall we play Virtua Fighter!

121: Japan Otaku Reviews25/06/04(Wed)11:50

I don’t need bullets, so what the heck is with Ryu being strong with bullets?

122: Japan Otaku Reviews25/06/04(Wed)11:50

I haven’t received any information about Elena at all.

137: Japan Otaku Reviews25/06/04(Wed)11:51Yeahx3

>>122Breaking news, it’s erotic.

139: Japan Otaku Reviews25/06/04(Wed)11:51

>>122Updating.

195: Japan Otaku Reviews25/06/04(Wed)11:53

>>139The capacity is huge…

155: Japan Otaku Reviews25/06/04(Wed)11:52

>>122No midfoot rush, so it’s not good.

125: Japan Otaku Reviews25/06/04(Wed)11:50

Manon is definitely on the upper side, I thought, while Shaka is in despair.

126: Japan Otaku Reviews25/06/04(Wed)11:51

I’m an Akuma user, but I endured.
It’s nerfed, but still really strong.

146: Japan Otaku Reviews25/06/04(Wed)11:51

>>126That’s right.
Others are rather quite torn off.

130: Japan Otaku Reviews25/06/04(Wed)11:51

Only you are satisfied with Lily’s adjustments, right?

131: Japan Otaku Reviews25/06/04(Wed)11:51

I don’t understand the meaning of OD無影, but I’m happy that I can keep swinging because of the continuous hits.

132: Japan Otaku Reviews25/06/04(Wed)11:51Yeahx4

Originally, Ryu is unpleasant, isn’t he?

169: Japan Otaku Reviews25/06/04(Wed)11:52

>>132Who is the pleasant character?

180: Japan Otaku Reviews25/06/04(Wed)11:53

>>169Not here? This game’s balance is good.

186: Japan Otaku Reviews25/06/04(Wed)11:53Yeahx3

>>169Ken is refreshing.
Ryu is insidious.

201: Japan Otaku Reviews25/06/04(Wed)11:53

>>186Is it good if you’re a VIP?

197: Japan Otaku Reviews25/06/04(Wed)11:53

>>169Gaile

200: Japan Otaku Reviews25/06/04(Wed)11:53Yeahx1

>>169Zangi! Because I’m using it.

133: Japan Otaku Reviews25/06/04(Wed)11:51

It looks like Mena’s Blanca might not be able to stop, right?

136: Japan Otaku Reviews25/06/04(Wed)11:51

I’m glad about the weakening of the powerful waves.
I wanted you to somehow address the unusual lack of openings.

138: Japan Otaku Reviews25/06/04(Wed)11:51

All the professional streamers are using Ryu.

154: Japan Otaku Reviews25/06/04(Wed)11:52

>>138Well, this adjustment seems to be the only interesting one this time…

140: Japan Otaku Reviews25/06/04(Wed)11:51

At my level, there are many players who wait for Ryuu, so it’s really frustrating to become stronger.

141: Japan Otaku Reviews25/06/04(Wed)11:51

It’s an easy-to-understand adjustment that Jamie has reduced mobility in exchange for increased edge power.

144: Japan Otaku Reviews25/06/04(Wed)11:51

It’s good that the nerf edition goes up to characters like Cammy, Juri, and AKI, but…
Why is Gouki JP Guile being overlooked?

145: Japan Otaku Reviews25/06/04(Wed)11:51

I like Sakoaki’s unique movements, but they can be tough to handle quickly.

151: Japan Otaku Reviews25/06/04(Wed)11:52

Correction on a medium kick that cannot be canceled…?

152: Japan Otaku Reviews25/06/04(Wed)11:52

Getting hit by Jamie’s mid-P outside of the center of the screen deals huge damage, it’s ridiculous.

158: Japan Otaku Reviews25/06/04(Wed)11:52Yeahx1

At this rate, Ryuteri Jamie’s streamer will become the strongest.

160: Japan Otaku Reviews25/06/04(Wed)11:52

Zangi looks really awesome.

162: Japan Otaku Reviews25/06/04(Wed)11:52

I’m glad that Akuma’s 2 medium punches × 2 have become harder to land.
Did anyone agree with that?

164: Japan Otaku Reviews25/06/04(Wed)11:52

In the end, is Street Fighter 6 going to turn into a low-damage wandering edition?

166: Japan Otaku Reviews25/06/04(Wed)11:52

Does Capcom dislike Cammy?

181: Japan Otaku Reviews25/06/04(Wed)11:53

>>166“Just go ahead and rub the hooligans, that’s the order.”

168: Japan Otaku Reviews25/06/04(Wed)11:52

You just want to make this a BlazBlue edition, Capcom.

170: Japan Otaku Reviews25/06/04(Wed)11:52

It seems that the lower round wave adjustment was made to address the issue of being more susceptible to being grabbed, rather than focusing on breaking and such.

171: Japan Otaku Reviews25/06/04(Wed)11:52

Elena hasn’t achieved any results in the tournament yet, so I want her to get stronger!!!

172: Japan Otaku Reviews25/06/04(Wed)11:52

This season is for the youth edition, that’s the reason.

173: Japan Otaku Reviews25/06/04(Wed)11:52

Double the bullet speed.

174: Japan Otaku Reviews25/06/04(Wed)11:52

Jamie seems to be more active overall and it looks quite troublesome to deal with.

175: Japan Otaku Reviews25/06/04(Wed)11:53Yeahx3

The speed of Ryu’s Electric Blade Vacuum Wave is twice as fast, so it would definitely be touchable.
It’s an unprecedented adjustment.

204: Japan Otaku Reviews25/06/04(Wed)11:53

>>175It’s not a gar.

178: Japan Otaku Reviews25/06/04(Wed)11:53

Since I’m a ballet character, I don’t want to be heavyset.

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    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    • June 14, 2025
    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.

    • June 14, 2025
    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.