Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I think it’s a town that looks like crap.

[Monster Hunter Wilds] I think it’s a town that looks like crap.

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1: Japan Otaku Reviews25/06/02(Mon)17:20Yeahx20

It’s a town that seems like the end of an expansion and renovation… but the song is good and it gets me excited.

2: Japan Otaku Reviews25/06/02(Mon)17:22Yeahx4

I didn’t completely understand where everything was until the end.

99: Japan Otaku Reviews25/06/02(Mon)18:16Yeahx2

>>2I do wonder if that’s really okay.
The difficulty of use was terrible.
First of all, it’s strange that the elevator to access each area is located the farthest away.
It would have been better to go eat by the vines right next to the entrance.

3: Japan Otaku Reviews25/06/02(Mon)17:24

I think Seriena was good.

4: Japan Otaku Reviews25/06/02(Mon)17:24Yeahx5

I really thought that the development team hasn’t played Monster Hunter at all.

5: Japan Otaku Reviews25/06/02(Mon)17:24Yeahx7

I want to roam around here with 16 or 100 people.

6: Japan Otaku Reviews25/06/02(Mon)17:25Yeahx6

I want to import my house from the New World to a forbidden area.

7: Japan Otaku Reviews25/06/02(Mon)17:27

The most frustrating thing is that when I come back, I’m in the lower left.

13: Japan Otaku Reviews25/06/02(Mon)17:32Yeahx1

>>7Well, since it became optional with the update, I guess.
Well, since the Seliana Gathering Hub has improved, I’ll forgive you…

8: Japan Otaku Reviews25/06/02(Mon)17:29

Return → Organize items and others → Food → Accept quest → Moved too much before departure.
Hire a room service cat for Double Cross and consolidate it with this.

14: Japan Otaku Reviews25/06/02(Mon)17:33

>>8Couldn’t we warp to Joe’s seat above?

9: Japan Otaku Reviews25/06/02(Mon)17:31Yeahx8

I really like the appearance.
The convenience is crap.

10: Japan Otaku Reviews25/06/02(Mon)17:31

“At least move the workshop to the lower left…”
I’m torn about where to eat…

11: Japan Otaku Reviews25/06/02(Mon)17:31Yeahx10

When it comes to the comfort of Kamura…

16: Japan Otaku Reviews25/06/02(Mon)17:34Yeahx3

>>11The game itself is so good that I must have been glared at by Fujikawa Tokuda…

23: Japan Otaku Reviews25/06/02(Mon)17:37Yeahx13

>>11The village community center is pretty terrible…
Elgado is comfortable.

24: Japan Otaku Reviews25/06/02(Mon)17:39Yeahx1

>>23Are we still in a separate room from the weapon shop?

12: Japan Otaku Reviews25/06/02(Mon)17:32Yeahx3

It’s nice that there are parts of the BGM in “Driven by the Stars” too, right?

15: Japan Otaku Reviews25/06/02(Mon)17:33

Having my own house is quite comfortable, isn’t it?

17: Japan Otaku Reviews25/06/02(Mon)17:34

It’s ideal to have something like room service that solves everything in one place, but I have a bad feeling that it won’t turn out that way.

18: Japan Otaku Reviews25/06/02(Mon)17:34

The atmosphere is great!

19: Japan Otaku Reviews25/06/02(Mon)17:36

You can fast travel from the map to the gathering area, but it’s impossible to move within the base, which is frustrating.

20: Japan Otaku Reviews25/06/02(Mon)17:36

After all, it feels insufficient unless it’s this inconvenient.

21: Japan Otaku Reviews25/06/02(Mon)17:37Yeahx15

>>20Tsujimoto’s lackeys have come.

22: Japan Otaku Reviews25/06/02(Mon)17:37Yeahx3

So everyone was gathered in the gathering place with a MOD like this.

25: Japan Otaku Reviews25/06/02(Mon)17:42

The scenic spot in the upper right of the workshop didn’t have any events and the access wasn’t very good, but it was a place I liked.

26: Japan Otaku Reviews25/06/02(Mon)17:43Yeahx6

Elgado returned and was able to access all of the blacksmith reception shop warehouse through a swift insect jump maneuver…

37: Japan Otaku Reviews25/06/02(Mon)17:49

>>26It’s amazing how I can access everything with Bashugo.

27: Japan Otaku Reviews25/06/02(Mon)17:44

I didn’t do multiplayer at all, so for a while I thought the various convenient Elgato was the new gathering place.

28: Japan Otaku Reviews25/06/02(Mon)17:44

The atmosphere is important, but above all, I want you to value the flow of movement.

29: Japan Otaku Reviews25/06/02(Mon)17:44

Elgado was fun because there were Fukuzuku babies too.

30: Japan Otaku Reviews25/06/02(Mon)17:45

The BGM can be easily replayed in my mind anytime, and I’m just thinking about how amazing that song was…

31: Japan Otaku Reviews25/06/02(Mon)17:46

If I had to say, I wished Yomogi-chan would keep serving dumplings, and the marathon at Bahari’s coin exchange and processing shop was just a bit bothersome.

32: Japan Otaku Reviews25/06/02(Mon)17:47

Since I went through the trouble of making it, I would regret it if I didn’t use it to its fullest.

33: Japan Otaku Reviews25/06/02(Mon)17:47

Reflecting on this, the IB meeting space has significantly improved, hasn’t it?

34: Japan Otaku Reviews25/06/02(Mon)17:47

I disliked that in Kamura Village, although the departure point is the port, you return in front of the gate, which feels mismatched.

35: Japan Otaku Reviews25/06/02(Mon)17:49Yeahx4

I really like the appearance of the thread image.
Especially the places where the community center is using the boat as is.

36: Japan Otaku Reviews25/06/02(Mon)17:49Yeahx2

I’ve been playing XX recently, but everywhere seems to have a somewhat awkward size, making it a bit inconvenient to use.
The gathering tavern is compact and has a nice atmosphere.

38: Japan Otaku Reviews25/06/02(Mon)17:50

>>36It’s basically the village from an old work itself…

39: Japan Otaku Reviews25/06/02(Mon)17:50

>>36It’s quite challenging because the speech bubbles keep popping up all over the place and going back and forth.

40: Japan Otaku Reviews25/06/02(Mon)17:55Yeahx1

The compactness of the 2nd generation is nice.

41: Japan Otaku Reviews25/06/02(Mon)17:55Yeahx2

I don’t think the thread image is a good town, but Rise was pretty terrible too.
I wonder what’s up with those who respond as if Kamura was good…?

62: Japan Otaku Reviews25/06/02(Mon)18:08Yeahx2

>>41Kamura has good access compared to the thread image, right?

89: Japan Otaku Reviews25/06/02(Mon)18:14

>>62The specifications of the gathering place were quite tedious, weren’t they?
Since moving to Elgado, it has become comfortable, so those who started with SB might not know.

96: Japan Otaku Reviews25/06/02(Mon)18:16

>>89There was almost no point in using the Astera Gathering Hub, though?

105: Japan Otaku Reviews25/06/02(Mon)18:17

>>96If you’re going to do multiplayer, I think it used to be that everyone gathered at the meeting area due to loading time issues…
I could return to the assembly hall starting from the assembly hall.

111: Japan Otaku Reviews25/06/02(Mon)18:19

>>96I never said that Astera is a good base, you know?
It’s just a matter of saying that Kamura isn’t necessarily a good base due to issues with the gathering hub’s design.

117: Japan Otaku Reviews25/06/02(Mon)18:21Yeahx1

>>111There are blacksmithing and an item box.
If I were to say, it’s no different from XX, but at that point, it’s clearly much easier to use.

42: Japan Otaku Reviews25/06/02(Mon)17:55

The Seliana gathering hub was good except for the quest board being too dazzling during some festival.

43: Japan Otaku Reviews25/06/02(Mon)17:56

It’s understandable that it’s difficult to use because of the repeated renovations and extensions.
Then the conversation will turn to making the community center more convenient.

44: Japan Otaku Reviews25/06/02(Mon)17:56Yeahx5

Even if you go against the trend, it looks pathetic.
As a fundamental premise, the mobility is high.

45: Japan Otaku Reviews25/06/02(Mon)17:57

They might be thinking that since there’s an elevator…

46: Japan Otaku Reviews25/06/02(Mon)17:57

First, it’s a bit harsh to start with being launched onto a mountain by a giant wave caused by a battle between monsters.

47: Japan Otaku Reviews25/06/02(Mon)17:57

Kamura is quite impressive just for returning to the center.

48: Japan Otaku Reviews25/06/02(Mon)17:58Yeahx4

I think it’s ridiculous to compare the thread image and Kamura, but…

49: Japan Otaku Reviews25/06/02(Mon)17:59Yeahx4

I understand the desire to create a complex city, so that’s fine in its own way.
Besides that, I want you to prepare a place that’s set up roughly like the main facilities in Elgado!
Why are Wiles’ large gathering place and the processing shop or my tent positioned slightly apart?

50: Japan Otaku Reviews25/06/02(Mon)17:59Yeahx8

What I love about the World base is being able to see the captured monsters.

51: Japan Otaku Reviews25/06/02(Mon)17:59

There will definitely be unnecessary playtime padding…

52: Japan Otaku Reviews25/06/02(Mon)18:01

After clearing, it would be nice if I could return to my house and let me place the facility NPCs wherever I like.

53: Japan Otaku Reviews25/06/02(Mon)18:02Yeahx1

It’s okay if there’s a little distance when it comes to weapons and such.
When making weapons, I stop for a moment, so in terms of stress, it’s not that much.
The fact that the place to eat is unnecessarily far away is really bad.

54: Japan Otaku Reviews25/06/02(Mon)18:03Yeahx1

Since you have something as great as a slinger, why not try some 3D movement like a wirebug?

55: Japan Otaku Reviews25/06/02(Mon)18:03

>>54It’s okay to keep the guiding insects close to the store, right?

56: Japan Otaku Reviews25/06/02(Mon)18:04Yeahx1

I’m the type of person who doesn’t mind a little inconvenience if there’s a contextual reason, so I liked it here.
On the contrary, I couldn’t help but be concerned about Rise, which prioritizes convenience by dragging almost all the NPCs out onto the village’s main street.

63: Japan Otaku Reviews25/06/02(Mon)18:08Yeahx8

>>56Shut up and go up and down on the lift forever until you dry up.

68: Japan Otaku Reviews25/06/02(Mon)18:10

>>63People who say things like this probably want everything to be done in the arena because they don’t need fields at all.

66: Japan Otaku Reviews25/06/02(Mon)18:09Yeahx3

>>56I feel like it wouldn’t be too strange if it were a village in Japan.

72: Japan Otaku Reviews25/06/02(Mon)18:10Yeahx4

>>66I mean, they are a fully armed group, so it’s only natural that their pathways and village construction are quite thoroughly organized.

74: Japan Otaku Reviews25/06/02(Mon)18:11

>>66As expected, it was concerning to see you endlessly sharpening a sword in the open air…

79: Japan Otaku Reviews25/06/02(Mon)18:12

>>74The sharpening masters sometimes set up stalls around there…

80: Japan Otaku Reviews25/06/02(Mon)18:12Yeahx7

>>74Yes…
Well, what about the NPCs who are made to stand forever outside in the extreme cold of Seliana…?

57: Japan Otaku Reviews25/06/02(Mon)18:05

Elgado is perfect.

58: Japan Otaku Reviews25/06/02(Mon)18:06Yeahx1

Is there really a thematic reason for the cafeteria to be placed on that top floor?

60: Japan Otaku Reviews25/06/02(Mon)18:07

>>58View

59: Japan Otaku Reviews25/06/02(Mon)18:07Yeahx1

I thought about how my family’s house was, and I realized I need to bring the change of clothes and cat food inside, and the farm was a hassle.

61: Japan Otaku Reviews25/06/02(Mon)18:07Yeahx1

Accepting a Shobug Quest → Supplementing items and changing equipment → Dango → The departure from Elgado was perfect.

64: Japan Otaku Reviews25/06/02(Mon)18:09

Rajang knows that threads like this always end up misaligning in discussions of relative and absolute evaluations.

65: Japan Otaku Reviews25/06/02(Mon)18:09

Why are lanternfish considered an endangered species?

67: Japan Otaku Reviews25/06/02(Mon)18:10

It would be nice to have a lift at the starting point.
I mean, you could just attach a wedge bug.

69: Japan Otaku Reviews25/06/02(Mon)18:10Yeahx5

The area in front of the lift is too halfway wherever you go.

70: Japan Otaku Reviews25/06/02(Mon)18:10Yeahx6

What are you going to do without a storefront on Main Street?

71: Japan Otaku Reviews25/06/02(Mon)18:10

I’d like it if there was someone near the quest board who could help with anything you need, while still allowing you to be as particular as you want.
A thing that seems to have further evolved from a machete.

73: Japan Otaku Reviews25/06/02(Mon)18:10

I hope they stop building bases that abandon convenience to the extent that you don’t even need to walk through the town like in the extreme example of Nioh.

75: Japan Otaku Reviews25/06/02(Mon)18:11Yeahx4

A store is something that is originally lined up on the main street, isn’t it…?

77: Japan Otaku Reviews25/06/02(Mon)18:11

>>75It’s not a store.

76: Japan Otaku Reviews25/06/02(Mon)18:11Yeahx2

People in the New World are convinced that they enjoy inconvenience…

78: Japan Otaku Reviews25/06/02(Mon)18:11Yeahx4

People who are really out of touch tend to say ridiculous things.

81: Japan Otaku Reviews25/06/02(Mon)18:12

I liked Rock Rack.

82: Japan Otaku Reviews25/06/02(Mon)18:12

If we’re going to say things like that, then what about the chef cat that’s made to wait all the time in a place with no roof?

83: Japan Otaku Reviews25/06/02(Mon)18:13

Mr. Hamon was probably originally in the forge, and Hinoe was probably in the building behind.

84: Japan Otaku Reviews25/06/02(Mon)18:13

Even today, people are still sharpening knives and doing it outdoors by renting space in stores, right?

85: Japan Otaku Reviews25/06/02(Mon)18:13Yeahx3

Although it’s called a street stall, it’s basically a smelting site behind it.

86: Japan Otaku Reviews25/06/02(Mon)18:13

Wiles’ base and the village feel anger towards Azuzu, but it’s better than the thread’s image.

88: Japan Otaku Reviews25/06/02(Mon)18:14

>>86Azuzu probably doesn’t need to wander around.

87: Japan Otaku Reviews25/06/02(Mon)18:13Yeahx3

If you had just ended it with “I liked this part,” you probably wouldn’t have been teased for saying something like that.

90: Japan Otaku Reviews25/06/02(Mon)18:14Yeahx3

This kind of guy is criticizing Rise…

91: Japan Otaku Reviews25/06/02(Mon)18:14

Astera is indeed extraordinarily rare.

92: Japan Otaku Reviews25/06/02(Mon)18:15

The terrain in Azusa or Wiles is somewhat difficult to understand.
The slope sketch with elevation changes, regardless of convenience, is easy to understand in terms of what is where, so that’s a plus.

93: Japan Otaku Reviews25/06/02(Mon)18:15

In the first place, Kamura could do fast travel within the base from anywhere, right?

108: Japan Otaku Reviews25/06/02(Mon)18:18Yeahx1

>>93This was big.

94: Japan Otaku Reviews25/06/02(Mon)18:16

Since you went through the trouble of making it, I want you to walk with it.

100: Japan Otaku Reviews25/06/02(Mon)18:17Yeahx2

>>94It feels like forced secret tourism tours are the extreme end of that.

101: Japan Otaku Reviews25/06/02(Mon)18:17Yeahx1

>>100That’s fine because it will end in one go.

95: Japan Otaku Reviews25/06/02(Mon)18:16Yeahx1

The thread image basically only roams solo, and I’ve been fine with that… Do you want a town where you just move by choosing options like in the old Wiz?

97: Japan Otaku Reviews25/06/02(Mon)18:16Yeahx3

>>95I don’t quite understand what you want to say.

98: Japan Otaku Reviews25/06/02(Mon)18:16Yeahx2

>>95If that settles it, then that’s fine.
My personal ideal base is up to Nioh 2.

104: Japan Otaku Reviews25/06/02(Mon)18:17

>>95Make sure you can both wander around and move by selection.

110: Japan Otaku Reviews25/06/02(Mon)18:19Yeahx1

>>95It’s the worst when the base facility you use repeatedly is inconvenient.
I didn’t like things like Wolong either.

102: Japan Otaku Reviews25/06/02(Mon)18:17

Well, there are times when having a large gathering place makes it seem like anything else doesn’t matter.
Wiles found the tent’s position a bit inconvenient… and then thought that if you use the box, you wouldn’t need to go back to the tent, so that kind of consideration was possible…

103: Japan Otaku Reviews25/06/02(Mon)18:17Yeahx1

The NPCs that players can utilize moving around are insane.
The NPC is not walking.

106: Japan Otaku Reviews25/06/02(Mon)18:18Yeahx1

Elgado was good as a small base for multiplayer, but I was concerned about things like the cat train that seemed to have no particular meaning…

107: Japan Otaku Reviews25/06/02(Mon)18:18Yeahx1

No, the position of the image processing for the thread is undeniably terrible.
Until IB came, the gathering place and the crafting shop weren’t even connected.

109: Japan Otaku Reviews25/06/02(Mon)18:18

I think the evaluation would improve if the secretariat automatically headed to the location where the monsters escape.
Why are you so obediently chasing after the monster when you have the escape locations marked on the map, especially when you’re lost?

112: Japan Otaku Reviews25/06/02(Mon)18:19Yeahx4

You can’t back down now.

113: Japan Otaku Reviews25/06/02(Mon)18:19Yeahx2

The secret tour is just the scenario every time, so I don’t have any complaints, and I feel that denying it would be like denying the game itself.

115: Japan Otaku Reviews25/06/02(Mon)18:20Yeahx2

>>113It seems to be quite criticized…

114: Japan Otaku Reviews25/06/02(Mon)18:19Yeahx1

Yeah, I understand, I understand.
I’m tired of monsters running around in the field, so I want them to consolidate the game into a battle arena where you fight monsters.

116: Japan Otaku Reviews25/06/02(Mon)18:20Yeahx5

>>114The point is different from the one above.
I really feel like it’s quite stupid to only be able to talk in either 0 or 100.

122: Japan Otaku Reviews25/06/02(Mon)18:22Yeahx3

>>114Was the conversation a bit difficult?

118: Japan Otaku Reviews25/06/02(Mon)18:22

It’s fine to prioritize flavor, but don’t sacrifice convenience.

119: Japan Otaku Reviews25/06/02(Mon)18:22Yeahx1

There are no aspects of Astera’s inconvenience that can be defended.
Even if I start over, it gets annoying here.
It’s probably because Seriena got really criticized by the users.

129: Japan Otaku Reviews25/06/02(Mon)18:26Yeahx3

>>119I wonder why the development team forgets what was said between IB and Wiles…

131: Japan Otaku Reviews25/06/02(Mon)18:26

>>129Maybe Arushubel attacked the development site and I lost my memory.

120: Japan Otaku Reviews25/06/02(Mon)18:22

Don’t let the World team make games ever again.

121: Japan Otaku Reviews25/06/02(Mon)18:22Yeahx2

I mean, is it really a lie that the base is inconvenient and nothing helps?
You use it the most, you know?

123: Japan Otaku Reviews25/06/02(Mon)18:23

First of all, it’s out of the question that the dining area and vegetation location are far apart.

124: Japan Otaku Reviews25/06/02(Mon)18:23

It’s annoying that while we’re talking about how difficult Astera was to use, Kamura just comes in and says, “But Kamura is also terrible?”

126: Japan Otaku Reviews25/06/02(Mon)18:24

>>124There are those who respond by saying that it’s an actual main series numbered title or a side story.

139: Japan Otaku Reviews25/06/02(Mon)18:28

>>124I can only say to the one who first said that Kamura was good…

142: Japan Otaku Reviews25/06/02(Mon)18:29Yeahx3

>>139Showing your tail too soon…
I want to destroy the body part.

146: Japan Otaku Reviews25/06/02(Mon)18:30

>>139So you’re just a contrarian jerk who criticizes personal opinions and shifts the conversation to unrelated topics, huh?

125: Japan Otaku Reviews25/06/02(Mon)18:24Yeahx2

The scenery is nice.
Hard to play.

127: Japan Otaku Reviews25/06/02(Mon)18:25Yeahx1

For example, even with the globally popular Elden Ring, the convenience of the Round Table is terrible.
It seems that bases tend to be underestimated.

134: Japan Otaku Reviews25/06/02(Mon)18:27

>>127I feel like the round table isn’t used that often, though.

128: Japan Otaku Reviews25/06/02(Mon)18:25

The more you bring out the sense of life in Monster Hunter, the more I feel it doesn’t match well with the elements of repetition.

130: Japan Otaku Reviews25/06/02(Mon)18:26Yeahx1

If the elevator were right next to the entrance, it would be a totally different story.
Why is the elevator so far away?

132: Japan Otaku Reviews25/06/02(Mon)18:26

If we’re going to make it a vast base, it’s fine to put something like a request-wielding Meowster after clearing it.

133: Japan Otaku Reviews25/06/02(Mon)18:26Yeahx2

The round table really sucks, but the convenience of Elden isn’t just limited to the round table; overall, it’s garbage…

135: Japan Otaku Reviews25/06/02(Mon)18:28Yeahx1

You can tell that the person who made the world map was really excited.

143: Japan Otaku Reviews25/06/02(Mon)18:29Yeahx1

>>135It’s interesting to see how the feeling of exhaustion increases as you progress through the fields from the ancient tree.

136: Japan Otaku Reviews25/06/02(Mon)18:28Yeahx1

This is the kind of thing that makes Wiles turn out like that because he’s being coddled.

144: Japan Otaku Reviews25/06/02(Mon)18:29Yeahx1

>>136Just let go of Monster Hunter already.

137: Japan Otaku Reviews25/06/02(Mon)18:28

I thought this during Azuzu, but elevators that have a blackout in between generally feel bad to play.
I understand that a tall, vertical location that uses an elevator looks good.

138: Japan Otaku Reviews25/06/02(Mon)18:28Yeahx4

It’s already been said, but first of all, moving the NPC that also serves as a system is really something, Wilds.
There, please prioritize convenience over realism!

141: Japan Otaku Reviews25/06/02(Mon)18:29

>>138I think it’s a mistake to expect that from the Wiles team.

145: Japan Otaku Reviews25/06/02(Mon)18:30Yeahx1

>>138There are talks about just going into the tent, but it’s better to let them do it outside instead of making them go in each time.

149: Japan Otaku Reviews25/06/02(Mon)18:30

>>145It’s quite inconvenient that you can’t change layers in the box.

147: Japan Otaku Reviews25/06/02(Mon)18:30

>>138Even though there is a quest board, you can’t use it unless you enter the tent.
I want you to put the board and box outside the tent…

140: Japan Otaku Reviews25/06/02(Mon)18:29

The round table is difficult to use, or rather, I hardly use it outside of a fire situation.
If I were to say, the requirement to go to the Void just to strengthen weapons is quite bothersome.

148: Japan Otaku Reviews25/06/02(Mon)18:30

That’s why, when you can fast travel within the base, Astera and Kamura aren’t even comparable.

150: Japan Otaku Reviews25/06/02(Mon)18:31

It seems like you’re having fun with Joe.

151: Japan Otaku Reviews25/06/02(Mon)18:31

IB was incredibly compactly organized…

171: Japan Otaku Reviews25/06/02(Mon)18:37

>>151I didn’t dislike the feeling of a faint self remaining amidst the frequent overpasses.

152: Japan Otaku Reviews25/06/02(Mon)18:31Yeahx1

Wiles has taken care of most of the complaints at the large assembly venue.

162: Japan Otaku Reviews25/06/02(Mon)18:34

>>152The dissatisfaction at the large assembly hall is probably just wanting to ride the Seclet.

163: Japan Otaku Reviews25/06/02(Mon)18:34

>>152Please make it possible to replenish the bullet pouch set quickly at the same time.

165: Japan Otaku Reviews25/06/02(Mon)18:35

>>163That’s not a matter of base!

166: Japan Otaku Reviews25/06/02(Mon)18:35

>>163That’s true…

153: Japan Otaku Reviews25/06/02(Mon)18:31

In summary of the anonymous opinions, the field includes a single arena-sized map with a camp attached.
Since there is no need for a base, you can prepare meals and process everything at the camp, and all monsters appear on that map.
So, is it the case that Monster Hunter, which has no story and is just about completing quests, is the best?

156: Japan Otaku Reviews25/06/02(Mon)18:32Yeahx7

>>153Your face is really red.
Please don’t come back from the new continent.

158: Japan Otaku Reviews25/06/02(Mon)18:33

>>156What are you so angry about…?
Isn’t something like this better?

160: Japan Otaku Reviews25/06/02(Mon)18:34Yeahx1

>>158You’re being laughed at, you know…

157: Japan Otaku Reviews25/06/02(Mon)18:33Yeahx4

>>153Why were you trying to summarize the conversation when you lacked understanding?

159: Japan Otaku Reviews25/06/02(Mon)18:34

>>153Don’t make opinions out of nothing.

154: Japan Otaku Reviews25/06/02(Mon)18:32

Well, it’s been said a lot, but I could see Astera’s reflection in Seliana…

155: Japan Otaku Reviews25/06/02(Mon)18:32Yeahx1

It’s fine to let Alma-san wander as an old person.
Instead, you could have something like Alma’s notebook on the table, and touching it would allow you to accept quests…
I mean, there were revolutionary things called quest boards placed all over the world, right?

161: Japan Otaku Reviews25/06/02(Mon)18:34

Wiles’ gathering place is also frustrating.
There are several things that should just be consolidated in one place.

164: Japan Otaku Reviews25/06/02(Mon)18:34

Request del to the guild.

167: Japan Otaku Reviews25/06/02(Mon)18:35

Seliana was a great base because the gathering place was convenient, the receptionist was cute, and grandma’s food looked super delicious…

168: Japan Otaku Reviews25/06/02(Mon)18:36

What’s with those extreme fans of the world who are such a rare group in Japan?

169: Japan Otaku Reviews25/06/02(Mon)18:36Yeahx1

In summary, the ideal Monster Hunter for a contrary-thinking person would be a vast urban hub where shops are divided by type along different streets, with residential areas separate from them, and players would walk around to different locations, accepting quests at the guild and leaving through the gate.
That sounds interesting in its own way, but if they announce a new Monster Hunter game, I’ll throw my controller.

173: Japan Otaku Reviews25/06/02(Mon)18:37Yeahx1

>>169It’s just like Wilds!
Well, it’s no wonder there are hardly any players.

175: Japan Otaku Reviews25/06/02(Mon)18:38Yeahx4

>>173Rough

179: Japan Otaku Reviews25/06/02(Mon)18:40Yeahx2

>>173Nothing is happening at all.

170: Japan Otaku Reviews25/06/02(Mon)18:36

I like it even though its convenience is terrible.

172: Japan Otaku Reviews25/06/02(Mon)18:37

Astrella received amazing feedback, and after that, they properly released the Celiena.
I definitely have feelings of “Why does it have to become a base for Wiles?”

174: Japan Otaku Reviews25/06/02(Mon)18:38Yeahx1

I really want my own house.
I want to display the equipment I made and the captured environmental creatures.
I really liked the Seriena aquarium.

176: Japan Otaku Reviews25/06/02(Mon)18:38

Wiles’ great assembly hall is generally good and I like the songstress girl, but I want temporary camps to be more dispersed and allow for different layering options.

177: Japan Otaku Reviews25/06/02(Mon)18:39

The fact that you can do a little bit of alchemy and refining at each base is a good reason for having many bases, but it’s slightly inconvenient to access them from the entrance, which is a downside.

178: Japan Otaku Reviews25/06/02(Mon)18:40

There’s a guy with a Lagia Cruz head, we have to defeat him.

180: Japan Otaku Reviews25/06/02(Mon)18:41Yeahx2

“You can put environmental creatures in your house or see the captured monsters.”
I think those aspects were relatively well-received, but this element has actually disappeared…
Why is that?

195: Japan Otaku Reviews25/06/02(Mon)18:48Yeahx3

>>180It’s so sad to tear monsters and creatures away from nature 😢
I guess someone with that kind of mindset is at a high position in development.

196: Japan Otaku Reviews25/06/02(Mon)18:49Yeahx1

>>195Unfortunately, in Monster Hunter, the top part has been almost the same all along.
Is it schizophrenia?

200: Japan Otaku Reviews25/06/02(Mon)18:56

>>195In the latest update of Wilds, it has been revealed that you can catch up to 2000 environmental creatures, and if you exceed that, they will be carelessly discarded…

203: Japan Otaku Reviews25/06/02(Mon)18:57

>>200You knew that before the update, right?
The person who was collecting fish has announced their limit.

202: Japan Otaku Reviews25/06/02(Mon)18:56

>>195Idiot

181: Japan Otaku Reviews25/06/02(Mon)18:42

It’s fine if it’s spacious, but I want them to properly consolidate the facilities.

182: Japan Otaku Reviews25/06/02(Mon)18:42Yeahx2

I understand that you want to create a refined base as an expression of the worldview.
However, it’s a game where hunting is repeated, so the combination is very poor…

184: Japan Otaku Reviews25/06/02(Mon)18:44Yeahx1

>>182Looking at it this way, both World and Wild are incredibly unfinished as games.
The only ones who say these two are interesting and go against the trend are probably from the gaming community.

183: Japan Otaku Reviews25/06/02(Mon)18:44

The only stronghold that surpasses this is Waron.

189: Japan Otaku Reviews25/06/02(Mon)18:46Yeahx2

>>183Don’t create that many drop points at the base!
It’s not even comparable to something like the high places in the Demon’s Needle Temple where you can die!

185: Japan Otaku Reviews25/06/02(Mon)18:44

Are you satisfied if there’s a well-defined base along with a city map where you can casually stroll and sightsee separately?

191: Japan Otaku Reviews25/06/02(Mon)18:46

>>185Personally, I think Seriina is just right.
Elgado is the highest level as a base, but it’s a little bland.

192: Japan Otaku Reviews25/06/02(Mon)18:47

>>185A compact base creates a lively ghost town known as a tourist area.

194: Japan Otaku Reviews25/06/02(Mon)18:48Yeahx1

>>185It may seem safe at first glance, but…
In most cases, it often ends up being used only by those who have delved deep into it.
I think people would say that preparing maps for tourism like this is just a waste of cost…

186: Japan Otaku Reviews25/06/02(Mon)18:45Yeahx4

As expected, that’s too blatant.

187: Japan Otaku Reviews25/06/02(Mon)18:46

If Wiles and Azus hadn’t solidified their facilities, they could have developed Dragon Madness.
I managed to overcome it to the point where I couldn’t find the location of the side mission NPC.

188: Japan Otaku Reviews25/06/02(Mon)18:46

Put in a little more effort to hide your baldness.

190: Japan Otaku Reviews25/06/02(Mon)18:46

Rather, I think Wiles has almost everything concentrated within the camp.

193: Japan Otaku Reviews25/06/02(Mon)18:47Yeahx3

It’s too common to suddenly reveal that the one who was actually hiding like this was bald…

197: Japan Otaku Reviews25/06/02(Mon)18:51

I mean, Seliana had improved quite a bit, right?
Why did you think you could blame it on being bald when I said that?
The shit base is shit, regardless of the bird!

198: Japan Otaku Reviews25/06/02(Mon)18:54

Celenia has improved quite a bit, but the room service was disappointing.

199: Japan Otaku Reviews25/06/02(Mon)18:55

I want to decorate the room with the fangs, claws, and scales of large monsters…

201: Japan Otaku Reviews25/06/02(Mon)18:56

The ideal is a job bar for experimental sites; that was really just right for circling around.

204: Japan Otaku Reviews25/06/02(Mon)18:58

Wiles’ capture → What is the reason for the immediate release… it made me wonder.
Isn’t it just the residents’ dissatisfaction?

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