Home » Game » Street Fighter » [Street Fighter] Ryuu’s adjustment is like, “Oh really, that’s how it is~~” face.

[Street Fighter] Ryuu’s adjustment is like, “Oh really, that’s how it is~~” face.

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1: Japan Otaku Reviews25/06/04(Wed)12:22Yeahx1

What’s wrong! Get up!

2: Japan Otaku Reviews25/06/04(Wed)12:22

Don’t look away!

3: Japan Otaku Reviews25/06/04(Wed)12:22

Double speed.

4: Japan Otaku Reviews25/06/04(Wed)12:22

A face as if to say, “Is the wave speeding up…?”

5: Japan Otaku Reviews25/06/04(Wed)12:22

Is this really going to make me die from excitement…?

11: Japan Otaku Reviews25/06/04(Wed)12:23

>>5It seems like I’ll be exterminated by Ryu.

15: Japan Otaku Reviews25/06/04(Wed)12:23Yeahx19

>>5If you make it weak to the point of death, that’s actually a failure in adjustment.

6: Japan Otaku Reviews25/06/04(Wed)12:22

Suddenly become stronger.
That’s good.

7: Japan Otaku Reviews25/06/04(Wed)12:22

The face that says, “I’m gradually getting stronger…”

8: Japan Otaku Reviews25/06/04(Wed)12:22

You will not support from now on.

9: Japan Otaku Reviews25/06/04(Wed)12:23

I feel like Ryu’s vacuum is getting faster.

10: Japan Otaku Reviews25/06/04(Wed)12:23Yeahx6

Suddenly becomes strong.
That’s good too.

12: Japan Otaku Reviews25/06/04(Wed)12:23Yeahx1

Please start the thread at lightning speed.

13: Japan Otaku Reviews25/06/04(Wed)12:23Yeahx25

Regardless of how much stronger it actually has become, the phrase “double the bullet speed” is just too interesting, so it’s cheating.

213: Japan Otaku Reviews25/06/04(Wed)12:35

>>13I want all character skills to be doubled in speed.
It’s unfair that only Ryu gets to have it.

14: Japan Otaku Reviews25/06/04(Wed)12:23

It’s not just a little.
This time, you’re the only one making a full sprint, aren’t you?

16: Japan Otaku Reviews25/06/04(Wed)12:23

Thanks to the double speed of the electric blade vacuum, if you fly through the center, you can get 4000 damage with SA1, which is an incredibly high return.

17: Japan Otaku Reviews25/06/04(Wed)12:23Yeahx4

Man, the nerf to medium punch is rough.

19: Japan Otaku Reviews25/06/04(Wed)12:23

A face that says “Twice the bullet speed is not just a little…”

20: Japan Otaku Reviews25/06/04(Wed)12:24

They might have remembered who the protagonist is.

21: Japan Otaku Reviews25/06/04(Wed)12:24Yeahx10

It’s too funny that if you recklessly use a technique from a distance, the electric blade vacuum comes flying at you.

29: Japan Otaku Reviews25/06/04(Wed)12:24

>>21It’s bad to make someone concentrate!!

30: Japan Otaku Reviews25/06/04(Wed)12:24

>>21Could it be that Modern Ryu is strong?

38: Japan Otaku Reviews25/06/04(Wed)12:25

>>30Even if I concentrate and hit the discount SA1…
It might be strong as a finishing move.

22: Japan Otaku Reviews25/06/04(Wed)12:24

I’m really looking forward to how the pro’s main character will turn out!

66: Japan Otaku Reviews25/06/04(Wed)12:27

>>22After all, the pros in Japan won’t use it anyway.

23: Japan Otaku Reviews25/06/04(Wed)12:24

Does Terry have a bad vibe?

24: Japan Otaku Reviews25/06/04(Wed)12:24

I was randomly playing with Ken’s Thunderclap, but I will use Ryu.

25: Japan Otaku Reviews25/06/04(Wed)12:24

Wow, leveling up Ryu is such a hassle…

26: Japan Otaku Reviews25/06/04(Wed)12:24Yeahx10

The face that thinks it feels good to have a huge boost in strength rather than gradually becoming stronger.

27: Japan Otaku Reviews25/06/04(Wed)12:24

The impact of doubling the bullets is only interesting, but it’s not that strong just by rubbing it.

28: Japan Otaku Reviews25/06/04(Wed)12:24Yeahx1

It’s fast enough to be at a level where it seems like it could hit with the opponent’s sudden jump burst wave.

31: Japan Otaku Reviews25/06/04(Wed)12:24

You’re going to keep supporting me from now on, right?

32: Japan Otaku Reviews25/06/04(Wed)12:24

Can you return Terry’s medium-strength target combo impact?

33: Japan Otaku Reviews25/06/04(Wed)12:24

Um, the protagonist is Luke.

34: Japan Otaku Reviews25/06/04(Wed)12:25

Isn’t it the continuation of the strongest version of Akuma?
Will Ryu and Terry take care of this?

44: Japan Otaku Reviews25/06/04(Wed)12:25

>>34Zangi will take care of it for you.

131: Japan Otaku Reviews25/06/04(Wed)12:31Yeahx2

>>44Because he is touched from outside, the fact that Akuma has been made significantly bigger probably means he will no longer have the advantage.

47: Japan Otaku Reviews25/06/04(Wed)12:25Yeahx4

>>34If Akuma uses a charged Hadouken, it seems like he might die from the Shinkuu of the Electric Blade.

35: Japan Otaku Reviews25/06/04(Wed)12:25

The value of concentrated target control has further increased, huh?

36: Japan Otaku Reviews25/06/04(Wed)12:25

EW is saying they don’t understand the intention.

56: Japan Otaku Reviews25/06/04(Wed)12:26Yeahx9

>>36The intention is clearly written.
Don’t understand even if you read it?
That’s right!

65: Japan Otaku Reviews25/06/04(Wed)12:27

>>36Is Capcom saying that they hate Ed?

37: Japan Otaku Reviews25/06/04(Wed)12:25Yeahx5

When looking at the current Terry as a standalone character, it seems that his overall performance is in a relatively well-rounded state.Do you need this sentence?

50: Japan Otaku Reviews25/06/04(Wed)12:26Yeahx8

>>37A show of force to assert that our adjustments are not wrong is necessary.

92: Japan Otaku Reviews25/06/04(Wed)12:28

>>37Did you really believe Capcom when they said Alex is a strong character?

846: Japan Otaku Reviews25/06/04(Wed)13:17Yeahx1

>>37Therefore, this time, in addition to easing the difficulty of combos and improving operability, we have made minor adjustments to make the uniqueness of each skill stand out.We made adjustments primarily to improve the usability of the characters.???

871: Japan Otaku Reviews25/06/04(Wed)13:18

>>846“Power Wave Lower Level”

882: Japan Otaku Reviews25/06/04(Wed)13:18

>>846Sometimes I wonder if the developers are looking at a different environment rather than the actual rank battles.

39: Japan Otaku Reviews25/06/04(Wed)12:25

Isn’t it a bit too poor of a marketing strategy to nerf the character that Buddha holds?

157: Japan Otaku Reviews25/06/04(Wed)12:32

>>39The literary master went overboard.

171: Japan Otaku Reviews25/06/04(Wed)12:33

>>157The judgment is that Buddha is a masochist, right?

326: Japan Otaku Reviews25/06/04(Wed)12:42

>>39Moreover, they’re originally a weak character after all.

340: Japan Otaku Reviews25/06/04(Wed)12:43

>>326No matter how you look at it, your perspective is way too distorted!

40: Japan Otaku Reviews25/06/04(Wed)12:25

It seems that strong, fraudulent practices will increase, Ken.

41: Japan Otaku Reviews25/06/04(Wed)12:25

Couldn’t you have put in this much effort from the beginning?

42: Japan Otaku Reviews25/06/04(Wed)12:25

The wave motion connected from the front step OD wave to the electric blade vacuum wave.

43: Japan Otaku Reviews25/06/04(Wed)12:25

I saw a bit of the stream, but the Electric Blade Vacuum was so fast that I laughed.

45: Japan Otaku Reviews25/06/04(Wed)12:25

Capcom’s view is that Ken is not a judo practitioner.

46: Japan Otaku Reviews25/06/04(Wed)12:25

Ryu’s jumping heavy kick is super fast now, it’s hilarious.
It has been strangely slow until now.

48: Japan Otaku Reviews25/06/04(Wed)12:26

The only reasonable nerfs to Mai are the reduction of knockback from heavy punch and heavy kick, and the removal of OD Hachou’s shadow stitching.
This isn’t strong at all; instead of using the heavy kick, extend the recovery of the standing medium punch whiff.

49: Japan Otaku Reviews25/06/04(Wed)12:26

I’ve never seen an adjustment that doubles the bullet speed.

51: Japan Otaku Reviews25/06/04(Wed)12:26

Seriously, the power of Oni hasn’t changed?

64: Japan Otaku Reviews25/06/04(Wed)12:27

>>51Since the HP is low, it should be fine to keep the firepower the same.

52: Japan Otaku Reviews25/06/04(Wed)12:26Yeahx9

A sudden and rough enhancement occurs.
That’s good.

53: Japan Otaku Reviews25/06/04(Wed)12:26

Who seems likely to become the strongest as a pro?

60: Japan Otaku Reviews25/06/04(Wed)12:26

>>53You

62: Japan Otaku Reviews25/06/04(Wed)12:26

>>53Stable heart GO1

68: Japan Otaku Reviews25/06/04(Wed)12:27

>>62Triangle
When the mind is stable, it is inherently strong.

81: Japan Otaku Reviews25/06/04(Wed)12:28

>>68What is it?

86: Japan Otaku Reviews25/06/04(Wed)12:28

>>68Even if you’re being a jerk, you’re still strong, right?

54: Japan Otaku Reviews25/06/04(Wed)12:26

A world line where the electric blade has become twice as fast instead of the rush.

55: Japan Otaku Reviews25/06/04(Wed)12:26

It’s a pity that the focus didn’t become a stock system.
If that’s the case, I want to use concentrated techniques more.

57: Japan Otaku Reviews25/06/04(Wed)12:26Yeahx3

Well, kids who play Street Fighter 6 on the Switch 2 will probably think of Ryu when they hear “Street Fighter,” right? So I think the enhancement is correct.

58: Japan Otaku Reviews25/06/04(Wed)12:26

I’ve seen people making a fuss about Ryu’s super extreme uppercut, but does it really change that much?
Is there something if I make you guard against the whirlwind kick?

84: Japan Otaku Reviews25/06/04(Wed)12:28

>>58The reach of the Shadow Stitch has increased, making it easier to use for mid-range harassment while dodging low attacks.

100: Japan Otaku Reviews25/06/04(Wed)12:29

>>84Shadow Stitching Man

101: Japan Otaku Reviews25/06/04(Wed)12:29

>>58Has it become difficult to keep backing up?
I can easily change my mood now.

110: Japan Otaku Reviews25/06/04(Wed)12:29

>>58Personally, the ability to attack after a wake-up in SA3 raises the level by one rank.

59: Japan Otaku Reviews25/06/04(Wed)12:26Yeahx1

It seems that Ken is quite finished both in terms of compatibility and adjustment.
I don’t understand why Akuma is allowed.

61: Japan Otaku Reviews25/06/04(Wed)12:26

It’s so frustrating that I can’t get the Just Frame unless I put the dragon tail in the back and parry.

107: Japan Otaku Reviews25/06/04(Wed)12:29

>>61It would have been nice if any of the 124 in the upper row were also capable of being Jasper…

123: Japan Otaku Reviews25/06/04(Wed)12:30

>>107I want finer adjustments so that, like the 3rd parry, certain techniques can move up and down.

63: Japan Otaku Reviews25/06/04(Wed)12:27

Terry’s strong crack connects into a geyser from the third stage! This is super strong!

67: Japan Otaku Reviews25/06/04(Wed)12:27Yeahx1

What kind of judgment is it to reduce AKI’s firepower?

79: Japan Otaku Reviews25/06/04(Wed)12:28

>>67Even though it’s a tech character, the previous firepower was just ridiculous.

130: Japan Otaku Reviews25/06/04(Wed)12:30

>>79It seems to be a claim that it’s strange for a tech character to have high firepower.

69: Japan Otaku Reviews25/06/04(Wed)12:27

Elena’s win rate is too low.

70: Japan Otaku Reviews25/06/04(Wed)12:27Yeahx8

Isn’t the overseas pro Ryu really strong? That was the case, right?
I think in Japan, Takashi won’t be evaluated properly until it becomes excessive due to bias.

83: Japan Otaku Reviews25/06/04(Wed)12:28

>>70It seemed like they were mostly just looking at the bullet characters.
So I doubled the speed of the bullets.

71: Japan Otaku Reviews25/06/04(Wed)12:27

If you concentrate, let’s make the rush speed increase as well.

72: Japan Otaku Reviews25/06/04(Wed)12:27

(Umehara is going to use me…?) face

73: Japan Otaku Reviews25/06/04(Wed)12:27

Wake up late after SA3.
That’s fine.

74: Japan Otaku Reviews25/06/04(Wed)12:27

If you carelessly use a technique on the focused Ryu, there is a possibility that the Electric Blade Vacuum will come flying back, so from now on, it will be better to refrain from using it.
That’s fine.

75: Japan Otaku Reviews25/06/04(Wed)12:27

You’re doing a 5F activation of the Weak Hundred Crack Kick, right, Chun-Li?!

76: Japan Otaku Reviews25/06/04(Wed)12:28Yeahx2

I am a Zangi user, but I am grateful that I can say it’s your fault for getting close boldly because of the enlarged hitbox!

95: Japan Otaku Reviews25/06/04(Wed)12:29Yeahx5

>>76The throw judgments have increased, huh?

120: Japan Otaku Reviews25/06/04(Wed)12:30Yeahx2

>>76I think it’s actually pretty tough that I can now perform a back breakfall with a big foot, which is Zangief.

77: Japan Otaku Reviews25/06/04(Wed)12:28

25/06/02 (Mon) 09:09:29 No.1319091701I’m a prophet, but I think the adjustment to make AKI’s snake’s consecutive cough guard back bigger is coming soon.I got it right, so praise me!

78: Japan Otaku Reviews25/06/04(Wed)12:28

I thought the adjustment text was kind of interesting.
Mai has many techniques and combinations that suppress the opponent’s movements from mid to long range.
In response to such monotonous movements that are repeated multiple times, it became difficult for the defensive side to impose risks, resulting in a very narrow range of actions during a defensive situation.

Guile has made adjustments to improve the handling of various projectile attacks while also expanding his combo options.

[SA1] [Electric Blade Ki] Vacuum Wave Fist
The bullet speed has been doubled.

【SA2】Rapid Thunder Step
The guard recovery difference has been changed from -19F to -5F.

91: Japan Otaku Reviews25/06/04(Wed)12:28Yeahx9

>>78Uh… why…? It’s a confused face.

98: Japan Otaku Reviews25/06/04(Wed)12:29Yeahx2

>>78This impact is amazing.

115: Japan Otaku Reviews25/06/04(Wed)12:30

>>78I can’t believe it’s the same team that implemented this with such performance, saying something so harsh; what’s going on?

121: Japan Otaku Reviews25/06/04(Wed)12:30

>>115Sake 4

80: Japan Otaku Reviews25/06/04(Wed)12:28

Does Ryuu’s SA3 have a follow-up rush?

90: Japan Otaku Reviews25/06/04(Wed)12:28

>>80It overlaps, in a way.

82: Japan Otaku Reviews25/06/04(Wed)12:28

If Honda doesn’t align in the direction of the hundred kan guard, it seems like I can destroy an opponent who just started aiming for a jump attack.

85: Japan Otaku Reviews25/06/04(Wed)12:28

20%? 40%?
Hehe, “double.”

87: Japan Otaku Reviews25/06/04(Wed)12:28Yeahx1

It’s probably bad to make Ryu focus.

88: Japan Otaku Reviews25/06/04(Wed)12:28

Umeryu and Kidoryu Quail Ryu

89: Japan Otaku Reviews25/06/04(Wed)12:28

I haven’t seen it yet, but I’ll forgive it if it’s slower than Juggernaut’s head crash.

93: Japan Otaku Reviews25/06/04(Wed)12:28

In situations like this, it depends on what Fu-chan uses.

94: Japan Otaku Reviews25/06/04(Wed)12:28

Double-speed electromagnetic vacuum is practically a wave of murderous intent, isn’t it?

96: Japan Otaku Reviews25/06/04(Wed)12:29

The sentence about the correction for the medium attack that cannot be canceled is a bit difficult to understand.
Then put it in the middle of the rush.

97: Japan Otaku Reviews25/06/04(Wed)12:29

What impact does the faster activation of Chun-Li’s weak Hundred Flowers have?

111: Japan Otaku Reviews25/06/04(Wed)12:29Yeahx2

>>97It has become easier to get to the 5F counter.

126: Japan Otaku Reviews25/06/04(Wed)12:30

>>97The 5F counterattack, which has been really short until now, will be able to take down enemies with a panic through Weak Hundred Strikes.
Specifically, when Vega’s dub was immersed.

99: Japan Otaku Reviews25/06/04(Wed)12:29

Nameless!
I can’t remember Elena’s target control!

102: Japan Otaku Reviews25/06/04(Wed)12:29

Is it real that a guaranteed special attack with the electric blade vacuum wave does 3000 damage?

103: Japan Otaku Reviews25/06/04(Wed)12:29

Is the gi user stable with Akuma?

104: Japan Otaku Reviews25/06/04(Wed)12:29

I wonder if they learned how to handle electricity from Blanka.

105: Japan Otaku Reviews25/06/04(Wed)12:29

Cammy, why…

127: Japan Otaku Reviews25/06/04(Wed)12:30

>>105It’s basically the same, so it’s fine.

148: Japan Otaku Reviews25/06/04(Wed)12:32

>>127The Osayu-style has been weakened…

847: Japan Otaku Reviews25/06/04(Wed)13:17

>>148Osayuu mainly plays ranked matches in pachinko, but even pros often use medium arrow closures, so the impact is huge.

899: Japan Otaku Reviews25/06/04(Wed)13:19

>>847There’s nothing written in the middle arrow, right?

946: Japan Otaku Reviews25/06/04(Wed)13:21Yeahx2

>>899Due to the adjustment of the target combo, the offensive pressure has weakened.

106: Japan Otaku Reviews25/06/04(Wed)12:29

Japanese people dislike throw characters so much that foreigners are criticizing them for saying that throw characters can’t be strong, but are you still going to bring down Zangief?!

112: Japan Otaku Reviews25/06/04(Wed)12:29Yeahx3

>>106Manon and Lily can be angry.

114: Japan Otaku Reviews25/06/04(Wed)12:30Yeahx7

>>106The adjustment feels unsatisfactory as Manon and Lily are nerfed while Zangief remains almost the same.

108: Japan Otaku Reviews25/06/04(Wed)12:29

I doubled the bullet speed. The feeling of desperation is unforgettable.

132: Japan Otaku Reviews25/06/04(Wed)12:31

>>108Aren’t you always going all out during Ryuu adjustments?

141: Japan Otaku Reviews25/06/04(Wed)12:31

>>132Rush stubbornly won’t touch it, you know~

109: Japan Otaku Reviews25/06/04(Wed)12:29Yeahx1

When Ryu is cloaked in electric blades, be careful.

125: Japan Otaku Reviews25/06/04(Wed)12:30Yeahx12

>>109I really think this adjustment is great.

152: Japan Otaku Reviews25/06/04(Wed)12:32Yeahx2

>>125Instead of giving up on wake-up pressure, the long-range Electric Blade SA1 becomes really terrifying.
Instead of continuing with wake-up pressure, apply constant pressure with close-range shadow sewing.
I think it’s quite interesting to see how this choice changes the range of strategies.

113: Japan Otaku Reviews25/06/04(Wed)12:30Yeahx7

What’s wrong! Get up slowly with just the right speed to do an awake attack!

116: Japan Otaku Reviews25/06/04(Wed)12:30

A face that shows the benefits of the electric blade have unexpectedly expanded a bit…

117: Japan Otaku Reviews25/06/04(Wed)12:30

First, stop making the victory pose.

118: Japan Otaku Reviews25/06/04(Wed)12:30

The overall feel of use changes just enough that it’s a nerf, but the experience remains almost the same, with increased firepower and more opportunities to keep attacking, which makes it interesting.
It can properly connect vacuum waves from the OD wave even at the edges with hit confirmation.

119: Japan Otaku Reviews25/06/04(Wed)12:30

The hitbox for Zangi has been greatly expanded~~~
You’ve been completely forgiven.

122: Japan Otaku Reviews25/06/04(Wed)12:30Yeahx5

Ryuu doesn’t change his way of behaving for that reason.
It’s understandable that the Japanese professionals ultimately don’t touch it.

124: Japan Otaku Reviews25/06/04(Wed)12:30

Isn’t it only AKI that can gain an advantage whether you force a low guard or a high guard?
It’s pretty messed up that you can only do one of the two, right?

196: Japan Otaku Reviews25/06/04(Wed)12:34

>>124Don’t say random things.

205: Japan Otaku Reviews25/06/04(Wed)12:35

>>196Is there anyone else?

128: Japan Otaku Reviews25/06/04(Wed)12:30

Even though the Hadouken is iconic, fighting games with a strong Hadouken are not fun, so it’s not made strong, which completely breaks the concept.

149: Japan Otaku Reviews25/06/04(Wed)12:32Yeahx2

>>128Akuma’sHadou is normally ridiculously strong and boring.
Ryu has just become a character with strong attacks and high firepower, focusing on big throws and big kicks.

158: Japan Otaku Reviews25/06/04(Wed)12:32

>>128Um… the one who shoots a sonic boom is also not funny…

129: Japan Otaku Reviews25/06/04(Wed)12:30

??? “I will be going with only Akuma this year!”

133: Japan Otaku Reviews25/06/04(Wed)12:31

Blanka’s OD coin throw looks fun.

134: Japan Otaku Reviews25/06/04(Wed)12:31

Make it so that the firepower increases when SA3 is used in electric blade mode.

135: Japan Otaku Reviews25/06/04(Wed)12:31

Now, since you can connect to SA3 from Weak Hundred Cracks, I wonder if it has become possible to die instantly if you hit with a weird move at low health.

136: Japan Otaku Reviews25/06/04(Wed)12:31

Elena has come out of Iusar.

144: Japan Otaku Reviews25/06/04(Wed)12:32

>>136That guy is rolling around and slipping out, but what is he doing?

169: Japan Otaku Reviews25/06/04(Wed)12:33

>>144I will surrender to the rotation of the tornado and become one with it!

137: Japan Otaku Reviews25/06/04(Wed)12:31

It’s a rough character, so it suits rough adjustments.

138: Japan Otaku Reviews25/06/04(Wed)12:31

Well, I’m paying for the gauge and concentration, you know~

139: Japan Otaku Reviews25/06/04(Wed)12:31

Manon is increasing the knockback to avoid strong options after a low guard during a rush, but please reduce the knockback more only when it hits.
The distance to land a combo from a rush medium kick is too short.

140: Japan Otaku Reviews25/06/04(Wed)12:31Yeahx4

It’s a good adjustment that it’s become difficult to shoot at the focused Ryu.

142: Japan Otaku Reviews25/06/04(Wed)12:31

Reduce the weak wave speed by half.

143: Japan Otaku Reviews25/06/04(Wed)12:31

I wonder why Manon gets nerfed even though she usually stays at the very bottom of tier lists.
Is it because of the literary great?

154: Japan Otaku Reviews25/06/04(Wed)12:32Yeahx4

>>143What are you talking about?

145: Japan Otaku Reviews25/06/04(Wed)12:32

There’s no knee buckling with the Electric Blade OD Wave Panic Can, so hurry up and add it.

146: Japan Otaku Reviews25/06/04(Wed)12:32

I can’t say anything until I see how much weaker Zangi has become against the Sword Saint.

153: Japan Otaku Reviews25/06/04(Wed)12:32

>>146Are we waiting for Hakumen to be implemented?

147: Japan Otaku Reviews25/06/04(Wed)12:32

BLAZ Edition

150: Japan Otaku Reviews25/06/04(Wed)12:32

Even though Ryu becomes stronger, it seems like there will still be many tough situations in the pro scene if he doesn’t have what other characters have.

151: Japan Otaku Reviews25/06/04(Wed)12:32

Finally, the hit detection for Zangi allows you to erase the memo on the testicles with a nipple throw.

155: Japan Otaku Reviews25/06/04(Wed)12:32

Ken has been given a long grace period, so he is punished, while Gouki still overlooks him like he has in the past.
It was as I read.
Cammy couldn’t read.

156: Japan Otaku Reviews25/06/04(Wed)12:32Yeahx4

Manon being in last place is way too out of touch.

159: Japan Otaku Reviews25/06/04(Wed)12:32

How about the Shadow Stitch of the Whirlwind Leg?

160: Japan Otaku Reviews25/06/04(Wed)12:32

Did the dance’s regular skills get nerfed?

179: Japan Otaku Reviews25/06/04(Wed)12:33

>>160The key move of the maneuver got hit hard.

192: Japan Otaku Reviews25/06/04(Wed)12:34

>>179If the big P isn’t dead, then it’s doable.

227: Japan Otaku Reviews25/06/04(Wed)12:36

>>192The drive cutting amount has decreased.

161: Japan Otaku Reviews25/06/04(Wed)12:32

Do you have Terry, Mago-san?

175: Japan Otaku Reviews25/06/04(Wed)12:33

>>161I wonder if the kid in the hospital is still alive…

186: Japan Otaku Reviews25/06/04(Wed)12:34Yeahx1

>>161Personally, I prefer it to not having it.
Maybe it’s just a little lacking.

162: Japan Otaku Reviews25/06/04(Wed)12:33

Zangi has become a bit fatter, but in exchange, the judgment for his throw has been slightly expanded.

163: Japan Otaku Reviews25/06/04(Wed)12:33

I can’t find any text about the increased throw range of Zangi, but could it be referring to OD Screw…?

164: Japan Otaku Reviews25/06/04(Wed)12:33Yeahx3

I think Ken Ed has become a character that nobody complains about even when used.
JP Zangi doubts sanity.

165: Japan Otaku Reviews25/06/04(Wed)12:33

A certain wave’s railgun.

166: Japan Otaku Reviews25/06/04(Wed)12:33

It seems that Brain Dead Thunder Power Harassment Ken has safely passed away, which is a relief.

209: Japan Otaku Reviews25/06/04(Wed)12:35

>>166If you can’t get confirmation, you’ll still end up being subjected to power harassment.
It’s still a reading match except for 5 frames on the lower level, whether invincible or not.

241: Japan Otaku Reviews25/06/04(Wed)12:37

>>209You can’t say anything until you actually try it out, but the risk-return is clearly different.
It seems that scenes where people say “It’s fine even if I’m being power-harassed…” are likely to increase.

167: Japan Otaku Reviews25/06/04(Wed)12:33

The character Ryu embodies the idea of gradually becoming stronger, and that’s what makes it good.

206: Japan Otaku Reviews25/06/04(Wed)12:35

>>167This time, it definitely looks like they’re warping and getting stronger, doesn’t it?!

216: Japan Otaku Reviews25/06/04(Wed)12:35

>>206No, the impact is just too strong to be that warped.

238: Japan Otaku Reviews25/06/04(Wed)12:37

>>206The rush doesn’t change, and it’s based on concentration, you know?

264: Japan Otaku Reviews25/06/04(Wed)12:38

>>238Well, the weight for concentration is the same as always.
The concentrated target control ended up feeling somewhat ambiguous, so I think it’s fine if it gets this flashy.

168: Japan Otaku Reviews25/06/04(Wed)12:33

Because Guile is Guile…

170: Japan Otaku Reviews25/06/04(Wed)12:33

Mari-chan, this…

185: Japan Otaku Reviews25/06/04(Wed)12:33

>>170What is Mari-chan really like?

188: Japan Otaku Reviews25/06/04(Wed)12:34Yeahx3

>>185Normal

200: Japan Otaku Reviews25/06/04(Wed)12:35

>>185Just an ordinary girl.

172: Japan Otaku Reviews25/06/04(Wed)12:33Yeahx2

I don’t know why, but there are quite a few people who just make noise during the adjustment period without any actual experience.
What is it?

173: Japan Otaku Reviews25/06/04(Wed)12:33

Show me Naru’s dragon quickly.

174: Japan Otaku Reviews25/06/04(Wed)12:33

Shall we also make it so that it stuns with a rapid press?

197: Japan Otaku Reviews25/06/04(Wed)12:34Yeahx3

>>174I just want to wear a tank top.

176: Japan Otaku Reviews25/06/04(Wed)12:33

How much does Capcom not want to establish new characters?

181: Japan Otaku Reviews25/06/04(Wed)12:33

>>176Rather, you were trying to establish it by force.

177: Japan Otaku Reviews25/06/04(Wed)12:33

Is the Guile’s knee buzz swap no longer available!?

184: Japan Otaku Reviews25/06/04(Wed)12:33

>>177Increase the bullet’s strength.
Substitutions will result in confiscation.

178: Japan Otaku Reviews25/06/04(Wed)12:33

The discussion about Manon being lower-tier is about YEAR1 or something like that…

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