
The character’s movements are incredibly detailed, it’s really great…
A masterpiece that isn’t as hidden as it seems.
A game where a crush helps you with personal care.
Isn’t it truly a masterpiece?
I really love same-sex endings with female protagonists.
>>5But the only one who seemed to be in such a relationship was that thief’s kid.
The past of Mr. Valdes is too painful.
At that time, I had a friend who was really pushing this on me, but I somewhat regret not creating an opportunity to hang out.
You can play it on PSVITA, though.
L2R2 is way too difficult to use.
The quality of the artwork was low even back then, so it seems like many people were wary and didn’t buy it.
It was fun to barge into the room of a girl who was sleeping in the morning, rather than just being a late riser.
The overall difficulty isn’t that bad, but the early stages being oddly tough is not great.
>>12Inexperienced, the test stone – the rough melt of time-limited flip movement after the droplet stone has ended…
Isn’t it a hassle not to use a final boss bow?
>>13It is worth making the protagonist a hunter just for the sake of the final boss…
I’ll go as a noble or priest because I use a reverse sword or spear.
Memories of leveling up by hitting walls in the final dungeon.
A sinister dungeon
Annoying soldiers from outside, you shouldn’t kill them, even though they’re weak.
>>17Shine shine shine shine, clamor shine shine, clamoring shine shine.
Ah~
The protagonist’s traps were surprisingly useful after all.
Despite being a tracker, Berlitz is hunted down…
>>19I think it drops an elixir-like item, right?
I like Noel.
Jessica was cute.
Too many conversation patterns problem
And it feels too much like a setting for traveling to various foreign countries.
I like how the strength of the characters surrounding the protagonist is properly explained.
Why am I getting so strong…?
>>23I became the strongest by diving into a dungeon where imagination materializes (including the protagonist and the people of that town).
It’s often said about the flip panel stage, but…
In the early stages, the level where the ceiling falls was tough.
I can’t buy any recovery potions.
It’s the siblings who understand that immortality isn’t such a good thing.
>>26But it was good to know that I can actually die when my natural lifespan comes.
I love Sara, who stays with me even on the hated route.
I guess it’s Sara’s charm that brought the new members together at the ending.
The bow is convenient and Pasuka gets caught every time.
A world where delusions after ED progress too well.
I like it when everyone celebrates when a man and a woman get together.
Even when I was told that the final boss could be defeated with vacuum, I couldn’t utilize it well and ultimately pushed through with Noel’s most powerful magic.
The outside knights are too weak!
>>33It’s just that the attack power is normally high, which is a problem.
Onbert-san
Who is the sound creator listed in the scenario?
In a first playthrough, since there are often two players who like each other, it tends to happen that favorite characters end up being unavailable for a long time.
I am a high-ranking noble! I have come for warrior training!
I am a clergyman! I have come to make money!
>>40The reactions change in various ways depending on the combination of origin and purpose.
I love catching glimpses of the worldview in that world.
Having Pasca from the next room, who is quite friendly despite having a crappy background, is a relief…
The enemy AI is annoyingly subtle.
It’s coming close to our attack range, so we need to turn our backs and lure it in; otherwise, it’s hard to hit it.
I remember picking up something like a collection of abandoned events here back in the day.
The protagonist uses something like a whip and can swing weapons in the city to kill NPCs.