
Kena: “I’ll cut it off!”
The Möbius strip can be done, it can be done.
The background music is too strong as a soundtrack…
Is it possible to express love for the Water Planet in a new work?
Due to the backlash from the fact that 00 was continuously released for a while, it hasn’t appeared in recent home consoles, but I’m starting to want to see it again.
It feels like the replacement for 00 has returned to W.
I’ve been involved since my first participation all the way to V, and I’ve also been actively playing in Super Robot Wars X-Over and DD.
It’s great to turn non-battle songs into battle songs.
>>6You might think it’s a seed of tears, right?
In the final match, the vocals will flow, right?
To cry.
>>6When LifeGoesOn played in UX, I wondered what was going on.
>>6Dancouga is too heavily rearranged…
>>48I think “Love, Far Away” is fine as it is, but it makes me angry when it’s in a weird arrangement.
You can arrange it however you want for a true kiss in return.
>>52Isn’t it around 30 with a strange arrangement?
>>53“Love, oh far away, was probably first oddly arranged in Sukukoma 2, and the 30 is a further arrangement based on that.”
>>6After all, Lambda Strike is best with a south wind!
When was the last time the first season was released?
>>7DD…
I wonder why Gundam can’t have a theme song.
I wonder why music other than Gundam isn’t played.
No, it’s not that there’s absolutely nothing, but it’s both.
Can I still enjoy DD if I start now?
>>11As long as you don’t go to the front lines of interpersonal elements, anything is possible.
Isn’t it just the themes from Gundam and Z that aren’t being used?
>>12It’s true that at a level where it has never really aired, but basically, isn’t it true that Char’s Counterattack, F91, and ZZ don’t air either?
>>17It seems like “91 was used in something where it was staring at you.”
I want a custom soundtrack.
I’ve never seen the first half opening of Z being used.
>>16I believe there was something about a compact.
>>22I got into big trouble because I used it without permission.
ZZ has had quite a few silent voices in recent years, haven’t they?
>>18You’ve heard it plenty since the Winky era, not just in recent years.
ZZ is somehow using Silent Voice, right?
There are about two works that are not anime.
To be honest, it’s hard to join the first season unless it’s a sequel.
30 had little BGM, but I wonder if Y has little too.
Z is tired of the usual soundtrack, so play something like GACKT.
>>24Let’s surprise the boy in the birdcage.
The rare ones are things like Space Gundam and Zeta Gundam, while the basic is Silent Voice.
What are you misunderstanding about it not flowing?
BGM with vocals looks luxurious, but it actually interferes with the voice and can be distracting.
Especially when it flows during events, there are times when the lines include voice, so it overlaps with the voice at critical moments.
It’s the same in anime.
>>27Well, usually, they only play the songs during the final episode, so they don’t play them regularly.
In Super Robot Wars, it becomes strange because it constantly plays in places like premium channels.
>>46Well, the normal range is difficult…
>>27In the new G Generation game, it seems that the volume of singing tracks decreases only when voices overlap, which is nice.
The Gundam that flies was not used in the original, I’m sure.
Isn’t it just that Z and Char’s Counterattack have so much music in them that it gives that impression?
Isn’t ZZ’s Silent Voice something like Special Police Robo Janperson or the birth of the Brave King GaoGaiGar? I don’t think there are any works that haven’t used this level of reference, right?
I think it was Impact that wasn’t an anime.
>>31The same goes for the Second α; when the fat is flowing, it feels like it’s not even anime.
I searched randomly, but…
Rather, it is flowing at first…
It has become basic for there to be only one song per work, so the only things you can do are to prepare your own sound source or buy the premium version.
Having vocals is different, you know.
There’s always an image of gloomy songs playing.
Basically, we use songs from either Z or Char’s Counterattack for background music, but other than that, we mostly use songs from either one or the other.
Well, Z had a time when they couldn’t play the OP in anime streaming, so it must be a hassle.
When participating as a free agent, FREEDOM and reinforcements…
>>39I want you to sing one last time.
I vividly remember the bold arrangement of “IMPACT” that someday reaches the sky.
It’s not the BGM from the time of the Kampfer’s invasion…
>>41It feels like a tropical paradise… that’s what I thought.
It feels like the rights for background music are more troublesome than those for songs.
BEYOND THE TIME itself is played in the Super Robo games, but I feel like it was used in maps… I wonder if it was ever used in battles… so I looked it up.
In “OE,” it is also used as the BGM when selecting the Fin Funnel.It seems there is one, just in case.
>>43D is flowing normally.
>>55Ah, sorry, I was just checking with the ν Gundam.
It seems that it’s often treated as a dedicated song for Hiν (or rather related to the reverse-sha event) and Nightingale…
>>68It seems like GC is flowing, but I have no memory of it at all…
Was it because only the aircraft participated…? It’s the original Amuro who’s piloting it… not even the Z.
>>43It will also play in Super Robot Wars GC.
IMPACT is for some reason not Winner but Back to Paradise, and that’s fine because it’s edgy.
I like the arrangement of “Someday I’ll Reach the Sky,” and I also like the one from G Generation.
Huh? I wondered if this song from F91 would fit the battle, and it had an impact.
I really like arrangements.
I really love the remix of “Demon God Appears” by J with its uptempo style and “IN MY DREAM.”
>>54IN MY DREAM has an original song that is just too cool.
I have always liked Hemisophia, which has an increased sense of mystery.
On the contrary, I haven’t seen Burning Love recently, Dancouga.
>>58Wait, when was the last Burning Love?
I can only remember something like “alpha.”
>>58In the first place, it’s strange to use ED at all, and in the initial stages, it feels somewhat neglected, and Winky seems to have anti-Dancouga vibes.
Love Survivor had a good arrangement.
I like BEYOND THE TIME for its good tempo and also the second α.
>>60I think the Sazanami arrangement of GC is the strongest alongside D, so give it a listen.
>>60During the time of Nihilfar, it played during the final battle of the Universal Century Gundam, so the situation was absolutely perfect.
I’ll do it! (Bakyuun)
>>63(Something like, Ninja was shot…?)
Love, oh far away, and all that new. Third time. Around 30, perhaps?
The rare BGM that plays only when I fought Fow’s Psycho Gundam is “With Love from the Water Planet α.”
I think I want the “Goro Goro Song” and the part where it says “I’m not scared of anything anymore” from Double-O.
It’s G Generation, but because it starts with “We were so together” from the intro, G Generation Advance feels constantly melancholic.
I thought that if “Undecodeable” were arranged, it might sound cool while watching the streaming of Gears.
>>75I think the song is just not great, but I believe it can still be used in Super Robot Wars; however, I don’t have high expectations for the recent Super Robot Wars.
>>79First of all, I don’t think the first season of Geass will participate.
Although “Evangelion” and “A Cruel Angel’s Thesis” have mostly not been played as we moved to the new series, the songs that play in the end haven’t really changed.
Let’s play some Utada Hikaru songs for a change.
Even though the Cruel Angel’s Thesis has karaoke versions, it didn’t get much play.
On the contrary, I think the recent Super Robot Wars arrangements have become almost exactly like the original sound sources, perhaps out of consideration for the rights holders. So I was surprised that even in this day and age, something like “Love, Faraway” could be done to that extent…
>>78Lately, some of the arrangements are really passionate, but fundamentally, they feel kind of cheap…
I want it to be done at a quality level similar to MX.
Let’s have the original author compose the music.
>>80Back then, I was young and inexperienced, so if I were to create it now, it would be like this!
>>80Unknown Getter’s unknown original creator’s composed BGM!
If you listen closely, the main melody is the OP of Linebarrels.
I love the “not this” BGM from the first G Generation.
I can’t forgive Gundam W for not airing during puberty because TWO-MIX is too popular.
It’s not that there isn’t any at all, but…
>>83Which Super Robot Wars had an unusually long intro?
I want a closed world in the movie version 00…
Someone has been saying strange things for a while now.
Since it doesn’t get exciting, I feel like it’s the least necessary, the LAST IMPRESSION.
There may be too many characters from the EW version, so they probably can’t play the TV version’s background music from the adolescence phase.
“Can Gundam fly? I wonder if there are also Super Robot Wars that have appeared.”
>>93At least the second version of Muji is flowing, and there is a video up above.
When the original Gundam is participating, I usually don’t switch because the G Armored plus Gundam is strong.
Is the thread picture V?
The selection of the theme song for UX’s Line Barrel was perfect.
OO and W have less recreation of the story from the first season and TV version, but well, I guess it can’t be helped…
>>98Aren’t there just too many recent Gundam designs that can’t be reproduced?
I’ve always thought it’s fine not to recreate the original, but maybe that’s not the case for most people.
Isn’t it true that it’s not just J that has reproduced the seed?
>>101The α series that was forced in…
>>101Sulfa too
W is also said to be like Astrea Main, but it properly reproduces the main story too.
W is still living in the era of Super Robot Wars when it was still lively, so thanks to the number of appearances, there are multiple instances from the TV version as well.
As the number of participating works increases, it’s somewhat inevitable that, unless it’s a first-time participation, the film adaptation will feature the final installment of the series.
>>104If we are going to recreate the story multiple times, it’s inevitable to have a theatrical version that only showcases the good parts.
It is also acceptable to have the setting that there are many others derived from the original Gundam besides the Mark II.
I want to play a Super Robot Wars where Athrun starts off as an enemy, like in 00 or W.
The TV version of Wing is mostly replicated in 64.
>>109The 64 W faction is strong and well-favored, isn’t it?
>>111It’s nice that customization is optional… because there are those who reduce weapons…
The hero inside you, this really is the opening theme!
00’s Trans-Am BGM is so representative that it tends to overshadow everything else.
You can skip the character description… Since Amuro Ray is a presence that no one in the story doesn’t know, it’s okay to have him suddenly become active.
I want the recent romantics to play as battle BGM too.
64 is a Winky-oriented system before alpha, but it’s not an NT game.
>>116Instead, it has turned into a superpower game.
>>136Well, if it’s God Mars, it can be strong, right…?
There are some characters that have become stronger as a byproduct.
I remember having trouble because I couldn’t choose the short version of the BGM for the UX time mark design.
>>117The short version itself is annoyingly well-established separately.
An unusual existence, Super Robot Wars 64, in which Nintendo was directly involved and even established the development company.
>>118Thanks to that, I’ve become untouchable.
Until quite recently, I had never watched the old Evangelion, so I didn’t know that “Soul’s Refrain” was never used as BGM in the main story.
>>119It’s the one that almost no one has seen in theaters and only played as the ED, right?
>>122?
>>122I was really curious and went to see it…
If you don’t have a good understanding of the original work, you won’t know which background music to use, so it should be considered a privilege instead.
You’re making too many reckless remarks.
It was not Shin-sei, but REBIRTH.
What everyone is saying they’ve seen is “Shin Evangelion.”
>>128Stop saying things that don’t make sense…
If you don’t know, it’s better not to talk.
Speaking of UX, it seems like many people remember the titles of the background music for the title screen and the launch music incorrectly.
It’s bad here because only the person involved is the uncle, so if you say something wrong, you’ll be purged.
>>132It seems completely abnormal to say it’s okay to lie if the person involved is not present.
Was Eva a reincarnation story?
The Gundam took off, and during the 30 pre-sans, most of the attacks by the old man ended before the intro with the sound effect of “Doku-shuuun” finished.
I was curious about it after playing Super Robot Wars and did some research, but I had no way to watch it, so I couldn’t see it… it’s Detonator Orgun.
I wonder if they are still doing subscription streaming…
>>137I still don’t think there is an official method.
>>142Are you serious…?
I only have knowledge of Hirazawa Susumu’s songs…
I’m curious about the arrangements when Quax arrives in the future.
I think it would have been nice if Unicorn mainly had background music, but like in EXVS, they could have looped just the chorus of RE:I AM.
I have a memory of being surprised that Megazone 23 was being re-aired somewhere, like on BS.
I think “Stalin Child” fits as a battle BGM for a unicorn, so I would like you to use it.
I like how late OPs play when switching to successor machines in Super Robot Wars and such, but it’s a bit disappointing that it can only be done with Premium Sound recently.
Even though we were together so much, it’s surprisingly little.
>>147Because it overlaps with the last scene of each episode, it seems to only flow during the battle without being actively used as a song in the combat.