
What does it mean to have strong memory in a contest?
So far, I have only been hitting the bottom five times with the automatic formation.
Is it just going to end because of the environment?
It can be said that it depends on the environment, but the environment only influences status and P items; fundamentally, the necessary skills depend on the character and the plan, which are different for each.
For example, in the case of tamari-chan where concentration matters, it is a concentration custom when customizing a quiet will. However, in the case of Saki where her performance is high, it becomes a performance custom when customizing a quiet will.
I’m level 17.
When the turn is long, include Asari-sensei in the lineup to increase stamina and produce.
I don’t understand why the supposedly strong support cards are strong.
I don’t understand why the characters that are said to be strong are strong.
I don’t understand anything.
>>3It’s often said that simply boosting your status is strong.
The absence of the chairman puts us at a disadvantage in terms of sense.
The anomaly is at a disadvantage just because CM Maho is not there.
>>4✕: It’s impossible beyond being disadvantageous.
>>9Shanker
Contest training has become hell in NIA Master, so it’s better not to watch it too much for your happiness.
The higher the rank at the time of clearing, the stronger skills you can give to the memory.
If you only bring in strong skills and pick up silver skills along the way, you can create a memory with just strong skills.
After researching various things and getting confused, in the end, I’m also one of those who just skips with “leave it to you” five times.
I don’t understand anything because Conte keeps getting promoted just by hitting the bottom.
In a very rough sense, if you have a lot of strong skills, you’re strong.
What is this? What is this? It’s better to stop.
Do you have the CM?
>>12Only Shinozawa and Temari…
– Load useful P items for auditions (lessons) as the main focus.
– Use the sub to complement the cards lacking in the main (since P items cannot be used, prioritize stats and cards)
– In any case, basic cards will be included, so I won’t consider compression using overlapping cards and will just include useful ones.
If you’re going to use a CM, hold out until you get one unique key, which will be a white card.
I am only aware of that much.
I can’t say anything to myself who will continue to go back and forth between 6 and 7 forever.
I can hardly think about the details since I’m busy cramming essential cards into just two slots, you know?
You should check the recommended team compositions on the contest wiki.
You know,
I’m at a higher level now, but I’m still hitting the bottom five times.
Even if we can’t win, I want to make sure we can clear something like scoring tens of thousands of points on the P task.
I wonder if it will come out without having to think deeply.
>>20It seems like you could achieve that score with a two-person setup of grade 6 or lower, even if you just do it casually.
I don’t think I’ll ever pull a draw like this again.
For now, action +1 item is strong!
Here is the extracted text from the image: “` 16638 Production Reflection Production History Campus mode!! Tamari Yatsumura Production Stage SS Vocal S Dance B+ Visual 2256 1614 831 Stamina 35 P Item Skill Card Goodbye to the Self I Hate + Direction Plan + Quiet Will Achievement Supreme Entertainment + National Idol + “`
Clear by putting in two support cards of Teacher Asari and becoming a stamina monster.
There is no other way to keep up with Auto-kun’s reckless use of cards.
Cards with simple damage output like Koress, which have no side effects, are rated low.
Also, around the Anomaly, if you include draw-type strategies, it becomes easier to increase your score.
When producing something like entertainment, the tough cards you have to include are…
It’s generally better to be included in the contest.
I don’t know about SSS, that’s at the bottom of the hell’s furnace.
I’m a Grade 4 noob, but I can get about 70,000 points just by casually playing during rehearsals.
It’s faster to steal strategy for skill builds.
I’m not motivated to do anything besides the top tier, so as long as I can create something to a certain extent, I can keep reusing it to maintain grade 7, but it might be a hassle if the character is weak.
I’m just doing it without understanding anything, so it’s just a hassle, this contest.
I don’t think there are many people who are training for that.
>>27Even if you organize it with intention, the AI is not smart enough to perform the intended combo.
It’s casual, it’s casual.
For now, just deciding on five skill cards that you think are strong and then only taking blue skills for the rest can make a difference.
It’s faster to check the wiki for the proper way to make it.
If you can win 70% by hitting the bottom, you can maintain it.
They provide recommended formations every season on the official Discord, so you can follow that.
I mean, since the lineup is mostly the same, once you have a decent combination, you can just use that one for a long time.
I realized that it’s not something to forcefully maintain a grade 7.
It’s impossible to gather nine people.
Contest simulators are also useful.
Simply swap out one card and look at the scores before and after.
Learning what makes a strong card makes a significant difference.
Even someone as lazy as me can maintain a Grade 7, so it’s quite forgiving.
It’s fine as it is.
Actually, even when going to Grade 7, it’s not that much of a magical realm.
If anything, there are even cases where not all 9 members are gathered in Grade 7, and it makes you realize that it’s like this.
If you create a memory that is somewhat of a skill template by acquiring an action like the ramen cardboard for the strongest and next strongest stats of the child you want to nurture, you won’t hit the maximum value, but it will earn enough. Just by casually hitting down, you can maintain a grade 7, and as long as there isn’t a significant change like NIA from the start, you can reuse it.
What is a skill template? It depends on the child you want to nurture.
SSS can already bring in three items… it’s surprising.
I think memory selection means to do it moderately using synthesis tickets.
If it’s just for residency, it’s easy to form a group based on the atmosphere.
It feels like I might be able to do Grade 8 soon.
Even if you go to double digits in the rankings of Grade 7, there are hardly any people raising their contest skills at SSS rank.
If you don’t understand, refer to the contest wiki first.
There are lineups published every season for people with low plv who cannot prepare skills.
I have been repeating grade 5 for a long time.
There may be a higher possibility that people who actively choose lower positions are stronger.
In the end, I haven’t operated it myself, so I’ve been continuing automated formations and attacks for six months.
I wish the synthesis tickets were a bit more user-friendly.
Specifically, increase the amount obtained or eliminate randomness when used.
I forgot to do it for two days, so it’s becoming uncertain whether I can get promoted this term.
It’s true that you shouldn’t go up against someone who has a CM.
However, there are cases where players relatively do not have cards that serve as triggers for P items, so one should not give up.
>>47This point isn’t really well known.
Even when you look at the content of commercials, they often have a really unoriginal structure…
I feel like I’ll be an NIA master for about half a year unless there’s a new training announcement in STEP3, so I think it would be easier to prepare a decent setup now.
I’m doing it, but I’m constantly touching Chika from HOTW…
Do I have to keep producing and carefully select the memory, anyway?
>>50Train to primarily acquire silver cards, except for gold and rainbow cards that you want to put into memory, with the goal of SS rank as the standard.
Furthermore, having one card received from the support card after that training makes it easier to create a nice feeling memory.
I’m not really sure, but if it’s an anomaly, I feel like it would be good to organize the trend leader, motivation, and full effort.
Is it really that much like 6 or 7?
I thought it would be as strict as the GraFes.
>>54As someone who is involved in both, I find that in academic mass, rental support cards and unpromoted ones function reasonably well, making it easier, but it still feels heavily reliant on luck.
The Great Festival feels like the weight of luck is relatively low since the prerequisites are quite tough.
>>54It might be tough if you only stick to recommended formations, but if you create a memory with some awareness, you can manage even casually afterward.
It doesn’t have to be all ideal, as long as the minimum important rainbow card is included, other parts can be a compromise.
Because things like national dollar entertainment are strong combos only when judged by humans.
You shouldn’t expect much from contest AI.
>>56But considering the expected value, it’s better to include both.
>>65It’s fine if we have it, but depending on the number of turns, even if we have the country’s dollar entertainment in our hand.
Since I tend to shoot entertainment alone or, if not careful, ignore both and just shoot the basics.
Rather than expectation, it has explosive potential, but the downside can also be severe.
I think the contest is easier to catch up to since it hasn’t been long since it started, unlike the Grand Festival.
Logic (essentially motivation) is easy to understand because everyone has the same skill set, but…
Sense Anomaly is difficult because the good composition changes depending on the character.
Strong and weak characters emerge depending on the rules, albeit subtly.
You don’t have to worry about that too much; it doesn’t really change things much.
Because most players don’t care about that.
The myth of Chuna’s supreme overall power has collapsed.
For now, I’m just throwing in strong cards for a loop one after another, but since I’m doing it based on the assumption of basic (garbage), I’m wondering if it’s actually stronger to include regular cards like Buzzwole.
>>63Buzzwole is indeed unnecessary, but high damage cards that don’t disappear are strong.
Customized momentum or customized passion turn.
>>63It’s better to add Awakening than to put in Buzzwords.
The consumption of physical strength is no joke.
I think it’s quite significant that the Support Card for the Action +1 item is rolling around in the exchange shop.
I thought about making something generic with SSS, filling 4 slots with 3 items and support card skills, adding a teacher for 5 slots, and then considering an SP boost for the last slot… It’s pretty fun up until that point, but when I actually start training, I often find I’m lacking.
National idols can be used as a foundation for appeal, and fundamentally, they become stronger without any losses, so they are definitely worth including.
The problem of making a LUV for Onsen Riba’s sub is too difficult.
>>71If you maneuver to avoid triggering the challenge P items too much…
You can reduce the number of times you’re pressured to show good impression skills.
Getting an SS rank itself has become easier than for professionals.
The combination of national currency and entertainment is incredibly strong, but even using national currency separately or just entertainment alone is super powerful, so there’s no choice but to include both.
First, I can’t even pick up three P items, no matter how I arrange my team.
>>73If you just pick up the 3 P items, you’ll get all of them once you reach the final rank SSS…
The stage memory skill’s synthesis ticket is too rare.
Even if I get an SSS, it’s quite tough to gather all three items along the way.
It’s way too hard to pick up the three P items that remain in the contest memory while enhancing and customizing support card skills, then getting a score that qualifies for SSS and finally hitting the desired skill!
The contest needs another boost before manual operation, right?