
Next AC (approximately 13-15m) AC (approximately 10m) VAC (approximately 5m)
It’s a tech bot!
>>1Running around at this size is quite impressive, isn’t it…
The V has become too small…
Will Over Weapon be able to withstand hits from a Next?
>>4The next big weapon from NexT seems to have higher firepower.
What the hell is AMIDA, KISARAGI!
Every time I saw it, I collected a little bit, but I thought, “Wait, is Vengeance this big???”
I heard that V’s overall length was revised and finally became about 7 meters.
>>7It was supposed to be about the height including either the top of the head or the shoulder + hanger.
It seems like AMIDA might have at least a tank.
You are given these units to attach to and destroy a super giant weapon that is several kilometers long.
>>10Once it gets into my pocket, it’s mine.
If it’s the size of a 15M class, I probably wouldn’t get on a stalker helicopter.
Even in the imagined cockpit of the Jinayd, which was already super narrow, the V unit is surprisingly compact, enough to shock even the Bottoms.
>>12Moreover, since it was an excavation item from the V era, it was reinforced with duct tape.
After all, duct tape is the strongest, huh?
The depiction that the Next is a size larger than those before the PS2 was also written in the Denki Hyouban novel.
It’s a story set in a unique world where Marvolus appears instead of 4.
In that regard, the Shrike has a spacious cockpit and doesn’t require a G-suit, which is nice.
It’s a bit unsanitary, but…
>>16It’s nice that it’s a retinal projection but still has a bit of a brute force gimmick.
In the LR briefing, seeing the silhouette shows that even the chubby Raiden and the enormous giant in the concept art can fit into the cockpit, which is impressive for the Lami 6.
It’s so tiny like that!
V should have a tank of 5m, dual legs of 6m, and reverse joints of 7m.
I’ve never heard of a next one being 15m, so something feels off about this.
The foundation going out of its way to bully the incompetent from the VD era by bringing out the black chestnut is immature and sneaky, to say the least.
By the way, when will the airfoil from BUKIYA RININ be released? Hurry up, I’m catching a cold.
The facilities in the AC world are way too big.
By the third generation, there were even ships that could move around at boost size with AC.
>>23Well, real combat aircraft are about 20 meters long and 6 meters high.
When it comes to aircraft carriers, they become large enough that you can move around on an AC (armored vehicle).
I was surprised that the HC of 6 was about twice the size of the AC when it stood upright.
>>24The 6AC is approximately 10m (according to a volunteer’s altimeter measurement), so it’s roughly the same height as a Gundam.
Number 6 can actually perform space activities on its own, so it’s pretty huge, right?
Right?
I got startled by the placement of the generator next to the pilot’s feet in the LR setting diagram.
When I think about it, are they really going to the trouble of making helicopters or transport planes just to carry robots of this size?
V is too unreasonable at 5m, you know.
6 is generally all big.
In other words, there are almost no facilities made for humans, so comparisons can’t be made.
It seems that number 6 is designed to be large so that it can be operated and maintained by automatically moving robots.
Is the VAC’s snacks being 355mm really not just an exaggerated rumor?
>>34It should have been calculated based on the model kit, so it depends on how accurately the manufacturer makes it to scale.
>>35In the game, even the weak enemies in AC4 are equipped with 500mm cannons, so it’s normally around that size.
I think the most concerning issue with the AC is probably where the ammunition is stored.
After encountering a work where an 18-meter machine somehow attaches a magazine to its skirt to secure ammunition, I can’t help but think that there’s no way that many missiles would fit, and if they did, how small would they have to be for their power to be ineffective?
>>36It’s for game mechanics, but in 6, when you reload a machine gun, magazines sprout from thin air.
>>36No matter how you look at it, it’s impossible; it’s clearly a disposable size. Since the days of the Gundam firing off bazookas like that, robot shows haven’t changed in that regard.
An AC that faithfully reflects specs like the number of ammunition probably looks uncool.
If you make the specs true to life, it won’t become a game.
The 3 series had a more realistic machine approach, such as equipping additional magazines and part destruction in the N series.
It didn’t continue…
I don’t think there are any official settings regarding the caliber for any of the numbered entries.
The ammunition situation is probably similar to that of AC.
If you make it too real, it won’t be a game anymore.
It seems that the perspective from the V series is set to a third-person view like in a game, from a pilot’s perspective.
I wonder if 621 and the others look like that when the battle mode for 6 is activated.
>>42I also think that enhanced humans are not TPS.
Real cars can also create a pseudo third-person perspective from an overhead viewpoint by stitching together images from multiple onboard cameras.
Right now, it’s just convenient for backing up, but I believe that if technology reaches its peak, a future will come where we can drive in a third-person view like in AC.
The cockpit of the AC2OP is incredibly cramped, and the display is small, so something like a retinal projection visor, like in Armored Trooper Votoms, might be a solution.
>>47If you feel like it, you can connect a cable to your brain and send images.