
The number one weak weapon to use yourself is Hammer Bros!
>>1It’s not a straight path…
These guys are stronger than the final boss on this platform.
The hammer of 3 is the strongest only in terms of firepower.
Usage of Stars
Although there’s no sound, I can hear it.
>>6Tee-ray-ray-ray
The Hammer Bros. in the first game and in 3 are tough without fire.
Why did I challenge it with a small stature?
This is exactly the time for the somewhat tricky star to shine!
There are giant fish that can kill even Big Mario in one gulp.
The surface of the sea was scary.
If you continue to throw a hammer at a person swimming, they will die.
I wonder if I should use the frog suit.
>>12That’s right.
Kill while the suit is off and invincibility is activated.
>>15A failed jump results in the invincibility time running out…
Even so, it has been nerfed compared to 1.
>>14Just ignore number 1.
It’s pretty tough on the ground, but now in the water too…
I don’t remember at all, but can’t we defeat it by firing repeatedly from outside its range?
Finally making my kart debut?
The difficulty is precisely because I’m small and can’t reach the ground, so anything big is fine.
You can walk in the supermarket.
Few know that the terrain for the Hammer Bros. battle changes based on the terrain on the map.
The water’s edge is dangerous…
At least go one step higher.
The swapping behavior is terrible.
Sometimes item blocks are mixed in with the blocks, but it seems to be determined by where you are on the map.
>>26I didn’t know there was a restriction for 5-5 like that…
You’re such a chicken for running away.
It’s a turtle, but…
The downside of this is that even using stars, there is a possibility of not being able to catch two.
If you crush the lower part, it will somehow work out.
Use the star, it will rot anyway.
Lord Judah is truly a wise person.
The hammer for 3 is too big!
Hurry up.
The reason why World 3 is as difficult as the later stages despite being in the early game.
It’s a situation like my life.
The difficulty level here seems like it could create quite a buzz even in a world tournament.
>>36I really want to see that.
It seems like they can create patterns at a world-class level.
The biggest reason I skip stage 3.
Even though I was able to process the lower section at top speed, I feel like there will be screams from the audience when the one at the top suddenly drops all the way down.
I forgot about 3, but if you wait for the original, it will come closer as you wait…
The stock item star feels like an item that activates at the starting point in most stages, leaving you wondering what to do with it.
I wonder if it’s recommended to use it with Bros.
The star of 3 is super short.
The underwater stage is boring to begin with.
Skip World 3.
A monstrous armed turtle that relentlessly throws blunt weapons.
Looking at it like that, it’s pretty scary…
Something like Fort 2 is more finished than the underwater stage.
When it comes to difficult Mario games, the second one is often mentioned, but the third one also seems quite challenging.
Although there are some unreasonable stages in 3, there are plenty of relief measures, so you can manage fairly well.
When I played 3 during the Famicom era, it felt really difficult.
Playing the ones included in the SFC collection was quite easy.
Although there are many intense stages, it’s nice that there are plenty of relief measures, making it fun to play.
Is there really a devilish situation that even a modified Mario would be pale in comparison to?