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[Uma Musume: Pretty Derby] Is the training going smoothly?

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1: Japan Otaku Reviews25/06/01(Sun)23:12Yeahx15

Shut up!

2: Japan Otaku Reviews25/06/01(Sun)23:13

Wahaha

3: Japan Otaku Reviews25/06/01(Sun)23:13

It’s not time to panic yet.

4: Japan Otaku Reviews25/06/01(Sun)23:13

Wahaha

5: Japan Otaku Reviews25/06/01(Sun)23:13

There has never been a time when things went smoothly.

6: Japan Otaku Reviews25/06/01(Sun)23:14

I don’t feel like I can adjust the stats for either the Wisdom 2 formation or the Speed 3 formation.

7: Japan Otaku Reviews25/06/01(Sun)23:15

>>6It’s tough that I can’t get on the UB unless it’s 120% performance.

8: Japan Otaku Reviews25/06/01(Sun)23:16

I missed the chance to see Lovs.

9: Japan Otaku Reviews25/06/01(Sun)23:16

When I did a single ticket pull, my wife Zario came.
The dancer gym is not a very strong character, but its luck with draws is quite good, wahaha…

11: Japan Otaku Reviews25/06/01(Sun)23:16Yeahx1

>>9It is visual human rights.

10: Japan Otaku Reviews25/06/01(Sun)23:16

I’m going with a normal build of Speed 2 and Stamina 2.

12: Japan Otaku Reviews25/06/01(Sun)23:17

>>10It is a paper-mâché elegy.

16: Japan Otaku Reviews25/06/01(Sun)23:18

>>12Windy-chan says extreme things right away.

13: Japan Otaku Reviews25/06/01(Sun)23:17Yeahx1

Since the derby is just a game of chasing and luck, there’s no point in pushing it too much.

14: Japan Otaku Reviews25/06/01(Sun)23:17

Since I felt the sensation during the Oka Sho, I guess Ken 2 should be fine.

15: Japan Otaku Reviews25/06/01(Sun)23:18

To be honest, I’m doing it without knowing how much stamina is needed.

17: Japan Otaku Reviews25/06/01(Sun)23:19Yeahx3

It finally came out from this month's guaranteed ticket.

NEW! [Wicked Punk] Shinko Windy bonus x60

It finally came out from this month’s guaranteed ticket.

18: Japan Otaku Reviews25/06/01(Sun)23:19

It feels like I will turn the two training sessions from the spring into power.

19: Japan Otaku Reviews25/06/01(Sun)23:19

Did you have any results from the monthly ☆3 ticket?
Wendy-chan was the leader King.
I want to say it’s okay since I don’t have it, but seriously, where am I supposed to use it now…?

22: Japan Otaku Reviews25/06/01(Sun)23:20

>>19It was Halloween Maya.
It’s a big win, but since it came from the step-up gacha the other day, I wished it had come to a different place instead of ours.

23: Japan Otaku Reviews25/06/01(Sun)23:21Yeahx1

>>19It’s useless since it will overlap anyway.

26: Japan Otaku Reviews25/06/01(Sun)23:21

>>19I drew a Kurachan that is suitable for Takarazuka, so I might use it next month.

40: Japan Otaku Reviews25/06/01(Sun)23:25

>>19I have never been anywhere except for what I currently have.

20: Japan Otaku Reviews25/06/01(Sun)23:20

About half of Windy-chan is made up of video fans.

21: Japan Otaku Reviews25/06/01(Sun)23:20

I heard that 1400 stamina is enough.

37: Japan Otaku Reviews25/06/01(Sun)23:25Yeahx1

>>21If it’s water frags, I can save about 100, so I can manage with that, but with Loves, I feel like I need around 1500.
Securing determination becomes a bottleneck.

54: Japan Otaku Reviews25/06/01(Sun)23:27Yeahx1

>>37In the end, if you’re going to extend it that much, it’s easier to raise stamina and guts together in Star 2.

24: Japan Otaku Reviews25/06/01(Sun)23:21

Is the level of Yomezario’s subtlety comparable to that of Dance Gym?
I don’t want to believe it…

25: Japan Otaku Reviews25/06/01(Sun)23:21

According to the stamina calculator, about 1000 stamina should be enough, but when I watch strategy videos or check websites, they all mention wanting around 1400.
What should I believe?

30: Japan Otaku Reviews25/06/01(Sun)23:23

>>25It is because there is a system based on stamina competition.

31: Japan Otaku Reviews25/06/01(Sun)23:23

>>25When Windy-chan was given Orfe’s maximum stamina of 1550 without hesitation, it ended up using up stamina instead.
What I’m trying to say is that if you don’t want to use recovery and want to conserve stamina, the demands are quite high.

35: Japan Otaku Reviews25/06/01(Sun)23:24

>>25Even if you normally run 1000, you can still conserve energy.
If you consider stacking stamina consumption skills, it’s definitely not enough.

47: Japan Otaku Reviews25/06/01(Sun)23:26Yeahx2

>>25Maybe that standard for stamina isn’t set at the absolute minimum requirement of being able to run until the end?

27: Japan Otaku Reviews25/06/01(Sun)23:21

I should have pulled for Lux, and I wanted to pull for Dirt before the Twinkle gacha changes.

28: Japan Otaku Reviews25/06/01(Sun)23:22

I’m surprised to see some people fully training their Tenacity with Starlight Shakar.

29: Japan Otaku Reviews25/06/01(Sun)23:22

It will definitely be either Dantsu or Kurono coming to Takarazuka, so I’m waiting for that.

32: Japan Otaku Reviews25/06/01(Sun)23:24

Since I saw Donna being preserved at 1400, it seems better for the leader to be around 1500.

33: Japan Otaku Reviews25/06/01(Sun)23:24

I’ve accumulated over 120,000 koku due to over-watching.
I think I’m missing various opportunities to pull back.

34: Japan Otaku Reviews25/06/01(Sun)23:24Yeahx2

To be honest, I thought that the plain Zario seemed to have more firepower.

36: Japan Otaku Reviews25/06/01(Sun)23:25Yeahx2

Maya ranked first in Buuhee.
That guy is versatile.

38: Japan Otaku Reviews25/06/01(Sun)23:25

If it’s okay to use Stamina, is the Stamina requirement around 1300?

39: Japan Otaku Reviews25/06/01(Sun)23:25

Isn’t 1000 a value before endurance conservation or implementation was introduced?

41: Japan Otaku Reviews25/06/01(Sun)23:25

Are you not taking the gold recovery from Shakyamuni?

48: Japan Otaku Reviews25/06/01(Sun)23:27

>>41I want fierce fire too.

42: Japan Otaku Reviews25/06/01(Sun)23:25

How is the bride?

43: Japan Otaku Reviews25/06/01(Sun)23:25

If it’s not enough, you can just take Reiri or Renza.

65: Japan Otaku Reviews25/06/01(Sun)23:29

>>43Isn’t Reiri at about half-mast priority?

74: Japan Otaku Reviews25/06/01(Sun)23:31

>>65It’s a chasing game, so instinct takes priority over reason.

79: Japan Otaku Reviews25/06/01(Sun)23:32

>>74Is it serious?
I thought it was clever, as it would definitely rank in the chase comparison game.

90: Japan Otaku Reviews25/06/01(Sun)23:34Yeahx1

>>79Since it depends on the development, I don’t think there is a definite correct answer for this.
To be honest, I want both.

44: Japan Otaku Reviews25/06/01(Sun)23:26

From now on, training Chanmi alone will make it difficult to use other debuff strategies, so it’s going to be tough.

56: Japan Otaku Reviews25/06/01(Sun)23:27

>>44I’m really troubled.
I have an internship next month…

45: Japan Otaku Reviews25/06/01(Sun)23:26

It’s already impossible.
Why can’t Donna be raised well?
Wahaha

46: Japan Otaku Reviews25/06/01(Sun)23:26

>>45It’s too late for the race.

50: Japan Otaku Reviews25/06/01(Sun)23:27

>>45After winning the Triple Crown for fillies and the Triple Crown for older horses in the autumn, the difficulty of training is high as they will also make a strong challenge in the Japan Cup.

49: Japan Otaku Reviews25/06/01(Sun)23:27

Recently, I learned a life hack that allows you to create a serious match by setting the lower limit to UC or higher when starting a room.

51: Japan Otaku Reviews25/06/01(Sun)23:27Yeahx2

Buhii watched as the cat Maya ran through a sea of Pokoko and laughed.

69: Japan Otaku Reviews25/06/01(Sun)23:30

>>51I thought any of the Falcos would win, so I placed my vote, and I was surprised to see Maya win.
Well, it was certainly impressive character power.

52: Japan Otaku Reviews25/06/01(Sun)23:27

I wanted Hyate from Earth in advance, but maybe getting a chain from Shaka is also worth considering.

53: Japan Otaku Reviews25/06/01(Sun)23:27

Loves’ senior 5 races are quietly effective.

55: Japan Otaku Reviews25/06/01(Sun)23:27Yeahx2

Is there any point in rejecting debuffs in room matches when there’s a high possibility of having debuffs in both the preliminary and final rounds?

66: Japan Otaku Reviews25/06/01(Sun)23:30

>>55Check the conditions for the championship.

68: Japan Otaku Reviews25/06/01(Sun)23:30

>>66Are you playing the Hanshin 2200 Championship Room Match?

57: Japan Otaku Reviews25/06/01(Sun)23:27

I want both degradation and instinct.
There is no frame that has recovery stacked.

58: Japan Otaku Reviews25/06/01(Sun)23:28

The intelligence 2 formation is not recommended.
Unless there is an incredible upward shift, either stamina or guts will decline.

59: Japan Otaku Reviews25/06/01(Sun)23:28

I really want to push myself to the limit.
The rank condition is such that it’s quite close to whether or not it will come out.

60: Japan Otaku Reviews25/06/01(Sun)23:28

Rather than just boosting the star, there’s already a difference in speed, power, and wisdom here.

61: Japan Otaku Reviews25/06/01(Sun)23:29

I used the one that came up when I checked with the stamina calculator, and as expected, the line where I can just barely run while conserving endurance was roughly around there, hahaha.

62: Japan Otaku Reviews25/06/01(Sun)23:29

How does Poko-chan, who was implemented as a special attack, feel now? Wahaha!

63: Japan Otaku Reviews25/06/01(Sun)23:29

In other words, it’s surprisingly used in the essence or burst type.
That said, if you neglect the final result, you will face painful consequences.
It will return to being fully loaded like long distances.

64: Japan Otaku Reviews25/06/01(Sun)23:29

Seniors can improve by over 100 in just one practice after autumn.
If it’s crushed there during the race, it’s only natural that it won’t turn out well.
What I mean to say is that it might have been good not having a target race, right?

67: Japan Otaku Reviews25/06/01(Sun)23:30

This time, since determination is important, going with a non-template formation is a thorny path.

70: Japan Otaku Reviews25/06/01(Sun)23:30

It feels quite distorted to have a fixed target race without a scenario.
I thought I would get used to it if I kept doing it, but it seems like this scenario will end before I can get used to it.

71: Japan Otaku Reviews25/06/01(Sun)23:30

When I was suddenly shown Nige 12, I thought it was like the Kentucky Derby.

72: Japan Otaku Reviews25/06/01(Sun)23:31

Loves is definitely strong, but if you act rude in the middle, you’ll die without any good results, so it doesn’t seem very easy to handle.

78: Japan Otaku Reviews25/06/01(Sun)23:32

>>72How can you act disrespectfully in the middle game with an incredible performance like that?
The problem is at the end.

73: Japan Otaku Reviews25/06/01(Sun)23:31

Isn’t it better to unleash your instincts when you’re chasing?

75: Japan Otaku Reviews25/06/01(Sun)23:31Yeahx1

The ticket was GARO Naribu.
I’ve had it for four consecutive months now… even though I still don’t have about 75 of the target characters.

76: Japan Otaku Reviews25/06/01(Sun)23:31

The mid-game is too chaotic, making it hard to trust speed skills in the mid-game environment.
I also see people who are the type to take talent from their eyes.

77: Japan Otaku Reviews25/06/01(Sun)23:31

I thought I could achieve a UB with Orphe, but I hadn’t completed the skill and didn’t inherit the left side, hahaha…

80: Japan Otaku Reviews25/06/01(Sun)23:32Yeahx1

Damn it… damn it all!! If only I had the full maxed-out Stadantz!!

82: Japan Otaku Reviews25/06/01(Sun)23:33

>>80Isn’t it useless because you can’t boost your style when you’re in Dan1?

88: Japan Otaku Reviews25/06/01(Sun)23:34Yeahx1

>>82No matter how you think about it, I believe we are talking about the Stage 2 formation.

92: Japan Otaku Reviews25/06/01(Sun)23:34

>>82I’m here if it’s for a Stout 2.

113: Japan Otaku Reviews25/06/01(Sun)23:37

>>80If you’re going to push or chase, you don’t need it, right?

81: Japan Otaku Reviews25/06/01(Sun)23:33

It seems like the leading Donna manages to escape without any issues, which shows how strong the singularity is.
Is it stronger than singularity, just telling you to get out as quickly as possible? That might be the case.

83: Japan Otaku Reviews25/06/01(Sun)23:33

I don’t hear much about the strong line craft SSR that people say is strong in support cards.

89: Japan Otaku Reviews25/06/01(Sun)23:34

>>83In Minecraft, you will have to fight against Ikuno, who has a big sister attitude, while being wise with miles.

93: Japan Otaku Reviews25/06/01(Sun)23:34

>>83Without a doubt, it’s strong and at a mile human rights level.
But Chanmi has been in middle distance for two consecutive months.

94: Japan Otaku Reviews25/06/01(Sun)23:34

>>83I will behave until I get my miles.

84: Japan Otaku Reviews25/06/01(Sun)23:33

Is Loves that strong in the Derby?

106: Japan Otaku Reviews25/06/01(Sun)23:36

>>84There is a section where the late surge gets all messy.
You can fly there with an evolution skill that has no rank limits.
This area is easy to understand if you’ve used Poke or Uni in mid-range before.

85: Japan Otaku Reviews25/06/01(Sun)23:33

Have Windy-chan and the others already become parents and are raising their offspring? That was fast!

86: Japan Otaku Reviews25/06/01(Sun)23:34

It only takes five factors, yet I’m not making any progress at all.

87: Japan Otaku Reviews25/06/01(Sun)23:34Yeahx1

It feels like the required stamina increases every time a training scenario is updated…

100: Japan Otaku Reviews25/06/01(Sun)23:35Yeahx1

>>87The meaning of stacking stamina is so pointless that people keep saying there’s no reason to pull for stamina support or that stamina buffs are off.

103: Japan Otaku Reviews25/06/01(Sun)23:36

>>87For some reason, the staff support hasn’t been updated at all.

91: Japan Otaku Reviews25/06/01(Sun)23:34

I have a faint sense of how much my instincts are at work.
Isn’t it okay if you come out from around 300 meters?

99: Japan Otaku Reviews25/06/01(Sun)23:35

>>91Well, since it’s the last 200 meters of the middle distance, I hope Windy-chan can come out around that.
Just placing first is impressive.

95: Japan Otaku Reviews25/06/01(Sun)23:34Yeahx2

I’m using the legend at no upgrades, so I’m hoping it ends quickly.
Wahaha

96: Japan Otaku Reviews25/06/01(Sun)23:34

Loves pack it at the end.
However, since it will become a specific fuel, it is necessary to have that much from the beginning to the middle.

97: Japan Otaku Reviews25/06/01(Sun)23:35

I impulsively got my hands on a Bride Caesar, but can I go to the Derby?

112: Japan Otaku Reviews25/06/01(Sun)23:37

>>97I fought against Rumma’s UB, and it’s doing fairly well.

98: Japan Otaku Reviews25/06/01(Sun)23:35Yeahx2

A composition like “Star 2” is for the weak.

108: Japan Otaku Reviews25/06/01(Sun)23:36Yeahx2

>>98The words of Aorin-ndi, who is just riding on the coattails of a few strong individuals, do not resonate.

101: Japan Otaku Reviews25/06/01(Sun)23:35

In other words, with a new scenario coming in less than a month, only the wealthy will be the ones spending.

102: Japan Otaku Reviews25/06/01(Sun)23:36Yeahx2

Well, the demand for speed is increasing, and before I know it, I want 1500 power.
It’s just that the essence hasn’t changed much, only the intelligence.

104: Japan Otaku Reviews25/06/01(Sun)23:36

It’s just about borrowing Takt or Dori-Ja for free from the template I’ve drawn so far, whether it’s for a push or a pull.
Why do you want to form a Star 2 team?

105: Japan Otaku Reviews25/06/01(Sun)23:36

Could it be that Star as a support can be used for as long as Spiel…?
I regret not having a complete maxed-out one after all this time.

116: Japan Otaku Reviews25/06/01(Sun)23:37

>>105At that time, it was not anticipated to stack two stars.
It was only around the URA period for Stamina 2.

133: Japan Otaku Reviews25/06/01(Sun)23:43

>>116There’s something strong when you do an Earthquake with a long-distance rig in a certain place.
I thought the era of double sticking might come.

139: Japan Otaku Reviews25/06/01(Sun)23:46

>>133It’s a keen sense, isn’t it, Ndy-chan!

107: Japan Otaku Reviews25/06/01(Sun)23:36Yeahx1

It’s laughable to see that even when looking at loh, they’ve thrown away their determination.

109: Japan Otaku Reviews25/06/01(Sun)23:36

Wisdom balances itself by weakening practice.

110: Japan Otaku Reviews25/06/01(Sun)23:36Yeahx4

I see, I see; it’s so blatant that it makes me lose the will to even say it.

111: Japan Otaku Reviews25/06/01(Sun)23:37

Is the lead horse going to be Ikuno and Heart with a smart two-horse setup?

114: Japan Otaku Reviews25/06/01(Sun)23:37

The streamer I used to watch often pulled a 10-roll on Loves.
Next, I pulled both my wife Zarioramon and the other one in a 10-roll.
Somehow, I’ve completely lost all my motivation…

115: Japan Otaku Reviews25/06/01(Sun)23:37

After much thought, Windy-chan finally decided to remove Ai from my training.
I might be lost.

119: Japan Otaku Reviews25/06/01(Sun)23:38Yeahx1

>>115I think Dristhill is quite acceptable if it’s Earth Hayate.
I don’t need a professor that much.

124: Japan Otaku Reviews25/06/01(Sun)23:39

>>119The reason for pulling out the eye is mostly like that.
In the late game reinforcement, it’s true that releasing instinct and showcasing talent don’t really differ much, but for Ai, there’s no middle-distance corner, while Still has one, and that was the deciding factor.
It might be good to enhance stamina with Dantz, but since we are not getting Hayate from Ai, Earth is definitely confirmed for a trial run, and Rikka is absolutely necessary, so Shakarl cannot be excluded either.

120: Japan Otaku Reviews25/06/01(Sun)23:38

>>115What did you put in instead?

117: Japan Otaku Reviews25/06/01(Sun)23:37Yeahx4

Is it also okay to get Hayate from Earth and then receive talent from Ai-chan…?

118: Japan Otaku Reviews25/06/01(Sun)23:38

Oh? Are you going to play Wima?

121: Japan Otaku Reviews25/06/01(Sun)23:38

Isn’t Yomezario pretty much the same as Cheval, to be honest?
“It’s good enough to handle middle distances other than 2400.”

122: Japan Otaku Reviews25/06/01(Sun)23:39

I’ve started to think that a short-distance star support might come out recently, something like a level 3 bonus for guts.

123: Japan Otaku Reviews25/06/01(Sun)23:39

Honestly, even Windy-chan doesn’t know which is stronger, Bunnouyo or Kosen Hayate…

125: Japan Otaku Reviews25/06/01(Sun)23:40

Windy-chan is one Earth 1 limit break, so of course I will use Shaka…

126: Japan Otaku Reviews25/06/01(Sun)23:40

The important skills are linear system and sprint type skills.
It’s easier to build it that way.

127: Japan Otaku Reviews25/06/01(Sun)23:40

I decided on a course of action after a trial run with the escape strategy.
The big escape, big escape debuff, and New Year’s ace resulted in the same situation as January.

128: Japan Otaku Reviews25/06/01(Sun)23:40

By the way, can I release my original intention with Orphe?

129: Japan Otaku Reviews25/06/01(Sun)23:41

If you pull out the eye and it’s a dream.
Is it the legend of Chairman Taishin of Drisital Earth?

132: Japan Otaku Reviews25/06/01(Sun)23:43

>>129I feel like either the chairman will leave Tai Shin out or add speed to the start.

130: Japan Otaku Reviews25/06/01(Sun)23:42

Oru is more like fear! The outside turn is the strongest enemy!
When Loves gets to the front easily, it becomes troubling when the inner positions start to fill up.

131: Japan Otaku Reviews25/06/01(Sun)23:42

Is it really not that much to use Rudolf as the second pick for purposes other than winning the game?

134: Japan Otaku Reviews25/06/01(Sun)23:44

Hayate receives from Ai → Earth gets removed → I thought it was certain that Shaka would be included.

135: Japan Otaku Reviews25/06/01(Sun)23:44

Since the bundled scenario update will probably be the same, there’s no reason to draw Earth at this point.

147: Japan Otaku Reviews25/06/01(Sun)23:48

>>135The bundle deal after the four-month update is
Grit (extra) → Power (flower) → Sta (Shakaar) → Spi (eye), that’s how it is coming.
Isn’t it the next wisdom?

151: Japan Otaku Reviews25/06/01(Sun)23:48

>>147I remember who Shaka was bundled with.

165: Japan Otaku Reviews25/06/01(Sun)23:51

>>151Compared to these people, the impression was weak and it flew out of my mind.

136: Japan Otaku Reviews25/06/01(Sun)23:45

Surplus


🦍
This is the worst-case scenario…

137: Japan Otaku Reviews25/06/01(Sun)23:45Yeahx2

I thought that once I endured with Creek and obtained Shaka, I would no longer envy Earth.
I am still being tormented.

138: Japan Otaku Reviews25/06/01(Sun)23:45

Why does NDI-chan continue to misunderstand that checkmate can also use a push?

141: Japan Otaku Reviews25/06/01(Sun)23:46

>>138It seems that they are thought to be part of the video group.

140: Japan Otaku Reviews25/06/01(Sun)23:46

Is everyone already able to create prototypes?

142: Japan Otaku Reviews25/06/01(Sun)23:46

It seems like the strong support implementation will happen, but I have a feeling that the championship will be dominated by mile and short-distance events.

143: Japan Otaku Reviews25/06/01(Sun)23:47Yeahx1

In Uma Musume, there is no unwritten agreement to leave one horse’s width from the inside, so you can’t cut in from the back.

155: Japan Otaku Reviews25/06/01(Sun)23:49

>>143I’ve been using the overwhelming 3 all along.
Well, there’s nothing I can do if I’m taken wide.
There is no way to reduce losses at this time, so when using the push method, it will always come down to a stalemate.

160: Japan Otaku Reviews25/06/01(Sun)23:50

>>155I thought that if I added flexibility, it would change like a set of evasive slanting, so I tried it, but nothing changed! Hahaha.

171: Japan Otaku Reviews25/06/01(Sun)23:52

>>160You have to have the flower removed.
It’s actually the same problem as the start of a runaway.
The strength of the diagonal set is easy to understand, isn’t it…

144: Japan Otaku Reviews25/06/01(Sun)23:47

Being independent and self-reliant is essential, so I’m struggling with it.

145: Japan Otaku Reviews25/06/01(Sun)23:47

Ms. Witch Pearl arrived with the Moon Rainbow Ticket.
Where are you strong?

148: Japan Otaku Reviews25/06/01(Sun)23:48

>>145It’s a character specifically for the Yasuda Memorial.

146: Japan Otaku Reviews25/06/01(Sun)23:47

When I see the checkmate pieces, a smile overflows.

149: Japan Otaku Reviews25/06/01(Sun)23:48

I want both the earth and the dance to slip through nicely since they’re half-heartedly protruding.
I want it as a second piece, but I hesitate to pursue it now.

150: Japan Otaku Reviews25/06/01(Sun)23:48

Huh, is having two Star Supporters the best for the Derby?

153: Japan Otaku Reviews25/06/01(Sun)23:49Yeahx2

>>150It is better but not the best.

154: Japan Otaku Reviews25/06/01(Sun)23:49Yeahx2

>>150Even though there are people finishing it in Stage 1, trying it out is really difficult…

159: Japan Otaku Reviews25/06/01(Sun)23:50

>>150It depends on the running style, but it’s relatively easy to make compromises.

152: Japan Otaku Reviews25/06/01(Sun)23:49

Chiyonoo has appeared.
I feel fate.

156: Japan Otaku Reviews25/06/01(Sun)23:49

I somehow managed to create a stellar Orpheus on the second try, so I’m feeling pretty relaxed, wahaha.

157: Japan Otaku Reviews25/06/01(Sun)23:49

I think that since Yoflower Shakakai can be used for all types of legs, something like that will come.

158: Japan Otaku Reviews25/06/01(Sun)23:49

Is there a high possibility of the next evolution?
It’s a bit hard to use in any development, which is troubling…

162: Japan Otaku Reviews25/06/01(Sun)23:50

Windy-chan uses Power Dan because she has a front leg quality.

163: Japan Otaku Reviews25/06/01(Sun)23:50

This month’s ticket featured Mac-chan in a non-swimsuit costume, but is she strong?

167: Japan Otaku Reviews25/06/01(Sun)23:51

>>163If it’s black, it can be used for inheritance.
White is yahaha.

172: Japan Otaku Reviews25/06/01(Sun)23:52Yeahx1

>>167I have become a one-piece character.

175: Japan Otaku Reviews25/06/01(Sun)23:52

>>167It was white, and I cherish it.

168: Japan Otaku Reviews25/06/01(Sun)23:51

>>163I think black can be used for long-distance inheritance.
White is cute.

177: Japan Otaku Reviews25/06/01(Sun)23:52

>>163The white one was called a noise-making trash when it first came out, wahaha.
I don’t know right now, but…

164: Japan Otaku Reviews25/06/01(Sun)23:51

I want to warp like Gorshi.

166: Japan Otaku Reviews25/06/01(Sun)23:51

The evaluation is not great at the very least for the stats, but if a highly capable person with a lot of skills comes along, it will be somewhat troublesome.
Even if the stats can be updated, the skills will always seem inferior no matter what…

169: Japan Otaku Reviews25/06/01(Sun)23:51

If it’s a lead, it’s fine because Dan’s can fit into the second support card without any problems.
I would like to manage the other running styles with just one piece of the Shaka, if possible…

170: Japan Otaku Reviews25/06/01(Sun)23:52

It says to be flexible, yet it swells outside.
Why is it that there is space inside?

173: Japan Otaku Reviews25/06/01(Sun)23:52

I only want the money from Shaka’s back.

174: Japan Otaku Reviews25/06/01(Sun)23:52

I didn’t know that there were no designated running styles for those with outstanding talent.

188: Japan Otaku Reviews25/06/01(Sun)23:56

>>174The limit is the distance.

176: Japan Otaku Reviews25/06/01(Sun)23:52

White possesses a unique trait that only three people still have, which is the ability to flow like music!
It’s definitely three people! …But I might be wrong…

178: Japan Otaku Reviews25/06/01(Sun)23:52

So far, we can borrow Dants because the recent support cards for the lead have not been updated.
If the next new one is for early access, it will have to be completely redone.

179: Japan Otaku Reviews25/06/01(Sun)23:53

I feel like white was said to be for playing Gold Ship’s victory song at the time of implementation.
I definitely drew twice.

180: Japan Otaku Reviews25/06/01(Sun)23:54

Orfe is feeling a bit more relaxed, as it’s okay if Taishin doesn’t finish. Wahaha!

181: Japan Otaku Reviews25/06/01(Sun)23:54

In the current environment, isn’t it more desirable to stick to one’s initial resolve rather than be like a raging fire?

185: Japan Otaku Reviews25/06/01(Sun)23:55

>>181Dantsu 1 is something that only a fool would do.

182: Japan Otaku Reviews25/06/01(Sun)23:54

The song is playing because Akita-chan is noisy.

183: Japan Otaku Reviews25/06/01(Sun)23:54

Red Teioh
White Mac
Yellow Falco
Red Kitasan
I think it was something uniquely held as music flowed.

184: Japan Otaku Reviews25/06/01(Sun)23:55

I wish I could set my favorite songs for the unique performances.

186: Japan Otaku Reviews25/06/01(Sun)23:55

As expected, I haven’t encountered a finished escape plan yet, but how does the escape feel?

191: Japan Otaku Reviews25/06/01(Sun)23:56

>>186Middle-distance strong breakaways are all facing the problem of low-tech issues in their senior phase.

216: Japan Otaku Reviews25/06/02(Mon)00:02

>>186It feels like if the breakaway holds on until the final straight and then races head-to-head, it can win.
If I finish it properly, it seems like it could lead to something.

187: Japan Otaku Reviews25/06/01(Sun)23:55

If the professor is unlikely to work well, then Ai wants to choose a talented one and use that to obtain Hayate Earth.
Lately, forming support teams has been difficult.

189: Japan Otaku Reviews25/06/01(Sun)23:56

I suddenly got a burst of energy and it really hit the spot.

190: Japan Otaku Reviews25/06/01(Sun)23:56Yeahx1

Windi-chan has a single star formation, so it’s a chain reaction.

192: Japan Otaku Reviews25/06/01(Sun)23:56

I really want to have Rudolftact for the dash, so there’s no second formation.

193: Japan Otaku Reviews25/06/01(Sun)23:57Yeahx2

Why did Windy-chan end up “seeing” Love?

197: Japan Otaku Reviews25/06/01(Sun)23:58

>>193The mandatory (probably) support card gacha for the cursed months of June, August, and October is waiting.

201: Japan Otaku Reviews25/06/01(Sun)23:59

>>193I was already said to be strong before the gacha ended…

194: Japan Otaku Reviews25/06/01(Sun)23:57

Even with just one Shaka, it can normally go up to 1300, so there’s no reason to stack two.

196: Japan Otaku Reviews25/06/01(Sun)23:57Yeahx3

>>194Hiccup

195: Japan Otaku Reviews25/06/01(Sun)23:57Yeahx1

The situation during the factor round is tough as the stars have become unreasonable numbers, and I’m unable to recover adequately while getting drained of time in the long distance.

198: Japan Otaku Reviews25/06/01(Sun)23:58

In Shaka 1, it seems like it could instantly die in a comparison at a low root level.

199: Japan Otaku Reviews25/06/01(Sun)23:58

Isn’t it amazing that Shakar, who only increases stamina, has only trained for stamina until 1300?

200: Japan Otaku Reviews25/06/01(Sun)23:59

>>199It’s important to have a moderate amount of determination and strive for 1200.

208: Japan Otaku Reviews25/06/02(Mon)00:00Yeahx3

>>200I think that’s a point that wouldn’t be a struggle if it could be done!

202: Japan Otaku Reviews25/06/01(Sun)23:59Yeahx1

It takes considerable courage to pull the gacha before the scenario update…

203: Japan Otaku Reviews25/06/01(Sun)23:59

Well, Labz is strong too, but it’s not like there’s only one dominant player, so ignoring it isn’t a bad choice.
Since it’s an external acceleration type, it’s probably not often the case that it can break through and be strong on other courses.

204: Japan Otaku Reviews25/06/01(Sun)23:59

I feel like I’ll get a reserve with スタ1300… or rather, it showed up in the Hanshin Championship too.
Are you going to put two gold recoveries on?

205: Japan Otaku Reviews25/06/01(Sun)23:59

In the first place, I see that even in water-based frills, there are quite a few stylish looks.

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