
So, who is the flashy strong character?
>>1Mr./Ms. Limipa
It’s a bit tedious to have to use the special move at least once.
I’m happy that the limited character has such an easy-to-understand performance.
If I had to say, I would have wanted it to bring overall protection and recovery.
>>5If immortality exists, I’d like some of that.
>>11It’s not okay to sacrifice yourself for everyone else!
Well, it was Fate, so that can’t be helped…
I never expected it to come with performance that has absolutely no drawbacks.
The disadvantages of weapons are quite significant, though.
Aren’t you doing self buffs pretty often?
Perhaps the water attribute conversion will be a great success in the old battlefield.
The minus defense from weapons definitely feels like a disadvantage when you take it to a high difficulty level.
This is how I’m going to die…
>>9From now on, if I see a dead body in the ground, I should just think, “I guess I stacked too many Limijik swords…”
Why is it that you’ve set up a flag to break the curse and power up, yet you’re still stuck with the curse?
>>12The character has stopped self-harming…
>>12Because there is a finale.
>>12It’s cooler to have control over the curse.
I’ve done 200 pulls but only got antiques, and the fact that the pick-ups aren’t working is doing the most damage to my mental state…
>>14I got a ceiling, but I ended up with 3 Skuld bows and zero SR cards…
If only there was an increase in hostility towards enemies for the limit burst…
Both the weapon and the character have a “If you love earth, you’ll definitely want this!” kind of performance.
If it feels like there’s not even a boost, then I guess it’s not really needed…
I care about my comrades just a little.
This person’s ability to keep fighting alone is incredible and feels characteristic of them.
>>19It’s individualism, after all.
Even though Fire Zeke was a character with a burden of sacrifice, it seems Lim only writes about how strong he is…
Why did they change the overall buff to only apply to Fire Sieg?
>>22It doesn’t suit the character…
Is it over once Rimigawain arrives?
I’m curious whether the Four Knights Limited Series will continue.
It doesn’t seem like there is a reason not to limit-break big brother and Gawain.
I think Gawain has become too rounded and has lost his character identity.
I wonder if Arthur-kun will become Limified.
>>27It feels like it’s something to do on a grand scale for an anniversary.
It seems like Gawain is unlikely to succeed in a pretty serious popularity contest ranking.
It wasn’t as broken in terms of performance as I thought.
The weapon was more dangerous.
Even with a 20% defense reduction, it still hurts quite a lot in the current environment.
I honestly quite like the performance of the constant homage.
Compared to Danchou, which requires 10 turns to increase damage ability with 2 special moves, this one is completely doing it.
The ability 1 is subtle and balanced against the gauge distribution.
I thought the weapon was strong, but since the effect during the assault blade isn’t that high, I want to include two of these…
I was happy to get a full face helmet in the liberation illustration.
It seems like you can fit three weapons, but won’t your defense drop significantly if you have all three equipped?
>>36Ultra short term use
>>38Does it feel like something you wouldn’t use at high difficulty?
>>41Defense dies, so you can’t stack it that much on high difficulty.
>>41It seems tough if it’s a slow room that takes about 10 minutes.
It seems that the main battlefield only has Old Battlefields 250.
Recently, out of three new limited characters, two of them are just like that.
>>37Since there’s only Revan or Ten Gen Luci Zero, it can’t be helped.
>>37Most of the long-term players who are saving gold and stones only want items around that range, right?
How does MyPage operate?
Is it something like Pricone?
>>39The effects move and the character’s body parts sway slightly.
>>39It moves as much as Dissimilar Million Arthur!
If it were a large attack blade, I would have immediately pulled back.
I didn’t want to see Mr. Zeke beaten up by a group of rabbits.
I didn’t expect that the benefits would be no different from those of Setsuna, despite the overly dramatic name “Blood Rage.”
>>47Because other skill slots are effectively the main ones…
>>47It’s a punishment with the same concept as a tyrant, but with other skills being strong.
I like the strength of the phrase “disabled weakness + unable to nullify enhancements.”
I couldn’t help but chuckle a bit at the thought of Carmé-chan standing again today.
Even if you put in three, it looks tougher than other attributes just by bringing out Kaim…
>>53No matter how hard you try to make it solid, it will be calculated in the end…
Today is just about this!
>>56What kind of Merina should I start a thread about?
>>62I will stand at Carmerina.
This is a girl from MoGura.
>>64Yes, burned at the stake for lewdness.
Aren’t we supposed to have another alchemy event soon? I want Ouroboros.
>>57I feel like they were doing something that starts tomorrow on a TV channel.
I really wanted you to do it within the Ten Heavenly Stars.
The void of June with no holidays or real large-scale events has begun.
I thought it would start from June 2nd.
Did my divine powers reach Cygames?
>>60I’ll be counting on you from now on.
The Tsuyobaha Instant Kill Campaign is starting.
I got Ouroboros in the last alchemy event, so I’m wondering what my next goal should be.
The only ones who can negate the disadvantages of the Sieg sword are those like Limidikunman himself or Sarasa, who have a fixed maximum damage.
>>67If you can’t secure it, taking damage will increase by 1.25 times at two points, which is pretty harsh.
The era I thought would come when “if the limit weapons increase, it will definitely become better in Highland” has arrived since I first saw the On杖.
>>68Is it like the Sleeping Prince for three years…?
>>68In the short term, the high-run was stronger at a fairly early stage.
I can’t help but think that the three wands that were essentially required could have been a bit stronger…
It’s been a while since I’ve seen a disadvantage being a disadvantage.
If all the Limit Three Knights became as strong as Par…
>>74It’s just that Mr. Pa has lived too long, but Rimilan was working back then too…
It’s not that impressive for those who are already well-prepared, but it’s extremely useful for beginners.
It’s a bit troublesome that the ability rotation doesn’t work unless you use the secret technique.
It’s fine for use with fluoro.
I thought I didn’t have to do the event farming anymore since there’s an alchemy event, but is it true that you can’t get that from the event…?
>>79Alchemy can get you anything.
What can’t be obtained is the artifact.
It’s not plain; it’s flashy and strong, right?
It’s been quite a while since Ran-chan was implemented.
Vein, do you have any motivation?
It’s strong enough, but if possible, I wish it could produce about five times more results without any intervention.
>>82If that guy deals 5 times the damage, the game would be broken, right?
Ran-chan was strong at that time.
Vayne is…
Right now, he’s a man who can only do DA twice…
I wish they had made the second skill or the support ability apply to everyone instead of just damage.
As mentioned above, it feels like even though it’s a continuation from the Fate epilogue, in the end, they are managing to handle things alone.
I thought it was just Vein left… but it was already there…
In terms of firepower, there is a high wall called Salarsa in the soil.
I want them to come as they are with their enemy performance.
>>90Do you want to use a guy who’s just really hard but can’t even deal 10,000 damage?
>>92If you can use a forced annihilation technique, you would use it, right?
>>99Considering the number of enemy attacks, that thing hardly activates.
It’s difficult to evaluate that there is nowhere to go carrying the thread image right now.
>>91I wonder if there aren’t any other good opponents besides Unamaure.
>>91There are certainly some elements, but in the end, none of them reach the top of the environment, and it feels like there’s no room in the party.
>>94It feels like every element is second from the top, right?
It’s an incredibly impressive performance for beginners, but…
>>91The thread image is not a weapon!
There were quite a few times when ignoring character combinations and just charging in with Rimiran-chan made things faster…
Gab final, Lope final, Haize high-ra… Whoa, that’s definitely an incredibly strong staff character, there are too many of them…
>>95I had been frozen for a while, so it’s not like I was ignoring it completely.
I don’t really understand the current earth characters.
Makora? Raziel?
After a long time running a full clear of Livamag 3, I was amazed more by how terrible the boss was than by Zeke’s strength.
>>97That guy only finished the first time for the clear reward stones…
I wonder when the next土古戦場 will be.
To be greedy, I wanted you to be holding your full erection.
It’s a drawback that there are no items related to the ultimate gauge to include in the ultimate party.
>>104If only there were a way to increase the ability gauge in 1 Abilities…
Excuse me, Babuchan, I’m really waiting for the final, but is it still not ready…?
Is this still graphic?
It’s too late now, but the money-making related to limit break weapons and similar is a burn.
It seems that no fun weapons will be implemented in the game anymore, right?
That’s why, with the valuable new element artifact…
I wanted something where activating set effects would require equipping about two items or so.
Artifacts are just interchangeable with rings and earrings, after all.
Isn’t Exif a musical instrument?
The Ex bow is a lifesaver.
Magna 3 has a considerable level of strength.
As expected of Granblue Fantasy’s main content.
Whoa, it’s Tartman!
No sand!
I stacked two and played Luse Zero, but the attacks are definitely painful compared to usual…
It’s okay because there’s Macho and Kaim-kun’s pee.
Main quest, did you come, Kun-chan?
I don’t think anything could be more amazing than Tetragod…
Here it is—the top joke character from Granblue Fantasy!
Tartman has come! Go home!!
Huh… Isn’t there no benefit at all? Stamina?Can be left on full auto moderately.
>>124It says right nearby that it’s for people who don’t want to click repeatedly and can just do a full auto once, right? Read it.
>>124Kind to mackerel
>>135In that case, it would be better to allow us to receive meat equivalent to 30 EX+ with the AP900…
>>137It’s just a game, so I don’t think they’ll make any such modifications.
I understand that gathering meat itself isn’t fun at all.
I erased it!
I’m sorry.
I’m sorry, but could you implement that in the recent battle record?
I was worried about what to bring as the Boogeyman, so a bow is helpful.
Can I use Flare in multi-battle again?
It probably means you have to defeat the meat 30 times with Furuo, but in waves, the buffs properly expire with turn progression, and the processing at the end of the turn when it’s defeated doesn’t happen. What about that terrible element…?
Isn’t it written that the easy Frikue Six Dragons Pro is coming?
>>132The announcement we were informed about during the anniversary has finally arrived.
Zarhamelina… it seems that the concept art for the sun worship religion will increase.
The Tetra Stone frame of the wind is Tartman, huh…
On June 16th (Monday), we will be updating the main quest.Finally.
Is the wind some kind of special attribute for the boss?
So it’s repeating EXTREME instead of EXTREME+…
I wonder if the efficiency drops quite a bit.
>>140This quest is designed for players who want to reduce the frequency of their actions during play, and it is intended to be cleared using the full auto feature.
If you want to earn more grudge chunks in a shorter amount of time, the difficulty level “EXTREME+” is suitable, and the required compositions for both are different.
>>140While the efficiency may drop, I think a reasonable compromise is that 25 million damage over 30 turns in a row isn’t realistic.
I thought the support stone default filtering would finally disappear! But then it was way too unexpected…
You can’t deal with Frelsia and Kaguya, can you?!
I hope the amount of meat obtained from 30 battles is equivalent to the amount of meat obtained from poking.
Aren’t there too many people who can’t read characters or, even if they can, don’t understand their meaning?
Well, you won’t know until you try it, right?
30 turns, huh… I wonder how it will be.
I wonder if it’s easier to just make up my mind and keep clicking away.
It seems that in the end, reading the text will lead to the conclusion that EXTREME+ is the best.
Even if the literacy rate is high, if you can’t understand…
>>149When this is said, it becomes a set to claim that the one who presents unclear writing or presentation is at fault!
“It says ‘for people you don’t want to touch, low efficiency.'”
It’s hard to read the words “inefficient,” isn’t it?
>>150It’s harsh to expect so much from the listener.
>>150I was just wondering what the extent of the difference might be.
I only do it usually.
If there are no issues with the operation this time, SWARM+ should arrive soon as well.
>>151Ah, I see, you might be trying it out before Swarm+.
Is this the last for Zaruhame?
That guy is getting pretty old too.
“I’m really curious about how much meat drops in the base EXTREME and what the 30-turn WAVE will look like…”
>>153It’s just like Halo, where enemies just come out 30 times, right?
For those who want to gather meat while doing something else in full auto.
This is definitely better than doing a short cycle of F5 attacks on mackerel.
If there seem to be no problems this time, I feel like you should give me a plus next time.
>>158The easy features make efficiency worse in Granblue Fantasy, so they probably won’t create them with a plus.
It only means that the number of times you touch it will decrease as a consequence of becoming less efficient.
>>161In WAVE format, repeatedly pressing the reload button becomes meaningless, so efficiency decreases.
I think it’s easier to do manual play quickly after work rather than dragging through full auto in the recent old battle.
It’s been about a year since + came out, so if you look up information on the efficiency difference, you can find plenty of it.
20 million damage × 30 turns fastest and strongest formation
It seems like unnecessary features here, where there are many proactive individuals.
It didn’t work out with the Tartman paper, so please put it out over here!