Home » Game » [Game] FromSoftware’s single-player games are really interesting, but when it comes to the multiplayer elements, they tend to feel a bit off.

[Game] FromSoftware’s single-player games are really interesting, but when it comes to the multiplayer elements, they tend to feel a bit off.

  • Game
  • June 1, 2025
  • 0 Comments

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1: Japan Otaku Reviews25/06/01(Sun)02:15Yeahx16

High difficulty elements in multiplayer can become a reason for pulling each other down.

2: Japan Otaku Reviews25/06/01(Sun)02:17

I feel like it’s gradually getting better…

3: Japan Otaku Reviews25/06/01(Sun)02:17

That said, they are flexible with easing the difficulty, so there will probably be a little more leniency added soon… maybe.

4: Japan Otaku Reviews25/06/01(Sun)02:18Yeahx43

Late-night complaints thread for gamers who only watch.

5: Japan Otaku Reviews25/06/01(Sun)02:18Yeahx2

It seems like Night Rain is causing a scene of despair.
It’s fine if it’s difficult, but I wonder how it is that the retry takes so long.

6: Japan Otaku Reviews25/06/01(Sun)02:20

What does it mean that the retry is long?

35: Japan Otaku Reviews25/06/01(Sun)02:55

>>6It doesn’t take long until it matches.

49: Japan Otaku Reviews25/06/01(Sun)03:14

>>35It’s really fast, but…
If it’s something like Xbox, I’m sorry.

7: Japan Otaku Reviews25/06/01(Sun)02:21Yeahx22

I do want a bit more kindness in Night Rain, but I think it really strikes a fine balance as a game that players who have fully experienced Elden Ring can challenge themselves with, achieving a high level of quality.

8: Japan Otaku Reviews25/06/01(Sun)02:21

Even I, who only plays as a stray, have already defeated three Night Kings.
The difficulty level is probably just fine like this, don’t you think?

9: Japan Otaku Reviews25/06/01(Sun)02:22

Is it just me, or do Mothra and Scorpion seem to have increased their firepower when they combine?

10: Japan Otaku Reviews25/06/01(Sun)02:23Yeahx9

It might be a thread from someone who hasn’t played or just watched the stream.

12: Japan Otaku Reviews25/06/01(Sun)02:27Yeahx37

>>11I can’t take it anymore, so I guess I’m a premature ejaculator.

13: Japan Otaku Reviews25/06/01(Sun)02:28

Unlike AC5, the absence of player-versus-player elements was a wise decision.

14: Japan Otaku Reviews25/06/01(Sun)02:29

If you want to hit, stay hidden until you exceed 100 replies.

15: Japan Otaku Reviews25/06/01(Sun)02:29

I’m the man who ran away from Sekiro, so I haven’t made a move on Night Rain yet.
You might not be able to clear it unless you level up and hit with physical attacks.

16: Japan Otaku Reviews25/06/01(Sun)02:30

For now, I thought I would play around and check it myself, but the controller didn’t respond.
I was fine during Elden, so why…

21: Japan Otaku Reviews25/06/01(Sun)02:33

>>16If it’s on Steam, it might be fixed in the controller settings.
Sometimes there are games that don’t respond at first, and I end up fiddling with them.

17: Japan Otaku Reviews25/06/01(Sun)02:30Yeahx9

The damage from the rain is way too painful, and I would like to have one more stage of shrinking before the final destination’s contraction, and there’s also a section below the cliff where the spirit flow is extremely sparse—those are my personal points of dissatisfaction.
It can be managed once you get used to it, but it feels more like an unnecessary limitation rather than an obstacle that should be overcome in the game.

18: Japan Otaku Reviews25/06/01(Sun)02:30Yeahx14

It’s a thread for people who aren’t playing—what a shame.
“Delete it and farewell.”

19: Japan Otaku Reviews25/06/01(Sun)02:30Yeahx1

I think it’s fine as it is because if it’s too easy, there will be an increase in people who act short-term.

20: Japan Otaku Reviews25/06/01(Sun)02:32Yeahx2

It starts to get interesting once you understand the theory of how to strategize.
However, it will inevitably become frantic, so it probably won’t suit those who enjoyed taking their time to explore in the main Elden game.

22: Japan Otaku Reviews25/06/01(Sun)02:34

You can’t just bring in the Elden build as it is?

24: Japan Otaku Reviews25/06/01(Sun)02:37

>>22When you select a character and go out to level up, the game automatically raises the stats nicely for each character, so you don’t have to worry about distributing the stat points.
Equipment is a random drop, so there is an ideal build, but basically you’ll have to make do with whatever you pick up.

23: Japan Otaku Reviews25/06/01(Sun)02:36

The balance, or rather the system, is completely different…
The weapons and battle techniques are the same, but…

25: Japan Otaku Reviews25/06/01(Sun)02:39

If you realize that in Night Rain you just need to defeat the boss and then run, it’s not that difficult.
Even I was able to defeat the last king now, so there’s no doubt about it.

26: Japan Otaku Reviews25/06/01(Sun)02:40

If I could bring in an Elden build
Isn’t that just Elden Ring?

27: Japan Otaku Reviews25/06/01(Sun)02:41

I feel sorry for dying so soon.

28: Japan Otaku Reviews25/06/01(Sun)02:42Yeahx7

It’s fun, and I feel like they might make adjustments to the details and balance in the future, so that’s fine.
When explaining how to prepare your gear for the night in the PV, it was mentioned that you can freely choose to act as a group or individually! It was also said that we should gather when the boss appears! But with the game balance, how can we win by acting separately like that?!

48: Japan Otaku Reviews25/06/01(Sun)03:11

>>28It’s easy to understand like a fortress, but once you get used to it, you can develop a keen eye to discover things, opening treasure chests, and a strong rogue can beat up the golems on the rooftop while dealing with weaker enemies.
Since the start of the yen contraction, hunting weak enemies has become much more efficient when spread out.
I can’t do things like collecting rewards for the Holy Grail bottles or sealing imps on site.

30: Japan Otaku Reviews25/06/01(Sun)02:49Yeahx3

It feels like Night Rain is masking the lack of content by rushing the players.

31: Japan Otaku Reviews25/06/01(Sun)02:50Yeahx4

>>29I think Atlas is also due to the large number of samples.

32: Japan Otaku Reviews25/06/01(Sun)02:50

There are fewer games with good balance in multiplayer.

33: Japan Otaku Reviews25/06/01(Sun)02:50Yeahx19

>>29This is also a blatant… or rather outdated method.

34: Japan Otaku Reviews25/06/01(Sun)02:50Yeahx4

Wait, the haters are pretty annoying too.

36: Japan Otaku Reviews25/06/01(Sun)02:56Yeahx8

>>29Is Nintendo entering the hall of fame?

37: Japan Otaku Reviews25/06/01(Sun)03:00Yeahx4

>>36It’s clear what kind of person is saying this by the fact that they don’t mention Sony here.

38: Japan Otaku Reviews25/06/01(Sun)03:01Yeahx4

Isn’t it a hassle, and isn’t Type-Moon fans annoying? Should we just start a war or something?

39: Japan Otaku Reviews25/06/01(Sun)03:02Yeahx3

Isn’t it too confusing to mix in Type-Moon there?

41: Japan Otaku Reviews25/06/01(Sun)03:03Yeahx5

>>39Since it’s originally incomprehensible, I can’t understand the rules.

42: Japan Otaku Reviews25/06/01(Sun)03:03Yeahx1

>>41Your moves are probably so confusing that even Geha would be perplexed.

46: Japan Otaku Reviews25/06/01(Sun)03:05Yeahx7

>>42Even if I’m perplexed by Gah, it doesn’t bother me at all…

40: Japan Otaku Reviews25/06/01(Sun)03:02Yeahx3

To begin with, the concept of bald followers is too vague and makes no sense…

43: Japan Otaku Reviews25/06/01(Sun)03:04Yeahx3

A cult-like game called “Poka Poka Ailou Village” that incorporates FromSoftware fans, Capcom fans, and Monster Hunter fans.

44: Japan Otaku Reviews25/06/01(Sun)03:04

I think it would be boring if it weren’t this difficult.

45: Japan Otaku Reviews25/06/01(Sun)03:05Yeahx4

People who argue back are like believers! That’s the kind of thinking they have, right, baldy?

47: Japan Otaku Reviews25/06/01(Sun)03:07Yeahx3

It’s understandable to be confused since you’re being splashed with cold water and teased.
From the outside, it’s saying this is the level we’re at.

50: Japan Otaku Reviews25/06/01(Sun)03:14Yeahx2

>>47It’s too cold… I’ve gotten frostbite. 🥶

51: Japan Otaku Reviews25/06/01(Sun)03:15Yeahx2

When I saw someone complaining, saying “This is why I dislike FromSoftware fans!” in response to air players embellishing stories by giving weird characterizations to players of FromSoftware games during the peak of the AC6 cheater hunt episode, I thought it was hell.

139: Japan Otaku Reviews25/06/01(Sun)08:14

>>51I’m sorry, player, but I’ve felt that it was tough ever since you mentioned Umeda’s reverse foot.

52: Japan Otaku Reviews25/06/01(Sun)03:19Yeahx3

The believers of 〇〇 are… the subject is just too big in the first place…
Do you think there are tens of thousands of players just from From and Nintendo?

53: Japan Otaku Reviews25/06/01(Sun)03:21

It seems like fans of FromSoftware games enjoy having a tough time, and weren’t they also enjoying NTR (netorare)?

57: Japan Otaku Reviews25/06/01(Sun)03:28

>>53I think I’m not used to collaborating with others, not just on my own.
There are things like “shirokatsu,” but it feels more like shipping out people who can’t clear it on their own rather than cooperating.

54: Japan Otaku Reviews25/06/01(Sun)03:21

Thanks to its difficulty, the sense of achievement is incredibly great.
In a long battle, there is no room for relaxation since you can restart as many times as you die, so the tension is incredibly high.
Overall, there is definitely a different kind of enjoyment than before.

55: Japan Otaku Reviews25/06/01(Sun)03:24

It seems that the Elden horseman cleared it solo.
It seems to be set at a difficulty level that can be managed once you get used to it.

61: Japan Otaku Reviews25/06/01(Sun)03:56

>>55It would be difficult to do solo, but even if one person falls and there are two left, we can still clear it.
I think this level of difficulty is fine.

56: Japan Otaku Reviews25/06/01(Sun)03:26

It’s clear just by looking that this game is for people who have played FromSoftware games to some extent.
In that case, it’s no wonder it’s difficult.

64: Japan Otaku Reviews25/06/01(Sun)04:01

>>56It’s not just limited to From, but since I prefer a style of taking my time and thoroughly strategizing, I passed on Night Rain.
I think it’s quite sincere that they have been providing information that allows for such judgments since before the release.

58: Japan Otaku Reviews25/06/01(Sun)03:33

Since it’s a game without any player interaction, I wish they would remove the backstab whiff animations.
When dealing with a group, it strangely backfires.

59: Japan Otaku Reviews25/06/01(Sun)03:46

I love FromSoftware games, but I rarely play online, so Night Rain feels fresh and fun.

60: Japan Otaku Reviews25/06/01(Sun)03:50Yeahx1

I guess it’s about enjoying the difficulty that can only be experienced now since it will be adjusted later.

62: Japan Otaku Reviews25/06/01(Sun)03:58

>>29In-brain believer?

63: Japan Otaku Reviews25/06/01(Sun)03:59Yeahx5

The followers of that manufacturer over there were saying that! Their attitude is bad!
Isn’t it something you could say about anything?

66: Japan Otaku Reviews25/06/01(Sun)04:07

>>63This is something you can seriously use in any genre…

68: Japan Otaku Reviews25/06/01(Sun)04:09Yeahx3

>>66I might be doing it myself just to hit back.
If I’m not careful, I might end up saying “I said it!” (but I didn’t).

69: Japan Otaku Reviews25/06/01(Sun)04:13Yeahx1

>>68If anything, I said it! (Self-promotion) is also a thing.

65: Japan Otaku Reviews25/06/01(Sun)04:06

It is normally written on the official page that there is a problem with matching that makes it difficult.
If matching is difficult, please pause the matching once and then choose to deploy again.We apologize for the inconvenience to the customers involved and appreciate your understanding.

67: Japan Otaku Reviews25/06/01(Sun)04:09Yeahx2

If anything, I could create this thread and say things like “Look what the From haters are saying!” or “The From fans were ganging up on them!”

70: Japan Otaku Reviews25/06/01(Sun)04:15

Since I know you’re not using the resources, the troublesome followers don’t have much reason to act out.

71: Japan Otaku Reviews25/06/01(Sun)04:19

It’s a bit too mild.
It basically becomes a terrible game.

72: Japan Otaku Reviews25/06/01(Sun)04:22

The game where three stray cats jump rope for an hour is truly unique, isn’t it?

85: Japan Otaku Reviews25/06/01(Sun)05:20Yeahx1

>>72It’s not a big jump rope if you can take it down by yourself.

97: Japan Otaku Reviews25/06/01(Sun)06:39Yeahx3

>>85Can you take it down by yourself?

73: Japan Otaku Reviews25/06/01(Sun)04:34

Sorry, doesn’t that bug guy seem a bit too much like something from Monster Hunter?

76: Japan Otaku Reviews25/06/01(Sun)04:48

>>73I don’t get the Monster Hunter vibe, but I feel like it’s the easiest to defeat.

77: Japan Otaku Reviews25/06/01(Sun)04:55

>>76In Monster Hunter, there is also a monster where a small winged insect sits on top of a large beetle.

74: Japan Otaku Reviews25/06/01(Sun)04:42

FromSoftware’s single-player games are incredibly fun, but when it comes to the multiplayer elements, they can feel a bit lacking.People who say this give the impression of being casual gamers who hardly play multiplayer.
How much white have you done until now, and how much red have you done?

75: Japan Otaku Reviews25/06/01(Sun)04:48Yeahx5

>>74In the end, comparing the white or red, which are just extras for singles, to this game is just being a novice.
Say that after doing the ACV for the multi-main title.

78: Japan Otaku Reviews25/06/01(Sun)04:57Yeahx6

>>74Both white and red are actually full of ordinary troublesome elements, aren’t they?
There are hardly any games that haven’t had at least some balance issues.

79: Japan Otaku Reviews25/06/01(Sun)04:58Yeahx3

>>74Didn’t you think about it around there instead?

80: Japan Otaku Reviews25/06/01(Sun)04:59

From the fact that Demon’s Souls had players jumping around, the multiplayer is rife with beginner hunting, so they have to take measures against that, you know.

81: Japan Otaku Reviews25/06/01(Sun)05:10

Following strong individuals while prioritizing my life allows me to at least fulfill my minimum obligations; I think the responsibility is heavier than in traditional multi-level marketing.

82: Japan Otaku Reviews25/06/01(Sun)05:13

It’s a game that assumes you’ve cleared Elden Ring, but it’s a game with gameplay that is completely different from Elden Ring, despite having the name Elden Ring.

84: Japan Otaku Reviews25/06/01(Sun)05:17

>>82It’s a strange game, really.

83: Japan Otaku Reviews25/06/01(Sun)05:15

It’s almost Metal Gear Survive.
Is it okay?

86: Japan Otaku Reviews25/06/01(Sun)05:22Yeahx6

I have not bought it because I have no expectations for From’s cooperative multiplayer.

87: Japan Otaku Reviews25/06/01(Sun)05:27Yeahx2

The conventional multi was an extra element, so it was fine even if it was rough.

88: Japan Otaku Reviews25/06/01(Sun)05:29

How do you come up with an intrusion system from the experience of being helped by a stranger driver to move a car on a snowy road?

89: Japan Otaku Reviews25/06/01(Sun)05:30

When you’re playing it, you can’t help but think, “They definitely made this as a battle royale…” about Night Rain.

90: Japan Otaku Reviews25/06/01(Sun)05:44Yeahx3

It would have been great if it had come as a bonus with the original title.

91: Japan Otaku Reviews25/06/01(Sun)05:51Yeahx9

>>11I don’t have high expectations from the start.

93: Japan Otaku Reviews25/06/01(Sun)05:58

>>91It’s more like dark clouds, or rather, it’s like being born in a fog from the very beginning…

92: Japan Otaku Reviews25/06/01(Sun)05:52

Multiplayer was just miraculously fun in Dark Souls 3.

94: Japan Otaku Reviews25/06/01(Sun)06:04Yeahx1

Honestly, I bought it without much expectation, so it was better than my expectations, but I think more than half of the people will say it’s a terrible game!
In the wild, it seems like both parties want to meet each other, but there are quite a few instances where things just don’t click…

123: Japan Otaku Reviews25/06/01(Sun)07:49

>>94I think those who find it amusing when things don’t fit together are suited for this game, while those who get frustrated probably aren’t.

95: Japan Otaku Reviews25/06/01(Sun)06:11

Since what you have to do is close to a MOBA, you need that foundation.

96: Japan Otaku Reviews25/06/01(Sun)06:37

>>95I understand.
It feels similar to when I’m playing LoL.

98: Japan Otaku Reviews25/06/01(Sun)06:43

Isn’t the strength in single player different from multiplayer?

99: Japan Otaku Reviews25/06/01(Sun)06:49

If MOBA’s decision-making and battle royale FPS’s speed require Elden’s knowledge, then there are probably quite a few people who are hit by that, considering how well it sold.

100: Japan Otaku Reviews25/06/01(Sun)06:50

I only watched the stream, but Night Rain seemed really fun except for the boss.
The boss is too strong.

101: Japan Otaku Reviews25/06/01(Sun)06:51Yeahx2

You don’t need that much judgment like in a MOBA… You’re underestimating MOBAs too much.

102: Japan Otaku Reviews25/06/01(Sun)06:52

>>101If anything, you can play with a narrower perspective in lol.

103: Japan Otaku Reviews25/06/01(Sun)06:53

>>101Just being close doesn’t mean it’s the same thing.

104: Japan Otaku Reviews25/06/01(Sun)06:54Yeahx2

>>11That’s being cooperated with Nintendo, so it won’t become a crappy game like Night Rain.

105: Japan Otaku Reviews25/06/01(Sun)06:55

>>104Indeed, many of the games developed through collaboration with other companies are surprisingly well-made…

108: Japan Otaku Reviews25/06/01(Sun)07:18

>>105The image of From Software’s partnership with Bandai is stronger than that of a crappy game.

110: Japan Otaku Reviews25/06/01(Sun)07:25

>>108I’m always playing Dark Souls and Elden Ring…

113: Japan Otaku Reviews25/06/01(Sun)07:33

>>110It’s not just someone who’s entrusted with distribution; it’s someone who lends out the IP…

138: Japan Otaku Reviews25/06/01(Sun)08:13

>>108The ACE series is fine up to 3!

106: Japan Otaku Reviews25/06/01(Sun)07:03

They’re not just making games like Night Rain and Dusk Blood; they’re also developing proper new games, right? And the AC6 DLC too.

107: Japan Otaku Reviews25/06/01(Sun)07:07

I want to combine weapons like in Shiren or Torneko.

109: Japan Otaku Reviews25/06/01(Sun)07:25

Speaking of past works, I think the difficulty will easily be lowered with an update.
More fundamentally, it’s a game about running around endlessly, which really narrows down the audience.

127: Japan Otaku Reviews25/06/01(Sun)07:54

>>109Even though route optimization is necessary, it’s also multi-layered…

111: Japan Otaku Reviews25/06/01(Sun)07:26

Dusk Blood has too many unknown aspects, so I can’t make any predictions.
The first title for a Nintendo hardware with PvPvE is a tremendous adventure.

118: Japan Otaku Reviews25/06/01(Sun)07:42Yeahx1

>>111It’s not the first card-based action game released for Nintendo hardware.

112: Japan Otaku Reviews25/06/01(Sun)07:31

I’ve only done night rain a few times, but I’m barely able to keep up with others.
The main story isn’t even finished yet, so should I clear it first?

114: Japan Otaku Reviews25/06/01(Sun)07:34

The main Elden game can be played at a leisurely pace offline.
It might be better to play Night Rain while there are a lot of people ON.
Right now, everyone is really into it since it just came out, but I’m a bit unsure how long the long play sessions will last.

115: Japan Otaku Reviews25/06/01(Sun)07:35

This work has incorporated a lot of elements reminiscent of existing games, for better or for worse.
I can forgive Dusk Blood even if it’s a bit of a bad game because I’m hoping for new inventions.
It’s Miyazaki D, after all.

116: Japan Otaku Reviews25/06/01(Sun)07:39

This is the howl of trash, but when I watch streams where people are having fun with their close ones, it somehow brings me down.

119: Japan Otaku Reviews25/06/01(Sun)07:42

>>116Since there’s no one around doing it, I wonder if From Software is really just a minor manufacturer that only niche enthusiasts know about…!?
Became

117: Japan Otaku Reviews25/06/01(Sun)07:42Yeahx1

As someone who loved Risk of Rain, I’m having an amazing time.

120: Japan Otaku Reviews25/06/01(Sun)07:44

I personally thought it would get boring quickly.
Is that really the case?

121: Japan Otaku Reviews25/06/01(Sun)07:44

Rune is nice, isn’t it…

122: Japan Otaku Reviews25/06/01(Sun)07:45Yeahx1

If Dusk Blood is going to become something more refined from here on, I would like to have high expectations.
There’s a high possibility that it’s just a difference in the skin.

129: Japan Otaku Reviews25/06/01(Sun)07:55Yeahx3

>>122It’s much more likely that it will be a game with more roughness than this.

132: Japan Otaku Reviews25/06/01(Sun)07:59

>>129I am looking forward to that.
A subdued From isn’t bad, but I still want to see you go all out.

133: Japan Otaku Reviews25/06/01(Sun)07:59

>>129Based on past performance, there are overwhelmingly more anxiety factors…
Even though Nintendo, which we partner with, is good at supporting beginners…

143: Japan Otaku Reviews25/06/01(Sun)08:18

>>133I only have the impression that the levels of UI and accessibility are extremely low.

124: Japan Otaku Reviews25/06/01(Sun)07:49

I don’t think it’s possible to mix and refine PvP.
Originally, I’m not very good at adjusting interpersonal balance, and the demand existed because I was doing things that others don’t. I believe that if I aimed for Tarkov from the beginning, I would only attract that specific customer base.

130: Japan Otaku Reviews25/06/01(Sun)07:56Yeahx2

>>124There hasn’t been a single game that has managed to capture Tarkov’s players in a game aimed at Tarkov.

125: Japan Otaku Reviews25/06/01(Sun)07:51

It’s a company that has managed to sell its products by turning terrible balance adjustments into something labeled as high difficulty, and then making PvP like Bethesda does…

126: Japan Otaku Reviews25/06/01(Sun)07:54

In that case, wouldn’t a solo roguelike Dark Souls have been more well-received?

128: Japan Otaku Reviews25/06/01(Sun)07:55

Alright! It’s the Holy Grail Dungeon!

131: Japan Otaku Reviews25/06/01(Sun)07:57

I wonder if I can say that ACNB mainly focuses on multiple elements.

134: Japan Otaku Reviews25/06/01(Sun)08:01Yeahx1

Honestly, the sense of accomplishment is not very strong with Night Rain.

135: Japan Otaku Reviews25/06/01(Sun)08:05

It seems that this one, which can be understood with Elden knowledge, might be easier to get into than the completely new Dusk Blood.

136: Japan Otaku Reviews25/06/01(Sun)08:08

>>135In other words, it can be said that it’s abnormal for us to be struggling without knowledge of Elden.
Since I’ve been playing Elden, I have a rough idea of where I can go, but even so, the map structure with frequent terrain deaths is hard to describe.

137: Japan Otaku Reviews25/06/01(Sun)08:12Yeahx1

Gathering thread for those who have never watched video streaming.

140: Japan Otaku Reviews25/06/01(Sun)08:15

>>137Let’s stop the habit of immediately saying “air player” when I don’t like something.

142: Japan Otaku Reviews25/06/01(Sun)08:16Yeahx1

>>137The only thing you can do is to rely on nothing but empty comments, isn’t it?

141: Japan Otaku Reviews25/06/01(Sun)08:16

I’m complaining because I don’t like it.

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