
High difficulty elements in multiplayer can become a reason for pulling each other down.
I feel like it’s gradually getting better…
That said, they are flexible with easing the difficulty, so there will probably be a little more leniency added soon… maybe.
Late-night complaints thread for gamers who only watch.
It seems like Night Rain is causing a scene of despair.
It’s fine if it’s difficult, but I wonder how it is that the retry takes so long.
What does it mean that the retry is long?
>>6It doesn’t take long until it matches.
>>35It’s really fast, but…
If it’s something like Xbox, I’m sorry.
I do want a bit more kindness in Night Rain, but I think it really strikes a fine balance as a game that players who have fully experienced Elden Ring can challenge themselves with, achieving a high level of quality.
Even I, who only plays as a stray, have already defeated three Night Kings.
The difficulty level is probably just fine like this, don’t you think?
Is it just me, or do Mothra and Scorpion seem to have increased their firepower when they combine?
It might be a thread from someone who hasn’t played or just watched the stream.
>>11I can’t take it anymore, so I guess I’m a premature ejaculator.
Unlike AC5, the absence of player-versus-player elements was a wise decision.
If you want to hit, stay hidden until you exceed 100 replies.
I’m the man who ran away from Sekiro, so I haven’t made a move on Night Rain yet.
You might not be able to clear it unless you level up and hit with physical attacks.
For now, I thought I would play around and check it myself, but the controller didn’t respond.
I was fine during Elden, so why…
>>16If it’s on Steam, it might be fixed in the controller settings.
Sometimes there are games that don’t respond at first, and I end up fiddling with them.
The damage from the rain is way too painful, and I would like to have one more stage of shrinking before the final destination’s contraction, and there’s also a section below the cliff where the spirit flow is extremely sparse—those are my personal points of dissatisfaction.
It can be managed once you get used to it, but it feels more like an unnecessary limitation rather than an obstacle that should be overcome in the game.
It’s a thread for people who aren’t playing—what a shame.
“Delete it and farewell.”
I think it’s fine as it is because if it’s too easy, there will be an increase in people who act short-term.
It starts to get interesting once you understand the theory of how to strategize.
However, it will inevitably become frantic, so it probably won’t suit those who enjoyed taking their time to explore in the main Elden game.
You can’t just bring in the Elden build as it is?
>>22When you select a character and go out to level up, the game automatically raises the stats nicely for each character, so you don’t have to worry about distributing the stat points.
Equipment is a random drop, so there is an ideal build, but basically you’ll have to make do with whatever you pick up.
The balance, or rather the system, is completely different…
The weapons and battle techniques are the same, but…
If you realize that in Night Rain you just need to defeat the boss and then run, it’s not that difficult.
Even I was able to defeat the last king now, so there’s no doubt about it.
If I could bring in an Elden build
Isn’t that just Elden Ring?
I feel sorry for dying so soon.
It’s fun, and I feel like they might make adjustments to the details and balance in the future, so that’s fine.
When explaining how to prepare your gear for the night in the PV, it was mentioned that you can freely choose to act as a group or individually! It was also said that we should gather when the boss appears! But with the game balance, how can we win by acting separately like that?!
>>28It’s easy to understand like a fortress, but once you get used to it, you can develop a keen eye to discover things, opening treasure chests, and a strong rogue can beat up the golems on the rooftop while dealing with weaker enemies.
Since the start of the yen contraction, hunting weak enemies has become much more efficient when spread out.
I can’t do things like collecting rewards for the Holy Grail bottles or sealing imps on site.
It feels like Night Rain is masking the lack of content by rushing the players.
>>29I think Atlas is also due to the large number of samples.
There are fewer games with good balance in multiplayer.
>>29This is also a blatant… or rather outdated method.
Wait, the haters are pretty annoying too.
>>29Is Nintendo entering the hall of fame?
>>36It’s clear what kind of person is saying this by the fact that they don’t mention Sony here.
Isn’t it a hassle, and isn’t Type-Moon fans annoying? Should we just start a war or something?
Isn’t it too confusing to mix in Type-Moon there?
>>39Since it’s originally incomprehensible, I can’t understand the rules.
>>41Your moves are probably so confusing that even Geha would be perplexed.
>>42Even if I’m perplexed by Gah, it doesn’t bother me at all…
To begin with, the concept of bald followers is too vague and makes no sense…
A cult-like game called “Poka Poka Ailou Village” that incorporates FromSoftware fans, Capcom fans, and Monster Hunter fans.
I think it would be boring if it weren’t this difficult.
People who argue back are like believers! That’s the kind of thinking they have, right, baldy?
It’s understandable to be confused since you’re being splashed with cold water and teased.
From the outside, it’s saying this is the level we’re at.
>>47It’s too cold… I’ve gotten frostbite. 🥶
When I saw someone complaining, saying “This is why I dislike FromSoftware fans!” in response to air players embellishing stories by giving weird characterizations to players of FromSoftware games during the peak of the AC6 cheater hunt episode, I thought it was hell.
>>51I’m sorry, player, but I’ve felt that it was tough ever since you mentioned Umeda’s reverse foot.
The believers of 〇〇 are… the subject is just too big in the first place…
Do you think there are tens of thousands of players just from From and Nintendo?
It seems like fans of FromSoftware games enjoy having a tough time, and weren’t they also enjoying NTR (netorare)?
>>53I think I’m not used to collaborating with others, not just on my own.
There are things like “shirokatsu,” but it feels more like shipping out people who can’t clear it on their own rather than cooperating.
Thanks to its difficulty, the sense of achievement is incredibly great.
In a long battle, there is no room for relaxation since you can restart as many times as you die, so the tension is incredibly high.
Overall, there is definitely a different kind of enjoyment than before.
It seems that the Elden horseman cleared it solo.
It seems to be set at a difficulty level that can be managed once you get used to it.
>>55It would be difficult to do solo, but even if one person falls and there are two left, we can still clear it.
I think this level of difficulty is fine.
It’s clear just by looking that this game is for people who have played FromSoftware games to some extent.
In that case, it’s no wonder it’s difficult.
>>56It’s not just limited to From, but since I prefer a style of taking my time and thoroughly strategizing, I passed on Night Rain.
I think it’s quite sincere that they have been providing information that allows for such judgments since before the release.
Since it’s a game without any player interaction, I wish they would remove the backstab whiff animations.
When dealing with a group, it strangely backfires.
I love FromSoftware games, but I rarely play online, so Night Rain feels fresh and fun.
I guess it’s about enjoying the difficulty that can only be experienced now since it will be adjusted later.
>>29In-brain believer?
The followers of that manufacturer over there were saying that! Their attitude is bad!
Isn’t it something you could say about anything?
>>63This is something you can seriously use in any genre…
>>66I might be doing it myself just to hit back.
If I’m not careful, I might end up saying “I said it!” (but I didn’t).
>>68If anything, I said it! (Self-promotion) is also a thing.
It is normally written on the official page that there is a problem with matching that makes it difficult.
If matching is difficult, please pause the matching once and then choose to deploy again.We apologize for the inconvenience to the customers involved and appreciate your understanding.
If anything, I could create this thread and say things like “Look what the From haters are saying!” or “The From fans were ganging up on them!”
Since I know you’re not using the resources, the troublesome followers don’t have much reason to act out.
It’s a bit too mild.
It basically becomes a terrible game.
The game where three stray cats jump rope for an hour is truly unique, isn’t it?
>>72It’s not a big jump rope if you can take it down by yourself.
>>85Can you take it down by yourself?
Sorry, doesn’t that bug guy seem a bit too much like something from Monster Hunter?
>>73I don’t get the Monster Hunter vibe, but I feel like it’s the easiest to defeat.
>>76In Monster Hunter, there is also a monster where a small winged insect sits on top of a large beetle.
FromSoftware’s single-player games are incredibly fun, but when it comes to the multiplayer elements, they can feel a bit lacking.People who say this give the impression of being casual gamers who hardly play multiplayer.
How much white have you done until now, and how much red have you done?
>>74In the end, comparing the white or red, which are just extras for singles, to this game is just being a novice.
Say that after doing the ACV for the multi-main title.
>>74Both white and red are actually full of ordinary troublesome elements, aren’t they?
There are hardly any games that haven’t had at least some balance issues.
>>74Didn’t you think about it around there instead?
From the fact that Demon’s Souls had players jumping around, the multiplayer is rife with beginner hunting, so they have to take measures against that, you know.
Following strong individuals while prioritizing my life allows me to at least fulfill my minimum obligations; I think the responsibility is heavier than in traditional multi-level marketing.
It’s a game that assumes you’ve cleared Elden Ring, but it’s a game with gameplay that is completely different from Elden Ring, despite having the name Elden Ring.
>>82It’s a strange game, really.
It’s almost Metal Gear Survive.
Is it okay?
I have not bought it because I have no expectations for From’s cooperative multiplayer.
The conventional multi was an extra element, so it was fine even if it was rough.
How do you come up with an intrusion system from the experience of being helped by a stranger driver to move a car on a snowy road?
When you’re playing it, you can’t help but think, “They definitely made this as a battle royale…” about Night Rain.
It would have been great if it had come as a bonus with the original title.
>>11I don’t have high expectations from the start.
>>91It’s more like dark clouds, or rather, it’s like being born in a fog from the very beginning…
Multiplayer was just miraculously fun in Dark Souls 3.
Honestly, I bought it without much expectation, so it was better than my expectations, but I think more than half of the people will say it’s a terrible game!
In the wild, it seems like both parties want to meet each other, but there are quite a few instances where things just don’t click…
>>94I think those who find it amusing when things don’t fit together are suited for this game, while those who get frustrated probably aren’t.
Since what you have to do is close to a MOBA, you need that foundation.
>>95I understand.
It feels similar to when I’m playing LoL.
Isn’t the strength in single player different from multiplayer?
If MOBA’s decision-making and battle royale FPS’s speed require Elden’s knowledge, then there are probably quite a few people who are hit by that, considering how well it sold.
I only watched the stream, but Night Rain seemed really fun except for the boss.
The boss is too strong.
You don’t need that much judgment like in a MOBA… You’re underestimating MOBAs too much.
>>101If anything, you can play with a narrower perspective in lol.
>>101Just being close doesn’t mean it’s the same thing.
>>11That’s being cooperated with Nintendo, so it won’t become a crappy game like Night Rain.
>>104Indeed, many of the games developed through collaboration with other companies are surprisingly well-made…
>>105The image of From Software’s partnership with Bandai is stronger than that of a crappy game.
>>108I’m always playing Dark Souls and Elden Ring…
>>110It’s not just someone who’s entrusted with distribution; it’s someone who lends out the IP…
>>108The ACE series is fine up to 3!
They’re not just making games like Night Rain and Dusk Blood; they’re also developing proper new games, right? And the AC6 DLC too.
I want to combine weapons like in Shiren or Torneko.
Speaking of past works, I think the difficulty will easily be lowered with an update.
More fundamentally, it’s a game about running around endlessly, which really narrows down the audience.
>>109Even though route optimization is necessary, it’s also multi-layered…
Dusk Blood has too many unknown aspects, so I can’t make any predictions.
The first title for a Nintendo hardware with PvPvE is a tremendous adventure.
>>111It’s not the first card-based action game released for Nintendo hardware.
I’ve only done night rain a few times, but I’m barely able to keep up with others.
The main story isn’t even finished yet, so should I clear it first?
The main Elden game can be played at a leisurely pace offline.
It might be better to play Night Rain while there are a lot of people ON.
Right now, everyone is really into it since it just came out, but I’m a bit unsure how long the long play sessions will last.
This work has incorporated a lot of elements reminiscent of existing games, for better or for worse.
I can forgive Dusk Blood even if it’s a bit of a bad game because I’m hoping for new inventions.
It’s Miyazaki D, after all.
This is the howl of trash, but when I watch streams where people are having fun with their close ones, it somehow brings me down.
>>116Since there’s no one around doing it, I wonder if From Software is really just a minor manufacturer that only niche enthusiasts know about…!?
Became
As someone who loved Risk of Rain, I’m having an amazing time.
I personally thought it would get boring quickly.
Is that really the case?
Rune is nice, isn’t it…
If Dusk Blood is going to become something more refined from here on, I would like to have high expectations.
There’s a high possibility that it’s just a difference in the skin.
>>122It’s much more likely that it will be a game with more roughness than this.
>>129I am looking forward to that.
A subdued From isn’t bad, but I still want to see you go all out.
>>129Based on past performance, there are overwhelmingly more anxiety factors…
Even though Nintendo, which we partner with, is good at supporting beginners…
>>133I only have the impression that the levels of UI and accessibility are extremely low.
I don’t think it’s possible to mix and refine PvP.
Originally, I’m not very good at adjusting interpersonal balance, and the demand existed because I was doing things that others don’t. I believe that if I aimed for Tarkov from the beginning, I would only attract that specific customer base.
>>124There hasn’t been a single game that has managed to capture Tarkov’s players in a game aimed at Tarkov.
It’s a company that has managed to sell its products by turning terrible balance adjustments into something labeled as high difficulty, and then making PvP like Bethesda does…
In that case, wouldn’t a solo roguelike Dark Souls have been more well-received?
Alright! It’s the Holy Grail Dungeon!
I wonder if I can say that ACNB mainly focuses on multiple elements.
Honestly, the sense of accomplishment is not very strong with Night Rain.
It seems that this one, which can be understood with Elden knowledge, might be easier to get into than the completely new Dusk Blood.
>>135In other words, it can be said that it’s abnormal for us to be struggling without knowledge of Elden.
Since I’ve been playing Elden, I have a rough idea of where I can go, but even so, the map structure with frequent terrain deaths is hard to describe.
Gathering thread for those who have never watched video streaming.
>>137Let’s stop the habit of immediately saying “air player” when I don’t like something.
>>137The only thing you can do is to rely on nothing but empty comments, isn’t it?
I’m complaining because I don’t like it.