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[Fighting game] I really hate fighting game combo chains!

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I absolutely hate continuous attacks and combos in arcade fighting games!! Wake-up attacks (attacking right after getting up), long attacks, downed! Infinite loops. Is a mechanical, repetitive fighting style that doesn’t let the opponent do anything really fun!? That kind of person should just play against the CPU and not get in the way.

1: Japan Otaku Reviews25/05/30(Fri)21:20Yeahx64

This is it.
What we’re doing is really fun.

2: Japan Otaku Reviews25/05/30(Fri)21:21

It’s fun to chip away just by repeatedly using low kicks!

3: Japan Otaku Reviews25/05/30(Fri)21:22

Are you saying to increase the number of choices during a match?

4: Japan Otaku Reviews25/05/30(Fri)21:23Yeahx10

Even salarymen can do it if they’re into it.

42: Japan Otaku Reviews25/05/30(Fri)21:37Yeahx2

>>4I mean, besides professional gamers, most are either students or office workers, right?

5: Japan Otaku Reviews25/05/30(Fri)21:23Yeahx2

I’m going to look for someone weaker than me.

6: Japan Otaku Reviews25/05/30(Fri)21:23Yeahx1

It may depend on the work, but not being able to handle wake-up pressure is…

7: Japan Otaku Reviews25/05/30(Fri)21:24Yeahx10

Combo games are crap! Only people who say that haven’t played the latest Samurai Shodown!

26: Japan Otaku Reviews25/05/30(Fri)21:32Yeahx7

>>7As a result, what everyone wants to do is play combo games, right?

35: Japan Otaku Reviews25/05/30(Fri)21:36Yeahx2

>>7It’s not about that; it’s just “I can’t win! It’s boring!” in the image.

96: Japan Otaku Reviews25/05/30(Fri)21:58

>>7I want to make you do a burning jazz.
I think I’ll be angry with Roberto and Hayato for life.

8: Japan Otaku Reviews25/05/30(Fri)21:24

The era when salarymen play fighting games as a way to pass the time ended a quarter of a century ago.

9: Japan Otaku Reviews25/05/30(Fri)21:25Yeahx30

This Lehman drawing is impressive every time I see it.

10: Japan Otaku Reviews25/05/30(Fri)21:25

Well, competitive games are inherently about denying the opponent.
There may be such denials outside the venue.

11: Japan Otaku Reviews25/05/30(Fri)21:26Yeahx2

It’s fun because there is someone to do it with.
It feels good to impose irrationality on others.

12: Japan Otaku Reviews25/05/30(Fri)21:27Yeahx7

Aren’t you practicing to be able to do this in the end?

13: Japan Otaku Reviews25/05/30(Fri)21:27

If you have complaints, then quit.

14: Japan Otaku Reviews25/05/30(Fri)21:28Yeahx2

That’s why you’re doing it, because you’re a salaryman!

15: Japan Otaku Reviews25/05/30(Fri)21:28

So, should I just take them down immediately and do some squats or something?

16: Japan Otaku Reviews25/05/30(Fri)21:29Yeahx3

Rather, I think one reason why Street Fighter 2 became popular is because of things like this.

17: Japan Otaku Reviews25/05/30(Fri)21:29Yeahx5

The fact that they are reluctant means it’s effective, so you should keep doing it.

18: Japan Otaku Reviews25/05/30(Fri)21:30

“It seems like I’m going to push through a throw escape upon getting up.”

19: Japan Otaku Reviews25/05/30(Fri)21:31Yeahx3

An era when there were few people who could perform combos.

32: Japan Otaku Reviews25/05/30(Fri)21:35

>>19In an era when there were few people who could even unleash a special move on purpose.
Rising Dragon Punch… you say…?
Are you a genius?!

20: Japan Otaku Reviews25/05/30(Fri)21:31

If this kind of opponent is getting hit by wake-up attacks or options other than true mix-ups, let’s give them the advice, “You can guard that now!”

21: Japan Otaku Reviews25/05/30(Fri)21:31

How many years ago was this?

22: Japan Otaku Reviews25/05/30(Fri)21:31Yeahx1

True victory lies in making the opponent uncomfortable.

23: Japan Otaku Reviews25/05/30(Fri)21:31

(I see they don’t know how to deal with wake-up pressure…)
(I can’t compose, huh…)

24: Japan Otaku Reviews25/05/30(Fri)21:32

I wonder if this is a story from an era when there weren’t many choices for getting back up.

25: Japan Otaku Reviews25/05/30(Fri)21:32Yeahx5

Does “the relaxation of a salaryman” mean slacking off during work hours?

27: Japan Otaku Reviews25/05/30(Fri)21:33

There is too much difference between now and the past.

28: Japan Otaku Reviews25/05/30(Fri)21:33Yeahx2

Is it an era where you can’t do combos without looking at your opponent, or you’ll get an ashtray thrown at you?

29: Japan Otaku Reviews25/05/30(Fri)21:33

It’s the fault of those who can’t handle wake-up pressure.

30: Japan Otaku Reviews25/05/30(Fri)21:34

SNK games have the image of focusing on close combat, but they were still somewhat patterned.

31: Japan Otaku Reviews25/05/30(Fri)21:35Yeahx1

I don’t play fighting games, so I don’t know, but is it like the Last Tominaga that you see here?

33: Japan Otaku Reviews25/05/30(Fri)21:35

I really can’t understand the meaning of “okihame.”
When you go down like in karate, you say “Wait!” and return to the starting line.
I wonder if it means “I want it to be ‘let’s begin!'”.

45: Japan Otaku Reviews25/05/30(Fri)21:38

>>33It’s a story from when I couldn’t change the position to rise by putting in the lever or change the timing to rise by pressing the button…

48: Japan Otaku Reviews25/05/30(Fri)21:38

>>33So you’re saying that Chatanyarakushan was the ideal fighting game person…

34: Japan Otaku Reviews25/05/30(Fri)21:35Yeahx8

I should just do it with the CPU.

47: Japan Otaku Reviews25/05/30(Fri)21:38

>>34(Rushing technique thrown by the CPU)

65: Japan Otaku Reviews25/05/30(Fri)21:43

>>34Well, it seems that as a business, places have stopped putting in single-player units since the multiplayer stations have a higher turnover rate and are more profitable…
I can understand that a salaryman who wants to kill time at the arcade during lunch break with just one coin would feel dissatisfied about being immediately interrupted, quickly defeated, and kicked out of his seat after inserting the coin.
Play strip Mahjong or something! (As soon as you insert a coin, it’s Tenho! Kasumi won! Says the office worker.)

36: Japan Otaku Reviews25/05/30(Fri)21:36Yeahx3

In other words, “just do it with the CPU” is a story from the side that can’t do anything…
There aren’t many do-nothing apocalyptic games like that…

37: Japan Otaku Reviews25/05/30(Fri)21:36

It’s been a long time since online matches became the main focus, so the unique feeling of “wow…” after a complete victory can’t be shared with anyone.

38: Japan Otaku Reviews25/05/30(Fri)21:36

This is a story from the past when fighting games became a boom with the original Street Fighter II, leading to rows of arcade cabinets.

39: Japan Otaku Reviews25/05/30(Fri)21:36

I find it more likable than someone who remains cheerful even after losing.

40: Japan Otaku Reviews25/05/30(Fri)21:37Yeahx3

The argument is crap, but it’s really easy to read.

41: Japan Otaku Reviews25/05/30(Fri)21:37

I can only handle things like mid-foot wave or upper rising dragon at most…

43: Japan Otaku Reviews25/05/30(Fri)21:37Yeahx1

Did they really think that drawing something like this would make me stop?

44: Japan Otaku Reviews25/05/30(Fri)21:37Yeahx6

Absolutely good at making PowerPoint materials.

46: Japan Otaku Reviews25/05/30(Fri)21:38Yeahx1

An era where just throwing a hundred slaps makes the opponent melt.

49: Japan Otaku Reviews25/05/30(Fri)21:38

What’s scary about this is that it’s an image from the late 2010s.

54: Japan Otaku Reviews25/05/30(Fri)21:39Yeahx3

>>49Did the person who drew this sleep for about 20 years!?

50: Japan Otaku Reviews25/05/30(Fri)21:38

When it comes to the Ark series, I can’t help but think about this a little.

62: Japan Otaku Reviews25/05/30(Fri)21:42Yeahx3

>>50Games like that have many options where everyone is treated equally, which makes it easier to take down higher-ranked players instead.

51: Japan Otaku Reviews25/05/30(Fri)21:39

The quality makes it hard to believe it’s from the Street Fighter 2 era.
Wasn’t it written around the time of Street Fighter 4?

55: Japan Otaku Reviews25/05/30(Fri)21:39

>>51It’s around the time of Street Fighter 5.

53: Japan Otaku Reviews25/05/30(Fri)21:39Yeahx3

Miserable whining of a terrible loser.

56: Japan Otaku Reviews25/05/30(Fri)21:40

About 5.

57: Japan Otaku Reviews25/05/30(Fri)21:40

It became a game where I instill winning patterns into my body.
It’s tough for the people who enjoy winning and losing in mock fights.
The rewards for mastering combos are substantial, but…
The risk of being affected by a combo entry is
Is it really such a big mistake that it would result in instant death? I’m skeptical about that balance.

58: Japan Otaku Reviews25/05/30(Fri)21:41Yeahx1

Is it really fun to play a game with only jumping heavy kick and crouching heavy kick?

59: Japan Otaku Reviews25/05/30(Fri)21:41Yeahx1

On the contrary, it’s impressive how arcades became a place of relaxation for salarymen in the late 2010s…

60: Japan Otaku Reviews25/05/30(Fri)21:41

It’s fun to ruin the relaxation of salarymen~ 🤣

61: Japan Otaku Reviews25/05/30(Fri)21:41Yeahx2

First of all, it’s a matter of letting the bad players play with the CPU.

63: Japan Otaku Reviews25/05/30(Fri)21:42

Game centers are a mixed bag of skills, good or bad, and anything goes in the open class.
Aren’t you satisfied with the current tropics?

64: Japan Otaku Reviews25/05/30(Fri)21:43

If anything, even in a strike, 4 has such an intense wake-up pressure that it tends to be easier to win against higher-ranked players.

81: Japan Otaku Reviews25/05/30(Fri)21:50

>>64To eliminate the Gafuhame, I put in a delay standing in Ultra Street Fighter 4, which calmed down the hame, but the balance worsened.

66: Japan Otaku Reviews25/05/30(Fri)21:43

Isn’t it bad not to defend against wake-up pressure?

67: Japan Otaku Reviews25/05/30(Fri)21:43

The Ark series doesn’t just lower the strong characters for balance adjustments; instead, it raises all characters to give them a chance.

68: Japan Otaku Reviews25/05/30(Fri)21:44

In a competitive game, there’s no way someone who’s bad has the right to speak up!

69: Japan Otaku Reviews25/05/30(Fri)21:44

When you land a super special move-class technique, you can also take away their fixed down, allowing for further wake-up attacks after the move.
I think it would be better to stop after all.

73: Japan Otaku Reviews25/05/30(Fri)21:46Yeahx1

>>69If you stop that, it becomes a plain game where you don’t use anything except for defeating the super skills, and it gets tricky to think about.
Especially in games where there are guard cancels.

70: Japan Otaku Reviews25/05/30(Fri)21:45

I remember when I was in elementary school, a friend who was a year older than me couldn’t win against me at all in matches and got really angry.
It seems they were unhappy with the work of dropping with a big K when it jumped in.

71: Japan Otaku Reviews25/05/30(Fri)21:46

Don’t pull off combos when you’re just a CPU! I’ve thought that before.

75: Japan Otaku Reviews25/05/30(Fri)21:47

>>71It’s nice, isn’t it? Weak attack cancel super move.
It’s not good.

76: Japan Otaku Reviews25/05/30(Fri)21:47

>>71It means to memorize by looking at that, right?

72: Japan Otaku Reviews25/05/30(Fri)21:46

Speaking of which, even Street Fighter 6 is like this…
A game where you can knock down, then attack while they are down, and knock down again is easy to come by, making it beginner-friendly.

74: Japan Otaku Reviews25/05/30(Fri)21:47

I can only resign myself to the fact that I’ll get completely wrecked in combos.
It’s your fault for not being able to deal with wake-up attacks.

77: Japan Otaku Reviews25/05/30(Fri)21:48

There are few fighting games where you can interrupt while consuming, but I guess it’s still difficult to achieve balance.

85: Japan Otaku Reviews25/05/30(Fri)21:51Yeahx3

>>77The guard cancel system appears to be for beginners, but it includes elements that make it impossible for beginners to win.

88: Japan Otaku Reviews25/05/30(Fri)21:54Yeahx2

>>85It sounds a bit blunt, but those who are good at it are easier to approach and can also defend themselves.
With a guard cancel, the chances decrease even more…

78: Japan Otaku Reviews25/05/30(Fri)21:48

I understand that some people might get angry, but it’s about the constraints and local rules to make it interesting.
It was interesting how it occurred spontaneously in arcades and friend groups, and it had a unique cultural aspect to it.
It’s not manly to hit while they’re down, wait for them to get up, no spamming strong moves, and throws are allowed only once.
Looking back now, the users were also struggling with the rules.

87: Japan Otaku Reviews25/05/30(Fri)21:53Yeahx3

>>78Well, the reason why there were user-created rules against throw spamming in Street Fighter 2 is that the game had a flaw where it was systemically impossible to escape throws, and users tried to address that issue in some way.

79: Japan Otaku Reviews25/05/30(Fri)21:49

It’s easier to understand the game with a turn-based system that remembers the timing to escape from combos rather than just simple exchanges.

80: Japan Otaku Reviews25/05/30(Fri)21:50

It’s a simple question, but why aren’t you guarding? It doesn’t even seem like you’re facing a choice between two options.

82: Japan Otaku Reviews25/05/30(Fri)21:51

The painful “old man” sentence structure doesn’t change even when handwritten.

83: Japan Otaku Reviews25/05/30(Fri)21:51Yeahx1

Competitive games are games designed to cause stress to opponents and shorten their lifespan.

84: Japan Otaku Reviews25/05/30(Fri)21:51Yeahx1

Games from the era when there were local rules still had rough balance adjustments and often had unavoidable traps and instant deaths.

86: Japan Otaku Reviews25/05/30(Fri)21:52

Even in the 2000s, it was an era where you could easily port to home consoles and relieve stress against the CPU as much as you wanted…

89: Japan Otaku Reviews25/05/30(Fri)21:54

I heard that there was a sign saying “This character is buggy, so don’t use it!” and that sounds way too funny.

90: Japan Otaku Reviews25/05/30(Fri)21:56

It’s great, isn’t it? The runaway temple was banned from use everywhere because it was too broken.

95: Japan Otaku Reviews25/05/30(Fri)21:58

>>90Well, it’s understandable that characters like Gouki and that guy were banned as clear hidden characters.

91: Japan Otaku Reviews25/05/30(Fri)21:56

Well, what’s so interesting about a psycho throw, you idiot!
I understand why that is the case, so it’s fine.

92: Japan Otaku Reviews25/05/30(Fri)21:57

When things are broken beyond repair, the consciousness of competition disappears, leading to a friendly atmosphere where everyone can laugh together regardless of winning or losing.

93: Japan Otaku Reviews25/05/30(Fri)21:58

A notice from long ago?

94: Japan Otaku Reviews25/05/30(Fri)21:58

You should just play a different game.

97: Japan Otaku Reviews25/05/30(Fri)22:00Yeahx5

The reason I’m angry is because I can’t do it; if I could pull off combos and win, I wouldn’t be saying things like this, which is obvious.

98: Japan Otaku Reviews25/05/30(Fri)22:00

But something like Hokuto that never ends…

99: Japan Otaku Reviews25/05/30(Fri)22:02

>>98Why do you think Toki is the strongest in that game?
Because the maneuvering is the strongest.

100: Japan Otaku Reviews25/05/30(Fri)22:02Yeahx3

The hidden boss characters from the past were very much focused on playful elements, so it’s perfectly fine for them to be relentlessly strong.
To put it another way, it might be misleading, but a fighting game isn’t just about fighting seriously.

101: Japan Otaku Reviews25/05/30(Fri)22:04

The transition period of combo games was really hard to remember, wasn’t it?
Are you slacking off like in Street Fighter 5, you caveman…?

102: Japan Otaku Reviews25/05/30(Fri)22:05

Create your own original combo!

103: Japan Otaku Reviews25/05/30(Fri)22:06

If you make the thread image El Forte, it seems like it would resonate quite a bit.

104: Japan Otaku Reviews25/05/30(Fri)22:06

Capcom and others were trying to help beginners by adding auto-guard mode for a while, but…
Since I aimed to go for a full-on attack during a missed swing or when I couldn’t block at all, that really had no meaning at all.

105: Japan Otaku Reviews25/05/30(Fri)22:06

Recently, I have more of an impression of Tekken.

106: Japan Otaku Reviews25/05/30(Fri)22:06

I think there might be people who don’t find “OreT ue” enjoyable, but it’s rare.

107: Japan Otaku Reviews25/05/30(Fri)22:06

In the end, the right way to play Street Fighter 6 is to just shake your butt instead of doing combos.

108: Japan Otaku Reviews25/05/30(Fri)22:06

I guess they don’t think it’s a problem that they’re weak and can’t do anything in a fighting game.

109: Japan Otaku Reviews25/05/30(Fri)22:07

Even if you’re bad at combos, it seems like you’re good at creating materials.

110: Japan Otaku Reviews25/05/30(Fri)22:07

I enjoyed the brawl between the oddly funny eccentric characters, like Dhalsim with his stretching arms and the tornado whirlwind, which made me burst into laughter.
It’s something that takes into account the preferences of users like those of Warhi, and a lot of things like that have come out, right?

111: Japan Otaku Reviews25/05/30(Fri)22:07Yeahx4

There was a time when there was a tendency to include beginner-friendly systems, but in the end, since we are fighting with the same system.
A system that is strong even for beginners is used even more skillfully by advanced users.

117: Japan Otaku Reviews25/05/30(Fri)22:12

>>111Modern is doing well.

120: Japan Otaku Reviews25/05/30(Fri)22:13Yeahx1

>>117Since I haven’t done it for a while, it’s mostly classical.

129: Japan Otaku Reviews25/05/30(Fri)22:22

>>120In terms of total population, it shouldn’t be that collapsed.

112: Japan Otaku Reviews25/05/30(Fri)22:10Yeahx1

It would have been better to create an environment where beginners compete against beginners with a ranking system rather than implementing a rescue system.

113: Japan Otaku Reviews25/05/30(Fri)22:10

Winning in PvP feels really great.
I believe that if we create a mechanism where it seems like a player-versus-player match but the opponent is actually a computer, the world would become more peaceful.

116: Japan Otaku Reviews25/05/30(Fri)22:12

>>113The difference in movement is too obvious, so it gets noticed.

114: Japan Otaku Reviews25/05/30(Fri)22:10

Around this time, there was a Demon Bride with quite advanced simple operations.
There’s no doubt that it hasn’t reached this salaryman…

115: Japan Otaku Reviews25/05/30(Fri)22:11

Well, I understand if it’s the Street Fighter IV series.
I wondered what was interesting about the invisible front and back and the lack of a barrier.

118: Japan Otaku Reviews25/05/30(Fri)22:13

In that sense, Street Fighter 4 was still a work that had quite strong defensive mechanics.
Even taking that into account, it was tough.

119: Japan Otaku Reviews25/05/30(Fri)22:13Yeahx1

It’s not fun for the one being attacked.
It’s more fun to do it.

121: Japan Otaku Reviews25/05/30(Fri)22:14

Actually, the Savior’s Ad-lib was introduced for Kairos, who said, “It’s too difficult to do a guard cancel~ ;o;”
It is said that in reality, it turned into a back-and-forth of one-shot advices.

122: Japan Otaku Reviews25/05/30(Fri)22:15

In reality, it may be safer to keep it at the level of training wheels…

123: Japan Otaku Reviews25/05/30(Fri)22:15

Aren’t you better at drawing than at fighting games?

124: Japan Otaku Reviews25/05/30(Fri)22:16

It’s tricky because if we don’t limit the one-button special move, it can lead to things like walking Sonic.
“That taught me from 3DS’s Street Fighter IV.”

126: Japan Otaku Reviews25/05/30(Fri)22:18

>>124Because movements that only the enemy CPU can perform will also become possible for the player.

125: Japan Otaku Reviews25/05/30(Fri)22:16

I don’t think it’s just about simple operations; I believe it’s about the pathways to improvement or ranking.

127: Japan Otaku Reviews25/05/30(Fri)22:20

>>125Well, I think it will calm down to some extent if we can play at the same rank.
What’s important is that…

128: Japan Otaku Reviews25/05/30(Fri)22:20

The ranking system makes it easier to fight opponents of similar skill levels.
Because wins and losses are reflected as numbers.
I lost, but it was a good match! It was fun! There’s a problem that makes it hard to feel that way, though.

130: Japan Otaku Reviews25/05/30(Fri)22:23Yeahx1

Anyone would feel good if they could do whatever they want!

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