
It’s too strong an impression to say it’s just right.
I’m troubled.
It’s a bit tough.
That’s sad.
If you consciously earn it, you’ll learn the spell “Befomaru” and then you’ll be able to win easily at that point; the progress management is just right.
“Stop making excuses and come back after you’ve learned Behoimra, Boss.”
Getting lost in the dungeon and going back and forth to collect treasure chests.
I don’t remember struggling at all because I had learned Behemoth.
Lettis was a really close fight, but…
A boss that reminds you of the importance of leveling up, which is fundamental to Dragon Quest.
Usually, this guy or Letis comes up as a difficult spot, right?
>>8The rest is Oceanon too.
>>9Oceanon is specialized in one-shot kills with patterns and initial fire breath…
I don’t remember having a hard time with Letiss, but maybe it was strong in the 3DS version…
I was surprised when I suddenly multiplied myself.
It’s easier when you tip it from the left or right.
Those who strike from the center will die.
It’s nice that there’s a metal slime in the castle.
There is probably a recovery spot in the ruins of darkness, that’s what it means.
The impression of this guy and my brother is so strong that I don’t really remember the other mid-bosses…
Was Marcello really that strong? Is this the remake version?
>>15In Marcello’s case, it was just that the flow from defeating the dog was quite prominent, which is why it stuck in my memory.
Sorry, it’s not about strength.
Is there a transplant in a remake?
>>16I can’t give up my 3DS…
>>17That’s sad.
Marcelo was supposed to be ridiculously strong in the remake.
>>20I believe Zaraki was added, right?
The addition of Lettuce’s Medapani is pretty much the same.
Being possessed was really tough.
This guy is a good boss.
Letis is…
At that time, it was impossible without calling the team, huh?
The remake makes the fat guy even stronger, but the allies are even stronger.
I think this guy and Mudo are a good feeling mid-boss that will be involved in the story and serve as a wall.
Even though I struggled with the first form, the second form is also strong…
In the remake, not just Marcello, but the bosses later on are all significantly stronger.
>>27Since the number of members has increased to six, if we don’t do that much, tough guys will come out as if to bring balance.
Letis also considered it a wasted action, opting to use Medapani instead of Behoimi to create confusion, so it’s tough without proper preparation.
This guy from my memories is too strong.
You can really break through by leveling up and calling your team, so the difficulty is perfectly balanced.
If you are wiped out in the second phase, you can retry from the second phase, which is a kindness.
Strong enough to feel like Mudo.
In the remake, since there are carriages, the enhancements for characters from the fifth one onward are generally based on the assumption of using carriages.
The fat person is strengthened to the same level as a carriage, but there is no carriage.
The wall of the mid-game alongside Mudo.
The remake was normally strong and almost killed me.
They’re really strong… Gerda & Molly!
The thread about reminiscing was expertly crafted, and I was impressed.
They have become able to withstand a fierce attack from three people quite narrowly.
I have no motivation to fight without Behoimara.
If the protagonist hadn’t been cursed, this guy would have probably lifted the seal by himself.
I like the sense of balance in nostalgia, but those who scream really loudly can just drop dead.
That remake fat guy randomly uses Madante, so depending on his mood, we can get wiped out in no time…
The 3DS version’s fat character holding up the staff part is already tough.
Retis was so strong that it felt like they had taken a wrong turn somewhere.
>>43It’s tough because it’s hard and doesn’t take much damage.
>>43Maybe it’s assumed that we should properly chip away using something like the monster call…
Otherwise, it’s a bit impossible to achieve that firepower.
The wrath of the gods was originally a power of about 90×4 hits.
In the remake, it has become an amazing move with double the power, hitting about 180×4.
At that time, I ended up fighting before learning Behoimaru.
Well, it’s really strong, isn’t it…?
Due to the hardness, Letis feels like (oh, maybe not now?) it does.
Letis gets hit and takes incredible damage, feeling bewildered.
When I tried to hit from this side, it didn’t deal any damage at all, and I was like, huh?
Looking back now, being imprisoned for about a month was quite a long time…
>>49Nino… I thought he was a good guy in the end… but somehow he was still alive.
Retis boasts an impressive status of 386 attack power and 308 defense, which is hard to believe for this period.
Some voices recommend aiming for a big swing or a lightning fast thrust instead of striking poorly.
The way cheese is made can really change things a lot, right?
The first total defeat history is generally this.
The difficulty of recollection was tremendous.
That team call, which was somewhat of a balance breaker, is completely useless…
>>56I’m glad that the second game keeps the magic as it is.
If that gets powered up and comes flying at me in a blazing heat, I will die.
>>56It’s a world where the value of equipment that deals fixed damage decreases because the damage is too large.
The level at which Kukul learns Behoima was a guideline.
It was a common pattern to make two potions for elves and use them.
I was told to earn up to Behoimara, and I was like, seriously?
The 3DS version of Letys has a rescue measure called Gold Throw…
Generally, a bee sting is painful.
No, that really hurts too much.
Since the Heal spell called “Behomimi” is gone, the remake of Letiss was quite tough.
The remake of Letiss has gotten stronger, but the number of PT members has also increased.