
GAME BOY ADVANCE. Game Boy Advance Nintendo CERO All Ages FIRE EMBLEM Blazing Sword 1-4 players S・RPG
Sure.
>>1Thank you.
The Lin edition is made quite beginner-friendly.
There seems to be differing opinions on whether it is more difficult than sealing.
The reckless strength of the final chapter is this way.
If you’re motivated to seal it, I thought it would be better to seal it → or with Rikka… but well, either is fine.
Rettō → Even sealed, that guy was still doing well! Did he die? I thought that was a good experience in its own way.
If you don’t do no-reset plays from the first time, you’ll usually be able to make it.
Isn’t Sacred Stones a good choice for the GBA at first?
But Rekka has a terrible tutorial.
Well, at first it might be either Fire or Holy Magic.
Recently, when I start playing after a while, the controls feel all janky…
The true ending has turn limits and requires the survival of specific characters, making it the most difficult in the GBA trilogy.
The difficulty direction of something called Hechuhar is also a factor.
There is no doubt that the easiest thing is the Holy Magic that allows you to earn money and shop anytime.
I think it’s good in the thread image.
I can reunite with Rin-chan in Engage.
Is the latest work no good?
>>15For now, if we’re going to do it, the thread image is free… free? That’s why.
>>15I would rather recommend it, but depending on the situation, you can do it for free with the thread image.
>>15It’s fine to start with Engage or Three Hopes, but if you’re already subscribed online, I think it’s a good idea to choose from the three GBA games that you can play without buying first.
The latest work is fine too.
Basically, new works tend to have better usability, so it’s fine to start from a work that has characters you’re interested in.
It might be better to start with older works because they are more comfortable.
Well, it mercilessly gets lost.
However, starting from the latest installment, the feature that shows the enemy’s movement range is so convenient that it might make it difficult to play the previous games…
>>21I got into it from FEH, but that’s what I thought.
I jumped in from the seal, but I’m enjoying every installment.
>>22If someone as experienced as you says so…
It’s okay to rely on save anywhere and rewind.
Sealing is difficult.
“Since there are three Roads, Rikka is good.”
I’m currently playing Emblem, but it’s frustrating not being able to see the enemy’s range and the cursor getting stuck on impassable terrain.
>>26I wonder if a new emblem will be transplanted…
Because there is a rewind feature, training and selection can be incredibly enjoyable!
>>27If my magic defense increases, I’ll stop… No, it did increase, but I want the others to increase a bit more too…
It’s really convenient to see the enemy’s range of movement…
I started with the seal, but I was surprised that my allies died much easier than I expected.
Train in the arena as much as you like.
Since it was after Thracia, the seal seemed a lot easier to manage…
>>33The seal has a turn limit issue for going to the side story if you don’t care about evaluation, but it’s not that high in difficulty.
Well, since there’s a rewind, if we can get to the arena, it should be easy from there.
Can I assume that works with the same character art style are connected in terms of story?
>>36The Holy War and Thracia will not be separate…
The Pegasus that inadvertently stopped within the attack range of the bow.
The Switch Online service covers mostly the older titles like Dark Dragon, Mystical Emblem, Sacred War, Binding Blade, and Sacred Stones.
The immediate action of reinforcements in the sealed hard mode has really heated my head, but Thracia is on a whole different level…
Now, Souen will also come to Switch 2.
It’s becoming easier to play, which is helpful.
The long-awaited Azure Flame is coming this time, so I wonder which one is difficult to play now.
I can’t buy Toma anymore, if.
I want to play Aohen, but do I need to play 2?
Isn’t it only games like Radiant Dawn and New Mystery of the Emblem that have the same art style and a continuous story? The character designs in Binding Blade and Blazing Blade are different.
Is Thracia not here yet?
The side story and Thracia aren’t coming…
I wonder what Thracia is for.
The specifications are quite crazy, so it’s not beginner-friendly, but I have played it in VC before.
I like the character design of the seal.
It’s sort of like having your feet on the ground.
>>50…The character design and the in-game face are completely different!
>>53Of course, the character design for the seal came from the in-game pixel art first.
It was drawn by another illustrator based on that.
Rekka and Seima are character designs by the same person who created the pixel art.
The spin-off has already been released as Echoes.
In other words, will there be a remake of Thracia as well…?
>>51It’s almost impossible to have a standalone remake based on a holy war!
Foreigners had no choice but to start from here, you know?
I wonder if there are no plans for a remake.
Next will probably be around the Holy War.
I’ve only been doing it since the sealing, so I only know about things like Ardan and such.
>>55Let’s play the Holy War online on Switch!
In terms of difficulty, it might be fine to go in the order of Sacred Stones, Binding Blade.
If it’s your first time, you can usually enjoy it by playing with the emblems.
On the contrary, if I don’t do the emblem first, I might get used to the great UI of the later works and get bored.
But “Rekka” is recommended because the art is cute.
I cleared Blazing Blade and Awakening at the time, but the character disparity is pretty severe.
Especially beastmen are unnecessary except for the royalty, right?
Sōen was dominating with the forged bug sword as Ike, but showed a pathetic defeat in a one-on-one against Black Knight and was cornered by Ashnard after being overwhelmed by surrounding minions, so I want to do it properly.
If I can buy Switch 2
The new emblem is truly a great remake, but perhaps due to the poor reception of the new dark, it hasn’t been ported yet…
>>62I’m not forgiving for what you did to the VC.
I would like to recommend works without dark maps for beginners.
I like the new emblem’s Maniac difficulty because it has a moderate level of high difficulty with less unreasonable elements and feels less like a different game.
It seems like DS works well with mouse controls, so I really hope it comes to Switch 2 somehow…
Well, the Switch 2 won’t be coming to me for the time being…
I bought it on 3DS, but I think it might be easier to wait for it to come out on Switch, so I’ve put Thracia on hold…
>>67I want it to rewind!
The blue flame can be dealt with by leveling up the base and using forged weapons.
Akatsuki will be careful not to use trash-like characters after researching in advance.
>>68Was there a useless character at dawn…?
Are there any laguz besides the royal ones?
>>70As I said, there are beastmen who are not royalty.
Isn’t it that among the characters left in the last chapter, there’s no one you can absolutely use except for someone like Brad?
The utility of the Laguz in Dawn becomes poor until the grass and jewels are gathered.
Even if the weapon’s power remains low, the blue flame, which can serve as a wall even in its non-embodiment form, was better.
Thrace is too difficult.
Even with tricks to make it easier, the difficulty is still high.
Thrace checks the random status of mob enemies by looking at the map.
If mobility increases, reset! If there is a physique of 20, reset depending on the situation!
This is just the beginning.
Is it true that the stats of mob enemies in Thracia are random?
No matter how many times I try again, I don’t feel like I can clear it.
>>74It’s not completely random, but it fluctuates randomly.
Since it is a game where movement ability and physique can also grow at a low probability, the targets for increase or decrease naturally include movement ability and physique as well…
>>74The fact that enemy stats have a random variance isn’t unique to Thracia…
I have to try playing Thracia at least once before I die, but I’m having a hard time getting started…
Although it is called status random, the impact is mainly on movement and the base parameters are not that high, you know, Thracia.
It’s true that having a body type of 20 can be a fatal flaw depending on the map.
The issue with moving and physique regarding random fluctuation targets is in Trachia.
In “Radiant Dawn,” a bad character might be the Laguz Liberation Army or something like that.
It’s tough that your physique affects the weapons you can carry.
If women are weak, motivation decreases.
The Mikaya group has a good growth rate, but the timing for development is off.
Except for Mikaya and Saza, when I did it, only Meg and Tuihark were left…
I think Sacred Stones is the best, but if you start with Sacred Stones, you might be confused by the gap where you think, “Isn’t there a free map with the sealed fire?” and “Is class change the only option?” or “Isn’t the difficulty high?”
As a kid, even the normal one was hard to seal…
I cried at the map where enemy reinforcements come out from below, around Chapter 7.
Among the three GBA titles, Binding Blade is the most difficult to approach and has various challenging aspects.
Once you get used to it, the characters are plentiful enough to be the easiest to play with among the three games.
It’s rare in the series for there to be creatures among the enemies in Sacred Stones.
The seal is still stuck in Thracia, so it’s high difficulty due to its key locations.
I want to recommend either Fire Emblem: Blazing Blade or Fire Emblem: Engage to someone who is new to FE, but it seems to be tricky since both have connections to other titles.
The liberation army can cover it to some extent with love, but unfortunately, there are too few opportunities to do so.
The flames of passion resonate deeply like a scenario from a classic shonen manga…
This is… grateful…
Darahau is… Uhara, isn’t it!?
Isn’t it good to use Sacred Magic now?
You can level up as much as you want, and if you want to do it as a standalone, you can also do whatever you want with bugs.
I love the composition that clearly shows Hector killed after Eliwood slashed Ninian.
The Holy Magic is the easiest to approach, but the system is relatively unique.
The seals might be a bit tough as the first FE simulation.
In that case, although the tutorial might be tedious for those who are used to it, I think Recca is still the easiest to recommend.
I think it’s great that the hard mode for the Rin chapter is unlocked after one week, making it easy to play.
If it’s normal, I can raise a lot of them.
I think both Fire Emblem: Three Houses and Engage on the Switch are interesting, but since each has its own unique aspects in the gameplay, it’s fine to get accustomed to them after playing GBA titles.
I think it’s nice to start Awakening with just the knowledge of things like Mars.
The DLC is something else, though.
I think Engage is really beginner-friendly with its flashy battles around the emblem knights and the organized, clear simplicity of the numbers.
The charm of SRPGs comes through smoothly; it’s well-made.
But since the protagonist is a guest appearance character, there are parts that are more enjoyable if you know about it…
>>99It’s crafted in a way that can be recommended to light users, yet it sprinkles in elements that make heavy users smirk—it’s really too much of a dilemma.
Since I’m doing it anyway, I’ll start with the FC version! But then I found out that there’s no intermission, which made it really tough.
It’s really tough to transfer equipment in a deployment slot that feels like a piece of junk.
Aside from the GBA trilogy, I think Awakening does a good job of incorporating the essence of past works, making it quite accessible.
>>101The downside is the difficulty of obtaining a DS now.
If I can get Switch 2, I can also start with Fire Emblem: Awakening.
The original work of “the Smash Bros. person” is undeniably a strong entry point, right?
So, first of all, let’s start with this #FE…
>>103It’s probably a direct sequel to the mystery of the emblem!
Recommended places in Thrace
“Fubuki Setsugetsuka is quite a change-up.”
I think you can start with any of them, except for Thracia or #fe.
These two are also good works and I like them, but they are generally not for beginners.
The general from the GBA series is too cool, it’s hard to handle.
It feels like I’m halfway into a robot rather than armor.
>>109You forced Percival to team up with Douglas to use the seal, and you worked hard on it.
Recent emblems aren’t difficult if you don’t suddenly have to tackle hard or Luna…
Easy, easy…
It’s absurd to make us start with heraldry in this day and age!
If I can’t even see the attack range, it’s too annoying and I’ll just quit!
The shooter’s range isn’t written anywhere in the game!
The holy demon says my little sister is cute and tells her to come this way.
I’m increasingly terrified as I hear about my brother’s crazy achievements.
>>113While we were in chaos from surprise attacks over here, they destroyed the empire and came to join us, which made me laugh.
It’s quite easy just to switch to casual mode.
Now, I will begin the report from the Ephraim team.
The Grad Empire has fallen.
Once you start, I would love to hear your thoughts.
Veteran players are hungry for new players.
It’s nice that you can save anywhere, making it easier than on the actual device…
Maybe Aoi En won’t be able to use the rewind feature on Switch 2 either.
When I played the GBA series, I relied heavily on rewinding.
>>119Isn’t it that 64 doesn’t have a rewind function?
>>12364 will turn on with switch 2.
Even now, the story about getting stuck at Takumi Port in Casual Phoenix makes me laugh.
No, I can’t laugh at that.
In terms of comfort in functionality, I honestly recommend Engage the most.
By the way, if you’re online, then it’s fine to use the thread image.
When you enter from the new side, the range-marking is just too convenient…
If a completely new player to Fire Emblem plays, the UI from before the GBA might be quite tough for them.