
Time melts away in an instant.
Let me lock on to my dead allies.
>>2I can do it!
I thought that with world matching I could play with foreigners right away, but I looked like a joke.
Since Hermit-chan has low evasion performance with paper armor, isn’t it essential to pick up a shield?
I can’t use the Guardian’s High Guard at all.
Isn’t it too weak if Hermit-chan doesn’t go to the tower?
I played for 3 hours yesterday and couldn’t even defeat a dog.
I am weak.
>>8I finally defeated it after playing for five hours, so keep it up!
Is the firepower lower than NT?
No matter how much I hit, I don’t feel like my stamina is decreasing.
>>9It feels like it’s getting harder to level up.
I was comfortably at level 12 by the third day in NT, but in the release version, I can only reach about 10 unless I’m lucky…
There are definitely mixed opinions, but I can understand why some people get hooked.
It’s the Dark Souls 2 of the Reiwa era.
I think if there were no area restrictions, people would be able to act more freely.
I just defeated a dog for the first time, but what are the conditions for unlocking the hermit?
It seems like a multiplayer game, but isn’t it scary to be anonymous?
>>13The fear of dragging my companions into a loss always follows me around.
Whether to waste 40 minutes depends on luck.
>>21If you can do it in 40 minutes, isn’t that a pretty decent score?
>>35On the second day, if you stumble right at the opening, it’s painful for more than 10 minutes until you wipe out against the boss, so it’s not that great.
>>13It’s a game where if you lick the floor, your allies will hit you.
>>13If you are troubled like that, it’s definitely a game you should stop playing.
Because the responsibility is great for each player.
0 years of hermit experience
I will challenge the tower.
I can’t find the whetstone!
For now, it seems better to sleep in bed and eliminate the earth changes.
Iron eye is fun…
To be honest, this game doesn’t really have a choice between moving cohesively or spreading out.
Hey boss, can you point out in which direction the remaining ones are, since we’re in this ruins or campsite?
If we haven’t established any theories or anything like that yet, then we can die like garbage as much as we want.
It’s fine if the weapon enhancement elements depend on absolute levels.
Isn’t there a nameless Discord server or something?
The difficulty differs with and without voice chat…
>>26The one who brought it up is asking for a favor?
For now, I’ve installed it and started, but first I need to remember how to operate it…
The matchmaking is divided by boss, right?
Why is there no random match?
There are a lot of things I want to say, but first of all, this game doesn’t match me up at all.
Have you defeated Margit in the tutorial, Anonymous? This guy is tough…
It’s better to establish it with an ID for a while.
Only dogs match.
Is the reason we can’t match because you’re doing a password match or something?
I’m diving with something other than a dog, but it won’t take 10 seconds to match, you know?
It’s tough to already realize at the initial stage that this is impossible.
>>36I’ll carry you.
>>36Think of it as a practice session for straight shooting and course management, just to be bold and face it head-on.
>>36If you keep hitting pins and manage to clear it, that will be your achievement.
Hey! Let’s save the healing arts until our allies are dead, okay? We’re not attackers, you know!
>>37In reverse, when I got eliminated twice and the avenger came running, I thought, “Oh, that’s a cool move!” and then desperately swung my weapon and laughed.
>>37I understand.
Hiri… I’m flying (Kii!
The result of matching based on progress is like this, huh?
It’s bonus time now since dying is the norm, so there’s no need for clicks of the tongue or anything!
I was working with excitement, and now I can see the end in sight!
I looked it up briefly during a break, but can I really go for the avenger release right from the start?
>>40First, I have to defeat the boss once.
>>50Is there a cutoff check or something?
Thank you!
>>40If we don’t take down the dog, it’s going to be tough even if we aim for it.
If no one else is taking down weak enemies in the initial phase, it seems like this won’t work.
It seems like the matches are divided by boss, so I’d like to choose a place with a lot of people.
Where else besides animals is there a lot?
The game’s tempo isn’t great, so the matchmaking isn’t really that fast, to be honest.
Right now, it can exist because there are still people.
I took him down with one hit to the jaw!
Poison is the best!!
Why is it more difficult to switch the lock-on in this gameplay than in the main game?!
What is this attack that generates a piercing wind?
No matter how tough it gets along the way, if you can make it to the third day, then it was a good team.
>>48I was able to reach the 3rd day on my first move.
Thanks to the people who always use markers for me.
It’s almost impossible to explore each character and weapon in terms of their strength and the specifications over time, so if you know any that match, please let me know!
Why does the color of my pin keep changing between red and green every session!?
This stupid design was also in AC6…
>>53Isn’t it simply based on the host’s criteria?
I’m sorry, I’m just a weakling from Yharnam.
What should I do if there are no enemies nearby to collect when the hermit’s FP has been used up?
>>55For the time being, let’s make sure that it doesn’t get cut off and can’t do anything, as it’s for children’s recovery, so it will be usable eventually.
It’s just been released today, and more importantly, it’s a weekday.
The dogs are still doing well for a while.
Did something go wrong that we’re not matching?
It matches normally, but PS Dragon.
>>58It’s a system where people are matched based on their progress, so those who are good at the game and advance faster cannot match with others.
People who are not that good typically match easily.
Isn’t the balance adjustment fairly poor, given that it’s a die-and-retry game and the tempo is this bad if you can’t form a fixed party?
>>59Overall: It is an extremely excellent cooperative roguelike when the conditions are right, but it can be very frustrating when playing solo or with random players, making it difficult to recommend to everyone.
>>63Isn’t it that there are too few people who can enjoy this game if playing solo or with randoms is not allowed?
>>59If you can take down a dog, you can do it even with a stray.
>>64I already defeated the dog.
It’s the jaw, the jaw.
>>59If I team up with randoms, there shouldn’t be any problem!
>>59First, the premise is incorrect; it’s not a death game.
>>104Well, it is indeed a death game.
Unless it’s a significant trap, you can reach the king.
When it’s said that it’s a waste of time, well…
The castle with a lot of vase-throwing trolls is a trap, right?
Totally going to crash.
Well, it feels like a game that matches the Metascore.
Doesn’t even reach 80 points.
I understand now the meaning of what was said in the review about “having a friend who is obsessed with the Soul series to enjoy it.”
There’s also a defense buff for the arts, so it’s Justice on the first turn.
First, I can’t meet the dog, but that’s…
I was able to fight the Ankylosaurus, Mothra Scorpion, and Goatman!
I lost everything!
The bosses after this one are tough if they don’t have a proper weakness attribute compared to the dog.
The speed of matchmaking in battle royale games often results in half of the players dying right at the start, and with this game style, it’s common to not even die until reaching the boss, even when things seem hopeless.
Since I can’t warp for blessings, I’d like them to increase the ley lines a bit more.
So far, I’ve never been unable to make it to the third day…
You’re lucky…
Which character is strong?
>>81If you want stability, be careful.
A rogue is good too.
Since it takes 40 minutes for each match and everyone is doing it at the same time around the world, it’s no wonder that there will be a wait for your turn…
It seems difficult, but I wonder if I can still enjoy it even if I just barely managed to win against Michele after dying multiple times with max strong weapon buffs…
>>83Generally, those who can beat Mikelada are considered to be in the skilled category of players.
>>83I feel suited for this here.
It seems like it would be bad if this midway dropout starts to become common…
It’s a weekday during the day!
If it’s a castle and there’s a pot, change the pin and withdraw immediately…
It’s the same with spots where deer are present; it’s best to quickly cut losses when you can’t spare the attention.
>>86I want to do that, but my allies…
I ended up defeating the dog without really understanding it during my first sortie.
Thank you, skilled people outside of the mainstream…
Please increase the routes that go up from the valley.
I don’t understand anything about the explanation of the earth changes.
Will high-rank items start dropping?
>>90If you go all the way, you can strengthen your weapons to Legendary.
It feels like the fixed assembly is just as per the pre-review.
There are both pros and cons…
>>93It’s been said many times, but if I can voice chat with two friends who have cleared the Elden DLC, it would be an amazing game, right?
>>100I’m saying that hurdle is too high!
On the first day, even if things go poorly on the way, you can still fairly win, but this is a trap.
The second day welcomed in that way turned into the worst time, where we couldn’t even finish until we were wiped out by the boss, despite being trampled by strong mobs.
Isn’t this based on playing with friends?
I predict that next week, a lot of people will quickly drop out if they judge it’s impossible.
It just doesn’t feel like a mistake in adjustment at the moment.
It feels like it was made for those who enjoy laughing and having fun at a high difficulty right from the start.
Someone said that if blood comes out, even God can be killed.
When I tried to go buy a Steam gift card, I was told the gift card was old and couldn’t buy it!
I don’t have any friends who will do it together with me!
Can I fast travel from the round table map?
Can I go for a ride since I killed a dog?
If no one pins anything, it makes me feel like, “Oh, this won’t work.” I don’t intend to be bossy, but I’ve started to pin things myself.
The guardian needs to manage their hate moderately while staying alive until the end, so it’s surprisingly difficult.
Especially the boss on the night of the third day is easy to break the guard.
Is the pot-throwing castle stable to skip?
After wandering around there, there are many instances where we can’t even open the box and the enhancement doesn’t progress at all.
>>110The first day is not a good time to go.
On the second day, with the level raised, it became a great adventure.
Being a stray is tough, but the experience of defeating the king after succeeding is truly unforgettable.
Even though we don’t know each other at all, here comes this jerk acting like a leader all of a sudden… Thank you for always taking care of me…
>>112You can experience the feeling of becoming a wild beast.
I defeated the dog!
I chose the hermit on my first try just because her boobs are big.
Two of my colleagues were outstanding.
“Those who don’t do this as their first move are a landmine” – do what you like while the current situation hasn’t formed yet.
By the way, is there a penalty for leaving midway?
>>116If you don’t return, there will probably be a penalty for matching.
>>116Even if you drop out midway, you can respawn in the same match, but if you don’t respawn, there will be a penalty.
>>116If the session is alive, you can exit and return.
It seems that if you just drop out without returning, you will incur a penalty, but I don’t know the details.
The boss suddenly becomes Elden Ring difficulty, but the journey isn’t that much of a death game.
I think there are plenty of areas for improvement, but I’m really enjoying this game.
I can’t easily recommend it to others, though!
This doesn’t need to be fixed, right?
If there are those who don’t obey the pin, it’s better to finish it on the first day.
I definitely want to place markers besides just pins.
Since coordination with teammates is important, it’s definitely advantageous to play with a fixed group rather than with random players.
It’s not a death game.
You can’t die.
>>123The death penalty is heavy, isn’t it…?
Wasn’t it enough to either drop runes or decrease the level, but not both?
It’s fun to play with friends, but that’s true for any game, isn’t it?
I think Tsubojou is delicious because the trolls are weak when you get inside.
>>126On the second day, you can enter and target the two upper bodies in order, then the two lower ones next, and finally aim for the boss at the top, allowing you to strengthen five times in that one spot, which is really exciting!
Ugh, there are times when it’s a dud of a crucible festival too.
I did defeat Michelada, but it was with a shield poke…
The skills to defeat Mikera are secondary in this game.
What is important is planning and speed.
I see… I was hesitant, but I think I’ll buy it… Thank you…
First, punish the one who is dead.
Is the introduction of a system that feels like PvPvE despite being PvE meant for Duskblood?
Hmm.
Eventually, I will probably start feeling stressed by others, so I can’t do it.
First, I’m sorry for rushing in with the pin at the church…
The thrill of clearing it is insane…
This game is fun… but I’ve been playing for a while and I’m pretty tired now…
>>137It’s fun, but it really is exhausting…
In this game, it would be better to have a mini-map.
Honestly, I want to die more than ever in the past.
I realize how much I have raised my level and how I have been progressing.
I was exploring and then got abducted by something called a “sign,” but what is that?
It’s quite outrageous to deny that it’s a death game without having any experience with it.
>>142I understand the opinion that it’s not a “die-and-retry” game because dying is not allowed in this game.
>>142The argument around that has turned more into wordplay or nitpicking, so it’s whatever…
>>142Stop talking once you’ve stopped having death penalties that are at a level where dying means you lose half your progress.
If you care too much about others in a multiplayer game, you’ll go crazy.
I defeated the dog on my first try!!!
Iron Eye is super strong!
Let’s take down everyone who goes against us tonight!
As expected, my eyes hurt after playing for 10 hours straight since midnight.
There are various complaints, but it’s interesting, even though there are complaints.
The popularity of Soul-type characters is partly due to how easy they are to retry.
I think a lot of people will probably drop out there.
I need the ore stone, but I don’t want to dive into the mine…
From what I’ve heard, this seems to be a game played with a fixed group.
It’s tough when it’s just the two of us after getting left behind.
Just put something inside, even if it’s an NPC.
>>150Is it okay to use Nathan…?
>>161Give me Nathan!!
It might be better to narrow down the characters that use the relics extensively.
The silver-haired woman’s rune is delicious.
The boss is trash, so I’m not dealing with it and I’m going home.
My personal goal is to do it with a solo mission.
I got the Horarulu’s axe spear and upgraded it to level 13, but I lost to the crazy fire goat.
That guy’s range madness is way too sick.
After I took down the dog, a ton of targets appeared…
I wonder if they could show how many people are currently matching for each.
>>157Isn’t there any matching without boss designation!?
>>157Since you can select multiple options, choose all of them and wait for a match.
>>169Shirasun…
>>157For now, if you add matching to everything, you’ll be able to include places with job openings, right?
I thought I was abnormally low on stamina, but it turns out I’ve been using sprinting too much.
If things like instant quitting become rampant, we’ll have to implement it in ranked matches…
The working hours are long to begin with.
Oh, it’s the first hunting uncle! (Vacuum Iaido)
It feels like it’s faster and more stable to pin a suitable icon nearby and keep doing it next, next.
It’s a high-difficulty dark fantasy, but…
× Solo Play
×Ease of retrying
× Wild Matching
This element makes it quite a different thing.
>>167Isn’t it a situation where only a limited number of people can enjoy it?
>>179That’s why if you have friends who love Seoul, it’s called a god game.
It seems that the suitability will be based not on whether you were able to defeat Mikera, but on whether you felt satisfied after defeating it.
People who are throwing a tantrum probably won’t do well at this game.
Nora is fun.
The confused movement is cute, isn’t it? ❤️
Please spare me from dying when I get an error, losing levels and dropping runes.
If it’s not a smart system where you can immediately become fully equipped by picking up good gear, then recovering from a total loss is too difficult.
It’s really important to look at the map.
It might be a good idea to get into the habit of moving when the tree icon appears on the screen.
I was thinking that the iron eye looked strong before it was released.
This guy is really just that strong.
>>180I thought bows and arrows wouldn’t have much firepower, but that’s not the case?
>>180It might be difficult unless you’re someone who is confident in avoiding because it’s fragile and easy to attract hate.
When playing in the wild, communication is nearly impossible, but when coordinating with friends via voice chat…
It’s still just beginning and it’s fun right now, but to be honest, I feel like I might get bored soon.
It’s an 80, but rather than being just mediocre, it really depends on whether it suits you or not.
>>182It’s a game that really resonates with those it connects with, but I can’t recommend it to those it doesn’t.
It’s really extreme.
>>199The Seoul-like elements are gone, but in that sense…
It’s definitely a FromSoftware-like game compared to the main Elden series.
I don’t feel motivated to play high difficulty COOP games like GTFO with strangers…
I think it’s a game that can keep people hooked for a long time.
I’m thinking of switching from the Guardian to Iron Eye. What should I do?
Is it enough to shoot from a distance?
>>186It feels like providing firepower support by applying debuffs.
>>186Keep the marking alive.
Maintain the appropriate firepower that produces sufficient output.
Always be aware of your positioning relative to your allies.
>>186I’m fragile, so I’ll apply debuffs with my skills and then keep my distance to poke from afar.
If allies die, I’ll consider reviving them with Arts, so I tend to conserve Arts.
>>186Always hurt the enemy, and if an ally goes down, use the Arts bow to revive them with hits and when the stone elder builds the stone, jump on top.
Honestly, it’s better to think of it as something completely different just wearing a disguise.
If you ask whether a person who enjoyed Elden Ring can enjoy it, it’s hard to say YES or NO.
This is probably close to the online vibe of Armored Core 5.
Unlike the first Elden, is this one primarily multiplayer?
I haven’t done it yet.
If I delete the terrain thing, but someone I matched with hasn’t deleted it, does it not matter?
In a deduction system, it’s close to 0, but in an addition system, it’s around 60 points.
I wonder if it will change with the update.
>>194What kind of games have you been playing until now?
The death penalty in this type of PvE game is too severe.
Can you become a subterranean person or something like that?
>>196Whether or not I have two friends from the underground.
The joy and fun of being able to defeat the king with a good team, even in the wild, is incredible.
>>197I didn’t understand the gesture, so everyone was hopping around.
Fun
I think I ended up at level 6 in the dog battle after crashing about twice, but the other two were strong and we won.
The executor and the iron-eyed big brother are amazing, they had about twice the firepower I did (pursuer).
It seems too much of a solo rejection, so there will probably be some corrections…
The casual players who entered through Elden Ring will likely be shaken off one after another.
Anyway, it’s not as easy to retry as in the main Elden game, so there’s a limit to learning by dying completely.
Even if I die, I have to absorb as much knowledge as possible in one battle; otherwise, it’s tough.