
Game Boy COMMUNICATION Nintendo 64 Neighborhood Adventure Team Nerun 2 Princess of the Underground
Next, I think I’m going to go get the Karakuriroid’s shield.
Congratulations
I accidentally forgot to take the Mijin Ha when I cleared it for the first time…
Did the results of 25 years of practice come through?
>>2I only played it sometimes when I felt like playing some 64 games that I pulled out, so there’s nothing really special about it.
I brought it out after a really long time because I wanted to play a little, and I could play it on the Switch.
I’m grateful for the abundant strategies available online…
Not bad!
I lost it without being able to traverse it.
Is there still an environment where you can play with the actual device?
You have such good possessions; I’m envious…
Used ones tend to be quite pricey, you know.
I want to play Shiren 2…
The early stages have a strangely difficult balance, don’t they? The Far Edge.
>>8Until the 10th floor, the enemies become increasingly stronger with each floor you advance, and even with careful play, accidents occur frequently.
Once you exceed the 30th floor, the difficulty increase becomes gradual, and if you take your time, you will undoubtedly be able to clear it…
I also couldn’t clear it in the end.
I was shocked to learn that it seems to be one of the easier ones among the end content in Shiren in later years…
>>9Since the basics like the Monster Pot and the Water Bottle Blank Sanctuary are already messed up, well…
Is this remake difficult?
Stop joking about Shiren 2 being 25 years old.
I remember clearing it right after I surpassed the 30th floor for the first time.
The sword of recovery was made, and it was the doping from the power I received that led to clearing the path.
I had some left over, but I also picked up a lot of revivals.
I like the design where the thief isn’t discovered until the shopkeeper returns to the store.
If you eradicate Daireppū and drop down all at once, accidents probably won’t happen that easily in the latter half.
I once went home crying after getting beaten up by Daireppuu around floor 90…
I love how the recovery herb emblem of 2 is so lawless.
The paralysis combo from around the 21st floor is such a terrible game, but if you can get past that, you can go with the flow.
What are you doing with the three color terminals?
>>21With 1500 yen on Amazon, you can get a 3-color code and a converter.
>>38Seriously?
It might still move, so I wonder if I should buy it too.
>>21I’m using an old TV for that, and I’m doing it with the real thing.
At 64, I’m still playing Power Pro 6.
“After leaving the 30th floor, it’s become lukewarm, the farthest land.”
King Paipa is even the last wall.
The enemies in the final phase have pretty brutal attack power, but if you progress normally, you’ll probably have the resurrection grass.
It’s said to be easy, but I think the difficulty of getting past the early stages is among the higher levels in history.
It’s kindness that Dai Repo and Arc don’t overlap, right?
When luck dies, suddenly the water completely stops, and one dies.
Even though it is said to be the easiest in history, the clear rate is only 4%, so it’s better not to take opinions like “it’s easy” on the internet too seriously.
I think Paopa King’s slow foot is a joke.
Recovery stamp Mon pot, Tohshi Pako bracelet white paper + water bottle power grass, well-received grass.
Anyway, the middle and later stages are lawless and weak.
“It’s quite tough from the middle layer onwards when bound.”
For some reason, Paupaw King reappears at the end, which is really annoying.
I think if I can make the recovery sword, I will definitely clear it.
Even if you have incredible drawing luck, it’s surprisingly common to starve to death in the early game.
Younger brother younger brother younger brother younger brother younger brother younger brother younger brother younger brother younger brother and gold counter.
I was able to clear the farthest point, but I couldn’t manage the hidden shrine on floor 99.
Floor 30 Arc, Floor 40 Shio combo, Floor 50 Umbrella combo, Floor 60 Pork combo, all can be tough without countermeasures.
I wonder if there will be a VC or a remake since there’s a wave coming with Shiren 6…
I haven’t done it before, but I’ve heard good things, so I want to give it a try.
>>36I think it’s concerning that there are landscapes that are either not visible when done or are just unnecessarily long.
Also, taking on and off the bracelet is incredibly annoying.
I really completed the kingdom back then; I had a lot of perseverance at that time.
There are quite a few rescue items, but on the contrary, there are no strong classic items like back items or temporary measures, so it feels a bit different if you’re used to other things.
If you look inside the pot and press the L button and sound comes out, there’s also a bug technique like saving, so it’s easy.
The difficulty really changes depending on whether you notice if your brother is packed in.
I read somewhere that the copyright is particularly complicated, but that doesn’t mean it can’t be ported — Shiren 2.
This is a photo I took when I first cleared it about 20 years ago.
Kazuya Lv60 Score 611001 Demon’s Paradise 7 hours 48 minutes 57 seconds Cleared the road to the end! Maximum HP 477 Maximum fullness 200% Strength 6/6 Experience 1283149 🗡 Dragon Killer +29 Mid□Yos Buddhist Offering Association 🛡 Ivory Shield +28 Joui□Uki Ikime Mountain
>>44Even without a brother’s sign, it can be done…
>>45It’s just easier, so you can clear it without it.
>>44You’re doing great, Kazuya!
>>44Ah, it feels like a first clear in many ways…
My strength is low and I haven’t synthesized a shield with the herbs yet…
I can manage even without my little brother.
Kazuya, your personal information is in there!
This is your grave! (Devil Kangaroo)
I want to violate Kirara.
>>50There’s a really erotic setting where demons can’t move on a full moon night…
I’ve never found a monster jar at the furthest point.
Was it not included in my ROM?
>>56It occasionally appears.
It’s probably just a matter of having a small number of attempts.
The leather shield is too strong.
Why do you have both hunger 1/2 and no rust, huh?
>>58It’s not just that there are two effects; there are two abilities that I really want.
Isn’t it amazing?
It seems that the drop rate for Marujirou increases as if it were deliberately targeted in the Mongpot.
I think having clay figurines that can topple over in the lower layers is quite a jar opportunity.
The probability of getting Mon Tsubo during the early game while Marujirou is out is so low that it won’t come out even after doing it hundreds of times.
If we catch Marujirou, it’s guaranteed to be clear, so it can’t be helped.
Leather rust prevention cannot be synthesized…
So, I will manage with the skin brother and work on strengthening the walrus shield for the second half.
Speaking of which, in 6, the compatibility with Dosukoi is so good that the Haramochi effect became super rare.
The Tortoise Shield has six seals, so it’s easy to use as a main shield.
There is only the measure against Gandora, but it’s worth marking it just for that, so essentially it’s a 7-mark Toad’s Shield.
I really liked the format of repeatedly exploring the same dungeon in the story, but I guess it doesn’t fit the current times.
>>70It was difficult to clear Table Mountain.
The concept is to have players repeatedly run through short dungeons to make them stronger.
Since it was my first playthrough with this game, I was surprised that in other series I could clear story dungeons in one go.
Intermediate level second half is more difficult than advanced level second half.
The best wood is usually hard to gather unless you’re intermediate, but Kengou is too scary!
You don’t even have to clear Shiren 2…
Indeed, building a castle with just the beginner level seems tougher than clearing the advanced level.
The devil kangaroo here is not strong at all, so it’s okay.
It was supposed to be a transparent wand…
If you are gathering wood at an intermediate level, you should strengthen your iron head.
If you can make it a Chain Head by having Iron Heads fight each other, then obtaining it before clearing is within a realistic range.
The ones that unexpectedly become extremely strong when using torn-up wood or stones are frightening.
The materials for the castle are extremely delicious.
I want it to be ported to the 3DS around next year.
It has the performance of the best demon-repelling water or an elixir.
I wonder why the clay figurines move normally…
Gathering materials is a hassle, but it was fun, wasn’t it?
It’s good that making a lot of money as a thief can become a shortcut to building a castle.
In the corner of the warehouse, a zone to brutally kill Mazelun with three sanctuaries placed.
I wonder if I can do it on switch2…
>>83I can’t do it because I couldn’t do it on the Switch.