
If I’m surrounded at the edge, I don’t know how to escape other than with a garkayan.
On the contrary, I don’t know how to solidify with Galleon.
“` Sink Match Record Win/Loss List Character VS. Lv Wins Win Rate Overall 2 33 41.25% Galleon 2 ×8,200 33 41.25% Gran 3 ×4,400 0 0.00% Jeeta 3 ×4,400 0 0.00% Katarina 3 ×4,400 0 0.00% Charlotte 3 ×4,400 0 0.00% Lancelot 3 ×4,400 0 0.00% Percival 3 ×4,400 0 0.00% Fastiva 3 ×4,400 0 0.00% Meterra 3 ×4,400 0 0.00% Public ×: Back “`
It was about this much after around 68 battles.
Pudding
If the win rate is about 50%, then that’s well done.
Isn’t it okay not to win just to see the characters?
Is there a thing where you can’t wear the costume unless you win?
>>3I don’t care, I want to fight.
I want to fight and win.
I understand the feeling of wanting to win as long as you’re playing.
Due to various circumstances, it’s better to be able to elegantly manage those circumstances when starting, after all…
Is Galewon really a character with such solid techniques and performance?
>>7I believe fighting games are all about pinning down your opponent.
Then I have no choice but to do my best.
The stamina to be able to fight 68 battles is incredible.
I’m glad to see you enjoying yourself.
There are various systems that connect pleasantly, but there aren’t many that are solid.
There were all sorts of things said, but Versus is continuing well.
>>13I’m not sure, but isn’t it just the beginning of the first generation?
>>13It’s not that there are no people here for now.
>>13The beta of Rising was at a level where people who usually curse adjustments became silent.
I really think it’s impressive that they managed to recover properly by the time of the product version.
>>86After that, Ran-chan and Feli were one step ahead… it was a bit impossible.
When asked what to do, I poke the hard gap with the fastest technique.
It’s fine with U Rising Dragon too.
>>14If I try to sneak in, I’ll just get crushed.
Isn’t it usually the case that Galewon gets crushed unilaterally?
The strength of a technique cannot be defeated by the weak, and the strong cannot be defeated by the middle.
Somehow, even at this time, it matches in an instant.
In this game, all characters have a paid invincible rising dragon, so let’s use that for countering.
The birdcage is a seriously strong game, so if you’re pushed to the edge of the address, you have to take the risk and escape.
I want to play ranked matches, but I can’t react to Galeon’s aerial throws and keep dying.
Honestly, hasn’t it become tougher than before in ranked matches?
>>22If I can’t accumulate bonuses properly, it probably takes longer than before.
>>23If you lose once, you lose 100 points, but if you win casually, you only gain 107, which leaves more psychological damage than before.
I’m annoyed, so tell me about Garleon’s erotic books.
Rank Match Record Overall Enter Galleon Gran Jeeta Katarina Charlotte Lancelot Percival Fastiva Metera VS. Lv 4 4 3 3 3 3 3 3 3 Number of Wins 51 51 0 0 0 0 0 0 0 Back Win Rate 43.58% 43.58% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% x 10,136 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 Order: By Number of Wins Public
The winning rate has slightly increased.
I’m done for today.
If you get too caught up in numbers, you’ll become a beast, so take it easy.
Is it possible that 40% of those just starting out are experienced in fighting games?
>>29I played GGXX, the original BlazBlue, Golden Heritage, and Arcana 1, but this is my first time playing against other people.
If you’ve never played a fighting game in the first place, you can’t even manage combos.
It wasn’t a legacy of gold, but a legacy for the future.
The spirit of wanting to fight is standard equipment for the people of the sky.
You have the talent of the people of the sky.
>>34Why do you say such terrible things…?
I’m still holding back my desire to fight and getting ready in the morning…
I like GBVSR because it seems to have a room open almost every day, making it the fighting game with the most rooms here.
Indeed, the people of the sky are wonderful…
The room is standing… I’ve never encountered a thread.
>>38It feels like I’ve been standing since around 23:00, essentially until around midnight 0:00.
This adjustment is quite meticulous, isn’t it?
>>39Sushi restaurant closing.
>>40Opening of the Bazalaga Strongest Kingdom
I haven’t played it since Muji, but how is Galewon?
>>42A character focused on throwing, although it’s a bit difficult.
There are many ways to break, but there aren’t many techniques that occur quickly.
There are many opponents that match Fasthiba better, but long-range characters are tough against Fasthiba.
>>46Thank you, I might give it a try since it’s a relatively rounded character.
I’m used to the strain of long-distance because I faced it with my initial fairy.
I don’t know who the sushi is.
>>43Ver Sushi Restaurant
>>48I wonder why the default system voice in this game has a strangely sticky way of saying names…
I’m used to it now, but it still feels like no one would want to become Namaaayaa… that’s how it felt.
A lot of people start playing the game just for the Galleon!
>>49Since the sale is overlapping, it’s simply a good time to start when new customers are increasing.
It seems beginner-friendly, but this game is actually quite difficult, isn’t it?
>>50The operation is overwhelmingly simple, but once you dig deeper, it becomes difficult.
I’m playing Garreon for the first time in about a year, but I don’t know how to fight against Bazalaga or Vain…
I’m going to start for various reasons too.
I love Galewon’s Dash H action.
>>53Each of the motions is too erotic… I recommend the forward throw.
Galeon has an advantage because M Soil’s principle allows for a guard, so theoretically, if you just do M Soil’s principle from the TA, you can endlessly maintain pressure.
It’s a reading that if the opponent goes wild because the occurrence is slow, it’s not good.
>>54I see.
So, is there anyone using that on Galleon?
Even if you activate the Galion’s ultimate skill, you can still fly away in the dark transition…
It’s a sad throwing technique, really.
After watching the replay, I saw someone winning almost solely with air throws, and it made me laugh a bit.
>>59I honestly think that beginners can win just based on that.
Didn’t you come to Free Play?
Every time we restart, I think about how unique the throws are in the back-and-forth of getting back up.
>>61It’s the part that beginners struggle with the most when they can’t break through.
I quite like looking for the right timing to delay things.
Sorry, I meant the thumbnail, not the free play.
In any case, it seems that the number of people is also increasing because of that.
I think the feeling of wanting to win in that battle is important.
But if you have a fairly strong feeling that training mode is boring or wondering what’s so interesting about battles, then you should stop playing competitive matches immediately.
>>64I just dove into ranked matches a little while ago…
It took a long time to match, and I ended up with a laggy game, so I stopped after one match…
>>66It’s not strange at all; I think it’s perfectly fine to have feelings of frustration, and in fact, it’s healthy.
If it’s not painful, you should fight fiercely, lose fiercely, and feel fiercely regretful.
It’s funny how the phrase “various circumstances” has become established.
After all, the people of the sky are wonderful…
It’s fun that you can immediately start battling after practicing a bit of combos without struggling with command inputs.
Let’s keep fighting like that!
Despite having a look that seems appealing to beginners, it’s too difficult to handle due to various circumstances.
I’ve been using Galleon since the location test.
When you hit a dash with a small punch that is not a dash attack and maintain close contact, it’s super strong because the regular throw does not move and hits.
However, after guarding, there is throw invincibility, so it might take some time to get used to it at first.
After a small pan, if you delay and use a small pan or a close strong move, you’ll hit the opponent’s throw escape they have prepared, so this becomes the basic reading situation.
>>71Suddenly, a difficult topic has come up…
I have to do some tremolo practice…
I bought it relatively early too, but I sometimes practice with Narmaya and find it difficult, so I close the game on those days.
>>74If you can perform the basic combo with H Sekigetsu, you’ll be fine.
>>77Thighs are dazzling…
The lower section being heavily shaken is normally strong, so it seems like I can keep using it.
Tonight, the technique I want to win with has arrived…
⤴️↘️
It’s already like a robot, the movements.
They charge forward as if it’s the most natural thing in the world, jetting out in a rush.
It’s coming to the thumbnail, but once it goes off the thumbnail, it can’t be played anymore.
I was told that if I’m going to buy the DLC anyway, it’s cheaper to buy the version that includes the DLC, so I’m confused.
>>85Certainly, I’m trapped…
If it’s Garleon, you can just do a slight walk back U throw without delaying the DL or aiming for a normal throw.
If it’s standing M, you can catch jumps, back steps, and L attacks.
Let’s swing both around and kill them.
The Raijin tools β were truly amazing.
I thought, “You can turn something like this into a game of emptiness…”
It’s cute when it falls to the ground without being able to be sucked up by the Galewon Rocket and goes “bitaan” from the butt.
>>91It would be good if that shockwave had damage detection.
I don’t really understand the hit detection for aerial throws…
Is there a way to only throw while standing?
>>94Indeed, that is exactly the case; I can only throw it standing.
Upon closer inspection, it’s impressive that there is a long-distance technique in the secret arts…
Crouching characters can’t be thrown, so not just crouching but also crouching attacks can’t be thrown.
It seems like a throwing character, but the way they move is like a busty Cagliostro, right?
>>98I think using it just as intended for Cagliostro makes mobility and deployment quite difficult.
I was thinking I could manage because I’m using Cagliostro, but now I’m crying.
Give me a break.
>>98I thought it was a character with such a powerful strike! Throw!
Creating a gap, setting a trap, and getting a return through a one-chance choice…
This is Cagliostro!
>>109Recently, since Cagliostro has also become well-endowed, was Galleon also Cagliostro…?
You can also absorb the opponent in the air.
So here is this Bab-san voice.
>>100fruit fly
>>103Fool
When it comes to Fastiva, I would casually stack three coin tosses to take someone out, but I can’t mentally bring myself to do that with this character…
When you want to perform an aggressive attack up close, you want to be right next to your opponent, but when you want to do a throw, you might want to keep a little distance.
>>102Well, first of all, the Galewon’s throw is slow to activate.
The pressure of the janken at the edge seems to be higher for the Fastiba after all.
Instead, there are more tasks for Gareon in the central part.
I wondered what they would call Garreon with Bab-san, and just the word “dragon” made me laugh.
Fah-san seems to be really angry, saying “What are the six dragons?!!!1111” in a system voice!
It’s a type that seems similar to someone but has no characters that are actually alike at all.
The technique that melts from a dash and burns is probably important for combos, but isn’t it difficult to execute this in a combo!?
I feel like the dash is not accepting input in advance.
>>110Even if you input 6H while pressing the dash button, DH will still come out, so you can use that to cover up.
>>110It’s tough to perform the fastest action after getting out of a stunned state in this game.
>>110Make a dash button.
>>110Did you notice?
There are hardly any scenes that require a bite, so I want you to do your best.
But Cagliostro is about 100 times stronger in agility.
>>114Once you get used to that, it’s really tough to use other characters because their mobility is so strong…
>>118It’s amazing that there are things to do at any distance…
I can’t play fighting games without a dash button anymore.
It feels like it’s at a disadvantage against types that are strong without question and impose their strengths, even if it’s technically capable.
>>117The edge attack is strong, and the maneuvering is so-so.
The edge defense is probably one of the weakest classes in terms of normal techniques and abilities.
There is a possibility that L Jail might be weaker than Fastiba due to the strengthening.
>>126I think the edges aren’t as weak as one might expect.
Because DH is excellent, there are quite a few means of substitution.
It’s true that the outburst is weak.
>>131It’s just that the DH’s hardening hasn’t been exposed; if they make a little progress in countermeasures, they’ll die.
If the 16F event occurs, the argument would be that it’s enough to defend it with reason, but that’s not how it works.
>>136Well, basically, you can only cut the guard cancel.
>>139It’s just that without 7F in M, the birdcage is tougher than the solid combo… I can’t land the guard cancel.
Serious players probably use proper arcade sticks.
If you’re splashing around in shallow water with a PS pad, which is better, the D-pad or the left stick?
>>120Using a stick makes it less likely for my fingers to hurt.
>>120The directional pad is fine.
Actually, there are plenty of official PS controllers used in recent fighting games on the EVO stage, so there’s no problem.
>>120Easier to input.
No, seriously.
Small fly
Small fly
Fool.
Little fly
That’s right, Babu-san.
Versace has probably weakened, but the new sweet that’s flying in is quite annoying.
I’m using a pad, but I’m switching between the D-pad and the stick depending on the situation.
Some people usually use the D-pad, but only use the stick at the moment of throwing the character.
The firepower and pressure at the installed end of the Garreon are amazing.
The difference between leverless and arcade stick equals gamepad is not that significant, so you can use whatever you prefer.
It’s a game that can be played with a keyboard too.
The official statement says this too.
It’s probably not a character that you can just touch like a standard character and then chain moves together with regular techniques.
Galleon, voiced by Suzuko Mimori. Ease of use ★★★☆☆. Focused on a wide variety of long-range attacks, aiming for throwing techniques.
Since the 2U is pretty fast, you might actually be able to use this to your advantage.
For sticks, commands like the dragon punch are difficult to execute, while commands that involve half rotations are easier.
Please make the wall slam technique a reverse wave motion.
Originally, in a game where all ground normal moves cannot be guarded in the air, you wouldn’t use an anti-air throw from the ground unless its hitbox is particularly strong and has a wide range.
I was thinking that, but then an incredibly strong judgment that pulls in a wide range came, and I’m surprised.
>>138It’s really impressive to be able to beat Unisonic.
My legs are thick.
U Shoryu is quite excellent, and it seems to have stronger edge defense than Vikara.
I think the speed of ground spinning should be as fast as Festival-san.
Also, please give me a warp technique and a non-gauge invincible anti-air.
>>143It’s 5f now, Fastiba!
What I know is that once you get used to the Galewon, your body will only be able to use this.
>>145Could it be in a sexual sense…?
Since you have a slide head, give me a hammer fall too.
I’ve thought this since the Narmear era, but it seems like there’s a tendency to think that popular female characters can be a bit difficult because everyone interacts with them!
>>148The bear had standard performance…
I feel like Galleon is created because there’s no way he’s a normal character.
Even though it includes installation, having a high damage and a reasonably wide throw at 5f is something that shouldn’t exist.
I’m using Bazalaga-san instead of Galewon for something…
Doesn’t this person have amazing mobility despite their size?
>>152The peak period was a little earlier.
Although Fastiva has become quite strong in the current version, the matchup against Ferri and Caliosutoro, which was one I had to give up on the most, hasn’t really changed, has it?
>>153It hasn’t changed at all, let alone a little.
It feels like the weaknesses are unchanged, but the rewards have dramatically increased.
>>153It hasn’t changed.
It felt like the adjustments were important for character compatibility differences, so I’ll accept that.
It’s just that as a result of the M headbutt’s extended armor, it has started to win unilaterally against Metera’s counter U, so you guys who got caught are at fault, and there are more characters that can do that.
If you press the dash button while in a state of stiffness, does it automatically perform the fastest dash?
>>154I feel like the pre-input for the dash doesn’t really work.
By the way, you can’t dash from near L and DL to the 4F, so be careful.
>>157Looks like I need to make the button, and I have to hit the dash perfectly.
It seems like I might get used to this.
Even though I understand that Bikara and Galerion have that kind of character, I can’t help but think that their performance is too restrictive for newcomers and should be improved a bit.
>>155In the beginner tier, it has a performance that can be effective against those who don’t know better…
>>155I think Garreon’s throwing skills, regardless of Bikara, are a blessing for beginners.
The reading is easy to understand.
>>161Well, that’s true, but the requirement for DH in basic construction is harsh…
This version is like a consideration for a certain Bazaluga user who has been working hard on their stream since the first generation.
Isn’t it just going to keep getting one-shot knockouts normally?
Well, if you’re not aiming to be a master, then it’s fine to quit a match anytime.
To be honest, it’s not really that difficult for Narumea to win with this, though.
I understand that many users want to do challenging things because it’s fun, Narmear.
I was prepared to definitely face punishment, but unexpectedly I was found not guilty, so I’m a floor heating man again today.
Is it okay to use coin tosses in wake-up attack rock-paper-scissors?
It’s quite late, but…
>>167If we assume that no one has been able to escape after being seen, then I think it’s good to layer attacks at the timing when invincibility on wake-up stops.
If everyone becomes someone who can leave after looking, I won’t understand… I think if I think about it negatively, I will become a character who can’t do anything.
>>167Since I tend to lose to aggressive opponents, it’s better to focus on layering strikes first and then initiate a mix-up between strikes and throws from there.
You can use it when you’ve punished them enough and they’ve stiffened up.
The user just thinks it’s a basic component on their own!
>>168Due to various circumstances, the game side is suggesting this, and it contains plenty of DH!
>>168I’m in the RS combo practice!
I like it because it feels good when I hit a DH.
The basic concept of this game is button mashing.
Of course, it’s unavoidable for technical elements to be included in combo trials; after all, what is the purpose of combo trials?