Home » Game » Granblue Fantasy » [Granblue Fantasy] I started this game for various reasons, but isn’t it too difficult?

[Granblue Fantasy] I started this game for various reasons, but isn’t it too difficult?

Otaku Review Image

Japan Otaku Reviews25/05/29(Thu)02:00+

If I’m surrounded at the edge, I don’t know how to escape other than with a garkayan.
On the contrary, I don’t know how to solidify with Galleon.
If I'm surrounded at the edge, I don't know how to escape other than with a garkayan.On the contrary...

“` Sink Match Record Win/Loss List Character VS. Lv Wins Win Rate Overall 2 33 41.25% Galleon 2 ×8,200 33 41.25% Gran 3 ×4,400 0 0.00% Jeeta 3 ×4,400 0 0.00% Katarina 3 ×4,400 0 0.00% Charlotte 3 ×4,400 0 0.00% Lancelot 3 ×4,400 0 0.00% Percival 3 ×4,400 0 0.00% Fastiva 3 ×4,400 0 0.00% Meterra 3 ×4,400 0 0.00% Public ×: Back “`

It was about this much after around 68 battles.

1: Japan Otaku Reviews25/05/29(Thu)02:01Yeahx23

Pudding

2: Japan Otaku Reviews25/05/29(Thu)02:08Yeahx31

If the win rate is about 50%, then that’s well done.

3: Japan Otaku Reviews25/05/29(Thu)02:10

Isn’t it okay not to win just to see the characters?
Is there a thing where you can’t wear the costume unless you win?

4: Japan Otaku Reviews25/05/29(Thu)02:10Yeahx48

>>3I don’t care, I want to fight.
I want to fight and win.

5: Japan Otaku Reviews25/05/29(Thu)02:11Yeahx10

I understand the feeling of wanting to win as long as you’re playing.

6: Japan Otaku Reviews25/05/29(Thu)02:11Yeahx3

Due to various circumstances, it’s better to be able to elegantly manage those circumstances when starting, after all…

7: Japan Otaku Reviews25/05/29(Thu)02:11

Is Galewon really a character with such solid techniques and performance?

10: Japan Otaku Reviews25/05/29(Thu)02:13

>>7I believe fighting games are all about pinning down your opponent.

8: Japan Otaku Reviews25/05/29(Thu)02:12

Then I have no choice but to do my best.

9: Japan Otaku Reviews25/05/29(Thu)02:13

The stamina to be able to fight 68 battles is incredible.

11: Japan Otaku Reviews25/05/29(Thu)02:14

I’m glad to see you enjoying yourself.

12: Japan Otaku Reviews25/05/29(Thu)02:15

There are various systems that connect pleasantly, but there aren’t many that are solid.

13: Japan Otaku Reviews25/05/29(Thu)02:16

There were all sorts of things said, but Versus is continuing well.

15: Japan Otaku Reviews25/05/29(Thu)02:18

>>13I’m not sure, but isn’t it just the beginning of the first generation?

16: Japan Otaku Reviews25/05/29(Thu)02:18

>>13It’s not that there are no people here for now.

86: Japan Otaku Reviews25/05/29(Thu)07:52

>>13The beta of Rising was at a level where people who usually curse adjustments became silent.
I really think it’s impressive that they managed to recover properly by the time of the product version.

90: Japan Otaku Reviews25/05/29(Thu)07:55

>>86After that, Ran-chan and Feli were one step ahead… it was a bit impossible.

14: Japan Otaku Reviews25/05/29(Thu)02:18

When asked what to do, I poke the hard gap with the fastest technique.
It’s fine with U Rising Dragon too.

17: Japan Otaku Reviews25/05/29(Thu)02:19

>>14If I try to sneak in, I’ll just get crushed.
Isn’t it usually the case that Galewon gets crushed unilaterally?

18: Japan Otaku Reviews25/05/29(Thu)02:24

The strength of a technique cannot be defeated by the weak, and the strong cannot be defeated by the middle.

19: Japan Otaku Reviews25/05/29(Thu)02:29Yeahx1

Somehow, even at this time, it matches in an instant.

20: Japan Otaku Reviews25/05/29(Thu)02:37Yeahx1

In this game, all characters have a paid invincible rising dragon, so let’s use that for countering.
The birdcage is a seriously strong game, so if you’re pushed to the edge of the address, you have to take the risk and escape.

21: Japan Otaku Reviews25/05/29(Thu)02:52Yeahx1

I want to play ranked matches, but I can’t react to Galeon’s aerial throws and keep dying.

22: Japan Otaku Reviews25/05/29(Thu)03:09

Honestly, hasn’t it become tougher than before in ranked matches?

23: Japan Otaku Reviews25/05/29(Thu)03:20

>>22If I can’t accumulate bonuses properly, it probably takes longer than before.

24: Japan Otaku Reviews25/05/29(Thu)03:27

>>23If you lose once, you lose 100 points, but if you win casually, you only gain 107, which leaves more psychological damage than before.

25: Japan Otaku Reviews25/05/29(Thu)04:48

I’m annoyed, so tell me about Garleon’s erotic books.

27: Japan Otaku Reviews25/05/29(Thu)05:05

The winning rate has slightly increased.I'm done for today.

Rank Match Record Overall Enter Galleon Gran Jeeta Katarina Charlotte Lancelot Percival Fastiva Metera VS. Lv 4 4 3 3 3 3 3 3 3 Number of Wins 51 51 0 0 0 0 0 0 0 Back Win Rate 43.58% 43.58% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% x 10,136 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 x 4,400 Order: By Number of Wins Public

The winning rate has slightly increased.
I’m done for today.

28: Japan Otaku Reviews25/05/29(Thu)05:08Yeahx5

If you get too caught up in numbers, you’ll become a beast, so take it easy.

29: Japan Otaku Reviews25/05/29(Thu)05:24

Is it possible that 40% of those just starting out are experienced in fighting games?

31: Japan Otaku Reviews25/05/29(Thu)05:41

>>29I played GGXX, the original BlazBlue, Golden Heritage, and Arcana 1, but this is my first time playing against other people.

30: Japan Otaku Reviews25/05/29(Thu)05:38

If you’ve never played a fighting game in the first place, you can’t even manage combos.

32: Japan Otaku Reviews25/05/29(Thu)05:46

It wasn’t a legacy of gold, but a legacy for the future.

33: Japan Otaku Reviews25/05/29(Thu)05:54Yeahx4

The spirit of wanting to fight is standard equipment for the people of the sky.

34: Japan Otaku Reviews25/05/29(Thu)05:56Yeahx5

You have the talent of the people of the sky.

35: Japan Otaku Reviews25/05/29(Thu)06:00

>>34Why do you say such terrible things…?
I’m still holding back my desire to fight and getting ready in the morning…

36: Japan Otaku Reviews25/05/29(Thu)06:02

I like GBVSR because it seems to have a room open almost every day, making it the fighting game with the most rooms here.

37: Japan Otaku Reviews25/05/29(Thu)06:10

Indeed, the people of the sky are wonderful…

38: Japan Otaku Reviews25/05/29(Thu)06:26

The room is standing… I’ve never encountered a thread.

45: Japan Otaku Reviews25/05/29(Thu)06:50Yeahx1

>>38It feels like I’ve been standing since around 23:00, essentially until around midnight 0:00.

39: Japan Otaku Reviews25/05/29(Thu)06:38

This adjustment is quite meticulous, isn’t it?

40: Japan Otaku Reviews25/05/29(Thu)06:40

>>39Sushi restaurant closing.

41: Japan Otaku Reviews25/05/29(Thu)06:42

>>40Opening of the Bazalaga Strongest Kingdom

42: Japan Otaku Reviews25/05/29(Thu)06:45

I haven’t played it since Muji, but how is Galewon?

46: Japan Otaku Reviews25/05/29(Thu)06:52

>>42A character focused on throwing, although it’s a bit difficult.
There are many ways to break, but there aren’t many techniques that occur quickly.
There are many opponents that match Fasthiba better, but long-range characters are tough against Fasthiba.

47: Japan Otaku Reviews25/05/29(Thu)07:04

>>46Thank you, I might give it a try since it’s a relatively rounded character.
I’m used to the strain of long-distance because I faced it with my initial fairy.

43: Japan Otaku Reviews25/05/29(Thu)06:46

I don’t know who the sushi is.

48: Japan Otaku Reviews25/05/29(Thu)07:18Yeahx1

>>43Ver Sushi Restaurant

93: Japan Otaku Reviews25/05/29(Thu)07:56

>>48I wonder why the default system voice in this game has a strangely sticky way of saying names…
I’m used to it now, but it still feels like no one would want to become Namaaayaa… that’s how it felt.

49: Japan Otaku Reviews25/05/29(Thu)07:26Yeahx2

A lot of people start playing the game just for the Galleon!

57: Japan Otaku Reviews25/05/29(Thu)07:33

>>49Since the sale is overlapping, it’s simply a good time to start when new customers are increasing.

50: Japan Otaku Reviews25/05/29(Thu)07:27

It seems beginner-friendly, but this game is actually quite difficult, isn’t it?

73: Japan Otaku Reviews25/05/29(Thu)07:47

>>50The operation is overwhelmingly simple, but once you dig deeper, it becomes difficult.

51: Japan Otaku Reviews25/05/29(Thu)07:27

I’m playing Garreon for the first time in about a year, but I don’t know how to fight against Bazalaga or Vain…

52: Japan Otaku Reviews25/05/29(Thu)07:28

I’m going to start for various reasons too.

53: Japan Otaku Reviews25/05/29(Thu)07:28

I love Galewon’s Dash H action.

56: Japan Otaku Reviews25/05/29(Thu)07:30

>>53Each of the motions is too erotic… I recommend the forward throw.

54: Japan Otaku Reviews25/05/29(Thu)07:29

Galeon has an advantage because M Soil’s principle allows for a guard, so theoretically, if you just do M Soil’s principle from the TA, you can endlessly maintain pressure.
It’s a reading that if the opponent goes wild because the occurrence is slow, it’s not good.

58: Japan Otaku Reviews25/05/29(Thu)07:34

>>54I see.
So, is there anyone using that on Galleon?

55: Japan Otaku Reviews25/05/29(Thu)07:30

Even if you activate the Galion’s ultimate skill, you can still fly away in the dark transition…
It’s a sad throwing technique, really.

59: Japan Otaku Reviews25/05/29(Thu)07:36

After watching the replay, I saw someone winning almost solely with air throws, and it made me laugh a bit.

72: Japan Otaku Reviews25/05/29(Thu)07:46

>>59I honestly think that beginners can win just based on that.

60: Japan Otaku Reviews25/05/29(Thu)07:37Yeahx1

Didn’t you come to Free Play?

61: Japan Otaku Reviews25/05/29(Thu)07:38

Every time we restart, I think about how unique the throws are in the back-and-forth of getting back up.

63: Japan Otaku Reviews25/05/29(Thu)07:39

>>61It’s the part that beginners struggle with the most when they can’t break through.
I quite like looking for the right timing to delay things.

62: Japan Otaku Reviews25/05/29(Thu)07:39

Sorry, I meant the thumbnail, not the free play.
In any case, it seems that the number of people is also increasing because of that.

64: Japan Otaku Reviews25/05/29(Thu)07:40

I think the feeling of wanting to win in that battle is important.
But if you have a fairly strong feeling that training mode is boring or wondering what’s so interesting about battles, then you should stop playing competitive matches immediately.

66: Japan Otaku Reviews25/05/29(Thu)07:44

>>64I just dove into ranked matches a little while ago…
It took a long time to match, and I ended up with a laggy game, so I stopped after one match…

75: Japan Otaku Reviews25/05/29(Thu)07:47

>>66It’s not strange at all; I think it’s perfectly fine to have feelings of frustration, and in fact, it’s healthy.
If it’s not painful, you should fight fiercely, lose fiercely, and feel fiercely regretful.

65: Japan Otaku Reviews25/05/29(Thu)07:43

It’s funny how the phrase “various circumstances” has become established.

67: Japan Otaku Reviews25/05/29(Thu)07:44

After all, the people of the sky are wonderful…

68: Japan Otaku Reviews25/05/29(Thu)07:45

It’s fun that you can immediately start battling after practicing a bit of combos without struggling with command inputs.
Let’s keep fighting like that!

69: Japan Otaku Reviews25/05/29(Thu)07:45

Despite having a look that seems appealing to beginners, it’s too difficult to handle due to various circumstances.

70: Japan Otaku Reviews25/05/29(Thu)07:46

I’ve been using Galleon since the location test.

71: Japan Otaku Reviews25/05/29(Thu)07:46

When you hit a dash with a small punch that is not a dash attack and maintain close contact, it’s super strong because the regular throw does not move and hits.
However, after guarding, there is throw invincibility, so it might take some time to get used to it at first.
After a small pan, if you delay and use a small pan or a close strong move, you’ll hit the opponent’s throw escape they have prepared, so this becomes the basic reading situation.

76: Japan Otaku Reviews25/05/29(Thu)07:47

>>71Suddenly, a difficult topic has come up…
I have to do some tremolo practice…

74: Japan Otaku Reviews25/05/29(Thu)07:47

I bought it relatively early too, but I sometimes practice with Narmaya and find it difficult, so I close the game on those days.

78: Japan Otaku Reviews25/05/29(Thu)07:48

>>74If you can perform the basic combo with H Sekigetsu, you’ll be fine.

77: Japan Otaku Reviews25/05/29(Thu)07:48

I knew it was strange.
I knew it was strange.

81: Japan Otaku Reviews25/05/29(Thu)07:49

>>77Thighs are dazzling…

79: Japan Otaku Reviews25/05/29(Thu)07:49

The lower section being heavily shaken is normally strong, so it seems like I can keep using it.

80: Japan Otaku Reviews25/05/29(Thu)07:49

Tonight, the technique I want to win with has arrived…

82: Japan Otaku Reviews25/05/29(Thu)07:50

⤴️↘️
It’s already like a robot, the movements.

83: Japan Otaku Reviews25/05/29(Thu)07:51

They charge forward as if it’s the most natural thing in the world, jetting out in a rush.

84: Japan Otaku Reviews25/05/29(Thu)07:51

It’s coming to the thumbnail, but once it goes off the thumbnail, it can’t be played anymore.
I was told that if I’m going to buy the DLC anyway, it’s cheaper to buy the version that includes the DLC, so I’m confused.

85: Japan Otaku Reviews25/05/29(Thu)07:52

I want to win with a throw-hold!!!!
I want to win with a throw-hold!!!!

89: Japan Otaku Reviews25/05/29(Thu)07:55

>>85Certainly, I’m trapped…

87: Japan Otaku Reviews25/05/29(Thu)07:53

If it’s Garleon, you can just do a slight walk back U throw without delaying the DL or aiming for a normal throw.
If it’s standing M, you can catch jumps, back steps, and L attacks.
Let’s swing both around and kill them.

88: Japan Otaku Reviews25/05/29(Thu)07:54

The Raijin tools β were truly amazing.
I thought, “You can turn something like this into a game of emptiness…”

91: Japan Otaku Reviews25/05/29(Thu)07:56

It’s cute when it falls to the ground without being able to be sucked up by the Galewon Rocket and goes “bitaan” from the butt.

92: Japan Otaku Reviews25/05/29(Thu)07:56

>>91It would be good if that shockwave had damage detection.

94: Japan Otaku Reviews25/05/29(Thu)07:57

I don’t really understand the hit detection for aerial throws…
Is there a way to only throw while standing?

95: Japan Otaku Reviews25/05/29(Thu)07:58

>>94Indeed, that is exactly the case; I can only throw it standing.

96: Japan Otaku Reviews25/05/29(Thu)07:58

Upon closer inspection, it’s impressive that there is a long-distance technique in the secret arts…

97: Japan Otaku Reviews25/05/29(Thu)07:58

Crouching characters can’t be thrown, so not just crouching but also crouching attacks can’t be thrown.

98: Japan Otaku Reviews25/05/29(Thu)07:59

It seems like a throwing character, but the way they move is like a busty Cagliostro, right?

101: Japan Otaku Reviews25/05/29(Thu)08:01

>>98I think using it just as intended for Cagliostro makes mobility and deployment quite difficult.
I was thinking I could manage because I’m using Cagliostro, but now I’m crying.
Give me a break.

109: Japan Otaku Reviews25/05/29(Thu)08:04

>>98I thought it was a character with such a powerful strike! Throw!
Creating a gap, setting a trap, and getting a return through a one-chance choice…
This is Cagliostro!

127: Japan Otaku Reviews25/05/29(Thu)08:10

>>109Recently, since Cagliostro has also become well-endowed, was Galleon also Cagliostro…?

99: Japan Otaku Reviews25/05/29(Thu)08:00

You can also absorb the opponent in the air.

100: Japan Otaku Reviews25/05/29(Thu)08:01

So here is this Bab-san voice.

103: Japan Otaku Reviews25/05/29(Thu)08:02

>>100fruit fly

104: Japan Otaku Reviews25/05/29(Thu)08:02

>>103Fool

102: Japan Otaku Reviews25/05/29(Thu)08:01

When it comes to Fastiva, I would casually stack three coin tosses to take someone out, but I can’t mentally bring myself to do that with this character…
When you want to perform an aggressive attack up close, you want to be right next to your opponent, but when you want to do a throw, you might want to keep a little distance.

105: Japan Otaku Reviews25/05/29(Thu)08:02

>>102Well, first of all, the Galewon’s throw is slow to activate.
The pressure of the janken at the edge seems to be higher for the Fastiba after all.
Instead, there are more tasks for Gareon in the central part.

106: Japan Otaku Reviews25/05/29(Thu)08:02

I wondered what they would call Garreon with Bab-san, and just the word “dragon” made me laugh.

107: Japan Otaku Reviews25/05/29(Thu)08:03

Fah-san seems to be really angry, saying “What are the six dragons?!!!1111” in a system voice!

108: Japan Otaku Reviews25/05/29(Thu)08:03

It’s a type that seems similar to someone but has no characters that are actually alike at all.

110: Japan Otaku Reviews25/05/29(Thu)08:04

The technique that melts from a dash and burns is probably important for combos, but isn’t it difficult to execute this in a combo!?
I feel like the dash is not accepting input in advance.

111: Japan Otaku Reviews25/05/29(Thu)08:05

>>110Even if you input 6H while pressing the dash button, DH will still come out, so you can use that to cover up.

112: Japan Otaku Reviews25/05/29(Thu)08:05

>>110It’s tough to perform the fastest action after getting out of a stunned state in this game.

113: Japan Otaku Reviews25/05/29(Thu)08:05Yeahx1

>>110Make a dash button.

115: Japan Otaku Reviews25/05/29(Thu)08:06

>>110Did you notice?
There are hardly any scenes that require a bite, so I want you to do your best.

114: Japan Otaku Reviews25/05/29(Thu)08:05

But Cagliostro is about 100 times stronger in agility.

118: Japan Otaku Reviews25/05/29(Thu)08:07

>>114Once you get used to that, it’s really tough to use other characters because their mobility is so strong…

119: Japan Otaku Reviews25/05/29(Thu)08:07

>>118It’s amazing that there are things to do at any distance…

116: Japan Otaku Reviews25/05/29(Thu)08:06

I can’t play fighting games without a dash button anymore.

117: Japan Otaku Reviews25/05/29(Thu)08:06

It feels like it’s at a disadvantage against types that are strong without question and impose their strengths, even if it’s technically capable.

126: Japan Otaku Reviews25/05/29(Thu)08:09

>>117The edge attack is strong, and the maneuvering is so-so.
The edge defense is probably one of the weakest classes in terms of normal techniques and abilities.
There is a possibility that L Jail might be weaker than Fastiba due to the strengthening.

131: Japan Otaku Reviews25/05/29(Thu)08:11

>>126I think the edges aren’t as weak as one might expect.
Because DH is excellent, there are quite a few means of substitution.
It’s true that the outburst is weak.

136: Japan Otaku Reviews25/05/29(Thu)08:14

>>131It’s just that the DH’s hardening hasn’t been exposed; if they make a little progress in countermeasures, they’ll die.
If the 16F event occurs, the argument would be that it’s enough to defend it with reason, but that’s not how it works.

139: Japan Otaku Reviews25/05/29(Thu)08:16

>>136Well, basically, you can only cut the guard cancel.

146: Japan Otaku Reviews25/05/29(Thu)08:18

>>139It’s just that without 7F in M, the birdcage is tougher than the solid combo… I can’t land the guard cancel.

120: Japan Otaku Reviews25/05/29(Thu)08:08

Serious players probably use proper arcade sticks.
If you’re splashing around in shallow water with a PS pad, which is better, the D-pad or the left stick?

122: Japan Otaku Reviews25/05/29(Thu)08:08

>>120Using a stick makes it less likely for my fingers to hurt.

124: Japan Otaku Reviews25/05/29(Thu)08:08

>>120The directional pad is fine.
Actually, there are plenty of official PS controllers used in recent fighting games on the EVO stage, so there’s no problem.

125: Japan Otaku Reviews25/05/29(Thu)08:09Yeahx2

>>120Easier to input.
No, seriously.

121: Japan Otaku Reviews25/05/29(Thu)08:08

Small fly
Small fly
Fool.
Little fly

That’s right, Babu-san.

123: Japan Otaku Reviews25/05/29(Thu)08:08

Versace has probably weakened, but the new sweet that’s flying in is quite annoying.

128: Japan Otaku Reviews25/05/29(Thu)08:10

I’m using a pad, but I’m switching between the D-pad and the stick depending on the situation.

129: Japan Otaku Reviews25/05/29(Thu)08:10

Some people usually use the D-pad, but only use the stick at the moment of throwing the character.

130: Japan Otaku Reviews25/05/29(Thu)08:11

The firepower and pressure at the installed end of the Garreon are amazing.

132: Japan Otaku Reviews25/05/29(Thu)08:12

The difference between leverless and arcade stick equals gamepad is not that significant, so you can use whatever you prefer.
It’s a game that can be played with a keyboard too.

133: Japan Otaku Reviews25/05/29(Thu)08:12

The official statement says this too.
It’s probably not a character that you can just touch like a standard character and then chain moves together with regular techniques.
The official statement says this too.It's probably not a character that you can just touch like a st...

Galleon, voiced by Suzuko Mimori. Ease of use ★★★☆☆. Focused on a wide variety of long-range attacks, aiming for throwing techniques.

134: Japan Otaku Reviews25/05/29(Thu)08:12

Since the 2U is pretty fast, you might actually be able to use this to your advantage.

135: Japan Otaku Reviews25/05/29(Thu)08:13

For sticks, commands like the dragon punch are difficult to execute, while commands that involve half rotations are easier.

137: Japan Otaku Reviews25/05/29(Thu)08:14

Please make the wall slam technique a reverse wave motion.

138: Japan Otaku Reviews25/05/29(Thu)08:15

Originally, in a game where all ground normal moves cannot be guarded in the air, you wouldn’t use an anti-air throw from the ground unless its hitbox is particularly strong and has a wide range.
I was thinking that, but then an incredibly strong judgment that pulls in a wide range came, and I’m surprised.

141: Japan Otaku Reviews25/05/29(Thu)08:17Yeahx1

>>138It’s really impressive to be able to beat Unisonic.

140: Japan Otaku Reviews25/05/29(Thu)08:17

My legs are thick.

142: Japan Otaku Reviews25/05/29(Thu)08:17

U Shoryu is quite excellent, and it seems to have stronger edge defense than Vikara.

143: Japan Otaku Reviews25/05/29(Thu)08:17

I think the speed of ground spinning should be as fast as Festival-san.
Also, please give me a warp technique and a non-gauge invincible anti-air.

144: Japan Otaku Reviews25/05/29(Thu)08:18

>>143It’s 5f now, Fastiba!

145: Japan Otaku Reviews25/05/29(Thu)08:18

What I know is that once you get used to the Galewon, your body will only be able to use this.

149: Japan Otaku Reviews25/05/29(Thu)08:19

>>145Could it be in a sexual sense…?

147: Japan Otaku Reviews25/05/29(Thu)08:19

Since you have a slide head, give me a hammer fall too.

148: Japan Otaku Reviews25/05/29(Thu)08:19

I’ve thought this since the Narmear era, but it seems like there’s a tendency to think that popular female characters can be a bit difficult because everyone interacts with them!

151: Japan Otaku Reviews25/05/29(Thu)08:20

>>148The bear had standard performance…
I feel like Galleon is created because there’s no way he’s a normal character.

150: Japan Otaku Reviews25/05/29(Thu)08:19

Even though it includes installation, having a high damage and a reasonably wide throw at 5f is something that shouldn’t exist.

152: Japan Otaku Reviews25/05/29(Thu)08:21

I’m using Bazalaga-san instead of Galewon for something…
Doesn’t this person have amazing mobility despite their size?

158: Japan Otaku Reviews25/05/29(Thu)08:23

>>152The peak period was a little earlier.

153: Japan Otaku Reviews25/05/29(Thu)08:21

Although Fastiva has become quite strong in the current version, the matchup against Ferri and Caliosutoro, which was one I had to give up on the most, hasn’t really changed, has it?

160: Japan Otaku Reviews25/05/29(Thu)08:24

>>153It hasn’t changed at all, let alone a little.
It feels like the weaknesses are unchanged, but the rewards have dramatically increased.

162: Japan Otaku Reviews25/05/29(Thu)08:24

>>153It hasn’t changed.
It felt like the adjustments were important for character compatibility differences, so I’ll accept that.
It’s just that as a result of the M headbutt’s extended armor, it has started to win unilaterally against Metera’s counter U, so you guys who got caught are at fault, and there are more characters that can do that.

154: Japan Otaku Reviews25/05/29(Thu)08:21

If you press the dash button while in a state of stiffness, does it automatically perform the fastest dash?

157: Japan Otaku Reviews25/05/29(Thu)08:23

>>154I feel like the pre-input for the dash doesn’t really work.
By the way, you can’t dash from near L and DL to the 4F, so be careful.

164: Japan Otaku Reviews25/05/29(Thu)08:25

>>157Looks like I need to make the button, and I have to hit the dash perfectly.
It seems like I might get used to this.

155: Japan Otaku Reviews25/05/29(Thu)08:21

Even though I understand that Bikara and Galerion have that kind of character, I can’t help but think that their performance is too restrictive for newcomers and should be improved a bit.

156: Japan Otaku Reviews25/05/29(Thu)08:23

>>155In the beginner tier, it has a performance that can be effective against those who don’t know better…

161: Japan Otaku Reviews25/05/29(Thu)08:24Yeahx1

>>155I think Garreon’s throwing skills, regardless of Bikara, are a blessing for beginners.
The reading is easy to understand.

166: Japan Otaku Reviews25/05/29(Thu)08:25

>>161Well, that’s true, but the requirement for DH in basic construction is harsh…

159: Japan Otaku Reviews25/05/29(Thu)08:24

This version is like a consideration for a certain Bazaluga user who has been working hard on their stream since the first generation.
Isn’t it just going to keep getting one-shot knockouts normally?
Well, if you’re not aiming to be a master, then it’s fine to quit a match anytime.

163: Japan Otaku Reviews25/05/29(Thu)08:25

To be honest, it’s not really that difficult for Narumea to win with this, though.
I understand that many users want to do challenging things because it’s fun, Narmear.

165: Japan Otaku Reviews25/05/29(Thu)08:25

I was prepared to definitely face punishment, but unexpectedly I was found not guilty, so I’m a floor heating man again today.

167: Japan Otaku Reviews25/05/29(Thu)08:26

Is it okay to use coin tosses in wake-up attack rock-paper-scissors?
It’s quite late, but…

170: Japan Otaku Reviews25/05/29(Thu)08:28

>>167If we assume that no one has been able to escape after being seen, then I think it’s good to layer attacks at the timing when invincibility on wake-up stops.
If everyone becomes someone who can leave after looking, I won’t understand… I think if I think about it negatively, I will become a character who can’t do anything.

172: Japan Otaku Reviews25/05/29(Thu)08:28

>>167Since I tend to lose to aggressive opponents, it’s better to focus on layering strikes first and then initiate a mix-up between strikes and throws from there.
You can use it when you’ve punished them enough and they’ve stiffened up.

168: Japan Otaku Reviews25/05/29(Thu)08:26Yeahx2

The user just thinks it’s a basic component on their own!

171: Japan Otaku Reviews25/05/29(Thu)08:28

>>168Due to various circumstances, the game side is suggesting this, and it contains plenty of DH!

174: Japan Otaku Reviews25/05/29(Thu)08:29

>>168I’m in the RS combo practice!

169: Japan Otaku Reviews25/05/29(Thu)08:28

I like it because it feels good when I hit a DH.

173: Japan Otaku Reviews25/05/29(Thu)08:28Yeahx1

The basic concept of this game is button mashing.

175: Japan Otaku Reviews25/05/29(Thu)08:30

Of course, it’s unavoidable for technical elements to be included in combo trials; after all, what is the purpose of combo trials?

  • Related Posts

    [Rune Factory] I’m sorry, but I live behind the general shrine.

    Users discuss bond level mechanics in a game, expressing dissatisfaction with quick maxing and character interactions.

    Read more

    [Monster Hunter Wilds] I wonder if those who bomb with low ratings want to kill the series.

    Monster Hunter fans should give high ratings post-update to support the game’s future, avoiding low ratings that harm it.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Manga] The magic trick that everyone tried to master as kids but couldn’t is trending, lol.

    • June 15, 2025
    [Manga] The magic trick that everyone tried to master as kids but couldn’t is trending, lol.

    [Gundam GQuuuuuuX] Even though you’re a Newtype, you’re so insensitive, Egusabe-kun.

    • June 15, 2025
    [Gundam GQuuuuuuX] Even though you’re a Newtype, you’re so insensitive, Egusabe-kun.

    [Rune Factory] I’m sorry, but I live behind the general shrine.

    • June 15, 2025
    [Rune Factory] I’m sorry, but I live behind the general shrine.

    [Manga Time Kirara] Tell me your favorite couple in Kirara.

    • June 15, 2025
    [Manga Time Kirara] Tell me your favorite couple in Kirara.

    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    • June 14, 2025
    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.

    • June 14, 2025
    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.