
The growth rate is surprisingly low.
Master Zoro of Teo
Speed 30%
Defense 20%
>>3I don’t care about that; initial speed 10.
I don’t care about that, CC bonus +4.
Innate qualities
Innate height
Friendship relations
With this much, I can make a living.
Only this man can wield a greatsword.
The continent’s top gladiator? You’re just a hand axe man when you CC!
There was one time when my speed was so poor that I was sent to the second team.
The weapon of this guy is that he is a swordsman who can fully wield both an axe and a great sword…
The range of things that can be done with an axe as the pivot is wide.
It’s really impressive that you can use both an axe and a great sword effectively.
If all you do is swing a sword, you’ll become a degraded Swordmaster, so I think the hero’s class will rely on axes.
Considering that, a paladin who can use not only swords and axes but also spears will be a competitor.
The fact that Allen Lance doesn’t combine well with the axe is a slight advantage.
Taught me the strength of the axe.
I wonder what purpose those with low physique and initial values were created for.
Well then, I’ll give you the village’s treasured sword.
Ouje-kun is too lacking in physique…
It’s quite a unique feel for the Oguma position, isn’t it?
Ogee is stuck inside Ostia with no support and lacks physique, so there really isn’t anything good about him.
Do you need a great sword?
If the support was better, Ogee should be a bit stronger too.
Three armored units and support are too debuff-heavy.
The friendships are all too powerful, so as long as you don’t choose a complete dud, you can get by with the support bonuses.
It’s tough when your body type stays the same your whole life, isn’t it?
It’s only Thracia and Engage that go up.
Is it that Ouj is not blessed with initial values, physique, or support?
>>23The initial value is completely sufficient.
This guy’s hand is really strange.
I like body structure and rescue systems, but it’s tough to find a balance.
It has a feeling similar to Sigurd, who is strong from the beginning and has a modest growth rate.
Thrace has a game system where dancers become more macho than the average person…
The Sodomas child who has everything else but lacks strength.
The fact that it joins in Chapter 2 is one of the great things about the thread image.
As for personal usability, if it doesn’t improve in speed, it has a presence that could fade out around chapter 7.
It’s a waste to attach support to Rutger, so I’ll use him similarly to Marcus.
The support from OJ is not great, but it’s a game of evasion where you can build with thunder, thunder, and dark (each is strong), and the image in the thread is really impressive.
A well-built man’s hand axe, which is not too slow, is strong.
It will become even more prominent in the next work, Hector.
Unlike Sigurd, he is not a cavalry unit, but anyway, the support target is infantry.
Clarine? We should only bring her out after her growth is properly developed.
Even though he is a mercenary, his physique is impressive, resembling that of a hero with an axe.
Generally, the speed may decrease, but as long as I can crush it first, it should be fine… so I’m not worried.
This person can handle the “Fire Rage” fat sword.
Not just Oje, but wind attribute seals tend to make their users quite lucky, so they often become somewhat of a dubious attribute.
The fire attribute of 烈火 has no meaning other than being used by Luna, making it a truly bland attribute.
What is it with having the same physique as the muscle-bound warriors…?
To be honest, even if it feels weak, it’s not that bad to have it as a front-line role…
Where did the difference arise with Lord Noah?
>>39Initial value
When it comes to the balance of sealing, I think fire and darkness are particularly excellent, so it’s impressive that Dike can be paired with both of them.
If you support Rutger, you’ll end up fighting in a similar position, so I think it would be more convenient to support a different character instead.
A bitter memory of not being able to grow normally and not being able to attack twice properly.
The defensive growth of the seal at level 20 is not low at all.
Even if the growth rate is good, if the initial value is poor, it will become weak during the development process.
Even if you have speed, if you have a small build, carrying heavy weapons will ultimately make you slow.
Oje teaches us such a reality.
>>45Oujay can move faster than the thread image with a hand axe.
The problem with Oji is that, despite having a smaller build, their speed can increase, so they can manage with something like a hand axe; however, the support character is somewhat of a tricky point.
If you’re going to use Auge properly without armor, it’s going to be fixed with Larom and Lilina, isn’t it?
Isn’t the sealed axe too heavy?
Even with 14, there are axes that have reduced attack speed.
>>47With the iron axe, Killer Axe, for warrior Gonzales, Deek, Galet, and Geese, there’s no problem at all.
Even if Paul Ax can’t pursue, he will die if he gets hit anyway.
>>47The hit is more tragic than the weight of the axe…
The only flaw is speed.
However, if the speed is too weak, it is certainly weak.
I like Zoro who is hunting pirates in the early stages.
Isn’t it tough to make an S-grade axe for Almars after becoming a hero?
Basically, it feels like you throw away speed and just go for a single hit with the axe.
>>52No, strong guys definitely have both speed and build.
>>57If you abandon speed, it’s like reducing damage by half.
>>57Gonzalez!
Someone who embodies the idea of pushing forward with sheer effort even without skill.
For some reason, I thought it was a disto when I opened the thread, but it was a deke.
What am I…
>>53It’s similar!
>>77As expected, that’s…
The female hero coming out confidently with a steel axe and dying is too harsh.
>>55There’s no way to easily level up weapons, so the Sealed Steel Axe is done for.
Iron axe, weight 10.
Killer Axe, weight 11
Axe, weight 12
Dike, body type 14 in CC.
Ougee CC body type 9
To be frank, I think it’s nice that the two heroes have their own preferences; it’s just that they enjoy raising Ouje who comes at that timing.
>>58In terms of individual combat ability, Auge is stronger, but due to the difference in support, it feels more like Dyke.
The low hit rate of the axe is being compensated by the late-game environment and execution accuracy.
>>60The outdoors have way too many D Nights in this game, regardless of the indoors.
He is a man who is always on the lookout, seeking opportunities, and is unlikely to have difficulty in living.
Echidna should just discard the steel axe, but her base stats are quite exceptional, and with the Oujé theory, she can somewhat get away with it.
Don’t try to lift something weighing 15 with a build of 9.
>>64If it’s normal, we can totally manage, right Ekidona?
The Killer Axe is overwhelmingly too strong.
Iron weapons are strong, so there are times when it’s better not to use other ones, right? Seal.
>>67No, the seal is a major killer weapon.
Bandit hunting
Before the adjustments around Hector, the axe itself is quite neglected.
However, it’s easier to gain an advantage with the rock-paper-scissors dynamic in the latter half.
>>69It seems like they’re only looking at the numbers.
In reality, it is the weapon type that is most effective when used for both purposes, becoming stronger as the game progresses into the later stages.
All Echidna needs to do is come out with an iron sword.
The steel axe is surprisingly weak.
It’s infuriating that the soldiers surrounding me look like soldiers but are class warriors.
Well, axes above steel seem to be exclusive to Deke in terms of both accuracy and weight.
The gist is a bit too strong…
I want lewd images of Echidna.
The seal is generally sufficient with iron and hand weapons (hand axes) and killers, so silver weapons aren’t really used much, or something like that.
However, compared to the garbage power of special weapons after Rekkka, they are quite excellent, so everything except the hammer is generally strong.
Armor Killer is much stronger than Steel Sword.
After all, early enrollment is the biggest selling point.
If Oji were to surpass the thread image, it should have been released even earlier.
>>83Should I do something like a Lilina?
The axe is quite powerful once the first two warriors start swinging it poorly, but it becomes much stronger once Deke and the Paladin begin to use it.
A properly raised Gonzalez is the strongest unit.
Oje can be easy to raise because, while securing initial values and growth, you’ll mainly be dealing with axes.