Home » Game » Fighting game » [Fighting game] I’m surprised that there are still people who hate wireless players in competitive games.

[Fighting game] I’m surprised that there are still people who hate wireless players in competitive games.

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06 A match opponent for ranked matches has been found. Would you like to participate in the match? Opponent’s connection status Participate in the match Cancel

1: Japan Otaku Reviews25/05/28(Wed)19:13Yeahx105

Wireless is for wireless.

3: Japan Otaku Reviews25/05/28(Wed)19:16Yeahx2

No matter how strong the connection is, there will always be unstable moments as long as it’s wireless. The person may not notice it, but it can be bothersome for others.
I saw that claim a long time ago and thought it might be true, but I don’t know if it’s real or fake…

4: Japan Otaku Reviews25/05/28(Wed)19:17Yeahx31

The wireless side allows for comfortable play.

5: Japan Otaku Reviews25/05/28(Wed)19:17

It feels like there are no longer any criticisms about anything other than fighting games.
I don’t see any kids shouting to play Monster Hunter with a wired connection.

6: Japan Otaku Reviews25/05/28(Wed)19:18Yeahx1

If there is a system where wired can compete with wired and wireless can compete with wireless…

10: Japan Otaku Reviews25/05/28(Wed)19:19

>>6It depends on the game.
But now there are more wireless players, so the matching is faster for those who are wireless.

11: Japan Otaku Reviews25/05/28(Wed)19:19Yeahx9

>>10It’s better that way, even if it’s late.

7: Japan Otaku Reviews25/05/28(Wed)19:18Yeahx5

Isn’t it said about FPS too?

20: Japan Otaku Reviews25/05/28(Wed)19:24Yeahx1

>>7It’s nice, isn’t it? The guy who rushes in with a ridiculously high ping, takes down a few people, and then leaves unscathed.

8: Japan Otaku Reviews25/05/28(Wed)19:18

It’s something the officials say when they tell you to play with a wired connection, but it feels different when users say it.

9: Japan Otaku Reviews25/05/28(Wed)19:19Yeahx18

“It’s perfectly fine because you can know about Street 6 in advance and decline.”

12: Japan Otaku Reviews25/05/28(Wed)19:20Yeahx21

Whether it’s wired or not, a crappy connection is still a crappy connection, right?

13: Japan Otaku Reviews25/05/28(Wed)19:21

I think Street Fighter 6 is well designed because you can know it in advance, so those who don’t like it can just refuse it.
Well, there are people with really great connections even with a wired setup.
It might not be the connection, but rather the PC specs or something like that…

14: Japan Otaku Reviews25/05/28(Wed)19:21

Sometimes I see a message saying I can apply for a null match, and I’ve tried it a few times, but it never goes through, maybe because the opponent hasn’t noticed.

15: Japan Otaku Reviews25/05/28(Wed)19:21

I’m not that good, so there are things I do with the radio too, but I wonder what search conditions would bring up the red ones on the confirmation screen… Oh, I accidentally hit OK.

16: Japan Otaku Reviews25/05/28(Wed)19:21

The developers of Tekken said that there are more wireless players than wired users, accounting for 60%.

28: Japan Otaku Reviews25/05/28(Wed)19:27Yeahx8

>>16Well, we have to talk about that in the context that there are more wired connections between Japan and South Korea.

17: Japan Otaku Reviews25/05/28(Wed)19:22

You can tell the PS4 players by the loading times.
Isn’t it painful doing that…?

18: Japan Otaku Reviews25/05/28(Wed)19:22

The wireless connection is lagging on my side, and I’m backing up, but they keep hitting me without caring that they aren’t lagging, which makes me want to explode.

19: Japan Otaku Reviews25/05/28(Wed)19:23

I saw something incredible regarding wireless in EXV.
Isn’t there more criticism of smaller player fighting games than traditional fighting games?

21: Japan Otaku Reviews25/05/28(Wed)19:24

I have the impression that those shaky ones deliberately use big swings, so I wonder if they’re doing it on purpose.

22: Japan Otaku Reviews25/05/28(Wed)19:24

In Japan, many people still use wired connections because they feel it might bother others less.
The one that is really over is the people overseas.
Over there, it’s seriously just a bunch of wireless players.

23: Japan Otaku Reviews25/05/28(Wed)19:25

There are really people saying this while playing fighting games.

24: Japan Otaku Reviews25/05/28(Wed)19:26Yeahx1

Everything that is prohibited is banned at the tournament.

25: Japan Otaku Reviews25/05/28(Wed)19:26Yeahx22

I want them to not play competitive games on regular wireless.
Even if they say they can avoid the wireless, it’s bothersome to check every time, and I don’t want to deal with people who go out of their way to disturb others just to play games.

26: Japan Otaku Reviews25/05/28(Wed)19:26

I still think that wireless is relatively playable in Street 6.
Well, I don’t really use the radio unless I accidentally press it…

27: Japan Otaku Reviews25/05/28(Wed)19:27Yeahx8

It’s not often said that the wireless side is made to take a loss.
It’s actually a game like that, so I appreciate that it doesn’t bother me at all.

29: Japan Otaku Reviews25/05/28(Wed)19:27Yeahx16

I’ve been seeing a lot of wireless players saying that recent wireless is fine.

30: Japan Otaku Reviews25/05/28(Wed)19:28Yeahx19

>>29A while ago, it became a game, but it’s still laggy, so it’s nice to be able to play comfortably with wireless connections, but it feels like “please go play somewhere else.”

33: Japan Otaku Reviews25/05/28(Wed)19:28Yeahx2

>>29There may be people in such an environment.
I can’t tell if that’s the case for you, and there’s no way to judge individually in ranked matches.
I’m just going to reject all wireless signals, so that’s the end of it…

49: Japan Otaku Reviews25/05/28(Wed)19:33

>>29Well, I think it’s definitely better compared to the old radios.
In the end, it’s just inferior to wired.

56: Japan Otaku Reviews25/05/28(Wed)19:34Yeahx8

>>29They’re talking based on when they’re at high speed, you know…

61: Japan Otaku Reviews25/05/28(Wed)19:35

>>56When using the internet normally, I don’t worry about anything other than speed.

31: Japan Otaku Reviews25/05/28(Wed)19:28Yeahx1

But if the connection problems are completely resolved, I won’t be able to use the excuse “I lost because of lag!” anymore.

38: Japan Otaku Reviews25/05/28(Wed)19:30Yeahx6

>>31If I can say this, that’s good, but if a really laggy one comes, I won’t have any words other than “die.”

32: Japan Otaku Reviews25/05/28(Wed)19:28

I understand how you feel, but if I say not to do it, the number of users will decrease, so it can’t be helped.
I won’t do radio, but I’ll only work with those who do.

34: Japan Otaku Reviews25/05/28(Wed)19:29

– Not written in the game.
– It is not common sense.
I guess this is a big reason for the wireless.

35: Japan Otaku Reviews25/05/28(Wed)19:29Yeahx5

Even if I insist that playing with wireless is not allowed, it has no meaning because the official rules do not prohibit it.

40: Japan Otaku Reviews25/05/28(Wed)19:30Yeahx17

>>35I’m not saying you can’t have fun, just that if you don’t want to match, you can refuse.

36: Japan Otaku Reviews25/05/28(Wed)19:29Yeahx1

If there is a function that forcibly ejects, then feel free to do as you like.

37: Japan Otaku Reviews25/05/28(Wed)19:29

Is there still no innovation in wireless technology?
You can evolve stability and speed as much as you want, right?

39: Japan Otaku Reviews25/05/28(Wed)19:30

Fighting games aren’t originally designed to be played online, but they’re being forced to be played that way.
FPS games have developed with the premise of being online.

41: Japan Otaku Reviews25/05/28(Wed)19:31

I wonder if there are players who say they dislike lag when playing online, like those who prefer wired connections, even with the current player population.

68: Japan Otaku Reviews25/05/28(Wed)19:37

>>41Assuming that the latest wireless technology is indeed fine, it is strange to say that there wouldn’t be people who use it, since not all wireless users are using the latest technology. Therefore, there should be people who say such things.

43: Japan Otaku Reviews25/05/28(Wed)19:31Yeahx9

Wireless = does not have the authority to change the communication environment at home = child
I can’t help but think that way.

47: Japan Otaku Reviews25/05/28(Wed)19:32

>>43Well, that may be true, but I think many people don’t even know the difference between wired and wireless in the first place.

54: Japan Otaku Reviews25/05/28(Wed)19:33

>>43Rather, wireless is already mainstream.
In a typical household, a wireless LAN router is set up and the family connects to it for internet access.

94: Japan Otaku Reviews25/05/28(Wed)19:44Yeahx1

>>54If you’re not that serious about the game, being casual or just enjoying it is fine.

44: Japan Otaku Reviews25/05/28(Wed)19:31

Has the WiFi standard evolved and become more stable?

45: Japan Otaku Reviews25/05/28(Wed)19:32

My connection is wired, but it stops randomly.
Be prepared.

48: Japan Otaku Reviews25/05/28(Wed)19:32

>>45I hope it doesn’t happen during the match.
If it happens, I’ll pull out.

51: Japan Otaku Reviews25/05/28(Wed)19:33

>>45Why…

46: Japan Otaku Reviews25/05/28(Wed)19:32Yeahx4

It is written in the Constitution of Japan that those who play fighting games wirelessly lose their human rights.

50: Japan Otaku Reviews25/05/28(Wed)19:33Yeahx1

I feel like fighting games were developing a delay compensation system.

52: Japan Otaku Reviews25/05/28(Wed)19:33Yeahx4

It simply doesn’t become a proper match; it’s not about winning or losing, it’s just not fun. That’s why I just refuse.

53: Japan Otaku Reviews25/05/28(Wed)19:33

You’re using an old router, aren’t you!

55: Japan Otaku Reviews25/05/28(Wed)19:34

The current wireless technology delivers speeds so high that it’s hardly a concern anymore.

57: Japan Otaku Reviews25/05/28(Wed)19:34

It could also be interpreted that the more wireless connections there are, the more exciting it becomes, so well… that aside, I hope the lag disappears.

58: Japan Otaku Reviews25/05/28(Wed)19:34Yeahx5

Do not boast about your speed.

59: Japan Otaku Reviews25/05/28(Wed)19:34Yeahx1

I think the automatic selection matching for wired and wireless in advance is a good idea.
It’s not so depopulated that it’s problematic.

60: Japan Otaku Reviews25/05/28(Wed)19:35Yeahx9

No matter how fast the speed is, there will always be some time lost to packet loss, so it’s impossible!

62: Japan Otaku Reviews25/05/28(Wed)19:35Yeahx9

The notation is separated because there is a problem, right?

72: Japan Otaku Reviews25/05/28(Wed)19:39

>>62If there isn’t any, then there’s no need to distinguish.

63: Japan Otaku Reviews25/05/28(Wed)19:35Yeahx5

When playing Street Fighter 6, I can’t help but think that playing against someone on wireless is just terrible, to the point where my only impression is that wireless is really bad.
Even with a wired connection, there are still some people you want to say, “What kind of connection are you using?” but it’s less common than with wireless.

64: Japan Otaku Reviews25/05/28(Wed)19:35

I wonder if they don’t think about lagging while competing wirelessly against each other.

73: Japan Otaku Reviews25/05/28(Wed)19:39

>>64I just think, maybe it’s a foreigner on the other side, there is definitely some lag when it’s far away.

65: Japan Otaku Reviews25/05/28(Wed)19:36Yeahx5

In the first place, it’s a matter of stability, not speed, so it’s about fighting games…

66: Japan Otaku Reviews25/05/28(Wed)19:36

It starts with green, but it gets incredibly congested every ten seconds or so; I’ve encountered multiple people on the wireless side…

67: Japan Otaku Reviews25/05/28(Wed)19:37

I don’t know the actual situation, but when it comes to wireless communication, I tend to blame others, so I’ll decline.

69: Japan Otaku Reviews25/05/28(Wed)19:37Yeahx1

Even though I’m looking at the screen, I wonder if I can’t see the ping or the LoL buff frame above.

70: Japan Otaku Reviews25/05/28(Wed)19:38

I myself use wired.
There have been multiple instances where the connection to the monitor was disrupted, resulting in it feeling like a throwaway game.
Sorry to my opponent Ken…

71: Japan Otaku Reviews25/05/28(Wed)19:39

It’s set up in a wired environment, but there are times when there are four antenna bars…
To stabilize with five lines, it might come down to discussing the contract for the connection…

74: Japan Otaku Reviews25/05/28(Wed)19:39Yeahx7

Since wireless is inherently less stable than wired, it’s hard to accept that having a faster connection with wireless is a good thing.

75: Japan Otaku Reviews25/05/28(Wed)19:39

Even if 90% of it is fine, I have to refuse because of the 10% of the terrible laggers who use wireless.

76: Japan Otaku Reviews25/05/28(Wed)19:40

It depends on the game being played.
A game with a tick rate as high as a fighting game is absolutely not allowed.

77: Japan Otaku Reviews25/05/28(Wed)19:40Yeahx3

The wireless connection not only lags suddenly, but many people also play carelessly, which leaves a bad impression.

80: Japan Otaku Reviews25/05/28(Wed)19:41Yeahx3

>>77Prejudice~

105: Japan Otaku Reviews25/05/28(Wed)19:45Yeahx3

>>80But if you’re really playing the game, you’re probably connecting because you can’t stand the lag that comes and goes.

119: Japan Otaku Reviews25/05/28(Wed)19:47

>>105No, those who seriously play the game are particular about offline tournaments.

78: Japan Otaku Reviews25/05/28(Wed)19:41

I cried.
I live in an apartment and use JCOM for my internet.

79: Japan Otaku Reviews25/05/28(Wed)19:41

Using a wired connection is not a rule or a matter of manners; it’s etiquette.

81: Japan Otaku Reviews25/05/28(Wed)19:41

Our Switch only connects wirelessly even when plugged in with a wired connection, and it’s causing problems.
I can’t find a solution even after searching.

85: Japan Otaku Reviews25/05/28(Wed)19:42

>>81Isn’t the fiber optic cable not here yet?

82: Japan Otaku Reviews25/05/28(Wed)19:41Yeahx3

If I can put mental pressure on my opponent wirelessly, then it’s advantageous like in fighting games, so I’ll go wireless.

83: Japan Otaku Reviews25/05/28(Wed)19:42

It’s not frequent, but when I see slight warping or mysterious acceleration, it kills the mood.

84: Japan Otaku Reviews25/05/28(Wed)19:42Yeahx3

I’m sorry, but using wireless is an act equivalent to throwing the game or taunting by crouching.

86: Japan Otaku Reviews25/05/28(Wed)19:42Yeahx2

I can’t understand the nerve to go through the trouble of doing it wirelessly.
If it’s a Switch that only has wireless as an option, then…

88: Japan Otaku Reviews25/05/28(Wed)19:43Yeahx3

>>86What are you talking about…

114: Japan Otaku Reviews25/05/28(Wed)19:46

>>88They are probably the type of person who cannot update their knowledge.

100: Japan Otaku Reviews25/05/28(Wed)19:44Yeahx8

>>86“I think it’s more common to say ‘doing it wired’ rather than ‘doing it wirelessly.'”

112: Japan Otaku Reviews25/05/28(Wed)19:46

>>86That’s just because you lack knowledge…

87: Japan Otaku Reviews25/05/28(Wed)19:43Yeahx5

There was a roundtable discussion about fighting game makers that took place at some point, where they talked about wired and wireless issues.
There are actually quite a few players who play wirelessly more than otaku think, and many players aren’t that concerned about it.

92: Japan Otaku Reviews25/05/28(Wed)19:43Yeahx10

>>87So, it’s necessary to play the radio properly.

89: Japan Otaku Reviews25/05/28(Wed)19:43Yeahx3

In a pitiful situation where I can only build a wireless environment, I simply refuse while quietly shedding tears.

90: Japan Otaku Reviews25/05/28(Wed)19:43

Rank matches are certainly good because you can avoid them after seeing them.
I think the Battle Hub residents are amazing because you can’t avoid the Battle Hub.

96: Japan Otaku Reviews25/05/28(Wed)19:44

>>90I don’t think the Battle Hub is a place to worry about such things.

91: Japan Otaku Reviews25/05/28(Wed)19:43Yeahx2

I’ve never seen professionals or streamers complaining about wired or wireless connections, so it’s basically an excuse.

97: Japan Otaku Reviews25/05/28(Wed)19:44Yeahx8

>>91Well, there are countless examples in every game…

98: Japan Otaku Reviews25/05/28(Wed)19:44Yeahx10

>>91It’s at a common-sense level, so there’s no need to mention it in a professional level, it’s just being said normally.

101: Japan Otaku Reviews25/05/28(Wed)19:44Yeahx1

>>91Are you stupid?
If you say something like that, there’s no other option but to burn.

113: Japan Otaku Reviews25/05/28(Wed)19:46

>>101Does burning mean that it is not a common sensation?

130: Japan Otaku Reviews25/05/28(Wed)19:48Yeahx4

>>113It’s a common feeling among players.
Watching the stream is not limited to players only.

106: Japan Otaku Reviews25/05/28(Wed)19:45Yeahx1

>>91I’ve seen people occasionally ask if wireless is okay for professional streaming, but most professionals would say to stick with wired if possible.

108: Japan Otaku Reviews25/05/28(Wed)19:45Yeahx6

>>91The streamer just silently refuses because creating waves only brings losses.
In the rank tier where pros play, there are almost no wireless players, and wireless connections are prohibited by the rules in online tournaments.

124: Japan Otaku Reviews25/05/28(Wed)19:47

>>91There are plenty, though…
I’ve never seen something like that in a viewer participation format, to be honest.

93: Japan Otaku Reviews25/05/28(Wed)19:44Yeahx3

In CS multiplayer, Switch players tend to have a high wireless rate and are disliked, right?

95: Japan Otaku Reviews25/05/28(Wed)19:44Yeahx1

If there’s no problem with wireless, there shouldn’t be any issue isolating just the wireless, but for some reason, the people who use wireless don’t agree.

102: Japan Otaku Reviews25/05/28(Wed)19:45Yeahx3

>>95If there are so many wireless people, I wish they would just play among themselves…

99: Japan Otaku Reviews25/05/28(Wed)19:44

Even in games that allow for prior knowledge, there are often traps where connecting to a WiFi device via a wired connection makes it difficult to detect anything wireless coming from that wired connection.

103: Japan Otaku Reviews25/05/28(Wed)19:45

The side without attachment remains unchanging while the lines run parallel.

104: Japan Otaku Reviews25/05/28(Wed)19:45Yeahx5

Even with the Switch, Sakurai Masahiro has stated that he recommends wired connections for Smash Bros.

118: Japan Otaku Reviews25/05/28(Wed)19:47Yeahx2

>>104Well, wouldn’t it be better if Super Smash Bros. was designed to only work online with a wired connection from the beginning?
It feels like, “What are you even talking about?”

123: Japan Otaku Reviews25/05/28(Wed)19:47Yeahx10

>>118There’s a limit to contrarian views, you know.

136: Japan Otaku Reviews25/05/28(Wed)19:49Yeahx1

>>123Isn’t it contrary to what you expect?
If you think it should be played with a wired connection, then it should just be made unplayable in multiplayer unless it’s wired.

140: Japan Otaku Reviews25/05/28(Wed)19:50

>>136There’s no game with such specifications.
Even in Street Fighter 6

127: Japan Otaku Reviews25/05/28(Wed)19:47Yeahx1

>>118If you’re playing Street Fighter 6, that might be a counterargument, but…

107: Japan Otaku Reviews25/05/28(Wed)19:45

As long as you can enjoy it, anything is fine, but I feel like even the dog was saying to spare it from the wireless.

109: Japan Otaku Reviews25/05/28(Wed)19:46Yeahx6

The fact that wireless participation is not allowed in official tournaments says it all.

110: Japan Otaku Reviews25/05/28(Wed)19:46

I didn’t like that Smash Bros was laggy to the point where matches wouldn’t start and that I kept running into issues.

111: Japan Otaku Reviews25/05/28(Wed)19:46Yeahx1

If anything, pro players are normally avoiding ranked matches in the wireless competition.
There are about 10 people even in the legend rank, which is surprising.

115: Japan Otaku Reviews25/05/28(Wed)19:46Yeahx6

I want it to play automatically because it’s a hassle.

116: Japan Otaku Reviews25/05/28(Wed)19:46Yeahx11

No matter how much you twist the reasoning, you have no right to complain about wireless connections being disliked in competitive games.

117: Japan Otaku Reviews25/05/28(Wed)19:47

When I see people streaming Mario Kart, if there’s someone with a slow connection, the competition suddenly gets tougher.

120: Japan Otaku Reviews25/05/28(Wed)19:47

So this microwave

121: Japan Otaku Reviews25/05/28(Wed)19:47

Well, if it’s a turn-based game, I won’t complain.

126: Japan Otaku Reviews25/05/28(Wed)19:47

>>121Even in Master Duel, there are people who complain, so it’s no good.

122: Japan Otaku Reviews25/05/28(Wed)19:47

Since the wired side can avoid it, there’s no need to be that angry.

129: Japan Otaku Reviews25/05/28(Wed)19:48Yeahx4

>>122It’s annoying that confirmation is necessary.

125: Japan Otaku Reviews25/05/28(Wed)19:47

Playing wirelessly lacks stability, rather than causing inconvenience to others.
I keep feeling a bit of discomfort while playing, so it’s too uncomfortable for me to play anything other than wired.
I can’t be that indifferent.

128: Japan Otaku Reviews25/05/28(Wed)19:47

I don’t understand why wireless people want recognition so much; they say they aren’t serious enough to do it wired, yet they get angry when people who are motivated reject them.

131: Japan Otaku Reviews25/05/28(Wed)19:48

While I’m saying this, there are kids whose connections are dropping because of their family’s microwave.

132: Japan Otaku Reviews25/05/28(Wed)19:48Yeahx1

Many of the uncles on the bulletin board only have Switches that are not connected by wire, so they get angry when wireless is criticized.

171: Japan Otaku Reviews25/05/28(Wed)19:53

>>132Besides Switch, there are a lot of wireless options.

133: Japan Otaku Reviews25/05/28(Wed)19:48

I feel like the input lag on the PS5 version is being overstated.

134: Japan Otaku Reviews25/05/28(Wed)19:48Yeahx2

Why do people in radio want their radio to be recognized?
If you think there’s no problem, then you can just ignore what others say; it’s just that you won’t be acknowledged.

135: Japan Otaku Reviews25/05/28(Wed)19:49

It’s fine with wireless, but I hope you won’t complain if I’m rejected.

137: Japan Otaku Reviews25/05/28(Wed)19:49

Wireless is not even recommended for the Switch.

148: Japan Otaku Reviews25/05/28(Wed)19:50Yeahx4

>>137That aside, I think an adapter should come standard.

138: Japan Otaku Reviews25/05/28(Wed)19:49Yeahx9

A mysterious discourse that only those in telecommunications who say there are no problems with recent wireless technology would express.

146: Japan Otaku Reviews25/05/28(Wed)19:50Yeahx2

>>138When denied, there is a 100% chance of countering with internet speed.

153: Japan Otaku Reviews25/05/28(Wed)19:51Yeahx3

>>138There are no advantages for wired to defend wireless…

139: Japan Otaku Reviews25/05/28(Wed)19:50

Wireless tends to have some issues on rainy days, right?

142: Japan Otaku Reviews25/05/28(Wed)19:50

The Switch is showing footage of wireless play in its commercials, so the official recommendation is for wireless.

143: Japan Otaku Reviews25/05/28(Wed)19:50

If wireless is no good, then make it so that competitive games cannot be played in a wireless environment.

145: Japan Otaku Reviews25/05/28(Wed)19:50Yeahx1

Sometimes I regret battling when it’s just wireless.

147: Japan Otaku Reviews25/05/28(Wed)19:50Yeahx7

I think regardless of whether it’s a Switch or anything else, it should be done wired.
In the first place, the Switch should have included a LAN cable connection port from the very beginning.

149: Japan Otaku Reviews25/05/28(Wed)19:50

I think Super Smash Bros. should have made a distinction between wired and wireless connections and implemented pre-kick options.

150: Japan Otaku Reviews25/05/28(Wed)19:50

The internet speed of recent wireless connections is really amazing.
In games, stability is more important than speed, and since wireless is worse than wired in terms of stability, that’s a factor to consider.

168: Japan Otaku Reviews25/05/28(Wed)19:53

>>150Since WiFi 6, it has become much better.
However, as long as tethering exists, those who group all wireless together will be hated.

151: Japan Otaku Reviews25/05/28(Wed)19:50

There is one person in this race using McDonald’s Wi-Fi.

152: Japan Otaku Reviews25/05/28(Wed)19:50

Wired is more fun.

156: Japan Otaku Reviews25/05/28(Wed)19:51

I think it would have been fine if it was just asynchronous invasions like in Nioh, which became popular even without any compatibility indications in games like the Soul series.

163: Japan Otaku Reviews25/05/28(Wed)19:52

>>156Doing multiplayer seriously is an extremely small minority, right?

157: Japan Otaku Reviews25/05/28(Wed)19:51

Recently, our wired connection keeps disconnecting repeatedly and it’s really annoying.
Well, it’s probably either lifespan or environmental changes.

162: Japan Otaku Reviews25/05/28(Wed)19:52

The wired port should be included for what you’re buying now, right?

165: Japan Otaku Reviews25/05/28(Wed)19:52

By the way, doesn’t the Switch 2 have a LAN cable port?

167: Japan Otaku Reviews25/05/28(Wed)19:53

>>165It has already been resolved with organic EL, and there is plenty of leeway too.

169: Japan Otaku Reviews25/05/28(Wed)19:53

Wireless M Zangi (Lily)
Sanbai-man

170: Japan Otaku Reviews25/05/28(Wed)19:53

I get frustrated just with a little slow response during work.

172: Japan Otaku Reviews25/05/28(Wed)19:53

The wireless users are making excuses, but the fact that there are almost no places that allow wireless at official tournaments is the answer, right?

174: Japan Otaku Reviews25/05/28(Wed)19:53

There are people who experience lag even with a wired connection, while there are others who can play without issues on Chinese Wi-Fi.
It’s true that Wi-Fi is often less stable, but it’s only a relationship of about 2 minutes anyway.

175: Japan Otaku Reviews25/05/28(Wed)19:54

It’s a hassle to extend two wired LANs, so I’m using wireless for the PS.
I only play Monster Hunter.

182: Japan Otaku Reviews25/05/28(Wed)19:55

>>175What will be distributed?

176: Japan Otaku Reviews25/05/28(Wed)19:54

Street Fighter 6 has a cross-play environment on PC, but it seems like 1 in 3 to 4 people are using wireless connections.

180: Japan Otaku Reviews25/05/28(Wed)19:55

>>176It varies completely depending on the rank, so it’s hard to say.

178: Japan Otaku Reviews25/05/28(Wed)19:54Yeahx4

No matter what is said, the wireless is comfortable and the wired side that is matched suffers, so the cycle of hatred cannot be stopped.
At least if the wireless side got shaky, it wouldn’t be a problem if I were alive, but…

179: Japan Otaku Reviews25/05/28(Wed)19:54

Street Fighter 6 moves very smoothly, so when it lags and stutters, it’s really obvious to feel…

183: Japan Otaku Reviews25/05/28(Wed)19:55

There are probably kids who are skilled enough to reach legend but lack parental understanding and can’t draw the line if you look for them…

193: Japan Otaku Reviews25/05/28(Wed)19:56

>>183Wasn’t there a foreign player who usually plays on an incredibly bad connection in Smash Bros?

184: Japan Otaku Reviews25/05/28(Wed)19:55

Speaking of which, in Monster Hunter on the 3DS, if the connection was bad, the strongest creature, Lagombi, would be born immediately.
Especially on typhoon days, there was no choice but to use radio.

186: Japan Otaku Reviews25/05/28(Wed)19:55Yeahx1

Is there a reason why some games are designed so that wireless doesn’t have a disadvantage?

201: Japan Otaku Reviews25/05/28(Wed)19:57

>>186Games that do not require synchronization up to that point can simply lead to user selection, so it is natural to want to avoid that.

207: Japan Otaku Reviews25/05/28(Wed)19:58

>>186We have no choice but to match the slower party when exchanging data.
Those who are quick have no choice but to stop during that time.

245: Japan Otaku Reviews25/05/28(Wed)20:04

>>207That’s why cheating is a staple due to that rescue measure.
It has taken advantage of the instability of wireless communication since ancient times.

190: Japan Otaku Reviews25/05/28(Wed)19:56

I think Monster Hunter has always been based on the premise of playing online.
The noisy ones are fighting games and Gundam.

192: Japan Otaku Reviews25/05/28(Wed)19:56

Is the reason monsters in Monster Hunter sometimes lag a lot because there’s a Wi-Fi guy in the party?

199: Japan Otaku Reviews25/05/28(Wed)19:57Yeahx1

>>192Since we’re doing it in sync, if there’s a bad connection, it tends to become strange.

216: Japan Otaku Reviews25/05/28(Wed)19:59

>>199There was a time when a silver Rathalos repeatedly teleported in a 4G wild hunt, and I couldn’t do anything about it and ended up fainting three times.
It’s impossible now if the one that’s flying keeps warping repeatedly.

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