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[Monster Hunter Wilds] Do you think you can come back to life with this?

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1: Japan Otaku Reviews25/05/28(Wed)12:18Yeahx53

Creepy.

6: Japan Otaku Reviews25/05/28(Wed)12:20

>>1Chiyo

74: Japan Otaku Reviews25/05/28(Wed)12:28Yeahx11

>>6I can’t…

2: Japan Otaku Reviews25/05/28(Wed)12:19

As expected, a 1.25 times increase in firepower!

4: Japan Otaku Reviews25/05/28(Wed)12:20Yeahx30

>>2It seems.
Ken

5: Japan Otaku Reviews25/05/28(Wed)12:20Yeahx23

>>2Wow, it went up that much…

15: Japan Otaku Reviews25/05/28(Wed)12:22Yeahx15

>>5Well, the stamp has increased, but everything else is about 1.1 times.
The stamp was almost waste, but now it has become somewhat of a decent motion.

25: Japan Otaku Reviews25/05/28(Wed)12:24Yeahx1

>>15If it doesn’t deal enough damage to stand on its own, it’s not useful at all because it can’t be followed up with a decisive attack…

3: Japan Otaku Reviews25/05/28(Wed)12:19

I don’t know if it will completely bounce back, but I think it has become easier to use.

12: Japan Otaku Reviews25/05/28(Wed)12:21

>>3Thank you, Anonymous!
Feel free to use the thread to talk about outfits that match the hammer.

7: Japan Otaku Reviews25/05/28(Wed)12:20

The counter judgment of subspace is more interesting than I expected.

8: Japan Otaku Reviews25/05/28(Wed)12:20

Stop squinting.

9: Japan Otaku Reviews25/05/28(Wed)12:21Yeahx23

Since it started off as garbage, it remains no good even if it rises a little.

10: Japan Otaku Reviews25/05/28(Wed)12:21

The momentum of the counteracting colors has been added.

11: Japan Otaku Reviews25/05/28(Wed)12:21Yeahx13

If there are four hammers.
It means five hammers’ worth, right?

13: Japan Otaku Reviews25/05/28(Wed)12:22

Eyes like Kamikaze from Metal Max.

14: Japan Otaku Reviews25/05/28(Wed)12:22

That Capcom…
Holding the home run upper while pressing the evade button is
I think there is a structural problem with human fingers…

19: Japan Otaku Reviews25/05/28(Wed)12:23Yeahx10

>>14Compared to the insect glaive, this is totally doable.

16: Japan Otaku Reviews25/05/28(Wed)12:22

Oh, no good.
Even a slight slope is enough to trigger a slide.

24: Japan Otaku Reviews25/05/28(Wed)12:24Yeahx20

>>16I thought you were talking about the charge step, but it really is a sliding move.
Isn’t the slope sliding in this game garbage with all weapons?

17: Japan Otaku Reviews25/05/28(Wed)12:22

The offset’s skadoosh is interesting, but it’s inherently slow to begin with.

21: Japan Otaku Reviews25/05/28(Wed)12:23

>>17Is this obviously unnatural offset a preliminary judgment before being replaced with the new motion?

18: Japan Otaku Reviews25/05/28(Wed)12:23

Motion value 1.1 times! The end.

20: Japan Otaku Reviews25/05/28(Wed)12:23Yeahx23

It’s so annoying how you all adjust things like “You love the slope, right?” after you’ve made a mess yourselves.

22: Japan Otaku Reviews25/05/28(Wed)12:23Yeahx11

I’ll say it clearly, but the stamp that has the highest motion value is the same as the stamp with “no” charged change in Sunbreak, okay?
Shit, damn it.

23: Japan Otaku Reviews25/05/28(Wed)12:24

>>22Wasn’t there at least something like the same motion value as Buki?

50: Japan Otaku Reviews25/05/28(Wed)12:26

>>22Even if it’s put together with the useless one that has only half the motion value of the main choice… it makes me feel like, “What’s the point?”

26: Japan Otaku Reviews25/05/28(Wed)12:24

So, the performance that was about 0.8 times that of other weapons has become 0.88 times… is that what it means!!

27: Japan Otaku Reviews25/05/28(Wed)12:24Yeahx5

In Monster Hunter, just hearing that a specific weapon type has been increased by 1.1 times makes it sound like the clearly strongest weapon type.

37: Japan Otaku Reviews25/05/28(Wed)12:25

>>27Due to the initial performance being around 0.7, it ended up being garbage even when it came to that…

55: Japan Otaku Reviews25/05/28(Wed)12:27

>>27Well, in reality, it was just a mysterious, pathetic weapon that had only the DPS of a one-handed sword but lacked mobility and guard, despite having everything else except firepower…

28: Japan Otaku Reviews25/05/28(Wed)12:24Yeahx24

“Erase the slope.”
Don’t remove the slopes from the field, remove the actions specific to the slopes.
Eliminate the step.

29: Japan Otaku Reviews25/05/28(Wed)12:25

It means “You’re saying I should use Akuma, don’t make me say it.”

30: Japan Otaku Reviews25/05/28(Wed)12:25

Is Akuma stronger?

38: Japan Otaku Reviews25/05/28(Wed)12:25

>>30Since it has decent firepower, if you specialize the build for Goki’s motion, it would probably put up a good fight, right?

47: Japan Otaku Reviews25/05/28(Wed)12:26

>>38As expected?

60: Japan Otaku Reviews25/05/28(Wed)12:27

>>47That kind of motion shouldn’t consider critical hits, so if you keep extending the attack, it will stretch.

31: Japan Otaku Reviews25/05/28(Wed)12:25

Compared to a crossbow, which is essentially a weapon that has killed, it’s somewhat better.
Typically, the short range remains the same, and the shotgun still has terrible recoil; it’s a mess.

48: Japan Otaku Reviews25/05/28(Wed)12:26

>>31The penetration is too far from the critical distance, making it difficult to increase the gauge, and the attribute shots have reduced damage.
Let’s erase it!

32: Japan Otaku Reviews25/05/28(Wed)12:25

It’s a super buff that goes from outside the tier rank to the very bottom of the tier.

33: Japan Otaku Reviews25/05/28(Wed)12:25

The hammer has one transformation left, doesn’t it?

34: Japan Otaku Reviews25/05/28(Wed)12:25Yeahx2

When you think about it calmly, a 1.1 times increase to all motion values is a ridiculous buff, but it’s just too low to be enough.

43: Japan Otaku Reviews25/05/28(Wed)12:26

>>34It looks clearly like it has firepower, so having a low base must be a scam.

54: Japan Otaku Reviews25/05/28(Wed)12:26Yeahx8

>>34No, a mere increase of 0.1 in the multiplier is just too small.
It’s 0.1, 0.1.

117: Japan Otaku Reviews25/05/28(Wed)12:32Yeahx4

>>540.1 is ridiculously big, isn’t it?
The effect when stacking attack gems to level 5 is 1.04 times the base attack power plus 9.

119: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx5

>>117It’s just a crappy skill that completely nullifies attacks.

122: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx7

>>117The way a con artist speaks.

125: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx3

>>117Just be quiet already.

137: Japan Otaku Reviews25/05/28(Wed)12:34Yeahx1

>>125I want you to forgive me.
He has just gotten used to the adjustments in this work.

131: Japan Otaku Reviews25/05/28(Wed)12:33

>>117The fact that it will increase to 1.1 times as an upper adjustment is certainly significant, but
Given the lack of firepower of the hammer, it’s not enough!
I think that’s what they want to say.

138: Japan Otaku Reviews25/05/28(Wed)12:34Yeahx3

>>131In the first place, it was said that everything would not break even if it was all 1.5 times without thinking about anything.

146: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx5

>>131The original reply is saying that, isn’t it…?

132: Japan Otaku Reviews25/05/28(Wed)12:33

>>117For some one-handed swords and items, it was doubled…

145: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx4

>>54If the original is decent, it wouldn’t be an exaggeration to say it’s a super enhancement.
If the original was decent, it wouldn’t be adjusted like this. Sorry.

35: Japan Otaku Reviews25/05/28(Wed)12:25

Saka was returned to Aibo, so I was told to play with this.

36: Japan Otaku Reviews25/05/28(Wed)12:25

A sequel to the rise of the hammer with Lagiacrus is coming, so wait in anticipation!

39: Japan Otaku Reviews25/05/28(Wed)12:25

By the way, the charge 1 back attack that was barely used in the charge didn’t increase the motion value of the back attack part!

42: Japan Otaku Reviews25/05/28(Wed)12:26Yeahx2

>>39Why? Is it because you’re already strong?

67: Japan Otaku Reviews25/05/28(Wed)12:28

>>42The initial wind-up motion value has increased by 7!
Looking back is just as it is!

44: Japan Otaku Reviews25/05/28(Wed)12:26

>>39Could you not raise it there…?

40: Japan Otaku Reviews25/05/28(Wed)12:25

But the streamer said it was a god adjustment.

41: Japan Otaku Reviews25/05/28(Wed)12:26Yeahx31

>>40What’s your name? I’m going to block you.

58: Japan Otaku Reviews25/05/28(Wed)12:27Yeahx5

>>41It was Yoshinama who wrote that in the thumbnail.

49: Japan Otaku Reviews25/05/28(Wed)12:26Yeahx3

>>40People who use hammers are a little crazy.

70: Japan Otaku Reviews25/05/28(Wed)12:28Yeahx1

>>49Those who only use the hammer don’t realize that it’s a bug when items aren’t used during the draw because they only use the hammer, and since the current quests are weaker, they probably think anything done is a perfect adjustment.

77: Japan Otaku Reviews25/05/28(Wed)12:29Yeahx5

>>49Don’t complain to Capcom! If you have complaints, stop playing Monster Hunter! That’s why viewers are coming out with that kind of response.

52: Japan Otaku Reviews25/05/28(Wed)12:26

>>40Those who are getting paid from the official sources have a tough time, huh…
It will probably become a good target for stones.

87: Japan Otaku Reviews25/05/28(Wed)12:29

>>52The Capcom-approved system is a great success…

57: Japan Otaku Reviews25/05/28(Wed)12:27Yeahx2

>>40Didn’t it look like the eye of that worshiper?

65: Japan Otaku Reviews25/05/28(Wed)12:28

>>40This time it’s mostly about adjusting the numbers, and the real deal is still to come, so they’re probably just flattering it.
If it’s misunderstood, it can become hell, so while it can be toxic to overdo it.

100: Japan Otaku Reviews25/05/28(Wed)12:31Yeahx12

>>40It feels like a newspaper spreading false reports during the war…

45: Japan Otaku Reviews25/05/28(Wed)12:26

Is the hammer and dual swords going to be adjusted one more time?

46: Japan Otaku Reviews25/05/28(Wed)12:26

It has become around -10 to -6.

62: Japan Otaku Reviews25/05/28(Wed)12:27Yeahx7

>>46This is a story about a hammer returning from minus to zero.

75: Japan Otaku Reviews25/05/28(Wed)12:28

>>62Hurry up.

104: Japan Otaku Reviews25/05/28(Wed)12:31Yeahx1

>>62It seems like the final update for the master rank will be finished before we go back to zero.

51: Japan Otaku Reviews25/05/28(Wed)12:26

Is it stupid to think that a motion value of 1.1 times is weak enough to be forgiven if it’s doubled?

53: Japan Otaku Reviews25/05/28(Wed)12:26

Let’s make the motion speed of the hammer five times faster.

56: Japan Otaku Reviews25/05/28(Wed)12:27

It’s cool how the clash judgment remains after swinging.
I wonder why I’m playing.

59: Japan Otaku Reviews25/05/28(Wed)12:27Yeahx1

>>56Vigor

61: Japan Otaku Reviews25/05/28(Wed)12:27

>>56Body

63: Japan Otaku Reviews25/05/28(Wed)12:27Yeahx2

From the weakest to the weakest.

64: Japan Otaku Reviews25/05/28(Wed)12:28

From now on, it’s the era of the wholehearted uppercut.
Shut up, ordinary spirit.

66: Japan Otaku Reviews25/05/28(Wed)12:28Yeahx4

Yoshinama is a mentally unstable person without knowledge, so there’s nothing that can be done.

69: Japan Otaku Reviews25/05/28(Wed)12:28

Next is the enhancement that has an offset determination before the swing.

71: Japan Otaku Reviews25/05/28(Wed)12:28Yeahx1

The property bullets haven’t changed much, so Heavy is still okay.
The light was already garbage, but it became even more garbage.

83: Japan Otaku Reviews25/05/28(Wed)12:29

>>71It’s not garbage, it’s just a machine that shoots through.
I was stabbed through and became trash, but…

98: Japan Otaku Reviews25/05/28(Wed)12:30

>>83The machine that shoots through is worse because the heavy one was… so the original was terrible too.

88: Japan Otaku Reviews25/05/28(Wed)12:29

>>71I’ve seen several anonymous people saying that the crossbow wasn’t nerfed at all, but they probably can’t see the light anymore.
It might be better to forget.

72: Japan Otaku Reviews25/05/28(Wed)12:28

Has the issue been resolved where attacks do not reach the flying monster even after using the full charge follow-up after canceling?

78: Japan Otaku Reviews25/05/28(Wed)12:29

>>72The pursuit will increase next, so… even though it’s summer.

73: Japan Otaku Reviews25/05/28(Wed)12:28

By the way, the attribute damage has significantly increased.

79: Japan Otaku Reviews25/05/28(Wed)12:29Yeahx1

>>73I heard there was a slight increase over there, is that true?

84: Japan Otaku Reviews25/05/28(Wed)12:29

>>73Whoa!

108: Japan Otaku Reviews25/05/28(Wed)12:31

>>84That’s a lie.
The final charged shot is no different from other weak hits; it just went from 1.2 to 1.5, so the attribute has no value.

89: Japan Otaku Reviews25/05/28(Wed)12:29

>>73I don’t care about that.
The hammer is not an elemental weapon.

76: Japan Otaku Reviews25/05/28(Wed)12:29Yeahx1

But Yoshinama says the hammer is a hidden strong weapon…

80: Japan Otaku Reviews25/05/28(Wed)12:29

This summer, the hammer is coming back!

81: Japan Otaku Reviews25/05/28(Wed)12:29Yeahx1

Since we strengthened the hammer this time, we will nerf the hammer in the next update to increase the options for hammers!

82: Japan Otaku Reviews25/05/28(Wed)12:29

Since the launch, the charge mechanic has been dead, yet there’s a strong insistence on wanting to use it. I wonder if there’s some kind of attachment to it.

86: Japan Otaku Reviews25/05/28(Wed)12:29

Is it a strategy to steadily increase the motion value by 1.1 times each month and identify the good spots?

93: Japan Otaku Reviews25/05/28(Wed)12:30

>>86By the time I catch up with other weapons, a new Monster Hunter will be released.

96: Japan Otaku Reviews25/05/28(Wed)12:30Yeahx5

>>86Well then, the people who quit won’t come back.

124: Japan Otaku Reviews25/05/28(Wed)12:33

>>86Do you think players are free debuggers?

90: Japan Otaku Reviews25/05/28(Wed)12:30

It’s okay, I’ve gotten past the minimum weapon rating.
Hey, crossbow.

91: Japan Otaku Reviews25/05/28(Wed)12:30

Vertical 3
(Before change) 37+23+86=146
(After the change) 41+45+95=181 ※24% increase
Accumulation 3
(Before change) 15 + 95 = 110
(After modification) 20 + 120 = 140 * 27% increase
Rice cake pounding
(Before change) 37 + 42 + 65 + 85 + (28 + 28 + 100) = 385
(After changes) 43+48+70+90+(28+28+130)=437 *13.5% increase
Full-body charged strike
(Before change) 20+20+180=220
(After change) 20 + 20 + 190 = 230 *4.5% increase
Concentrated Blows [Shinten]
(Before change) 15+25+25+40=105
(After change) 30+30+30+45=135 ※28.5% increase

111: Japan Otaku Reviews25/05/28(Wed)12:32

>>91Since no one is using it, just delete it already, seriously.

128: Japan Otaku Reviews25/05/28(Wed)12:33

>>111Not using concentrated attacks is way too clueless…
The judgment is really weak, that’s true.

114: Japan Otaku Reviews25/05/28(Wed)12:32Yeahx11

>>91The most important part is garbage…!

92: Japan Otaku Reviews25/05/28(Wed)12:30

It seems that the attribute is 1.2 times.
It’s an outlandish enhancement compared to a physics 1.1 times increase…!

99: Japan Otaku Reviews25/05/28(Wed)12:31Yeahx2

>>92Give me a correction value around the courage charge.

103: Japan Otaku Reviews25/05/28(Wed)12:31

>>92What is the extent of the influence of the attribute value…

94: Japan Otaku Reviews25/05/28(Wed)12:30Yeahx6

When it comes to lowering, it’s done ridiculously, but strengthening is just done little by little.
The development’s nasty and insidious nature is oozing out.

95: Japan Otaku Reviews25/05/28(Wed)12:30

Why did it suddenly become cautious after the beta version, when the adjustments were reckless for the final product?

97: Japan Otaku Reviews25/05/28(Wed)12:30Yeahx2

>>85I thought it would be at least around Sunbreak, but it’s not at all…

101: Japan Otaku Reviews25/05/28(Wed)12:31Yeahx2

>>85Trash

102: Japan Otaku Reviews25/05/28(Wed)12:31

The hammer was an attribute weapon.

107: Japan Otaku Reviews25/05/28(Wed)12:31Yeahx2

>>102If it were Sunbreak, I could have said that…

105: Japan Otaku Reviews25/05/28(Wed)12:31

It’s painful that the bind cube has died casually.

112: Japan Otaku Reviews25/05/28(Wed)12:32

>>105Well, it should be fine to either remove paralysis about twice or change weapons after the first stun.

106: Japan Otaku Reviews25/05/28(Wed)12:31

Alright, I’m going with the Gunlance.

109: Japan Otaku Reviews25/05/28(Wed)12:31Yeahx4

Even if I doubled the motion value in Sunbreak, it was still low damage, and now it’s 1.1 times…?

113: Japan Otaku Reviews25/05/28(Wed)12:32Yeahx6

>>110You haven’t gone yet, huh?

115: Japan Otaku Reviews25/05/28(Wed)12:32

Let’s dual-wield hammers.

116: Japan Otaku Reviews25/05/28(Wed)12:32

I wonder if they’re adjusting the guns and hammers individually by team…

118: Japan Otaku Reviews25/05/28(Wed)12:33

What do you think about spinning attacks from a slide?
If this remains as garbage, it has been nerfed in terms of how easy it is to slide.

120: Japan Otaku Reviews25/05/28(Wed)12:33

>>110Does that mean I should play the true Monster Hunter until summer…?

121: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx2

The adjustments for guns truly expanded the ways to play, but everything else is too rough.

123: Japan Otaku Reviews25/05/28(Wed)12:33

A rogue using a hammer, huh?

126: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx10

The firepower of the hammer is about 70% of the others, so a 1.1 times multiplier isn’t enough.

127: Japan Otaku Reviews25/05/28(Wed)12:33

However, it seems that Tame 3 has exceeded the power of a single-handed Just-Right Counter.

129: Japan Otaku Reviews25/05/28(Wed)12:33

>>127It’s not Jassura, it’s Jassuga.

148: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx2

>>127So what?
I don’t use it because it’s weak, so even if it gets stronger, I still won’t use it.

130: Japan Otaku Reviews25/05/28(Wed)12:33

The mochi-making event that had zero meaning finally gave birth to human rights.
But it’s still not enough…

133: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx2

In the end, Sunbre was changed to an elemental environment, which is why the weapon was no longer used, but initially it had decent mid-tier firepower.
Well, it’s a matter of saying that something that used to require 1.8 times now can be satisfied with 1.1 times, which doesn’t make any sense…

141: Japan Otaku Reviews25/05/28(Wed)12:34Yeahx3

>>133Take was ranked 10th in the mid-level, but is it really mid-level?

147: Japan Otaku Reviews25/05/28(Wed)12:35

>>133I feel like the final weapon became a motion value monster and was quite strong, like the Amatsu weapon.

134: Japan Otaku Reviews25/05/28(Wed)12:34

This hammer of mine has second and third adjustments remaining.
Do you understand this meaning?

142: Japan Otaku Reviews25/05/28(Wed)12:34Yeahx6

>>134It means that it’s going to take at least another six months until it’s completed, right?

143: Japan Otaku Reviews25/05/28(Wed)12:34Yeahx1

>>134I said there would be adjustments, but I didn’t say it would go up.

149: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx3

>>134There is still room to become even weaker.

195: Japan Otaku Reviews25/05/28(Wed)12:39Yeahx2

>>134Hurry up and get to work.

135: Japan Otaku Reviews25/05/28(Wed)12:34

Rough offsets occur and being in the middle of a charge has become strangely alert.
It became a bit more fun.

136: Japan Otaku Reviews25/05/28(Wed)12:34Yeahx2

If a weapon that was already strong is increased by 1.1 times, of course it’s strong, but we’re fighting with a weapon type that has about 20% less firepower than other weapons.

139: Japan Otaku Reviews25/05/28(Wed)12:34

Even if I get a good adjustment, I wonder what I’ll go hunting for.
There are no new monsters.

140: Japan Otaku Reviews25/05/28(Wed)12:34Yeahx8

Is the Wilds team less capable than the Sunbre team?

152: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx2

>>140Do not look away from the Rise that was released incomplete.

154: Japan Otaku Reviews25/05/28(Wed)12:36

>>152There was a corona at the rise…

155: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx7

>>152Rise had relatively few bugs and delays.

161: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx9

>>152Isn’t it below Wiles’ unfinished work?

162: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx12

>>152This is what Wiles has completed.

167: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx3

>>152Is this what you completed?

163: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx1

>>140It’s an insult to even compare them.
At least compare it to the Rise Squad.

175: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx2

>>163There are too many big bugs and input delays in Wilds, so it will probably be tough.

174: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx9

>>140I started doing SB now because it was cheap, but I think it’s incredibly refreshing to play.

185: Japan Otaku Reviews25/05/28(Wed)12:38Yeahx4

>>140I think any work would become extremely competent compared to the Wiles adjustment.

144: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx1

Simply put, if it’s 1.1 times faster, it means you can hunt 10% faster than usual.

156: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx3

>>144Completely different.
The hammer doesn’t fit the system of this game at all, and hitting with it is inherently difficult.

169: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx2

>>144There is already about double the difference compared to the weapon above.

150: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx1

But when I look at Twitter, it seems that the hammer users are delighted with this error adjustment…

172: Japan Otaku Reviews25/05/28(Wed)12:37

>>150Considering that there will be a substantial upward revision after this, it wouldn’t be surprising if that happens.
If a really simple enhancement is going to be implemented, then that attitude is correct.

151: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx1

A 1.1 times increase is incredibly significant as a boost in firepower.
In the case of the hammer, the original is so bad that there’s nothing that can be done.

153: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx8

Is it not the case that the light, which has dropped further this time without a guarantee of being specifically strengthened, is truly outside the ranks?

164: Japan Otaku Reviews25/05/28(Wed)12:36

>>153The light can still go on for a while, right?

171: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx3

>>164I died from a penetration, so that’s impossible.

157: Japan Otaku Reviews25/05/28(Wed)12:36

There is an expectation value comparable to when you fully stack a super critical hit, so a 1.1x multiplier is extremely strong.
In other words, if a hammer doesn’t have at least a super critical hit level of 10, it can’t keep up with other weapons.

158: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx1

To be honest, thanks to the Haki cancellation, the wall bashing time has increased.
The firepower has increased beyond the numbers.
It seems that a counterattack will come in the summer, and if that happens, it will become a complete form.

168: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx1

>>158It’s not going up at all.
Just by mixing with a hammer, the Albedo defeat time can be extended by 5 minutes.

202: Japan Otaku Reviews25/05/28(Wed)12:39Yeahx4

>>168Isn’t it just that you are holding back too much?

208: Japan Otaku Reviews25/05/28(Wed)12:40Yeahx2

>>202It’s not that the hammer is weak, it’s that all the users are weak!

213: Japan Otaku Reviews25/05/28(Wed)12:40

>>168I can finish Hammer Albedo by myself in about 4 minutes.
If what you’re saying is true, then without the hammer, Albedo would have zero hunting time.
Don’t just say whatever you want.

241: Japan Otaku Reviews25/05/28(Wed)12:42Yeahx5

>>213Are you not aware that Wiles’ monster fluctuates greatly with the number of participants!!!!!!!???????

253: Japan Otaku Reviews25/05/28(Wed)12:43Yeahx2

>>241With 4 people, it’s 2.6 times, so if you add 1 more person with a hammer and it increases by 5 minutes, there must be another problem!!!!!!!

264: Japan Otaku Reviews25/05/28(Wed)12:44

>>253Just be quiet already.

273: Japan Otaku Reviews25/05/28(Wed)12:44Yeahx2

>>253Certainly, there is a problem with the hammer, but…

271: Japan Otaku Reviews25/05/28(Wed)12:44

>>241When you participate with four people, it will be about 2.3 times.
So, let’s calculate how many minutes it would take if four people who can each hunt in five minutes gather together.

159: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx1

The AI said this is good enough, right?

160: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx1

I think even with a slight increase, it would take a speed boost of 1.2 times to finally break even.

165: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx2

If you only adjust by damage, you need 1.5.

166: Japan Otaku Reviews25/05/28(Wed)12:36Yeahx3

The disappointment in the current weakening of the light is greater than the fact that the hammer adjustment turned out to be like this.

170: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx2

Since it is less than 1, a 1.1 times increase is not enough.
Isn’t it amazing?

173: Japan Otaku Reviews25/05/28(Wed)12:37

When I get home from work, I’ll check the lights…
I’m so excited that I can’t eat lunch.

178: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx4

>>173Poor thing…

176: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx2

Because Gouki is more important than adjustments.

177: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx2

Isn’t the development of Wilds just about hitting scarecrows and measuring DPS?

184: Japan Otaku Reviews25/05/28(Wed)12:38Yeahx2

>>177They said they are using AI.

186: Japan Otaku Reviews25/05/28(Wed)12:38Yeahx3

>>177If we were still playing, wouldn’t the disparity between the great sword and the hammer not be this significant?

193: Japan Otaku Reviews25/05/28(Wed)12:39Yeahx12

>>177Rude
You probably haven’t even done the DPS measurement.

246: Japan Otaku Reviews25/05/28(Wed)12:42

>>193If we were to do DPS measurements by beating up a scarecrow, the damage balance would probably be a bit better…

205: Japan Otaku Reviews25/05/28(Wed)12:39Yeahx2

>>177You’re quite overestimating me, aren’t you?

179: Japan Otaku Reviews25/05/28(Wed)12:37Yeahx4

I’ve often heard that Rise is incomplete or like a half-baked rice, but honestly, it’s really below that this time.

204: Japan Otaku Reviews25/05/28(Wed)12:39Yeahx13

>>179I think the one saying that is the same person, and it might even be just one individual.
Especially for the half rice.

220: Japan Otaku Reviews25/05/28(Wed)12:40Yeahx2

>>204Are you saying that guy is always there?

224: Japan Otaku Reviews25/05/28(Wed)12:41Yeahx14

>>220Well… if you’re not the type of patient who’s always around, you wouldn’t use that smelly neologism so often…

230: Japan Otaku Reviews25/05/28(Wed)12:41Yeahx3

>>220That kind of sticky behavior has been messing around in Monster Hunter threads since the World era.

238: Japan Otaku Reviews25/05/28(Wed)12:42Yeahx2

>>220It’s troublesome to say whether they are there or not when they seem to be.

180: Japan Otaku Reviews25/05/28(Wed)12:38Yeahx4

I really can’t help but think that someone who is totally out of touch is making adjustments, considering the king’s equipment and the 1.1x boost.

197: Japan Otaku Reviews25/05/28(Wed)12:39Yeahx4

>>180It’s still good if you’re just pretending.
It feels like a balance adjustment for those who pretend to know without actually playing, only relying on summary videos.

210: Japan Otaku Reviews25/05/28(Wed)12:40Yeahx2

>>197You’re using AI to scrape social media and process information with AI, right?

221: Japan Otaku Reviews25/05/28(Wed)12:40Yeahx2

>>210The UI has been developed for AI and the key configuration has been made convenient for AI as well.

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