
Creepy.
>>1Chiyo
>>6I can’t…
As expected, a 1.25 times increase in firepower!
>>2It seems.
Ken
>>2Wow, it went up that much…
>>5Well, the stamp has increased, but everything else is about 1.1 times.
The stamp was almost waste, but now it has become somewhat of a decent motion.
>>15If it doesn’t deal enough damage to stand on its own, it’s not useful at all because it can’t be followed up with a decisive attack…
I don’t know if it will completely bounce back, but I think it has become easier to use.
>>3Thank you, Anonymous!
Feel free to use the thread to talk about outfits that match the hammer.
The counter judgment of subspace is more interesting than I expected.
Stop squinting.
Since it started off as garbage, it remains no good even if it rises a little.
The momentum of the counteracting colors has been added.
If there are four hammers.
It means five hammers’ worth, right?
Eyes like Kamikaze from Metal Max.
That Capcom…
Holding the home run upper while pressing the evade button is
I think there is a structural problem with human fingers…
>>14Compared to the insect glaive, this is totally doable.
Oh, no good.
Even a slight slope is enough to trigger a slide.
>>16I thought you were talking about the charge step, but it really is a sliding move.
Isn’t the slope sliding in this game garbage with all weapons?
The offset’s skadoosh is interesting, but it’s inherently slow to begin with.
>>17Is this obviously unnatural offset a preliminary judgment before being replaced with the new motion?
Motion value 1.1 times! The end.
It’s so annoying how you all adjust things like “You love the slope, right?” after you’ve made a mess yourselves.
I’ll say it clearly, but the stamp that has the highest motion value is the same as the stamp with “no” charged change in Sunbreak, okay?
Shit, damn it.
>>22Wasn’t there at least something like the same motion value as Buki?
>>22Even if it’s put together with the useless one that has only half the motion value of the main choice… it makes me feel like, “What’s the point?”
So, the performance that was about 0.8 times that of other weapons has become 0.88 times… is that what it means!!
In Monster Hunter, just hearing that a specific weapon type has been increased by 1.1 times makes it sound like the clearly strongest weapon type.
>>27Due to the initial performance being around 0.7, it ended up being garbage even when it came to that…
>>27Well, in reality, it was just a mysterious, pathetic weapon that had only the DPS of a one-handed sword but lacked mobility and guard, despite having everything else except firepower…
“Erase the slope.”
Don’t remove the slopes from the field, remove the actions specific to the slopes.
Eliminate the step.
It means “You’re saying I should use Akuma, don’t make me say it.”
Is Akuma stronger?
>>30Since it has decent firepower, if you specialize the build for Goki’s motion, it would probably put up a good fight, right?
>>38As expected?
>>47That kind of motion shouldn’t consider critical hits, so if you keep extending the attack, it will stretch.
Compared to a crossbow, which is essentially a weapon that has killed, it’s somewhat better.
Typically, the short range remains the same, and the shotgun still has terrible recoil; it’s a mess.
>>31The penetration is too far from the critical distance, making it difficult to increase the gauge, and the attribute shots have reduced damage.
Let’s erase it!
It’s a super buff that goes from outside the tier rank to the very bottom of the tier.
The hammer has one transformation left, doesn’t it?
When you think about it calmly, a 1.1 times increase to all motion values is a ridiculous buff, but it’s just too low to be enough.
>>34It looks clearly like it has firepower, so having a low base must be a scam.
>>34No, a mere increase of 0.1 in the multiplier is just too small.
It’s 0.1, 0.1.
>>540.1 is ridiculously big, isn’t it?
The effect when stacking attack gems to level 5 is 1.04 times the base attack power plus 9.
>>117It’s just a crappy skill that completely nullifies attacks.
>>117The way a con artist speaks.
>>117Just be quiet already.
>>125I want you to forgive me.
He has just gotten used to the adjustments in this work.
>>117The fact that it will increase to 1.1 times as an upper adjustment is certainly significant, but
Given the lack of firepower of the hammer, it’s not enough!
I think that’s what they want to say.
>>131In the first place, it was said that everything would not break even if it was all 1.5 times without thinking about anything.
>>131The original reply is saying that, isn’t it…?
>>117For some one-handed swords and items, it was doubled…
>>54If the original is decent, it wouldn’t be an exaggeration to say it’s a super enhancement.
If the original was decent, it wouldn’t be adjusted like this. Sorry.
Saka was returned to Aibo, so I was told to play with this.
A sequel to the rise of the hammer with Lagiacrus is coming, so wait in anticipation!
By the way, the charge 1 back attack that was barely used in the charge didn’t increase the motion value of the back attack part!
>>39Why? Is it because you’re already strong?
>>42The initial wind-up motion value has increased by 7!
Looking back is just as it is!
>>39Could you not raise it there…?
But the streamer said it was a god adjustment.
>>40What’s your name? I’m going to block you.
>>41It was Yoshinama who wrote that in the thumbnail.
>>40People who use hammers are a little crazy.
>>49Those who only use the hammer don’t realize that it’s a bug when items aren’t used during the draw because they only use the hammer, and since the current quests are weaker, they probably think anything done is a perfect adjustment.
>>49Don’t complain to Capcom! If you have complaints, stop playing Monster Hunter! That’s why viewers are coming out with that kind of response.
>>40Those who are getting paid from the official sources have a tough time, huh…
It will probably become a good target for stones.
>>52The Capcom-approved system is a great success…
>>40Didn’t it look like the eye of that worshiper?
>>40This time it’s mostly about adjusting the numbers, and the real deal is still to come, so they’re probably just flattering it.
If it’s misunderstood, it can become hell, so while it can be toxic to overdo it.
>>40It feels like a newspaper spreading false reports during the war…
Is the hammer and dual swords going to be adjusted one more time?
It has become around -10 to -6.
>>46This is a story about a hammer returning from minus to zero.
>>62Hurry up.
>>62It seems like the final update for the master rank will be finished before we go back to zero.
Is it stupid to think that a motion value of 1.1 times is weak enough to be forgiven if it’s doubled?
Let’s make the motion speed of the hammer five times faster.
It’s cool how the clash judgment remains after swinging.
I wonder why I’m playing.
>>56Vigor
>>56Body
From the weakest to the weakest.
From now on, it’s the era of the wholehearted uppercut.
Shut up, ordinary spirit.
Yoshinama is a mentally unstable person without knowledge, so there’s nothing that can be done.
Next is the enhancement that has an offset determination before the swing.
The property bullets haven’t changed much, so Heavy is still okay.
The light was already garbage, but it became even more garbage.
>>71It’s not garbage, it’s just a machine that shoots through.
I was stabbed through and became trash, but…
>>83The machine that shoots through is worse because the heavy one was… so the original was terrible too.
>>71I’ve seen several anonymous people saying that the crossbow wasn’t nerfed at all, but they probably can’t see the light anymore.
It might be better to forget.
Has the issue been resolved where attacks do not reach the flying monster even after using the full charge follow-up after canceling?
>>72The pursuit will increase next, so… even though it’s summer.
By the way, the attribute damage has significantly increased.
>>73I heard there was a slight increase over there, is that true?
>>73Whoa!
>>84That’s a lie.
The final charged shot is no different from other weak hits; it just went from 1.2 to 1.5, so the attribute has no value.
>>73I don’t care about that.
The hammer is not an elemental weapon.
But Yoshinama says the hammer is a hidden strong weapon…
This summer, the hammer is coming back!
Since we strengthened the hammer this time, we will nerf the hammer in the next update to increase the options for hammers!
Since the launch, the charge mechanic has been dead, yet there’s a strong insistence on wanting to use it. I wonder if there’s some kind of attachment to it.
Is it a strategy to steadily increase the motion value by 1.1 times each month and identify the good spots?
>>86By the time I catch up with other weapons, a new Monster Hunter will be released.
>>86Well then, the people who quit won’t come back.
>>86Do you think players are free debuggers?
It’s okay, I’ve gotten past the minimum weapon rating.
Hey, crossbow.
Vertical 3
(Before change) 37+23+86=146
(After the change) 41+45+95=181 ※24% increase
Accumulation 3
(Before change) 15 + 95 = 110
(After modification) 20 + 120 = 140 * 27% increase
Rice cake pounding
(Before change) 37 + 42 + 65 + 85 + (28 + 28 + 100) = 385
(After changes) 43+48+70+90+(28+28+130)=437 *13.5% increase
Full-body charged strike
(Before change) 20+20+180=220
(After change) 20 + 20 + 190 = 230 *4.5% increase
Concentrated Blows [Shinten]
(Before change) 15+25+25+40=105
(After change) 30+30+30+45=135 ※28.5% increase
>>91Since no one is using it, just delete it already, seriously.
>>111Not using concentrated attacks is way too clueless…
The judgment is really weak, that’s true.
>>91The most important part is garbage…!
It seems that the attribute is 1.2 times.
It’s an outlandish enhancement compared to a physics 1.1 times increase…!
>>92Give me a correction value around the courage charge.
>>92What is the extent of the influence of the attribute value…
When it comes to lowering, it’s done ridiculously, but strengthening is just done little by little.
The development’s nasty and insidious nature is oozing out.
Why did it suddenly become cautious after the beta version, when the adjustments were reckless for the final product?
>>85I thought it would be at least around Sunbreak, but it’s not at all…
>>85Trash
The hammer was an attribute weapon.
>>102If it were Sunbreak, I could have said that…
It’s painful that the bind cube has died casually.
>>105Well, it should be fine to either remove paralysis about twice or change weapons after the first stun.
Alright, I’m going with the Gunlance.
Even if I doubled the motion value in Sunbreak, it was still low damage, and now it’s 1.1 times…?
>>110You haven’t gone yet, huh?
Let’s dual-wield hammers.
I wonder if they’re adjusting the guns and hammers individually by team…
What do you think about spinning attacks from a slide?
If this remains as garbage, it has been nerfed in terms of how easy it is to slide.
>>110Does that mean I should play the true Monster Hunter until summer…?
The adjustments for guns truly expanded the ways to play, but everything else is too rough.
A rogue using a hammer, huh?
The firepower of the hammer is about 70% of the others, so a 1.1 times multiplier isn’t enough.
However, it seems that Tame 3 has exceeded the power of a single-handed Just-Right Counter.
>>127It’s not Jassura, it’s Jassuga.
>>127So what?
I don’t use it because it’s weak, so even if it gets stronger, I still won’t use it.
The mochi-making event that had zero meaning finally gave birth to human rights.
But it’s still not enough…
In the end, Sunbre was changed to an elemental environment, which is why the weapon was no longer used, but initially it had decent mid-tier firepower.
Well, it’s a matter of saying that something that used to require 1.8 times now can be satisfied with 1.1 times, which doesn’t make any sense…
>>133Take was ranked 10th in the mid-level, but is it really mid-level?
>>133I feel like the final weapon became a motion value monster and was quite strong, like the Amatsu weapon.
This hammer of mine has second and third adjustments remaining.
Do you understand this meaning?
>>134It means that it’s going to take at least another six months until it’s completed, right?
>>134I said there would be adjustments, but I didn’t say it would go up.
>>134There is still room to become even weaker.
>>134Hurry up and get to work.
Rough offsets occur and being in the middle of a charge has become strangely alert.
It became a bit more fun.
If a weapon that was already strong is increased by 1.1 times, of course it’s strong, but we’re fighting with a weapon type that has about 20% less firepower than other weapons.
Even if I get a good adjustment, I wonder what I’ll go hunting for.
There are no new monsters.
Is the Wilds team less capable than the Sunbre team?
>>140Do not look away from the Rise that was released incomplete.
>>152There was a corona at the rise…
>>152Rise had relatively few bugs and delays.
>>152Isn’t it below Wiles’ unfinished work?
>>152This is what Wiles has completed.
>>152Is this what you completed?
>>140It’s an insult to even compare them.
At least compare it to the Rise Squad.
>>163There are too many big bugs and input delays in Wilds, so it will probably be tough.
>>140I started doing SB now because it was cheap, but I think it’s incredibly refreshing to play.
>>140I think any work would become extremely competent compared to the Wiles adjustment.
Simply put, if it’s 1.1 times faster, it means you can hunt 10% faster than usual.
>>144Completely different.
The hammer doesn’t fit the system of this game at all, and hitting with it is inherently difficult.
>>144There is already about double the difference compared to the weapon above.
But when I look at Twitter, it seems that the hammer users are delighted with this error adjustment…
>>150Considering that there will be a substantial upward revision after this, it wouldn’t be surprising if that happens.
If a really simple enhancement is going to be implemented, then that attitude is correct.
A 1.1 times increase is incredibly significant as a boost in firepower.
In the case of the hammer, the original is so bad that there’s nothing that can be done.
Is it not the case that the light, which has dropped further this time without a guarantee of being specifically strengthened, is truly outside the ranks?
>>153The light can still go on for a while, right?
>>164I died from a penetration, so that’s impossible.
There is an expectation value comparable to when you fully stack a super critical hit, so a 1.1x multiplier is extremely strong.
In other words, if a hammer doesn’t have at least a super critical hit level of 10, it can’t keep up with other weapons.
To be honest, thanks to the Haki cancellation, the wall bashing time has increased.
The firepower has increased beyond the numbers.
It seems that a counterattack will come in the summer, and if that happens, it will become a complete form.
>>158It’s not going up at all.
Just by mixing with a hammer, the Albedo defeat time can be extended by 5 minutes.
>>168Isn’t it just that you are holding back too much?
>>202It’s not that the hammer is weak, it’s that all the users are weak!
>>168I can finish Hammer Albedo by myself in about 4 minutes.
If what you’re saying is true, then without the hammer, Albedo would have zero hunting time.
Don’t just say whatever you want.
>>213Are you not aware that Wiles’ monster fluctuates greatly with the number of participants!!!!!!!???????
>>241With 4 people, it’s 2.6 times, so if you add 1 more person with a hammer and it increases by 5 minutes, there must be another problem!!!!!!!
>>253Just be quiet already.
>>253Certainly, there is a problem with the hammer, but…
>>241When you participate with four people, it will be about 2.3 times.
So, let’s calculate how many minutes it would take if four people who can each hunt in five minutes gather together.
The AI said this is good enough, right?
I think even with a slight increase, it would take a speed boost of 1.2 times to finally break even.
If you only adjust by damage, you need 1.5.
The disappointment in the current weakening of the light is greater than the fact that the hammer adjustment turned out to be like this.
Since it is less than 1, a 1.1 times increase is not enough.
Isn’t it amazing?
When I get home from work, I’ll check the lights…
I’m so excited that I can’t eat lunch.
>>173Poor thing…
Because Gouki is more important than adjustments.
Isn’t the development of Wilds just about hitting scarecrows and measuring DPS?
>>177They said they are using AI.
>>177If we were still playing, wouldn’t the disparity between the great sword and the hammer not be this significant?
>>177Rude
You probably haven’t even done the DPS measurement.
>>193If we were to do DPS measurements by beating up a scarecrow, the damage balance would probably be a bit better…
>>177You’re quite overestimating me, aren’t you?
I’ve often heard that Rise is incomplete or like a half-baked rice, but honestly, it’s really below that this time.
>>179I think the one saying that is the same person, and it might even be just one individual.
Especially for the half rice.
>>204Are you saying that guy is always there?
>>220Well… if you’re not the type of patient who’s always around, you wouldn’t use that smelly neologism so often…
>>220That kind of sticky behavior has been messing around in Monster Hunter threads since the World era.
>>220It’s troublesome to say whether they are there or not when they seem to be.
I really can’t help but think that someone who is totally out of touch is making adjustments, considering the king’s equipment and the 1.1x boost.
>>180It’s still good if you’re just pretending.
It feels like a balance adjustment for those who pretend to know without actually playing, only relying on summary videos.
>>197You’re using AI to scrape social media and process information with AI, right?
>>210The UI has been developed for AI and the key configuration has been made convenient for AI as well.