
Nintendo Switch 2 compatibility status for Nintendo Switch software as of May 27, 2025 Nintendo Titles: 122 titles Non-Nintendo Titles: Over 15,000 titles No issues found in the compatibility checks so far. *The titles included in the compatibility policy are verified to launch, and compatibility testing is ongoing. The games can be played, but some in-game actions have been confirmed to have issues. Issues were confirmed during compatibility testing (please check the compatibility policy at the bottom of the page). Not supported.
The number of unsupported titles has really increased…
It seems that around 3,000 titles will be checked for operation in about 40 days.
I’m going crazy.
>>2All at once in the part-time job.
>>14Even if they say they played part-time here and there and there were no issues, it’s hard to trust that, right?
I have to do everything by myself.
So this is simply played through one by one, right?
Isn’t it tough?
It’s quite painful that there are problems with Akeaka and Taito Milestone…
I wonder what the unsupported item is.
Non-compatible software like Nico Nico and Abema.
The colors are hard to see!!
Complete incompatibility refers to those whose cardboard size does not match the main unit and delivery systems.
It seems tough that you also have to play terrible games.
If the LCD is nice and clear, the streaming content should be quite impressive.
Are they going to turn off the compatibility and release it for version 2?
It’s relatively red-stretched…
There are surprisingly 178 problematic titles…
Will Nicodesman become unusable?
I wonder if they are playing miscellaneous games like Tokyo Communication too…
I end up having to do trashy titles too…
I thought the red had increased, but maybe it’s because video streaming sites have increased.
…Why?
I don’t even want to think about the test contents…
But if you claim compatibility, you need to conduct proper research, right?
The fact that streaming services are generally unsupported is more due to reasons other than technology.
It might be due to contracts or management policies.
>>19It seems that being able to use game chat is a drawback.
>>20Is it because we can share the screen…?
It seems like they are doing things on a tight budget like in Akeaka.
It seems that dealing with this will be difficult…
As of April, the ACA NEOGEO, which already had its name marked as bad, has received an update.
It hasn’t been long since we contacted you about the ongoing discussions, has it?
I’m glad they’re updating the detective elimination.
It’s funny that Summer Pockets and D.C.4 are included.
What elements are there that get stuck?
Thank you, Mario Club people…
ADV should release a mouse-compatible version.
I’m curious about how significant the issues are in the operational verification of 129 titles.
They were hiring debuggers at a rate of 1700 yen per hour.
If you work about 220 hours a month (with 45 hours of overtime), your annual income will be 5 million yen.
I think it takes quite a talent to play a game you don’t want to for 200 hours.
>>30Can you not earn money without talent?
I wonder if the problematic title has changed the game speed or something…
There are still quite a few games that behave differently depending on changes in clock speed or IPC, I suppose…
Even non-compatible software can shorten loading times, so there may be some relationship with that.
In the world of PC games, where it’s natural for environments to differ from person to person, it’s not uncommon for strange behaviors to occur due to differences in frame rates.
It was created based on a 30fps standard, and the higher the frame rate, the more difficult it becomes, yet there is no feature to lock the frame rate…
I laughed because D.C.4 is included.
How does a problem occur with the Kamishibai…?
Dai-Capo moving at 4 times speed.
If you don’t understand the bugs and malfunctions from the original Switch version, you won’t be able to identify the issues on Switch 2, so isn’t it quite a hellish verification task?
The body size of the Nintendo Switch 2 does not fit the included cardboard kit.I like this.
I hope the G-Mode Archive continues.
I hope the Switch version of Deathman stays because it’s surprisingly easy to use…
At the very least, they’re definitely doing a clear confirmation on a continuous run, and depending on the situation, they’re probably also enduring pointless wall collisions as a form of torment.
What’s the deal with only NeKopara Vol.2 getting stuck…?
I thought that all of this would be done automatically except for the final test.
>>45They will probably run it automatically, but we also need to manually confirm it.
Fully automating tests is difficult, after all…
Well, they’re probably throwing it to external companies like Pole To Win and Digital Hearts, large or small…