
If the other bullets get stronger, isn’t that good?
>>1That’s not good!
>>3If you change the options from 10, 9, 8 to 9, 9, 9, the best option simply becomes a nerf from 10 to 9.
>>1Na
Na
Ah
To be serious, it doesn’t make sense to have some added shotguns when I still can’t use the penetrating shots and attribute shots that were taken away from me.
>>16If you say there isn’t a discussion about the damage adjustments for other bullets in the patch notes, are you simply unable to read Japanese?
I will nerf attribute bullets and penetration!
Good luck with the shotguns, slash rounds, and armor-piercing shells!
>>2It’s garbage!
It’s garbage!
It’s garbage!!!
>>19These guys are troublesome, and when they’re made stronger, they end up causing terrible things—how many past offenses do they have?
>>20At that time, there was bullet conservation, but there’s none in this work.
Arrested for overfishing in the gravure industry.
There is still a possibility that shotguns could become really strong…
>>5The light attack has a faster cancellation timing, but the heavy attack remains the same, so it’s still difficult to use.
>>8They only said they’re going to widen the close distance, so I don’t know if it’ll go back to zero distance.
On the contrary, since it is explicitly stated that it will spread with a shotgun, the regular penetration range will not be affected…
Did Gravi sleep with development?
Maybe Uzutuna is also sleeping with development.
>>7Is the development for heavyweights?
It was a strange situation where light weapons were weak against attribute shots while heavy weapons were strong.
>>10Aren’t there fewer series where the light attribute is stronger?
>>10It won’t change even if you adjust it, will it?
Both will become weak.
I will live with regular bullets.
Stop the armor-piercing rounds.
If the power of the shotgun becomes about three times stronger, then I’ll let it slide.
All the strong ones were killed off roughly.
The power of the regular bullets has increased by about ten times, right?
Regular bullets have been upgraded too, right?
…I don’t really use this much either.
It seems like there won’t be much left to do after firing off the Gato dispersion shot in Graviy; I’ll only be able to do regular pecking shots afterward.
If it weren’t for the attribute bullet nerf, I would have forgiven everything.
>>24I can’t forgive that penetration nerf…
The only thing that is clearly stated when significantly enhanced is that the stacking will be about three times, I guess.
The others are probably about twice as much.
The reduction in the appearance rate of the veteran fatty feels like the developers are really watching YouTubers.
>>26I’ve seriously started to think that they might be watching YouTube with AI.
This balance adjustment is the most careless and typical of Capcom as usual.
This is the worst, damn development.
There is a possibility that shotguns will appear with firepower comparable to that of main cannons.
I went too wild in Gravi and Uzutuna.
If I had been a little sneakier, I wouldn’t have been found out.
It must have been frustrating for the seasoned warrior Uzutuna to do 3-minute cooking.
>>33Don’t reply from the future.
It’s not just meaningless; you’re just exposing yourself, so don’t let Heavy fire three rounds of regular bullets.
It’s probably just that the casual heavy users will stop using it.
The main heavy that I’ve been diligently selecting for Attribute Artia feels like it’s about to die of frustration.
>>35It’s boring because I have so few bullets to shoot, so I’m glad I’m just making production stuff.
You’re stupid!
>>35Yes! I’m doing it!
It wasn’t as hard as being close!
>>35Heavy’s selection is super easy, so even beginners are using it, Artya.
>>35It’s not really something to put in the effort for, Heavy Artia.
Compared to basic attack 5 or basic attack 4 with sharpness 1, it’s too easy.
I’ll make sure to verify how much it has dropped, just in case.
Hunting for the perfect crossbow is super easy, you know.
Physical firepower of Heavy
There’s something like a light of attributes…
>>43The recent series is mostly heavy on attribute damage.
Isn’t it a rapid-fire physical damage light?
If you hate it that much, just delete the crossbow already.
I’m not buying Monster Hunter either.
Why is it a double punch of attribute hit count and power… can’t it be at least one or the other?
>>46Isn’t this mention of the attribute bullet just fixing the bug that caused it to hit seven times in FPS?
>>69I’m also suspicious of this line.
>>77Looking at the nerf of Secret Heavy, I definitely can’t be that optimistic.
>>69That’s a bug in the game engine, so there’s no way to fix it, right?
>>81There’s no bug that can’t be fixed, no matter where it is.
What kind of logic is it that says it can’t be fixed because of the game engine…
>>81The guy whose W’s bullet bends never got cured until the end, so it’s impossible, right? The basic specifications part.
>>69In that case, you would write about the bug where there is a difference in hit counts in FPS, like in the guns section.
Since they can perform regular and armor-piercing attacks, they haven’t had it as bad as Light.
>>47There’s no point in comparing it to the absolute bottom of the adjustment…
Anyway, it’s all about not being able to shoot slashing or armor-piercing shots…
The amount of gauge recovery for regular bullets hasn’t increased or anything.
Is lowering just Uzutuna going to decrease the clearing efficiency?
Isn’t this a one-time purchase game?
>>52The development team here is determined to thoroughly eliminate optimal efficiency farming.
I can understand why they would nerf attribute bullets since they were too strong.
It depends on the drop amount.
>>53The effect was certainly immediate against Gravity, but was it really that strong?
>>63That firepower is amazing, even against a Gore that only takes 15 fire damage…
>>87The reason attribute bullets were used is that Goh is more about physical damage and you have to aim for the small head.
It doesn’t come up in conversation, but the enhancement of dragon heat penetrating rounds is good.
This time, it will hit those large peaks that become size ★8.
>>54But you know, that thing is really hard to use.
There’s about a 0.5 second lag from when I shoot to when it fires, and I can’t move the reticle during that time.
You didn’t seriously take the Gravi Festival, did you…?
It seems it might still be usable even with a drop of about 10%.
It seems that it has reduced the secretive shooting by about 60%.
Is the attribute bullet really that strong?
Isn’t it just strong against specific opponents like Gravita?
>>57Against Zoshia, fire bullets are easier to deal damage than penetration.
>>57That’s right? So why the nerf…? Everyone is thinking that.
>>57It’s overwhelmingly stronger to shoot attribute bullets that deal damage according to their properties rather than shooting penetration bullets that have low ammunition and slow reload times.
>>57To be frank, physical bullets are made really hard to use, so by process of elimination, that was the strongest firepower (excluding the Gatling gun).
So I’ll nerf it to balance things out.
As expected of a weapon that got hit with an early nerf.
The face looks different.
Is there a need to nerf it?
Many weapons haven’t been punished, so why…
It seems they can’t help but hate easy cooking.
Don’t make it anymore.
It’s obvious that the penetration dragon heat charge rate was reduced because it was charging too quickly, but lowering the penetration power as well is just foolish, Capcom.
>>67Even if I say it builds up quickly, it’s not like it builds up more than twice as fast as usual.
If you have a decent brain, you wouldn’t be lowering the penetration but rather increasing it as usual.
Attribute bullets also reduce damage by 60%, so watch out.
I would like improvements on the standard bullets in terms of firepower, triple shot, sound, and effects.
Uzutuna is a guaranteed appearance, so it’s a misunderstanding if you think it was lowered.
>>72We will adjust the appearance rate of veteran monsters, excluding Uzu Tuna.
Only Uz-Tuna’s appearance rate will not increase; it’s not that it decreases.
>>83I really didn’t see it at all when Tamamitsune was first implemented.
I don’t think that’s the case, but is the attribute bullet nerf a topic because of this? I feel like I need to wrap my head in aluminum foil.
Honestly, I think there is a problem on the Gravisa side.
Since it’s frequent, even a slight decrease can have a significant impact.
Even if the power is increased…
It would be impossible unless it becomes overwhelmingly powerful like a fool.
Why were swords allowed while crossbows were killed off all at once?
>>82The dragoon was the first to get nerfed, so isn’t that why you hate the crossbow?
I really want to avoid simple nerfs because they make me feel empty while playing.
Isn’t the power of penetrating shots untouched? The gauge recovery amount will be nerfed, though.
A Heavy user who was doing TA at 35fps is in utter despair.
A damage reduction of about 50 per shot is significant.
I envy the hammer.
It’s funny how I only avoided the recoil of the shotgun accurately.
>>91You’re not touching the most important part!
>>91It would be frustrating if I got shot casually, wouldn’t it? (laughs)
>>96What used to be said as a joke is no longer just a joke.
I’m starting to think that the Monster Hunter developers haven’t just never played Monster Hunter, but never played games at all, right?
I don’t understand why it was nerfed when I was paying for ammunition and maintaining high firepower.
It would be amusing if this adjustment made the shotgun have a power similar to a dispersion wave cannon, causing everyone to fall silent, but it probably won’t happen.
>>97What a vomit-inducing interview you did.
Isn’t it strange that Gunso is getting even stronger with this trend?!!
>>99It’s somewhat strong, but it’s a nerf, so it’s still unclear.
>>99Guns are inseparable from Galhort.
I’m already feeling anxious now that it’s been slightly lowered.
I don’t know how much it will raise the base motion value.
>>106You were finally freed from Artia, but are you okay…?
>>99Maybe Gunso has become weaker.
I’m sorry for messing with things because I was really trying to be considerate… just seeing that attitude… Heavy just does it carelessly without any of that, nerf nerf.
>>110As a bonus, the light is quietly fading away…
>>112It’s hard to watch…
>>112It was just that they turned to ashes after dying.
>>112It looks like Light is being killed with clear intent to murder.
>>125The adjustment of the ammunition is a bit off, isn’t it?
Why?
Uzturna appears definitively when there is heavy rain in the forest and water overflows.
It’s just different from the other peaks.
You simply stop fighting against gravity.
I wrap it in words, but I like games; however, the development is really not fun at all.
Anyway, the upper limit of physical bullets is probably just trash; I know that because I have a record.
>>103I’m not surprised even at 1.05 times.
>>103From the text already…
Huh, did you do something bad?
>>107I killed Gravi.
>>115It’s bad that Gravi is too weak against water.
>>115Then strengthen the gravity.
>>126That’s a hassle in its own way.
What should I do about this attribute ARTIA?
The gunlance might have a significantly lower firing power…
Zanretsu and Tekkou were sealed because they rampaged in Rise, while Shotgun rampaged in Sunbreak.
>>116No matter how I try to handle it, I end up garbage and erase the attack’s characteristics, tightening the weapon and mimicking sealing it up tightly myself.
So this is the power enhancement this time, so just die already.
Dispose of the too strong bullet as trash.
Isn’t it the usual thing?
>>119I said the same thing about the Secret Heavy, but it’s not that strong!!
>>119It is fundamentally wrong if that is too strong.
>>127The strength of attribute bullets is definitely rated as too strong.
>>136You’re carrying the original sin of not being able to replenish without destroying the material request slot for the hatchet and not returning to the tent from the beginning?
>>189You can find decent materials by exploring the camp even without asking for a hatchet! But you’ll lose that time for hunting.
>>219“Return it like you pick up a whetstone in close proximity.”
If you dislike Gunners that much, why not abolish them?
It’s surprising that there are nerfs even in games that aren’t competitive.
If I were really strong, I would have conquered all TA.
Is the crime of instantly killing Gravimos such a serious offense?
>>132A relative of Gravi is involved in the development, right?
>>141Damn you, Grealdomos…!
>>132A serious crime that caused the value of ingredients and meal vouchers to plummet.
>>132It’s unfair that this time it’s a crime, even though I was instantly killed by penetration and water cooling every time I appeared.
Should I make Gravi the ultimate life form that shoots beams from its entire body, without being affected by attributes or physical attacks…?
Heavy kills.
Light is kicking a corpse.
Why is the penalty for light heavier than for heavy? Is this a reversal trial or what?
I wonder if the power will be about three times that of normal ammunition.
>>1371.1 to 1.2 times
>>161I even think 1.1 is high.
>>169Is it 1.01? I can’t say for sure…
>>178It might be that shooting three times increases the damage by 1 to 3 per shot.
Just between us, I think it’s better if I handle all the adjustments for the crossbow to raise user satisfaction.
>>138Is it just the crossbow?
This crossbow isn’t that strong, right?
There probably aren’t any guys who could take advantage of that kind of attribute besides Gravy!
Seeing the crossbow, which has always been strong no matter what, getting beaten up like this makes me feel the developers’ “seriousness.”
I will never let anyone call Monster Hunter a bowgun game again.
>>145I hate to say it, but I don’t need this kind of serious direction…
What was really bad about Heavy was the slicing and piercing festival in the early days of the world.
Considering the past works, it feels like there are more mishaps with Light.
I’ve been holding onto this weapon since I could crouch, but what remains now after stripping away all the fun parts?
>>150The bullet is fired.
>>150Regret
>>150If I had to say, maybe a gatling…?
>>163The gauge recovery for penetrator rounds has been nerfed, so the number of gatling shots is likely to decrease.
>>176To be honest, when it comes to the gauge recovery of that, there’s a subtle point about whether it’s really that dramatic…
It’s not a competitive game, so do we really need nerfs, regardless of the upper balance adjustments?
>>152to be
>>152As long as there is a limit to the enemy’s HP, it is normally necessary.
If you just keep making extreme upper adjustments, eventually you’ll reach a state where any hit will kill the enemy in one shot.
>>174Such an extreme situation is impossible to reach anyway, so let’s forget about it and somehow deal with this terrible situation.
>>202Do you not understand that saying something so extreme from the point that PvE doesn’t need nerfs is part of the problem?
>>174Please nerf after it gets to that state.
We should probably just get rid of the Gravimos.
I mean, it’s not about being confrontational, so adjustments to make it more user-friendly are definitely a good thing.
It would be frustrating to be easily defeated, wouldn’t it? LOL
Gravity… tuna… it’s over…
There were also lances that died in IB as a result of Heavy rampaging in the World.
>>162If we’re talking about guards, it’s just that the counters are multi-hit and can kill everything, so I just wanted to kill everything.
Adjusting Akuma is probably more important than adjusting existing weapons…
>>165It’s too concerning that it says you can hunt strong monsters just with Akuma’s motions.
>>186It seems like it might be really strong.
>>193I feel like it’s pretty dangerous since damage is reliant on attack power and has resistance.
It’s good to tone down the obviously overpowered firepower, but there are too many odd nerfs.
Please increase the multiplier for the bullet enhancement skill.
>>167Why did they lower it when it’s not going to be used anyway since it has no combination in Slot 3?
If we don’t find a way to deal with the recoil of shotguns, no one will use them in the first place.
If there weren’t any annoying things like threats, I would be able to say a ton of messages to Tokuda.
When there are overpowered elements, everyone uses them, which effectively changes the enjoyment of other aspects, so nerfs are possible in that regard.
The question is whether it was really that broken.
Given the specifications of this work, it’s impossible to have great defense while fully boosting firepower, so I think it’s fine to use the old scattershot.
Since I made W the main for Lance and IB the main for Light, is it okay to call myself a Grim Reaper?
>>175I’m glad Lance has come back…
>>211Once again, I thought I couldn’t use Lance in β… and then I picked up the Light and got this.
I now use a lance.
I have confidence that just returning the standard bullets to single shots and keeping close will be enough to enjoy the game.
Adjust the attributes and meat quality of Gravi and Tuna!!!!
I mean, you would think that the meal vouchers from Gravi at Ryutaka are a reward quest for the seasonal event, right?
I thought Gravibeing used as a snack was just as the developers intended…
>>180It’s a development by someone who doesn’t even notice the ambush bug that can be figured out after playing a few times, leaving it all to AI.
>>180It’s just aluminum foil.
To create public opinion that it is only natural for crossbows to be nerfed.
I feel like the quest was intentionally designed by the development team.
It’s really a waste that this weapon, which was the most successful in spreading the word during the previous event period, is no longer available.
Well, I understand that Heavy is going to be nerfed.
Well, I don’t know, but if I were to understand…
Why is the light nerfed too?
Why is it that adjustments are made to only rip off both hands and feet for crossbows?
This is a hammer.
>>184I thought the hammer had grown arms and legs, but it seems like it might fall apart a bit.
>>184The hammer hasn’t been weakened or anything.
It’s just that I’ve never received any reinforcement.
I can’t forgive you for instantly killing the Gravimos that Kojima gave birth to in pain.
It’s not funny that the light is on the brink of death due to the nerf of penetration attribute bullets.
I can sense a strong intention not to let it be hunted easily, as they are strengthening it without tampering with the stagger from shotguns.
It feels like there are adjustments being made out of fear of past mistakes, but aren’t they forgetting that in this game, players can’t stack skills as much anymore, especially with weapon skills and such? There are many adjustments like that.
Do you not even remember the work you created yourselves?