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[Monster Hunter Wilds] Grave of Attribute Bullets

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1: Japan Otaku Reviews25/05/27(Tue)19:02Yeahx1

If the other bullets get stronger, isn’t that good?

3: Japan Otaku Reviews25/05/27(Tue)19:05Yeahx27

>>1That’s not good!

37: Japan Otaku Reviews25/05/27(Tue)19:14Yeahx4

>>3If you change the options from 10, 9, 8 to 9, 9, 9, the best option simply becomes a nerf from 10 to 9.

16: Japan Otaku Reviews25/05/27(Tue)19:09

>>1Na
Na
Ah
To be serious, it doesn’t make sense to have some added shotguns when I still can’t use the penetrating shots and attribute shots that were taken away from me.

27: Japan Otaku Reviews25/05/27(Tue)19:13Yeahx1

>>16If you say there isn’t a discussion about the damage adjustments for other bullets in the patch notes, are you simply unable to read Japanese?

2: Japan Otaku Reviews25/05/27(Tue)19:04

I will nerf attribute bullets and penetration!
Good luck with the shotguns, slash rounds, and armor-piercing shells!

19: Japan Otaku Reviews25/05/27(Tue)19:11Yeahx20

>>2It’s garbage!
It’s garbage!
It’s garbage!!!

20: Japan Otaku Reviews25/05/27(Tue)19:11Yeahx19

>>19These guys are troublesome, and when they’re made stronger, they end up causing terrible things—how many past offenses do they have?

30: Japan Otaku Reviews25/05/27(Tue)19:13Yeahx1

>>20At that time, there was bullet conservation, but there’s none in this work.

4: Japan Otaku Reviews25/05/27(Tue)19:05Yeahx37

Arrested for overfishing in the gravure industry.

5: Japan Otaku Reviews25/05/27(Tue)19:05

There is still a possibility that shotguns could become really strong…

8: Japan Otaku Reviews25/05/27(Tue)19:07Yeahx3

>>5The light attack has a faster cancellation timing, but the heavy attack remains the same, so it’s still difficult to use.

23: Japan Otaku Reviews25/05/27(Tue)19:12

>>8They only said they’re going to widen the close distance, so I don’t know if it’ll go back to zero distance.
On the contrary, since it is explicitly stated that it will spread with a shotgun, the regular penetration range will not be affected…

6: Japan Otaku Reviews25/05/27(Tue)19:05

Did Gravi sleep with development?

7: Japan Otaku Reviews25/05/27(Tue)19:06

Maybe Uzutuna is also sleeping with development.

9: Japan Otaku Reviews25/05/27(Tue)19:07Yeahx16

>>7Is the development for heavyweights?

10: Japan Otaku Reviews25/05/27(Tue)19:07

It was a strange situation where light weapons were weak against attribute shots while heavy weapons were strong.

14: Japan Otaku Reviews25/05/27(Tue)19:08Yeahx2

>>10Aren’t there fewer series where the light attribute is stronger?

17: Japan Otaku Reviews25/05/27(Tue)19:09Yeahx1

>>10It won’t change even if you adjust it, will it?
Both will become weak.

11: Japan Otaku Reviews25/05/27(Tue)19:07

I will live with regular bullets.

12: Japan Otaku Reviews25/05/27(Tue)19:07

Stop the armor-piercing rounds.

13: Japan Otaku Reviews25/05/27(Tue)19:08

If the power of the shotgun becomes about three times stronger, then I’ll let it slide.

15: Japan Otaku Reviews25/05/27(Tue)19:08Yeahx19

All the strong ones were killed off roughly.

18: Japan Otaku Reviews25/05/27(Tue)19:10

The power of the regular bullets has increased by about ten times, right?

21: Japan Otaku Reviews25/05/27(Tue)19:11

Regular bullets have been upgraded too, right?
…I don’t really use this much either.

22: Japan Otaku Reviews25/05/27(Tue)19:12

It seems like there won’t be much left to do after firing off the Gato dispersion shot in Graviy; I’ll only be able to do regular pecking shots afterward.

24: Japan Otaku Reviews25/05/27(Tue)19:12Yeahx6

If it weren’t for the attribute bullet nerf, I would have forgiven everything.

80: Japan Otaku Reviews25/05/27(Tue)19:22

>>24I can’t forgive that penetration nerf…

25: Japan Otaku Reviews25/05/27(Tue)19:12

The only thing that is clearly stated when significantly enhanced is that the stacking will be about three times, I guess.
The others are probably about twice as much.

26: Japan Otaku Reviews25/05/27(Tue)19:12

The reduction in the appearance rate of the veteran fatty feels like the developers are really watching YouTubers.

29: Japan Otaku Reviews25/05/27(Tue)19:13Yeahx12

>>26I’ve seriously started to think that they might be watching YouTube with AI.

28: Japan Otaku Reviews25/05/27(Tue)19:13Yeahx6

This balance adjustment is the most careless and typical of Capcom as usual.
This is the worst, damn development.

31: Japan Otaku Reviews25/05/27(Tue)19:13

There is a possibility that shotguns will appear with firepower comparable to that of main cannons.

32: Japan Otaku Reviews25/05/27(Tue)19:13

I went too wild in Gravi and Uzutuna.
If I had been a little sneakier, I wouldn’t have been found out.

33: Japan Otaku Reviews25/05/27(Tue)19:14

It must have been frustrating for the seasoned warrior Uzutuna to do 3-minute cooking.

36: Japan Otaku Reviews25/05/27(Tue)19:14Yeahx11

>>33Don’t reply from the future.

34: Japan Otaku Reviews25/05/27(Tue)19:14Yeahx2

It’s not just meaningless; you’re just exposing yourself, so don’t let Heavy fire three rounds of regular bullets.

35: Japan Otaku Reviews25/05/27(Tue)19:14Yeahx5

It’s probably just that the casual heavy users will stop using it.
The main heavy that I’ve been diligently selecting for Attribute Artia feels like it’s about to die of frustration.

38: Japan Otaku Reviews25/05/27(Tue)19:14Yeahx1

>>35It’s boring because I have so few bullets to shoot, so I’m glad I’m just making production stuff.
You’re stupid!

39: Japan Otaku Reviews25/05/27(Tue)19:15Yeahx1

>>35Yes! I’m doing it!
It wasn’t as hard as being close!

40: Japan Otaku Reviews25/05/27(Tue)19:15Yeahx1

>>35Heavy’s selection is super easy, so even beginners are using it, Artya.

45: Japan Otaku Reviews25/05/27(Tue)19:16

>>35It’s not really something to put in the effort for, Heavy Artia.
Compared to basic attack 5 or basic attack 4 with sharpness 1, it’s too easy.

41: Japan Otaku Reviews25/05/27(Tue)19:15

I’ll make sure to verify how much it has dropped, just in case.

42: Japan Otaku Reviews25/05/27(Tue)19:15

Hunting for the perfect crossbow is super easy, you know.

43: Japan Otaku Reviews25/05/27(Tue)19:15

Physical firepower of Heavy
There’s something like a light of attributes…

50: Japan Otaku Reviews25/05/27(Tue)19:17Yeahx8

>>43The recent series is mostly heavy on attribute damage.
Isn’t it a rapid-fire physical damage light?

44: Japan Otaku Reviews25/05/27(Tue)19:16Yeahx12

If you hate it that much, just delete the crossbow already.
I’m not buying Monster Hunter either.

46: Japan Otaku Reviews25/05/27(Tue)19:16

Why is it a double punch of attribute hit count and power… can’t it be at least one or the other?

69: Japan Otaku Reviews25/05/27(Tue)19:20

>>46Isn’t this mention of the attribute bullet just fixing the bug that caused it to hit seven times in FPS?

77: Japan Otaku Reviews25/05/27(Tue)19:22

>>69I’m also suspicious of this line.

100: Japan Otaku Reviews25/05/27(Tue)19:26Yeahx4

>>77Looking at the nerf of Secret Heavy, I definitely can’t be that optimistic.

81: Japan Otaku Reviews25/05/27(Tue)19:22Yeahx2

>>69That’s a bug in the game engine, so there’s no way to fix it, right?

90: Japan Otaku Reviews25/05/27(Tue)19:24Yeahx1

>>81There’s no bug that can’t be fixed, no matter where it is.
What kind of logic is it that says it can’t be fixed because of the game engine…

140: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx1

>>81The guy whose W’s bullet bends never got cured until the end, so it’s impossible, right? The basic specifications part.

88: Japan Otaku Reviews25/05/27(Tue)19:24Yeahx6

>>69In that case, you would write about the bug where there is a difference in hit counts in FPS, like in the guns section.

47: Japan Otaku Reviews25/05/27(Tue)19:16

Since they can perform regular and armor-piercing attacks, they haven’t had it as bad as Light.

48: Japan Otaku Reviews25/05/27(Tue)19:16Yeahx3

>>47There’s no point in comparing it to the absolute bottom of the adjustment…

49: Japan Otaku Reviews25/05/27(Tue)19:16

Anyway, it’s all about not being able to shoot slashing or armor-piercing shots…

51: Japan Otaku Reviews25/05/27(Tue)19:17Yeahx4

The amount of gauge recovery for regular bullets hasn’t increased or anything.

52: Japan Otaku Reviews25/05/27(Tue)19:17

Is lowering just Uzutuna going to decrease the clearing efficiency?
Isn’t this a one-time purchase game?

61: Japan Otaku Reviews25/05/27(Tue)19:19Yeahx3

>>52The development team here is determined to thoroughly eliminate optimal efficiency farming.

53: Japan Otaku Reviews25/05/27(Tue)19:17

I can understand why they would nerf attribute bullets since they were too strong.
It depends on the drop amount.

63: Japan Otaku Reviews25/05/27(Tue)19:19Yeahx2

>>53The effect was certainly immediate against Gravity, but was it really that strong?

87: Japan Otaku Reviews25/05/27(Tue)19:23

>>63That firepower is amazing, even against a Gore that only takes 15 fire damage…

111: Japan Otaku Reviews25/05/27(Tue)19:28Yeahx3

>>87The reason attribute bullets were used is that Goh is more about physical damage and you have to aim for the small head.

54: Japan Otaku Reviews25/05/27(Tue)19:18

It doesn’t come up in conversation, but the enhancement of dragon heat penetrating rounds is good.
This time, it will hit those large peaks that become size ★8.

62: Japan Otaku Reviews25/05/27(Tue)19:19

>>54But you know, that thing is really hard to use.
There’s about a 0.5 second lag from when I shoot to when it fires, and I can’t move the reticle during that time.

55: Japan Otaku Reviews25/05/27(Tue)19:18

You didn’t seriously take the Gravi Festival, did you…?

56: Japan Otaku Reviews25/05/27(Tue)19:18

It seems it might still be usable even with a drop of about 10%.
It seems that it has reduced the secretive shooting by about 60%.

57: Japan Otaku Reviews25/05/27(Tue)19:18Yeahx1

Is the attribute bullet really that strong?
Isn’t it just strong against specific opponents like Gravita?

64: Japan Otaku Reviews25/05/27(Tue)19:19

>>57Against Zoshia, fire bullets are easier to deal damage than penetration.

66: Japan Otaku Reviews25/05/27(Tue)19:19

>>57That’s right? So why the nerf…? Everyone is thinking that.

71: Japan Otaku Reviews25/05/27(Tue)19:20Yeahx3

>>57It’s overwhelmingly stronger to shoot attribute bullets that deal damage according to their properties rather than shooting penetration bullets that have low ammunition and slow reload times.

75: Japan Otaku Reviews25/05/27(Tue)19:21

>>57To be frank, physical bullets are made really hard to use, so by process of elimination, that was the strongest firepower (excluding the Gatling gun).
So I’ll nerf it to balance things out.

58: Japan Otaku Reviews25/05/27(Tue)19:18

As expected of a weapon that got hit with an early nerf.
The face looks different.

59: Japan Otaku Reviews25/05/27(Tue)19:18Yeahx1

Is there a need to nerf it?

60: Japan Otaku Reviews25/05/27(Tue)19:19

Many weapons haven’t been punished, so why…

65: Japan Otaku Reviews25/05/27(Tue)19:19Yeahx7

It seems they can’t help but hate easy cooking.
Don’t make it anymore.

67: Japan Otaku Reviews25/05/27(Tue)19:20Yeahx3

It’s obvious that the penetration dragon heat charge rate was reduced because it was charging too quickly, but lowering the penetration power as well is just foolish, Capcom.

79: Japan Otaku Reviews25/05/27(Tue)19:22Yeahx3

>>67Even if I say it builds up quickly, it’s not like it builds up more than twice as fast as usual.
If you have a decent brain, you wouldn’t be lowering the penetration but rather increasing it as usual.

68: Japan Otaku Reviews25/05/27(Tue)19:20

Attribute bullets also reduce damage by 60%, so watch out.

70: Japan Otaku Reviews25/05/27(Tue)19:20Yeahx1

I would like improvements on the standard bullets in terms of firepower, triple shot, sound, and effects.

72: Japan Otaku Reviews25/05/27(Tue)19:20

Uzutuna is a guaranteed appearance, so it’s a misunderstanding if you think it was lowered.

83: Japan Otaku Reviews25/05/27(Tue)19:23Yeahx2

>>72We will adjust the appearance rate of veteran monsters, excluding Uzu Tuna.
Only Uz-Tuna’s appearance rate will not increase; it’s not that it decreases.

98: Japan Otaku Reviews25/05/27(Tue)19:26

>>83I really didn’t see it at all when Tamamitsune was first implemented.

73: Japan Otaku Reviews25/05/27(Tue)19:21Yeahx5

I don’t think that’s the case, but is the attribute bullet nerf a topic because of this? I feel like I need to wrap my head in aluminum foil.

74: Japan Otaku Reviews25/05/27(Tue)19:21Yeahx7

Honestly, I think there is a problem on the Gravisa side.

76: Japan Otaku Reviews25/05/27(Tue)19:21

Since it’s frequent, even a slight decrease can have a significant impact.

78: Japan Otaku Reviews25/05/27(Tue)19:22

Even if the power is increased…
It would be impossible unless it becomes overwhelmingly powerful like a fool.

82: Japan Otaku Reviews25/05/27(Tue)19:23

Why were swords allowed while crossbows were killed off all at once?

104: Japan Otaku Reviews25/05/27(Tue)19:27

>>82The dragoon was the first to get nerfed, so isn’t that why you hate the crossbow?

84: Japan Otaku Reviews25/05/27(Tue)19:23

I really want to avoid simple nerfs because they make me feel empty while playing.

85: Japan Otaku Reviews25/05/27(Tue)19:23

Isn’t the power of penetrating shots untouched? The gauge recovery amount will be nerfed, though.

86: Japan Otaku Reviews25/05/27(Tue)19:23

A Heavy user who was doing TA at 35fps is in utter despair.
A damage reduction of about 50 per shot is significant.

89: Japan Otaku Reviews25/05/27(Tue)19:24

I envy the hammer.

91: Japan Otaku Reviews25/05/27(Tue)19:25Yeahx8

It’s funny how I only avoided the recoil of the shotgun accurately.

95: Japan Otaku Reviews25/05/27(Tue)19:26Yeahx3

>>91You’re not touching the most important part!

96: Japan Otaku Reviews25/05/27(Tue)19:26

>>91It would be frustrating if I got shot casually, wouldn’t it? (laughs)

518: Japan Otaku Reviews25/05/27(Tue)20:06Yeahx4

>>96What used to be said as a joke is no longer just a joke.

92: Japan Otaku Reviews25/05/27(Tue)19:25Yeahx5

I’m starting to think that the Monster Hunter developers haven’t just never played Monster Hunter, but never played games at all, right?

93: Japan Otaku Reviews25/05/27(Tue)19:25

I don’t understand why it was nerfed when I was paying for ammunition and maintaining high firepower.

94: Japan Otaku Reviews25/05/27(Tue)19:25Yeahx3

It would be amusing if this adjustment made the shotgun have a power similar to a dispersion wave cannon, causing everyone to fall silent, but it probably won’t happen.

97: Japan Otaku Reviews25/05/27(Tue)19:26

Has Tokuda’s fondness been activated again…?
Has Tokuda's fondness been activated again...?

147: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx5

>>97What a vomit-inducing interview you did.

99: Japan Otaku Reviews25/05/27(Tue)19:26Yeahx3

Isn’t it strange that Gunso is getting even stronger with this trend?!!

105: Japan Otaku Reviews25/05/27(Tue)19:28

>>99It’s somewhat strong, but it’s a nerf, so it’s still unclear.

106: Japan Otaku Reviews25/05/27(Tue)19:28Yeahx6

>>99Guns are inseparable from Galhort.
I’m already feeling anxious now that it’s been slightly lowered.
I don’t know how much it will raise the base motion value.

120: Japan Otaku Reviews25/05/27(Tue)19:30

>>106You were finally freed from Artia, but are you okay…?

110: Japan Otaku Reviews25/05/27(Tue)19:28Yeahx1

>>99Maybe Gunso has become weaker.
I’m sorry for messing with things because I was really trying to be considerate… just seeing that attitude… Heavy just does it carelessly without any of that, nerf nerf.

112: Japan Otaku Reviews25/05/27(Tue)19:29

>>110As a bonus, the light is quietly fading away…

117: Japan Otaku Reviews25/05/27(Tue)19:29Yeahx1

>>112It’s hard to watch…

121: Japan Otaku Reviews25/05/27(Tue)19:30Yeahx1

>>112It was just that they turned to ashes after dying.

125: Japan Otaku Reviews25/05/27(Tue)19:30

>>112It looks like Light is being killed with clear intent to murder.

131: Japan Otaku Reviews25/05/27(Tue)19:31Yeahx1

>>125The adjustment of the ammunition is a bit off, isn’t it?
Why?

101: Japan Otaku Reviews25/05/27(Tue)19:26

Uzturna appears definitively when there is heavy rain in the forest and water overflows.
It’s just different from the other peaks.

102: Japan Otaku Reviews25/05/27(Tue)19:27

You simply stop fighting against gravity.

103: Japan Otaku Reviews25/05/27(Tue)19:27Yeahx13

I wrap it in words, but I like games; however, the development is really not fun at all.
Anyway, the upper limit of physical bullets is probably just trash; I know that because I have a record.

109: Japan Otaku Reviews25/05/27(Tue)19:28Yeahx1

>>103I’m not surprised even at 1.05 times.

114: Japan Otaku Reviews25/05/27(Tue)19:29

>>103From the text already…

107: Japan Otaku Reviews25/05/27(Tue)19:28

Huh, did you do something bad?

115: Japan Otaku Reviews25/05/27(Tue)19:29Yeahx6

>>107I killed Gravi.

123: Japan Otaku Reviews25/05/27(Tue)19:30

>>115It’s bad that Gravi is too weak against water.

126: Japan Otaku Reviews25/05/27(Tue)19:30Yeahx4

>>115Then strengthen the gravity.

128: Japan Otaku Reviews25/05/27(Tue)19:31Yeahx1

>>126That’s a hassle in its own way.

108: Japan Otaku Reviews25/05/27(Tue)19:28

What should I do about this attribute ARTIA?

113: Japan Otaku Reviews25/05/27(Tue)19:29

The gunlance might have a significantly lower firing power…

116: Japan Otaku Reviews25/05/27(Tue)19:29Yeahx1

Zanretsu and Tekkou were sealed because they rampaged in Rise, while Shotgun rampaged in Sunbreak.

159: Japan Otaku Reviews25/05/27(Tue)19:33

>>116No matter how I try to handle it, I end up garbage and erase the attack’s characteristics, tightening the weapon and mimicking sealing it up tightly myself.
So this is the power enhancement this time, so just die already.

119: Japan Otaku Reviews25/05/27(Tue)19:30

Dispose of the too strong bullet as trash.
Isn’t it the usual thing?

122: Japan Otaku Reviews25/05/27(Tue)19:30Yeahx9

>>119I said the same thing about the Secret Heavy, but it’s not that strong!!

127: Japan Otaku Reviews25/05/27(Tue)19:31

>>119It is fundamentally wrong if that is too strong.

136: Japan Otaku Reviews25/05/27(Tue)19:31

>>127The strength of attribute bullets is definitely rated as too strong.

189: Japan Otaku Reviews25/05/27(Tue)19:36

>>136You’re carrying the original sin of not being able to replenish without destroying the material request slot for the hatchet and not returning to the tent from the beginning?

219: Japan Otaku Reviews25/05/27(Tue)19:38

>>189You can find decent materials by exploring the camp even without asking for a hatchet! But you’ll lose that time for hunting.

240: Japan Otaku Reviews25/05/27(Tue)19:40

>>219“Return it like you pick up a whetstone in close proximity.”

124: Japan Otaku Reviews25/05/27(Tue)19:30

If you dislike Gunners that much, why not abolish them?

129: Japan Otaku Reviews25/05/27(Tue)19:31Yeahx2

It’s surprising that there are nerfs even in games that aren’t competitive.

130: Japan Otaku Reviews25/05/27(Tue)19:31Yeahx8

If I were really strong, I would have conquered all TA.

132: Japan Otaku Reviews25/05/27(Tue)19:31

Is the crime of instantly killing Gravimos such a serious offense?

141: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx2

>>132A relative of Gravi is involved in the development, right?

142: Japan Otaku Reviews25/05/27(Tue)19:32

>>141Damn you, Grealdomos…!

146: Japan Otaku Reviews25/05/27(Tue)19:32

>>132A serious crime that caused the value of ingredients and meal vouchers to plummet.

148: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx1

>>132It’s unfair that this time it’s a crime, even though I was instantly killed by penetration and water cooling every time I appeared.

133: Japan Otaku Reviews25/05/27(Tue)19:31

Should I make Gravi the ultimate life form that shoots beams from its entire body, without being affected by attributes or physical attacks…?

134: Japan Otaku Reviews25/05/27(Tue)19:31

Heavy kills.
Light is kicking a corpse.

135: Japan Otaku Reviews25/05/27(Tue)19:31Yeahx2

Why is the penalty for light heavier than for heavy? Is this a reversal trial or what?

137: Japan Otaku Reviews25/05/27(Tue)19:31

I wonder if the power will be about three times that of normal ammunition.

161: Japan Otaku Reviews25/05/27(Tue)19:33Yeahx3

>>1371.1 to 1.2 times

169: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx2

>>161I even think 1.1 is high.

178: Japan Otaku Reviews25/05/27(Tue)19:35

>>169Is it 1.01? I can’t say for sure…

183: Japan Otaku Reviews25/05/27(Tue)19:35

>>178It might be that shooting three times increases the damage by 1 to 3 per shot.

138: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx5

Just between us, I think it’s better if I handle all the adjustments for the crossbow to raise user satisfaction.

151: Japan Otaku Reviews25/05/27(Tue)19:33

>>138Is it just the crossbow?

143: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx6

This crossbow isn’t that strong, right?

144: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx4

There probably aren’t any guys who could take advantage of that kind of attribute besides Gravy!

145: Japan Otaku Reviews25/05/27(Tue)19:32Yeahx5

Seeing the crossbow, which has always been strong no matter what, getting beaten up like this makes me feel the developers’ “seriousness.”
I will never let anyone call Monster Hunter a bowgun game again.

164: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx7

>>145I hate to say it, but I don’t need this kind of serious direction…

149: Japan Otaku Reviews25/05/27(Tue)19:32

What was really bad about Heavy was the slicing and piercing festival in the early days of the world.
Considering the past works, it feels like there are more mishaps with Light.

150: Japan Otaku Reviews25/05/27(Tue)19:33Yeahx5

I’ve been holding onto this weapon since I could crouch, but what remains now after stripping away all the fun parts?

153: Japan Otaku Reviews25/05/27(Tue)19:33

>>150The bullet is fired.

160: Japan Otaku Reviews25/05/27(Tue)19:33Yeahx1

>>150Regret

163: Japan Otaku Reviews25/05/27(Tue)19:34

>>150If I had to say, maybe a gatling…?

176: Japan Otaku Reviews25/05/27(Tue)19:35

>>163The gauge recovery for penetrator rounds has been nerfed, so the number of gatling shots is likely to decrease.

190: Japan Otaku Reviews25/05/27(Tue)19:36

>>176To be honest, when it comes to the gauge recovery of that, there’s a subtle point about whether it’s really that dramatic…

152: Japan Otaku Reviews25/05/27(Tue)19:33Yeahx4

It’s not a competitive game, so do we really need nerfs, regardless of the upper balance adjustments?

158: Japan Otaku Reviews25/05/27(Tue)19:33

>>152to be

174: Japan Otaku Reviews25/05/27(Tue)19:35

>>152As long as there is a limit to the enemy’s HP, it is normally necessary.
If you just keep making extreme upper adjustments, eventually you’ll reach a state where any hit will kill the enemy in one shot.

202: Japan Otaku Reviews25/05/27(Tue)19:37Yeahx13

>>174Such an extreme situation is impossible to reach anyway, so let’s forget about it and somehow deal with this terrible situation.

217: Japan Otaku Reviews25/05/27(Tue)19:38

>>202Do you not understand that saying something so extreme from the point that PvE doesn’t need nerfs is part of the problem?

213: Japan Otaku Reviews25/05/27(Tue)19:38Yeahx1

>>174Please nerf after it gets to that state.

154: Japan Otaku Reviews25/05/27(Tue)19:33

We should probably just get rid of the Gravimos.

155: Japan Otaku Reviews25/05/27(Tue)19:33Yeahx5

I mean, it’s not about being confrontational, so adjustments to make it more user-friendly are definitely a good thing.

156: Japan Otaku Reviews25/05/27(Tue)19:33

It would be frustrating to be easily defeated, wouldn’t it? LOL

157: Japan Otaku Reviews25/05/27(Tue)19:33

Gravity… tuna… it’s over…

162: Japan Otaku Reviews25/05/27(Tue)19:33Yeahx1

There were also lances that died in IB as a result of Heavy rampaging in the World.

207: Japan Otaku Reviews25/05/27(Tue)19:38Yeahx1

>>162If we’re talking about guards, it’s just that the counters are multi-hit and can kill everything, so I just wanted to kill everything.

165: Japan Otaku Reviews25/05/27(Tue)19:34

Adjusting Akuma is probably more important than adjusting existing weapons…

186: Japan Otaku Reviews25/05/27(Tue)19:36

>>165It’s too concerning that it says you can hunt strong monsters just with Akuma’s motions.

193: Japan Otaku Reviews25/05/27(Tue)19:36

>>186It seems like it might be really strong.

200: Japan Otaku Reviews25/05/27(Tue)19:37Yeahx1

>>193I feel like it’s pretty dangerous since damage is reliant on attack power and has resistance.

166: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx2

It’s good to tone down the obviously overpowered firepower, but there are too many odd nerfs.

167: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx2

Please increase the multiplier for the bullet enhancement skill.

172: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx1

>>167Why did they lower it when it’s not going to be used anyway since it has no combination in Slot 3?

168: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx2

If we don’t find a way to deal with the recoil of shotguns, no one will use them in the first place.

170: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx1

If there weren’t any annoying things like threats, I would be able to say a ton of messages to Tokuda.

171: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx1

When there are overpowered elements, everyone uses them, which effectively changes the enjoyment of other aspects, so nerfs are possible in that regard.
The question is whether it was really that broken.

173: Japan Otaku Reviews25/05/27(Tue)19:35

Given the specifications of this work, it’s impossible to have great defense while fully boosting firepower, so I think it’s fine to use the old scattershot.

175: Japan Otaku Reviews25/05/27(Tue)19:35

Since I made W the main for Lance and IB the main for Light, is it okay to call myself a Grim Reaper?

211: Japan Otaku Reviews25/05/27(Tue)19:38Yeahx3

>>175I’m glad Lance has come back…

225: Japan Otaku Reviews25/05/27(Tue)19:39Yeahx1

>>211Once again, I thought I couldn’t use Lance in β… and then I picked up the Light and got this.
I now use a lance.

177: Japan Otaku Reviews25/05/27(Tue)19:35Yeahx3

I have confidence that just returning the standard bullets to single shots and keeping close will be enough to enjoy the game.

179: Japan Otaku Reviews25/05/27(Tue)19:35Yeahx4

Adjust the attributes and meat quality of Gravi and Tuna!!!!

180: Japan Otaku Reviews25/05/27(Tue)19:35Yeahx3

I mean, you would think that the meal vouchers from Gravi at Ryutaka are a reward quest for the seasonal event, right?
I thought Gravibeing used as a snack was just as the developers intended…

185: Japan Otaku Reviews25/05/27(Tue)19:36

>>180It’s a development by someone who doesn’t even notice the ambush bug that can be figured out after playing a few times, leaving it all to AI.

229: Japan Otaku Reviews25/05/27(Tue)19:39Yeahx1

>>180It’s just aluminum foil.
To create public opinion that it is only natural for crossbows to be nerfed.
I feel like the quest was intentionally designed by the development team.

181: Japan Otaku Reviews25/05/27(Tue)19:35

It’s really a waste that this weapon, which was the most successful in spreading the word during the previous event period, is no longer available.

182: Japan Otaku Reviews25/05/27(Tue)19:35Yeahx5

Well, I understand that Heavy is going to be nerfed.
Well, I don’t know, but if I were to understand…
Why is the light nerfed too?

184: Japan Otaku Reviews25/05/27(Tue)19:36

Why is it that adjustments are made to only rip off both hands and feet for crossbows?
This is a hammer.

196: Japan Otaku Reviews25/05/27(Tue)19:37

>>184I thought the hammer had grown arms and legs, but it seems like it might fall apart a bit.

198: Japan Otaku Reviews25/05/27(Tue)19:37Yeahx1

>>184The hammer hasn’t been weakened or anything.
It’s just that I’ve never received any reinforcement.

187: Japan Otaku Reviews25/05/27(Tue)19:36

I can’t forgive you for instantly killing the Gravimos that Kojima gave birth to in pain.

188: Japan Otaku Reviews25/05/27(Tue)19:36Yeahx6

It’s not funny that the light is on the brink of death due to the nerf of penetration attribute bullets.

191: Japan Otaku Reviews25/05/27(Tue)19:36

I can sense a strong intention not to let it be hunted easily, as they are strengthening it without tampering with the stagger from shotguns.

192: Japan Otaku Reviews25/05/27(Tue)19:36

It feels like there are adjustments being made out of fear of past mistakes, but aren’t they forgetting that in this game, players can’t stack skills as much anymore, especially with weapon skills and such? There are many adjustments like that.
Do you not even remember the work you created yourselves?

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