
G SD Gundam G Generation Eternal
“I’ve captured four for the sake of women!”
I thought it had been a while since Seira-san came, and she came to ask for four machines.
Here, take the Big Orochi!
Please give me money.
I can give you as much money as you want.
>>3When I enhanced Hyperion, I became tight on funds; I wonder how to make money in this game.
As far as AP allows, I can only think of something like capture.
>>82If 4 million gets blown away all at once, it will hinder the development, right…?
It’s fun to capture and completely disassemble everything like a small-scale production operation.
Please give me 3 million.
I still don’t understand why the reinforcement ends after just one time.
It’s a good deal, so I guess it’s fine…
>>5It’s the number using enhancement materials.
>>5Leveling up requires multiple materials.
I think it’s been done multiple times internally.
Please give me the SR aircraft.
Today, there were many capture requests.
When I saw Smeragi-san, I was terrified, but I was saved by the Capital mugging.
Is the number of developments not counted as batch development?
It seems they are looking at the number of materials used, so just leveling up by one makes it seem like the condition is easily met.
Even if I skipped all four MioRine capture requests, it wasn’t enough.
Once I level up, I end up using all my hard skips and then struggle with where to spend my AP first.
Running it on auto takes time and I lose experience materials, so I don’t really want to do it…
>>13Regardless of time, wouldn’t it be fine to include just 1 or 2 strong units and have the rest as training ones?
>>17Time is the biggest constraint…
>>13I’ve been rotating characters that haven’t fully developed, like Mercury where beam shots tend to drop, or X where special shots drop.
>>13I think the reason is probably that they are currently doing a trial for what should normally be a permanent league as an event.
It is likely assumed that there is always a sudden attack event or a story event.
If you don’t skip, you won’t receive the overflow experience items, so the stage clear results look sparse, right?
When it’s that time of the month, I feel down.
Right now, it might be tough to send out Haman-sama’s Qubeley.
I can’t do it because I don’t have the piece.
Requesting the capture of 4 R4 machines! I’ve exhausted my stamina, but I only managed to stop 2 machines!
Around just after midnight, I’ll continue with the accumulated stamina…
I want all the experience points from clearing stages to be turned into items.
It often happens that there are few R weapon enhancement materials and many SR ones.
The league alone feels lacking in event atmosphere, so I want new additions quickly.
0083 is scheduled for May, but maybe the gacha update will happen on the 31st as well.
It is indeed just barely May.
At 5 PM, the woman who is always drunk, I mean the tactics forecaster, requested four capture missions.
I skipped all the stages and didn’t get a single drop, so I decided to discard it. 🫳🗑️
I wrote it myself, but the phrase “women’s time” is really a misleading description.
Beltorchika Irma & Autumnura LV65, Sazabi (EX) LV100 defeated, Narrative Gundam C LV100 defeated, The-O (EX) LV100 defeated, Gundam Ez8 (EX) LV100 defeated, Crossbone Gun… 0 TURN 2/5 WIN VS Hinata NEW RECORD BATTLE SCORE 28,180 Defeat Bonus 5,819 Cumulative Damage Bonus 13,576 Turn Bonus 4,088 Victory Bonus 4,697 LV80 Relina Dorian & Peacem… Red Warrior LV100 Tallgeese II LV90 Wing Gundam Zero LV90 Gundam Epion LV90 SCORE 3358 SCORE 2820 SCORE 1671 SCORE 3820 Sazabi (EX) LV100 SCORE 11814 Damage Report Opponent Selection
Match Formation Boost Protagonist Rival Front Position Terrain Information Rear Position Space Unit 1 Supporter Increases all stats of the target unit by 25% (excluding EN) New Mobile Report Gundam W Formation Change Bulk Formation Auto Formation Confirm Formation Combat Power 152,401 LV100 LV90 20% LV90 LV100 LV90 LV90 LV100 LV100 LV80
With this hand, I was able to go from Diamond to Master!
Super happy!!
I couldn’t help but shout when I won after fighting on thin ice.
There doesn’t necessarily have to be a limit on the number of times for anything other than enhanced training…
There are also requests to increase enhancement training as well.
If the number of stages increases, it won’t be a problem for AP consumption either.
I hope it gets added soon… Is that impossible…?
I saw a thread being created after a long time.
What are you doing with the leftover silver medals from the league?
Is it okay to go all in on strengthening the SSR support?
>>29I’m standing every day.
I wish they would mark the request for capturing women as completed if I have already achieved it.
Just having this makes a big difference.
Also, if a woman makes a request, the capture rate will increase or something.
What should I do when I’ve finished skipping all the hard content but still have AP left?
>>31Shall I casually do a normal run or auto-farm?
I’m running auto for G or X with the aim of salvage dismantling.
I want to rewatch the replay, but it’s buggy and keeps freezing…
>>32You can watch replays… Shiraso.
I’m not releasing battleships, so my AP keeps piling up.
The next event is still…
>>34As soon as the battleship returns, I’m releasing it.
You get materials based on the number of times Hello came to you.
After investigating, I found that the minimum for SSR weapon materials is 35 beam shots and the maximum is 128 beam melee attacks.
If you’re not mindful, it can be quite biased.
>>36Beam shooting tends to run out quite a bit…
>>56If you remove the iron and blood, it’s mostly beam shooting…
I collect battleships every day because it’s a waste to let the daily mission coins go to waste.
I don’t really want the silver medal prizes except for weapon upgrades.
>>38I mean, the only prize available is that limited quantity one, and it’s kind of lame…
>>38I want them to sell infinitely for about 10,000 Cap/10 medals.
>>38The UR weapon enhancement itself is easy to obtain with at least two upgrades and five daily rewards, so I hope it stays that way.
I haven’t seen it around all day.
One week is definitely not enough just for the Master League unveiling…
>>44If possible, I wish it would be like one season every day…
The Master League is over in a day, so there’s not much need to play with it afterward.
People who have already reached 150,000 or those who have given up on reaching 150,000 and are writing are split into those two groups, and both have fallen into a state of emptiness, so there’s nothing that can be done about it.
Stop treating the Master League as an event from now on.
>>47No matter how you look at it, it’s only Season 0 right now.
>>47Well, since there are league missions in the usual daily tasks, it seems like it will be a permanent feature.
Otherwise, it would probably be a daily for events.
When there’s a raid, the AP gets used up, so I don’t mind this turn where I can dig for weapon materials and blueprints to my heart’s content.
I finally became someone who understands Miorine, but it’s more like I don’t really want to understand…
I’m increasing the fully developed SSRs while I can.
I finally fully upgraded the Hyakushiki and Justice Metea.
I’m 고민 about who to exchange pregacha with.
I don’t have Le Cygne, but I wonder if it’s actually quite good.
>>52Asuna is strong, but the Le Sign is a bit questionable.
Aerial is stronger.
>>52I think it has the necessary elements for support.
>>66If you want a pilot, it’s like, well…
It’s not about drawing cards, but rather stacking something for the attack, I wonder.
Isn’t it essentially a permanent league rather than an event?
When doing events without AP consumption like this, shouldn’t there also be event stages where you can acquire development items through AP consumption? That’s how I feel.
I was thinking of writing in the survey that I hope they make the strong enemy revival permanent after it ends once.
They went out of their way to create a frame next to the event, and since they won’t be using AP, I think they basically plan to run alongside the event.
I’m just 500 away from reaching Master, but the wall is thick.
>>59In such cases, it might be easier to change the opponent on the left or right edge rather than the center to increase points.
>>59In the master rank, I ended up in the same situation, but when I skipped with all five people, I somehow drew a high roll and gained around 800 points.
I finished the story and completed the parts of Eternal that I could, so I filled in the advanced player panels.
There’s hardly anything to do other than hard skips, requests, and development enhancements.
It’s a G Gen, but it’s not really a G Gen.
>>61If we can strengthen development, isn’t it G Generation?
>>61It was better than Cross Rays, which only dispatched and dismantled Psycho Haros.
Once the trial period is over, it will be something that is always ongoing in conjunction with events…
Beam shooting is likely to be in high demand in the future…
Well, I definitely want to continue the story soon.
I need to save the 00 patches for future considerations.
I thought the addition of 0083 would be around mid-May, so the frequency of events is lower than I expected.
Isn’t the Master League supposed to be a permanent feature with monthly updates?
I heard that Asuna and Shirocco have self-erection skills and I’m feeling inclined to want it.
I want the frequency of content updates to increase.
Not enough…
>>75“You seem to be free, don’t you?”
It seems like the flow for about six months after the release is already set, but the pace of additional content feels a bit slow.
Well, once the Z gacha is over, 0083 will probably come…
I want a weekly content of chess problems with restrictions on the units, not quite at the level of Eternal Road.
I think it’s currently calming down to a level where it’s good enough to play as a side option.
It feels like the users’ strategy completion speed is faster than expected, and development is struggling to keep up.
As there are endless rounds, I hope you do your best…
Well, I guess I have to implement it while depleting the savings from Cross Rays.
I’m having Shirocco become the man who shoots Satkats in the Master League.
Well, looking at the trends of other games, it seems that the basic routine is to have two main types of events for two weeks each, making it a month-long cycle.
>>85The frequency of updates is normal, right?
I understand that it might feel a bit lacking for those who only play this one game because there isn’t any retryable permanent content.
The main stage addition is coming next month, but since it’s Destiny, it seems like it’s going to be a disaster with the Freedom I already have.
You can just throw in UR without having to think about tags or anything for the scenario.
No matter how many beam shots, awakenings, and the two special types there are, it’s never enough.
Beam melee and physical shooting are seriously unnecessary.
“` Opponent selection changeable 2 times remaining Battle history MASTER LEAGUE Current score 0 Pt League promotion score – Pt Battle 0 Star’s heartbeat is love Enhancement Stage Development My page Gacha Menu “`
Right now, the initial 5 consecutive gacha for the master looks like this.
The scene looks completely different from the sparkling excitement of the first day.
>>91Aslan at the front is a nuisance.
>>98And of course, the Justice owner also has the Strike Freedom.
I understand that you can’t just add things quickly because there’s a roadmap, but I want you to add various main features soon!
Specifically, it’s Char’s Counterattack…!
The one on the far right and the far left look kind.
In my case, I lack enough armed enhancement UR, so I don’t usually run into shortages of other things.
I should have just worked at the ball factory for the first month.
I feel that the problem is that the strong enemy invasion is weak as content.
The event period is short, though.
>>96I wrote it in the survey, but I wish the strong enemy arrival would come with at least a bit of story.
>>96Also, most people finish the Master League on the first or second day, so it doesn’t really feel like the event lasts for a long time…
>>103It’s tough to keep doing the same heavy grind every day, so finding a good balance is difficult…
The development materials for the Iron-Blooded are heavy, so the requests for aircraft delivery are tough.
The Gundam frame is one thing, but it requires 16 materials for the leak shadow…
A surprise attack is probably scheduled for twice a month, right?
The red Gundam just cut in.
I hope the capture comes soon because the Master League doesn’t use AP.
I have fully upgraded all the development SSRs to 3 stars, but for some reason, the materials for the G-Gundam series are the most lacking, possibly because it’s easier to avoid getting stuck in captures.
Z has been able to get ☆3 and ☆2, but I’m unsure whether to do the follow-up gacha.
In other words, if the event density (excluding after completing the event story viewing or finishing the event rewards in this case) becomes too high, it can become overwhelming when adding a main stage…
I think G Gundam has a lot of demands.
I pulled two Gunpla builders in succession, but as of now, the only Gunpla tags I have are for these guys’ mobile suits plus the Red Warrior.
Even if a Bilstein comes, it will probably have Rage on it, I wonder if there’s anything useful coming in the future…
Regardless of the league, if we focus solely on the event, we won’t be able to obtain development materials, so while we’re farming, I hope random unrelated work logos will drop.
I wonder when the next event will start.
>>113I think it’s from the 31.
>>113Late May!
>>116Well, it’s still May until 23:59 on May 31st.
I have all the materials, but I haven’t made a single Devil Gundam or GN Arms because I feel it’s a waste to use the materials…
The pickup will finish at noon on May 31, so the next event will probably be in the afternoon.
To summon characters whose requests are not completed, cancel a character that has already reached rank 5 and summon the completed capture at rank 5.
I want everyone to experience that hell and quickly flood the management with complaints…
They’re calling it a trial event, so there will probably be some improvements to some extent.
It’s a bit funny that it has turned into such an obvious cash slap contest.
>>119Spending a large amount of money on a social game won’t make you feel good in player-versus-player situations, and that’s an issue in itself…
>>125The problem is that even excessive spending doesn’t seem to feel that good.
>>127Well, even as a free-to-play player, it’s possible to reach Master 150,000 with just some effort, so the advantages of spending money are somewhat questionable… It’s probably better not to worry about it too much.
>>127I have never seen someone who is truly dissatisfied just by speaking on behalf of others.
I often see discussions about the number of defenses and so on, but basically, it’s just representing.
>>119It would have been better if there was something like a counterargument against the Kirarasrux formation.
It was really tough not having enough materials for the development request while a strong enemy was invading!
I was wondering if I could trade the extra development materials for something else.
It’s fine even if the exchange rate is terrible.
>>122I think we don’t really need the development materials themselves.
Now there are already hundreds left, and they serve no purpose as shackles; they are just unnecessary tokens in the game.
If you want to stuff it, isn’t it enough to just have SR or something like that?
Actually, there was supposed to be an additional Etaro mission to match Master League Season 0, but it got postponed…
It felt like I just finished the Astrea event on the first day and could skip the rest, but having the development route map (with multiple additional units) significantly changes the satisfaction level.
If you hit it with a stack of cash, you can win easily, and even without cash, you can defeat it by cleverly arranging your formation and placement, so I have no major complaints about the balance anymore.
I want more changes and more battle occurrences.
>>128Personally, I feel like people who pay money to get ridiculously strong are the ones doing the event bosses.
>>128I realized that after trying out formations on the right or left edge, I could just go to the center, which made me satisfied with the number of practice shots for party building.
If the Master League was originally intended to be an event format, then I don’t understand why it’s not grouped under the event tab and instead included in the daily missions…
The development of Devil Gundam made me go “ugh” for the first time in a while.
The amount of gold and experience materials needed is amazing.
>>131This is Devil Gundam! The power of the devil!
>>131Requiring 60 for 4 characters is too atrocious.
I’m worried that if the player doesn’t use EX moves, they might lose the attention of the important customers.
I’m looking forward to the permanent Etaromission.
It’s understandable that the balance adjustment has been postponed, but I hope it comes soon~
Basically, it seems like the conditions will be set up to treat the previous limited UR favorably.
Isn’t it possible to give the AI just a little more direction or at least some tendencies for its actions?
Because when the contents of the box in Astray started to loop, it didn’t taste good.
I had the luxury to spend stamina on hard skips, which actually helped me.
I wonder what 0083 will be like…
I don’t want the high score to be erased when the opponent is switched.
>>142Isn’t the highest score something you couldn’t see on the Masuri home screen or the first screen that comes up when you press the Masuri tab?
>>142The highest score is saved on the Masuri top screen.
>>142The cumulative highest score is recorded and the total value is displayed on the master league’s top screen, so it’s okay.
If you update the lower areas one at a time, the total maximum value won’t decrease.
I think it would be better to explain how to play, as this area is hard to understand.
>>153It’s not that; it’s because I don’t know how much it was before, so when I update it, it’s hard to tell if it’s exceeding that amount, right?
There’s no reason not to update it at a high place.
It’s hard to say, but while we’re both foolish, the fact that the other side is also foolish gives us some openings to exploit.
R Jaja’s repeated requests are quietly tough, Lady Haman.
>>144Isn’t it fine after the second time?
The changes I want from AI are just to always use maximum firepower regardless of the relationship with the chest… and after that, I’m fine with whatever…
>>145In this case, it becomes even more difficult to win against fully leveled opponents, so I think it would be better to remember the current AI’s judgment criteria.
If an all-out attacker’s EX is unleashed three times in a row from the start, I’ll evaporate!
>>158I understand if you just want to make the attack side stronger, but…
So, if they suddenly can’t win overtly, it’s obvious that the number of people complaining will increase…
By the way, I wonder if the issue with the background music will be resolved.
I’ve heard that in other licensed games, the original BGM is only available during the event period, and if you really want to play it, it seems like it can only be done in a format where you have to pay a monthly fee of 3,000 yen.
If I can reach Master, I think the rewards will be negligible.
>>149That’s true, but it’s human nature to want to aim higher.
>>155Throw that away regarding social games.
Or become rich.
I think the current moment for the foolish AI is the easiest.
If I become smarter or if I’m the only one doing things manually, it will definitely be tough.
I want to mess with the initial formation too.
I want to playfully do an Imperial Cross.
>>151It might be good to have 10 available spaces for arrangement.
The formation changes depending on the person.
I feel like it might be more interesting to completely seal off the EX techniques.
>>154Camille is the strongest pilot in terms of firepower in every situation because of EX.
I want you to do something about the necessary level of development and development materials for the second half of the scenario…
Please spare me from doing it manually, Mofu.
Real-time manual is just too much for me, Mofu.
I think it’s fine to have content that effectively uses auto features since Etaro is manual content.
To be honest, the reaction from the management to the survey was too good.
It seems a bit off to think that just complaining will work.
Those who haven’t come to the latter half of the story aren’t motivated to work on development at this stage either.
I want the continuation soon…
There are also tactics that exploit the foolish behavior of AI.
I think it’s fine to let only the AI on the PC wear geta if possible.
Even if the NPC loses due to a disadvantage, no one will recognize it.
Thanks to Z Gundam’s playful behavior of firing at the gray, I, who was able to conquer Master in the middle, can’t say anything.
I think it’s reasonable that if you can just spend money, you can rise to the top because the range of player skill involved is narrow.
AP recovery items don’t really accumulate in this game.
I wish they would at least make the daily 50 into a recovery item.
Well, I think it’s okay to write clearly in the survey that the other person should stay foolish while we act smart.
We’re not just fighting over limited rewards in a really competitive way; it’s not bad for us as players to demand favorable conditions, regardless of the operators’ perspective.
Simply relying on mistakes and luck with a prayer game is boring…
>>174That being said, it’s still just a matter of us manually controlling the AI’s behavior here with Eternal.
Otherwise, I’ll be overwhelmed by status violence and it will end there.
I want critical and tension-up skills to be used first, just like attack plus.
I think it’s fine for AI to be as smart as it is now, because if it gets any smarter, it will lose the chance to turn the tables.
I want heavy spenders to enjoy themselves for the sake of distribution, but it doesn’t really seem that fun in the league.
When you achieve a perfect record as a master, there’s nothing more to do.
It’s concerning from a service perspective that customers don’t use the EX weapons they acquired with stacks of cash.
That aside, it’s too intense when NPCs are too serious, so I wish they would ease up a bit.
I don’t need any chances for a reversal; AI, become smarter.
It seems that tower defense-type content against gradually stronger NPCs is indeed effective.
Since my combat power is around 160,000, I’m strategizing and praying, but I think players with over 200,000 combat power will probably just skip through the game carelessly on the first day.
>>183If I think of it as a consistent aspect rather than an event, I feel like that might be good enough rather than taking too much time.
It seems that as the difficulty increases, additional Etaro will be added as needed, and the missions will also increase.
It will end without being able to do anything.
It feels like we can’t have a decent conversation unless we charge and go for a ☆3 rating?
>>184I’m a free player with no luck and only one UR, but I was able to win all matches in Master.
>>184If you are overwhelmingly weak, placing the character with the lowest HP in the back line will attract the attackers, allowing you to surround them and support with attacks to kill them.
Attack pilots are a luxury for weak units.
We fight with support and endurance.
>>184If I don’t understand what’s in my hand, I can’t say anything, but I’ll raise my understanding of AI and leave it to luck.
It would have been nice to have some material upgrades to match the Master League.
It seems that people who are stuck with diamonds and platinum can’t really update much even if they want to.
I wonder if the heavy spenders in this game are really concerned about performance… I don’t have that impression from some overseas players.
>>186It doesn’t get said much when it’s a good thing.
Until it’s properly corrected for being bad, you’ll be called trash or worthless, beaten down with words.
It’s not like I’m going to use a special move here or anything!
I switched these two things around… and it felt like I cleared it!
Once you can enjoy high-level spending, it’s all about the rankings, but beyond that is hell…
Even without a significant reward, just having a ranking can start creating tension.
And the casual layer will perish.
It is destined to perish!
The Master League is interesting if it’s at a stage where trial and error can lead to progress.
I’m just going to pray for an opponent I can win against in the master division.
When I watch the battle in the heavens, I can’t help but think it’s so rough…?
For some reason, Sazabi learns to go for close-range punches in the game.
>>196If you modify the beam tomahawk to weaken the shot rifle, it will start using the rifle.
Usually, the pilots riding the Sazabi have the lowest melee combat skill, so they end up choosing the weakest weapon, the Tomahawk, and as a result, they charge in.
If the heavy pay-to-win players come with proper formations and placements from next time, I think we won’t be able to win without a stupid AI.
>>197By making it a defense type with Mikayona and another person, or just having characters like Kira or Camille on board with support UR pilots, I would probably throw up.
One reason why the S Gundam is strong is that its Incumbers, which deal high firepower, are critical weapons that the AI often utilizes.