
Eastern Rainbow Dragon Cave Unconnected Marketeers Game Start Extra Start Practice Spell Practice Replay Player Data Music Room Option Manual Quit ©2021 ZUN All rights reserved
I like how the system subtly incorporates trends.
Thank you for your help with the holy card.
The danmaku itself is quite difficult, but it’s nice to be able to balance it well with cards.
Bribery centipede play feels the best.
Despite being a pretty lame final boss in terms of status, it ends up having quite an impact later on.
>>5It doesn’t seem like it’s that low in rank compared to the original source…
>>10It is often misunderstood, but during abnormal events, my powers should be fully restored, so I should be strong enough.
The card is garbage.
>>16My team is getting absolutely trashed…
>>16I’m probably a little clumsy at bullet hell games too.
I mean, they’re acting a bit suspicious from time to time.
>>10My husband is Susanoo and my child is Inari God.
>>26In other works, it’s like the mother from Sakuna: Of Rice and Ruin…
Bribery play is nice, right…
The tail… the tail solves everything…
As expected, ozéchi ◯po… ozéchi ◯po solves everything…
>>8Well, it’s just normally strong…
>>13It was extra essential.
It’s a luck game where you win by drawing a Mokotan card.
Is this the Rogue Light-chan?
I remember there was a tactic called “Fairy Hand Man Hell.”
While it’s nice that you can definitely choose a remaining life bomb card, it’s sad that you don’t feel like buying cards worth less than the remaining lives.
It’s nice, isn’t it? The blank card that gets criticized harshly.
The design on the card is drawn by Kiisan, if I remember correctly.
I installed Thprac for the first time just to play back my own replay.
There are way too many replay bugs this time.
The erotic book of the big-breasted tengu is helpful.
I think it’s wrong to set up a pseudo-durability from the start.
The enemies are tough, assuming you can manage with cards, and losing power when you make mistakes really hurts, plus the bullet patterns have a pretty decent level of difficulty.
Hey… why is it even harder without the cards in the new release…
>>21You’re the worst, Ventler.
>>21Because there is the Helping Illuminati instead of cards…
>>21Well, that’s just the demo version…
>>32The bullet patterns and extend mechanics usually seem to have some adjustments, but what about the others…
>>35Can’t we do something about the big stone…?
I hate the green Yin-Yang orb rush on level 5!
I like the one that’s like the sun in the sky.
It feels like a romantic cannon or something.
>>25Enemies dissolve, and so does the power.
Trying to obtain the Speculative Dragon Eater with Sakuya felt like a bit of hell.
I still don’t know how to avoid the Dragon Eater…
Even for me, who usually plays on easy mode, the system is strong enough to clear EX.
I love Skypendra.
I want to avoid it forever.
It seems like the final version of the product doesn’t imply that replaying is a prerequisite at all.
>>39So it’s just that the demo version is really stingy with getting stones.
I like barley rice.
Adding bombs to P recovery and with bullet erasing, it feels like a great deal.
I find myself struggling to get used to switching cards indefinitely.
>>42Me too.
I only want to insert one basic usage card.
>>42All I need is one Remilia punch.
Good or bad, the balance is rough, so there are significant disparities in strength between the cards.
Some cards may be subtle on their own, but they can shine through synergy with other cards.
A game to see if you can pick up the Fenito.
Gourmet lover of insect poison
>>48When the “Attack on the Little People” and the timely parody special are released, it makes me chuckle.
>>48It feels great to stuff bullets.
Adding options and stacking cards to overwhelm with firepower feels great.
I remember thinking it was too unfair that the centipede effect applies to all equipment.
>>50I think it’s okay to make the EX clear rewards a bit more generous.
I think that the stiffness of Misumaru was meant to help us experience the effects of the centipede.
Dark Chimata cannot control the flow of the market.
>>52What can you control, anyway?
>>54Invalidation of ownership, etc.
I do not concern myself with matters after it has been invalidated.
Okii’s door was incredibly reliable.
The visuals are hilarious.
I can’t say it out loud, but I like Momoyo.
>>56It’s cool but has a lot of ribbons, so it’s cute.
The maker of Reimu’s yin-yang orb casually appears.
>>57Misumaru-kun teased me with hints and then just disappeared…
I really love the 6 boss theme.
I like this.
When I booted it up for the first time in a while, the clear data for the rainbow disappeared.
I really like stage productions with five sides.
As I was climbing the mountain, it gradually became night.
>>63The combination of the dark fairy rush and the background music after it gets dark is too good.
I like the chaotic conversation before the boss battle.
I was thinking of going to the Rainbow Dragon Cave after page 4, but I ended up climbing a mountain.
It’s fine for it to be rough because it’s made by an individual.
I think it’s surprisingly well-balanced for something created by humans who would casually say that Marisa is weak.
I also love Hyaku-chan, but after that, her appearances are completely gone, and that’s troublesome.
Centipedes are strong, but they won’t function well in the second half unless they have the strength to surpass the mid-boss Onmyou Ball…
The long-awaited twilight → I think the mountain of heavenly demons where stars fall is a genuine hit.
I wonder if Momoyose-chan is really strong in terms of her setting.
It’s sometimes referred to as the strongest yokai that can kill dragons.
I like how the option enhancement system reduces the burden during the journey one way or another.
The situation changes significantly depending on whether you have Shanghai or not in a three-way match.
Strength strength strength destruction destruction destruction
Ahh- uah-
Power Law Sutra Elementary School