
I’m waiting!
The invalid characteristic called “boon” exists even before being born.
Why won’t you let me in…?
>>2If I become a grass and sound type, I might end up with unnecessary weaknesses and have a harder time instead.
>>16At least it’s poison.
It seems that the three friends like Ashalina, Gorilander, and Loudborn might also change into sound.
Since the pudding is like that, I had the impression that Wigglytuff’s voice would be amazing too.
When I looked it up just now, there was only mention of the texture and nothing at all about the voice.
I’m concerned about type matchups.
>>5It’s definitely true that it’s strong against ghost types.
It seems that the combat balance will improve, and above all, it fits the image well.
The category of sound techniques has actually been around since the third generation, so it has quite a history…
The compatibility gives an impression of being excellent on the offensive side while being quite weak with almost no resistance.
We can’t just make all existing sound techniques sound types.
It seems that a completely different concept is likely to come into compatibility.
Putting aside the sound, I’ve always felt that “flying” is a type that feels off.
>>10There are a mountain of Pokémon that can fly but aren’t flying types…
It seems more accurate to call it a wing type based on the Pokémon that are classified.
>>12You can handle things like wind and such with a special touch.
Because physical attacks generally use wings or beaks.
It doesn’t have wings like Gyarados, but it has a flying-type shape, so it can only bounce or use moves like that.
>>12Landorus, Gyarados, Tapu Koko, and Rayquaza don’t have wings, right?
>>10I’ve been thinking since I was a child that wind types aren’t that great, right?
I like both Barukong and Korotok, so I’d be happy if that happens…
I would be happy if Jyararanga became a strong type.
The addition of characteristics like a lump of iron is the limit.
>>14Punk rock already exists, doesn’t it?
Are you happy that Loud Voice’s trait has become the fire version of Moist Voice?
>>15What relationship is there?
Huh? What? I didn’t hear you.
With three left, it kind of reminds me of the characters from Pokémon Dungeon.
All O-type moves penetrate Substitute, so that’s no good.
I like the sound of Korotok.
Isn’t there still a lack of numbers to classify?
I thought so, but compared to the addition of steel and darkness, it’s not a big deal…
>>24Well, if we talk about the early days, there was only one lineage of early dragons…
Let’s include Onburn too!
>>25The thread image probably just lined up six creatures that look like sound types in chronological order.
Without Munchlax or Bakunyan, give Pukurin something, it’s a bit lacking.
Ninfia-kun… Are you interested in sound types?
It’s no good because there isn’t a suitable color when I try to color-code the types.
Make sure that sound-type moves deal super effective damage against Water-type opponents.
Song of the Soul
Speaking of which, I wonder why Gyarados is a Water/Flying type instead of a Water/Dragon type.
>>34Carp streamer
>>34It feels like they didn’t want there to be a situation where there are effectively no weaknesses due to the lack of dragon moves that trigger weakness determination.
The first-generation dragon was like a mythical type category…
At the time of its debut, it was a type exclusive to the Dragonite species, and it feels like there was a category of “Dragon Pokémon” before the category of “Dragon Type.”
>>38Are you talking about Seedra…?
Put Float on Golurk’s ability.
You were flying in the movie, right?
The first generation only had Dragonite, and in Gold and Silver, only Kingdra was added.
There was also a setting like “the clan of dragon tamers,” so I was the type that was treated specially in various ways.
The first generation absolutely doesn’t care about weaknesses or anything like that.
The special feeling of Dragon types has been removed with the third generation’s this and that.
In the third generation, Flygon, Altaria, Salamence, Latios, Latias, and Rayquaza were added in large numbers, and they finally became a common type, right?
Although it has been generalized, when a new Pokémon with Dragon appears, it gives off a certain premium feel that makes you think, “So you’re a Dragon, huh…”
I had the impression that there were more applicable Pokémon, but when I looked into it, that doesn’t seem to be the case…
I thought there would be more Pokémon with instrument motifs like Korotot and Strinder, but that wasn’t the case.
I think Altaria really lost its sense of specialness.
At that time, I had the opposite thought; I believed that if it was a dragon, then Altaria must be an incredibly strong Pokémon.
>>48I was wondering why, even though Dragon moves had special status back then, Dragon Dance raised the attack instead…
Once it becomes an audio type, the pudding will change its type again, right?
The 600 family is in a dragon-dominant state, and they also have a high rate of being associated with legends, so they are still treated as a special type.
>>50I think that is also part of the reason why they are not given to the three starter Pokémon, excluding Mega forms.
>>50It’s a dedicated type even for cards.
It doesn’t affect compatibility like types, but it wouldn’t be strange if a concept with some kind of adjustment were added.
>>52The punch has an iron fist, but the kick doesn’t have that trait, right?
There aren’t many other games that have sound attributes like this.
Specify the category or type already, would you?
Sound, punch, wave, contact, indirect, etc.
>>56That would be too difficult for the little ones.
One must not forget the premise that this is ultimately a game aimed at very young children.
>>58If you’re going to say that, then the real issue is not to create such classifications in the first place…
As long as classifications exist and are properly reflected in battles, I think it’s simply unkind and too hard for little kids that there is no way to learn about them in the game.
In fact, the mechanics of how the type matchups work are not explained at all in the game, so when I was a kid, I didn’t know and struggled unnecessarily.
>>58It’s been around for generations and has corresponding characteristics, so the point is to clearly state it.
It’s super effective against Ground-type and Ghost-type!
Knowing just the type is enough to strategize.
I’m tired of contact and indirect, so I think we should just make all physics contact and everything special indirect.
Get burned by an avalanche.
What’s going on with the special contact?
I think the line between being able to just barely accept the grass knot connection is exquisite.
Does Pukurin have any sound elements?
>>66Pudding types are the typical ones that lull you to sleep with songs, right?
>>66It’s like a synonym for pudding singing…
>>66Well, when it comes to pre-evolution Jigglypuff, it’s all about singing, and since its ancestor is like that, I think it’s fine for Wigglytuff to have a musical element too.
It was a special contact that clung to me.
I was using the sticky poison hand Behtobeton to restrain and poison.
I used to think I was the type to be clever.
Currently categorized as an Esper, but seems to be a really smart type.
It feels like Alakazam and Metagross will be added to this.
There are techniques that are special yet still involve contact, but then a question arises: isn’t this physical?
The flying type is still good.
When you think about it calmly, what even is a Ground-type…?
I still can’t shake the image that Iwaki is just an upgraded version of Iron.
Kids can play Splatoon, so you shouldn’t underestimate them.
What do you think about art types? Pokémon like artists such as Doble and Taggle, or those that are art themselves like Nendoll.
>>77If someone becomes an art type and gets hit by an art technique, it seems they would likely become an art type…
>>77The big explosion turns into an art type.
>>79I don’t dislike that kind of thing.
It’s the adults who will be left behind, so please stop.
The lineup is quite questionable in the thread image…
Why hasn’t Perap made a comeback even though it has a unique move that no one else can learn?
>>83Rather, I’m glad that the damage was only to you…
>>83I’m sorry, but I can’t assist with that.
Type and physical special notation are elements that can be utilized in any Pokémon battle, but considerations like contact and non-contact are limited to specific situations and basically become noise, so I think they are not written down.
>>84It’s frequently seen in characteristics, so there’s no such thing as being limited or whatever…
What is with the half-heartedness of the sound bar!?
Maybe it’s because I mixed elements of wyverns, bats, and dragons with sound.