
I’ve been seeing a lot of confusing setups in team battles, and I find myself wondering why that is…? So it’s not always just fun.
There are more people using Heavy 4 now, Chimuran.
There are quite a few people with a W-han missile WLCD configuration resembling a hover tank, which has high stability performance.
Many people are using the worm method, but wouldn’t it be better to use grenades or LCDs that can perform area attacks? The EN burden is quite heavy…
In singles, the Ludlow has increased.
Since the guaranteed distance is longer, I feel it might be advantageous for drawing.
The light truck has been enhanced, but since there are very few people who originally had one, it’s hard to hear their feedback.
It’s heavy and has high stability performance, but it doesn’t have much defense or mobility, so I wonder if it wouldn’t stand a chance against a heavy-machine killer.
20D and YABA are talking about YABA, and it might be that the environment changes more seriously soon.
I don’t understand the purpose of still making adjustments when there are hardly any players left in the matches.
How long do you intend to keep this game going?
>>7I’m here, you know?
There are at least 2000 people just at S rank, you know?
I wonder when the new work will be released. I hope it comes out soon, but I can wait happily for about four years.
Although my Double Four and Reverse Double have become stronger, I feel that initially, it might be more effective to focus on straightforward Double Pushing rather than exploring a unique approach.
You might be able to see the four-legged sumo from years past, but the people of that time were not at the level of just being shaped to wrestle with others.
I think that having a 4-con runes is certainly strong, but against a close-range assassin, it feels helpless, so I have the feeling it won’t become that popular.
I want the heavy machine gun to be stronger.
I want to shoot a lot.
>>12The Gatling Heavy 2 has its advantages and disadvantages, but it’s quite strong.
I believe there are definitely Ravens who keep playing this because there’s nothing else, no matter how many years go by until the next one is released.
>>13I’m doing battles because I want to do this, and I’m having fun.
>>15The previous work lasted for 10 years…
I thought I’d play again after a long time, but I was surprised at how unable I was to move at all, with no sense of skill remaining, just a strange feeling left, and it was a complete disaster since I couldn’t even change my arm weapon.
Just a little adjustment made it ridiculously fun.
Although the shield has weakened somewhat, it’s still true that those who can use it well will rise to the top.
I feel the desire for those who are good at using the enhanced Korarai and charge weapons to rise to the top.
>>18It’s nice when equipment that was roughly strong becomes powerful when used skillfully, leading to a large disparity.
>>21I would like to assert that it was not originally a very strong weapon.
I have tried many times, but I have never been able to acquire it.
The heavy 4-convex with drones strong against infantry and tanks, and missiles strong for pulling back, feels so good that I dropped down from light 2.
It’s too suited for ranked matches because it’s strong against machines that seem to be aiming for a one-shot chance, which means accidents don’t happen…
>>19It looks like a combination that would get your brain destroyed by a close-range absolute killer, but I feel like I could dodge it well with Lezadore.
Since 1.06, I just can’t handle it anymore… so there are likely aptitudes for whether it fits or not.
It might be a rehearsal for creating works that enhance competitive elements.
Did adjustments come to Rancetsu AR?
>>24な
Na
Ah
I heard that the AR was broken when it was shipped.
I think AR, vertical miss, and delivery boy are intentionally weakened.
I was satisfied after climbing to S in the first season using Reza Han, but now I definitely wouldn’t be able to climb it…
>>29If you ask whether I can go or not, I feel like I can, although I think it will be tough.
The Etchin Narfle Draw Upper hasn’t really changed much in results, has it?
>>30Since the effective range has increased, tanks are going to die even more!
I think they are intentionally leaving the vertical misa untouched because if they just tweak the numbers a bit, it could lead to serious problems…
I was using Etujin LRB from the start.
What is strong in a similar situation now?
>>34ETs are still strong as ever, and I think the number of Ludo cards has increased.
>>34I think it’s fine to stick with Etujin LRB or switch to Ludlow LRB.
I often see streams where people say, “I can’t make it to S this season!” so there’s definitely a clear wall.
>>35What…? If you can win 90% of the time in the A rank, you can easily get promoted to single S rank.
The team is brain-breaking, but…
>>42Are you serious when you say that…? Are you irregular…?
>>42Winning 90% is an incredibly high hurdle, it’s irregular…
>>44If you’re aiming for irregulars, it won’t make sense unless you can win 95% in the S rank; it’s impossible.
If your goal is to go to S, it’s quickest to do it during the day on weekdays using the World Server since no rankers come out.
>>52I once rose up smoothly in a promotion match at 2 AM, and all I got were strange setups.
I feel like it’s really difficult to reach rank S now compared to the beginning.
How is it?
>>38It feels like easy strong setups have decreased because the LCB tank and heavy artillery have been nerfed.
>>45The text appears to be an incomplete or nonsensical word and cannot be accurately translated.
You’re still more than strong enough…
I absolutely can’t forgive it, but I want the Palmyra Charge to come back.
The first time I went to S, the assembly was a light 2 missile launcher.
Thank you, Raven, are you still okay, Etsujin LRB…
I’m going to try diving with an older model aircraft.
I will also use Ludlow.
Etsujin is just as shockingly powerful, so if you’re not aiming for firepower, its usability doesn’t change much.
I don’t know about balance; the ear shot feels so good!
Skilled players cancel the EN with a “Yay” too.
While it became stronger with 6 rounds, it couldn’t stop the weight, so in the end, I went back to the explosive barricade.
This adjustment may be accumulating some know-how.
>>49It’s a year late…
DIZZY is fun! DIZZY is fun!
I think it’s easier to break through the promotion battle now because everyone is at the stage of playing with adjustment parts.
>>55You’re never going to make it to S like that, right!? I see Dominant builds at A all the time…
It’s strange to think that 90% of the A band is normal…
>>57“I think it’s normal to aim for dominance, but it’s actually quite a strange goal in itself.”
>>57If you can’t win 90% in A rank, there’s no way you’ll get promoted to S, right? Even with a number next to your name, they just come out without a care!
>>60Yeah, so it usually comes to the conclusion that it’s difficult to get promoted to S rank, just as was said at the beginning when we were stuck.
>>75Is it really so?
There are a lot of strange builds like “the guy who absolutely kills heavy machines with total face-to-face throwaway,” but it doesn’t seem that difficult to me.
If you just want a Dominant Plate, go to Chimuran.
If you use the template assembly exactly as it is and achieve four consecutive wins right after being promoted to S, you’ll become dominant just like that.
I’ve heard that the box can reach Dominant just by going to S, it’s a divine environment.
>>61I think that’s unfortunate in a way.
In a depopulated environment, even if you get ahead, it would just be empty.
>>61Can we not have a match until we go to S?
>>61Doesn’t that mean there are few people?
It’s strange that 90% of the A rank, but if you can’t focus on both assembling and operating at that level, it’s practically impossible to rank up to S in promotion matches.
>>62It’s difficult to have a 90% win rate, but if I can manage about 70% to 80%, I think I could get promoted after a few playoff matches.
I’m definitely not skilled enough to reach S rank.
In the promotion match, if you lose, wait before pressing the matchmaking button.
If you win against a favorable opponent, hit the match button immediately.
It’s pathetic, but I’ll put my pride aside for now.
>>66Regardless of whether the opponent is strong or weak, there is compatibility with our assembly…
It seems the hovering of the Kei car hasn’t changed, so I’ll pass on returning.
>>68At this rate, even if the hover changes, it feels like it could still manage a reasonable fuel efficiency.
I have seen a stream from someone who unintentionally did a pre-release regulation, and the Lance Set AR was seriously a guiding weapon.
That doesn’t mean they have to be that weak…
Lightweight close combat is still in a winter era.
Sleep
>>72It was a setup that could only exist in the early implementation of ranked matches.
I think that if the environment becomes stagnant without adjustments, the assembly will eventually disappear.
>>72In the first place, close combat has been in a winter period ever since it almost entered ranked matches.
There’s only weirdos like Break Camp…
Even if the S level goes up, it’s impossible to enter the leaderboard unless you have a win rate of about 95%.
With a 90% win rate, you have to raise your rating by about 100 points to reach the leaderboard, and that’s where the hell begins.
>>73It’s not that extreme; if it’s a fairly stronger opponent, losing won’t lead to serious injuries.
If you lose repeatedly to a lower-ranked opponent, it would be unbearable.
>>83Winning gives a strong impression of +3 to +1, while losing gives a strong impression of -20 to -30…
It would be nice if a higher rank came out, but it doesn’t appear easily…
After defeating the promotion match and reaching +2, that’s when the real competition begins.
I’ve heard about the weak side of Ransetsu being uncontrollable during shipping, but I don’t actually know how much it was causing chaos.
>>74That’s about the shipping regulations.
To connect online, an update was necessary, so it hasn’t been a problem in PvP, and in terms of story progression, only those who played in offline mode with a disc have experienced it.
>>74There was no time when I was going wild on the line because it’s a shipping regulation.
Isn’t it somewhat contradictory to be lightweight yet for close proximity?
>>79I can understand the romance, but under AC6’s rules, it’s impossible.
I think that while kei cars may become even more fragile, their load capacity and speed won’t decrease any further.
>>80Losing the meaning of existence would inevitably be a sad thing, even offline.
Even if you’re playing on disk, you usually update it right away…
Isn’t it possible to switch to a sample slicer or go to Chumran and switch to a lightweight double shopal brake?
I feel like there are quite a few ways to survive.
If you’re going to play primarily in close range, you need to have at least one-hit kill-level firepower to ensure consistency in your win rate.
Well, it’s still my turn.
The environment is tough, but I can still hold a dagger and make it to rank S.
I was expecting to stagger enemies first before going in close, but all the weapons meant for staggering have been killed off…
>>91It was said that stagger weapons are about reading the lag and continuing to evade…
>>91“Grab a samurai, a hero, a red dragon, or a heavy shot!”
>>95The first three tend to spread out too much when spammed, or it takes too long to stagger them, making it impossible to get in close.
Heavy close combat doesn’t really require close combat after all.
>>109It’s pretty terrifying, the sampslicer, you know!? The target it can hit is limited, though.
>>95If you hold a heavy weapon, you don’t need close combat!!
>>91If it’s Palbre and Yo-Yo, they’re strong in live matches, so go for it.
Nidostla was thrilling for those playing, but probably not so much for those being played against…
>>93It was a light game 2, but I was playing while yelling, “Isn’t this a crappy game until I can hold the yo-yo?!”
Even with a yo-yo, you die when it’s time to die!
>>93When there was a bug with the tank, I thought about how if I just dropped the dual-handed homing missiles, I could escape the stagger and burn and kill it with LCB… That kind of wicked thought crossed my mind many times, though I never actually did it, so please praise me.
>>100Amazing!!
>>102Thank you, I was saved.
I’m glad I fought honestly and without giving in to evil thoughts.
>>93The range is short, and it’s quite tough to manage continuous attacks while dodging, so there were some challenging parts, but I had fun…
There were too many people making a fuss without being able to take measures.
>>103It’s in the A rank, but I managed to deal with it, yet I’ll still make a fuss!
Light vehicles rely heavily on hovering for mobility, so if that is tampered with, it could lead to a disastrous situation where they become slow and fragile…
Isn’t Ducket one of the strong weapons specifically designed for stagger taking?
There are ranked players with melee weapons, but not light two… right?
With this update, I can only feel that the Walter cannon has been drastically strengthened and will likely run wild in the future.
>>101It’s so heavy, and it’s been researched and discarded many times, so I feel like it’s going to be impossible again.
>>104Even with enhancements, it seems like it still won’t be compatible with LRB.
The ratio of damage to impact has shifted towards the projectile itself, so the expected value upon hitting has increased for the Walter gun.
The weight is one thing, but isn’t it also quite difficult to handle the Walter gun?
>>107If you could get rid of the Gerobi, it would become much more user-friendly.
It’s really annoying to stop one side halfway when using a two-handed charge weapon.
For now, I raised my rank because I can get on the leaderboard at this time.
Seeing the nameless ones in this room made me feel warm and cozy.
During the peak of Nidostar, there were a lot of times when people said, “If you’re that good, why don’t you have any points?!” which really sucked…
>>113I really couldn’t win because of the stagger escape bug.
At that time, there was a massive outbreak of Gachitan, and the environment was against us.
>>123I remember getting kicked as soon as I staggered and went in for a close attack.
I was pulling back with the intention of dying without swinging close anymore.
I thought the heavy shot wasn’t quite right, so I switched to the light shot, and this one is strong too.
I remember that there were serious players fighting in ranked matches at that time without using bugs, but there were overwhelmingly too many bug users, and it was really disheartening.
It’s impressive that you fought without using the chat bug.
>>116It’s only the ones who had a buzz or grenade in both hands, and at least there were rarely any in S… right?
The shoulder charge weapon issue is due to a bug that occurs even when using both hands unarmed, which makes it difficult to verify.
>>127The stagger bug was present in the early days of ranked matches before the addition of the kei car, and there were a lot of double Majesta GTs.
What era are you talking about?
>>137Ranked match implementation is happening at the same time as the implementation of light 4 and LCB.
It’s only natural that things get a bit vague since it was such a long time ago; I have no intention of blaming anyone. Misunderstandings can happen to anyone.
I thought the kei car would be unharmed even after taking a hit, but the ricochet distance has drastically decreased, so it’s surprisingly bad.
Heavy shots pierce smoothly.
I hate things like Samp Pile and Nido Gun Slicer so much that I’m holding a stun gun just to kill them.
I feel like W Ludlow will definitely fall apart, so I don’t think it will be the same as before the Etujinnaaf, but I’m not sure.
It was during the season when the light car was released that we stopped battling, but I wonder if we can seriously do it now.
>>121Have you never played ranked matches?
>>121The current Gachitan is either the Nebula LRA, WLRB Angel Cannon, or Hanmisa LCD.
Each has its pros and cons, but I think it’s a unit that can be on the front lines.
>>121Easy peasy.
Rida Bo struggles, but rising to S rank is definitely achievable.
The weapon that can be used strongly in tanks was also causing bugs…
I feel like the tank was staggered strangely without doing anything, depending on the stage.
If you get hit while staggered in the ring, you’ll get blown back a lot.
However, if we can’t make heavy adjustments up to this point, it feels like we have to endure with this as the strong weapon of this work.
>>126I wonder if it’s my fault for thinking that’s really messed up…
>>134No, that’s not the case at all.
Maybe it’s more scary to complain about things like that… It would just be enough to increase the reload by 0.3 to 0.5.
>>126There’s a hand in it!
Even if you reduce the stagger ability, if the shotgun delivers persuasive critical hit power, it ultimately remains an overpowered weapon.
I think it’s fine to have a position as a reasonably safe weapon with stable firepower.
It’s understandable to lose due to being pulled into a losing situation.
I use a serious tank because I don’t want to lose to slicers or overstuffed fat guys.
>>129It’s tough losing to a machine like Gun-Packed W Stun Gun W Leather Drone!
>>133Turn your head into an antenna!
>>136It’s impossible with a leg weight of 2!
>>144I told you it was a serious tank!
>>133The W Leather Drostangan generally has a tough time with boost recovery, so be sure to focus on shooting while escaping.
If I’m being greedy, I want updates to come once a month, making nests easier to play and allowing us to choose battle rules!!!
Dacket is obviously a weapon that has killed Sam, Kakyureto, and Nidgan as well… right now.
If you’re resenting the heavy burden, then I understand.
>>135While heavy weapons and other strong weapons are generally well-balanced, some areas have been overly nerfed…
Rather, the irregularity of the previous season is Dacket LRB, and Dacket is very much alive.
It’s not like it’s that strong, to be honest.
It’s a double Japanese middle school tournament, and the matchup is even – it’s slightly disadvantageous.
>>142I think it’s okay to say that Even is strong in full face-to-face encounters… ?
>>147I think it’s tough not to have any strong matchups; even using it, that feels painful.
In this match-up, I can’t just win casually! I think this is probably its strength, so should I counter it with this kind of strategy…? I can’t win by not doing that; it was impossible for me to use it.
>>142I can’t read the lag in the Steam environment…
>>151It’s probably the lag in the Steam environment that’s affecting all the Ravens’ enemies.
I wonder if there’s a way to get rid of it…
I think heavy burdens are more of a reference point than being strong or weak.
There are sections where other parts are adjusted based on this.
Heavy-duty trucks have a good balance, but the head and senses are broken… You can’t survive without that.
The gun-stuffing stun gun man is incredibly strong against tough opponents, but completely unable to win against those he can’t beat…
If the total is 5:5 including non-environmental factors, that’s one thing, but a 5:5 in a face-to-face environment is definitely strong.
Heavy Armor is the darling of this stagger system due to its weapon concept, so lowering it any further seems tough.
Was there any adjustment made regarding Steel Haze?
>>154Head
>>154I feel lightheaded.
The electric attribute is the least interesting setting because it depends on the head.
Even during the peak of Nidosura, there were only about three ranked players, including derivatives, which shows how unfavorable the environment was.
I’m able to win decently with the dual-wield Walter cannon tank, but the accidental charge is really tough.
>>159I want a setting to cut the charge on the assembly screen, like with Reza Han.
I dislike that while the opponent is spinning around, the slicer just stands there and takes a kick in a single set; it feels foolish.
It’s still better to be hit by a pile.
Rusty and Freud are sleeping with From.
>>165Freud’s anus must already be at a level of being totally loose.
Right now, strong people in heavy armor basically have shields.
There are several people who are extremely skilled at either Chūni Tachi or Chūgyaku Tachi.
I think if you extend the heavy shoryuken by about 0.2 seconds, it probably won’t connect as a punch combo anymore.
I think we can differentiate with the heavy shot of the ultra spec and the light shot of the punch combo.
Could it be that a weapon that is forced upon you without any thought is simply unbalanced?
The upper environment is built around heavy shots, so people who say heavy shots are too strong are probably those doing ranked matches with their original assemblies that prioritize appearance.
>>170Isn’t it about not lingering on that standard forever?
>>170Realize that it is a weapon that imposes a cutoff line at the reference point.
>>179What are you talking about in a fighting game?
If you want to win, use a strong weapon.
>>170Because it’s lightweight, the stagger-related impact is too harsh, but unlike other weapons, I wish there was a way to avoid it.
Isn’t it adopted because the shield also doesn’t consistently avoid shotgun shots in the end?
The punch stagger extension is really unnecessary.
I am being twisted in the palm of From.
Rolling is fun!
I understand that unless you’re among the top players, right now, wielding heavy weapons in both hands isn’t very intimidating.
A skilled opponent who knows how to distance themselves and how to strike is truly tough to handle.
If we’re talking about the balance issues in heavy shows, the punch combo should come up first.
Perhaps many of the anons here are at a level where they can avoid being hit by heavy shots to some extent, so their sense of perception is a bit dulled.
Even after the nerf, in terms of individual performance, it’s among the strongest class.
>>176If it weren’t for that, I can understand why they’d quit, but still…
>>176Sometimes when I’m playing ranked matches and I match with people from C and B ranks, they don’t avoid heavy shots at all, which is a bit funny.
It’s interesting when adjustments are made, one way or another.
I can’t use a shield.
So I’m going to blow away both shoulders with a gray spread…
It’s fun when it’s off, but I don’t need the stagger system itself when it’s on.
Thanks to Volta, it’s easier to practice avoiding heavy shots, which is really helpful.
I don’t dispute the fact that heavy weapons are strong, but if you can’t handle strong weapons to some extent, you won’t be able to manage after reaching S rank.
Avoiding QB in heavy shock isn’t that difficult, not to put it in a teasing way.
It’s the same as learning the timing for parrying in SEKIRO; it just takes practice.
From there, it becomes difficult as the opponent starts alternating hits and shifting.
The foot cut of Assen is the most dangerous with the Sctum light four-wheeler… well, it’s really difficult to handle, though.