
Since I can use Tailwind and Wygah, I can maneuver skillfully even within the two legendary rule.
Furthermore, the characteristics are simply strong.
In the previous generation’s tournament, hypnosis was even used, taking advantage of characteristics.
I believe it’s one of the Legendary Pokémon that is enjoying the benefits of the terrace to the fullest.
It feels like a trill and a wig.
I don’t know about singles, but this guy in doubles can bypass Cat’s Meow and fulfill its role forcefully with Phantom Guard and Terrains’ resistance changes, which is strong.
There are various options for support, such as starting with a trile or stacking meditation, and the abundance of types embodies strength.
I thought there were more strong monsters than I expected, except for their types.
I won’t do anything bad, so please return the electromagnetic waves.
It feels like a legendary version of Dragonite…
Before diving into Reg I, I want to know everything thoroughly, so I’ll try to come up with some countermeasures.
This guy can use tailwind…
It seems significant that it’s just two types of 4x, as it makes it easier to understand what is coming.
I don’t think it’s a good type, but I do think it’s an easy type to deal with.
If a Pokémon with a 4x weakness can eliminate its 4x weakness, then of course it’s strong, right?
It’s the same for Dragonite and Black Bado, everyone does that.
Even as a single, it’s strong with Meisou + Tsuki no Hikari, and it can also be effective in scarf form. It can hold Will-O-Wisp and act as a physical wall too.
In addition, it has a minimum level of power with its special moves and a wide range of techniques.
Strong
If it’s a single, it’s fine to do Fairy Terrace and meditate with Moonlight Moonforce Shadow Ray.
Since it has strong multi-scale capabilities, there’s no way this one is weak.
I want its color variation.
Where can I meet you?
>>15Let’s do a Dynamax Adventure.
Let’s get annoyed together at NPCs that endlessly trigger our buttons and some ghost/dark types that don’t even have their matching moves.
If you’re single, you should be preparing against Black Badminton players instead of dealing with guys like this.
I think it’s a lie that this guy from Daiben has a low difficulty level.
There are relatively few people who have the ability to use ghost-type moves in the first place.
When I brought someone who has it, they precisely target the weaknesses with Moonfall and Shadow Ray.
Unless you get a really good formation, it will pretty much turn into a game of praying for Magic Coat.
Well, it seems like a hassle, so maybe it’s fine…
>>19You should seriously stop it.
The Pulse One with the crushed head looks balanced like a god.
Is the double usage rate currently ranked 6th?
It seems to mean that it can also be used as a support slot, like Zamazenta, since it has Wide Guard.
The color variation of this one changes dramatically, which is nice, and the color isn’t bad either.
The original color is quite nice, so I’m a bit unsure.
Hoshigumo-chan has become impressive…
It seems like it would be a good match with Dynamax, but was it just okay in Sword and Shield?
As I thought, the rules for legendary Pokémon are more interesting with two instead of one, as they have more potential.
If anything, it can also serve the role of a switch trip that can pressure both tailwind and trills.
I’ve only heard about the double airplay in stories, but listening to the discussions I hear, isn’t it important to have some means to deal with “neko damashi”?
>>27It’s a game of how to break the opponent’s coordination and push through your own strategy.
One powerful means of crushing is the “cat’s paw.”
>>27I don’t think there are that many builds that rely so much on cat-drawing tricks.
When it comes to cats, they are generally equated with something like Gaen or gorillas.
>>27Avoiding the cat’s deception binding on the ghost terrace is fundamental.
Both Kami and Kurobado are used so much precisely because they are high-speed ATs that are not affected by cat tricks.
With the advent of the two-legendary rule, I can strongly feel that this generation of Pokémon is nearing its end.
>>31It seems that this time, it won’t be released in three years.
The GS rules seem long…
Creating openings with cat fakes and attacking is simply strong, so everyone uses it and takes countermeasures against it.
It’s good to have some kind of interference technique prepared, whether it’s a cat trick or something else.
This frame technique is strong enough to have a term like “guiding attacks.”
The special ignore attack technique is quite strong, isn’t it?
>>36Right now, Reshiram and Zekrom can ignore the Sturdy ability of Rock Ogrepon…
I like this because it looks like a different-colored Meta Knight.
Strong and cute.
I want to use a dive ball to catch this one, but is there any particular aspect you care about regarding its individual values?
>>40It’s better for the attack to be lower, but there’s no need to be too particular about it.
>>40Isn’t it someone with low attack because it’s a 4x cheat? But I think it would be tough against an NPC.
Individual values can be adjusted however you want, unless you’re aiming for reverse V.
It’s not okay to finalize something just because you found a color if it’s not A0, right?
Double is a game where you gain an advantage by having two actions per turn.
In that case, if you can seal the opponent’s movement for one turn and move freely, you can gain an advantage accordingly, right?
If you move faster than your opponent and defeat them in one hit, it’s a superior version of “neko damashi.”
A Pokémon with the ability to ignore Confuse Ray and not be broken is like having two abilities of Dragonite in essence.
Is Heatran still strong?
I’m also curious about Toruneland.
>>47I saw the fusion of Tornadus and Kyogre in Regi G.
I don’t know because I haven’t encountered Heatran…
If you’re going to go for a gag, it’s fun because you can use gravity hypnosis.
>>48Due to Yamirami learning gravity, it has become strong enough that if I make a miscalculation in responding, I can’t stop it, gravity hypnosis.