
“` Eastern Temple of Earth Subterranean Animism ver 1.00a GAME START EXTRA START PRACTICE START REPLAY PLAYER DATA MUSIC ROOM OPTION QUIT (c)COPYRIGHT 2008 ZUN ALL RIGHTS RESERVED 60.1FPS “`
Strike with the power of a needle.
>>1Is that the best option?
This is quite a difficult challenge in a rather mean way.
In the second half, use the sanctuary and spam bombs.
Tends to lack power no matter what.
It’s the one where various elements are simply difficult.
I feel that using needles instead of guiding Reimu has reduced accidents.
What should Marisa use?
>>8Is it Nitori?
Alice is too much of a doormat.
If you die, not dropping a fragment of extra lives adds fuel to the negative loop…
If you don’t clearly separate the things to pick up from the things to discard, you’ll struggle like crazy…
I remember that the bomb was basically weak.
Even though there are 3×2 equipment, you know…
>>10It’s really tough that the firepower decreases with bombs.
To become gradually poorer.
During this time, Eastern games feel somewhat challenging.
The next work is a star.
>>11I thought things were settling down with the god and the needle, but the dark blue is intense, and from there it gets a bit gentler in the heavens…
>>11🛸🛸🛸
The wind was quite easy, so I feel like the earth and stars are reacting.
I really liked Orin’s bullet patterns.
I really like the production of Caution in the sky.
Stop using items like lightning for stars and beasts!
The ground just won’t let me collect comfortably, no matter what.
I think it might be because the bullets continue to remain along the way.
Is watermelon equipment weak?
>>20If you overlook the sparse firing intervals of the homing shots and the fact that the bombs are essentially useless, well… it’s weak…
There are nutrients that can only be obtained from the stars.
For now, if the ground is about to die, use a bomb to avoid taking hits.
Collect extra lives by surpassing the usual and special conditions.
O-Rin and O-Sora can overpower with the violence of their remaining lives.
It’s difficult, but I love the song, so I can’t bring myself to hate it!
When it comes to high difficulty, it was the blue star, but is the already crazy Nishiki going to mix in here?
>>24It depends on what happens in the final product.
The difficulty decreases, but it remains difficult.
“Green-Eyed Jealousy is my second favorite boss theme.”
I love that there are many places where I can create safe zones through guidance.
I want to meet Koishi-chan, but with my own abilities, it seems impossible.
>>28It’s true that it’s difficult, but after all, it’s Touhou, so it’s not at a level where you can’t do anything about it to the point of dying. If you keep at it for a month or two, you can definitely beat it.
To put it mildly, it’s a terrible game.
I’ve been listening to Hartmann because I really like it.
It’s really tough that dying in a boss battle decreases the amount of remaining life fragments dropped.
A difficulty that feels like it is gradually tightening.
I’m an easy shooter, so it’s whatever, but there are quite a few people who say the base is the highest difficulty.
>>34According to a character-specific difficulty chart that was created somewhere behind the scenes, some combinations of stars and earth were considered the highest difficulty.
The Tori Bomb is tough because it’s ultimately a slow decline.
I think the difficulty may change depending on whether or not you understand the communication system.
If you don’t use that, you’ll start to feel a lack of power around stage 4.
>>37I hadn’t worried about that at all, but it’s actually quite an important part.
Perhaps the simplicity of God is a reaction to the difficulty of the earth and stars.
Overall, it’s not a title I really like, but I do like the item collection system in Grays.
I want to do that somewhere else too.
The ground feels like the aircraft’s performance is low, and it’s really tough.
The stars are supposed to have incredibly strong performance (especially Sanae), yet it’s very tough.
If you can master it, you’ll become conceited.
The difficulty itself wasn’t that great, but I have the impression that it felt somewhat constrained.
In places where you can’t increase lives or bombs without using trance when earning points, getting hit causes the trance to activate automatically, disrupting the pattern.
>>43Well, forgetting to do the purple spiritual trance once or twice isn’t a significant loss.
It’s a game where you can just have fun by randomly pushing with bombs and trance.
The unusually high density of the bullets makes item collection quite difficult.
It’s an adjustment to raise the communication level by grazing like that and to collect items, you know?
There are clearly recommended points for transitioning.
But it’s too painful when I can’t activate it, and I can’t recover it either…
There are no decent aircraft capable of proper shooting.
The barrage led by O-Rin is fierce and spiteful, but…
It’s not good that there are only people with strong quirks.
The background music is really great.
I liked Marisa’s silver gun-like equipment, but I couldn’t master it…
I’ve been wanting to play a game on Steam again after a while…
I really like the banter between characters.
The spell card of Oryn on stage 6 will definitely bomb…
In the midst of four to five-way paths, although the bullet patterns are tough, there are many enemies, so I thought if I kept using bombs, I could recover power steadily and endure more than expected… but even so, my remaining lives keep decreasing.
⚡⚡Kyu-chan the cucumber is being bitten whole!
When Mario said that the boss’s bullet pattern in the Nishiki demo was too harsh,
Well, it seems that the response was that everyone isn’t really a character of that caliber to appear in such a place.
>>54As expected, Nishiki’s character is generally treated as a strong character according to the setting.
>>58Although the long-awaited Yamamba has become unable to return, she appeared on the first stage.
A relative of the nue? Something that seems similar appears in the second stage.
Excluding cosplay deities.
>>62The kid in the Egyptian style might actually be an amazing kid!
>>54The high-status Ubame and Chimi are difficult, but just an Egyptian-obsessed Dosojin’s child is pretty ordinary, huh?
Patche’s abnormal traveling performance and Oryn’s meta performance have abysmally poor front-line firepower.
Moreover, it comes with Princess Undine.
>>55The water has a wide range, so it seems strong! However, the boss is too tough, and when I clear the boss, my power is usually low, so I end up being pushed back gradually throughout the journey…
It depends on what happens with Shabu, huh?
It feels like trial versions often have bullet patterns that are normal up to just before hard.
When you die, you don’t lose lives, but you gradually become worse off.
If you shoot bombs recklessly, your power will decrease and you’ll be on the brink of losing.
Conclusion: Don’t die.
>>61It’s a perfect theory, isn’t it? If we could do that, it wouldn’t be a struggle!
>>61Don’t say it so casually.
It’s not so much that it’s difficult, but rather that the player’s shots are unusually weak.
The bomb is also really weak.
What is this deflation?
Since there was an image of Okuu as a silly character in fan works.
I remember being a bit surprised by how cool the atmosphere was in the original work.
>>66The conversation as a boss is proper, right?
The ED and EX backstory are already ridiculous, though.
>>66I’m a bit worried that it’s gradually becoming a security robot.
>>66At this time, I hadn’t installed the Yatagarasu borrowed from Moriya Shrine yet, so I wasn’t very smart, right?
In later works, they become foolish.
(I’m trying to remember whether it was an official setting, a theory I saw on the internet, or just some anonymous person’s delusion.)
>>97Somewhat leaning towards delusional statements.
That’s the child who was saying “unyuu?” from that time.
>>97I don’t think it was to the extent of being an idiot, but I felt like my memory was bad.
I remember that the needle was somewhat decent, but the other parts had really terrible performance.
Both the enemy was strong and the allies were unique, it was really tough.
I think Normal is the most difficult level.
Hard is more difficult than the stars.
The shot has a lot of quirks, but wasn’t the Shahoumaru equipment also high in thumbnail specs?
>>70As long as you’re not extremely bad at shot control, both shot and bomb are the strongest for clearing.
If you’re not good at it, the purple gear is the next option.
>>70It’s basically a three-step process of P0 → P1 → P3, and since the bomb is excellent, it’s easy to maintain firepower.
The explosion of super high-speed movement is…
That cat is too strong…
I remember that it wasn’t much trouble to bring out an EX because the sentence’s pushing power was high.
Everything except the text was quite troublesome.
Characters like Kogasa-chan and Hoshi-kun are being used as material in fan works.
It’s great how the original work has such high-intensity bullet hell patterns, right…?
After the five stages of Ounin and Hell, I was so moved by Futo-chan’s cuteness.
The sky itself looks good in a bluffing way.
Everything else is foolish.
I think there are quite a few people who lost to Nishiki on their first try, even at normal difficulty.
>>81I had a lot of traffic accident deaths on one side, but…?
Meow
The Bomb is really strong, truly strong. The shot can also deal decent damage, and since it can be tilted, once you’re used to it, you can manage the journey at a minimum. The main game is the strongest.
The purple bomb is weak, but the shot is the strongest. With its unique skill, you can safely perform counters, so it’s not bad during the journey. EX is the strongest.
Suika’s bomb isn’t very strong, and her shot isn’t that strong either. But it does curve slightly and has higher firepower than Patchouli’s fire. It’s on the weaker side.
Alice Different Game
Patchouli is unbelievably weak against bosses, and the bombs are weak too. Because of that, the situation after the boss fight is bad and it’s hard to make use of water. The weakest.
Nitori uses a weaker shot and has a bomb that acts as insurance.
As long as you can avoid it, it’s strong, but once you can’t avoid it, it becomes quite tough.
>>83Even for me, an easy-mode normal shooter, I was able to clear Luna with a bomb push.
I remember that the purple equipment that allowed me to warp from one end to the other was really convenient.
The weakest might be Suika…
Teleporting to the edges with purple gear in the 6th stage.
The text says: “Since the bomb is strong, it’s recommended for normal clear.”
Pachebomb deals solid damage with the decisive bomb, so you should build a pattern.
Suika is no good no matter how you use her.
The needle is a stable and strong shot, but…
When they say the needle is the strongest, it makes you think there aren’t any strong shots…
Osora-chan is equipped with the best CPU, the Yatagarasu power.
There is a feeling that there is overwhelmingly insufficient memory.
If it had been enough, it would have been seriously crazy.
The ground is difficult on sides 4, 5, and 6!
The stars on sides 4, 5, and 6 are difficult!
There’s no difference there, right?!
I thought Alice was strong because she has a lot of power, but it’s a punishment game where her actual power becomes hard to increase…
If I want to make use of the aura blast bomb, I have to do a double bomb, you know?
In reflection of how weak the aircraft was on land, Sanae B was incredibly strong in space.
So what is this difficulty… ?
>>95It’s mostly the UFO’s fault.
Alice is weak if she can’t make use of her Aura Bomb.
Patchouli’s ability to shoot sideways and downward was very useful.
I understand that a normal shooter can clear things like shining Luna with magic B or dark legacy Luna with Sanae.
Isn’t it impossible to clear with just a character if you don’t have some decent base ability?
>>99I learned it by dying a painful death.
Isn’t Pachubom powerful?
>>102Aside from Imeya, it has enough power to be a clean hit, making it the only EX Sanae that can be paired with.
If Patchy has the pattern down, it would really be easy.
Is that all of it?…Yeah
>>104Since I can’t bluff with my decision bomb on difficult characters like Nitori and Suika, even Pattern-kun feels tough.
>>104I think that Patchy and Aya can skip the spell cards of bosses they’re not good at with a decisive bomb, and their patterns are easier to combine than others.
Patchouli is tough overall, but the way she breaks through during the path of mastering Wood and Metal is so ridiculous it makes you laugh at the Water spell, so I really want you to give it a try.
I never felt any foolishness from the game’s atmosphere.
Although it lacks dignity, there is familiarity, but the usual tension makes it hard to focus on that.
>>106At this point, it feels more like someone who has power but doesn’t think things through rather than just being stupid.
Since around Ten-soku, my knowledge and thinking ability are still good, but my memory and attention span have deteriorated due to being forgetful.
In that regard, she is clearly dumber than Cirno.
Since this was my first Normal clear challenge in Touhou, I went through hell.
Well, in the end, I had quite a lot of fun.
The earth can be enjoyed with patterns, but the stars have none of that.
>>109This is a lie.
Including the vent, it can be patterned.
Therefore, practicing by each section doesn’t help with the overall performance.
>>120So even if you follow the pattern, accidents or pendulum mistakes often throw everything off…!
>>109It would be easy if you set up a pattern that includes red pendler recovery.
It’s just really tiresome to create patterns, but if I can firmly establish a pattern, I can definitely have a lot of extra lives once I can set it up.
>>130I see, it’s a perfect plan!
It’s not wrong that the stars are difficult because of UFOs.
The difficulty of both the journey and the boss is crazy, so it would still be difficult without it.
If you mess up, you won’t receive any fragments, so patterns are everything.
I really hate the extremely malicious setup where a huge number of point items and blue symbols pile up around the inner path of the 4th stage’s Ground Spirit Hall.
Hoshi Luna was my first setback in Touhou Luna…
It was really intense.
If the new work has the same characteristics as Minati and the stone…
I don’t feel like I can clear it without the Kero-chan shot.
There’s even a feeling that the bullet barrage from behind might increase due to the guy with the chair’s stone.
I feel like the two strongest were Bomb’s performance and Patchy.
Purple homing bullets are just plain useful.
Alice has high frontal firepower at high speed, but at low speed, it turns into a wide-area attack. The shot is weak and disappointing if fired carelessly, with the bomb being a thin laser that only shoots directly ahead. However, if you shoot the bomb while getting close to the boss, it can significantly reduce their health. If you can consistently land the decisive bomb from start to finish, you might still be able to put up a fight.
>>117What
Luna Hijirin seriously needs to tone it down a bit.
Too strong.
It’s awful that even though the chair is weak when used as a chair, it has a backdoor bullet curtain based on the chair premise.
I don’t want to hear about the corpse trip anymore..!
Purple moving to the opposite edge of the screen through a gap was surprisingly convenient…
>>123The structure was blatantly set up for you to get by with this, wasn’t it…?
>>123Even if the main body doesn’t move through the gaps, it can still shoot to the opposite side, making it stronger than its selling point.
A weak shooter like me will die if I spread out too many bullets!
The impatient sky of greed didn’t seem foolish, even though it hardly checked anything.
It seems like I remember the face of the one in the old hell.
I think the sky is quite a divine design.
>>129It’s good to have patterns on the inside of a cloak, just like the one in a thousand.
It’s precisely because I don’t think about writing many numbers that I can do it.
I create my own patterns, and when I go to get the Ventlar, I get hit.
How many times have I repeated it?
Isn’t it strange that there are so many people who can’t skip even when the bomb is cut?
I think the difficulty will decrease somewhat since even from behind, if it’s a bullet, it will graze.
If it were an enemy, yes.
It is the stars to aggressively burn through the大量の残機 (extra lives) and bombs earned from the bentler pattern created with a near-death effort after stage five.
I wonder how many times I’ve thought, “I wish the blue Venturer would just disappear.”
Create a pattern!
>>140No matter the time, it’s all about determination, right?
Went to pick up a Bentler and got hit.
I went to pick up a rainbow Ventler and made a color mistake.
I will be chased by a Bentley.
Damn it!
The Nue battle is fun, but…
Do your best with the patterns up to page 4.
The image is that of bombing places here and there like a star.
When recovering a Bentler in a difficult situation, use a bomb.
Shrine maiden and Lezamari? Hmm.