
I heard that the strongest Gab has only Wide Break as its Dragon move, and I couldn’t help but chuckle.
Well, based on the specifications of the raid, I probably wouldn’t be anything more than an easy target even if I got sketched or something.
By the way, I wonder if the anonymous person who said they wanted the strongest Gabu during the daytime story has resolved that issue.
There’s not even something like doing the weakening解除 of the skill “Tsurugi no Mai” in a row or having “Dragon Dive” as a normal action.
So if we hit it with a Dragon type, we can gain an advantage with resistance.
The dragon technique is slightly inflexible, isn’t it?
When I think about various things, the candidates for the enemy’s moves around here are Dragon Claw or Dragon Dive.
It’s so strong that, despite being inflexible, it has a different type added just like the first-generation Esper.
>>5It really went wild in the fifth generation.
It was obvious that even though you could only equip steel, you had fire or earth as a sub-weapon.
Even the rain dragon was just pushing forward using its name alone.
If only Dragon Dive had a little more accuracy.
It’s good because the special hammer dragon stabilizes it.
But I’m really glad it wasn’t that, because the dragon dive the enemy uses is just incredibly frustrating.
I managed to clear it with Mimimizu, but it was tough because of the burn flinch from Flame Fang, the B down from Acrobatic Break, and the delays from the poison after the battle terrace. It was really unstable.
Burn → Burn → I flinched and thought, “I’m never playing this shit game again!”
Put on the cape.
I want a move with power 95 and accuracy 100.
Thinking back, it’s impressive how well Scizor was able to take hits with such a thin durability, regardless of stuff like Nattorei and Airumudo.
The dragon version of In-Fight seems to be becoming a specialized technique.
I heard it has fiery fangs, and it sounds like getting burned would be annoying, so picking Yabasocha was the right choice.
Was there really a need to bring out Mega Gab?
>>17Right now, a decrease in S might not be so painful.
There’s nothing we can do about the power of the sand…
Back then, Game Freak seemed to think that the power of sand was a strong ability…
>>19There are traits that increase attack power from the start, so a trait that only boosts attack power after kicking up sand isn’t strong at all!
Mega Evolution has a fixed HP, so its durability doesn’t increase as much as I expected, and without any items.
Honestly, if it’s not a characteristic that can be immediately demonstrated, it feels a bit weak.
There are few goods that have been released even with Mega Evolution.
The official side really intended to push Mega Garchomp, I can tell.
It’s not necessarily a bad thing that the base stats drop when Mega Evolving.
It means that the 100 minutes of being rejected will increase even more.
The design of Mega Gabu is somewhat questionable.
If it combined the effects of Sand Force and Sand Rush, it would have the advantage of being able to create a sandstorm by itself, wouldn’t it?
Why did you raise the special attack?
>>25In the fifth generation, wasn’t it because they were using either a text or a flamethrower as a sub-weapon to burn steel?
>>25It might be useful for smashing through Steelix and Shellder.
I don’t know if there are that many dual-wielding enthusiasts.
>>25Megas tend to be favored away from those with a relatively high original total value.
Conversely, those with a low original total value are more likely to be distributed efficiently.
It wasn’t uncommon to have special flames stacked for Amdo and natto.
I’m glad they’re offering variations of the strongest raid.
“I want you to do something like ‘the side that challenged can also be certified as the strongest’ again, like Mew.”
But conversely, the special attack of the sub-weapon was good enough at that level.
If you’re going to raise it, it would have been better if you had specialized in A completely for usability…
Balloon Man and Shubargo were also being grilled.
There were quite a few steels that could be accepted by the ground, so it was a natural choice.
The way they allocate tasks with spears is ridiculously funny, isn’t it?
It’s amazing that Mandibuzz, which originally had a base stat total of 600 and established its position properly.
>>34Being able to use two effective traits of intimidation and sky skin was significant.
At that time, it was originally beautiful to the point of having a guaranteed 2HKO for HB Skarmory with no downsides from the drop, but C120 is too excessive.
It’s simply because it becomes a 700 species, so it’s unfair to other megas if it’s too efficient.
It’s just that Manda is a bit…
Manda is, let’s be honest, a trump card for the named characters, so I think they really aren’t considering anything else.
>>38I think it’s true that the way it’s swung is serious, but before that, the fact that intimidation was a strong ability is probably a significant factor.
>>38Daigo’s ace Mega Metagross also started rampaging in the seventh generation, and when you think about it, there’s also the idea of the behind-the-scenes boss, Zinnia, using it…
But according to that reasoning, couldn’t Mega Sableye still be boosted?
It’s understandable in terms of imagery, but dragons can naturally breathe fire, so it’s no surprise that steel can’t withstand it.
As expected, Slowbro.
Slowbro solves everything.
If Mega Tyranitar had Sand Force, it would have been perfect.
At the third generation, Mandar was hidden in the shadow of Gross.
The raw state of the intimidating Mega is really strong and convenient.
Limit it to sand and restrict the types of moves that increase in power to Ground, Rock, and Steel.
A magnification of 1.3 is a bit hard to defend…
Compared to crucial moves like Stone Edge or the initial barrier of Swords Dance, Earthquake just feels… well… the strongest, I guess.
In the past, I used to think a lot about how to receive the Rage twice…
There was no invalid type, so even haphazardly using Dragon Rage was strong, and it could either overpower Steel or easily be countered by Earthquake.
Right now, dragons are a type that can’t really exploit weaknesses anymore.
>>50Finally, I can say that things have become somewhat normal with Fairy…
Even though there was so much skimming going on in SV, saying “it’s nothing more than that” is definitely a lie.
Since wild Pokémon keep dying, I brought out Altaria for support, but it lacked firepower and wasn’t that great.
Even though it’s an additional type to restrain dragons, I don’t like that Fairy has such excellent resistance.
>>53The additional steel used to suppress the esper has excellent resistance anyway.
The mega Garchomp in Pokémon Masters has really cool move names.
You have to be properly strong with the fairies present.
That’s right, Dragonite was energetically using Dragon Rage in SV.
Mega Gabu had too much rationality, or rather.
As for XY, overall it was pretty rational, Mega.
There was indeed a case where I misjudged the balance while forcibly trying to handle something that was too weak.
First, why was the S lowered?
It was good that the ground and flames were major elements, but if you look closely at the steel resistance, it’s really crazy.
…Isn’t it time to reconsider our resistance to ice?
>>59From the third generation, the causality is reversed; steel became strong, so ground and fire became major types.
To be honest, Gab and Latios’s Mega Evolutions were intended to be somewhat underwhelming from the start as a kind of punishment Mega.
>>60Was it a punishment for suddenly selling a lot of stuffed animals at the Pokémon Center?
>>64Well, it’s hard to say because being active in battles and a character’s popularity aren’t necessarily equal.
In the first place, the company that develops merchandise and the company that adjusts Pokémon’s strength are different.
>>64I want to increase the mega, but I don’t want to do it too strongly.
If you don’t like fairies, then steel must be a level of bashing existence.
>>61I think the steel dragon is joking.
There are cases where being stopped by a Fairy can also be an advantage.
Especially in an environment where there is a terrace.
If we only talk about resistance, I think it comes down to a choice between using Fairy-type moves or hitting it with normal damage, which seems just right.
“It’s fine to make the dragon stronger, but give me back my Ice Beam 70.”
Fairies have always thought that they are weak against evil.
Adding combat creates a stalemate.
>>68It’s absolutely no good because it was right after Southern was hunting the weak.
If you’re going to make a Megaptera, please give me a Bureba double-edged!
Steel became weak against the ground, which indicates a lack of proper understanding of the current situation.
I feel like I overlooked the fact that the earthquake was able to endure in the first generation.
I feel that the fact there were no decent fighters in the original led to a misinterpretation of their weakness, making it impossible to evaluate them properly.
If you think that Espyron is weak against Dark and Fairy is strong against Dark, it seems like the reasoning is inconsistent…
I think the ground became popular simply because of the excellence of the matching techniques.
>>75What’s with the hit rate of 100 and power of 100?
I’m jealous.
If Mega Garchomp comes now, we have a sketch move, and its base stats aren’t that bad, but its ability is quite mediocre, so I hope that can be improved somehow.
>>76If I’m going to shoot a sketch, I might as well have them hold dice…
>>81If you don’t have a skill ring, in the end, it comes down to dice.
And Mega cannot be given the dice.
The ground is still breathing even though it’s filled with floating things, which I think is amazing.
>>77For one reason or another, it’s really easy to get through.
Steel and evil are overtly counter-resistant to the old environment.
>>78The compatibility of the first generation that only Espers can receive is really strange.
I think it’s something like “the weak spot of Espyghost against evil is that ‘bad guys take fantasy seriously.'”
In that case, it’s the same for fairies, right…?
>>79In other words, isn’t the interpretation of the first line incorrect?
The earthquake itself was used by both Kentauros and Kabigon.
The rise in status due to steel must be fire and martial arts.
But when you live in Japan, you know there’s no way earthquakes are weak, and you can’t just ignore them…
There’s a template where fairies, including elves, are captured and sold by bad things, so we shouldn’t be defeating them.
As expected, the existing megas will probably get some adjustments too.
How many can actually be effective if you just throw them into the current environment?
>>87Mega Rayquaza is definitely going to be effective!
The only role that comes to mind clearly is Mega Gengar, I guess…
Other Megas are probably strong, but they don’t seem as absolutely strong as before.
Game Freak seems to think that Fairy is something like “Puyon.”
In that case, I guess being strong against evil is…
Mega evolves into a form where its only role is to be cute, Mawile.
The presence of the earthquake is reflected in the creation of balloons and specialized related items.
I don’t know if it’s related, but the introduction of Mega Evolution in anime retains the existing traits.