
NINTENDO SWITCH FIRE EMBLEM™ Fire Emblem: Three Houses CERO B for ages 12 and up
I chose the deer group, but in the first mock battle, everyone except the protagonist and Claude got taken out, and I’m thinking, “Isn’t this tough for normal mode!?”
I started off on the path where you don’t come back to life after you die, but can I really become a proper teacher…
The only one who can use recovery is Marianne, and I’m relying on this kid!
Is it really that tight on normal mode?
>>1I was targeted and defeated by the same character…
What’s with this guy?! Is he storing up hate or something?
>>5NPCs prioritize and focus on targeting the easier ones to take down.
You can see the enemy’s attack range, so first check how far you can go before getting hit.
If it’s normal, I can at least level up on the free map and become unstoppable.
If that’s the case in normal mode, isn’t the way the character is being moved fundamentally wrong?
>>4No way…
I thought that reducing the number of enemies beforehand in this type of simulation would decrease damage taken, but maybe it’s better to strengthen the defense instead…
>>14Defeat without being attacked by the enemy.
This is the most efficient way to fight.
If you push it, you’ll die!
>>14Is it someone who has experience with unit HP being related to attack power in games like Famicom Wars?
>>14Reinforcements
It’ll be okay.
Good luck!
The golden deer might be quite tough at the beginning.
Actually, in the first mock battle, the enemy like Dudu that appears is quite tough.
Use the recovery medicine.
Don’t stand out too much.
Physical type enemies are those that have strong defense or high evasion.
The magic type is soft, so from a distance with bows or Pegasi (magic is somewhat expensive).
Alternatively, defeat them in one hit with something physically strong.
If you are careful around here, won’t it be quite easier?
>>8I was surprised to find out that I could only use it on myself when I thought I could use it on an adjacent ally!
Are we relying on recovery magic… ?
To be honest, with the class president and the protagonist, we can clear it.
If you see a red line coming from the enemy, it’s a sign that you’ll get hit by them.
The first mock battle is quite tough, isn’t it?
Being a lunatic is regarded as a taboo.
Well, it’s just a simulation, so you won’t die.
I mean, you can just casually have fun, right?
>>15You can’t change it later!
Because we can confirm the line where the enemy’s attack can reach.
That might be the most important thing.
“Every series has fans who start with that work.”
Even if the veterans think it’s too late for a beginner tutorial, it is what it is.
In the early stages, it’s not easy to notice advantages or disadvantages due to the speed difference.
Careful play is important.
It’s important to lure the enemy out little by little.
Attack power minus defense power is damage, so if you can do basic math, you basically won’t die.
It seems like they’re ignoring even the rock-paper-scissors.
>>24That is not the basic state in Fubuka Setsugetsu.
>>24Fubuki, there should be no more stalemate.
>>24Is there some kind of compatibility?
The tutorial didn’t say anything about that!
>>30It used to exist.
These days, you can receive skills that you can set as your profession level increases.
Something with a name like “○○ killer.”
>>34This is a little different.
In Engage, the rock-paper-scissors dynamic has been revived.
>>30Several people are replying, but there’s no particular compatibility.
As the story progresses, there are instances where you have skills that make it easier to evade hits from specific types of weapons.
You don’t have to worry about it for now.
>>24Someone who is just pretending is more uncool.
>>24Daaaaas!
I’m in the middle of trial and error and having fun… and I can’t help but smile like an old man.
What’s the deal with air players coming to the beginner thread?
It’s good to think of and move a role that lures the enemy.
Let’s aim to catch one or two people at a time.
This game is way too easy for SRPG veterans, but I wonder if it’s challenging enough for someone playing it for the first time.
Use a high-durability character to lure the enemy out and gang up on them.
Defeat them after whittling them down so that they can’t retaliate with bows or magic.
Brigand
>>33I feel that not being countered by bows or magic is a strong advantage.
Ode-kun was fragile, being burned by magic despite his appearance…
>>49If one defensive stat is high, the other magical defense usually does not increase.
The magic defense is higher for magicians.
>>49Those who are strong in physics tend to be weak in magic.
When you lure out enemies with Ode-kun, make sure to check if there are any magicians around.
>>64Is that how it’s designed?
Since it’s my first time seeing this, I can’t tell that this guy is an enemy who uses magic!
>>78It’s better to take a good look at the enemy unit list at the start of the battle!
>>78Well, I can understand that.
>>78You can check the descriptions of enemy units and their weapons, so let’s take a look!
If you don’t remember to check, you’ll suddenly die in Sunstone just when you start to get used to it.
You can be at ease because there is none.
For now, calm down and enter the enemy’s attack range one by one.
You didn’t just storm through the left fence, did you?
>>35While I was beating up the blue team, the red team jumped out from the fence and started attacking from a distance!
I thought it was a team competition, but it turned out to be 2vs1!
>>66It feels like a chaotic world.
>>66Alright.
Whether it’s a team competition or an ally, consider all characters that you cannot control as enemies.
This is the iron rule of FE.
Basically, the enemy targets the one who can deal the most damage within their attack range.
If the paper defense character enters the attack range of multiple enemies, they will be overwhelmed.
Cover the soft allies with hard units so that they are not exposed to enemy attacks.
This battle is for training, so even if you become incapacitated, you can still deploy to the next battle.
>>38That guy said it was an engagement drill, but then he went and died in battle. I won’t forgive that emblem warrior…
Why is there no rock-paper-scissors in Kazahana?
Although it’s in the engagement…
Let’s display the attack range.
Isn’t it the case that sometimes in class competitions or in the tutorial for Lumiel in Engage, if you die there, you really die?!
In FE, as death is heavy, if you minimize damage taken, you can somehow manage.
I’m going to change to normal casual and start from now.
Seriously, it’s a hassle to play classic because I’m an old-timer.
…Well, there aren’t any “hard units” in the Golden Deer, so it’s a bit troublesome.
I wonder what the selection process for members is like.
Let’s lure in Raphael and then gang up on him together.
The enemy’s aim is displayed by a line, so let’s pay attention to that when positioning.
In normal mode, you can win just by mindlessly moving your favorite character around.
You’re purposely sending them to their deaths, aren’t you, anonymous poster?
Well, there will be a really convenient element starting from the next deployment, so it’s okay.
If you mess up, you can use the time rewind.
Casually
>>52There isn’t one yet for the simulated battle…
>>54I apologize for that…
At high difficulty, each unit has specific advantages, resulting in a situation similar to a rock-paper-scissors. However, in normal mode, there aren’t any weaknesses other than flying archers.
I think it will be fine since we can rewind the turn.
>>55Well, if you don’t learn how to maneuver in a way that makes it hard to die, you’ll struggle in battles like with the ○○ Knight or the Griffin.
If time manipulation is unlocked, beginners will be able to manage somehow, so feel free to proceed without worry.
It shows the target you aim for with the red arrow, but…
That’s why there’s no obvious leniency from a low-difficulty AI…
On the contrary, hitting a hard enemy with magic will make it go smoothly.
Characters with high defense are intentionally designed to be weak against magic in the game.
It’s about choosing the right one.
If there’s magic, it’s fine to snipe with archery skills.
The golden deer is cute, and there are a lot of girls, which is great.
The basic theory is for frontline characters like the teacher, Raphael, and Hilda to lure enemies to the edge of their attack range and gradually take them out.
Yellow doesn’t have a straightforward, solid counterpart like red or blue…
>>67Yellow will become a country that dominates the distance with cavalry and bows.
If you’re not good at it, you can consider changing jobs or thinking about being scouted.
By looking at the stats, you can understand the character’s tendencies to a certain extent, so let’s think about how to move them.
I’m lost in the school right now.
>>72It’s okay.
Everyone gets lost.
Real beginners tend to charge Lysithea right into the enemy’s territory.
>>74Are you bad at math?
>>75When you become an advanced player, you might find Lysithea, who received a gift from Lorenz-kun, charging into the enemy lines and wiping them out.
That said, the Gold Deer has a lot of strong characters overall.
FE uses the Alterios formula, so damage calculation is easy.
The beginning is the hardest.
Basically, don’t think about fighting one-on-one; just overwhelm them with numbers.
In SRPGs like Super Robot Wars, you generally advance vigorously and scatter the enemies as you move forward…
In FE, it’s more about placing units right at the edge of the enemy’s attack range, taking the enemy’s hits, and then taking them all out at once.
>>81It’s in the same genre as Super Robot Wars, but the way the game progresses is completely different…
It seems like they are increasing the difficulty by self-restricting without using available features.
It seems difficult for people who are not used to games, as they might not see the hit numbers or forget what they learned in the tutorial during the next battle.
Isn’t the type of weapon currently equipped displayed at the top right of the unit?
You can tell what equipment they have just by looking at the map graphics, so those who are unarmed will hit you with magic attacks.
Weak characters get taken out quickly, leading to a skewed level-up among the students…
>>87I’m too infatuated with a strong man, and the warriors around me are all weaklings…
There are questions on Yahoo Answers about not understanding the meaning of not being able to win in mock battles.
I wonder what the barrier is for true beginners.
I keep failing because I can’t remember the characters’ faces, names, or personalities at all, like with a suggestion box-type question.
>>92That is something you won’t understand unless you keep a girl in your heart.
In Super Robot Wars, there are abilities like Indomitable, Iron Wall, Focus, and Insight, so there are places where you can charge in…
In the yellow mock battle, is it Dorothea and Hubert along with the two teachers?
When I think about it this way, my opponent has a pretty good amount of magic for the early game.
Well, now that I think about it, I do remember that being the most difficult part.
I can’t mess with anything over here.
>>95There aren’t many people, and since magic is for nobles, it runs out quickly, making it tough.
Here, the already-played ones are also making a fuss.
I think it’s a game where being just a little bit skilled might not make much of a difference.
Take your time to understand it as you go.
The goal is to clear it without killing any students! Good luck!
>>98As for the students who won’t be scouted… well, the first playthrough is the essence of this game.
I just thought, are there any characters that are easily defeated by the Golden Deer?
>>99Hilda and Raphael
Since it’s a semi-gorilla that receives HP, it becomes more fragile if not properly cared for.
The initial mock battles in Luna Club and such are quite tough.
The beginning when weapons and combat skills are in a terrible state might be the toughest.
Since I’m going to hit the deployment limit anyway, I can just remove the units that haven’t leveled up.
Well, if someone doesn’t recruit someone, it’ll barely fill the remaining spots with just the class president and students.
I heard that the Fire Emblem series has a low difficulty level, so I bought it, but before it was difficult, I couldn’t even understand what I should be doing…
I’m completely clueless about the classes and the rankings, so I’m just picking randomly…
>>106It’s fine to be casual until you understand.
>>106It’s fine.
For now, let’s choose whether to go with magic type or physical type.
If you make it a heavy armor type or something along those lines.
>>106If you set it to the easiest difficulty, you can clear it no matter what, so let’s get used to that first and then gradually increase the difficulty.
Since I’ll end up going in circles anyway,
>>106The classes are fine as they are, really.
It’s fine to raise it after it becomes necessary in the first week.
>>106Pair up with your favorite big breasts!
Why is it that the teacher’s teacher can behave like a master of consideration, but the gray one is a devil who doesn’t understand people’s hearts?
Well, that’s because there’s a lot to do, or in other words, there’s a high degree of freedom, Kazahana.
If a student is defeated in battle, will they permanently disappear like in FF Tactics?
>>111It says that while there is loss, it will not happen in the mock battle section.
>>111That’s the case in classic mode.
>>111If it’s classical, then yes.
This series is the most intense in terms of death cries, so if you’re interested, that might be good too.
>>111Once you advance the scenario to a certain point, yeah.
Killing anyone, friend or foe, means death.
Even when I’ve been playing FE for a while, Three Houses feels quite free in terms of freedom.
The durability of my weapon is getting really low, when will it recover?
I couldn’t recover the weapons I used in the mock battle, and the next battle has already begun! Is this monastery stupid or what?
>>121You can use it until it breaks, but it can be repaired.
By that time, I can buy it again.
>>128Should I buy it again?
Aren’t you going to be on a tight budget? The salary is low, Rea-sama…
>>121Since it can’t be repaired for a while, let’s put it in storage and buy a new one.
>>121However, weapon maintenance is something you do yourself…
>>121The management of the students’ moods, gardening, fishing, meals, and belongings is all the teacher’s one-person job.
As you can tell from the class division, there are at least 3 routes, so let’s do a total of 3 laps.
In that case, it’s okay to start with the lowest difficulty level, Casual, in the first week.
I am a hopeless teacher who can’t even remember the names, let alone the faces, of my cute students…
Everyone is a handsome man or beautiful woman… They all look the same…
It’s a game where you die properly when you die, so just keep that in mind.
Let’s buy new weapons at the store!
Since you can’t rewind or strengthen characters, it often becomes challenging in the early stages.
Normal casual is fine!
Enjoy your school life, first-timer!
All the students are such good guys… it’s a great game that allows you to feel that way…
It’s quicker to pick up weapons at the monastery or buy them in a store.
It’s quicker to reforge it through refinement than to repair it.
Only a few weapons can be repaired, so let’s repair them.
Since it’s a game where interaction with characters is important, I do not recommend progressing while having lost them.
Once you start the second playthrough, the classes and exploration parts become tedious, but if it’s your first time, it might be fun from the second round onward.
There are 4 routes, so honestly, the minimum difficulty is fine!
Well, there are a lot of passionate fans gathered here (probably from different classes).
It feels like everyone is trying to explain things well but is unable to do so due to a lack of information.
>>139I intend to explain while deliberately avoiding spoilers.
I think it should be provided by the school.
All the students’ weapons and tools will be paid for by the teacher’s salary.
In the first half of this game, we can replenish allies, so it’s not too bad.
Most people who play classic games probably just reset when they die, so losing doesn’t really mean much.
>>142It should be that way, but this series meticulously incorporates the lost differences.
Of course, it’s in Engage as well.
>>142I understand what you want to say, but I realized through the Engage DLC that it makes a huge difference whether you can choose a strategy based on self-destruction in the final moments.
>>142Because I want to hear the death throes…
>>142It’s a game where you play to avoid dying and also indulge in the pleasure of deliberately killing others.
The friendship between Meche and Ann is artistic.
These guys drop their belongings way too much.
Why do I have to pick it up and deliver it?
It can’t be helped.
You can manage with just the initial equipment, and it’s not impossible to restart your character’s development, so feel free to play without worry, seriously.
I’ll be able to do things like “I’ll wait just like in board games!”
Unless you deliberately aim to cause it, losing a character in Normal mode won’t happen easily.
Let’s pull out the students who came to the penis!
During school life, characters that retreat with HP 0 are treated as lost, so be careful!
Since the blacksmith’s release is delayed for some reason, let’s buy supplies when we run out!
When Leonie is placed next to a male, she takes -2 damage, so when you keep that in mind, she is quite sturdy.
Who thought of playing hide and seek in this monastery!
I really hope they don’t remove the lost elements because the no-reset restriction will come into play.
Well, since it’s one of the selling points, they probably have no intention of removing it.
I don’t think I’m the only player who noticed the second floor of the dormitory late.
>>155At first, not being able to enter is also a trap.
There are lost items that have been released without my knowledge.
Ugh, noooo…
>>156Did you record while dying?
It’s sad for students to die, so I suppose they’re just injured enough that they can never stand on the battlefield again…
>>157Isn’t it just that they don’t let characters with roles in the main scenario die, or something like that…?
>>157Also, Part 2 and the side story…
I wonder if they could improve loading times and heat generation with Switch2…
Kazahana has a particularly high tendency to revel in the joy of tearing apart the friendship of her friends and making them kill each other under the influence of the dark teacher.
Teacher ♡
>>162Which one is it…?
There are quite a few people who say Phoenix is soft, but I’ve hardly ever seen anyone say gears are soft.
Except for some madmen, it’s all based on resets.
>>164Whoa! I can return this much!! I’m first surprised by the gears.
I don’t think I will understand the necessity of the classes until I change jobs.
A shambles of a first playthrough.
I think it’s good.
If it’s a deer route, then it’s Ignatz! Can’t you hear me?
>>169That’s right! Marianne!
When Grit-chan gets lost as a student, I like that she gets kidnapped by a kidnapper.
I am a hardcore FE fan who likes Linda and Marita.
>>171Ingu-chan is like the protagonist of a girl’s romance game in a straightforward manner.
A female knight overcome by lust after being scouted.
The defeat in the side story is a collection set of thin books featuring the female knight.
>>183The feeling of helplessness while watching the imperial route is painful!
>>183Carnal desire (the desire to eat meat until full)
Characters that use magic are weak when they get hit.
Flying units are extremely weak against bows.
A rough understanding like that is perfectly fine.
It’s fine to be casual about how to raise students because they will grow anyway.
Whether it’s Armoryshetea or Grappler Lorenz, it’s fine.
>>175Isn’t that the same person?
One of the things that first-time players find most confusing might be that growth during level-ups can change based on probability.
Ignatz, stop being the voice of the first part in the second part.
Teacher 🧡
Teacher ♥
With the blue, just placing the prince who was ambushed in anger basically ends almost everything, so it was easy.
Short-term invincibility at a level rarely seen even in FEH.
Armory Lechete has enough potential to be adopted if it’s just about securing defense.
I’ll return it later.
I still don’t remember any of the character names, but I thought Manuela is a wonderful person.
The weapon is fine for training use!
>>185In normal or hard mode, this is generally good enough against all but the stronger opponents…
I don’t even remember how many times I died and reset in Chapter 7 of the GBA version, so I want you to cherish that kind of thing.
A broken spear is convenient because it can’t be broken any further.
Giving everyone a training bow will improve coordination.
I really think it’s a ridiculous specification.
The Musou fan disk is also feeling great and fun!
It’s a good game because it’s designed so even complete beginners can clear it, like in this thread.
It’s too easy on normal.
Luna is tough.
The balance is good, like that of DLC.
The fist is a strong weapon, so all the men were just fighting.
Be careful because it’s hard to get axe and heavy armor skills during your student years.
DLC, the recovery personnel need to try a little harder.
Reinhardt is going to die from overwork.
In the beginning, everyone was a noble (commoner), and while there were differences in the weapons they possessed, isn’t the difference in strength just within the margin of error except for the extremely weak or strong?
If you move skillfully and efficiently, you’ll end up with a style like Sakata Gintoki, who is loaded with training wooden swords and bows while communicating a lot.
The prince, wielding a spear, was a berserker who destroyed everything he touched.
But magic is just convenient.
I have memories of struggling and defeating enemies one by one on hard mode because I’m not good at DLC.
The system is heavily focused on development.
It’s a unique work within the series, isn’t it?