It’s my first experience with the stag beetle version of 2, but this generation is tougher on this side…
I want a medal for being good at shooting… specifically a jellyfish or a bear.
I have now reached the haunted house on Medarot Island.
This guy is naturally choosing the Karin-chan route.
The risk isn’t worth it, you know? The stag beetle in 2.
Ah, I was able to successfully clear version 1 of the stag beetle as well.
I remember that starting from level 3, the stag beetles are easier to handle.
I’ve only been playing the Kabuto version, so I’m looking forward to it.
Kabuto is a shooting medal.
You can earn a lot of combat medals with stag beetles!
>>3I finally understood that after He-Be-Queen-Phoenix.
I’m currently educating on Mouse Medals in the island chapter.
It’s not a good match, though!
>>8Looking at this, I remembered that I cleared it with the Stag Beetle Queen Phoenix, except for the final boss.
It was a fighting style like a wild boar… I can’t believe I managed to clear it.
>>3“Think a little more about balance, you idiot!”
Isn’t this thread image from 1’s Rokushou?
Was Shiokara strong?
If you leave the defense medal, doesn’t it generally get solved with the Piko Peko Hammer?
>>6I wonder if the Great Shield enemy can get stuck in the mud.
Shall I wander around?
Even when you’re playing with swords, the thrill of a headshot hitting you out of nowhere is off the charts…
The 3.4 stag beetle, or perhaps the Dorcus, is a bit too convenient.
>>7Shinzan 5 is too strong against Kurotojiru.
I don’t think there’s much room to worry about compatibility except for something like a stag beetle night.
Jellyfish are great, right?
I like the beam with added gunpowder; it feels nice.
Does “3ds classics” mean you’re interested in the character book?
>>14I just bought it because it was cheap, but I’m enjoying it more than I expected.
I feel like wanting to play the ones that have GBA games in them too.
I didn’t realize it before, but I found out that you can’t take screenshots on the 3DS when starting a thread.
I’m so happy that in Medarot 2, the medals that were difficult to obtain in the first game are now easily available, I didn’t even think about whether to choose shooting or fighting medals.
I wonder if I entered the girls’ restroom…
I became a fervent believer out of sheer fear.
I want to defeat it while dodging, no matter how many times I have to go back and forth.
It feels like the starfish-shaped Medarot in the mountains was really strong.
>>21It’s a bit too strong for an early-game enemy to attack in a submarining form.
You can aim for the Holy Wall from Karin, and I feel like there were opportunities to fight with the Armor Paladin around that area too.
It seems like they were selling it at a store somewhere.
The Star Pentagon is strong, isn’t it?
>>23If you switch the head and the legs, you’ll complete the perfect Rokushou 2 version.
It’s fun to play with status abnormalities using snakes, queens, and phoenixes.
I’m also unsure about the girl tinpet’s gear.
For now, I’m using the Cats equipment because it has a good synergy with Queen, but I feel like I’m lacking in punch.
Anyway, use the antenna and hammer it down.
The low power of symptom fighting is such a drag.
Oh, Select Ty is using the Armor Paladin.
I’ll take the shield from you!
Wasn’t 2 normally strong in reconnaissance, or am I mistaken?
>>31Far from just that, the reconnaissance is much stronger.
>>31All Natsume-made Medarots have strong detection capabilities.
The symptoms are weak up to 5…
>>32Did you forget about First Ace’s homesickness?
Also, Charge Drain is strong.
I wonder how I should organize the girl Medarots.
>>34For now, Pretty Line.
>>34I think it would be good to make it a defensive role.
I’m still troubled about what to use besides the Holy Wall and Pretty Platinum Shield.
>>34Pretty Plie is the only choice.
The machines in Medarot 2 are generally tough, aren’t they?
>>35Moving the medal from 1 to 2 makes everything too weak and makes me cry.
>>35But somehow, I feel like the overall firepower has also gotten stronger.
It’s not quite R-level, but…
>>41R is too powerful…
I didn’t know that the damage amount would increase with reconnaissance…
>>36It’s funny that Arika is strong throughout the series because of this.
I have always had the impression that the female type has a somewhat weak performance.
>>38This disappeared in 3.
As the success rate increases, the power also increases.
Success rises with reconnaissance (with a limit).
Therefore, with this 99-power targeting device, Dr. Study…
When used in conjunction with optical metamorphosis, it can cause absurd continuous slip damage in symptoms, but there are almost no opportunities to showcase it during the scenario.
Wasn’t Metabee and Rokushou in that “Arei 2” ridiculously strong? I remember the nerfing was really severe from the second CORE onwards.
>>45It’s strong; you can go with the stock version just as it is.
Is it the kind of thing that Pretty Plankton uses?
I still don’t have it!
I like Medasan’s head.
Concealmentーーー!
Search and detect!
Concealmentーーー!
Searchーーー!
>>52Don’t show something like this to the Prime Minister.
Many have been killed by the reflection of Pretty Praline and Gallant Lady.
The symptom system has activated 100 percent at level 3, making Kikuhime strong and causing problems.
Chapter 1 is good because it’s friendly, but Chapter 2 almost felt like a dead end.
To raise your proficiency, you just have to keep tapping, right?
Medarot has a lot of “〇〇 affects 〇〇,” and I don’t get it!
The tough part about the two stag beetles is compared to the beetle-exclusive 🪼🐢🐻 medal.
The status abnormalities that are good with the medal are weak, and those parts are weak too.
It’s boring that the attack relies on the stag beetle medal.
>>58That said, that stag beetle is strong too, you know… when you compare it.
Since there are no proficiency restrictions in 2, it should probably be fine to forcibly attach optical parts.
If you match the parts compatibility in other areas, the success rate will automatically increase.
>>59I feel like I’ve been talked about features that I don’t know again.
>>62>相性合計は4パーツの相性値の合計であり、使用するパーツのみの相性値ではない。ゆえに相性が良くないパーツを使っても、他の部位に相性が良いパーツがあればしっかり効果がある。As far as I know, it seems that the specifications are the same up to 5.
>>72Was that plus not just applied to that part…?
The fact that the total value is added to all parts is extremely important…
I still don’t understand the calculation formula for Medarot.
When I was a child, I wondered why both hit rate and power increase with detection.
I mean, up to 2, the game is pretty much determined by part performance, and in 3, the proficiency with medals becomes important.
Raising the push and fighting recklessly is the smartest strategy.
I was moved by the evolution after touching it again for the first time in a while at 8.
Is it strong to have optical parts that don’t need to hit while doing simultaneous firing?
Is the medal only for stag beetles? I remember using it.
Hearing about Medarot reminded me that I’ve never raised a Kabukuwametal from a larva to an adult.
When I was a hardcore kid, I didn’t even know what “sakteki” was… It felt like that.
Equipped anti-air
Anti-Aircraft Attack
Protective Anti-Air Attack
Ah, ah, great shield, let me spam the Pico-Peko hammer, hit after hit after hit!
This is strong.
There were also anti-fans who would hit.
Wasn’t it explained in each installment of the series that the value of the compatibility score is added to the proficiency level?
Plexar Sword = Strong
Warbonnet = Difficult to use
>>77Flexer Sword!
>>77Aisyist = too soft
>>81That guy’s left arm changed its action from swinging wildly to hitting smartly, so it’s really strong.
If you replace the weak paper armor with a starfish or a pterosaur that has a good synergy with the stag beetle medal and a high evasion rate,
If it’s not a sure hit, you can avoid it as much as you want.
The Smilodon is just a hunter with a crazy flexor sword…
>>83It’s an oversized element that causes Kabuto to struggle in 2!
Why are you bringing up that meta here!
“Warbarnit steals the tension boost.”
Speed of action is strength.
I remember that Warbunny’s legs were incredibly strong and they were in the top two strongest classes.
I like dodging with the unique tank legs of the first generation.
>>86It’s not as late as a later production, so I’ll avoid it.
The proficiency in defense affects the evasion rate…
I feel like fundamentally, 2 was easier than 1, so I don’t recall having such a hard time even with the stag beetle.
Never mind the final boss.
>>87What’s with the assumption that the Medaforce seal is a given?
Oh, seriously?
Compatibility is just how it is designed.
Well, it might be a failure to raise the mouse medal…
>>89Well, mice are good at searching, so it feels like not a bad option.
If it’s a hassle, I think it’s fine to just receive the passwords for the Ambiguous and Umbilical parts.
I’ve recently thought that Charged Saviors’ arms are incredibly strong, right?
>>93The numerical value of the power is subtracted from the value of the heat dissipation, so it’s strong.
There is a world of difference between knowing and not knowing, but even without knowledge, things can somehow work out to some extent, which is helpful.
…What is this delicacy of the event flag!
>>95I couldn’t find Nae’s route in 1 without a strategy guide when I was in elementary school.
I’ve thought for a long time that there are too many specifications that aren’t meant to be crammed into a Game Boy.
I liked it more than Karin-chan remembered.
The most unforgivable thing about this series is that the heroine route I chose was ignored in the sequel!
>>97I noticed that Karin-chan from 2 and Karin-chan from 3 onwards have different character traits?
>>109Well, Karin-chan was probably heavily influenced by anime…
>>113Ikki Mama has become kinder because of this influence, right?
I think it’s a trap that defensive units are stronger with Salmedals attached, since they can recover their heads better than knights.
I’ve never used the tank legs outside of needing to operate them in their original form for a medal change…
>>102In order to extend the effect duration of the head’s complete defense, the wall-role medal was turned into a tank.
Many unnamed individuals probably had their hero flags disappear in one shot when they intruded into the girls’ restroom.
>>103I wondered why they couldn’t just write “Girls’ Toilet” on the door!
>>103Because you can’t even tell from the outside if it’s a bathroom or not!
I don’t know if the event flag was broken while I was exploring the school!
Shiratama: “Huh? Can I design the system however I like!?”
You wouldn’t notice that the ending changes with the heroine based on the internal love value, especially on your first playthrough.
It makes no sense that the Nael route-specific event triggers and the Nae flag disappears, regardless of the toilet!
I don’t really understand the wind direction system.
I don’t even know if it actually exists.
>>110There’s only one.
Some parts of the legs are affected, resulting in changes in speed.
I wonder if the character’s personality is influenced by the anime version.
I think the one who had the most influence was probably my mom.
It gives the impression of a game where you can do a lot of cosplay.
These days, it’s pretty common to conceal and punch, isn’t it?
The influence of anime is overwhelmingly large in various ways.
How was the takoyaki?
Koji is so opposite in character that it’s funny.
>>119How did it come to this?
The image of the anime is quite straightforward, but in the second one, Arika had a pretty strong arrow pointing towards Ikki.
The enemy used that Red Matador, but there were no drops.
Can’t this be used for Classics?
>>122Let’s clear everything and unlock the parts!
>>122It seems that the original model was restricted to password access or communication exchanges with the past.
The wind direction is randomly determined during the robot battle.
It seems to be a system related to filling heat dissipation and action speed (the influence of wind direction changes with the legs)…
The protagonist is a cross-dressing character who is regarded as cute by both allies and enemies, living in the future.
Mini skirt
Kimono
Hero’s outfit
Dress
Roborobo Gang’s clothes
Bunny costume
Dog costume
Metal Beetle
I feel like I was able to import parts from 1 after clearing 2 or something.
I remember that the Type 1 Kappa penetration laser was strong due to changes in the formula and specifications.
3 and 4 are too weak for Saikachis; their heads and legs can barely be used.
S is also a specification for when crossfire is weak, and it’s making me want to cry.
>>132I think the two strongest options are using the Romance Cannon with S’s Saikachis C or using Ikki with the Kabuto version Navi.
Bringing the initial mech and the ghost transforming into a hammer is awesome, isn’t it?
>>133I’m still strong, but I’m really disappointed that the special effects are gone.
Destroy! Beam Saber!
The first generation still has many elements that are not established around the system, and since there are revisions to the numbers in the second one, the parts that can be used from the first one are mostly outdated.
Roku Shou
Rokushou
Zorin
Wasn’t the ghost performance in 1 supposed to become the destroy in 2?
>>139Isn’t it a hammer?
Blackmail was treated like a strong hammer.
>>140Wasn’t the attack animation used for the ghosts in 1 repurposed for the destroy in 2? I want to say that.
It’s stronger to be highly mobile and dodge a lot rather than having legs that awkwardly match the terrain, right?
>>141However, starting from 2, if you do that, in some areas the allies’ movement speed becomes too slow, which ends up being stressful in its own way.
>>144Vehicles outside the urban area and the stadium…!
Those who worked hard to bring over the old part as a separate piece.
Wasn’t the stag beetle overall stronger not only in the main characters 3 and 4, but also in other limited parts and medals?
>>145Regardless of the tiger, lion, and black, the grain is large.
Some parts are still incredibly strong, which makes the impression even stronger—old parts.
The successor to the aircraft that came out in version 1 is overall round and cute, which feels a bit off to me.
It’s definitely a Shian Dog.
>>148I think I’ve seen similar comments about car designs before…
>>148It’s hard to say why only Iwanoai is a Shian Dog while my companions are Pepper Cat and Key Turtle.
Ghost 👻
Destroy💀
When it comes to stag beetles, there’s really no need to deal with Destroy, right?
I’m also playing it for the first time and currently on Medarot Island, but my favorite is definitely Kouji.
I won the lottery, but they only gave me trash, so I’m not forgiving that.
It’s frustrating that just three Mega Phantoms lined up haphazardly are incredibly strong.
>>155It’s hard!
Trump is hurting!
Avoid even more with the first generation!
The part collection that made me seriously think, “Don’t mess with me.”
>>155No, no… my attack power is such that if I use a hit with power 40 twelve times, I won’t be able to attack anymore…
>>158A lot!
I was curious and searched on YouTube, but only the hit effects of Ghost from 1 and Destroy from 2 were the same.
I thought they were all the same, including the ones that get launched by attacks.
1 feels like a ghost and 2 feels like the soul of an evil spirit.
I have a memory that Hikaru said something that felt like the Kirara route in something 2, but also sounded like it went through the Nae-san route, and it’s been bugging me for a while.
It’s great that in Medarot 3 you can get any parts with passwords.
Somehow, the medal too…
The strategy guides and encyclopedias for 3 obviously don’t include things like Aceist, and there’s no way to obtain the final boss series either. The content of the old strategy guides is really useless.
If it’s Kujirakusu, you can get everything.
I wish the Parcole had classics included too.
>>164I want to do a Parakore for 3.
I had my Parakore (borrowed) and it was taken away, I can’t forgive that.
The first generation of Parakore was limited in quantity when it was first released…
After that, a similar content was released in Party Collection 2.
Is it more common for Yuki to be the protagonist?
>>169Left arm
>>169Function stopped.
I’m looking forward to encountering the frog soon!
When I played the original stag beetle for the first time in Classics, I realized that the thread image really became a reliable partner, and I thought that what everyone was saying was true.
Yuichitan is strong.
Electric screwdriver
Phillips screwdriver
Flathead screwdriver
Splash splash
I think starting with Bedibear and Rollstar is a bit too tough.
>>176The armor is too low.
>>176Roll stars are strong, so it’s good, right!
Betty… should I change into the knight armor in 1 turn?
>>176I had the impression that the armor was really thin, but I seem to remember managing to make do somehow.
Weak gravity when I use it.
Can you exchange parts between Medarot software?
It’s not a serious robot battle.
>>178Was it that parts can be made but medals cannot?
Is Yuiichi the shark fin?
Part swapping may be the highlight of Medarot, but I want to use the transformation of the mecha that can transform.
I think the story of 3 is complete.
Oh, a shooting star.
What is Betty Bear?
Head 20, arms 10, legs 50, is that right? Armor.
The half-broken parts of Betty Bear are creepy.
Where was the tin pet?
>>187I changed the design because you said that…
There are hardly any people who can fill 9 slots in a typical game with a Tinpet.
>>188I often find that even when I fill all 9 slots, I don’t end up using them.
Stop making me choose a name…!
>>193It’s nice to put Metabee and Rokusho into a female tinpet and destroy their dignity…
>>194I was able to do it with lines in 3 or 4.
As expected, what Ryuko-sensei did is just too much…
>>195Did they say it back then as well, or should I follow up on it with a parcole?
>>208Did someone say something to you?
Humans pollute the ocean.
>>196I think there are a lot of weird positions with this guy’s Black Beetle.
I lost to the Black Kabuto normally at first.
>>197The Black Beetle is strong… After transforming into a tank, it can move quite well even in deep seas.
>>202I thought I prevented deformation by dropping one part, but it’s still strong even without deformation…!
Hello, Doctor?
Why did you add Anti-Sea and Anti-Air to the KWG type Medal Change?
>>198You want to throw jabs in front of the ultra-powerful reckless hammer after it transforms, right?
I was crying at the Hell’s Gate.
>>201Going back and forth to the garbage dump in Ikki Kiku Hime is so tedious…
Black Stag… Should I fire at the anti-air?
>>204The concept of a flight-type sword with high propulsion power is understandable and strong, but because the main character’s mecha is already fully equipped to counter it…
Of all things, it’s the deep sea that I’m not good at dealing with.
I think Black is too disliked by the terrain except for during UFO battles.
In the first place, it will end without any transformation, right?
After clearing it, when you come out with Jackal and Make Queen, is Black also Medaforce Max?
Only the Celuriano is oddly memorable.
The Marbler also establishes its character quite well in the end, but the most memorable one is definitely Celluriano, who becomes a formidable enemy in the middle with a Kabuto.